Created
August 4, 2015 22:10
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--[[ LOCAL SCRIPT ]]-- | |
local Dropdown = require(game.ReplicatedStorage.Dropdown) | |
local Gui = game.Players.LocalPlayer.PlayerGui:WaitForChild("ScreenGui") | |
local TestList = Dropdown.Create({"one","two","three","four","five"}, Gui) | |
TestList.Button.Position = UDim2.new(0.5,-50,0.5,-25) | |
TestList.OnSelect(function(value) | |
print("Selected: ", value) | |
end) | |
--[[ DROPDOWN MODULE ]]-- | |
Dropdown = {} | |
function Dropdown.Create(list, parent) | |
local newDropdown = {} | |
newDropdown.Button = Instance.new("TextButton") | |
newDropdown.Active = false | |
local sizeX, sizeY = 100, 50 | |
newDropdown.Button.Size = UDim2.new(0,sizeX,0,sizeY) | |
newDropdown.Button.Text = list[1] | |
newDropdown.Button.Parent = parent | |
newDropdown.Listeners = {} | |
function newDropdown:HideList(bool) | |
if bool then | |
newDropdown.Button.ClipsDescendants = true | |
else | |
newDropdown.Button.ClipsDescendants = false | |
end | |
newDropdown.Active = not bool | |
end | |
newDropdown.Listeners.OnSelect = {} | |
function newDropdown.OnSelect(func) | |
-- fire when item on list is selected. | |
table.insert(newDropdown.Listeners.OnSelect, func) | |
end | |
function fireOnSelect(value) | |
for _,func in pairs(newDropdown.Listeners.OnSelect) do | |
func(value) | |
end | |
end | |
newDropdown.Button.MouseButton1Down:connect(function() | |
--toggle dropdown | |
if newDropdown.Active then | |
newDropdown:HideList(true) | |
else | |
newDropdown:HideList(false) | |
end | |
end) | |
for i = 1, #list do | |
local item = Instance.new("TextButton") | |
item.Size = UDim2.new(1,0,0,sizeY) | |
item.Position = UDim2.new(0,0,0,sizeY*(i)) | |
item.Text = list[i] | |
item.Parent = newDropdown.Button | |
item.MouseButton1Down:connect(function() | |
newDropdown.Button.Text = list[i] | |
fireOnSelect(list[i]) | |
newDropdown:HideList(true) | |
end) | |
end | |
newDropdown:HideList(true) | |
return newDropdown | |
end | |
return Dropdown |
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