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@AlexanderDzhoganov
Created December 19, 2014 12:48
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Replacing all Assembly-CSharp.RnDBuilding references with PatchLib.RnDBuilding
Patching method System.Void CrewGenerator::.ctor()
Patching method System.Void CrewGenerator::.cctor()
Patching method ProtoCrewMember CrewGenerator::RandomCrewMemberPrototype(ProtoCrewMember/KerbalType)
Patching method System.String CrewGenerator::GetRandomName()
Patching method System.Single CrewGenerator::get_ChanceOfSpecificSingleSyllableName()
Patching method System.Single CrewGenerator::get_ChanceOfSpecificTwoSyllableName()
Patching method System.Void A.AssemblyInfoAttribute::.ctor(System.String)
Patching method System.Void Experience.Effects.AutopilotSkill::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.AutopilotSkill::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Void Experience.Effects.AutopilotSkill::.cctor()
Patching method System.Single Experience.Effects.AutopilotSkill::GetDefaultValue()
Patching method System.String Experience.Effects.AutopilotSkill::GetDescription()
Patching method System.Void Experience.Effects.AutopilotSkill::OnRegister(Part)
Patching method System.Void Experience.Effects.AutopilotSkill::OnUnregister(Part)
Patching method System.Int32 Experience.Effects.AutopilotSkill::GetValue()
Patching method System.Void A.::.cctor()
Patching method System.Void A.::.ctor()
Patching method System.String A.::(System.Int32)
Patching method System.Boolean APSkillExtensions::AvailableAtLevel(VesselAutopilot/AutopilotMode,System.Int32)
Patching method System.Int32 APSkillExtensions::GetRequiredSkill(VesselAutopilot/AutopilotMode)
Patching method System.Void A.::.ctor()
Patching method System.Byte[] A.::(System.IO.Stream)
Patching method System.Void Experience.Effects.EnginePower::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.EnginePower::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.EnginePower::GetDefaultValue()
Patching method System.String Experience.Effects.EnginePower::GetDescription()
Patching method System.Void Experience.Effects.EnginePower::OnRegister(Part)
Patching method System.Void Experience.Effects.EnginePower::OnUnregister(Part)
Patching method System.Single Experience.Effects.EnginePower::GetValue()
Patching method System.Void Experience.Effects.FuelUsage::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.FuelUsage::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.FuelUsage::GetDefaultValue()
Patching method System.String Experience.Effects.FuelUsage::GetDescription()
Patching method System.Void Experience.Effects.FuelUsage::OnRegister(Part)
Patching method System.Void Experience.Effects.FuelUsage::OnUnregister(Part)
Patching method System.Single Experience.Effects.FuelUsage::GetValue()
Patching method System.Void Experience.Effects.HeatProduction::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.HeatProduction::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.HeatProduction::GetDefaultValue()
Patching method System.String Experience.Effects.HeatProduction::GetDescription()
Patching method System.Void Experience.Effects.HeatProduction::OnRegister(Part)
Patching method System.Void Experience.Effects.HeatProduction::OnUnregister(Part)
Patching method System.Single Experience.Effects.HeatProduction::GetValue()
Patching method System.Void Experience.Effects.MaxThrottle::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.MaxThrottle::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.MaxThrottle::GetDefaultValue()
Patching method System.String Experience.Effects.MaxThrottle::GetDescription()
Patching method System.Void Experience.Effects.MaxThrottle::OnRegister(Part)
Patching method System.Void Experience.Effects.MaxThrottle::OnUnregister(Part)
Patching method System.Single Experience.Effects.MaxThrottle::GetValue()
Patching method System.Void Experience.Effects.PartScienceReturn::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.PartScienceReturn::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.PartScienceReturn::GetDefaultValue()
Patching method System.String Experience.Effects.PartScienceReturn::GetDescription()
Patching method System.Void Experience.Effects.PartScienceReturn::OnRegister(Part)
Patching method System.Void Experience.Effects.PartScienceReturn::OnUnregister(Part)
Patching method System.Single Experience.Effects.PartScienceReturn::GetValue()
Patching method System.Void Experience.Effects.RepairSkill::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.RepairSkill::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Void Experience.Effects.RepairSkill::.cctor()
Patching method System.Single Experience.Effects.RepairSkill::GetDefaultValue()
Patching method System.String Experience.Effects.RepairSkill::GetDescription()
Patching method System.Void Experience.Effects.RepairSkill::OnRegister(Part)
Patching method System.Void Experience.Effects.RepairSkill::OnUnregister(Part)
Patching method System.Int32 Experience.Effects.RepairSkill::GetValue()
Patching method System.Void Experience.Effects.ScienceSkill::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.ScienceSkill::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.ScienceSkill::GetDefaultValue()
Patching method System.String Experience.Effects.ScienceSkill::GetDescription()
Patching method System.Void Experience.Effects.ScienceSkill::OnRegister(Part)
Patching method System.Void Experience.Effects.ScienceSkill::OnUnregister(Part)
Patching method System.Int32 Experience.Effects.ScienceSkill::GetValue()
Patching method System.Void Experience.Effects.VesselScienceReturn::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.Effects.VesselScienceReturn::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method System.Single Experience.Effects.VesselScienceReturn::GetDefaultValue()
Patching method System.String Experience.Effects.VesselScienceReturn::GetDescription()
Patching method System.Void Experience.Effects.VesselScienceReturn::OnRegister(Part)
Patching method System.Void Experience.Effects.VesselScienceReturn::OnUnregister(Part)
Patching method System.Single Experience.Effects.VesselScienceReturn::GetValue()
Patching method System.Void Experience.ExperienceTraitConfig::.ctor()
Patching method System.String Experience.ExperienceTraitConfig::get_Name()
Patching method System.String Experience.ExperienceTraitConfig::get_Title()
Patching method System.String Experience.ExperienceTraitConfig::get_Description()
Patching method System.String Experience.ExperienceTraitConfig::get_IconString()
Patching method UnityEngine.Texture2D Experience.ExperienceTraitConfig::get_IconImage()
Patching method System.Collections.Generic.List`1<Experience.ExperienceEffectConfig> Experience.ExperienceTraitConfig::get_Effects()
Patching method Experience.ExperienceTraitConfig Experience.ExperienceTraitConfig::Create(ConfigNode)
Patching method System.Void Experience.ExperienceEffectConfig::.ctor()
Patching method System.String Experience.ExperienceEffectConfig::get_Name()
Patching method ConfigNode Experience.ExperienceEffectConfig::get_Config()
Patching method Experience.ExperienceEffectConfig Experience.ExperienceEffectConfig::Create(ConfigNode)
Patching method System.Void Experience.ExperienceSystemConfig::.ctor()
Patching method System.Collections.Generic.List`1<Experience.ExperienceTraitConfig> Experience.ExperienceSystemConfig::get_Categories()
Patching method System.Void Experience.ExperienceSystemConfig::LoadTraitConfigs()
Patching method Experience.ExperienceTraitConfig Experience.ExperienceSystemConfig::GetExperienceTraitConfig(System.String)
Patching method System.Void Experience.ExperienceEffect::.ctor(Experience.ExperienceTrait)
Patching method System.Void Experience.ExperienceEffect::.ctor(Experience.ExperienceTrait,System.Single[])
Patching method Experience.ExperienceTrait Experience.ExperienceEffect::get_Parent()
Patching method System.String Experience.ExperienceEffect::get_Description()
Patching method System.Single[] Experience.ExperienceEffect::get_LevelModifiers()
Patching method System.Void Experience.ExperienceEffect::Register(Part)
Patching method System.Void Experience.ExperienceEffect::Unregister(Part)
Patching method System.Void Experience.ExperienceEffect::LoadFromConfig(ConfigNode)
Patching method System.String Experience.ExperienceEffect::GetDescription()
Patching method System.Void Experience.ExperienceEffect::OnRegister(Part)
Patching method System.Void Experience.ExperienceEffect::OnUnregister(Part)
Patching method System.Void Experience.ExperienceEffect::OnLoadFromConfig(ConfigNode)
Patching method System.Single Experience.ExperienceEffect::GetDefaultValue()
Patching method System.Void Experience.ExperienceTrait::.ctor()
Patching method Experience.ExperienceTrait Experience.ExperienceTrait::Create(System.Type,Experience.ExperienceTraitConfig,ProtoCrewMember)
Patching method System.Void Experience.ExperienceTrait::SetupConfig(Experience.ExperienceTraitConfig)
Patching method System.Void Experience.ExperienceTrait::AddEffect(Experience.ExperienceEffectConfig)
Patching method Experience.ExperienceTraitConfig Experience.ExperienceTrait::get_Config()
Patching method System.Void Experience.ExperienceTrait::set_Config(Experience.ExperienceTraitConfig)
Patching method ProtoCrewMember Experience.ExperienceTrait::get_CrewMember()
Patching method System.Int32 Experience.ExperienceTrait::CrewMemberExperienceLevel(System.Int32)
Patching method System.String Experience.ExperienceTrait::get_TypeName()
Patching method System.String Experience.ExperienceTrait::get_Title()
Patching method System.String Experience.ExperienceTrait::get_Description()
Patching method System.String Experience.ExperienceTrait::get_DescriptionEffects()
Patching method System.Collections.Generic.List`1<Experience.ExperienceEffect> Experience.ExperienceTrait::get_Effects()
Patching method System.Void Experience.ExperienceTrait::OnLoad(ConfigNode)
Patching method System.Void Experience.ExperienceTrait::OnSave(ConfigNode)
Patching method System.Void Experience.ExperienceTrait::OnRegister(Part)
Patching method System.Void Experience.ExperienceTrait::OnUnregister(Part)
Patching method System.Void Experience.ExperienceTrait::Register(Part)
Patching method System.Void Experience.ExperienceTrait::Unregister(Part)
Patching method System.Void Experience.ExperienceTrait::SendStateMessage(System.String,System.String,MessageSystemButton/MessageButtonColor,MessageSystemButton/ButtonIcons)
Patching method System.Void kerbalExpressionSystem::.ctor()
Patching method System.Void kerbalExpressionSystem::Awake()
Patching method System.Void kerbalExpressionSystem::OnDestroy()
Patching method System.Void kerbalExpressionSystem::explosionReaction(GameEvents/ExplosionReaction)
Patching method System.Void kerbalExpressionSystem::Start()
Patching method System.Void kerbalExpressionSystem::FixedUpdate()
Patching method System.Void kerbalExpressionSystem::Update()
Patching method System.Void kerbalExpressionSystem::UpdateExpressionAI()
Patching method System.Void kerbalExpressionSystem::IVAUpdate()
Patching method System.Void kerbalExpressionSystem::EVAUpdate()
Patching method System.Void Kerbal::.ctor()
Patching method Vessel Kerbal::get_InVessel()
Patching method System.Void Kerbal::Awake()
Patching method System.Void Kerbal::OnDestroy()
Patching method System.Void Kerbal::Start()
Patching method System.Void Kerbal::SetupKerbalModel()
Patching method System.Void Kerbal::ShowHelmet(System.Boolean)
Patching method System.Collections.IEnumerator Kerbal::delayStart()
Patching method System.Collections.IEnumerator Kerbal::kerbalAvatarUpdateCycle()
Patching method System.Void Kerbal::kerbalAvatarUpdate()
Patching method System.Void Kerbal::kerbalSeatCamUpdate()
Patching method System.Void Kerbal::CameraOverlayUpdate(UnityEngine.Camera)
Patching method System.Void Kerbal::die()
Patching method System.Void Kerbal::onVesselSitChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void Kerbal::CheckEVAUnlocked()
Patching method System.Void Kerbal::DrawGUI()
Patching method System.Void Kerbal::DrawEVAButton(UnityEngine.Rect)
Patching method System.Void Kerbal::IVAEnable()
Patching method System.Void Kerbal::IVADisable()
Patching method System.Void KerbalExpressionAI::.ctor()
Patching method System.Void KerbalExpressionAI::Awake()
Patching method System.Void KerbalExpressionAI::OnDestroy()
Patching method System.Void KerbalExpressionAI::explosionReaction(GameEvents/ExplosionReaction)
Patching method System.Void KerbalExpressionAI::Start()
Patching method System.Void KerbalExpressionAI::FixedUpdate()
Patching method System.Collections.IEnumerator KerbalExpressionAI::kerbalAvatarUpdateCycle()
Patching method System.Void KerbalExpressionAI::Update()
Patching method System.Void KerbalExpressionAI::UpdateExpressionAI()
Patching method System.Void KerbalExpressionAI::UpdateHeadMesh()
Patching method System.Void KerbalExpressionAI::UpdateHeadTransforms()
Patching method System.Void KerbalGUIManager::.ctor()
Patching method System.Void KerbalGUIManager::.cctor()
Patching method UnityEngine.GUIStyle KerbalGUIManager::get_CrewNameTextStyle()
Patching method UnityEngine.Material KerbalGUIManager::get_PortraitRenderMaterial()
Patching method System.Void KerbalGUIManager::AddActiveCrew(Kerbal)
Patching method System.Void KerbalGUIManager::RemoveActiveCrew(Kerbal)
Patching method System.Void KerbalGUIManager::PrintActiveCrew()
Patching method System.Void KerbalGUIManager::Awake()
Patching method System.Void KerbalGUIManager::Start()
Patching method System.Void KerbalGUIManager::OnDestroy()
Patching method System.Void KerbalGUIManager::OnGUI()
Patching method System.Void KerbalGUIManager::drawGUI()
Patching method System.Void KerbalGUIManager::OnVesselChange(Vessel)
Patching method System.Void KerbalRoster::.ctor(Game/Modes)
Patching method System.Void KerbalRoster::.ctor(ConfigNode,Game/Modes)
Patching method System.Void KerbalRoster::.cctor()
Patching method Game/Modes KerbalRoster::get_GameMode()
Patching method KerbalRoster KerbalRoster::GenerateInitialCrewRoster(Game/Modes)
Patching method System.Void KerbalRoster::Init(Game)
Patching method System.Void KerbalRoster::Save(ConfigNode)
Patching method ProtoCrewMember KerbalRoster::GetNextOrNewKerbal(ProtoCrewMember/KerbalType)
Patching method ProtoCrewMember KerbalRoster::GetNewKerbal(ProtoCrewMember/KerbalType)
Patching method ProtoCrewMember KerbalRoster::GetNextAvailableKerbal(ProtoCrewMember/KerbalType)
Patching method System.Boolean KerbalRoster::AddCrewMember(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::Exists(System.String)
Patching method System.Boolean KerbalRoster::Remove(System.String)
Patching method System.Boolean KerbalRoster::Remove(ProtoCrewMember)
Patching method System.Void KerbalRoster::ValidateAssignments(Game)
Patching method VesselCrewManifest KerbalRoster::DefaultCrewForVessel(ConfigNode,VesselCrewManifest)
Patching method VesselCrewManifest KerbalRoster::UpdateCrewForVessel(ConfigNode,VesselCrewManifest,System.Func`2<PartCrewManifest,System.Boolean>)
Patching method System.Int32 KerbalRoster::IndexOf(ProtoCrewMember)
Patching method ProtoCrewMember KerbalRoster::get_Item(System.Int32)
Patching method ProtoCrewMember KerbalRoster::get_Item(System.String)
Patching method System.Int32 KerbalRoster::get_Count()
Patching method System.Collections.Generic.IEnumerable`1<ProtoCrewMember> KerbalRoster::get_Applicants()
Patching method System.Collections.Generic.IEnumerable`1<ProtoCrewMember> KerbalRoster::get_Crew()
Patching method System.Collections.Generic.IEnumerable`1<ProtoCrewMember> KerbalRoster::get_Tourist()
Patching method System.Collections.Generic.IEnumerable`1<ProtoCrewMember> KerbalRoster::get_Unowned()
Patching method System.Collections.Generic.IEnumerable`1<ProtoCrewMember> KerbalRoster::Kerbals(ProtoCrewMember/KerbalType,ProtoCrewMember/RosterStatus[])
Patching method System.Int32 KerbalRoster::GetActiveCrewCount()
Patching method System.Int32 KerbalRoster::GetAssignedCrewCount()
Patching method System.Int32 KerbalRoster::GetAvailableCrewCount()
Patching method System.Int32 KerbalRoster::GetLostCrewCount()
Patching method System.Int32 KerbalRoster::GetMissingCrewCount()
Patching method System.Int32 KerbalRoster::GetKIACrewCount()
Patching method ProtoCrewMember KerbalRoster::GetNextApplicant()
Patching method System.Void KerbalRoster::Update(System.Double)
Patching method System.Void KerbalRoster::AddApplicant(System.Double)
Patching method System.Void KerbalRoster::HireApplicant(ProtoCrewMember,System.Double)
Patching method System.Void KerbalRoster::SackAvailable(ProtoCrewMember)
Patching method System.Void KerbalRoster::RemoveMIA(ProtoCrewMember)
Patching method System.Void KerbalRoster::GenerateExperienceTypes()
Patching method System.Void KerbalRoster::GenerateExperienceTraitTypes()
Patching method System.Type KerbalRoster::GetExperienceTraitType(System.String)
Patching method System.Void KerbalRoster::GenerateExperienceEffectTypes()
Patching method System.Type KerbalRoster::GetExperienceEffectType(System.String)
Patching method Experience.ExperienceSystemConfig KerbalRoster::get_ExperienceConfig()
Patching method System.Void KerbalRoster::SetExperienceTrait(ProtoCrewMember,System.String)
Patching method System.Single KerbalRoster::GetExperienceLevelRequirement(System.Int32)
Patching method System.Int32 KerbalRoster::GetExperienceMaxLevel()
Patching method System.Int32 KerbalRoster::CalculateExperienceLevel(System.Single)
Patching method System.Single KerbalRoster::CalculateExperience(FlightLog)
Patching method System.String KerbalRoster::GenerateExperienceLog(FlightLog)
Patching method System.Boolean KerbalRoster::ExperienceAddFlight(FlightLog,System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<System.Single>)
Patching method System.Boolean KerbalRoster::ExperienceBodyValue(System.String,System.String,System.String&,System.Single&)
Patching method System.Boolean KerbalRoster::ExperienceHomeTypeValue(System.String,System.Single,System.String&,System.Single&)
Patching method System.Boolean KerbalRoster::ExperienceNotHomeTypeValue(System.String,System.Single,System.String&,System.Single&)
Patching method System.Boolean KerbalRoster::<GetActiveCrewCount>m__2(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<GetAssignedCrewCount>m__3(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<GetAvailableCrewCount>m__4(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<GetLostCrewCount>m__5(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<GetMissingCrewCount>m__6(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<GetKIACrewCount>m__7(ProtoCrewMember)
Patching method System.Boolean KerbalRoster::<Update>m__8(ProtoCrewMember)
Patching method System.Void DetonatorComponent::.ctor()
Patching method System.Void DetonatorComponent::Explode()
Patching method System.Void DetonatorComponent::Init()
Patching method System.Void DetonatorComponent::SetStartValues()
Patching method Detonator DetonatorComponent::MyDetonator()
Patching method System.Void Detonator::.ctor()
Patching method System.Void Detonator::.cctor()
Patching method System.Void Detonator::Awake()
Patching method System.Void Detonator::FillDefaultMaterials()
Patching method System.Void Detonator::Start()
Patching method System.Void Detonator::Update()
