Created
December 18, 2019 10:52
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Unity Singleton
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class Singleton<T> : MonoBehaviour where T : Component | |
{ | |
#region Fields | |
/// <summary> | |
/// The instance. | |
/// </summary> | |
private static T instance; | |
#endregion | |
#region Properties | |
/// <summary> | |
/// Gets the instance. | |
/// </summary> | |
/// <value>The instance.</value> | |
public static T Instance | |
{ | |
get | |
{ | |
if ( instance == null ) | |
{ | |
instance = FindObjectOfType<T> (); | |
if ( instance == null ) | |
{ | |
GameObject obj = new GameObject (); | |
obj.name = typeof ( T ).Name; | |
instance = obj.AddComponent<T> (); | |
} | |
} | |
return instance; | |
} | |
} | |
#endregion | |
#region Methods | |
/// <summary> | |
/// Use this for initialization. | |
/// </summary> | |
protected virtual void Awake () | |
{ | |
if ( instance == null ) | |
{ | |
instance = this as T; | |
DontDestroyOnLoad ( gameObject ); | |
} | |
else | |
{ | |
Destroy ( gameObject ); | |
} | |
} | |
#endregion | |
} |
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