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#define INITGUID | |
#define COBJMACROS | |
#define _MINAPPMODEL_H_ | |
#define WIDL_C_INLINE_WRAPPERS | |
#include <windows.h> | |
#include <shobjidl.h> | |
#include <appmodel.h> | |
#include <shlwapi.h> |
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#include <string> | |
#include <vector> | |
#include <format> | |
#include <initguid.h> | |
#include <windows.h> | |
#include <setupapi.h> | |
#include <devguid.h> | |
#include <devpkey.h> |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Net; | |
using System.Net.Http; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Runtime.Serialization.Json; | |
using System.Text; |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Xml; | |
using System.Xml.Linq; | |
namespace System.Runtime.Serialization.Json.Linq; |
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Windows Registry Editor Version 5.00 | |
[HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics] | |
"CaptionFont"=hex:f4,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,00,\ | |
00,00,00,01,00,00,05,00,53,00,65,00,67,00,6f,00,65,00,20,00,55,00,49,00,00,\ | |
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ | |
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 | |
"IconFont"=hex:f4,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,00,00,\ | |
00,00,01,00,00,05,00,53,00,65,00,67,00,6f,00,65,00,20,00,55,00,49,00,00,00,\ | |
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ |
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#include "Igneous.h" | |
HRESULT WINAPI Loader_Launch(Game *This, PDWORD Value, PCWSTR *Paths, DWORD Count) | |
{ | |
// Launch the game. | |
HRESULT hResult = Game_Launch(This, Value); | |
// Only proceed if the game succesfully launched. |
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using System.Collections.Generic; | |
using System.Threading.Tasks; | |
using System.Net.Http; | |
using System.Runtime.Serialization.Json; | |
using System.Xml; | |
using System; | |
using System.Xml.Linq; | |
using Windows.Data.Json; | |
using System.Web.Script.Serialization; | |
using System.IO; |
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using System; | |
using System.Linq; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
using static Constants; | |
using static Native; | |
static class Constants | |
{ |
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using System; | |
using System.Diagnostics; | |
static class Developer | |
{ | |
internal static long Benchmark(string value, Action action) | |
{ | |
Stopwatch stopwatch = new(); | |
stopwatch.Start(); action(); stopwatch.Stop(); | |
// Console.WriteLine($"{value}, {stopwatch.ElapsedTicks}"); |
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