Patching method System.Void Detonator::UpdateComponents()
Patching method System.Void Detonator::Explode()
Patching method System.Void Detonator::Reset()
Patching method UnityEngine.Material Detonator::DefaultFireballAMaterial()
Patching method UnityEngine.Material Detonator::DefaultFireballBMaterial()
Patching method UnityEngine.Material Detonator::DefaultSmokeAMaterial()
Patching method UnityEngine.Material Detonator::DefaultSmokeBMaterial()
Patching method UnityEngine.Material Detonator::DefaultSparksMaterial()
Patching method UnityEngine.Material Detonator::DefaultShockwaveMaterial()
Patching method UnityEngine.Material Detonator::DefaultGlowMaterial()
Patching method UnityEngine.Material Detonator::DefaultHeatwaveMaterial()
Patching method System.Void DetonatorBurstEmitter::.ctor()
Patching method System.Void DetonatorBurstEmitter::.cctor()
Patching method System.Void DetonatorBurstEmitter::Init()
Patching method System.Void DetonatorBurstEmitter::Awake()
Patching method System.Void DetonatorBurstEmitter::Update()
Patching method System.Single DetonatorBurstEmitter::SizeFunction(System.Single)
Patching method System.Void DetonatorBurstEmitter::Reset()
Patching method System.Void DetonatorBurstEmitter::Explode()
Patching method System.Void DetonatorCloudRing::.ctor()
Patching method System.Void DetonatorCloudRing::Init()
Patching method System.Void DetonatorCloudRing::FillMaterials(System.Boolean)
Patching method System.Void DetonatorCloudRing::BuildCloudRing()
Patching method System.Void DetonatorCloudRing::UpdateCloudRing()
Patching method System.Void DetonatorCloudRing::Reset()
Patching method System.Void DetonatorCloudRing::Explode()
Patching method System.Void DetonatorFireball::.ctor()
Patching method System.Void DetonatorFireball::Init()
Patching method System.Void DetonatorFireball::FillMaterials(System.Boolean)
Patching method System.Void DetonatorFireball::BuildFireballA()
Patching method System.Void DetonatorFireball::UpdateFireballA()
Patching method System.Void DetonatorFireball::BuildFireballB()
Patching method System.Void DetonatorFireball::UpdateFireballB()
Patching method System.Void DetonatorFireball::BuildFireShadow()
Patching method System.Void DetonatorFireball::UpdateFireShadow()
Patching method System.Void DetonatorFireball::Reset()
Patching method System.Void DetonatorFireball::Explode()
Patching method System.Void DetonatorForce::.ctor()
Patching method System.Void DetonatorForce::Init()
Patching method System.Void DetonatorForce::Update()
Patching method System.Void DetonatorForce::Explode()
Patching method System.Void DetonatorForce::Reset()
Patching method System.Void DetonatorGlow::.ctor()
Patching method System.Void DetonatorGlow::Init()
Patching method System.Void DetonatorGlow::FillMaterials(System.Boolean)
Patching method System.Void DetonatorGlow::BuildGlow()
Patching method System.Void DetonatorGlow::UpdateGlow()
Patching method System.Void DetonatorGlow::Update()
Patching method System.Void DetonatorGlow::Reset()
Patching method System.Void DetonatorGlow::Explode()
Patching method System.Void DetonatorHeatwave::.ctor()
Patching method System.Void DetonatorHeatwave::Init()
Patching method System.Void DetonatorHeatwave::Update()
Patching method System.Void DetonatorHeatwave::Explode()
Patching method System.Void DetonatorHeatwave::Reset()
Patching method System.Void DetonatorLight::.ctor()
Patching method System.Void DetonatorLight::Init()
Patching method System.Void DetonatorLight::Update()
Patching method System.Void DetonatorLight::Explode()
Patching method System.Void DetonatorLight::Reset()
Patching method System.Void DetonatorShockwave::.ctor()
Patching method System.Void DetonatorShockwave::Init()
Patching method System.Void DetonatorShockwave::FillMaterials(System.Boolean)
Patching method System.Void DetonatorShockwave::BuildShockwave()
Patching method System.Void DetonatorShockwave::UpdateShockwave()
Patching method System.Void DetonatorShockwave::Reset()
Patching method System.Void DetonatorShockwave::Explode()
Patching method System.Void DetonatorSmoke::.ctor()
Patching method System.Void DetonatorSmoke::Init()
Patching method System.Void DetonatorSmoke::FillMaterials(System.Boolean)
Patching method System.Void DetonatorSmoke::BuildSmokeA()
Patching method System.Void DetonatorSmoke::UpdateSmokeA()
Patching method System.Void DetonatorSmoke::BuildSmokeB()
Patching method System.Void DetonatorSmoke::UpdateSmokeB()
Patching method System.Void DetonatorSmoke::Reset()
Patching method System.Void DetonatorSmoke::Explode()
Patching method System.Void DetonatorSound::.ctor()
Patching method System.Void DetonatorSound::Init()
Patching method System.Void DetonatorSound::Update()
Patching method System.Void DetonatorSound::Explode()
Patching method System.Void DetonatorSound::Reset()
Patching method System.Void DetonatorSparks::.ctor()
Patching method System.Void DetonatorSparks::Init()
Patching method System.Void DetonatorSparks::FillMaterials(System.Boolean)
Patching method System.Void DetonatorSparks::BuildSparks()
Patching method System.Void DetonatorSparks::UpdateSparks()
Patching method System.Void DetonatorSparks::Reset()
Patching method System.Void DetonatorSparks::Explode()
Patching method System.Void DetonatorSpray::.ctor()
Patching method System.Void DetonatorSpray::Init()
Patching method System.Void DetonatorSpray::Update()
Patching method System.Void DetonatorSpray::Explode()
Patching method System.Void DetonatorSpray::Reset()
Patching method System.Void UIActionBtn::.ctor()
Patching method System.Void UIActionBtn::OnInput(POINTER_INFO&)
Patching method UIActionBtn UIActionBtn::Create(System.String,UnityEngine.Vector3)
Patching method UIActionBtn UIActionBtn::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIBtnChangePanel::.ctor()
Patching method System.Void UIBtnChangePanel::OnInput(POINTER_INFO&)
Patching method System.Void UIBtnChangePanel::Copy(SpriteRoot)
Patching method System.Void UIBtnChangePanel::Copy(SpriteRoot,ControlCopyFlags)
Patching method UIBtnChangePanel UIBtnChangePanel::Create(System.String,UnityEngine.Vector3)
Patching method UIBtnChangePanel UIBtnChangePanel::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIBtnLoadScene::.ctor()
Patching method System.Void UIBtnLoadScene::LoadSceneDelegate(UIPanelBase,EZTransition)
Patching method System.Void UIBtnLoadScene::OnInput(POINTER_INFO&)
Patching method System.Void UIBtnLoadScene::DoLoadScene()
Patching method System.Collections.IEnumerator UIBtnLoadScene::LoadScene()
Patching method System.Void UIBtnLoadScene::Copy(SpriteRoot)
Patching method System.Void UIBtnLoadScene::Copy(SpriteRoot,ControlCopyFlags)
Patching method UIBtnLoadScene UIBtnLoadScene::Create(System.String,UnityEngine.Vector3)
Patching method UIBtnLoadScene UIBtnLoadScene::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIBtnWWW::.ctor()
Patching method System.Void UIBtnWWW::OnInput(POINTER_INFO&)
Patching method System.Void UIBtnWWW::DoURL()
Patching method System.Void UIBtnWWW::Copy(SpriteRoot)
Patching method System.Void UIBtnWWW::Copy(SpriteRoot,ControlCopyFlags)
Patching method UIBtnWWW UIBtnWWW::Create(System.String,UnityEngine.Vector3)
Patching method UIBtnWWW UIBtnWWW::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIButton::.ctor()
Patching method UIButton/CONTROL_STATE UIButton::get_controlState()
Patching method System.Boolean UIButton::get_controlIsEnabled()
Patching method System.Void UIButton::set_controlIsEnabled(System.Boolean)
Patching method TextureAnim[] UIButton::get_States()
Patching method System.Void UIButton::set_States(TextureAnim[])
Patching method EZTransitionList UIButton::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIButton::get_Transitions()
Patching method System.Void UIButton::set_Transitions(EZTransitionList[])
Patching method System.String UIButton::GetStateLabel(System.Int32)
Patching method System.Void UIButton::SetStateLabel(System.Int32,System.String)
Patching method System.Void UIButton::OnInput(POINTER_INFO&)
Patching method System.Void UIButton::Start()
Patching method System.Void UIButton::OnEnable()
Patching method System.Void UIButton::OnDisable()
Patching method System.Void UIButton::Copy(SpriteRoot)
Patching method System.Void UIButton::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void UIButton::SetControlState(UIButton/CONTROL_STATE)
Patching method System.Void UIButton::SetControlState(UIButton/CONTROL_STATE,System.Boolean)
Patching method System.Int32 UIButton::DetermineNextTransition(System.Int32,System.Int32)
Patching method System.Void UIButton::StartTransition(System.Int32,System.Int32,System.Boolean)
Patching method System.Void UIButton::QueueTransition(System.Int32,System.Int32,System.Boolean)
Patching method System.Void UIButton::RunFollowupTrans(EZTransition)
Patching method System.String UIButton::get_Text()
Patching method System.Void UIButton::set_Text(System.String)
Patching method System.Void UIButton::InitUVs()
Patching method UIButton UIButton::Create(System.String,UnityEngine.Vector3)
Patching method UIButton UIButton::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIButton::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.Void UIButton3D::.ctor()
Patching method UIButton3D/CONTROL_STATE UIButton3D::get_controlState()
Patching method System.Boolean UIButton3D::get_controlIsEnabled()
Patching method System.Void UIButton3D::set_controlIsEnabled(System.Boolean)
Patching method System.String[] UIButton3D::get_States()
Patching method EZTransitionList UIButton3D::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIButton3D::get_Transitions()
Patching method System.Void UIButton3D::set_Transitions(EZTransitionList[])
Patching method System.String UIButton3D::GetStateLabel(System.Int32)
Patching method System.Void UIButton3D::SetStateLabel(System.Int32,System.String)
Patching method System.Void UIButton3D::OnInput(POINTER_INFO&)
Patching method System.Void UIButton3D::Start()
Patching method System.Void UIButton3D::OnEnable()
Patching method System.Void UIButton3D::OnDisable()
Patching method System.Void UIButton3D::Copy(IControl)
Patching method System.Void UIButton3D::Copy(IControl,ControlCopyFlags)
Patching method System.Void UIButton3D::SetControlState(UIButton3D/CONTROL_STATE)
Patching method System.Void UIButton3D::SetControlState(UIButton3D/CONTROL_STATE,System.Boolean)
Patching method System.Int32 UIButton3D::DetermineNextTransition(System.Int32,System.Int32)
Patching method System.Void UIButton3D::StartTransition(System.Int32,System.Int32)
Patching method System.Void UIButton3D::QueueTransition(System.Int32,System.Int32)
Patching method System.Void UIButton3D::RunFollowupTrans(EZTransition)
Patching method System.String UIButton3D::get_Text()
Patching method System.Void UIButton3D::set_Text(System.String)
Patching method System.Void UIButton3D::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UIButton3D UIButton3D::Create(System.String,UnityEngine.Vector3)
Patching method UIButton3D UIButton3D::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIListButton::.ctor()
Patching method System.Void UIListButton::OnInput(POINTER_INFO&)
Patching method UIListButton UIListButton::Create(System.String,UnityEngine.Vector3)
Patching method UIListButton UIListButton::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIListItem::.ctor()
Patching method System.Boolean UIListItem::get_selected()
Patching method System.Void UIListItem::set_selected(System.Boolean)
Patching method System.Void UIListItem::Awake()
Patching method System.Void UIListItem::DoNeccessaryInput(POINTER_INFO&)
Patching method System.Void UIListItem::OnInput(POINTER_INFO&)
Patching method System.Void UIListItem::OnEnable()
Patching method System.Void UIListItem::OnDisable()
Patching method System.Void UIListItem::Copy(SpriteRoot)
Patching method System.Void UIListItem::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void UIListItem::set_Text(System.String)
Patching method System.Void UIListItem::FindOuterEdges()
Patching method System.Void UIListItem::TruncateRight(System.Single)
Patching method System.Void UIListItem::TruncateLeft(System.Single)
Patching method System.Void UIListItem::TruncateTop(System.Single)
Patching method System.Void UIListItem::TruncateBottom(System.Single)
Patching method System.Void UIListItem::Untruncate()
Patching method System.Void UIListItem::Hide(System.Boolean)
Patching method System.Void UIListItem::SetList(UIScrollList)
Patching method UIScrollList UIListItem::GetScrollList()
Patching method System.Int32 UIListItem::get_Index()
Patching method System.Void UIListItem::set_Index(System.Int32)
Patching method System.Void UIListItem::FindText()
Patching method SpriteText UIListItem::get_TextObj()
Patching method System.Boolean UIListItem::IsContainer()
Patching method UIListItem UIListItem::Create(System.String,UnityEngine.Vector3)
Patching method UIListItem UIListItem::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIListItem::()
Patching method UnityEngine.Vector2 UIListItem::()
Patching method UnityEngine.Vector2 UIListItem::()
Patching method System.Boolean UIListItem::()
Patching method System.Void UIListItemContainer::.ctor()
Patching method System.Void UIListItemContainer::Start()
Patching method System.Void UIListItemContainer::ScanChildren(System.Boolean)
Patching method System.Void UIListItemContainer::AddChild(UnityEngine.GameObject)
Patching method System.Void UIListItemContainer::RemoveChild(UnityEngine.GameObject)
Patching method System.Void UIListItemContainer::AddSubject(UnityEngine.GameObject)
Patching method System.Void UIListItemContainer::RemoveSubject(UnityEngine.GameObject)
Patching method IUIContainer UIListItemContainer::get_Container()
Patching method System.Void UIListItemContainer::set_Container(IUIContainer)
Patching method System.Void UIListItemContainer::MakeChild(UnityEngine.GameObject)
Patching method SpriteRoot UIListItemContainer::GetElement(System.String)
Patching method SpriteText UIListItemContainer::GetTextElement(System.String)
Patching method SpriteTextRich UIListItemContainer::GetRichTextElement(System.String)
Patching method System.Void UIListItemContainer::OnInput(POINTER_INFO)
Patching method EZTransitionList UIListItemContainer::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIListItemContainer::get_Transitions()
Patching method System.Void UIListItemContainer::set_Transitions(EZTransitionList[])
Patching method System.String[] UIListItemContainer::get_States()
Patching method System.Boolean UIListItemContainer::IsContainer()
Patching method System.Void UIListItemContainer::FindOuterEdges()
Patching method UnityEngine.Vector2 UIListItemContainer::get_TopLeftEdge()
Patching method UnityEngine.Vector2 UIListItemContainer::get_BottomRightEdge()
Patching method System.Void UIListItemContainer::Hide(System.Boolean)
Patching method System.Boolean UIListItemContainer::get_Managed()
Patching method Rect3D UIListItemContainer::get_ClippingRect()
Patching method System.Void UIListItemContainer::set_ClippingRect(Rect3D)
Patching method System.Boolean UIListItemContainer::get_Clipped()
Patching method System.Void UIListItemContainer::set_Clipped(System.Boolean)
Patching method System.Void UIListItemContainer::Unclip()
Patching method System.Void UIListItemContainer::UpdateCollider()
Patching method System.Void UIListItemContainer::SetList(UIScrollList)
Patching method UIScrollList UIListItemContainer::GetScrollList()
Patching method System.Int32 UIListItemContainer::get_Index()
Patching method System.Void UIListItemContainer::set_Index(System.Int32)
Patching method System.Void UIListItemContainer::set_Text(System.String)
Patching method SpriteText UIListItemContainer::get_TextObj()
Patching method System.Boolean UIListItemContainer::get_selected()
Patching method System.Void UIListItemContainer::set_selected(System.Boolean)
Patching method System.Void UIListItemContainer::Delete()
Patching method UnityEngine.Camera UIListItemContainer::get_RenderCamera()
Patching method System.Void UIListItemContainer::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void UIListItemContainer::UpdateCamera()
Patching method System.Void UIPanelTab::.ctor()
Patching method System.Boolean UIPanelTab::get_Value()
Patching method System.Void UIPanelTab::set_Value(System.Boolean)
Patching method System.Void UIPanelTab::Start()
Patching method System.Void UIPanelTab::OnInput(POINTER_INFO&)
Patching method System.Void UIPanelTab::DoPanelStuff()
Patching method System.Void UIPanelTab::Copy(SpriteRoot)
Patching method System.Void UIPanelTab::Copy(SpriteRoot,ControlCopyFlags)
Patching method UIPanelTab UIPanelTab::Create(System.String,UnityEngine.Vector3)
Patching method UIPanelTab UIPanelTab::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIProgressBar::.ctor()
Patching method System.Single UIProgressBar::get_Value()
Patching method System.Void UIProgressBar::set_Value(System.Single)
Patching method TextureAnim[] UIProgressBar::get_States()
Patching method System.Void UIProgressBar::set_States(TextureAnim[])
Patching method EZTransitionList UIProgressBar::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIProgressBar::get_Transitions()
Patching method System.Void UIProgressBar::set_Transitions(EZTransitionList[])
Patching method System.Void UIProgressBar::OnInput(POINTER_INFO&)
Patching method System.Void UIProgressBar::Start()
Patching method System.Void UIProgressBar::SetSize(System.Single,System.Single)
Patching method System.Void UIProgressBar::Copy(SpriteRoot)
Patching method System.Void UIProgressBar::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void UIProgressBar::InitUVs()
Patching method System.Void UIProgressBar::UpdateProgress()
Patching method IUIContainer UIProgressBar::get_Container()
Patching method System.Void UIProgressBar::set_Container(IUIContainer)
Patching method System.Void UIProgressBar::Unclip()
Patching method System.Boolean UIProgressBar::get_Clipped()
Patching method System.Void UIProgressBar::set_Clipped(System.Boolean)
Patching method Rect3D UIProgressBar::get_ClippingRect()
Patching method System.Void UIProgressBar::set_ClippingRect(Rect3D)
Patching method UIProgressBar UIProgressBar::Create(System.String,UnityEngine.Vector3)
Patching method UIProgressBar UIProgressBar::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIProgressBar::Hide(System.Boolean)
Patching method System.Void UIProgressBar::SetColor(UnityEngine.Color)
Patching method System.Void UIProgressSlider::.ctor()
Patching method System.Boolean UIProgressSlider::get_controlIsEnabled()
Patching method System.Void UIProgressSlider::set_controlIsEnabled(System.Boolean)
Patching method System.Single UIProgressSlider::get_Value()
Patching method System.Void UIProgressSlider::set_Value(System.Single)
Patching method TextureAnim[] UIProgressSlider::get_States()
Patching method System.Void UIProgressSlider::set_States(TextureAnim[])
Patching method EZTransitionList UIProgressSlider::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIProgressSlider::get_Transitions()
Patching method System.Void UIProgressSlider::set_Transitions(EZTransitionList[])
Patching method System.Void UIProgressSlider::Awake()
Patching method System.Void UIProgressSlider::Start()
Patching method System.Void UIProgressSlider::SetSize(System.Single,System.Single)
Patching method System.Void UIProgressSlider::Copy(SpriteRoot)
