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@Adidea
Created August 8, 2015 00:35
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function LookVector(surface, cframe)
local direction = {
["Front"] = cframe.lookVector;
["Back"] = cframe.lookVector*-1;
["Left"] = (cframe * CFrame.Angles(0, -math.pi/2, 0)).lookVector;
["Right"] = (cframe * CFrame.Angles(0, math.pi/2, 0)).lookVector;
["Top"] = (cframe * CFrame.Angles(math.pi/2, 0, 0)).lookVector;
["Bottom"] = (cframe * CFrame.Angles(-math.pi/2, 0, 0)).lookVector;
}
return direction[surface]
end
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