Created
December 16, 2014 00:24
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The RGB canvas.
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<canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
<script> | |
setup(); gameLooping = setInterval(loop, 0); | |
//////////////////////////////////////////////////////////// | |
var gameLooping, canvas, context, mouseX, mouseY, PI2, state, color, d, r, g, b; | |
//////////////////////////////////////////////////////////// | |
function setup () { | |
canvas = document.getElementById('canvasElement'); | |
canvas.width = canvas.height = 700; | |
canvas.addEventListener('mousemove', mousemoveHandler); | |
context = canvas.getContext('2d'); PI2 = 2 * Math.PI; | |
state = Math.floor(Math.random() * 3); | |
color = Math.floor(Math.random() * 255); | |
d = 255 / canvas.width; | |
if (state === 0) r = color; | |
if (state === 1) g = color; | |
if (state === 2) b = color; | |
} | |
//////////////////////////////////////////////////////////// | |
function loop () { | |
markPosition(); | |
} | |
//////////////////////////////////////////////////////////// | |
function mousemoveHandler (evt) { | |
var rect = canvas.getBoundingClientRect(); | |
mouseX = evt.clientX - rect.left; | |
mouseY = evt.clientY - rect.top; | |
} | |
function markPosition () { | |
switch (state) { | |
case 0: | |
g = parseInt(mouseX * d); | |
b = parseInt(mouseY * d); | |
break; | |
case 1: | |
r = parseInt(mouseX * d); | |
b = parseInt(mouseY * d); | |
break; | |
case 2: | |
r = parseInt(mouseX * d); | |
g = parseInt(mouseY * d); | |
break; | |
} | |
var rgb = 'rgb(' + r + ', ' + g + ', ' + b + ')'; | |
context.beginPath(); | |
context.fillStyle = rgb; | |
context.strokeStyle = rgb; | |
context.arc(mouseX, mouseY, 5, 0, PI2); | |
context.stroke(); | |
context.fill(); | |
} | |
</script> |
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