Created
December 6, 2019 05:52
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AI Dungeon 2 - peasant
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Pick a setting. | |
0) fantasy (recommended) | |
1) mystery | |
2) apocalyptic | |
3) zombies | |
4) custom | |
Enter the number of your choice: 0 | |
Pick a character | |
0) noble | |
1) knight | |
2) squire | |
3) wizard | |
4) ranger | |
5) peasant | |
6) rogue | |
Enter the number of your choice: 5 | |
What is your name? Dori | |
AI Dungeon 2 Instructions: | |
Enter actions starting with a verb ex. "go to the tavern" or "attack the orc." | |
To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)" | |
The following commands can be entered for any action: | |
"revert" Reverts the last action allowing you to pick a different action. | |
"quit" Quits the game and saves | |
"restart" Starts a new game and saves your current one | |
"save" Makes a new save of your game and gives you the save ID | |
"load" Asks for a save ID and loads the game if the ID is valid | |
"print" Prints a transcript of your adventure (without extra newline formatting) | |
"help" Prints these instructions again | |
Generating story... | |
You are Dori, a peasant living in the kingdom of Larion. You have a pitchfork | |
and a nothing else. You wake up and begin working in the fields. You see a girl | |
named Tylir walking down the road with her boyfriend. She is beautiful, but | |
you are not interested in her. You think about how you could be more than that | |
> pitchfork | |
The next day you hear a noise outside your window. It sounds like someone throwing | |
something at it. You go to investigate and find out that it is a man throwing | |
a rock at the window. He looks up as he runs off. | |
> yell "WAIIIT" | |
You run back inside and shout | |
> go back working in the fields | |
You look around for the man who threw the rock but don't see him. You then notice | |
the sun has set and the moon has risen. The moonlight shines on the ground where | |
you were standing and you can see footprints leading away from the spot | |
> | |
. You think they might be those of the man who was throwing rocks at the window. | |
You quickly gather what you need and head back to work. | |
THE EN | |
> | |
EMY IS YOU! | |
You turn around and see the creature standing there with its arms raised. Its | |
face is twisted into an evil grin. It raises one clawed hand and points it at | |
you. You feel a chill go down your spine | |
and you know that this must be the creature's doing. | |
You raise your pitchfork and scream "WAI-OWW!" You throw the fork at the creature | |
and it catches it easily. It laughs and shakes its head. Then it turns its attention | |
to you | |
> say "Sit down!" | |
You take a deep breath and stand up slowly. You walk over to the creature and | |
put your hands on its shoulders. You tell it calmly "I am sorry for frightening | |
you". The creature doesn't respond and just stares at you. You continue | |
> say "good bird, here's a pat" | |
You reach down and grab the creature by the wrist and pull it close to you. You | |
place your other hand on top of the creature's and squeeze gently. You let go | |
and the creature lets out a small yelp. You smile and say | |
> | |
"Good bird, here's a pat". You give the creature a pat on the back and it relaxes | |
slightly. You continue | |
> say "Now, give me back my fork. I can't work without it" | |
You grab the creature's arm and pull it toward you. You push it forward and it | |
falls backwards onto the ground. You grab the fork and twist it until the blade | |
comes free. You hold it out to the creature and it takes it. You stand up and | |
start walking towards the house | |
> | |
. The creature watches you curiously. You turn around and point at it. It follows | |
your finger and walks closer to you. You open the door and step inside. You | |
close the door behind you and sit down on the floor. The creature sits down | |
beside you | |
. You both stare at each other silently. Finally the creature speaks "Well? What | |
do we do now?" | |
> say "Oh my goodness. So you can speak?" | |
"Yes, we're going to talk about how to live together". | |
"What?" | |
"We're going to live together". | |
"How do you propose to do that?" | |
"By being good birds". | |
> "Alright. For starter, let's go working in the fields because I'm late on schedule" | |
The creature nods and smiles. "Fine, but only if you promise not to kill me". |
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