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Job Configurations
# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word. This job will be ignored as this is just example of all posible actions
Woodcutter:
fullname: Woodcutter
shortname: W
description: 种植树苗,砍伐木头来获得软妹币.
ChatColour: GREEN
chat-display: full
max-level: 200
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 17
Data: 2
Break:
17-0:
income: 0.5
experience: 0.5
17-1:
income: 0.4
experience: 0.4
17-2:
income: 0.5
experience: 0.5
17-3:
income: 0.5
experience: 0.5
18-0:
income: 0.1
experience: 0.1
18-1:
income: 0.1
experience: 0.1
18-2:
income: 0.1
experience: 0.1
18-3:
income: 0.1
experience: 0.1
161-0:
income: 0.1
experience: 0.1
161-1:
income: 0.1
experience: 0.1
162-0:
income: 0.5
experience: 0.5
162-1:
income: 0.5
experience: 0.5
Place:
SAPLING:
income: 0.2
experience: 0.2
# Kill:
# Player:
# income: 7.5
# experience: 7.5
# custom-kill:
# Woodcutter:
# income: 10.0
# experience: 10.0
maxDailyQuests: 3
Quests:
1:
Name: "砍伐橡木,云杉木,桦木,丛林木"
Action: Break
Target: "17"
Amount: 128
RewardCommands:
- "eco give [playerName] 100"
- "msg [playerName] 恭喜你任务完成!"
RewardDesc:
- "去砍128个木头吧少年(除金合欢)"
- "奖励为100软妹币!"
# Chance: 40
toLevel: 1
fromLevel: 100
Miner:
fullname: Miner
shortname: M
description: 破坏方块、矿物获得经验以及软妹币.
ChatColour: DARK_GRAY
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 270
Data: 0
TNTBreak:
STONE:
income: 0.06
experience: 0.06
STONE-1:
income: 0.2
experience: 0.2
STONE-3:
income: 0.2
experience: 0.2
STONE-5:
income: 0.2
experience: 0.2
Break:
STONE:
income: 0.06
experience: 0.06
STONE-1:
income: 0.2
experience: 0.2
STONE-3:
income: 0.2
experience: 0.2
STONE-5:
income: 0.2
experience: 0.2
COAL_ORE:
income: 0.6
experience: 0.4
SANDSTONE:
income: 0.03
experience: 0.04
SANDSTONE-1:
income: 0.03
experience: 0.04
SANDSTONE-2:
income: 0.03
points: 0.03
experience: 0.04
GLOWING_REDSTONE_ORE:
income: 0.5
experience: 0.4
IRON_ORE:
income: 0.7
experience: 0.4
GOLD_ORE:
income: 1
experience: 0.4
LAPIS_ORE:
income: 1.5
experience: 0.4
DIAMOND_ORE:
income: 2
experience: 2
EMERALD_ORE:
income: 3
experience: 6
QUARTZ_ORE:
income: 0.5
experience: 0.5
OBSIDIAN:
income: 1
experience: 1
MOSSY_COBBLESTONE:
income: 0.5
experience: 0.5
NETHER_BRICK:
income: 0.2
experience: 0.2
NETHER_BRICK_STAIRS:
income: 0.6
experience: 0.6
NETHER_FENCE:
income: 0.2
experience: 0.2
NETHERRACK:
income: 0.02
experience: 0.02
PRISMARINE:
income: 0.5
experience: 0.5
Place:
RAILS:
income: 0.4
experience: 0.4
IRON_ORE:
income: -1.0
experience: -1.0
GOLD_ORE:
income: -1.2
experience: -1.2
DIAMOND_ORE:
income: -2.0
experience: -2.0
# Kill:
# Player:
# income: 7.5
# experience: 7.5
Farmer:
fullname: Farmer
shortname: Fa
description: 种植、收获作物获得经验以及软妹币.
