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AdamAtomic / CustomPrefabImporterEditor.cs
Last active June 8, 2019 04:15
Based on someone else's good hack, put this Unity 2018.4.1f1 script next to EditorUtil.cs to make Inspecting prefabs act more like Unity 2018.2 and earlier.
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using System.Reflection;
using System;
using System.Collections;
using System.Linq;
using Object = UnityEngine.Object;
using System.Collections.Generic;

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