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Messing with basic blurs in PHP
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<?php | |
/** | |
* Output a map | |
* | |
* @param array $map | |
* @param bool $int Round output to integer values | |
*/ | |
function out(array $map, $int = true) { | |
foreach($map as $r) { | |
foreach($r as $p) { | |
if ($int) { | |
echo round($p), " "; | |
} else { | |
echo "$p "; | |
} | |
} | |
echo "\n"; | |
} | |
} | |
/** | |
* Generate a blank map | |
* | |
* @param int $width | |
* @param int $height | |
*/ | |
function canvas($width, $height) { | |
$row = array_fill(0, $width, 0); | |
return array_fill(0, $height, $row); | |
} | |
/** | |
* Blur values horizontally | |
* | |
* This could be altered to make $dest = $src on start and return $dest instead | |
* of having it as a parameter | |
* | |
* @param array $src | |
* @param array &$dest | |
* @param int $radius | |
*/ | |
function bHoriz($src, &$dest, $radius) { | |
$height = count($src); | |
$width = count($src[0]); | |
for ($y = 0; $y < $height; ++$y) { | |
for ($x = 0; $x < $width; ++$x) { | |
$total = 0; | |
for ($kx = -$radius; $kx <= $radius; ++$kx) { | |
if (array_key_exists($x + $kx, $src[$y])) { | |
$total += $src[$y][$x + $kx]; | |
} | |
} | |
$dest[$y][$x] = $total / ($radius * 2 + 1); | |
} | |
} | |
} | |
/** | |
* Blur values horizontally, reusing values where possible | |
* | |
* @param array $src | |
* @param array &$dest | |
* @param int $radius | |
*/ | |
function bHorizFast($src, &$dest, $radius) { | |
$height = count($src); | |
$width = count($src[0]); | |
for ($y = 0; $y < $height; ++$y) { | |
$total = 0; | |
// Process entire window for first pixel | |
for ($kx = -$radius; $kx <= $radius; ++$kx) { | |
if (array_key_exists($kx, $src[$y])) { | |
$total += $src[$y][$kx]; | |
} | |
} | |
$src[$y][0] = $total / ($radius * 2 + 1); | |
// Subsequent pixels just update window total | |
for ($x = 1; $x < $width; ++$x) { | |
// Subtract pixel leaving window | |
if (array_key_exists($x - $radius - 1, $src[$y])) { | |
$total -= $src[$y][$x - $radius - 1]; | |
} | |
// Add pixel entering window | |
if (array_key_exists($x + $radius, $src[$y])) { | |
$total += $src[$y][$x + $radius]; | |
} | |
// Can't go *too* low now | |
if ($total < 0) { | |
$total = 0; | |
} | |
$dest[$y][$x] = $total / ($radius * 2 + 1); | |
} | |
} | |
} | |
/** | |
* Blur values vertically | |
* | |
* This could be altered to make $dest = $src on start and return $dest instead | |
* of having it as a parameter | |
* | |
* @param array $src | |
* @param array &$dest | |
* @param int $radius | |
*/ | |
function bVert($src, &$dest, $radius) { | |
$height = count($src); | |
$width = count($src[0]); | |
for ($x = 0; $x < $width; ++$x) { | |
for ($y = 0; $y < $height; ++$y) { | |
$total = 0; | |
for ($ky = -$radius; $ky <= $radius; ++$ky) { | |
if (array_key_exists($y + $ky, $src)) { | |
$total += $src[$y + $ky][$x]; | |
} | |
} | |
$dest[$y][$x] = $total / ($radius * 2 + 1); | |
} | |
} | |
} | |
/** | |
* Blur values horizontally, reusing values where possible | |
* | |
* @param array $src | |
* @param array &$dest | |
* @param int $radius | |
*/ | |
function bVertFast($src, &$dest, $radius) { | |
$height = count($src); | |
$width = count($src[0]); | |
for ($x = 0; $x < $width; ++$x) { | |
$total = 0; | |
// Process entire window for first pixel | |