ChatColour: BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 290
Data: 0
Break:
CHORUS_PLANT:
income: 0.3
experience: 0.6
CHORUS_FLOWER:
income: 0.3
experience: 0.6
BEETROOT_BLOCK-3:
income: 0.3
experience: 0.6
CROPS-7:
income: 0.3
experience: 0.6
CARROT-7:
income: 0.2
experience: 0.2
POTATO-7:
income: 0.2
experience: 0.2
PUMPKIN:
income: 0.5
experience: 0.2
SUGAR_CANE_BLOCK:
income: 0.04
experience: 0.04
COCOA-2:
income: 0.16
experience: 0.16
'6':
income: 0.4
experience: 0.4
'111':
income: 0.4
experience: 0.4
'37':
income: 0.4
experience: 0.4
'38':
income: 0.4
experience: 0.4
'39':
income: 0.2
experience: 0.2
'40':
income: 0.2
experience: 0.2
'106':
income: 0.2
experience: 0.2
'81':
income: 0.2
experience: 0.2
'115':
income: 0.2
experience: 0.2
Place:
CROPS-0:
income: 0.6
experience: 0.6
SUGAR_CANE_BLOCK:
income: 0.2
experience: 0.2
# Kill:
# Player:
# income: 7.5
# experience: 7.5
Herdsman:
fullname: Herdsman
shortname: He
description: 宰杀、繁殖动物、收获羊毛、驯服马和狼来获得软妹币
ChatColour: BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 12*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 290
Data: 0
Eat:
APPLE:
income: 0.1
experience: 0.1
from-level: 1
until-level: 20
MELON:
income: 0.1
experience: 0.1
from-level: 1
until-level: 20
BEETROOT:
income: 0.1
experience: 0.1
from-level: 1
until-level: 20
CAKE:
income: 5.0
experience: 5.0
PUMPKIN_PIE:
income: 5.0
experience: 5.0
RABBIT_STEW:
income: 7.5
experience: 7.5
MUSHROOM_STEW:
income: 5.0
experience: 5.0
COOKIE:
income: 0.5
experience: 0.5
from-level: 1
until-level: 20
BAKED_POTATO:
income: 0.5
experience: 0.5
from-level: 1
until-level: 20
CARROT:
income: 0.5
experience: 0.5
from-level: 1
until-level: 20
BREAD:
income: 0.8
experience: 0.8
from-level: 1
until-level: 20
COOKED_BEEF:
income: 2.5
experience: 2.5
COOKED_RABBIT:
income: 4.0
experience: 4.0
COOKED_MUTTON:
income: 2.5
experience: 2.5
COOKED_PORKCHOP:
income: 2.5
experience: 2.5
COOKED_FISH:
income: 5.0
experience: 5.0
COOKED_FISH:
income: 7.5
experience: 7.5
GOLDEN_APPLE-0:
income: 12.0
experience: 12.0
GOLDEN_APPLE-1:
income: 50.0
experience: 50.0
Tame:
Wolf:
income: 1.0
experience: 1.0
Horse:
income: 1.0
experience: 1.0
Breed:
Wolf:
income: 0.8
experience: 1.0
Ocelot:
income: 0.8
experience: 1.0
Pig:
income: 0.8
experience: 1.0
Cow:
income: 0.8
experience: 1.0
Horse:
income: 0.8
experience: 1.0
Rabbit:
income: 0.8
experience: 1.0
Sheep:
income: 0.8
experience: 1.0
Chicken:
income: 0.8
experience: 1.0
Kill:
Pig:
income: 0.4
experience: 0.5
Cow:
income: 0.4
experience: 0.5
Horse:
income: 0.8
experience: 1.0
Rabbit:
income: 0.4
experience: 0.5
Sheep:
income: 0.4
experience: 0.5
Chicken:
income: 0.4
experience: 0.5
Shear:
Red:
income: 0.8
experience: 1.0
Orange:
income: 0.8
experience: 1.0
Yellow:
income: 0.8
experience: 1.0
Green:
income: 0.8
experience: 1.0
Blue:
income: 0.8
experience: 1.0
'Light Blue':
income: 0.8
experience: 1.0
Magenta:
income: 0.8
experience: 1.0
Pink:
income: 0.8
experience: 1.0
White:
income: 0.8
experience: 1.0
from-level: 1
until-level: 50
'Light Gray':
income: 0.8
experience: 1.0
Black:
income: 0.8
experience: 1.0
Brown:
income: 0.8
experience: 1.0
Purple:
income: 0.8
experience: 1.0
Cyan:
income: 0.8
experience: 1.0
Gray:
income: 0.8
experience: 1.0
'Lime Green':
income: 0.8
experience: 1.0
Milk:
Cow:
income: 1.0
experience: 1.0
# Kill:
# Player:
# income: 7.5
# experience: 7.5
Hunter:
fullname: Hunter
shortname: H
description: 击杀怪物、生物、玩家以获得软妹币.
