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March 26, 2019 23:32
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########################################################################################## | |
# Challenges | |
# Rewards and required items have to be described using Bukkit Materials | |
# and be exactly correct | |
# Do not use Type Id's - they will not work | |
# Challenges can be one of three types - inventory, island or level. | |
# inventory - means the player must have the items on them | |
# island - means the items have to be on the island and within 10 blocks of the player | |
# entities are also supported, e.g., COW. | |
# level - means the island level has to be equal or over this amount. | |
# If level is set as nothing '', then the challenge is a free challenge and can be | |
# done at any time. | |
# Challenges can be repeatable only if they are inventory challenges | |
# permissions can be given as a reward | |
# | |
# Reward Commands - commands can be run when a challenge is completed and repeated | |
# Commands are: | |
# rewardcommands: | |
# - command1 | |
# - command2 | |
# repeatrewardcommands: | |
# - command1 | |
# - command2 | |
# The commands are listed and run in order. Do not put a / in front of the command. | |
# The token [player] will be replaced with the player's name. | |
# Example: | |
# rewardcommands: | |
# - pex promote [player] | |
# - heal [player] | |
# - warp winner_circle [player] | |
# If a command fails, it will be noted in the console. | |
# | |
# The format for POTIONS is as follows: | |
# | |
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY | |
# LEVEL, EXTENDED, SPLASH, LINGER are optional. | |
# LEVEL is a number, 1 or 2 | |
# LINGER is for V1.9 servers and later | |
# Examples: | |
# POTION:STRENGTH:1:EXTENDED:SPLASH:1 | |
# POTION:INSTANT_DAMAGE:2::LINGER:2 | |
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1 | |
# POTION:WEAKNESS::::1 - any weakness potion | |
# | |
# Valid potion names are: | |
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS, | |
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY | |
# For V1.9 these are also available: | |
# LUCK, MUNDANE, THICK, AWKWARD | |
# | |
# | |
# Reseting islands and challenges - usually challenges are reset when a player resets | |
# their island (see resetchallenges in config.yml). You can stop some challenges from | |
# being reset by using resetallowed:false in the challenge. | |
########################################################################################## |
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