Created
January 23, 2024 17:05
-
-
Save Achie72/fc07b272f2ce5a6b0bb2af33456176a0 to your computer and use it in GitHub Desktop.
Samurai Game Jam Devlog - One Last Swing #2 - Rock-Paper-Scissor Combat - PICO-8
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- inside update: | |
-- update opponent's attack timer | |
if enemy.timeLeftForAttack > 0 then | |
-- decrease the time till the opponent attacks | |
enemy.timeLeftForAttack -= 1 | |
-- let them switch around randomly to juke | |
if (enemy.timeLeftForAttack > enemy.finalStanceHold) then | |
if rnd() > 0.9 then | |
enemy.stance = rnd({1,2,3}) | |
end | |
else | |
enemy.x += 0.1 | |
enemy.stance = enemy.finalStance | |
end | |
else | |
state = "clash" | |
sfx(2) | |
--resolve_duel() | |
end | |
-- clash is a placeholder state that handles | |
-- the lerping between the two warriors. Code courtesy of | |
-- fletchmakes! https://www.twitch.tv/fletchmakes | |
function update_clash() | |
-- see if we have a fighter to move into middle | |
local playerInPos,enemyInPos = false,false | |
if player.x < 24 then | |
player.x = lerp(player.x, 24, 0.4) | |
else | |
playerInPos = true | |
end | |
if enemy.x > 32 then | |
enemy.x = lerp(enemy.x, 32, 0.6) | |
else | |
enemyInPos = true | |
end | |
-- if not, they are in the middle, so resolve the | |
-- combat | |
if playerInPos and enemyInPos then | |
resolve_duel() | |
end | |
end | |
-- resolving is a simple check on stance values | |
function resolve_duel() | |
-- define which stance beats which | |
-- high -> mid | |
-- mid -> low | |
-- low -> high | |
-- stance 1 -> low | |
-- stance 2 -> mid | |
-- stance 3 -> high | |
-- if sword is not out, lose | |
-- high beats mid, mid beats low, or low beats high | |
if ((player.stance == 3) and (enemy.finalStance == 2)) | |
or ((player.stance == 2) and (enemy.finalStance == 1)) | |
or (((player.stance == 1) and (enemy.finalStance == 3))) then | |
state = "won" | |
score += 1 | |
elseif not (player.stance == enemy.finalStance) then | |
state = "dead" | |
end | |
if (state == "dead") then | |
score = 0 | |
end | |
if not ((state == "won") or (state == "dead")) then | |
state = "game" | |
reset_duel() | |
end | |
if not (player.holding) then state = "dead" end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Made for: https://ko-fi.com/Post/Samurai-Game-Jam-1--Stances-Drawing-and-Combat-J3J3TOCOH