ChatColour: RED
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 261
Data: 0
maxDailyQuests: 3
Quests:
1:
Name: "击杀20只僵尸"
Action: Kill
Target: Zombie
Amount: 20
RewardCommands:
- "eco give [playerName] 100"
- "msg [playerName] 恭喜你任务完成!"
RewardDesc:
- "去讨伐20只僵尸吧!"
- "奖励为100软妹币"
# Chance: 40
toLevel: 1
fromLevel: 100
Kill:
Chicken:
income: 1.0
experience: 1.0
until-level: 15
Cow:
income: 1.2
experience: 1.0
until-level: 15
Pig:
income: 1.0
experience: 1.0
until-level: 15
Sheep:
income: 1.0
experience: 1.0
until-level: 15
Wolf:
income: 2.0
experience: 1.0
until-level: 15
Creeper:
income: 3.0
experience: 5.0
from-level: 30
until-level: 50
Slime:
income: 1.0
experience: 2.0
from-level: 40
until-level: 100
Skeleton:
income: 2.0
experience: 3.0
until-level: 55
Spider:
income: 2.0
experience: 3.0
from-leave: 1
until-level: 60
Zombie:
income: 2.0
experience: 3.0
until-level: 55
BLAZE:
income: 4.0
experience: 3.0
CAVE_SPIDER:
income: 4.0
experience: 3.0
ENDERMAN:
income: 0.4
experience: 0.4
from-level: 50
until-level: 105
GHAST:
income: 6.0
experience: 6.0
from-level: 80
GIANT:
income: 50.0
experience: 20.0
IRON_GOLEM:
income: 6.0
experience: 6.0
MUSHROOM_COW:
income: 1.0
experience: 1.0
until-level: 15
PIG_ZOMBIE:
income: 1.0
experience: 1.0
SILVERFISH:
income: 0.6
experience: 1.0
SNOWMAN:
income: 0.4
experience: 0.8
until-level: 15
SQUID:
income: 0.4
experience: 0.4
until-level: 15
RABBIT:
income: 0.4
experience: 0.4
until-level: 15
GUARDIAN:
income: 0.4
experience: 0.4
SHULKER:
income: 1.0
experience: 1.0
WITHER:
income: 10.0
experience: 24.0
SkeletonWither:
income: 4.0
experience: 8.0
from-level: 95
ENDER_DRAGON:
income: 400.0
experience: 400.0
Player:
income: 2.0
experience: 1.5
Crafter:
fullname: Crafter
shortname: Cr
description: 合成,修理物品,使用熔炉获得软妹币.
ChatColour: RED
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 61
Data: 0
Craft:
'280':
income: 0.02
experience: 0.02
'23':
income: 0.8
experience: 0.8
'25':
income: 0.3
experience: 0.6
'27':
income: 1.0
experience: 1.0
'28':
income: 1.0
experience: 1.0
'29':
income: 0.6
experience: 0.6
'tnt':
income: 0.8
experience: 0.8
'chest':
income: 0.24
experience: 0.24
'58':
income: 0.14
experience: 0.2
'61':
income: 0.2
experience: 0.2
'65':
income: 0.02
experience: 0.02
'66':
income: 0.22
experience: 0.22
'84':
income: 2.0
experience: 4.0
'95':
income: 0.06
experience: 0.06
'108':
income: 0.5
experience: 0.6
'109':
income: 0.1
experience: 0.1
'116':
income: 6.0
experience: 8.0
'138':
income: 20.0
experience: 60.0
'145':
income: 4.0
experience: 5.0
'146':
income: 0.3
experience: 0.3
'147':
income: 0.6
experience: 0.6
'148':
income: 0.5
experience: 0.5
'151':
income: 0.5
experience: 0.5
'hopper':
income: 1.4
experience: 1.4
'157':
income: 0.8
experience: 0.8
'158':
income: 0.4
