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@Alby-o
Last active November 18, 2024 05:09
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// imgLib -> Image package from https://pub.dartlang.org/packages/image
import 'package:image/image.dart' as imglib;
import 'package:camera/camera.dart';
Future<List<int>> convertImagetoPng(CameraImage image) async {
try {
imglib.Image img;
if (image.format.group == ImageFormatGroup.yuv420) {
img = _convertYUV420(image);
} else if (image.format.group == ImageFormatGroup.bgra8888) {
img = _convertBGRA8888(image);
}
imglib.PngEncoder pngEncoder = new imglib.PngEncoder();
// Convert to png
List<int> png = pngEncoder.encodeImage(img);
return png;
} catch (e) {
print(">>>>>>>>>>>> ERROR:" + e.toString());
}
return null;
}
// CameraImage BGRA8888 -> PNG
// Color
imglib.Image _convertBGRA8888(CameraImage image) {
return imglib.Image.fromBytes(
image.width,
image.height,
image.planes[0].bytes,
format: imglib.Format.bgra,
);
}
// CameraImage YUV420_888 -> PNG -> Image (compresion:0, filter: none)
// Black
imglib.Image _convertYUV420(CameraImage image) {
var img = imglib.Image(image.width, image.height); // Create Image buffer
Plane plane = image.planes[0];
const int shift = (0xFF << 24);
// Fill image buffer with plane[0] from YUV420_888
for (int x = 0; x < image.width; x++) {
for (int planeOffset = 0;
planeOffset < image.height * image.width;
planeOffset += image.width) {
final pixelColor = plane.bytes[planeOffset + x];
// color: 0x FF FF FF FF
// A B G R
// Calculate pixel color
var newVal = shift | (pixelColor << 16) | (pixelColor << 8) | pixelColor;
img.data[planeOffset + x] = newVal;
}
}
return img;
}
@alexcohn
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alexcohn commented Mar 28, 2024

@KevinCCucumber what does it report on ipad air 5th gen for image.planes[0].bytesPerPixel? image.planes[1].bytesPerRow?

@kristijorgji
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Hi, is there any update here ? The new version of image library is working differently

@min23asdw
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min23asdw commented Jul 30, 2024

i fix it with use image.setPixelRgb it got valid image
It fast that can handle 20-40 pic per sec

 import 'package:image/image.dart' as imglib;

 imglib.Image convertYUV420ToImage(CameraImage cameraImage) {
  final imageWidth = cameraImage.width;
  final imageHeight = cameraImage.height;

  final yBuffer = cameraImage.planes[0].bytes;
  final uBuffer = cameraImage.planes[1].bytes;
  final vBuffer = cameraImage.planes[2].bytes;

  final int yRowStride = cameraImage.planes[0].bytesPerRow;
  final int yPixelStride = cameraImage.planes[0].bytesPerPixel!;

  final int uvRowStride = cameraImage.planes[1].bytesPerRow;
  final int uvPixelStride = cameraImage.planes[1].bytesPerPixel!;

  final image = imglib.Image(width: imageWidth, height: imageHeight);

  for (int h = 0; h < imageHeight; h++) {
    int uvh = (h / 2).floor();

    for (int w = 0; w < imageWidth; w++) {
      int uvw = (w / 2).floor();

      final yIndex = (h * yRowStride) + (w * yPixelStride);

      // Y plane should have positive values belonging to [0...255]
      final int y = yBuffer[yIndex];

      // U/V Values are subsampled i.e. each pixel in U/V chanel in a
      // YUV_420 image act as chroma value for 4 neighbouring pixels
      final int uvIndex = (uvh * uvRowStride) + (uvw * uvPixelStride);

      // U/V values ideally fall under [-0.5, 0.5] range. To fit them into
      // [0, 255] range they are scaled up and centered to 128.
      // Operation below brings U/V values to [-128, 127].
      final int u = uBuffer[uvIndex];
      final int v = vBuffer[uvIndex];

      // Compute RGB values per formula above.
      int r = (y + v * 1436 / 1024 - 179).round();
      int g = (y - u * 46549 / 131072 + 44 - v * 93604 / 131072 + 91).round();
      int b = (y + u * 1814 / 1024 - 227).round();

      r = r.clamp(0, 255);
      g = g.clamp(0, 255);
      b = b.clamp(0, 255);

      // Use 255 for alpha value, no transparency.
      image.setPixelRgb(w, h, r, g, b);
    }
   }

   return image;
 }

but it still rotate the image by 270 degrees.
so you can fix it by rotate.
i don't know how to do so i just rotate in python backend !
but it work for me

@jmealo
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jmealo commented Aug 7, 2024

@min23asdw: Does this rotate the image properly for you?

import 'package:image/image.dart' as imglib;

imglib.Image convertYUV420ToImage(CameraImage cameraImage) {
  final imageWidth = cameraImage.width;
  final imageHeight = cameraImage.height;

  final yBuffer = cameraImage.planes[0].bytes;
  final uBuffer = cameraImage.planes[1].bytes;
  final vBuffer = cameraImage.planes[2].bytes;

  final int yRowStride = cameraImage.planes[0].bytesPerRow;
  final int yPixelStride = cameraImage.planes[0].bytesPerPixel!;

  final int uvRowStride = cameraImage.planes[1].bytesPerRow;
  final int uvPixelStride = cameraImage.planes[1].bytesPerPixel!;

  // Create the image with swapped width and height to account for rotation
  final image = imglib.Image(width: imageHeight, height: imageWidth);

  for (int h = 0; h < imageHeight; h++) {
    int uvh = (h / 2).floor();

    for (int w = 0; w < imageWidth; w++) {
      int uvw = (w / 2).floor();

      final yIndex = (h * yRowStride) + (w * yPixelStride);

      final int y = yBuffer[yIndex];

      final int uvIndex = (uvh * uvRowStride) + (uvw * uvPixelStride);

      final int u = uBuffer[uvIndex];
      final int v = vBuffer[uvIndex];

      int r = (y + v * 1436 / 1024 - 179).round();
      int g = (y - u * 46549 / 131072 + 44 - v * 93604 / 131072 + 91).round();
      int b = (y + u * 1814 / 1024 - 227).round();

      r = r.clamp(0, 255);
      g = g.clamp(0, 255);
      b = b.clamp(0, 255);

      // Set the pixel with rotated coordinates
      image.setPixelRgb(imageHeight - h - 1, w, r, g, b);
    }
  }

  return image;
}

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