Patching method System.Void UIProgressSlider::Copy(SpriteRoot,ControlCopyFlags)
Patching method UnityEngine.Vector3 UIProgressSlider::CalcKnobStartPos()
Patching method System.Void UIProgressSlider::InitUVs()
Patching method System.Void UIProgressSlider::UpdateValue()
Patching method System.Void UIProgressSlider::ScrollKnobMoved(System.Single)
Patching method System.Void UIProgressSlider::SetInputDelegate(EZInputDelegate)
Patching method System.Void UIProgressSlider::AddInputDelegate(EZInputDelegate)
Patching method System.Void UIProgressSlider::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UIProgressSlider::UpdateAppearance(System.Single)
Patching method IUIContainer UIProgressSlider::get_Container()
Patching method System.Void UIProgressSlider::set_Container(IUIContainer)
Patching method System.Void UIProgressSlider::Unclip()
Patching method System.Boolean UIProgressSlider::get_Clipped()
Patching method System.Void UIProgressSlider::set_Clipped(System.Boolean)
Patching method Rect3D UIProgressSlider::get_ClippingRect()
Patching method System.Void UIProgressSlider::set_ClippingRect(Rect3D)
Patching method UIProgressSlider UIProgressSlider::Create(System.String,UnityEngine.Vector3)
Patching method UIProgressSlider UIProgressSlider::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIProgressSlider::Hide(System.Boolean)
Patching method System.Void UIProgressSlider::SetColor(UnityEngine.Color)
Patching method System.Void UIProgressSlider::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.Void UIProgressSlider::OnInput(POINTER_INFO&)
Patching method System.Boolean IRadioButton::get_Value()
Patching method System.Void IRadioButton::set_Value(System.Boolean)
Patching method System.String IRadioButton::get_name()
Patching method System.Void IRadioButton::set_name(System.String)
Patching method System.Void RadioBtnGroup::.ctor(System.Int32)
Patching method System.Void RadioBtnGroup::.cctor()
Patching method System.Void RadioBtnGroup::Finalize()
Patching method IRadioButton RadioBtnGroup::GetSelected(UnityEngine.GameObject)
Patching method IRadioButton RadioBtnGroup::GetSelected(System.Int32)
Patching method RadioBtnGroup RadioBtnGroup::GetGroup(System.Int32)
Patching method System.Void UIRadioBtn::.ctor()
Patching method System.Boolean UIRadioBtn::get_controlIsEnabled()
Patching method System.Void UIRadioBtn::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIRadioBtn::get_Value()
Patching method System.Void UIRadioBtn::set_Value(System.Boolean)
Patching method TextureAnim[] UIRadioBtn::get_States()
Patching method System.Void UIRadioBtn::set_States(TextureAnim[])
Patching method System.String UIRadioBtn::GetStateLabel(System.Int32)
Patching method System.Void UIRadioBtn::SetStateLabel(System.Int32,System.String)
Patching method EZTransitionList UIRadioBtn::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIRadioBtn::get_Transitions()
Patching method System.Void UIRadioBtn::set_Transitions(EZTransitionList[])
Patching method CSpriteFrame UIRadioBtn::get_DefaultFrame()
Patching method TextureAnim UIRadioBtn::get_DefaultState()
Patching method System.Void UIRadioBtn::OnInput(POINTER_INFO&)
Patching method System.Void UIRadioBtn::Copy(SpriteRoot)
Patching method System.Void UIRadioBtn::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void UIRadioBtn::OnDestroy()
Patching method System.Void UIRadioBtn::SetGroup(UnityEngine.GameObject)
Patching method System.Void UIRadioBtn::SetGroup(UnityEngine.Transform)
Patching method System.Void UIRadioBtn::SetGroup(System.Int32)
Patching method System.Void UIRadioBtn::Awake()
Patching method System.Void UIRadioBtn::Start()
Patching method System.Void UIRadioBtn::PopOtherButtonsInGroup()
Patching method System.Void UIRadioBtn::SetValue(System.Boolean)
Patching method System.Void UIRadioBtn::SetValue(System.Boolean,System.Boolean)
Patching method System.Void UIRadioBtn::SetButtonState()
Patching method System.Void UIRadioBtn::SetButtonState(System.Boolean)
Patching method System.Void UIRadioBtn::SetLayerState(UIRadioBtn/CONTROL_STATE)
Patching method System.Void UIRadioBtn::StartTransition(System.Int32,System.Int32)
Patching method System.Void UIRadioBtn::OnEnable()
Patching method System.Void UIRadioBtn::DisableMe()
Patching method System.String UIRadioBtn::get_Text()
Patching method System.Void UIRadioBtn::set_Text(System.String)
Patching method System.Void UIRadioBtn::InitUVs()
Patching method System.Void UIRadioBtn::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UIRadioBtn UIRadioBtn::Create(System.String,UnityEngine.Vector3)
Patching method UIRadioBtn UIRadioBtn::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.String UIRadioBtn::()
Patching method System.Void UIRadioBtn::(System.String)
Patching method System.Void UIRadioBtn3D::.ctor()
Patching method System.Boolean UIRadioBtn3D::get_controlIsEnabled()
Patching method System.Void UIRadioBtn3D::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIRadioBtn3D::get_Value()
Patching method System.Void UIRadioBtn3D::set_Value(System.Boolean)
Patching method System.String[] UIRadioBtn3D::get_States()
Patching method EZTransitionList UIRadioBtn3D::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIRadioBtn3D::get_Transitions()
Patching method System.Void UIRadioBtn3D::set_Transitions(EZTransitionList[])
Patching method System.String UIRadioBtn3D::GetStateLabel(System.Int32)
Patching method System.Void UIRadioBtn3D::SetStateLabel(System.Int32,System.String)
Patching method System.Void UIRadioBtn3D::OnInput(POINTER_INFO&)
Patching method System.Void UIRadioBtn3D::OnEnable()
Patching method System.Void UIRadioBtn3D::OnDestroy()
Patching method System.Void UIRadioBtn3D::SetGroup(UnityEngine.GameObject)
Patching method System.Void UIRadioBtn3D::SetGroup(System.Int32)
Patching method System.Void UIRadioBtn3D::Awake()
Patching method System.Void UIRadioBtn3D::Start()
Patching method System.Void UIRadioBtn3D::Copy(IControl)
Patching method System.Void UIRadioBtn3D::Copy(IControl,ControlCopyFlags)
Patching method System.Void UIRadioBtn3D::PopOtherButtonsInGroup()
Patching method System.Void UIRadioBtn3D::SetButtonState()
Patching method System.Void UIRadioBtn3D::StartTransition(System.Int32,System.Int32)
Patching method System.Void UIRadioBtn3D::DisableMe()
Patching method System.String UIRadioBtn3D::get_Text()
Patching method System.Void UIRadioBtn3D::set_Text(System.String)
Patching method System.Void UIRadioBtn3D::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UIRadioBtn3D UIRadioBtn3D::Create(System.String,UnityEngine.Vector3)
Patching method UIRadioBtn3D UIRadioBtn3D::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.String UIRadioBtn3D::()
Patching method System.Void UIRadioBtn3D::(System.String)
Patching method System.Boolean IUIListObject::IsContainer()
Patching method System.Void IUIListObject::FindOuterEdges()
Patching method UnityEngine.Vector2 IUIListObject::get_TopLeftEdge()
Patching method UnityEngine.Vector2 IUIListObject::get_BottomRightEdge()
Patching method System.Void IUIListObject::Hide(System.Boolean)
Patching method System.Boolean IUIListObject::get_Managed()
Patching method Rect3D IUIListObject::get_ClippingRect()
Patching method System.Void IUIListObject::set_ClippingRect(Rect3D)
Patching method System.Boolean IUIListObject::get_Clipped()
Patching method System.Void IUIListObject::set_Clipped(System.Boolean)
Patching method System.Void IUIListObject::Unclip()
Patching method System.Void IUIListObject::UpdateCollider()
Patching method System.Void IUIListObject::SetList(UIScrollList)
Patching method UIScrollList IUIListObject::GetScrollList()
Patching method System.Int32 IUIListObject::get_Index()
Patching method System.Void IUIListObject::set_Index(System.Int32)
Patching method System.String IUIListObject::get_Text()
Patching method System.Void IUIListObject::set_Text(System.String)
Patching method SpriteText IUIListObject::get_TextObj()
Patching method System.Boolean IUIListObject::get_selected()
Patching method System.Void IUIListObject::set_selected(System.Boolean)
Patching method System.Void IUIListObject::Delete()
Patching method UnityEngine.Camera IUIListObject::get_RenderCamera()
Patching method System.Void IUIListObject::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void IUIListObject::UpdateCamera()
Patching method System.Void PrefabListItem::.ctor()
Patching method System.Void UIScrollList::.ctor()
Patching method System.Void UIScrollList::Awake()
Patching method System.Void UIScrollList::Start()
Patching method System.Void UIScrollList::UpdateCamera()
Patching method System.Void UIScrollList::SetupCameraAndSizes()
Patching method System.Void UIScrollList::CalcScreenToWorldUnits()
Patching method System.Void UIScrollList::CalcClippingRect()
Patching method System.Void UIScrollList::SliderMoved(IUIObject)
Patching method System.Void UIScrollList::SliderInputDel(POINTER_INFO&)
Patching method System.Void UIScrollList::ScrollListTo_Internal(System.Single)
Patching method System.Void UIScrollList::ScrollListTo(System.Single)
Patching method System.Single UIScrollList::get_ScrollPosition()
Patching method System.Void UIScrollList::set_ScrollPosition(System.Single)
Patching method IUIListObject UIScrollList::get_SnappedItem()
Patching method System.Void UIScrollList::ScrollToItem(IUIListObject,System.Single,EZAnimation/EASING_TYPE)
Patching method System.Void UIScrollList::ScrollToItem(System.Int32,System.Single,EZAnimation/EASING_TYPE)
Patching method System.Void UIScrollList::ScrollToItem(IUIListObject,System.Single)
Patching method System.Void UIScrollList::ScrollToItem(System.Int32,System.Single)
Patching method System.Void UIScrollList::SetViewableAreaPixelDimensions(UnityEngine.Camera,System.Int32,System.Int32)
Patching method System.Void UIScrollList::InsertItem(IUIListObject,System.Int32)
Patching method System.Void UIScrollList::InsertItem(IUIListObject,System.Int32,System.Boolean)
Patching method System.Void UIScrollList::InsertItem(IUIListObject,System.Int32,System.String)
Patching method System.Void UIScrollList::InsertItem(IUIListObject,System.Int32,System.String,System.Boolean)
Patching method System.Void UIScrollList::PositionNewItems()
Patching method System.Void UIScrollList::AddItem(UnityEngine.GameObject)
Patching method System.Void UIScrollList::AddItem(IUIListObject)
Patching method System.Void UIScrollList::AddItem(IUIListObject,System.String)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject,System.String)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.Boolean)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject,System.Int32)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.String)
Patching method IUIListObject UIScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.String,System.Boolean)
Patching method System.Void UIScrollList::UpdateContentExtents(System.Single)
Patching method System.Single UIScrollList::ScrollPosInterpolator(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single UIScrollList::GetYCentered(IUIListObject)
Patching method System.Single UIScrollList::GetYAlignTop(IUIListObject)
Patching method System.Single UIScrollList::GetYAlignBottom(IUIListObject)
Patching method System.Single UIScrollList::GetXCentered(IUIListObject)
Patching method System.Single UIScrollList::GetXAlignLeft(IUIListObject)
Patching method System.Single UIScrollList::GetXAlignRight(IUIListObject)
Patching method System.Void UIScrollList::PositionItems()
Patching method System.Void UIScrollList::RepositionItems()
Patching method System.Void UIScrollList::PositionHorizontally(System.Boolean)
Patching method System.Void UIScrollList::PositionVertically(System.Boolean)
Patching method System.Void UIScrollList::OnPosEasingDone(EZAnimation)
Patching method System.Void UIScrollList::ClipItems()
Patching method System.Void UIScrollList::DidSelect(IUIListObject)
Patching method System.Void UIScrollList::DidClick(IUIObject)
Patching method System.Void UIScrollList::ListDragged(POINTER_INFO)
Patching method System.Void UIScrollList::ScrollWheel(System.Single)
Patching method System.Void UIScrollList::PointerReleased()
Patching method System.Void UIScrollList::OnEnable()
Patching method System.Void UIScrollList::OnDisable()
Patching method System.Single UIScrollList::get_ContentExtents()
Patching method System.Single UIScrollList::get_UnviewableArea()
Patching method IUIListObject UIScrollList::get_SelectedItem()
Patching method System.Void UIScrollList::set_SelectedItem(IUIListObject)
Patching method IUIObject UIScrollList::get_LastClickedControl()
Patching method System.Void UIScrollList::SetSelectedItem(System.Int32)
Patching method System.Int32 UIScrollList::get_Count()
Patching method IUIListObject UIScrollList::GetItem(System.Int32)
Patching method System.Void UIScrollList::RemoveItem(System.Int32,System.Boolean)
Patching method System.Void UIScrollList::RemoveItem(System.Int32,System.Boolean,System.Boolean)
Patching method System.Void UIScrollList::RemoveItem(IUIListObject,System.Boolean)
Patching method System.Void UIScrollList::RemoveItem(IUIListObject,System.Boolean,System.Boolean)
Patching method System.Void UIScrollList::ClearList(System.Boolean)
Patching method System.Void UIScrollList::OnInput(POINTER_INFO)
Patching method System.Void UIScrollList::LateUpdate()
Patching method System.Void UIScrollList::CalcSnapItem()
Patching method System.Void UIScrollList::AddItemsToContainer()
Patching method System.Void UIScrollList::RemoveItemsFromContainer()
Patching method System.Boolean UIScrollList::get_controlIsEnabled()
Patching method System.Void UIScrollList::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIScrollList::get_DetargetOnDisable()
Patching method System.Void UIScrollList::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject UIScrollList::GetControl(POINTER_INFO&)
Patching method IUIContainer UIScrollList::get_Container()
Patching method System.Void UIScrollList::set_Container(IUIContainer)
Patching method System.Boolean UIScrollList::RequestContainership(IUIContainer)
Patching method System.Boolean UIScrollList::GotFocus()
Patching method System.Void UIScrollList::SetInputDelegate(EZInputDelegate)
Patching method System.Void UIScrollList::AddInputDelegate(EZInputDelegate)
Patching method System.Void UIScrollList::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UIScrollList::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIScrollList::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIScrollList::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIScrollList::AddItemSnappedDelegate(UIScrollList/ItemSnappedDelegate)
Patching method System.Void UIScrollList::RemoveItemSnappedDelegate(UIScrollList/ItemSnappedDelegate)
Patching method System.Object UIScrollList::get_Data()
Patching method System.Void UIScrollList::set_Data(System.Object)
Patching method System.Boolean UIScrollList::get_IsDraggable()
Patching method System.Void UIScrollList::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask UIScrollList::get_DropMask()
Patching method System.Void UIScrollList::set_DropMask(UnityEngine.LayerMask)
Patching method System.Single UIScrollList::get_DragOffset()
Patching method System.Void UIScrollList::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE UIScrollList::get_CancelDragEasing()
Patching method System.Void UIScrollList::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single UIScrollList::get_CancelDragDuration()
Patching method System.Void UIScrollList::set_CancelDragDuration(System.Single)
Patching method System.Boolean UIScrollList::get_IsDragging()
Patching method System.Void UIScrollList::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject UIScrollList::get_DropTarget()
Patching method System.Void UIScrollList::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean UIScrollList::get_DropHandled()
Patching method System.Void UIScrollList::set_DropHandled(System.Boolean)
Patching method System.Void UIScrollList::DragUpdatePosition(POINTER_INFO)
Patching method System.Void UIScrollList::CancelDrag()
Patching method System.Void UIScrollList::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void UIScrollList::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIScrollList::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIScrollList::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIScrollList::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIScrollList::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIScrollList::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate UIScrollList::GetDragDropInternalDelegate()
Patching method System.Void UIScrollList::OnDrawGizmosSelected()
Patching method UIScrollList UIScrollList::Create(System.String,UnityEngine.Vector3)
Patching method UIScrollList UIScrollList::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIScrollList::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UnityEngine.GameObject UIScrollList::()
Patching method UnityEngine.Transform UIScrollList::()
Patching method System.String UIScrollList::()
Patching method System.Void UISlider::.ctor()
Patching method System.Boolean UISlider::get_controlIsEnabled()
Patching method System.Void UISlider::set_controlIsEnabled(System.Boolean)
Patching method System.Single UISlider::get_Value()
Patching method System.Void UISlider::set_Value(System.Single)
Patching method TextureAnim[] UISlider::get_States()
Patching method System.Void UISlider::set_States(TextureAnim[])
Patching method EZTransitionList UISlider::GetTransitions(System.Int32)
Patching method EZTransitionList[] UISlider::get_Transitions()
Patching method System.Void UISlider::set_Transitions(EZTransitionList[])
Patching method System.Void UISlider::Awake()
Patching method System.Void UISlider::Start()
Patching method System.Void UISlider::SetSize(System.Single,System.Single)
Patching method System.Void UISlider::Copy(SpriteRoot)
Patching method System.Void UISlider::Copy(SpriteRoot,ControlCopyFlags)
Patching method UnityEngine.Vector3 UISlider::CalcKnobStartPos()
Patching method System.Void UISlider::InitUVs()
Patching method System.Void UISlider::UpdateValue()
Patching method System.Void UISlider::ScrollKnobMoved(UIScrollKnob,System.Single)
Patching method System.Void UISlider::SetInputDelegate(EZInputDelegate)
Patching method System.Void UISlider::AddInputDelegate(EZInputDelegate)
Patching method System.Void UISlider::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UISlider::UpdateAppearance(System.Single)
Patching method UIScrollKnob UISlider::GetKnob()
Patching method IUIContainer UISlider::get_Container()
Patching method System.Void UISlider::set_Container(IUIContainer)
Patching method System.Void UISlider::Unclip()
Patching method System.Boolean UISlider::get_Clipped()
Patching method System.Void UISlider::set_Clipped(System.Boolean)
Patching method Rect3D UISlider::get_ClippingRect()
Patching method System.Void UISlider::set_ClippingRect(Rect3D)
Patching method UISlider UISlider::Create(System.String,UnityEngine.Vector3)
Patching method UISlider UISlider::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UISlider::Hide(System.Boolean)
Patching method System.Void UISlider::SetColor(UnityEngine.Color)
Patching method System.Void UISlider::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.Void UIStateToggleBtn::.ctor()
Patching method System.Boolean UIStateToggleBtn::get_controlIsEnabled()