experience: 0.6
'159':
income: 0.3
experience: 0.3
'160':
income: 0.04
experience: 0.04
'165':
income: 0.2
experience: 0.2
'168':
income: 0.6
experience: 0.6
'169':
income: 2.0
experience: 2.0
'183':
income: 0.1
experience: 0.1
'184':
income: 0.1
experience: 0.1
'185':
income: 0.1
experience: 0.1
'186':
income: 0.1
experience: 0.1
'187':
income: 0.1
experience: 0.1
'188':
income: 0.1
experience: 0.1
'189':
income: 0.1
experience: 0.1
'190':
income: 0.1
experience: 0.1
'191':
income: 0.1
experience: 0.1
'192':
income: 0.1
experience: 0.1
'324':
income: 0.1
experience: 0.1
'330':
income: 1.6
experience: 1.6
'340':
income: 0.2
experience: 0.2
'345':
income: 0.8
experience: 1.4
'347':
income: 1.4
experience: 1.4
'354':
income: 1.6
experience: 2.0
'355':
income: 0.6
experience: 0.6
'379':
income: 0.56
experience: 0.7
'380':
income: 1.4
experience: 1.4
'427':
income: 0.03
experience: 0.03
'428':
income: 0.03
experience: 0.03
'429':
income: 0.03
experience: 0.03
'430':
income: 0.03
experience: 0.03
'431':
income: 0.03
experience: 0.03
WOOD_SWORD:
income: 0.2
experience: 0.4
LEATHER_BOOTS:
income: 0.6
experience: 0.8
LEATHER_CHESTPLATE:
income: 0.8
experience: 1.6
LEATHER_HELMET:
income: 0.5
experience: 1.0
LEATHER_LEGGINGS:
income: 0.7
experience: 1.4
IRON_SWORD:
income: 0.8
experience: 1.6
IRON_BOOTS:
income: 1.6
experience: 3.2
IRON_CHESTPLATE:
income: 3.2
experience: 6.4
IRON_HELMET:
income: 2.0
experience: 4.0
IRON_LEGGINGS:
income: 2.8
experience: 5.6
GOLD_SWORD:
income: 1.2
experience: 2.4
GOLD_BOOTS:
income: 2.4
experience: 4.8
GOLD_CHESTPLATE:
income: 4.8
experience: 9.6
GOLD_HELMET:
income: 3.0
experience: 6.0
GOLD_LEGGINGS:
income: 4.2
experience: 8.4
DIAMOND_SWORD:
income: 1.6
experience: 3.2
DIAMOND_PICKAXE:
income: 2.4
experience: 4.8
DIAMOND_AXE:
income: 2.4
experience: 4.8
DIAMOND_HELMET:
income: 4.0
experience: 8.0
DIAMOND_CHESTPLATE:
income: 6.4
experience: 12.8
DIAMOND_LEGGINGS:
income: 5.6
experience: 8.0
DIAMOND_BOOTS:
income: 3.2
experience: 6.4
Repair:
WOOD_SWORD:
income: 0.2
experience: 0.2
IRON_SWORD:
income: 0.4
experience: 0.4
GOLD_SWORD:
income: 0.6
experience: 0.6
DIAMOND_SWORD:
income: 0.8
experience: 0.8
Smelt:
IRON_INGOT:
income: 0.26
experience: 0.4
GOLD_INGOT:
income: 1.0
experience: 2.0
DIAMOND:
income: 1.4
experience: 4.0
# Kill:
# Player:
# income: 7.5
# experience: 7.5
Fisherman:
fullname: Fisherman
shortname: Fi
description: 钓鱼获得软妹币.
ChatColour: AQUA
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 346
Data: 0
Fish:
'349-0':
income: 3.0
experience: 3.0
'349-1':
income: 4.0
experience: 4.0
'349-2':
income: 4.0
experience: 4.0
'349-3':
income: 4.0
experience: 4.0
# Kill:
# Player:
# income: 7.5
# experience: 7.5
Brewer:
fullname: Brewer
shortname: Br
description: 酿造药水以获得经验以及软妹币.
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 379
Data: 0
Brew:
NETHER_STALK:
income: 1.2
experience: 1.2
REDSTONE:
income: 1.2
experience: 1.2
GLOWSTONE_DUST:
income: 1.6
experience: 1.6
SPIDER_EYE:
income: 1.8
experience: 1.8
FERMENTED_SPIDER_EYE:
income: 2.4
experience: 2.4
BLAZE_POWDER:
income: 2.4
experience: 2.4
SUGAR:
income: 1.4
experience: 1.4
SPECKLED_MELON:
income: 2.0
experience: 2.0
MAGMA_CREAM:
income: 2.4
experience: 2.4
GHAST_TEAR:
income: 4.4
experience: 4.4
GOLDEN_CARROT:
income: 2.8
experience: 2.8
349-3:
income: 2.8
experience: 2.8
RABBIT_FOOT:
income: 3.6
experience: 3.6
Enchanter:
fullname: Enchanter
shortname: E
description: 对物品进行附魔以获得经验以及软妹币.
ChatColour: DARK_BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*joblevel+0.01*(joblevel*joblevel)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.1))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 116
Data: 0
Enchant:
WOOD_SWORD:
income: 0.3
experience: 0.6
from-level: 1
until-level: 10
LEATHER_BOOTS:
income: 0.2
experience: 1.2
LEATHER_CHESTPLATE:
income: 0.4
experience: 1.2
LEATHER_HELMET:
income: 0.2
experience: 1.2
LEATHER_LEGGINGS:
income: 0.2
experience: 1.2
IRON_SWORD:
income: 0.6
experience: 1.2
IRON_BOOTS:
income: 0.5
experience: 1.8
IRON_CHESTPLATE:
income: 0.9
experience: 1.8
IRON_HELMET:
income: 0.5
experience: 1.8
IRON_LEGGINGS:
income: 0.9
experience: 1.8
GOLD_SWORD:
income: 0.9
experience: 3.0
GOLD_BOOTS:
income: 0.5
experience: 3.0
GOLD_CHESTPLATE:
income: 1.1
experience: 3.0
GOLD_HELMET:
income: 0.5
experience: 3.0
GOLD_LEGGINGS:
income: 1.1
experience: 3.0
DIAMOND_SWORD:
income: 1.8
experience: 6.0
DIAMOND_SPADE:
income: 1.0
experience: 6.0
DIAMOND_PICKAXE:
income: 2.0
experience: 6.0
DIAMOND_AXE:
income: 2.0
experience: 6.0
DIAMOND_HELMET:
income: 1.2
experience: 6.0
DIAMOND_CHESTPLATE:
income: 2.4
experience: 10.0
DIAMOND_LEGGINGS:
income: 2.4
experience: 10.0
DIAMOND_BOOTS:
income: 1.2
experience: 6.0
ARROW_DAMAGE-1:
income: 2.0
experience: 2.0
ARROW_DAMAGE-2:
income: 4.0
experience: 4.0
ARROW_DAMAGE-3:
income: 6.0
experience: 6.0
ARROW_DAMAGE-4:
income: 8.0
experience: 8.0
ARROW_DAMAGE-5:
income: 10.0
experience: 10.0
ARROW_FIRE:
income: 2.0
experience: 6.0
ARROW_INFINITE:
income: 4.0
experience: 10.0
ARROW_KNOCKBACK-1:
income: 2.0
experience: 2.0
ARROW_KNOCKBACK-2:
income: 4.0
experience: 4.0
DAMAGE_ALL-1:
income: 2.0
experience: 2.0
DAMAGE_ALL-2:
income: 4.0
experience: 4.0
DAMAGE_ALL-3:
income: 6.0
experience: 6.0
DAMAGE_ALL-4:
income: 8.0
experience: 8.0
DAMAGE_ALL-5:
income: 10.0
experience: 10.0
DAMAGE_ARTHROPODS-1:
income: 2.0
experience: 2.0
DAMAGE_ARTHROPODS-2:
income: 4.0
experience: 4.0
DAMAGE_ARTHROPODS-3:
income: 6.0
experience: 6.0
DAMAGE_ARTHROPODS-4:
income: 8.0
experience: 8.0
DAMAGE_ARTHROPODS-5:
income: 10.0
experience: 10.0
DAMAGE_UNDEAD-1:
