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COSC335 Notes

COSC 335 2014-09-04 Notes

Network Architecture

  • Network edge

    • hosts: clients and servers
    • servers often in data centers
  • Access networks

    • physical media
    • wired
    • wireless
    • communication links
  • Network core

    • interconnected router
    • network of networks

Physical Media

Radio channel

  • Signal carried in electromagnetic spectrum
  • No physical "wire"
  • Propagation environment effects:
    • reflection
    • obstruction by objects
    • interference

Wireless Access Networks

  • Shared wireless access network connects end systems to router

    • via base station aka "access point"
  • Wireless LANS:

    • within building (100ft)
    • 802.11 (WiFi): up to 54Mbps transmission rate
  • Wide-area wireless access:

    • provided by telco (cellular) operator, > 10km
    • between 1 and 10Mbps
    • 3G, 4G: LTE

Background

  • Today, the number of mobile phone subscribers (> 5.5 billion) now exceeds that of wired phone subscribers!
  • Advantages: laptops, PDAs, mobile phone promise anywhere, anytime untethered Internet access
  • Two important (but different) challenges
    • Wireless: communication over wireless link
    • mobility: handling the mobile user who changes point of attachment to network

Elements of a Wireless Network

  1. Wireless Hosts
  2. Base station
  3. Wireless link

Two wireless Modes

  • Infrastructure Mode:
    • base station connects mobiles into wired network
  • Ad Hoc Mode:
    • no base stations
    • nodes can only transmit to tether nodes within link coverage
    • nodes organize themselves into a network route among themselves

Wireless Links Characteristics

  • Decreased signal strength: radio signal attenuates as it propagates through matter (e.g. passing through wall)

  • Interference from other sources: standardized wireless network frequencies (e.g., 2.4GHz) shared by other devices (e.g., phone); devices (motors) interfere as well

  • Multipath propagation: radio signal reflects off objects ground, arriving at destination at slightly different times

  • SNR: signal-to-noise ratio

    • larger SNR - easier to extract signal from noise (a "good thing")
  • SNR versus BER (bit error rate)

    • given physical layer: increase power -> increase SNR -> decrease BER
    • given SNR: choose physical layer that meets BER requirement, giving highest throughput
    • SNR may change with mobility: dynamically adapt physical layer (modulation technique, rate)

Review of MAC protocols (CH. 5)

* channel partitioning
	- divide channel into smaller "pieces" (time slots, frequency, code)
* random access
	- channel not divided, allow collisions
	- "recover" from collisions
* "taking turns"
	- nodes take turns but nodes with more to send can take longer turns

Code Division Multiple Access (CDMA)

  • Used for cellular, satellite network
  • Unique "code" assigned to each user
  • All users share same frequency, but each user has own "chipping" sequence (i.e., code) to encode data
    • Encoded signal = (original data) * (chipping sequence)
    • Decoding: inner-product of encoded signal and chipping sequence
  • Multiple users transmit data simultaneously
  • CDMA Encode/Decode
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