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@AidanBurke
Created January 25, 2013 13:15
public Rocket(Texture2D texture, Vector2 position, Vector2 direction, float rotation, float Speed)
{
this.DrawTexture = texture;
this.Position = position;
this.Direction = direction;
this.Rotation = rotation;
this.Speed = Speed;
this.IsShooting = false;
}
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