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@AldeRoberge
Created September 9, 2021 00:58
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Resets an Unity tilemap
using UnityEngine;
namespace Scripts
{
public class MapReset : MonoBehaviour
{
public Terrain terrain;
private float[,] originalHeights;
private void OnApplicationQuit() {
this.terrain.terrainData.SetHeights(0, 0, this.originalHeights);
}
private void Start()
{
this.originalHeights = this.terrain.terrainData.GetHeights(
0, 0, this.terrain.terrainData.heightmapResolution, this.terrain.terrainData.heightmapResolution);
}
}
}
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