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March 1, 2016 23:01
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Generate a Menger Sponge from the selected cube
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function MakePartCube(cube) | |
local cubes = {} | |
local holes = { | |
[5]=true, | |
[11]=true, | |
[13]=true, | |
[14]=true, | |
[15]=true, | |
[17]=true, | |
[23]=true | |
} | |
local size = cube.Size.X/3 | |
local position = cube.Position - ((cube.Size/2) + Vector3.new(size/2, size/2, size/2)) | |
local i = 1 | |
for x = 1, 3 do | |
for y = 1, 3 do | |
for z = 1, 3 do | |
if not holes[i] then | |
local part = Instance.new("Part") | |
part.Anchored = true | |
part.TopSurface = "Smooth" | |
part.BottomSurface = "Smooth" | |
part.Size = Vector3.new(size, size, size) | |
part.BrickColor = cube.BrickColor | |
part.Material = cube.Material | |
part.CFrame = CFrame.new(x*size, y*size, z*size) + position | |
part.Parent = cube.Parent | |
cubes[i] = part | |
end | |
i = i + 1 | |
end | |
end | |
end | |
cube:Destroy() | |
return cubes | |
end | |
function MengerSponge(cubes, n, count) | |
local count = count or 1 | |
for i,v in pairs(cubes) do | |
if count <= n then | |
MengerSponge(MakePartCube(v), n, count + 1) | |
end | |
end | |
end | |
MengerSponge(game.Selection:Get(), 2) |
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