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boolean | |
exportMode = true; | |
int | |
fps = 24, | |
outputScale = 1, | |
size = 480 * outputScale, | |
half = size / 2, | |
currentFrame = 0, | |
maxFrames = 24, | |
samplesPerFrame = 64, | |
preserveAlpha = 0xff000000, | |
numberOfThings = 72; | |
int[][] | |
motionBlurBuffer; | |
float | |
time = 0, | |
motionBlurFactor = 1.0f, | |
pi = PI, | |
deg = pi / 180.0, | |
tau = pi * 2.0, | |
xTrixelOffset = cos(deg * 30.0), | |
yTrixelOffset = sin(deg * 30.0), | |
triangleRotOffset = 90.0, | |
triangleSeparationScale = 0.9, | |
t0x = cos(deg * (000.0 + triangleRotOffset)) * triangleSeparationScale, | |
t0y = sin(deg * (000.0 + triangleRotOffset)) * triangleSeparationScale, | |
t1x = cos(deg * (120.0 + triangleRotOffset)) * triangleSeparationScale, | |
t1y = sin(deg * (120.0 + triangleRotOffset)) * triangleSeparationScale, | |
t2x = cos(deg * (240.0 + triangleRotOffset)) * triangleSeparationScale, | |
t2y = sin(deg * (240.0 + triangleRotOffset)) * triangleSeparationScale; | |
String[] | |
starTrixelData, | |
test0TrixelData, | |
test1TrixelData, | |
test2TrixelData, | |
backgroundTrixelData; | |
void setup() { | |
size(size, size, P3D); | |
frameRate(fps); | |
colorMode(RGB, 255); | |
smooth(8); | |
motionBlurBuffer = new int[width * height][4]; | |
starTrixelData = loadStrings("star.csv"); | |
test0TrixelData = loadStrings("test0.csv"); | |
test1TrixelData = loadStrings("test1.csv"); | |
test2TrixelData = loadStrings("test2.csv"); | |
backgroundTrixelData = loadStrings("background.csv"); | |
} | |
void sample(){ | |
float | |
yShift = size * 0.0625, | |
radialDistance = 0.3875, | |
littleShapeScale = 0.03; | |
background(0); | |
pushMatrix(); | |
//scale(1.735); //right to the edge | |
scale(2); | |
rotate(deg * -90); | |
drawTrixelData(backgroundTrixelData, ((time % 1) - 1.0) * -size, 0, size * 0.024051, 0, false); | |
drawTrixelData(backgroundTrixelData, ((time % 1) - 0.0) * -size, 0, size * 0.024051, 0, false); | |
popMatrix(); | |
drawTrixelData(starTrixelData, 0, yShift, size * 0.05, time * tau * (1.0 / 3.0) * 2, true); | |
drawTrixelData(test0TrixelData, cos(deg * -90 ) * size * radialDistance, (sin(deg * -90 ) * size * radialDistance) + yShift, size * littleShapeScale, time * deg * 120, true); | |
drawTrixelData(test1TrixelData, cos(deg * -330) * size * radialDistance, (sin(deg * -330) * size * radialDistance) + yShift, size * littleShapeScale, time * pi, true); | |
drawTrixelData(test2TrixelData, cos(deg * -210) * size * radialDistance, (sin(deg * -210) * size * radialDistance) + yShift, size * littleShapeScale, time * pi, true); | |
} | |
void drawTriangle(float xpos, float ypos, float rot){ | |
pushMatrix(); | |
translate(xpos, ypos); | |
rotate(rot); | |
triangle(t0x, t0y, t1x, t1y, t2x, t2y); | |
popMatrix(); | |
} | |
void drawTrixelData(String[] trixelData, float xpos, float ypos, float scale, float rot, boolean drawCenter){ | |
int | |
i, num = trixelData.length, | |
cols, rows, | |
col, row, r, g, b, a; | |
float | |
colHalf = 0, rowHalf = 0, | |
colOffset = 0, rowOffset = 0, | |
x, y, trixelRotation; | |
String[] | |
line; | |
