Last active
August 29, 2015 13:55
-
-
Save AdmiralPotato/8776685 to your computer and use it in GitHub Desktop.
A Processing Sketch for playing with Temporal Displacement Mapping. Uses a PNG image sequence containing an animation, and a greyscale "Temporal Displacement Map" PNG to control how many frames forward from the current frame any pixel should be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
boolean | |
exportMode = false; | |
int | |
scale = 480, | |
numFrames = 48, | |
frameRate = 24, | |
currentFrame = 0; | |
float | |
time = 0, | |
temporalOffsetFactor = 1.0; //positive numbers only plz | |
String | |
srcVariant = "rainbow_48", | |
mapVariant = "magnet_poles"; | |
PImage temporalDisplacementMap; | |
PImage[] imageSequence = new PImage[numFrames]; | |
void setup(){ | |
int i; | |
size(scale, scale, P2D); | |
frameRate(frameRate); | |
for(i = 0; i < numFrames; i++){ | |
imageSequence[i] = loadImage("source-" + srcVariant + "/" + nf(i + 1, 4) + ".png"); | |
imageSequence[i].loadPixels(); | |
} | |
temporalDisplacementMap = loadImage("map-" + mapVariant + ".png"); | |
temporalDisplacementMap.loadPixels(); | |
} | |
void draw(){ | |
int | |
x, y, currentPixelPosition, | |
frameA = 0, frameB = 0, | |
frameAColor = 0, frameBColor = 0, | |
frameOffset = 0, resultColor = 0; | |
float | |
temporalOffset = 0, | |
fractionalFrameOffset = 0, | |
abFraction = 0; | |
clear(); | |
loadPixels(); | |
colorMode(RGB, 1); | |
for(y = 0; y < height; y++){ | |
for(x = 0; x < width; x++){ | |
currentPixelPosition = y * width + x; | |
temporalOffset = red(temporalDisplacementMap.pixels[currentPixelPosition]); | |
fractionalFrameOffset = (currentFrame + (temporalOffset * temporalOffsetFactor * (numFrames - 1))) % numFrames; | |
frameA = floor(fractionalFrameOffset) % numFrames; | |
frameB = ceil(fractionalFrameOffset) % numFrames; | |
abFraction = fractionalFrameOffset - frameA; | |
frameAColor = imageSequence[frameA].pixels[currentPixelPosition]; | |
frameBColor = imageSequence[frameB].pixels[currentPixelPosition]; | |
resultColor = lerpColor(frameAColor, frameBColor, abFraction); | |
pixels[currentPixelPosition] = resultColor; | |
} | |
} | |
updatePixels(); | |
currentFrame += 1; | |
if(!exportMode){ | |
currentFrame %= numFrames; | |
} else { | |
saveFrame("output-" + srcVariant + "-" + mapVariant + "/####.png"); | |
if(exportMode && currentFrame >= numFrames){ | |
exit(); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment