Bouncing ball
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var gameScreen = document.getElementById("gameScreen"); | |
var context = gameScreen.getContext("2d"); | |
context.fillStyle = "#FFFFFF"; | |
context.font = "8px Sans-Serif"; | |
context.fillText("Pong!", 10, 10); | |
var ball = { | |
x : 50, | |
y : 50, | |
width : 5, | |
height : 5, | |
x_direction : 1, | |
y_direction : 1 | |
}; | |
var previousBall = ball; | |
var boundary = { | |
x1: 20, | |
x2: 200, | |
y1: 20, | |
y2: 120 | |
}; | |
context.fillStyle = "#FF00FF"; | |
context.strokeStyle = "#FF00FF"; | |
context.strokeRect(boundary.x1, boundary.y1, boundary.x2 - boundary.x1, boundary.y2 - boundary.y1); | |
var timer = setInterval(updateGameScreen, 10); | |
function updateGameScreen() { | |
context.clearRect(previousBall.x, previousBall.y, previousBall.width, previousBall.height); | |
previousBall = ball; | |
if (ball.x_direction === 1) { | |
ball.x += 2; | |
if (ball.x_direction === 1 && ball.x > boundary.x2 - 10) { | |
ball.x_direction = -1; | |
} | |
} | |
if (ball.x_direction === -1){ | |
ball.x -= 2; | |
if (ball.x_direction === -1 && ball.x < boundary.x1 + 10) { | |
ball.x_direction = 1; | |
} | |
} | |
if (ball.y_direction === 1) { | |
ball.y++; | |
if (ball.y_direction === 1 && ball.y > boundary.y2 - 7) { | |
ball.y_direction = -1; | |
} | |
} | |
if (ball.y_direction === -1){ | |
ball.y--; | |
if (ball.y_direction === -1 && ball.y < boundary.y1 + 7) { | |
ball.y_direction = 1; | |
} | |
} | |
context.fillRect(ball.x, ball.y, ball.width, ball.height); | |
} |
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