Created
October 29, 2019 14:55
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Setting up events from event-tagged passages in SugarCube, simple version
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class GameEvent { | |
/** | |
* @param {string} target | |
* @param {string} trigger | |
* @param {string} weight | |
* @param {string} priority | |
*/ | |
constructor(target, trigger, weight, priority) { | |
this.target = String(target); | |
this.trigger = trigger; | |
this.weight = weight; | |
this.priority = priority; | |
if(trigger) { | |
this.triggerFunc = new Function("c", "return !!(" + trigger + ")"); | |
} | |
if(weight) { | |
this.weightFunc = new Function("c", "return Number(" + weight + ")"); | |
} | |
if(priority) { | |
this.priorityFunc = new Function("c", "return Math.round(" + priority + ")"); | |
} | |
} | |
/** | |
* @param {any=} context | |
* @returns {boolean} | |
*/ | |
isPossible(context) { | |
try { | |
return this.triggerFunc ? this.triggerFunc(context || {}) : true; | |
} catch(ex) { | |
console.log(ex); | |
return false; | |
} | |
} | |
/** | |
* @param {any=} context | |
* @returns {number} | |
*/ | |
calcWeight(context) { | |
try { | |
return this.weightFunc ? this.weightFunc(context || {}) : 1.0; | |
} catch(ex) { | |
console.log(ex); | |
return 0.0; | |
} | |
} | |
/** | |
* @param {any=} context | |
* @returns {number} | |
*/ | |
calcPriority(context) { | |
try { | |
return this.priorityFunc ? this.priorityFunc(context || {}) : 0; | |
} catch(ex) { | |
console.log(ex); | |
return Number.MIN_SAFE_INTEGER; | |
} | |
} | |
} | |
setup.GameEvent = GameEvent; | |
setup.events = Story.lookup("tags", "event") | |
.map(function(p) { | |
var triggersRE = /^TRIGGER:\s*(\S.*?)$/m; | |
var weightsSE = /^WEIGHT:\s*(\S.*?)$/m; | |
var prioritiesSE = /^PRIORITY:\s*(\S.*?)$/m; | |
var trigger = triggersRE.exec(p.text); | |
var weight = weightsSE.exec(p.text); | |
var priority = prioritiesSE.exec(p.text); | |
return new setup.GameEvent(p.title, trigger ? trigger[1] : "", weight ? weight[1] : "", priority ? priority[1] : ""); | |
}); |
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