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AkshatGiri / truncateEthPrice.js
Created June 3, 2022 06:05
A function that takes in a precise eth price and truncates it make it more readable
/**
*
* @param {string} price
* @returns {string}
*/
function truncatePrice(price){
if(!price){
return '0.00'
}
import { useState } from 'react'
// These api states should be imported into whichever component uses this hook
// and should use ApiStates.{state} to do comparisons and not do direct string comparisons.
export const ApiStates = {
IDLE: 'IDLE',
LOADING: 'LOADING',
ERROR: 'ERROR',
SUCCESS: 'SUCCESS',
}
#!/bin/bash
for name in *.png; do
if ! test -f "${name%.*}.json"
then
echo "$name"
fi
done
# To run this script -
import 'package:flutter/material.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/services.dart';
void main() {
return runApp(MyApp());
}
const LOREM_IPSUM =
'''Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Cursus metus aliquam eleifend mi in nulla posuere sollicitudin. Ultrices sagittis orci a scelerisque purus semper. Egestas pretium aenean pharetra magna ac placerat vestibulum lectus mauris. Diam vel quam elementum pulvinar etiam non quam lacus.
@AkshatGiri
AkshatGiri / brickLeft.cs
Created June 23, 2016 22:12
How to display text?
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class bricksLeft : MonoBehaviour {
private int BricksCount;
private brick Bricksleft;
public Text text;
@AkshatGiri
AkshatGiri / brick.cs
Last active June 22, 2016 05:33
Changing brick color
using UnityEngine;
using System.Collections;
public class brick : MonoBehaviour {
public int maxHits;
private int timesHit;
private LevelManager levelManager;
int notTimesHit;
//I made notTimesHit So later i can use it to change color
@AkshatGiri
AkshatGiri / Paddle.cs
Created June 20, 2016 23:03
Paddle glitching problem
using UnityEngine;
using System.Collections;
public class Paddle : MonoBehaviour
{
// Use this for initialization
void Start()
{