colorMode(RGB, 255); | |
pushMatrix(); | |
translate(xpos, ypos); | |
scale(scale); | |
rotate(rot); | |
stroke(0, 0); | |
for(i = 0; i < num; i++){ | |
line = trixelData[i].split(", "); | |
if(line.length == 2){ | |
cols = int(line[0]); | |
rows = int(line[1]); | |
//these maths were the hardest part for me to get right | |
colHalf = (cols - 2) * xTrixelOffset * 0.5; | |
rowHalf = rows * 1.5 * 0.5 - 1 - ((rows % 2) * 0.25); | |
} | |
if(line.length >= 6){ | |
col = int(line[0]); | |
row = int(line[1]); | |
r = int(line[2]); | |
g = int(line[3]); | |
b = int(line[4]); | |
a = int(line[5]); | |
if(a > 0){ | |
//these maths were also hard, but not as hard as the above | |
rowOffset = ((row + 1) % 2) * xTrixelOffset; | |
colOffset = ((col + 1) % 2) * yTrixelOffset; | |
trixelRotation = ((col) % 2) * pi; | |
x = col * xTrixelOffset - colHalf - rowOffset; | |
y = row * 1.5 - rowHalf - colOffset; | |
fill(r, g, b, a); | |
drawTriangle(x, y, trixelRotation); | |
} | |
} | |
} | |
//used to illustrate the center of rotation used for this trixelData | |
if(drawCenter){ | |
fill(0,127); | |
ellipse(0, 0, triangleSeparationScale * 1.5, triangleSeparationScale * 1.5); | |
fill(255); | |
ellipse(0, 0, 0.15, 0.15); | |
} | |
popMatrix(); | |
} | |
void draw(){ | |
pushMatrix(); | |
translate(half, half); | |
multiSample(); | |
popMatrix(); | |
if(exportMode){ | |
saveFrame("a-" + maxFrames + "/###.png"); | |
} | |
currentFrame++; | |
if(exportMode && currentFrame >= maxFrames){ | |
exit(); | |
} | |
time = (float) currentFrame / maxFrames; | |
} | |
void multiSample(){ | |
int | |
pixelIndex, | |
channelIndex, | |
sampleIndex; | |
if(samplesPerFrame < 2){ | |
sample(); | |
} | |
else { | |
//set the motionBlurBuffer back to empty | |
for (pixelIndex = 0; pixelIndex < width * height; pixelIndex++){ | |
for (channelIndex = 0; channelIndex < 4; channelIndex++){ | |
motionBlurBuffer[pixelIndex][channelIndex] = 0; | |
} | |
} | |
for (sampleIndex = 0; sampleIndex < samplesPerFrame; sampleIndex++) { | |
time = map( | |
currentFrame + ((sampleIndex * motionBlurFactor) / samplesPerFrame), // value | |
0, //start1 | |
maxFrames, //stop1 | |
0, //start2 | |
1 //stop2 | |
); | |
sample(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
motionBlurBuffer[i][0] += pixels[i] >> 24 & 0xff; //alpha | |
motionBlurBuffer[i][1] += pixels[i] >> 16 & 0xff; //red | |
motionBlurBuffer[i][2] += pixels[i] >> 8 & 0xff; //green | |
motionBlurBuffer[i][3] += pixels[i] & 0xff; //blue | |
} | |
} | |
loadPixels(); | |
for(pixelIndex = 0; pixelIndex < pixels.length; pixelIndex++){ | |
pixels[pixelIndex] = | |
(motionBlurBuffer[pixelIndex][0]/samplesPerFrame) << 24 | //alpha | |
(motionBlurBuffer[pixelIndex][1]/samplesPerFrame) << 16 | //red | |
(motionBlurBuffer[pixelIndex][2]/samplesPerFrame) << 8 | //green | |
(motionBlurBuffer[pixelIndex][3]/samplesPerFrame); //blue | |
//invert and preserveAlpha | |
//preserveAlpha = pixels[pixelIndex] >> 24 & 0xff; | |
//pixels[pixelIndex] = (~pixels[pixelIndex]) & 0x00ffffff | (preserveAlpha << 24); | |
} | |
updatePixels(); | |
} | |
} |
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