This list of tools include assets, code, integrations, plugins and more, all related to roads, vehicles and traffic simulation inside the Unreal Engine.
- Roads Pack: assets and materials for road creation with Landscape splines.
/** | |
* @name Batman 1989 | |
* @description a classic Batman black and yellow theme circa 1989. | |
* @author refact0r -> Aestial | |
* @version 1.0.0 | |
* @invite | |
* @website | |
* @source | |
* @authorId | |
* @authorLink |
{ | |
"meta": { | |
"theme": "macchiato", | |
"lastModified": "2025-05-07T14:59:59.305Z" | |
}, | |
"basics": { | |
"name": "Jaime Hernandez-Vazquez", | |
"label": "Computer Engineer", | |
"image": "", | |
"email": "jaimevazz@gmail.com", |
eval "$(zellij setup --generate-auto-start bash)" |
This list of tools include assets, code, integrations, plugins and more, all related to roads, vehicles and traffic simulation inside the Unreal Engine.
<div> | |
<style> | |
.itch-widget-container { | |
display: block; | |
margin-left: auto; | |
margin-right: auto; | |
position: relative; | |
padding-bottom: 173px; | |
height: 0; | |
overflow: hidden; |
/* | |
* Customized by Jaime Hernandez (Aestial) | |
* | |
* Copyright (c) Meta Platforms, Inc. and affiliates. | |
* All rights reserved. | |
* | |
* Licensed under the Oculus SDK License Agreement (the "License"); | |
* you may not use the Oculus SDK except in compliance with the License, | |
* which is provided at the time of installation or download, or which | |
* otherwise accompanies this software in either electronic or hard copy form. |
using System; | |
using System.Net.Sockets; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
namespace NetworkDevice | |
{ | |
public abstract class NetworkDevice : IDisposable | |
{ |
find . -type d -name '.git' | while read dir ; do sh -c "echo ${dir%.*}"; done |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>Lottie-Test</title> | |
</head> | |
<body> | |
<div id="lottie-container"></div> | |
<script |
// This is the Greensock library included as a single line of code. I did this to avoid having to make an | |
// https request to grab the library every time the alert is rendered (because Streamlabs renders the entire | |
// contents of this file every time) | |
var _gsScope="undefined"!=typeof module&&module.exports&&"undefined"!=typeof global?global:this||window;(_gsScope._gsQueue||(_gsScope._gsQueue=[])).push(function(){"use strict";_gsScope._gsDefine("TweenMax",["core.Animation","core.SimpleTimeline","TweenLite"],function(a,b,c){var d=function(a){var b,c=[],d=a.length;for(b=0;b!==d;c.push(a[b++]));return c},e=function(a,b,c){var d,e,f=a.cycle;for(d in f)e=f[d],a[d]="function"==typeof e?e(c,b[c]):e[c%e.length];delete a.cycle},f=function(a,b,d){c.call(this,a,b,d),this._cycle=0,this._yoyo=this.vars.yoyo===!0||!!this.vars.yoyoEase,this._repeat=this.vars.repeat||0,this._repeatDelay=this.vars.repeatDelay||0,this._repeat&&this._uncache(!0),this.render=f.prototype.render},g=1e-10,h=c._internals,i=h.isSelector,j=h.isArray,k |