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DOM Augmented Canvas with P5.js
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<!doctype html> | |
<html> | |
<head> | |
<title>DOM Augmented Canvas - ES2015</title> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.6/p5.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.6/addons/p5.dom.min.js"></script> | |
<style> | |
html, | |
body { | |
margin: 0; | |
background: black; | |
overflow: hidden; | |
} | |
.circle { | |
border-radius: 50%; | |
cursor: pointer; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="elements"></div> | |
<script> | |
var canvas, | |
circles = []; | |
function setup() { | |
canvas = createCanvas(innerWidth, innerHeight); | |
colorMode(HSB); | |
for(var i = 0; i < 100; i++) { | |
var c = new Circle(); | |
circles.push(c); | |
} | |
} | |
function draw() { | |
background(0); | |
circles.forEach(function(c) { | |
c.render(); | |
c.update(); | |
}); | |
} | |
function Circle() { | |
this.onClick = function(e) { | |
// If don't want to use border-radius on the divs, use this: | |
// if(dist(this.pos.x, this.pos.y, mouseX, mouseY) < this.r) { | |
this.color += 16; | |
// } | |
}; | |
this.fixEle = function() { | |
this.ele.size(this.r * 2, this.r * 2); | |
this.ele.position(this.pos.x - this.r, this.pos.y - this.r); | |
}; | |
this.r = 10; | |
this.pos = createVector( | |
random(this.r, width - this.r), | |
random(this.r, height - this.r) | |
); | |
this.color = 0; | |
this.ele = createDiv(''); | |
this.ele.addClass('circle'); | |
this.ele.mouseClicked(this.onClick.bind(this)); | |
this.fixEle(); | |
this.update = function() { | |
// Change pos/r in some way | |
this.fixEle(); | |
}; | |
this.render = function() { | |
fill(this.color%360, 255, 255); | |
ellipse(this.pos.x, this.pos.y, this.r * 2, this.r * 2); | |
}; | |
} | |
</script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!doctype html> | |
<html> | |
<head> | |
<title>DOM Augmented Canvas - ES6</title> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.6/p5.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.6/addons/p5.dom.min.js"></script> | |
<style> | |
html, | |
body { | |
margin: 0; | |
background: black; | |
overflow: hidden; | |
} | |
.circle { | |
border-radius: 50%; | |
cursor: pointer; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="elements"></div> | |
<script> | |
let canvas, | |
circles = []; | |
function setup() { | |
canvas = createCanvas(innerWidth, innerHeight); | |
colorMode(HSB); | |
for(let i = 0; i < 100; i++) { | |
let c = new Circle(); | |
circles.push(c); | |
} | |
} | |
function draw() { | |
background(0); | |
circles.forEach(c => { | |
c.render(); | |
c.update(); | |
}); | |
} | |
class Circle { | |
constructor() { | |
this.r = 10; | |
this.pos = createVector( | |
random(this.r, width - this.r), | |
random(this.r, height - this.r) | |
); | |
this.color = 0; | |
this.ele = createDiv(''); | |
this.ele.addClass('circle'); | |
this.ele.mouseClicked(this.onClick.bind(this)); | |
this.fixEle(); | |
} | |
onClick(e) { | |
// If don't want to use border-radius on the divs, use this: | |
// if(dist(this.pos.x, this.pos.y, mouseX, mouseY) < this.r) { | |
this.color += 16; | |
// } | |
} | |
fixEle() { | |
this.ele.size(this.r * 2, this.r * 2); | |
this.ele.position(this.pos.x - this.r, this.pos.y - this.r); | |
} | |
update() { | |
// Change pos/r in some way | |
this.fixEle(); | |
} | |
render() { | |
fill(this.color%360, 255, 255); | |
ellipse(this.pos.x, this.pos.y, this.r * 2, this.r * 2); | |
} | |
} | |
</script> | |
</body> | |
</html> |
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