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//ANIMATE BLAST DEFLECTOR UP #3 | |
_carrierObjects = carrierName nearObjects ["Land_Carrier_01_hull_07_F", 100]; | |
CarrierPart = _carrierObjects param [0, objNull]; | |
_carrierPartCfgCatapult = configfile >> "CfgVehicles" >> "Land_Carrier_01_hull_07_F" >> "Catapults" >> "Catapult3"; | |
CarrierPartanimations = getArray (_carrierPartCfgCatapult >> "animations"); | |
[CarrierPart, CarrierPartanimations, 10] spawn BIS_fnc_Carrier01AnimateDeflectors; |
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[CarrierPart, CarrierPartanimations, 0] spawn BIS_fnc_Carrier01AnimateDeflectors;}; |
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Land_Carrier_01_hull_04_F: | |
Catapult 1 = Catapult1 // Catapult 2 = Catapult2 | |
################################################## | |
Land_Carrier_01_hull_07_F: | |
Catapult 3 = Catapult3 // Catapult 4 = Catapult4 |
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