Patching method System.Void UIStateToggleBtn::set_controlIsEnabled(System.Boolean)
Patching method System.Int32 UIStateToggleBtn::get_StateNum()
Patching method System.String UIStateToggleBtn::get_StateName()
Patching method TextureAnim[] UIStateToggleBtn::get_States()
Patching method System.Void UIStateToggleBtn::set_States(TextureAnim[])
Patching method System.String UIStateToggleBtn::GetStateLabel(System.Int32)
Patching method System.Void UIStateToggleBtn::SetStateLabel(System.Int32,System.String)
Patching method EZTransitionList UIStateToggleBtn::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIStateToggleBtn::get_Transitions()
Patching method System.Void UIStateToggleBtn::set_Transitions(EZTransitionList[])
Patching method CSpriteFrame UIStateToggleBtn::get_DefaultFrame()
Patching method TextureAnim UIStateToggleBtn::get_DefaultState()
Patching method System.Void UIStateToggleBtn::OnInput(POINTER_INFO&)
Patching method System.Void UIStateToggleBtn::Awake()
Patching method System.Void UIStateToggleBtn::Start()
Patching method System.Void UIStateToggleBtn::Copy(SpriteRoot)
Patching method System.Void UIStateToggleBtn::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Int32 UIStateToggleBtn::ToggleState()
Patching method System.Void UIStateToggleBtn::SetToggleState(System.Int32,System.Boolean)
Patching method System.Void UIStateToggleBtn::SetToggleState(System.Int32)
Patching method System.Void UIStateToggleBtn::SetToggleState(System.String,System.Boolean)
Patching method System.Void UIStateToggleBtn::SetToggleState(System.String)
Patching method System.Void UIStateToggleBtn::SetLayerState(System.Int32)
Patching method System.Void UIStateToggleBtn::DisableMe()
Patching method System.Void UIStateToggleBtn::OnEnable()
Patching method System.String UIStateToggleBtn::get_Text()
Patching method System.Void UIStateToggleBtn::set_Text(System.String)
Patching method System.Void UIStateToggleBtn::InitUVs()
Patching method System.Int32 UIStateToggleBtn::DrawPreStateSelectGUI(System.Int32,System.Boolean)
Patching method System.Int32 UIStateToggleBtn::DrawPostStateSelectGUI(System.Int32)
Patching method System.Void UIStateToggleBtn::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UIStateToggleBtn UIStateToggleBtn::Create(System.String,UnityEngine.Vector3)
Patching method UIStateToggleBtn UIStateToggleBtn::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIStateToggleBtn3D::.ctor()
Patching method System.Boolean UIStateToggleBtn3D::get_controlIsEnabled()
Patching method System.Void UIStateToggleBtn3D::set_controlIsEnabled(System.Boolean)
Patching method System.Int32 UIStateToggleBtn3D::get_StateNum()
Patching method System.String UIStateToggleBtn3D::get_StateName()
Patching method System.String[] UIStateToggleBtn3D::get_States()
Patching method EZTransitionList UIStateToggleBtn3D::GetTransitions(System.Int32)
Patching method EZTransitionList[] UIStateToggleBtn3D::get_Transitions()
Patching method System.Void UIStateToggleBtn3D::set_Transitions(EZTransitionList[])
Patching method System.String UIStateToggleBtn3D::GetStateLabel(System.Int32)
Patching method System.Void UIStateToggleBtn3D::SetStateLabel(System.Int32,System.String)
Patching method System.Void UIStateToggleBtn3D::OnInput(POINTER_INFO&)
Patching method System.Void UIStateToggleBtn3D::Awake()
Patching method System.Void UIStateToggleBtn3D::Start()
Patching method System.Void UIStateToggleBtn3D::Copy(IControl)
Patching method System.Void UIStateToggleBtn3D::Copy(IControl,ControlCopyFlags)
Patching method System.Int32 UIStateToggleBtn3D::ToggleState()
Patching method System.Void UIStateToggleBtn3D::SetToggleState(System.Int32)
Patching method System.Void UIStateToggleBtn3D::SetToggleState(System.String)
Patching method System.Void UIStateToggleBtn3D::DisableMe()
Patching method System.String UIStateToggleBtn3D::get_Text()
Patching method System.Void UIStateToggleBtn3D::set_Text(System.String)
Patching method System.Int32 UIStateToggleBtn3D::DrawPreStateSelectGUI(System.Int32,System.Boolean)
Patching method System.Int32 UIStateToggleBtn3D::DrawPostStateSelectGUI(System.Int32)
Patching method System.Void UIStateToggleBtn3D::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method UIStateToggleBtn3D UIStateToggleBtn3D::Create(System.String,UnityEngine.Vector3)
Patching method UIStateToggleBtn3D UIStateToggleBtn3D::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UITextField::.ctor()
Patching method System.Boolean UITextField::get_controlIsEnabled()
Patching method System.Void UITextField::set_controlIsEnabled(System.Boolean)
Patching method TextureAnim[] UITextField::get_States()
Patching method System.Void UITextField::set_States(TextureAnim[])
Patching method EZTransitionList UITextField::GetTransitions(System.Int32)
Patching method EZTransitionList[] UITextField::get_Transitions()
Patching method System.Void UITextField::set_Transitions(EZTransitionList[])
Patching method System.Void UITextField::OnInput(POINTER_INFO&)
Patching method System.Void UITextField::Copy(SpriteRoot)
Patching method System.Void UITextField::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Boolean UITextField::GotFocus()
Patching method System.String UITextField::GetInputText(KEYBOARD_INFO&)
Patching method System.String UITextField::SetInputText(System.String,System.Int32&)
Patching method System.Void UITextField::LostFocus()
Patching method System.Void UITextField::Commit()
Patching method System.String UITextField::get_Content()
Patching method System.Void UITextField::ShowCaret()
Patching method System.Void UITextField::Hide(System.Boolean)
Patching method System.Void UITextField::HideCaret()
Patching method System.Void UITextField::PositionText(System.Boolean)
Patching method System.Void UITextField::PositionCaret()
Patching method System.Void UITextField::PositionCaret(System.Boolean)
Patching method System.Void UITextField::PositionInsertionPoint(UnityEngine.Vector3)
Patching method System.Void UITextField::GoUp()
Patching method System.Void UITextField::GoDown()
Patching method System.Void UITextField::SetCommitDelegate(EZKeyboardCommitDelegate)
Patching method System.Void UITextField::AddCommitDelegate(EZKeyboardCommitDelegate)
Patching method System.Void UITextField::RemoveCommitDelegate(EZKeyboardCommitDelegate)
Patching method System.Void UITextField::SetFocusDelegate(UITextField/FocusDelegate)
Patching method System.Void UITextField::AddFocusDelegate(UITextField/FocusDelegate)
Patching method System.Void UITextField::RemoveFocusDelegate(UITextField/FocusDelegate)
Patching method System.Void UITextField::SetValidationDelegate(UITextField/ValidationDelegate)
Patching method System.Void UITextField::AddValidationDelegate(UITextField/ValidationDelegate)
Patching method System.Void UITextField::RemoveValidationDelegate(UITextField/ValidationDelegate)
Patching method System.Void UITextField::Awake()
Patching method System.Void UITextField::Start()
Patching method System.Void UITextField::CreateCaret()
Patching method System.Void UITextField::CalcClippingRect()
Patching method System.Void UITextField::OnEZTranslated()
Patching method System.Void UITextField::OnEZRotated()
Patching method System.Void UITextField::OnEZScaled()
Patching method System.Void UITextField::SetMargins(UnityEngine.Vector2)
Patching method System.Void UITextField::InitUVs()
Patching method System.Boolean UITextField::get_MaxLengthExceeded()
Patching method IUIContainer UITextField::get_Container()
Patching method System.Void UITextField::set_Container(IUIContainer)
Patching method System.String UITextField::get_Text()
Patching method System.Void UITextField::set_Text(System.String)
Patching method UITextField UITextField::Create(System.String,UnityEngine.Vector3)
Patching method UITextField UITextField::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UITextField::Unclip()
Patching method Rect3D UITextField::get_ClippingRect()
Patching method System.Void UITextField::set_ClippingRect(Rect3D)
Patching method System.Boolean UITextField::get_Clipped()
Patching method System.Void UITextField::set_Clipped(System.Boolean)
Patching method System.Boolean UITextField::get_Password()
Patching method System.Void UITextField::set_Password(System.Boolean)
Patching method System.Void UITextField::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.Void UITextField::OnDrawGizmosSelected()
Patching method System.Void UITextField::DoMirror()
Patching method System.Void UITextFieldMirror::.ctor()
Patching method System.Void UITextFieldMirror::Mirror(SpriteRoot)
Patching method System.Boolean UITextFieldMirror::Validate(SpriteRoot)
Patching method System.Boolean UITextFieldMirror::DidChange(SpriteRoot)
Patching method System.Void UIVirtualScreen::.ctor()
Patching method System.Void UIVirtualScreen::Awake()
Patching method System.Collections.IEnumerator UIVirtualScreen::Start()
Patching method System.Void UIVirtualScreen::SetupControls()
Patching method System.Void UIVirtualScreen::AddControl(IUIObject)
Patching method System.Void UIVirtualScreen::RemoveControl(IUIObject)
Patching method System.Void UIVirtualScreen::SetScreenCamera(UnityEngine.Camera)
Patching method System.Void UIVirtualScreen::SetControlParent(UnityEngine.GameObject)
Patching method System.Void UIVirtualScreen::InputProcessor(POINTER_INFO&)
Patching method System.Collections.IEnumerator UIVirtualScreen::DeactivateScreenCam(System.Single)
Patching method System.Void UIVirtualScreen::RenderFrame()
Patching method System.Void UIVirtualScreen::ForceOn()
Patching method System.Boolean UIVirtualScreen::get_controlIsEnabled()
Patching method System.Void UIVirtualScreen::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIVirtualScreen::get_DetargetOnDisable()
Patching method System.Void UIVirtualScreen::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject UIVirtualScreen::GetControl(POINTER_INFO&)
Patching method IUIContainer UIVirtualScreen::get_Container()
Patching method System.Void UIVirtualScreen::set_Container(IUIContainer)
Patching method System.Boolean UIVirtualScreen::RequestContainership(IUIContainer)
Patching method System.Boolean UIVirtualScreen::GotFocus()
Patching method System.Void UIVirtualScreen::OnInput(POINTER_INFO)
Patching method System.Void UIVirtualScreen::SetInputDelegate(EZInputDelegate)
Patching method System.Void UIVirtualScreen::AddInputDelegate(EZInputDelegate)
Patching method System.Void UIVirtualScreen::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UIVirtualScreen::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIVirtualScreen::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIVirtualScreen::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Object UIVirtualScreen::get_Data()
Patching method System.Void UIVirtualScreen::set_Data(System.Object)
Patching method System.Boolean UIVirtualScreen::get_IsDraggable()
Patching method System.Void UIVirtualScreen::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask UIVirtualScreen::get_DropMask()
Patching method System.Void UIVirtualScreen::set_DropMask(UnityEngine.LayerMask)
Patching method System.Boolean UIVirtualScreen::get_IsDragging()
Patching method System.Void UIVirtualScreen::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject UIVirtualScreen::get_DropTarget()
Patching method System.Void UIVirtualScreen::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean UIVirtualScreen::get_DropHandled()
Patching method System.Void UIVirtualScreen::set_DropHandled(System.Boolean)
Patching method System.Single UIVirtualScreen::get_DragOffset()
Patching method System.Void UIVirtualScreen::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE UIVirtualScreen::get_CancelDragEasing()
Patching method System.Void UIVirtualScreen::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single UIVirtualScreen::get_CancelDragDuration()
Patching method System.Void UIVirtualScreen::set_CancelDragDuration(System.Single)
Patching method System.Void UIVirtualScreen::DragUpdatePosition(POINTER_INFO)
Patching method System.Void UIVirtualScreen::CancelDrag()
Patching method System.Void UIVirtualScreen::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void UIVirtualScreen::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIVirtualScreen::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIVirtualScreen::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIVirtualScreen::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIVirtualScreen::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIVirtualScreen::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate UIVirtualScreen::GetDragDropInternalDelegate()
Patching method UnityEngine.GameObject UIVirtualScreen::()
Patching method UnityEngine.Transform UIVirtualScreen::()
Patching method System.String UIVirtualScreen::()
Patching method System.Void BTButton::.ctor()
Patching method UnityEngine.Rect BTButton::get_()
Patching method System.Single BTButton::get_()
Patching method System.Boolean BTButton::get_()
Patching method System.Void BTButton::set_(System.Boolean)
Patching method System.Boolean BTButton::get_()
Patching method System.Void BTButton::set_ (System.Boolean)
Patching method UnityEngine.Vector2 BTButton::get_()
Patching method System.Void BTButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTButton::get_()
Patching method System.Void BTButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTButton::get_()
Patching method System.Void BTButton::set_(UnityEngine.Vector2)
Patching method System.Boolean BTButton::get_()
Patching method System.Void BTButton::set_(System.Boolean)
Patching method UnityEngine.Vector2 BTButton::get_ ()
Patching method System.Void BTButton::set_
(UnityEngine.Vector2)
Patching method System.Boolean BTButton::get_ ()
Patching method System.Void BTButton::set_ (System.Boolean)
Patching method System.Void BTButton::Awake()
Patching method System.Void BTButton::Start()
Patching method System.Void BTButton::DoMirror()
Patching method System.Void BTPanelTab::.ctor()
Patching method UnityEngine.Rect BTPanelTab::get_()
Patching method System.Single BTPanelTab::get_()
Patching method System.Boolean BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_(System.Boolean)
Patching method System.Boolean BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_ (System.Boolean)
Patching method UnityEngine.Vector2 BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_(UnityEngine.Vector2)
Patching method System.Boolean BTPanelTab::get_()
Patching method System.Void BTPanelTab::set_(System.Boolean)
Patching method UnityEngine.Vector2 BTPanelTab::get_ ()
Patching method System.Void BTPanelTab::set_
(UnityEngine.Vector2)
Patching method System.Boolean BTPanelTab::get_ ()
Patching method System.Void BTPanelTab::set_ (System.Boolean)
Patching method System.Void BTPanelTab::Awake()
Patching method System.Void BTPanelTab::Start()
Patching method System.Void BTPanelTab::DoMirror()
Patching method System.Void BTRadioButton::.ctor()
Patching method UnityEngine.Rect BTRadioButton::get_()
Patching method System.Single BTRadioButton::get_()
Patching method System.Boolean BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_(System.Boolean)
Patching method System.Boolean BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_ (System.Boolean)
Patching method UnityEngine.Vector2 BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_(UnityEngine.Vector2)
Patching method System.Boolean BTRadioButton::get_()
Patching method System.Void BTRadioButton::set_(System.Boolean)
Patching method UnityEngine.Vector2 BTRadioButton::get_ ()
Patching method System.Void BTRadioButton::set_
(UnityEngine.Vector2)
Patching method System.Boolean BTRadioButton::get_ ()
Patching method System.Void BTRadioButton::set_ (System.Boolean)
Patching method System.Void BTRadioButton::Awake()
Patching method System.Void BTRadioButton::Start()
Patching method System.Void BTRadioButton::DoMirror()
Patching method System.Void BTStateToggleButton::.ctor()
Patching method UnityEngine.Rect BTStateToggleButton::get_()
Patching method System.Single BTStateToggleButton::get_()
Patching method System.Boolean BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_(System.Boolean)
Patching method System.Boolean BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_ (System.Boolean)
Patching method UnityEngine.Vector2 BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_(UnityEngine.Vector2)
Patching method System.Boolean BTStateToggleButton::get_()
Patching method System.Void BTStateToggleButton::set_(System.Boolean)
Patching method UnityEngine.Vector2 BTStateToggleButton::get_ ()
Patching method System.Void BTStateToggleButton::set_
(UnityEngine.Vector2)
Patching method System.Boolean BTStateToggleButton::get_ ()
Patching method System.Void BTStateToggleButton::set_ (System.Boolean)
Patching method System.Void BTStateToggleButton::Awake()
Patching method System.Void BTStateToggleButton::Start()
Patching method System.Void BTStateToggleButton::DoMirror()
Patching method System.Void A.::.ctor()
Patching method System.Void A.::RebuildMesh()
Patching method System.Void A.::ClipAndAddQuad(UnityEngine.Rect,UnityEngine.Rect,UnityEngine.Rect)
Patching method SpriteRoot A.::get_sprite()
Patching method System.Void A.::set_sprite(SpriteRoot)
Patching method System.Void A.::Init()
Patching method System.Void A.::UpdateVerts()
Patching method System.Void A.::UpdateUVs()
Patching method System.Void A.::UpdateColors(UnityEngine.Color)
Patching method System.Void A.::SetWindingOrder(SpriteRoot/WINDING_ORDER)
Patching method UnityEngine.Rect IBorderedTilingSprite::get_UnclippedUVRect()
Patching method System.Single IBorderedTilingSprite::get_SizePerPixel()
Patching method System.Boolean IBorderedTilingSprite::get_StretchVertically()
Patching method System.Void IBorderedTilingSprite::set_StretchVertically(System.Boolean)
Patching method System.Boolean IBorderedTilingSprite::get_StretchHorizontally()
Patching method System.Void IBorderedTilingSprite::set_StretchHorizontally(System.Boolean)
Patching method UnityEngine.Vector2 IBorderedTilingSprite::get_TopLeftBorder()
Patching method System.Void IBorderedTilingSprite::set_TopLeftBorder(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 IBorderedTilingSprite::get_BottomRightBorder()
Patching method System.Void IBorderedTilingSprite::set_BottomRightBorder(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 IBorderedTilingSprite::get_TilingOffset()
Patching method System.Void IBorderedTilingSprite::set_TilingOffset(UnityEngine.Vector2)
Patching method System.Boolean IBorderedTilingSprite::get_HasCenter()
Patching method System.Void IBorderedTilingSprite::set_HasCenter(System.Boolean)
Patching method UnityEngine.Vector2 IBorderedTilingSprite::get_SizePerTexel()
Patching method System.Void IBorderedTilingSprite::set_SizePerTexel(UnityEngine.Vector2)
Patching method System.Boolean IBorderedTilingSprite::get_PixelPerTexel()
Patching method System.Void IBorderedTilingSprite::set_PixelPerTexel(System.Boolean)
Patching method System.Void BorderedTilingControlMirror::.ctor()
Patching method System.Void BorderedTilingControlMirror::Mirror(SpriteRoot)
Patching method System.Boolean BorderedTilingControlMirror::DidChange(SpriteRoot)
Patching method System.Boolean BorderedTilingControlMirror::Validate(SpriteRoot)
Patching method System.Void IRomfarerSlider::ResizeScrollbar(System.Single)