income: 2.0
experience: 2.0
DAMAGE_UNDEAD-2:
income: 4.0
experience: 4.0
DAMAGE_UNDEAD-3:
income: 6.0
experience: 6.0
DAMAGE_UNDEAD-4:
income: 8.0
experience: 8.0
DAMAGE_UNDEAD-5:
income: 10.0
experience: 10.0
DEPTH_STRIDER-1:
income: 2.0
experience: 2.0
DEPTH_STRIDER-2:
income: 4.0
experience: 4.0
DEPTH_STRIDER-3:
income: 6.0
experience: 6.0
DIG_SPEED-1:
income: 2.0
experience: 2.0
DIG_SPEED-2:
income: 4.0
experience: 4.0
DIG_SPEED-3:
income: 6.0
experience: 6.0
DIG_SPEED-4:
income: 8.0
experience: 8.0
DIG_SPEED-5:
income: 10.0
experience: 10.0
DURABILITY-1:
income: 2.0
experience: 2.0
DURABILITY-2:
income: 4.0
experience: 4.0
DURABILITY-3:
income: 6.0
experience: 6.0
FIRE_ASPECT-1:
income: 2.0
experience: 2.0
FIRE_ASPECT-2:
income: 4.0
experience: 4.0
KNOCKBACK-1:
income: 2.0
experience: 2.0
KNOCKBACK-2:
income: 4.0
experience: 4.0
LOOT_BONUS_BLOCKS-1:
income: 4.0
experience: 20.0
LOOT_BONUS_BLOCKS-2:
income: 8.0
experience: 40.0
LOOT_BONUS_BLOCKS-3:
income: 16.0
experience: 60.0
LOOT_BONUS_MOBS-1:
income: 2.0
experience: 4.0
LOOT_BONUS_MOBS-2:
income: 4.0
experience: 8.0
LOOT_BONUS_MOBS-3:
income: 6.0
experience: 12.0
LUCK-1:
income: 3.0
experience: 2.0
LUCK-2:
income: 5.0
experience: 4.0
LUCK-3:
income: 7.0
experience: 6.0
LURE-1:
income: 2.0
experience: 2.0
LURE-2:
income: 4.0
experience: 4.0
LURE-3:
income: 6.0
experience: 6.0
OXYGEN-1:
income: 2.0
experience: 2.0
OXYGEN-2:
income: 4.0
experience: 4.0
OXYGEN-3:
income: 6.0
experience: 6.0
PROTECTION_ENVIRONMENTAL-1:
income: 2.0
experience: 2.0
PROTECTION_ENVIRONMENTAL-2:
income: 4.0
experience: 4.0
PROTECTION_ENVIRONMENTAL-3:
income: 6.0
experience: 6.0
PROTECTION_ENVIRONMENTAL-4:
income: 8.0
experience: 8.0
PROTECTION_EXPLOSIONS-1:
income: 2.0
experience: 2.0
PROTECTION_EXPLOSIONS-2:
income: 4.0
experience: 4.0
PROTECTION_EXPLOSIONS-3:
income: 6.0
experience: 6.0
PROTECTION_EXPLOSIONS-4:
income: 8.0
experience: 8.0
PROTECTION_FALL-1:
income: 2.0
experience: 2.0
PROTECTION_FALL-2:
income: 4.0
experience: 4.0
PROTECTION_FALL-3:
income: 6.0
experience: 6.0
PROTECTION_FALL-4:
income: 8.0
experience: 8.0
PROTECTION_FIRE-1:
income: 1.0
experience: 2.0
PROTECTION_FIRE-2:
income: 2.0
experience: 4.0
PROTECTION_FIRE-3:
income: 4.0
experience: 6.0
PROTECTION_FIRE-4:
income: 6.0
experience: 8.0
PROTECTION_PROJECTILE-1:
income: 2.0
experience: 2.0
PROTECTION_PROJECTILE-2:
income: 4.0
experience: 4.0
PROTECTION_PROJECTILE-3:
income: 6.0
experience: 6.0
PROTECTION_PROJECTILE-4:
income: 8.0
experience: 8.0
SILK_TOUCH:
income: 20.0
experience: 60.0
THORNS-1:
income: 2.0
experience: 2.0
THORNS-2:
income: 4.0
experience: 4.0
THORNS-3:
income: 6.0
experience: 6.0
WATER_WORKER:
income: 6.0
experience: 20.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
Kill:
Player:
income: 7.5
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