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@Adamcbrz
Adamcbrz / TrackerExampleBuild.cs
Created April 22, 2019 13:32
Tracker Example Build Pre
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
"enable" : true,
@Adamcbrz
Adamcbrz / SteamVR\resources\settings\default.vrsettings
Last active April 22, 2019 02:26
Activate Null driver in settings
"requireHmd": false,
"forcedDriver": "null",
"activateMultipleDrivers": true,
// Initial Concept by http://www.reddit.com/user/zaikman
// Revised by http://www.reddit.com/user/quarkism
using System;
using System.Linq;
using UnityEngine;
using UnityEditor;
using System.Reflection;
[CustomEditor(typeof (MonoBehaviour), true)]
@Adamcbrz
Adamcbrz / Unity Generic Event
Created June 9, 2016 18:20
Unity Generic Event
public class UnityGenericEvent<T0> : UnityEvent<T0> { }
public class UnityGenericEvent<T0, T1> : UnityEvent<T0, T1> { }
public class UnityGenericEvent<T0, T1, T2> : UnityEvent<T0, T1, T2> { }
public class UnityGenericEvent<T0, T1, T2, T3> : UnityEvent<T0, T1, T2, T3> { }
Then all you have to do is create events like:
public UnityGenericEvent<bool> onChange = new UnityGenericEvent<bool>();