Patching method System.Void IRomfarerSlider::ResizeKnob(System.Single,System.Single)
Patching method System.Void MuEZScreenPlacement::.ctor()
Patching method System.Void MuEZScreenPlacement::Awake()
Patching method System.Void MuEZScreenPlacement::FindCamera()
Patching method System.Void MuEZScreenPlacement::Reposition()
Patching method System.Void MuEZScreenPlacement::LateUpdate()
Patching method System.Void RomfarerDoubleScrollList::.ctor()
Patching method System.Void RomfarerDoubleScrollList::Awake()
Patching method System.Void RomfarerDoubleScrollList::Start()
Patching method System.Void RomfarerDoubleScrollList::UpdateCamera()
Patching method System.Void RomfarerDoubleScrollList::SetupCameraAndSizes()
Patching method System.Void RomfarerDoubleScrollList::CalcScreenToWorldUnits()
Patching method System.Void RomfarerDoubleScrollList::CalcClippingRect()
Patching method System.Void RomfarerDoubleScrollList::SliderMoved(IUIObject)
Patching method System.Void RomfarerDoubleScrollList::SliderMovedVert(IUIObject)
Patching method System.Void RomfarerDoubleScrollList::SliderInputDel(POINTER_INFO&)
Patching method System.Void RomfarerDoubleScrollList::ScrollListTo_Internal(System.Single,UIScrollList/ORIENTATION)
Patching method System.Void RomfarerDoubleScrollList::ScrollListTo_InternalBOTH(System.Single,System.Single)
Patching method System.Void RomfarerDoubleScrollList::ScrollListTo(System.Single)
Patching method System.Single RomfarerDoubleScrollList::get_ScrollPosition()
Patching method System.Void RomfarerDoubleScrollList::set_ScrollPosition(System.Single)
Patching method IUIListObject RomfarerDoubleScrollList::get_SnappedItem()
Patching method System.Void RomfarerDoubleScrollList::ScrollToItem(IUIListObject,System.Single,EZAnimation/EASING_TYPE)
Patching method System.Void RomfarerDoubleScrollList::ScrollToItem(System.Int32,System.Single,EZAnimation/EASING_TYPE)
Patching method System.Void RomfarerDoubleScrollList::ScrollToItem(IUIListObject,System.Single)
Patching method System.Void RomfarerDoubleScrollList::ScrollToItem(System.Int32,System.Single)
Patching method System.Void RomfarerDoubleScrollList::SetViewableAreaPixelDimensions(UnityEngine.Camera,System.Int32,System.Int32)
Patching method System.Void RomfarerDoubleScrollList::InsertItem(IUIListObject,System.Int32)
Patching method System.Void RomfarerDoubleScrollList::InsertItem(IUIListObject,System.Int32,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::InsertItem(IUIListObject,System.Int32,System.String)
Patching method System.Void RomfarerDoubleScrollList::InsertItem(IUIListObject,System.Int32,System.String,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::PositionNewItems()
Patching method System.Void RomfarerDoubleScrollList::AddItem(UnityEngine.GameObject)
Patching method System.Void RomfarerDoubleScrollList::AddItem(IUIListObject)
Patching method System.Void RomfarerDoubleScrollList::AddItem(IUIListObject,System.String)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject,System.String)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.Boolean)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject,System.Int32)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.String)
Patching method IUIListObject RomfarerDoubleScrollList::CreateItem(UnityEngine.GameObject,System.Int32,System.String,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::UpdateContentExtents(System.Single,System.Single)
Patching method System.Single RomfarerDoubleScrollList::ScrollPosInterpolator(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single RomfarerDoubleScrollList::GetYCentered(IUIListObject)
Patching method System.Single RomfarerDoubleScrollList::GetYAlignTop(IUIListObject)
Patching method System.Single RomfarerDoubleScrollList::GetYAlignBottom(IUIListObject)
Patching method System.Single RomfarerDoubleScrollList::GetXCentered(IUIListObject)
Patching method System.Single RomfarerDoubleScrollList::GetXAlignLeft(IUIListObject)
Patching method System.Single RomfarerDoubleScrollList::GetXAlignRight(IUIListObject)
Patching method System.Void RomfarerDoubleScrollList::PositionItems()
Patching method System.Void RomfarerDoubleScrollList::RepositionItems()
Patching method System.Void RomfarerDoubleScrollList::PositionHorizontally(System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::PositionVertically(System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::OnPosEasingDone(EZAnimation)
Patching method System.Void RomfarerDoubleScrollList::ClipItems()
Patching method System.Void RomfarerDoubleScrollList::DidSelect(IUIListObject)
Patching method System.Void RomfarerDoubleScrollList::DidClick(IUIObject)
Patching method System.Void RomfarerDoubleScrollList::ListDragged(POINTER_INFO)
Patching method System.Void RomfarerDoubleScrollList::ListDraggedHelper(System.Single&,UIScrollList/ORIENTATION)
Patching method System.Void RomfarerDoubleScrollList::ScrollWheel(System.Single)
Patching method System.Void RomfarerDoubleScrollList::PointerReleased()
Patching method System.Void RomfarerDoubleScrollList::OnEnable()
Patching method System.Void RomfarerDoubleScrollList::OnDisable()
Patching method System.Single RomfarerDoubleScrollList::get_ContentExtents()
Patching method System.Single RomfarerDoubleScrollList::get_ContentExtentsX()
Patching method System.Single RomfarerDoubleScrollList::get_ContentExtentsY()
Patching method System.Single RomfarerDoubleScrollList::get_UnviewableArea()
Patching method IUIListObject RomfarerDoubleScrollList::get_SelectedItem()
Patching method System.Void RomfarerDoubleScrollList::set_SelectedItem(IUIListObject)
Patching method IUIObject RomfarerDoubleScrollList::get_LastClickedControl()
Patching method System.Void RomfarerDoubleScrollList::SetSelectedItem(System.Int32)
Patching method System.Int32 RomfarerDoubleScrollList::get_Count()
Patching method IUIListObject RomfarerDoubleScrollList::GetItem(System.Int32)
Patching method System.Void RomfarerDoubleScrollList::RemoveItem(System.Int32,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::RemoveItem(System.Int32,System.Boolean,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::RemoveItem(IUIListObject,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::RemoveItem(IUIListObject,System.Boolean,System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::ClearList(System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::OnInput(POINTER_INFO)
Patching method System.Void RomfarerDoubleScrollList::LateUpdate()
Patching method System.Void RomfarerDoubleScrollList::CalcSnapItem()
Patching method System.Void RomfarerDoubleScrollList::AddItemsToContainer()
Patching method System.Void RomfarerDoubleScrollList::RemoveItemsFromContainer()
Patching method System.Boolean RomfarerDoubleScrollList::get_controlIsEnabled()
Patching method System.Void RomfarerDoubleScrollList::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean RomfarerDoubleScrollList::get_DetargetOnDisable()
Patching method System.Void RomfarerDoubleScrollList::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject RomfarerDoubleScrollList::GetControl(POINTER_INFO&)
Patching method IUIContainer RomfarerDoubleScrollList::get_Container()
Patching method System.Void RomfarerDoubleScrollList::set_Container(IUIContainer)
Patching method System.Boolean RomfarerDoubleScrollList::RequestContainership(IUIContainer)
Patching method System.Boolean RomfarerDoubleScrollList::GotFocus()
Patching method System.Void RomfarerDoubleScrollList::SetInputDelegate(EZInputDelegate)
Patching method System.Void RomfarerDoubleScrollList::AddInputDelegate(EZInputDelegate)
Patching method System.Void RomfarerDoubleScrollList::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void RomfarerDoubleScrollList::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void RomfarerDoubleScrollList::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void RomfarerDoubleScrollList::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void RomfarerDoubleScrollList::AddItemSnappedDelegate(UIScrollList/ItemSnappedDelegate)
Patching method System.Void RomfarerDoubleScrollList::RemoveItemSnappedDelegate(UIScrollList/ItemSnappedDelegate)
Patching method System.Object RomfarerDoubleScrollList::get_Data()
Patching method System.Void RomfarerDoubleScrollList::set_Data(System.Object)
Patching method System.Boolean RomfarerDoubleScrollList::get_IsDraggable()
Patching method System.Void RomfarerDoubleScrollList::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask RomfarerDoubleScrollList::get_DropMask()
Patching method System.Void RomfarerDoubleScrollList::set_DropMask(UnityEngine.LayerMask)
Patching method System.Single RomfarerDoubleScrollList::get_DragOffset()
Patching method System.Void RomfarerDoubleScrollList::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE RomfarerDoubleScrollList::get_CancelDragEasing()
Patching method System.Void RomfarerDoubleScrollList::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single RomfarerDoubleScrollList::get_CancelDragDuration()
Patching method System.Void RomfarerDoubleScrollList::set_CancelDragDuration(System.Single)
Patching method System.Boolean RomfarerDoubleScrollList::get_IsDragging()
Patching method System.Void RomfarerDoubleScrollList::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject RomfarerDoubleScrollList::get_DropTarget()
Patching method System.Void RomfarerDoubleScrollList::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean RomfarerDoubleScrollList::get_DropHandled()
Patching method System.Void RomfarerDoubleScrollList::set_DropHandled(System.Boolean)
Patching method System.Void RomfarerDoubleScrollList::DragUpdatePosition(POINTER_INFO)
Patching method System.Void RomfarerDoubleScrollList::CancelDrag()
Patching method System.Void RomfarerDoubleScrollList::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void RomfarerDoubleScrollList::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void RomfarerDoubleScrollList::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void RomfarerDoubleScrollList::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void RomfarerDoubleScrollList::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void RomfarerDoubleScrollList::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void RomfarerDoubleScrollList::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate RomfarerDoubleScrollList::GetDragDropInternalDelegate()
Patching method System.Void RomfarerDoubleScrollList::OnDrawGizmosSelected()
Patching method UIScrollList RomfarerDoubleScrollList::Create(System.String,UnityEngine.Vector3)
Patching method UIScrollList RomfarerDoubleScrollList::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void RomfarerDoubleScrollList::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.Void RomfarerEZScreenPlacement::.ctor()
Patching method System.Void RomfarerEZScreenPlacement::Awake()
Patching method System.Void RomfarerEZScreenPlacement::FindCamera()
Patching method System.Void RomfarerEZScreenPlacement::Reposition()
Patching method System.Void RomfarerPanelManager::.ctor()
Patching method System.Collections.IEnumerator RomfarerPanelManager::Start()
Patching method System.Void RomfarerPanelManager::BringIn(UIPanelBase,UIPanelManager/MENU_DIRECTION)
Patching method System.Void RomfarerScrollList::.ctor()
Patching method System.Void RomfarerScrollList::Start()
Patching method System.Void RomfarerScrollList::ClearList(System.Boolean)
Patching method System.Void RomfarerScrollList::LateUpdate()
Patching method System.Void RomfarerSlider::.ctor()
Patching method System.Void RomfarerSlider::ResizeScrollbar(System.Single)
Patching method System.Void RomfarerSlider::ResizeKnob(System.Single,System.Single)
Patching method System.Void UIBistateInteractivePanel::.ctor()
Patching method UIBistateInteractivePanel/STATE UIBistateInteractivePanel::get_State()
Patching method System.Void UIBistateInteractivePanel::set_State(UIBistateInteractivePanel/STATE)
Patching method System.Boolean UIBistateInteractivePanel::get_IsShowing()
Patching method EZTransitionList UIBistateInteractivePanel::get_Transitions()
Patching method System.Void UIBistateInteractivePanel::OnInput(POINTER_INFO)
Patching method System.Void UIBistateInteractivePanel::PanelClicked(POINTER_INFO)
Patching method System.Void UIBistateInteractivePanel::Awake()
Patching method System.Void UIBistateInteractivePanel::ToggleState()
Patching method System.Void UIBistateInteractivePanel::SetPanelState(UIBistateInteractivePanel/STATE)
Patching method System.Void UIBistateInteractivePanel::StartTransition(UIPanelManager/SHOW_MODE)
Patching method System.Void UIBistateInteractivePanel::ClickListener(POINTER_INFO)
Patching method System.Void UIBistateInteractivePanel::Hide()
Patching method System.Void UIBistateInteractivePanel::Reveal()
Patching method System.Void UIBistateInteractivePanel::AddStateChangeDelegate(UIBistateInteractivePanel/PanelStateChangeDelegate)
Patching method System.Void UIBistateInteractivePanel::RemoveStateChangeDelegate(UIBistateInteractivePanel/PanelStateChangeDelegate)
Patching method System.Void UIBistateInteractivePanel::SetStateChangeDelegate(UIBistateInteractivePanel/PanelStateChangeDelegate)
Patching method UIBistateInteractivePanel UIBistateInteractivePanel::Create(System.String,UnityEngine.Vector3)
Patching method UIBistateInteractivePanel UIBistateInteractivePanel::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIInteractivePanel::.ctor()
Patching method UIInteractivePanel/STATE UIInteractivePanel::get_State()
Patching method EZTransitionList UIInteractivePanel::get_Transitions()
Patching method System.Void UIInteractivePanel::OnInput(POINTER_INFO)
Patching method System.Void UIInteractivePanel::SetPanelState(UIInteractivePanel/STATE)
Patching method System.Void UIInteractivePanel::StartTransition(UIInteractivePanel/STATE,UIInteractivePanel/STATE)
Patching method System.Void UIInteractivePanel::Hide()
Patching method System.Void UIInteractivePanel::Reveal()
Patching method UIInteractivePanel UIInteractivePanel::Create(System.String,UnityEngine.Vector3)
Patching method UIInteractivePanel UIInteractivePanel::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void POINTER_INFO::Copy(POINTER_INFO)
Patching method System.Void POINTER_INFO::Reuse(POINTER_INFO)
Patching method System.Void POINTER_INFO::Reset(System.Int32)
Patching method System.Void EZCameraSettings::.ctor()
Patching method System.Void UIManager::.ctor()
Patching method System.Void UIManager::.cctor()
Patching method UIManager UIManager::get_instance()
Patching method System.Boolean UIManager::Exists()
Patching method System.Void UIManager::OnDestroy()
Patching method System.Void UIManager::Awake()
Patching method System.Void UIManager::OnInputLocksModified(GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method System.Void UIManager::Start()
Patching method System.Void UIManager::SetupPointers()
Patching method System.Void UIManager::SetNonUIHitDelegate(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::AddNonUIHitDelegate(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::RemoveNonUIHitDelegate(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::AddMouseTouchPtrListener(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::AddRayPtrListener(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::RemoveMouseTouchPtrListener(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::RemoveRayPtrListener(UIManager/PointerInfoDelegate)
Patching method System.Void UIManager::AddNonUIHit(System.Int32,System.Int32)
Patching method System.Void UIManager::CallNonUIHitDelegate()
Patching method System.Boolean UIManager::DidPointerHitUI(System.Int32)
Patching method System.Boolean UIManager::DidAnyPointerHitUI()
Patching method System.Void UIManager::AddCamera(UnityEngine.Camera,UnityEngine.LayerMask,System.Single,System.Int32)
Patching method System.Void UIManager::RemoveCamera(System.Int32)
Patching method System.Void UIManager::ReplaceCamera(System.Int32,UnityEngine.Camera)
Patching method System.Void UIManager::OnLevelWasLoaded(System.Int32)
Patching method System.Void UIManager::BeginDrag(POINTER_INFO&)
Patching method System.Void UIManager::DoDragUpdate(POINTER_INFO)
Patching method System.Void UIManager::Update()
Patching method System.Void UIManager::DispatchInput()
Patching method System.Void UIManager::DispatchHelper(POINTER_INFO&,System.Int32)
Patching method System.Void UIManager::PollMouse()
Patching method System.Void UIManager::PollMouseAndTouchpad()
Patching method System.Void UIManager::PollMouse(POINTER_INFO&)
Patching method System.Void UIManager::PollTouchpad()
Patching method System.Void UIManager::PollRay()
Patching method System.Void UIManager::PollMouseRay()
Patching method System.Void UIManager::PollTouchpadRay()
Patching method System.Void UIManager::PollKeyboard()
Patching method System.Void UIManager::ProcessKeyboard()
Patching method UIManager/RAY_ACTIVE_STATE UIManager::get_RayActive()
Patching method System.Void UIManager::set_RayActive(UIManager/RAY_ACTIVE_STATE)
Patching method System.Void UIManager::Detarget(IUIObject)
Patching method System.Void UIManager::Detarget(System.Int32)
Patching method System.Void UIManager::DetargetAllExcept(System.Int32)
Patching method System.Void UIManager::Retarget(IUIObject,IUIObject)
Patching method System.Boolean UIManager::GetPointer(IUIObject,POINTER_INFO&)
Patching method System.Boolean UIManager::GetPointer(System.Int32,System.Int32,POINTER_INFO&)
Patching method System.Void UIManager::LockInput()
Patching method System.Void UIManager::UnlockInput()
Patching method IUIObject UIManager::get_FocusObject()
Patching method System.Void UIManager::set_FocusObject(IUIObject)
Patching method System.Int32 UIManager::get_InsertionPoint()
Patching method System.Void UIManager::set_InsertionPoint(System.Int32)
Patching method System.Int32 UIManager::get_PointerCount()
Patching method System.Int32 UIManager::FindInsertionPoint(System.String,System.String)
Patching method System.Void UIManager::LogNonUIObjErr(UnityEngine.GameObject)
Patching method System.Void UIPanel::.ctor()
Patching method EZTransitionList UIPanel::get_Transitions()
Patching method UIPanel UIPanel::Create(System.String,UnityEngine.Vector3)
Patching method UIPanel UIPanel::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void UIPanelManager::.ctor()
Patching method UIPanelManager UIPanelManager::get_instance()
Patching method System.Void UIPanelManager::OnDestroy()
Patching method UIPanelBase UIPanelManager::get_CurrentPanel()
Patching method System.Void UIPanelManager::AddChild(UnityEngine.GameObject)
Patching method System.Void UIPanelManager::RemoveChild(UnityEngine.GameObject)
Patching method System.Void UIPanelManager::AddSubject(UnityEngine.GameObject)
Patching method System.Void UIPanelManager::RemoveSubject(UnityEngine.GameObject)
Patching method System.Void UIPanelManager::MakeChild(UnityEngine.GameObject)
Patching method UIPanelBase[] UIPanelManager::GetPanels()
Patching method System.Int32 UIPanelManager::GetPanelCount()
Patching method System.Void UIPanelManager::Awake()
Patching method System.Collections.IEnumerator UIPanelManager::Start()
Patching method System.Void UIPanelManager::OnEnable()
Patching method System.Void UIPanelManager::ScanChildren()
Patching method System.Int32 UIPanelManager::get_TransitioningPanelCount()