for ($ky = -$radius; $ky <= $radius; ++$ky) { | |
if (array_key_exists($ky, $src)) { | |
$total += $src[$ky][$x]; | |
} | |
} | |
$src[0][$x] = $total / ($radius * 2 + 1); | |
// Subsequent pixels just update window total | |
for ($y = 1; $y < $height; ++$y) { | |
// Subtract pixel leaving window | |
if (array_key_exists($y - $radius - 1, $src)) { | |
$total -= $src[$y - $radius - 1][$x]; | |
} | |
// Add pixel entering window | |
if (array_key_exists($y + $radius, $src)) { | |
$total += $src[$y + $radius][$x]; | |
} | |
// Can't go *too* low now | |
if ($total < 0) { | |
$total = 0; | |
} | |
$dest[$y][$x] = $total / ($radius * 2 + 1); | |
} | |
} | |
} | |
/** | |
* Transpose image (flip X and Y coordinates) | |
* | |
* @param array $img | |
* @return array | |
*/ | |
function transpose($img) { | |
return array_map(null, ...$img); | |
// Non-5.6+ version: | |
array_unshift($img, null); | |
return call_user_func_array('array_map', $img); | |
} | |
/** | |
* Blur values in both directions | |
* | |
* @param array $src | |
* @param array $dest | |
* @param int $radius | |
*/ | |
function blur($src, &$dest, $radius) { | |
$temp = $src; | |
bHoriz($src, $temp, $radius); | |
bVert($temp, $dest, $radius); | |
} | |
/** | |
* Blur values in both directions, optimized | |
* | |
* @param array $src | |
* @param array $dest | |
* @param int $radius | |
*/ | |
function blurFast($src, &$dest, $radius) { | |
$temp = $src; | |
bHorizFast($src, $temp, $radius); | |
$temp = transpose($temp); | |
bHorizFast($temp, $dest, $radius); | |
$dest = transpose($dest); | |
} | |
/** | |
* Blur values in both directions, optimized more | |
* | |
* @param array $src | |
* @param array $dest | |
* @param int $radius | |
*/ | |
function blurFaster($src, &$dest, $radius) { | |
$temp = $src; | |
bHorizFast($src, $temp, $radius); | |
bVertFast($temp, $dest, $radius); | |
} | |
$src = [ // 16x16 0-9 | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
]; | |
$dest = canvas(16, 16); | |
echo "src:\n"; | |
out($src); | |
echo "blur:\n"; | |
blur($src, $dest, 3); | |
$b1 = $dest; | |
out($dest); | |
echo "blurFast:\n"; | |
blurFast($src, $dest, 3); | |
$b2 = $dest; | |
out($dest); | |
echo "blurFaster:\n"; | |
blurFaster($src, $dest, 3); | |
$b2 = $dest; | |
out($dest); | |
/*echo "\n"; | |
echo "speed test, 10K ops...\n"; | |
$s1 = microtime(true); | |
for($i=0;$i<9999;$i++) { | |
blur($src, $dest, 3); | |
} | |
$s2 = microtime(true); | |
for($i=0;$i<9999;$i++) { | |
blurFast($src, $dest, 3); | |
} | |
$s3 = microtime(true); | |
for($i=0;$i<9999;$i++) { | |
blurFaster($src, $dest, 3); | |
} | |
$s4 = microtime(true); | |
echo "base: " . round($s2 - $s1, 4) . "ms/10000 ops\n"; | |
echo "fast: " . round($s3 - $s2, 4) . "ms/10000 ops\n"; | |
echo "notr: " . round($s4 - $s3, 4) . "ms/10000 ops\n";*/ | |
/*echo "\n"; | |
echo "Checking results...\n"; | |
$fail = false; | |
foreach ($b1 as $y=>$r) { | |
foreach ($r as $x=>$p) { | |
if (round($b1[$y][$x], 2) != round($b2[$y][$x], 2)) { | |
$fail = true; | |
echo "Pixel $x,$y does not match!\n"; | |
echo "Values: {$b1[$y][$x]}, {$b2[$y][$x]}\n"; | |
} | |
} | |
} | |
if ($fail) { | |
echo "FAIL\n"; | |
} else { | |
echo "PASS!\n"; | |
}*/ |
This was just done on PHP arrays as a proof-of-concept. I also have a full RGB implementation using PHP GD.
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Speed test, 10K ops, PHP 7.1.0RC3 on an A10-5800K