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@AdrienHorgnies
Created March 19, 2020 21:56
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sfv
; A set of scenario to record in training mode.
; place focus on button to start record then press shortcut for given scenario
F11::Suspend, Toggle
jump(direction)
{
if (direction = "left")
{
Send, {Left Down}
Send, {Up Down}
Sleep, 20
Send, {Left Up}
Send, {Up Up}
}
else if (direction = "right")
{
Send, {Right Down}
Send, {Up Down}
Sleep, 20
Send, {Right Up}
Send, {Up Up}
}
else if (direction = "vertical")
{
Send, {Up Down}
Sleep, 20
Send, {Up Up}
}
else
{
MsgBox, "Unrecognised direction, use left or right"
}
}
walk(direction, duration)
{
if (direction = "left")
{
Send, {Left Down}
Sleep, duration
Send, {Left Up}
}
else if (direction = "right")
{
Send, {Right Down}
Sleep, duration
Send, {Right Up}
}
else
{
MsgBox, "Unrecognised direction, use left or right"
}
}
; MENU NAVIGATION
open_menu()
{
Send, {Enter Down}
Sleep, 20
Send, {Enter Up}
}
menu_left()
{
Send, {k Down}
Sleep, 20
Send, {k Up}
}
menu_right()
{
Send, {j Down}
Sleep, 20
Send, {j Up}
}
menu_click()
{
Send, {b Down}
Sleep, 20
Send, {b Up}
}
menu_close()
{
Send, {n Down}
Sleep, 20
Send, {n Up}
}
left()
{
Send, {a Down}
Sleep, 20
Send, {a Up}
}
down()
{
Send, {s Down}
Sleep, 20
Send, {s Up}
}
right()
{
Send, {d Down}
Sleep, 20
Send, {d Up}
}
up()
{
Send, {w Down}
Sleep, 20
Send, {w Up}
}
; PUNCHES
lp()
{
Send, {g Down}
Sleep, 20
Send, {g Up}
}
mp()
{
Send, {h Down}
Sleep, 20
Send, {h Up}
}
hp()
{
Send, {j Down}
Sleep, 20
Send, {j Up}
}
tp()
{
Send, {k Down}
Sleep, 20
Send, {k Up}
}
; KICKS
lk()
{
Send, {b Down}
Sleep, 20
Send, {b Up}
}
mk()
{
Send, {n Down}
Sleep, 20
Send, {n Up}
}
hk()
{
Send, {m Down}
Sleep, 20
Send, {m Up}
}
tk()
{
Send, {, Down}
Sleep, 20
Send, {, Up}
}
; manipulations
qcl() ; quarter circle left
{
Send, {Down Down}
Sleep, 20
Send, {Left Down}
Sleep, 20
Send, {Down Up}
Sleep, 20
Send, {Left Up}
}
qcr() ; quarter circle right
{
Send, {Down Down}
Sleep, 20
Send, {Right Down}
Sleep, 20
Send, {Down Up}
Sleep, 20
Send, {Right Up}
}
; data
wait_frames(n)
{
Sleep, Floor(n * 1000 / 60)
}
; specials
hadouken(direction, strength)
{
if (direction = "left")
{
qcl()
}
else if (direction = "right")
{
qcr()
}
else
{
MsgBox, "direction is left or right"
}
if (strength = "low")
{
lp()
}
else if (strength = "medium")
{
mp()
}
else if (strength = "strong")
{
hp()
}
else
{
MsgBox, "strength is low, medium or strong"
}
wait_frames(45)
}
; recording
record(scenario)
{
func := Func(scenario)
menu_click()
func.Call()
open_menu()
}
record_all(scenari)
{
Loop % scenari.Length()
{
record(scenari[A_Index])
Sleep, 500
menu_close() ; quit recording menu
Sleep, 500
menu_left() ; go to tab 1
Sleep, 500
menu_click() ; restart battle
Sleep, 500
open_menu() ; open menu back
Sleep, 500
menu_right() ; go to tab 2
down() ; go to recordings settings
Sleep, 500
menu_click() ; open recordings settings
Sleep, 500
down() ; go to next recording
Sleep, 500
}
}
scenario_jhk_high()
{
; Jumping forward, jumping hard kick, moving backward
jump("left")
Sleep, 320
hk()
walk("right", 1600)
}
scenario_jhk_far()
{
; walking backward, jhk at max range, moving backward
walk("right", 300)
jump("left")
Sleep, 400
hk()
walk("right", 1400)
}
scenario_hadouken()
{
hadouken("left", "low")
}
F1::record_all(["scenario_jhk_high", "scenario_jhk_far", "scenario_hadouken"])
F2::record("scenario_hadouken")
F4::ExitApp, 0 ; press F4 if script fucks up
#HotkeyInterval 1000 ; This is the default value (milliseconds).
#MaxHotkeysPerInterval 200 ; Max 200 hotkeys by seconds
; Script toggle
F12::Suspend, Toggle
; menu
Right::Enter
; moves
a::a ; left
z::s ; down
e::d ; right
Space::w ; up
; punches
NumpadAdd::k ; triple punch
Numpad4::g ; low punch
Numpad5::h ; medium punch
Numpad6::j ; hard punch
; kicks
NumpadEnter::, ; triple kick
Numpad1::b ; low kick
Numpad2::n ; medium kick
Numpad3::m ; hard kick
; commands
; grab
Numpad7::
{
Send, {g Down}{b Down}
KeyWait, Numpad7
Send, {g Up}{b Up}
}
return
; v-skill
Numpad8::
{
Send, {h Down}{n Down}
KeyWait, Numpad8
Send, {h Up}{n Up}
}
return
; v-trigger
Numpad9::
{
Send, {j Down}{m Down}
KeyWait, Numpad9
Send, {j Up}{m Up}
}
return
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