Patching method System.Void UIPanelManager::DecrementTransitioningPanels(UIPanelBase,EZTransition)
Patching method System.Void UIPanelManager::StartAndTrack(UIPanelBase,UIPanelManager/SHOW_MODE)
Patching method System.Boolean UIPanelManager::MoveForward()
Patching method System.Boolean UIPanelManager::MoveBack()
Patching method System.Void UIPanelManager::BringIn(UIPanelBase,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::BringInImmediate(UIPanelBase,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::BringIn(System.String,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::BringIn(UIPanelBase)
Patching method System.Void UIPanelManager::BringIn(System.String)
Patching method System.Void UIPanelManager::BringIn(System.Int32)
Patching method System.Void UIPanelManager::BringIn(System.Int32,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::BringInImmediate(System.String,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::BringInImmediate(UIPanelBase)
Patching method System.Void UIPanelManager::BringInImmediate(System.String)
Patching method System.Void UIPanelManager::BringInImmediate(System.Int32)
Patching method System.Void UIPanelManager::BringInImmediate(System.Int32,UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::Dismiss(UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::Dismiss()
Patching method System.Void UIPanelManager::DismissImmediate(UIPanelManager/MENU_DIRECTION)
Patching method System.Void UIPanelManager::DismissImmediate()
Patching method System.Void UIPanelManager::SetLayerRecursively(UnityEngine.GameObject,System.Int32)
Patching method System.Boolean UIPanelManager::get_controlIsEnabled()
Patching method System.Void UIPanelManager::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIPanelManager::get_DetargetOnDisable()
Patching method System.Void UIPanelManager::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject UIPanelManager::GetControl(POINTER_INFO&)
Patching method IUIContainer UIPanelManager::get_Container()
Patching method System.Void UIPanelManager::set_Container(IUIContainer)
Patching method System.Boolean UIPanelManager::RequestContainership(IUIContainer)
Patching method System.Boolean UIPanelManager::GotFocus()
Patching method System.Void UIPanelManager::SetInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelManager::AddInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelManager::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelManager::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelManager::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelManager::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelManager::OnInput(POINTER_INFO)
Patching method System.Object UIPanelManager::get_Data()
Patching method System.Void UIPanelManager::set_Data(System.Object)
Patching method System.Boolean UIPanelManager::get_IsDraggable()
Patching method System.Void UIPanelManager::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask UIPanelManager::get_DropMask()
Patching method System.Void UIPanelManager::set_DropMask(UnityEngine.LayerMask)
Patching method System.Single UIPanelManager::get_DragOffset()
Patching method System.Void UIPanelManager::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE UIPanelManager::get_CancelDragEasing()
Patching method System.Void UIPanelManager::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single UIPanelManager::get_CancelDragDuration()
Patching method System.Void UIPanelManager::set_CancelDragDuration(System.Single)
Patching method System.Boolean UIPanelManager::get_IsDragging()
Patching method System.Void UIPanelManager::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject UIPanelManager::get_DropTarget()
Patching method System.Void UIPanelManager::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean UIPanelManager::get_DropHandled()
Patching method System.Void UIPanelManager::set_DropHandled(System.Boolean)
Patching method System.Void UIPanelManager::DragUpdatePosition(POINTER_INFO)
Patching method System.Void UIPanelManager::CancelDrag()
Patching method System.Void UIPanelManager::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void UIPanelManager::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelManager::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelManager::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelManager::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIPanelManager::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIPanelManager::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate UIPanelManager::GetDragDropInternalDelegate()
Patching method UIPanelManager UIPanelManager::Create(System.String,UnityEngine.Vector3)
Patching method UnityEngine.GameObject UIPanelManager::()
Patching method UnityEngine.Transform UIPanelManager::()
Patching method System.String UIPanelManager::()
Patching method System.Void ASCSEInfo::.ctor()
Patching method System.Void AutoSpriteControlBase::.ctor()
Patching method System.String AutoSpriteControlBase::get_Text()
Patching method System.Void AutoSpriteControlBase::set_Text(System.String)
Patching method System.Object AutoSpriteControlBase::get_Data()
Patching method System.Void AutoSpriteControlBase::set_Data(System.Object)
Patching method System.Void AutoSpriteControlBase::Init()
Patching method System.Boolean AutoSpriteControlBase::get_IncludeTextInAutoCollider()
Patching method System.Void AutoSpriteControlBase::set_IncludeTextInAutoCollider(System.Boolean)
Patching method System.Void AutoSpriteControlBase::Start()
Patching method System.Void AutoSpriteControlBase::TruncateTop(System.Single)
Patching method System.Void AutoSpriteControlBase::TruncateBottom(System.Single)
Patching method System.Void AutoSpriteControlBase::TruncateLeft(System.Single)
Patching method System.Void AutoSpriteControlBase::TruncateRight(System.Single)
Patching method System.Void AutoSpriteControlBase::Untruncate()
Patching method System.Void AutoSpriteControlBase::Unclip()
Patching method System.Boolean AutoSpriteControlBase::get_Clipped()
Patching method System.Void AutoSpriteControlBase::set_Clipped(System.Boolean)
Patching method Rect3D AutoSpriteControlBase::get_ClippingRect()
Patching method System.Void AutoSpriteControlBase::set_ClippingRect(Rect3D)
Patching method UnityEngine.Camera AutoSpriteControlBase::get_RenderCamera()
Patching method System.Void AutoSpriteControlBase::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void AutoSpriteControlBase::SetCamera(UnityEngine.Camera)
Patching method System.Void AutoSpriteControlBase::Hide(System.Boolean)
Patching method System.Void AutoSpriteControlBase::Copy(IControl)
Patching method System.Void AutoSpriteControlBase::Copy(IControl,ControlCopyFlags)
Patching method System.Void AutoSpriteControlBase::Copy(SpriteRoot)
Patching method System.Void AutoSpriteControlBase::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void AutoSpriteControlBase::Awake()
Patching method System.Void AutoSpriteControlBase::OnEnable()
Patching method System.Void AutoSpriteControlBase::OnDisable()
Patching method System.Void AutoSpriteControlBase::OnResize(System.Single,System.Single,SpriteRoot)
Patching method System.Void AutoSpriteControlBase::AddCollider()
Patching method System.Void AutoSpriteControlBase::UpdateCollider()
Patching method System.Void AutoSpriteControlBase::FindOuterEdges()
Patching method UnityEngine.Vector2 AutoSpriteControlBase::get_TopLeftEdge()
Patching method UnityEngine.Vector2 AutoSpriteControlBase::get_BottomRightEdge()
Patching method System.Boolean AutoSpriteControlBase::get_controlIsEnabled()
Patching method System.Void AutoSpriteControlBase::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean AutoSpriteControlBase::get_DetargetOnDisable()
Patching method System.Void AutoSpriteControlBase::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject AutoSpriteControlBase::GetControl(POINTER_INFO&)
Patching method IUIContainer AutoSpriteControlBase::get_Container()
Patching method System.Void AutoSpriteControlBase::set_Container(IUIContainer)
Patching method System.Boolean AutoSpriteControlBase::RequestContainership(IUIContainer)
Patching method System.Boolean AutoSpriteControlBase::GotFocus()
Patching method System.Void AutoSpriteControlBase::SetInputDelegate(EZInputDelegate)
Patching method System.Void AutoSpriteControlBase::AddInputDelegate(EZInputDelegate)
Patching method System.Void AutoSpriteControlBase::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void AutoSpriteControlBase::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void AutoSpriteControlBase::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void AutoSpriteControlBase::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void AutoSpriteControlBase::OnInput(POINTER_INFO)
Patching method System.Void AutoSpriteControlBase::OnInput(POINTER_INFO&)
Patching method UnityEngine.LayerMask AutoSpriteControlBase::get_DropMask()
Patching method System.Void AutoSpriteControlBase::set_DropMask(UnityEngine.LayerMask)
Patching method System.Boolean AutoSpriteControlBase::get_IsDraggable()
Patching method System.Void AutoSpriteControlBase::set_IsDraggable(System.Boolean)
Patching method System.Single AutoSpriteControlBase::get_DragOffset()
Patching method System.Void AutoSpriteControlBase::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE AutoSpriteControlBase::get_CancelDragEasing()
Patching method System.Void AutoSpriteControlBase::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single AutoSpriteControlBase::get_CancelDragDuration()
Patching method System.Void AutoSpriteControlBase::set_CancelDragDuration(System.Single)
Patching method System.Boolean AutoSpriteControlBase::get_IsDragging()
Patching method System.Void AutoSpriteControlBase::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject AutoSpriteControlBase::get_DropTarget()
Patching method System.Void AutoSpriteControlBase::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean AutoSpriteControlBase::get_DropHandled()
Patching method System.Void AutoSpriteControlBase::set_DropHandled(System.Boolean)
Patching method System.Void AutoSpriteControlBase::DragUpdatePosition(POINTER_INFO)
Patching method System.Void AutoSpriteControlBase::DefaultDragUpdatePosition(POINTER_INFO)
Patching method System.Void AutoSpriteControlBase::SetDragPosUpdater(EZDragDropHelper/UpdateDragPositionDelegate)
Patching method System.Void AutoSpriteControlBase::CancelDrag()
Patching method System.Boolean AutoSpriteControlBase::get_UseDefaultCancelDragAnim()
Patching method System.Void AutoSpriteControlBase::set_UseDefaultCancelDragAnim(System.Boolean)
Patching method System.Void AutoSpriteControlBase::CancelFinished()
Patching method System.Void AutoSpriteControlBase::DoDefaultCancelDrag()
Patching method System.Void AutoSpriteControlBase::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void AutoSpriteControlBase::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void AutoSpriteControlBase::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void AutoSpriteControlBase::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void AutoSpriteControlBase::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void AutoSpriteControlBase::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void AutoSpriteControlBase::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate AutoSpriteControlBase::GetDragDropInternalDelegate()
Patching method System.Int32 AutoSpriteControlBase::DrawPreStateSelectGUI(System.Int32,System.Boolean)
Patching method System.Int32 AutoSpriteControlBase::DrawPostStateSelectGUI(System.Int32)
Patching method System.Void AutoSpriteControlBase::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.String[] AutoSpriteControlBase::EnumStateElements()
Patching method EZTransitionList AutoSpriteControlBase::GetTransitions(System.Int32)
Patching method EZTransitionList[] AutoSpriteControlBase::get_Transitions()
Patching method System.Void AutoSpriteControlBase::set_Transitions(EZTransitionList[])
Patching method System.String AutoSpriteControlBase::GetStateLabel(System.Int32)
Patching method System.Void AutoSpriteControlBase::SetStateLabel(System.Int32,System.String)
Patching method ASCSEInfo AutoSpriteControlBase::GetStateElementInfo(System.Int32)
Patching method System.Void AutoSpriteControlBase::UseStateLabel(System.Int32)
Patching method System.Void AutoSpriteControlBase::DoMirror()
Patching method UnityEngine.GameObject AutoSpriteControlBase::()
Patching method UnityEngine.Transform AutoSpriteControlBase::()
Patching method System.String AutoSpriteControlBase::()
Patching method System.Void AutoSpriteControlBaseMirror::.ctor()
Patching method System.Void AutoSpriteControlBaseMirror::Mirror(SpriteRoot)
Patching method System.Boolean AutoSpriteControlBaseMirror::DidChange(SpriteRoot)
Patching method System.Void ControlBase::.ctor()
Patching method System.String ControlBase::get_Text()
Patching method System.Void ControlBase::set_Text(System.String)
Patching method System.Object ControlBase::get_Data()
Patching method System.Void ControlBase::set_Data(System.Object)
Patching method System.Boolean ControlBase::get_IncludeTextInAutoCollider()
Patching method System.Void ControlBase::set_IncludeTextInAutoCollider(System.Boolean)
Patching method System.Void ControlBase::Awake()
Patching method System.Void ControlBase::Start()
Patching method System.Void ControlBase::AddCollider()
Patching method System.Void ControlBase::UpdateCollider()
Patching method System.Boolean ControlBase::get_controlIsEnabled()
Patching method System.Void ControlBase::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean ControlBase::get_DetargetOnDisable()
Patching method System.Void ControlBase::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject ControlBase::GetControl(POINTER_INFO&)
Patching method IUIContainer ControlBase::get_Container()
Patching method System.Void ControlBase::set_Container(IUIContainer)
Patching method System.Boolean ControlBase::RequestContainership(IUIContainer)
Patching method System.Boolean ControlBase::GotFocus()
Patching method System.Void ControlBase::SetInputDelegate(EZInputDelegate)
Patching method System.Void ControlBase::AddInputDelegate(EZInputDelegate)
Patching method System.Void ControlBase::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void ControlBase::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void ControlBase::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void ControlBase::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void ControlBase::OnInput(POINTER_INFO)
Patching method System.Void ControlBase::OnInput(POINTER_INFO&)
Patching method System.Void ControlBase::OnEnable()
Patching method System.Void ControlBase::OnDisable()
Patching method System.Void ControlBase::OnDestroy()
Patching method System.Void ControlBase::Copy(IControl)
Patching method System.Void ControlBase::Copy(IControl,ControlCopyFlags)
Patching method System.Boolean ControlBase::get_IsDraggable()
Patching method System.Void ControlBase::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask ControlBase::get_DropMask()
Patching method System.Void ControlBase::set_DropMask(UnityEngine.LayerMask)
Patching method System.Single ControlBase::get_DragOffset()
Patching method System.Void ControlBase::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE ControlBase::get_CancelDragEasing()
Patching method System.Void ControlBase::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single ControlBase::get_CancelDragDuration()
Patching method System.Void ControlBase::set_CancelDragDuration(System.Single)
Patching method System.Boolean ControlBase::get_IsDragging()
Patching method System.Void ControlBase::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject ControlBase::get_DropTarget()
Patching method System.Void ControlBase::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean ControlBase::get_DropHandled()
Patching method System.Void ControlBase::set_DropHandled(System.Boolean)
Patching method System.Void ControlBase::DragUpdatePosition(POINTER_INFO)
Patching method System.Void ControlBase::DefaultDragUpdatePosition(POINTER_INFO)
Patching method System.Void ControlBase::SetDragPosUpdater(EZDragDropHelper/UpdateDragPositionDelegate)
Patching method System.Void ControlBase::CancelDrag()
Patching method System.Boolean ControlBase::get_UseDefaultCancelDragAnim()
Patching method System.Void ControlBase::set_UseDefaultCancelDragAnim(System.Boolean)
Patching method System.Void ControlBase::CancelFinished()
Patching method System.Void ControlBase::DoDefaultCancelDrag()
Patching method System.Void ControlBase::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void ControlBase::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void ControlBase::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void ControlBase::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void ControlBase::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void ControlBase::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void ControlBase::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate ControlBase::GetDragDropInternalDelegate()
Patching method System.String[] ControlBase::get_States()
Patching method System.Int32 ControlBase::DrawPreStateSelectGUI(System.Int32,System.Boolean)
Patching method System.Int32 ControlBase::DrawPostStateSelectGUI(System.Int32)
Patching method System.Void ControlBase::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.String[] ControlBase::EnumStateElements()
Patching method EZTransitionList ControlBase::GetTransitions(System.Int32)
Patching method EZTransitionList[] ControlBase::get_Transitions()
Patching method System.Void ControlBase::set_Transitions(EZTransitionList[])
Patching method System.String ControlBase::GetStateLabel(System.Int32)
Patching method System.Void ControlBase::SetStateLabel(System.Int32,System.String)
Patching method ASCSEInfo ControlBase::GetStateElementInfo(System.Int32)
Patching method System.Void ControlBase::UseStateLabel(System.Int32)
Patching method System.Void ControlBase::DoMirror()
Patching method System.Void ControlBase::OnDrawGizmos()
Patching method UnityEngine.GameObject ControlBase::()
Patching method UnityEngine.Transform ControlBase::()
Patching method System.String ControlBase::()
Patching method System.Void ControlBaseMirror::.ctor()
Patching method System.Void ControlBaseMirror::Mirror(ControlBase)
Patching method System.Boolean ControlBaseMirror::DidChange(ControlBase)
Patching method System.Void ControlBaseMirror::Validate(ControlBase)
Patching method System.Void EZDragDropParams::.ctor(EZDragDropEvent,IUIObject,POINTER_INFO)
Patching method System.Object IEZDragDrop::get_Data()
Patching method System.Void IEZDragDrop::set_Data(System.Object)
Patching method System.Boolean IEZDragDrop::get_IsDraggable()
Patching method System.Void IEZDragDrop::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask IEZDragDrop::get_DropMask()
Patching method System.Void IEZDragDrop::set_DropMask(UnityEngine.LayerMask)
Patching method System.Boolean IEZDragDrop::get_IsDragging()
Patching method System.Void IEZDragDrop::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject IEZDragDrop::get_DropTarget()
Patching method System.Void IEZDragDrop::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean IEZDragDrop::get_DropHandled()
Patching method System.Void IEZDragDrop::set_DropHandled(System.Boolean)
