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//rates
cl_interpolate "1"
cl_lagcompensation "1" // (activates client-side lag compensation)
cl_predict "1" // (activates client-side prediction, predicts physics, movement, firing etc)
cl_predictweapons "1" // (activates client-side weapon effects prediction)
cl_interp "0.0" // (interpolation, should always be set to "0")
cl_interp_ratio "1" // (interpolation ratio, "1" = low ping, "2" = higher ping)
cl_cmdrate "128" // (for -tickrate 128 launch option)
cl_updaterate "128" // (for -tickrate 128 launch option)
rate "786432" // (max bandwidth rate)
//crosshair
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_r "0"
cl_crosshaircolor_g "210"
cl_crosshairdot "1"
cl_crosshairgap "0"
cl_crosshairsize "0"
cl_crosshairstyle "4"
cl_crosshairusealpha "1"
cl_crosshairthickness "1"
cl_fixedcrosshairgap "0"
cl_crosshair_outlinethickness "0"
cl_crosshair_drawoutline "0"
//radar
cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "1"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
cl_radar_square_with_scoreboard "1"
//gameplay
cl_autowepswitch "0" // DO NOT SWITCH WEAPONS - sooo annoying
cl_autohelp "0" // (disables ingame tips, can improve FPS)
cl_disablehtmlmotd "0" // (for use with -no-browser in launch options)
cl_downloadfilter "nosounds" // (stops servers from downloading annoying custom sounds)
cl_showhelp "0" // (disables ingame tips, similar to cl_autohelp)
cl_forcepreload "1" // (preloads map assets automatically when you enter a map instead of loading it into memory when the map demands it, improves FPS)
r_dynamic "0" // (disables dynamic lightning effects which can be a disadvantage, improves FPS slightly on lower spec PCs but I recommend using "1" instead)
m_rawinput "1" // (enables raw hardware input for mouse, disables all software filtering, acceleration, post-processing etc)
joystick "0" // (disables joystick support, mandatory for playing on faceit servers)
//audio
snd_menumusic_volume "0" // (disables menu music)
snd_mix_async "1" // (allows for shorter lookahead buffer (snd_mixahead), improves performance)
snd_mixahead "0.025" // (low audio latency, makes CS audio feel more insync with screen)
//binds
con_enable "1"
bind "0" "toggleconsole"
bind "t" "voice_scale 0" #STFU
bind "y" "voice_scale 1"
bind "TAB" "+ScoreNet"
alias "+ScoreNet" "+showscores; net_graph 3"
alias "-ScoreNet" "-showscores; net_graph 0"
net_graphpos 2
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