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  | // put me in an Editor folder | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEngine; | |
| public static class LayoutUtils | |
| { | |
| // unity stores layouts in a path referenced in WindowLayout.LayoutsPreferencesPath. | |
| // Unfortunately, thats internal - well just creat the path in the same way they do! |