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Evolutionary Learning Strategy Solution to LunarLander-v2 with settings to ensure passing OpenAI's requirements and ability to limit steps.
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# Evolutionary Learning Strategy Implementation | |
# Learn more from https://blog.openai.com/evolution-strategies/ | |
import gym | |
import numpy as np | |
from gym import wrappers | |
# GLOBAL SETTINGS | |
RNG_SEED = 8 | |
POPULATION_SIZE = 100 # Population size | |
GENERATION_LIMIT = 100 # Max number of generations | |
DISPLAY_WEIGHTS = False # Help debug weight update | |
sigma = 0.1 # Noise standard deviation | |
alpha = 0.00025 # Learning rate | |
# Limit steps to enforce stopping early | |
LIMIT_STEPS = True | |
STEPS_LIMIT = 255 # Perform the DO_NOTHING_ACTION when step surpass | |
DO_NOTHING_ACTION = 0 # Action to feed in to do nothing | |
# Upload to OpenAI | |
UPLOAD = False | |
UPLOAD_GENERATION_INTERVAL = 10 # Generate a video at this interval | |
SESSION_FOLDER = "/tmp/LunarLander-experiment-1" | |
API_KEY = "" | |
# Success Mode (Settings to pass OpenAI's requirement) | |
SUCCESS_MODE = True | |
SUCCESS_THRESHOLD = 200 | |
CONSECUTIVE_TARGET = 100 | |
def record_interval(n): | |
global UPLOAD_GENERATION_INTERVAL | |
global POPULATION_SIZE | |
episode_interval = (POPULATION_SIZE + 1) * UPLOAD_GENERATION_INTERVAL | |
return n % episode_interval == 0 | |
def run_episode(environment, weight): | |
global LIMIT_STEPS | |
global STEPS_LIMIT | |
obs = environment.reset() | |
episode_reward = 0 | |
done = False | |
step = 0 | |
if LIMIT_STEPS: | |
max_steps = STEPS_LIMIT | |
else: | |
max_steps = env.spec.tags.get( | |
'wrapper_config.TimeLimit.max_episode_steps') | |
while not done: | |
if step < max_steps: | |
action = np.matmul(weight.T, obs) | |
move = np.argmax(action) | |
else: | |
move = DO_NOTHING_ACTION | |
obs, reward, done, info = environment.step(move) | |
step += 1 | |
episode_reward += reward | |
return episode_reward | |
env = gym.make('LunarLander-v2') | |
if UPLOAD: | |
if SUCCESS_MODE: | |
env = wrappers.Monitor(env, SESSION_FOLDER) | |
else: | |
env = wrappers.Monitor(env, SESSION_FOLDER, | |
video_callable=record_interval) | |
env.seed(RNG_SEED) | |
np.random.seed(RNG_SEED) | |
input_size = env.observation_space.shape[0] | |
output_size = env.action_space.n | |
# Initial weights | |
W = np.zeros((input_size, output_size)) | |
for gen in range(GENERATION_LIMIT): | |
# Measure performance per generation | |
gen_eval = run_episode(env, W) | |
# Success mode enabled | |
success_count = 1 | |
if SUCCESS_MODE: | |
track_success = [gen_eval] | |
curr_mean = np.mean(track_success) | |
while success_count < CONSECUTIVE_TARGET and curr_mean >= \ | |
SUCCESS_THRESHOLD: | |
gen_eval = run_episode(env, W) | |
track_success.append(gen_eval) | |
curr_mean = np.mean(track_success) | |
success_count += 1 | |
gen_eval = curr_mean | |
# Keep track of Returns | |
R = np.zeros(POPULATION_SIZE) | |
# Generate noise | |
N = np.random.randn(POPULATION_SIZE, input_size, output_size) | |
for j in range(POPULATION_SIZE): | |
W_ = W + sigma * N[j] | |
R[j] = run_episode(env, W_) | |
# Update weights | |
# Summation of episode_weight * episode_reward | |
weighted_weights = np.matmul(N.T, R).T | |
new_W = W + alpha / (POPULATION_SIZE * sigma) * weighted_weights | |
if DISPLAY_WEIGHTS: | |
print(W) | |
W = new_W | |
gen_mean = np.mean(R) | |
if SUCCESS_MODE: | |
out = "Generation {}, Success Count: {}, Success Mean: {}, " \ | |
"Population Mean: {}" | |
out = out.format(gen, success_count, gen_eval, gen_mean) | |
else: | |
out = "Generation {}, Return: {}, Population Mean: {}" | |
out = out.format(gen, gen_eval, gen_mean) | |
print(out) | |
env.close() | |
if UPLOAD: | |
gym.upload(SESSION_FOLDER, api_key=API_KEY) |
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Original ELS Solution: https://gist.github.com/Adriel-M/b569d0045dbf2433401592a71032b614 | |
ELS + OpenAI settings: https://gist.github.com/Adriel-M/0e8b875ced05ca296ce2ea38e3b2f65b | |
ELS + OpenAI settings + limit steps: https://gist.github.com/Adriel-M/daa71f3fba242c12c42ebb8973b14d1e |
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Great work! One small comment: initializing W to zero is a bit of a "cheat" in this domain, as it so happens---dropping straight down is pretty close to the solution (much closer than random behavior). Init'ing to random may be better. At any rate, thanks for sharing!