Patching method System.Single IEZDragDrop::get_DragOffset()
Patching method System.Void IEZDragDrop::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE IEZDragDrop::get_CancelDragEasing()
Patching method System.Void IEZDragDrop::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single IEZDragDrop::get_CancelDragDuration()
Patching method System.Void IEZDragDrop::set_CancelDragDuration(System.Single)
Patching method System.Void IEZDragDrop::DragUpdatePosition(POINTER_INFO)
Patching method System.Void IEZDragDrop::CancelDrag()
Patching method System.Void IEZDragDrop::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void IEZDragDrop::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void IEZDragDrop::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void IEZDragDrop::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void IEZDragDrop::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void IEZDragDrop::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void IEZDragDrop::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate IEZDragDrop::GetDragDropInternalDelegate()
Patching method System.Void EZDragDropHelper::.ctor(IUIObject)
Patching method System.Void EZDragDropHelper::.ctor()
Patching method UnityEngine.Plane EZDragDropHelper::get_()
Patching method System.Boolean EZDragDropHelper::get_UseDefaultCancelDragAnim()
Patching method System.Void EZDragDropHelper::set_UseDefaultCancelDragAnim(System.Boolean)
Patching method System.Void EZDragDropHelper::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void EZDragDropHelper::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void EZDragDropHelper::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate EZDragDropHelper::GetDragDropInternalDelegate()
Patching method System.Boolean EZDragDropHelper::get_IsDragging()
Patching method System.Void EZDragDropHelper::set_IsDragging(System.Boolean)
Patching method System.Boolean EZDragDropHelper::get_IsCanceling()
Patching method System.Void EZDragDropHelper::CancelFinished()
Patching method UnityEngine.GameObject EZDragDropHelper::get_DropTarget()
Patching method System.Void EZDragDropHelper::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean EZDragDropHelper::get_DropHandled()
Patching method System.Void EZDragDropHelper::set_DropHandled(System.Boolean)
Patching method System.Void EZDragDropHelper::SetDragPosUpdater(EZDragDropHelper/UpdateDragPositionDelegate)
Patching method System.Void EZDragDropHelper::DragUpdatePosition(POINTER_INFO)
Patching method System.Void EZDragDropHelper::DefaultDragUpdatePosition(POINTER_INFO)
Patching method System.Void EZDragDropHelper::CancelDrag()
Patching method System.Void EZDragDropHelper::DoDefaultCancelDrag()
Patching method System.Void EZDragDropHelper::FinishCancelDrag(EZAnimation)
Patching method System.Void EZDragDropHelper::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void EZDragDropHelper::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void EZDragDropHelper::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void EZDragDropHelper::SetDragDropDelegate(EZDragDropDelegate)
Patching method UnityEngine.MonoBehaviour IGUIScriptSelector::DrawScriptSelection(UnityEngine.MonoBehaviour,System.String&)
Patching method System.String IControl::get_Text()
Patching method System.Void IControl::set_Text(System.String)
Patching method System.Boolean IControl::get_IncludeTextInAutoCollider()
Patching method System.Void IControl::set_IncludeTextInAutoCollider(System.Boolean)
Patching method System.Void IControl::UpdateCollider()
Patching method System.Void IControl::Copy(IControl)
Patching method System.Void IControl::Copy(IControl,ControlCopyFlags)
Patching method System.Int32 IControl::DrawPreStateSelectGUI(System.Int32,System.Boolean)
Patching method System.Int32 IControl::DrawPostStateSelectGUI(System.Int32)
Patching method System.Void IControl::DrawPreTransitionUI(System.Int32,IGUIScriptSelector)
Patching method System.String[] IControl::EnumStateElements()
Patching method EZTransitionList IControl::GetTransitions(System.Int32)
Patching method EZTransitionList[] IControl::get_Transitions()
Patching method System.Void IControl::set_Transitions(EZTransitionList[])
Patching method System.String IControl::GetStateLabel(System.Int32)
Patching method System.Void IControl::SetStateLabel(System.Int32,System.String)
Patching method ASCSEInfo IControl::GetStateElementInfo(System.Int32)
Patching method System.Object IControl::get_Data()
Patching method System.Void IControl::set_Data(System.Object)
Patching method System.Void IKeyFocusable::LostFocus()
Patching method System.String IKeyFocusable::SetInputText(System.String,System.Int32&)
Patching method System.String IKeyFocusable::GetInputText(KEYBOARD_INFO&)
Patching method System.Void IKeyFocusable::Commit()
Patching method System.Void IKeyFocusable::SetCommitDelegate(EZKeyboardCommitDelegate)
Patching method System.String IKeyFocusable::get_Content()
Patching method System.Boolean IKeyFocusable::get_Password()
Patching method System.Void IKeyFocusable::GoUp()
Patching method System.Void IKeyFocusable::GoDown()
Patching method System.Void IUIContainer::AddChild(UnityEngine.GameObject)
Patching method System.Void IUIContainer::RemoveChild(UnityEngine.GameObject)
Patching method System.Void IUIContainer::AddSubject(UnityEngine.GameObject)
Patching method System.Void IUIContainer::RemoveSubject(UnityEngine.GameObject)
Patching method System.Boolean IUIObject::get_controlIsEnabled()
Patching method System.Void IUIObject::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean IUIObject::get_DetargetOnDisable()
Patching method System.Void IUIObject::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject IUIObject::GetControl(POINTER_INFO&)
Patching method IUIContainer IUIObject::get_Container()
Patching method System.Void IUIObject::set_Container(IUIContainer)
Patching method UnityEngine.GameObject IUIObject::get_gameObject()
Patching method UnityEngine.Transform IUIObject::get_transform()
Patching method System.String IUIObject::ToString()
Patching method System.String IUIObject::get_name()
Patching method System.Boolean IUIObject::RequestContainership(IUIContainer)
Patching method System.Boolean IUIObject::GotFocus()
Patching method System.Void IUIObject::OnInput(POINTER_INFO)
Patching method System.Void IUIObject::SetInputDelegate(EZInputDelegate)
Patching method System.Void IUIObject::AddInputDelegate(EZInputDelegate)
Patching method System.Void IUIObject::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void IUIObject::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void IUIObject::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void IUIObject::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelBase::.ctor()
Patching method EZTransitionList UIPanelBase::get_Transitions()
Patching method System.Void UIPanelBase::OnDisable()
Patching method System.Void UIPanelBase::Start()
Patching method System.Void UIPanelBase::ScanChildren()
Patching method System.Void UIPanelBase::SetupTransitionSubjects()
Patching method System.Void UIPanelBase::AddChild(UnityEngine.GameObject)
Patching method System.Void UIPanelBase::RemoveChild(UnityEngine.GameObject)
Patching method System.Void UIPanelBase::MakeChild(UnityEngine.GameObject)
Patching method System.Void UIPanelBase::AddSubject(UnityEngine.GameObject)
Patching method System.Void UIPanelBase::RemoveSubject(UnityEngine.GameObject)
Patching method System.String[] UIPanelBase::GetTransitionNames()
Patching method EZTransition UIPanelBase::GetTransition(System.Int32)
Patching method EZTransition UIPanelBase::GetTransition(UIPanelManager/SHOW_MODE)
Patching method EZTransition UIPanelBase::GetTransition(System.String)
Patching method System.Void UIPanelBase::StartTransition(UIPanelManager/SHOW_MODE)
Patching method System.Void UIPanelBase::StartTransition(System.String)
Patching method System.Void UIPanelBase::TransitionCompleted(EZTransition)
Patching method System.Void UIPanelBase::BringIn()
Patching method System.Void UIPanelBase::Dismiss()
Patching method System.Int32 UIPanelBase::CompareIndices(UIPanelBase,UIPanelBase)
Patching method System.Void UIPanelBase::AddTempTransitionDelegate(UIPanelBase/TransitionCompleteDelegate)
Patching method System.Boolean UIPanelBase::get_IsTransitioning()
Patching method System.Boolean UIPanelBase::get_controlIsEnabled()
Patching method System.Void UIPanelBase::set_controlIsEnabled(System.Boolean)
Patching method System.Boolean UIPanelBase::get_DetargetOnDisable()
Patching method System.Void UIPanelBase::set_DetargetOnDisable(System.Boolean)
Patching method IUIObject UIPanelBase::GetControl(POINTER_INFO&)
Patching method IUIContainer UIPanelBase::get_Container()
Patching method System.Void UIPanelBase::set_Container(IUIContainer)
Patching method System.Boolean UIPanelBase::RequestContainership(IUIContainer)
Patching method System.Boolean UIPanelBase::GotFocus()
Patching method System.Void UIPanelBase::SetInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelBase::AddInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelBase::RemoveInputDelegate(EZInputDelegate)
Patching method System.Void UIPanelBase::SetValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelBase::AddValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelBase::RemoveValueChangedDelegate(EZValueChangedDelegate)
Patching method System.Void UIPanelBase::OnInput(POINTER_INFO)
Patching method System.Object UIPanelBase::get_Data()
Patching method System.Void UIPanelBase::set_Data(System.Object)
Patching method System.Boolean UIPanelBase::get_IsDraggable()
Patching method System.Void UIPanelBase::set_IsDraggable(System.Boolean)
Patching method UnityEngine.LayerMask UIPanelBase::get_DropMask()
Patching method System.Void UIPanelBase::set_DropMask(UnityEngine.LayerMask)
Patching method System.Single UIPanelBase::get_DragOffset()
Patching method System.Void UIPanelBase::set_DragOffset(System.Single)
Patching method EZAnimation/EASING_TYPE UIPanelBase::get_CancelDragEasing()
Patching method System.Void UIPanelBase::set_CancelDragEasing(EZAnimation/EASING_TYPE)
Patching method System.Single UIPanelBase::get_CancelDragDuration()
Patching method System.Void UIPanelBase::set_CancelDragDuration(System.Single)
Patching method System.Boolean UIPanelBase::get_IsDragging()
Patching method System.Void UIPanelBase::set_IsDragging(System.Boolean)
Patching method UnityEngine.GameObject UIPanelBase::get_DropTarget()
Patching method System.Void UIPanelBase::set_DropTarget(UnityEngine.GameObject)
Patching method System.Boolean UIPanelBase::get_DropHandled()
Patching method System.Void UIPanelBase::set_DropHandled(System.Boolean)
Patching method System.Void UIPanelBase::DragUpdatePosition(POINTER_INFO)
Patching method System.Void UIPanelBase::CancelDrag()
Patching method System.Void UIPanelBase::OnEZDragDrop_Internal(EZDragDropParams)
Patching method System.Void UIPanelBase::AddDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelBase::RemoveDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelBase::SetDragDropDelegate(EZDragDropDelegate)
Patching method System.Void UIPanelBase::SetDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIPanelBase::AddDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method System.Void UIPanelBase::RemoveDragDropInternalDelegate(EZDragDropHelper/DragDrop_InternalDelegate)
Patching method EZDragDropHelper/DragDrop_InternalDelegate UIPanelBase::GetDragDropInternalDelegate()
Patching method UnityEngine.GameObject UIPanelBase::()
Patching method UnityEngine.Transform UIPanelBase::()
Patching method System.String UIPanelBase::()
Patching method System.Void UIScrollKnob::.ctor()
Patching method System.Void UIScrollKnob::Awake()
Patching method System.Void UIScrollKnob::OnInput(POINTER_INFO&)
Patching method System.Void UIScrollKnob::SetStartPos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 UIScrollKnob::GetLocalInputPoint(UnityEngine.Ray)
Patching method System.Void UIScrollKnob::Copy(SpriteRoot,ControlCopyFlags)
Patching method System.Void UIScrollKnob::SetColliderSizeFactor(UnityEngine.Vector2)
Patching method System.Void UIScrollKnob::UpdateCollider()
Patching method System.Single UIScrollKnob::GetScrollPos()
Patching method System.Void UIScrollKnob::SetPosition(System.Single)
Patching method System.Void UIScrollKnob::SetSlider(UISlider)
Patching method UISlider UIScrollKnob::GetSlider()
Patching method System.Void UIScrollKnob::SetMaxScroll(System.Single)
Patching method System.Void UIScrollKnob::SetupAppearance()
Patching method UIScrollKnob UIScrollKnob::Create(System.String,UnityEngine.Vector3)
Patching method UIScrollKnob UIScrollKnob::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void PackedSprite::.ctor()
Patching method TextureAnim[] PackedSprite::get_States()
Patching method System.Void PackedSprite::set_States(TextureAnim[])
Patching method CSpriteFrame PackedSprite::get_DefaultFrame()
Patching method TextureAnim PackedSprite::get_DefaultState()
Patching method UnityEngine.Vector2 PackedSprite::GetDefaultPixelSize(PathFromGUIDDelegate,AssetLoaderDelegate)
Patching method System.Boolean PackedSprite::get_SupportsArbitraryAnimations()
Patching method System.Void PackedSprite::Awake()
Patching method System.Void PackedSprite::Start()
Patching method System.Void PackedSprite::Init()
Patching method System.Void PackedSprite::Copy(SpriteRoot)
Patching method System.Void PackedSprite::InitUVs()
Patching method System.Void PackedSprite::AddAnimation(UVAnimation)
Patching method System.Void PackedSprite::Aggregate(PathFromGUIDDelegate,LoadAssetDelegate,GUIDFromPathDelegate)
Patching method PackedSprite PackedSprite::Create(System.String,UnityEngine.Vector3)
Patching method PackedSprite PackedSprite::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void SimpleSprite::.ctor()
Patching method UnityEngine.Vector2 SimpleSprite::GetDefaultPixelSize(PathFromGUIDDelegate,AssetLoaderDelegate)
Patching method System.Void SimpleSprite::Awake()
Patching method System.Void SimpleSprite::Init()
Patching method System.Void SimpleSprite::Start()
Patching method System.Void SimpleSprite::Clear()
Patching method System.Void SimpleSprite::Setup(System.Single,System.Single,UnityEngine.Vector2,UnityEngine.Vector2)
Patching method System.Void SimpleSprite::Setup(System.Single,System.Single,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Material)
Patching method System.Void SimpleSprite::Copy(SpriteRoot)
Patching method System.Void SimpleSprite::InitUVs()
Patching method System.Void SimpleSprite::SetLowerLeftPixel(UnityEngine.Vector2)
Patching method System.Void SimpleSprite::SetLowerLeftPixel(System.Int32,System.Int32)
Patching method System.Void SimpleSprite::SetPixelDimensions(UnityEngine.Vector2)
Patching method System.Void SimpleSprite::SetPixelDimensions(System.Int32,System.Int32)
Patching method System.Int32 SimpleSprite::GetStateIndex(System.String)
Patching method System.Void SimpleSprite::SetState(System.Int32)
Patching method SimpleSprite SimpleSprite::Create(System.String,UnityEngine.Vector3)
Patching method SimpleSprite SimpleSprite::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void SimpleSprite::DoMirror()
Patching method System.Void SimpleSpriteMirror::.ctor()
Patching method System.Void SimpleSpriteMirror::Mirror(SpriteRoot)
Patching method System.Boolean SimpleSpriteMirror::DidChange(SpriteRoot)
Patching method System.Void Sprite::.ctor()
Patching method UnityEngine.Vector2 Sprite::GetDefaultPixelSize(PathFromGUIDDelegate,AssetLoaderDelegate)
Patching method System.Void Sprite::Awake()
Patching method System.Void Sprite::Init()
Patching method System.Void Sprite::Start()
Patching method System.Void Sprite::Clear()
Patching method System.Void Sprite::Setup(System.Single,System.Single,UnityEngine.Vector2,UnityEngine.Vector2)
Patching method System.Void Sprite::Setup(System.Single,System.Single,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Material)
Patching method System.Void Sprite::Copy(SpriteRoot)
Patching method System.Void Sprite::InitUVs()
Patching method System.Void Sprite::AddAnimation(UVAnimation_Multi)
Patching method System.Boolean Sprite::StepAnim(System.Single)
Patching method System.Void Sprite::PlayAnim(UVAnimation_Multi)
Patching method System.Void Sprite::PlayAnim(System.Int32)
Patching method System.Void Sprite::PlayAnim(System.String)
Patching method System.Void Sprite::PlayAnimInReverse(UVAnimation_Multi)
Patching method System.Void Sprite::PlayAnimInReverse(System.Int32)
Patching method System.Void Sprite::PlayAnimInReverse(System.String)
Patching method System.Void Sprite::DoAnim(System.Int32)
Patching method System.Void Sprite::DoAnim(System.String)
Patching method System.Void Sprite::DoAnim(UVAnimation_Multi)
Patching method System.Void Sprite::StopAnim()
Patching method System.Void Sprite::UnpauseAnim()
Patching method System.Void Sprite::AddToAnimatedList()
Patching method System.Void Sprite::RemoveFromAnimatedList()
Patching method UVAnimation_Multi Sprite::GetCurAnim()
Patching method UVAnimation_Multi Sprite::GetAnim(System.String)
Patching method System.Int32 Sprite::GetStateIndex(System.String)
Patching method System.Void Sprite::SetState(System.Int32)
Patching method System.Void Sprite::SetLowerLeftPixel(UnityEngine.Vector2)
Patching method System.Void Sprite::SetLowerLeftPixel(System.Int32,System.Int32)
Patching method System.Void Sprite::SetPixelDimensions(UnityEngine.Vector2)
Patching method System.Void Sprite::SetPixelDimensions(System.Int32,System.Int32)
Patching method System.Void Sprite::DoMirror()
Patching method Sprite Sprite::Create(System.String,UnityEngine.Vector3)
Patching method Sprite Sprite::Create(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void SpriteMirror::.ctor()
Patching method System.Void SpriteMirror::Mirror(SpriteRoot)
Patching method System.Boolean SpriteMirror::DidChange(SpriteRoot)
Patching method System.Void SpriteManager::.ctor()
Patching method UnityEngine.Vector2 SpriteManager::PixelSpaceToUVSpace(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteManager::PixelSpaceToUVSpace(System.Int32,System.Int32)
Patching method UnityEngine.Vector2 SpriteManager::PixelCoordToUVCoord(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteManager::PixelCoordToUVCoord(System.Int32,System.Int32)
Patching method System.Void SpriteManager::SetupBoneWeights(SpriteMesh_Managed)
Patching method System.Void SpriteManager::Awake()
Patching method System.Void SpriteManager::InitArrays()
Patching method System.Int32 SpriteManager::EnlargeArrays(System.Int32)
Patching method System.Boolean SpriteManager::AlreadyAdded(SpriteRoot)
Patching method SpriteMesh_Managed SpriteManager::AddSprite(UnityEngine.GameObject)
Patching method SpriteMesh_Managed SpriteManager::AddSprite(SpriteRoot)
Patching method SpriteRoot SpriteManager::CreateSprite(UnityEngine.GameObject)
Patching method SpriteRoot SpriteManager::CreateSprite(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void SpriteManager::RemoveSprite(SpriteRoot)
Patching method System.Void SpriteManager::RemoveSprite(SpriteMesh_Managed)
Patching method System.Void SpriteManager::MoveToFront(SpriteMesh_Managed)
Patching method System.Void SpriteManager::MoveToBack(SpriteMesh_Managed)
Patching method System.Void SpriteManager::MoveInfrontOf(SpriteMesh_Managed,SpriteMesh_Managed)
