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November 30, 2011 22:28
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Maze Alogrithm (No recursion or backtracking)
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// (The MIT License) | |
// | |
// Copyright (c) 2011 Ledsworth Consulting LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit | |
// persons to whom the Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the | |
// Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE | |
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// File format rules: | |
// 1) '#' denotes a wall, ' ' (space) is a path | |
// 2) Entrance must be on left, and the exit on right | |
// 3) Maze cannot be larger than 100x100 | |
#include <iostream> | |
#include <fstream> | |
#include <string> | |
#include <queue> | |
using namespace std; | |
class MazePathFinder { | |
private: | |
char matrix[100][100]; | |
int rows, cols; | |
int entrance_row, entrance_col; | |
int exit_row, exit_col; | |
bool exitFound; | |
// Square with x,y coordinates and a pointer to its parent. | |
struct square { | |
pair<int,int> cord; | |
square * parent; | |
}; | |
queue<square *> q; | |
public: | |
// Loads a 2d array from a file and setups up the maze | |
// --------------------------------------------------- | |
void loadMaze(char * const mazeFile) { | |
// Open maze file for reading | |
ifstream inFile; | |
inFile.open(mazeFile); | |
if( !inFile ) { | |
perror(mazeFile); | |
} | |
// Load maze into two dimentional array of chars | |
int row = 0; | |
string line; | |
while(!inFile.eof()) { | |
getline(inFile,line); | |
for(int x=0; x<line.size(); x++) { | |
matrix[row][x] = line[x]; | |
} | |
row++; | |
if(line.size()>0) | |
cols = line.size(); | |
} | |
rows = row-1; | |
findEntryAndExit(); | |
exitFound = false; | |
} | |
// Print maze to stdout | |
// -------------------- | |
void printMaze() { | |
for(int x=0; x<rows; x++) { | |
for(int y=0; y<cols; y++) | |
cout << matrix[x][y]; | |
cout << endl; | |
} | |
} | |
// Solve the maze | |
// -------------- | |
void solveMaze() { | |
// Start at entrance | |
square * s = new square; | |
s->cord = make_pair(entrance_row,entrance_col); | |
s->parent = NULL; | |
q.push(s); | |
// Crawl pathways until the exit is found | |
int x,y; | |
while(!exitFound && !q.empty()) { | |
s = q.front(); | |
q.pop(); | |
x = s->cord.first; y = s->cord.second; | |
if(x==exit_row && y==exit_col) { | |
matrix[x][y] = '>'; | |
exitFound = true; | |
} | |
else { | |
walkPath(x-1,y,s); | |
walkPath(x+1,y,s); | |
walkPath(x,y-1,s); | |
walkPath(x,y+1,s); | |
} | |
} | |
// Remove makers from unfished/non solution paths | |
clearMaze(); | |
// Mark solution pathway, starting at exit and working backwards | |
while(s->parent != NULL) { | |
matrix[s->cord.first][s->cord.second] = '-'; | |
s = s->parent; | |
} | |
} | |
private: | |
// Take a square, see if it's the exit. If not, | |
// push it onto the queue so its (possible) pathways | |
// are checked. | |
void walkPath(int x, int y, square * parent) { | |
if(!exitFound) { | |
if(x==exit_row && y==exit_col) { | |
exitFound = true; | |
matrix[x][y] = '>'; | |
} | |
else | |
{ | |
if(freeSquare(x,y)) { | |
// Tag as visited | |
matrix[x][y]='-'; | |
// Add to queue | |
square * s = new square; | |
s->cord = make_pair(x,y); | |
s->parent = parent; | |
q.push(s); | |
} | |
} | |
} | |
} | |
// Find and mark entrance and exit points | |
// -------------------------------------- | |
void findEntryAndExit() { | |
for(int x=0; x<rows; x++) { | |
if( matrix[x][cols-1] == ' ') { | |
exit_row = x; | |
exit_col = cols-1; | |
} | |
if( matrix[x][0] == ' ') { | |
entrance_row = x; | |
entrance_col = 0; | |
} | |
} | |
} | |
// Clear maze pathways | |
// ------------------- | |
void clearMaze() { | |
for(int x=1; x<rows-1; x++) { | |
for(int y=1; y<cols-1; y++) { | |
if( matrix[x][y] != '#') { | |
matrix[x][y] = ' '; | |
} | |
} | |
} | |
} | |
// Checks to ensure the coordinates are within the maze | |
// ---------------------------------------------------- | |
bool overEdge(int x, int y) { | |
if( x<0 || x>rows || y<0 || y>cols) | |
return true; | |
else | |
return false; | |
} | |
// Checks to see if a square is open and has not been visited | |
// ---------------------------------------------------------- | |
bool freeSquare(int x, int y) { | |
return (!overEdge(x,y) && matrix[x][y] == ' '); | |
} | |
}; | |
void wrong_args() { | |
cout << "Usage: maze MAZE" << endl; | |
cout << endl << "MAZE is the name of a maze file." << endl; | |
} | |
int main(int argc, char * const argv[]) { | |
if( argc != 2 ) { | |
wrong_args(); | |
return -1; | |
} | |
MazePathFinder maze; | |
maze.loadMaze(argv[1]); | |
maze.printMaze(); | |
maze.solveMaze(); | |
maze.printMaze(); | |
return 0; | |
} |
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