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@AgrYpn1a
Last active August 29, 2015 14:21
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// promenljiva tipa Rigidbody2D
Rigidbody2D myRigidbody;
// start metoda poziva se na startu igre, dodeljuje promenljivoj myRigidbody, Rigidbody komponentu sa "ovog" game objekta
void Start() {
myRigidbody = this.gameObject.GetComponent<Rigidbody2D>();
}
// Mathf klasa matematickih funkcija, Abs(param) funkcija koja vraca apsolutnu vrednost
// proveravamo da li je brzina veca od neke kriticne brzine, recimo stavi 50, isprobaj taj bag jos par puta pa vidi pri kojoj
// brzini loptica nestaje pa to stavi kao critical speed
void FixedUpdate() {
if (Mathf.Abs(myRigidbody.velocity.y) > criticalSpeed)
StartCoroutine(ResetujuLopticu(neko vreme));
}
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