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@AlexMerzlikin
Created December 18, 2019 10:52
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Unity Singleton
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Singleton<T> : MonoBehaviour where T : Component
{
#region Fields
/// <summary>
/// The instance.
/// </summary>
private static T instance;
#endregion
#region Properties
/// <summary>
/// Gets the instance.
/// </summary>
/// <value>The instance.</value>
public static T Instance
{
get
{
if ( instance == null )
{
instance = FindObjectOfType<T> ();
if ( instance == null )
{
GameObject obj = new GameObject ();
obj.name = typeof ( T ).Name;
instance = obj.AddComponent<T> ();
}
}
return instance;
}
}
#endregion
#region Methods
/// <summary>
/// Use this for initialization.
/// </summary>
protected virtual void Awake ()
{
if ( instance == null )
{
instance = this as T;
DontDestroyOnLoad ( gameObject );
}
else
{
Destroy ( gameObject );
}
}
#endregion
}
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