Skip to content

Instantly share code, notes, and snippets.

@Alex-Tideman
Last active August 29, 2015 14:25
Show Gist options
  • Save Alex-Tideman/4b37b822430bf7a15065 to your computer and use it in GitHub Desktop.
Save Alex-Tideman/4b37b822430bf7a15065 to your computer and use it in GitHub Desktop.
Bolide Detection System Lightning Talk - Outline

Bolide Detection Systems

What is a bolide detection system?

  • Software that can detect threats of meteor and meteroite impacts to other objects
    • In the past, thought of as detecting strikes on Earth (http://bolid.es)
    • Focus of this talk is bolide strikes in space (space stations, shuttles)
  • Can also be used to automate evasive manuevers
  • As more and more satellites, space shit is launched, the likelyhood of bolide strike in space increases, thus the need to keep track of all objects
  • A tiny pebble can be catastrophic to humans in space. Loss of pressure, air to breathe. Extremely expensive to replace space equipment.

Why will this software become even more relevant to space flight?

  • Building complex systems is super expensive if they are built on the ground and launched into space.
  • The key and future of mankind is to build things in space.
    • To do that, you need raw materials and fuel to move around in space.
    • These resources would be comets and asteriods that are mined.
    • This would in turn create more materials floating in space to keep track of.

How it works:

  • Orbital mechanics
    • An object in space has 6 data points to consider (x, y, z, vx, vy, vz)
    • What are x, y, and z relative to?
    • Clip of Gravity] = BULLSHIT
    • Changes in vx, vy, vz occur with collisons and use of thrust to change positions. Expensive to change velocity.

Evasive strategies

  • Swarm behavior
  • Space craft would move relative to each other based on the bolide detection system to stay out of harms way.
  • Like schools of fish when whales eat

Who is making bolide detection systems?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment