Created
November 5, 2023 10:52
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Lina: Suika Hunt - Scene System
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-- we start with the scene variable in init | |
scene = "menu" | |
-- then in update | |
function _update() | |
-- increase the tick | |
t+=1 | |
if t > 29 then | |
t = 0 | |
seconds += 1 | |
end | |
-- switch to different custom update functions | |
-- based on which scenes we are in | |
if scene == "menu" then | |
update_menu() | |
elseif scene == "game" then | |
update_game() | |
end | |
end | |
-- now for ex. in for the menu | |
function update_menu() | |
-- in the menu as of now we only need to press | |
-- x to start the game | |
if btnp(5) then | |
-- switch to game scene | |
scene = "game" | |
-- reset variables to a new game state | |
seconds = 0 | |
fruitCollection = {} | |
score = 0 | |
playerComboString = "" | |
end | |
end | |
-- and we do this for draw calls as well | |
function _draw() | |
if scene == "menu" then | |
draw_menu() | |
elseif scene == "game" then | |
draw_game() | |
end | |
print(scene, 0, 8, 8) | |
end | |
-- draw menu we just simply print a highscore | |
function draw_menu() | |
cls() | |
print("HighScore: "..savedHighScore) | |
end |
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