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@Achie72
Last active June 28, 2022 08:55
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Check Semi Solids with Flag 2
-- Created for my Ko-fi article about my game
-- dev journey with my retro platformer
-- https://ko-fi.com/post/ENGHUN-Unnamed-Project--Making-Abilites-Look-B-X8X2DH3X2
-- Code is In progress, heavily not optimized
-- and geared towards readability until PICO_8
-- token counts come into play
function collide_floor(obj,width,height)
--only check for ground when falling.
if obj.ay<0 then
return false
end
local landed=false
--check for collision at multiple points along the bottom
--of the sprite: left, center, and right.
-- notice here the fget(tile, 2) check
-- fget fetches the given flag for the given tile on the
-- sprite map.
for i=1,width-1,2 do
local tile=mget((obj.x+i)/8,(obj.y+(height))/8)
if fget(tile,0) or fget(tile,2) or (fget(tile,1) and obj.ay>=0) then
landed=true
end
end
return landed
end
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