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Unity Atoms v4 is out! - EnemyHealthBarManager.cs
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using System; | |
using UnityAtoms; | |
using UnityAtoms.BaseAtoms; | |
using UnityEngine; | |
public class EnemyHealthBarManager : MonoBehaviour | |
{ | |
[SerializeField] | |
private AtomList _enemies; | |
[SerializeField] | |
private GameObject _healthBarPrefab; | |
[SerializeField] | |
private RectTransform _canvasRectTransform; | |
public void SetupHealthBar(AtomBaseVariable enemyData) | |
{ | |
var enemyDataCollection = (AtomCollection)enemyData; | |
var healthBar = Instantiate(_healthBarPrefab).GetComponent<HealthBar>(); | |
healthBar.transform.SetParent(transform); | |
IntVariable health = default; | |
Vector3Variable position = default; | |
Action<Vector3> positionChangedHandler = default; | |
Action<AtomBaseVariable> varAddedHandler = (AtomBaseVariable baseVar) => | |
{ | |
switch (baseVar.Id) | |
{ | |
case "Health": | |
var healthVar = (IntVariable)baseVar; | |
health = healthVar; | |
healthBar.InitialHealth.Value = healthVar.InitialValue; | |
healthVar.Changed.Register(healthBar.HealthChanged); | |
break; | |
case "Position": | |
var positionVar = (Vector3Variable)baseVar; | |
position = positionVar; | |
positionChangedHandler = (pos) => | |
{ | |
Vector2 viewportPos = Camera.main.WorldToViewportPoint(pos); | |
Vector2 healthBarPos = new Vector2( | |
(viewportPos.x * _canvasRectTransform.sizeDelta.x) - (_canvasRectTransform.sizeDelta.x * 0.5f), | |
(viewportPos.y * _canvasRectTransform.sizeDelta.y) - (_canvasRectTransform.sizeDelta.y * 0.5f) + 38f | |
); | |
healthBar.GetComponent<RectTransform>().anchoredPosition = healthBarPos; | |
}; | |
positionVar.Changed.Register(positionChangedHandler); | |
break; | |
} | |
}; | |
Action<AtomBaseVariable> varRemovedHandler = (AtomBaseVariable baseVar) => | |
{ | |
switch (baseVar.Id) | |
{ | |
case "Health": | |
var healthVar = (IntVariable)baseVar; | |
healthVar.Changed.Unregister(healthBar.HealthChanged); | |
break; | |
case "Position": | |
var positionVar = (Vector3Variable)baseVar; | |
positionVar.Changed.Unregister(positionChangedHandler); | |
break; | |
} | |
}; | |
enemyDataCollection.Added.Register(varAddedHandler); | |
enemyDataCollection.Removed.Register(varRemovedHandler); | |
Action<AtomBaseVariable> enemyDataRemovedHandler = default; | |
enemyDataRemovedHandler = (enemyDataToBeRemoved) => | |
{ | |
if (enemyDataToBeRemoved == enemyData) | |
{ | |
enemyDataCollection.Added.Unregister(varAddedHandler); | |
enemyDataCollection.Removed.Unregister(varRemovedHandler); | |
_enemies.Removed.Unregister(enemyDataRemovedHandler); | |
if (healthBar != null && healthBar.gameObject != null) | |
{ | |
if (health != null) | |
{ | |
health.Changed.Unregister(healthBar.HealthChanged); | |
} | |
else if (position != null) | |
{ | |
position.Changed.Unregister(positionChangedHandler); | |
} | |
Destroy(healthBar.gameObject); | |
} | |
} | |
}; | |
_enemies.Removed.Register(enemyDataRemovedHandler); | |
} | |
} |
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