Unity Generic Event
public class UnityGenericEvent<T0> : UnityEvent<T0> { } | |
public class UnityGenericEvent<T0, T1> : UnityEvent<T0, T1> { } | |
public class UnityGenericEvent<T0, T1, T2> : UnityEvent<T0, T1, T2> { } | |
public class UnityGenericEvent<T0, T1, T2, T3> : UnityEvent<T0, T1, T2, T3> { } | |
Then all you have to do is create events like: | |
public UnityGenericEvent<bool> onChange = new UnityGenericEvent<bool>(); |
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