Patching method System.Void SpriteManager::MoveBehind(SpriteMesh_Managed,SpriteMesh_Managed)
Patching method System.Void SpriteManager::SortDrawingOrder()
Patching method SpriteMesh_Managed SpriteManager::GetSprite(System.Int32)
Patching method System.Void SpriteManager::UpdatePositions()
Patching method System.Void SpriteManager::UpdateUVs()
Patching method System.Void SpriteManager::UpdateColors()
Patching method System.Void SpriteManager::UpdateBounds()
Patching method System.Void SpriteManager::ScheduleBoundsUpdate(System.Single)
Patching method System.Void SpriteManager::CancelBoundsUpdate()
Patching method System.Boolean SpriteManager::get_IsInitialized()
Patching method System.Void SpriteManager::LateUpdate()
Patching method System.Void SpriteManager::DoMirror()
Patching method System.Void SpriteManager::OnDrawGizmos()
Patching method System.Void SpriteManager::OnDrawGizmosSelected()
Patching method System.Void SpriteManager::DrawCenter()
Patching method System.Void SpriteDrawLayerComparer::.ctor()
Patching method System.Int32 SpriteDrawLayerComparer::Compare(SpriteMesh_Managed,SpriteMesh_Managed)
Patching method System.Void SpriteText::.ctor()
Patching method System.Void SpriteText::.cctor()
Patching method System.Void SpriteText::Awake()
Patching method System.Void SpriteText::Start()
Patching method System.Void SpriteText::Init()
Patching method System.Void SpriteText::CreateMesh()
Patching method System.Void SpriteText::ProcessString(System.String)
Patching method System.Void SpriteText::DoSingleLineTruncation()
Patching method UnityEngine.Color SpriteText::ParseColor(System.String)
Patching method UnityEngine.Color SpriteText::ParseHexColor(System.String)
Patching method System.Void SpriteText::EnlargeMesh()
Patching method System.Void SpriteText::UpdateMesh()
Patching method UnityEngine.Vector3 SpriteText::GetStartPos_SingleLine(System.Single,System.Single)
Patching method System.Int32 SpriteText::GetDisplayLineCount(System.Int32,System.Int32&,System.Int32&,System.Int32&)
Patching method System.Int32 SpriteText::GetDisplayLineCount()
Patching method System.Int32 SpriteText::PlainIndexToDisplayIndex(System.Int32)
Patching method System.Int32 SpriteText::DisplayIndexToPlainIndex(System.Int32)
Patching method System.Single SpriteText::GetLineBaseline(System.Int32,System.Int32)
Patching method System.Void SpriteText::Layout_Single_Line()
Patching method System.Void SpriteText::Layout_Multiline(System.String[])
Patching method System.Void SpriteText::ZeroQuad(System.Int32)
Patching method System.Void SpriteText::BuildCharacter(System.Int32,System.Int32,UnityEngine.Vector3,SpriteChar&)
Patching method System.Void SpriteText::Layout_Line(UnityEngine.Vector3,System.String,System.Int32)
Patching method System.Void SpriteText::ClearMesh()
Patching method System.Void SpriteText::Unclip()
Patching method System.Void SpriteText::Delete()
Patching method System.Void SpriteText::OnEnable()
Patching method System.Void SpriteText::OnDisable()
Patching method System.Void SpriteText::OnDestroy()
Patching method System.Void SpriteText::Copy(SpriteText)
Patching method System.Void SpriteText::CalcSize()
Patching method System.Void SpriteText::LayoutText()
Patching method System.Void SpriteText::SetColor(UnityEngine.Color)
Patching method UnityEngine.Color SpriteText::get_Color()
Patching method System.Void SpriteText::set_Color(UnityEngine.Color)
Patching method System.Void SpriteText::SetCharacterSize(System.Single)
Patching method System.Void SpriteText::SetLineSpacing(System.Single)
Patching method System.Void SpriteText::SetFont(UnityEngine.TextAsset,UnityEngine.Material)
Patching method System.Void SpriteText::SetFont(SpriteFont,UnityEngine.Material)
Patching method System.Void SpriteText::SetPixelToUV(System.Int32,System.Int32)
Patching method System.Void SpriteText::SetPixelToUV(UnityEngine.Texture)
Patching method UnityEngine.Camera SpriteText::get_RenderCamera()
Patching method System.Void SpriteText::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void SpriteText::UpdateCamera()
Patching method System.Void SpriteText::SetCamera()
Patching method System.Void SpriteText::SetCamera(UnityEngine.Camera)
Patching method System.Void SpriteText::Hide(System.Boolean)
Patching method System.Boolean SpriteText::IsHidden()
Patching method System.Boolean SpriteText::get_Persistent()
Patching method System.Void SpriteText::set_Persistent(System.Boolean)
Patching method System.String SpriteText::get_Text()
Patching method System.Void SpriteText::set_Text(System.String)
Patching method System.String SpriteText::get_PlainText()
Patching method System.String SpriteText::get_DisplayString()
Patching method Rect3D SpriteText::get_ClippingRect()
Patching method System.Void SpriteText::set_ClippingRect(Rect3D)
Patching method System.Boolean SpriteText::get_Clipped()
Patching method System.Void SpriteText::set_Clipped(System.Boolean)
Patching method UnityEngine.Vector3 SpriteText::GetInsertionPointPos(System.Int32)
Patching method UnityEngine.Vector3 SpriteText::GetNearestInsertionPointPos(UnityEngine.Vector3,System.Int32&)
Patching method System.Int32 SpriteText::GetNearestInsertionPoint(UnityEngine.Vector3)
Patching method System.Single SpriteText::get_BaseHeight()
Patching method System.Single SpriteText::get_LineSpan()
Patching method UnityEngine.Vector3[] SpriteText::GetVertices()
Patching method UnityEngine.Vector3 SpriteText::GetCenterPoint()
Patching method UnityEngine.Vector3 SpriteText::get_TopLeft()
Patching method UnityEngine.Vector3 SpriteText::get_BottomRight()
Patching method UnityEngine.Vector3 SpriteText::get_UnclippedTopLeft()
Patching method UnityEngine.Vector3 SpriteText::get_UnclippedBottomRight()
Patching method System.Single SpriteText::get_TotalWidth()
Patching method System.Single SpriteText::get_TotalScreenWidth()
Patching method System.Single SpriteText::GetWidth(System.String)
Patching method System.Single SpriteText::GetScreenWidth(System.String)
Patching method UnityEngine.Vector2 SpriteText::get_PixelSize()
Patching method System.Boolean SpriteText::get_Password()
Patching method System.Void SpriteText::set_Password(System.Boolean)
Patching method System.Void SpriteText::SetAnchor(SpriteText/Anchor_Pos)
Patching method SpriteText/Anchor_Pos SpriteText::get_Anchor()
Patching method System.Void SpriteText::set_Anchor(SpriteText/Anchor_Pos)
Patching method System.Void SpriteText::SetAlignment(SpriteText/Alignment_Type)
Patching method System.Single SpriteText::get_CharacterSpacing()
Patching method System.Void SpriteText::set_CharacterSpacing(System.Single)
Patching method IControl SpriteText::get_Parent()
Patching method System.Void SpriteText::set_Parent(IControl)
Patching method UnityEngine.Vector2 SpriteText::PixelSpaceToUVSpace(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteText::PixelSpaceToUVSpace(System.Int32,System.Int32)
Patching method UnityEngine.Vector2 SpriteText::PixelCoordToUVCoord(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteText::PixelCoordToUVCoord(System.Int32,System.Int32)
Patching method System.Void SpriteText::DoMirror()
Patching method System.Void SpriteText::OnDrawGizmosSelected()
Patching method System.Void SpriteText::OnDrawGizmos()
Patching method System.Void SpriteTextMirror::.ctor()
Patching method System.Void SpriteTextMirror::Mirror(SpriteText)
Patching method System.Boolean SpriteTextMirror::Validate(SpriteText)
Patching method System.Boolean SpriteTextMirror::DidChange(SpriteText)
Patching method System.Void SpriteTextRich::.ctor()
Patching method System.Void SpriteTextRich::.cctor()
Patching method System.Void SpriteTextRich::CreateSpaceString(SpriteTextRich/STR_String&,System.String,System.Single)
Patching method System.Collections.Generic.List`1<System.Collections.Generic.List`1<SpriteTextRich/STR_String>> SpriteTextRich::ParseText(SpriteFontMultiple,UnityEngine.Color,System.String)
Patching method System.Collections.Generic.List`1<SpriteTextRich/STR_String> SpriteTextRich::GetStrWithSpaceForAppend(System.Collections.Generic.List`1<SpriteTextRich/STR_String>,System.Single,System.Single,SpriteTextRich/FontType)
Patching method System.Int32 SpriteTextRich::SkipSpaces(System.String[],System.Int32)
Patching method System.Void SpriteTextRich::DebugParsed(System.Collections.Generic.List`1<System.Collections.Generic.List`1<SpriteTextRich/STR_String>>)
Patching method System.String[] SpriteTextRich::SplitSpaces(System.String)
Patching method System.Void SpriteTextRich::Awake()
Patching method System.Void SpriteTextRich::Start()
Patching method System.Void SpriteTextRich::Init()
Patching method System.Void SpriteTextRich::CreateMesh()
Patching method UnityEngine.Color SpriteTextRich::ParseColor(System.String)
Patching method UnityEngine.Color SpriteTextRich::ParseHexColor(System.String)
Patching method System.Void SpriteTextRich::UpdateMesh()
Patching method System.Void SpriteTextRich::Layout_Multiline(System.Collections.Generic.List`1<System.Collections.Generic.List`1<SpriteTextRich/STR_String>>)
Patching method System.Single SpriteTextRich::GetLineHeight(System.Collections.Generic.List`1<SpriteTextRich/STR_String>)
Patching method System.Single SpriteTextRich::GetLineWidth(System.Collections.Generic.List`1<SpriteTextRich/STR_String>)
Patching method System.Single SpriteTextRich::Layout_String(System.Int32[],UnityEngine.Vector3,System.Single,SpriteTextRich/STR_String)
Patching method System.Void SpriteTextRich::BuildCharacter(System.Int32[],UnityEngine.Vector3,SpriteChar,SpriteTextRich/STR_String)
Patching method System.Void SpriteTextRich::Unclip()
Patching method System.Void SpriteTextRich::Delete()
Patching method System.Void SpriteTextRich::OnEnable()
Patching method System.Void SpriteTextRich::OnDisable()
Patching method System.Void SpriteTextRich::OnDestroy()
Patching method System.Void SpriteTextRich::Copy(SpriteTextRich)
Patching method System.Void SpriteTextRich::LayoutText()
Patching method System.Void SpriteTextRich::SetColor(UnityEngine.Color)
Patching method UnityEngine.Color SpriteTextRich::get_Color()
Patching method System.Void SpriteTextRich::set_Color(UnityEngine.Color)
Patching method UnityEngine.Camera SpriteTextRich::get_RenderCamera()
Patching method System.Void SpriteTextRich::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void SpriteTextRich::UpdateCamera()
Patching method System.Void SpriteTextRich::SetCamera()
Patching method System.Void SpriteTextRich::SetCamera(UnityEngine.Camera)
Patching method System.Void SpriteTextRich::Hide(System.Boolean)
Patching method System.Boolean SpriteTextRich::IsHidden()
Patching method System.Boolean SpriteTextRich::get_Persistent()
Patching method System.Void SpriteTextRich::set_Persistent(System.Boolean)
Patching method System.String SpriteTextRich::get_Text()
Patching method System.Void SpriteTextRich::set_Text(System.String)
Patching method Rect3D SpriteTextRich::get_ClippingRect()
Patching method System.Void SpriteTextRich::set_ClippingRect(Rect3D)
Patching method System.Boolean SpriteTextRich::get_Clipped()
Patching method System.Void SpriteTextRich::set_Clipped(System.Boolean)
Patching method UnityEngine.Vector3[] SpriteTextRich::GetVertices()
Patching method UnityEngine.Vector3 SpriteTextRich::GetCenterPoint()
Patching method UnityEngine.Vector3 SpriteTextRich::get_TopLeft()
Patching method UnityEngine.Vector3 SpriteTextRich::get_BottomRight()
Patching method UnityEngine.Vector3 SpriteTextRich::get_UnclippedTopLeft()
Patching method UnityEngine.Vector3 SpriteTextRich::get_UnclippedBottomRight()
Patching method System.Single SpriteTextRich::get_TotalWidth()
Patching method System.Single SpriteTextRich::get_TotalScreenWidth()
Patching method UnityEngine.Vector2 SpriteTextRich::get_PixelSize()
Patching method System.Void SpriteTextRich::SetAnchor(SpriteTextRich/Anchor_Pos)
Patching method SpriteTextRich/Anchor_Pos SpriteTextRich::get_Anchor()
Patching method System.Void SpriteTextRich::set_Anchor(SpriteTextRich/Anchor_Pos)
Patching method System.Void SpriteTextRich::SetAlignment(SpriteTextRich/Alignment_Type)
Patching method IControl SpriteTextRich::get_Parent()
Patching method System.Void SpriteTextRich::set_Parent(IControl)
Patching method UnityEngine.Vector2 SpriteTextRich::PixelSpaceToUVSpace(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteTextRich::PixelSpaceToUVSpace(System.Int32,System.Int32)
Patching method UnityEngine.Vector2 SpriteTextRich::PixelCoordToUVCoord(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteTextRich::PixelCoordToUVCoord(System.Int32,System.Int32)
Patching method System.Void SpriteTextRich::DoMirror()
Patching method System.Void SpriteTextRich::OnDrawGizmosSelected()
Patching method System.Void SpriteTextRich::OnDrawGizmos()
Patching method System.Void SpriteTextRichMirror::.ctor()
Patching method System.Void SpriteTextRichMirror::Mirror(SpriteTextRich)
Patching method System.Boolean SpriteTextRichMirror::Validate(SpriteTextRich)
Patching method System.Boolean SpriteTextRichMirror::DidChange(SpriteTextRich)
Patching method System.Void SpriteTextRichTest::.ctor()
Patching method System.Void SpriteTextRichTest::Start()
Patching method System.Void SuperSpriteAnimElement::.ctor()
Patching method System.Void SuperSpriteAnimElement::Init()
Patching method System.Void SuperSpriteAnimElement::Play()
Patching method System.Void SuperSpriteAnimElement::PlayInReverse()
Patching method System.Void SuperSpriteAnim::.ctor()
Patching method System.Void SuperSpriteAnim::Init(System.Int32,SuperSpriteAnim/AnimCompletedDelegate,SpriteBase/AnimFrameDelegate)
Patching method System.Void SuperSpriteAnim::SetAnimFrameDelegate(SpriteBase/AnimFrameDelegate)
Patching method System.Void SuperSpriteAnim::AnimFinished(SpriteBase)
Patching method System.Void SuperSpriteAnim::Reset()
Patching method System.Void SuperSpriteAnim::Play()
Patching method System.Void SuperSpriteAnim::Stop()
Patching method System.Void SuperSpriteAnim::Pause()
Patching method System.Void SuperSpriteAnim::Unpause()
Patching method System.Boolean SuperSpriteAnim::get_IsRunning()
Patching method SpriteBase SuperSpriteAnim::get_CurrentSprite()
Patching method System.Void SuperSpriteAnim::Hide(System.Boolean)
Patching method System.Boolean SuperSpriteAnim::IsHidden()
Patching method System.Void SuperSpriteAnim::HideSprite(SpriteBase,System.Boolean)
Patching method System.Void SuperSpriteAnim::Delete()
Patching method System.Void SuperSprite::.ctor()
Patching method System.Void SuperSprite::Start()
Patching method System.Void SuperSprite::PlayAnim(SuperSpriteAnim)
Patching method System.Void SuperSprite::PlayAnim(System.Int32)
Patching method System.Void SuperSprite::PlayAnim(System.String)
Patching method System.Void SuperSprite::DoAnim(SuperSpriteAnim)
Patching method System.Void SuperSprite::DoAnim(System.Int32)
Patching method System.Void SuperSprite::DoAnim(System.String)
Patching method System.Void SuperSprite::StopAnim()
Patching method System.Void SuperSprite::PauseAnim()
Patching method System.Void SuperSprite::UnpauseAnim()
Patching method System.Void SuperSprite::Hide(System.Boolean)
Patching method System.Boolean SuperSprite::IsHidden()
Patching method SuperSpriteAnim SuperSprite::GetCurAnim()
Patching method SpriteRoot SuperSprite::get_CurrentSprite()
Patching method SuperSpriteAnim SuperSprite::GetAnim(System.Int32)
Patching method SuperSpriteAnim SuperSprite::GetAnim(System.String)
Patching method System.Boolean SuperSprite::IsAnimating()
Patching method System.Void SuperSprite::AnimFinished(SuperSpriteAnim)
Patching method System.Void SuperSprite::SetAnimCompleteDelegate(SuperSprite/AnimCompleteDelegate)
Patching method System.Void SuperSprite::SetAnimFrameDelegate(SpriteBase/AnimFrameDelegate)
Patching method System.Void AutoSprite::.ctor()
Patching method TextureAnim[] AutoSprite::get_States()
Patching method System.Void AutoSprite::set_States(TextureAnim[])
Patching method System.Void AutoSprite::Awake()
Patching method System.Void AutoSprite::Init()
Patching method System.Void TextureAnim::.ctor()
Patching method System.Void TextureAnim::.ctor(System.String)
Patching method System.Void TextureAnim::Allocate()
Patching method System.Void TextureAnim::Copy(TextureAnim)
Patching method System.Void AutoSpriteBase::.ctor()
Patching method TextureAnim[] AutoSpriteBase::get_States()
Patching method System.Void AutoSpriteBase::set_States(TextureAnim[])
Patching method CSpriteFrame AutoSpriteBase::get_DefaultFrame()
Patching method TextureAnim AutoSpriteBase::get_DefaultState()
Patching method UnityEngine.Vector2 AutoSpriteBase::GetDefaultPixelSize(PathFromGUIDDelegate,AssetLoaderDelegate)
Patching method System.Void AutoSpriteBase::Awake()
Patching method System.Void AutoSpriteBase::Clear()
Patching method System.Void AutoSpriteBase::Setup(System.Single,System.Single)
Patching method System.Void AutoSpriteBase::Setup(System.Single,System.Single,UnityEngine.Material)
Patching method System.Void AutoSpriteBase::Copy(SpriteRoot)
Patching method System.Void AutoSpriteBase::CopyAll(SpriteRoot)
Patching method System.Boolean AutoSpriteBase::StepAnim(System.Single)
Patching method System.Void AutoSpriteBase::CallAnimCompleteDelegate()
Patching method System.Void AutoSpriteBase::PlayAnim(UVAnimation,System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnim(UVAnimation)
Patching method System.Void AutoSpriteBase::PlayAnim(System.Int32,System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnim(System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnim(System.String,System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnim(System.String)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(UVAnimation)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(UVAnimation,System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(System.Int32,System.Int32)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(System.String)
Patching method System.Void AutoSpriteBase::PlayAnimInReverse(System.String,System.Int32)
Patching method System.Void AutoSpriteBase::DoAnim(System.Int32)
Patching method System.Void AutoSpriteBase::DoAnim(System.String)
Patching method System.Void AutoSpriteBase::DoAnim(UVAnimation)
Patching method System.Void AutoSpriteBase::SetCurFrame(System.Int32)
Patching method System.Void AutoSpriteBase::SetFrame(UVAnimation,System.Int32)
Patching method System.Void AutoSpriteBase::SetFrame(System.String,System.Int32)
Patching method System.Void AutoSpriteBase::SetFrame(System.Int32,System.Int32)
Patching method System.Void AutoSpriteBase::StopAnim()
Patching method System.Void AutoSpriteBase::UnpauseAnim()
Patching method System.Void AutoSpriteBase::AddToAnimatedList()
Patching method System.Void AutoSpriteBase::RemoveFromAnimatedList()
Patching method UVAnimation AutoSpriteBase::GetCurAnim()
Patching method UVAnimation AutoSpriteBase::GetAnim(System.String)
Patching method System.Int32 AutoSpriteBase::GetStateIndex(System.String)
Patching method System.Void AutoSpriteBase::SetState(System.Int32)
Patching method System.Boolean AutoSpriteBase::get_SupportsArbitraryAnimations()
Patching method UnityEngine.Material AutoSpriteBase::GetPackedMaterial(System.String&)
Patching method System.Boolean AutoSpriteBase::get_DoNotTrimImages()
Patching method System.Void AutoSpriteBase::set_DoNotTrimImages(System.Boolean)
Patching method System.Void AutoSpriteBase::Aggregate(PathFromGUIDDelegate,LoadAssetDelegate,GUIDFromPathDelegate)
Patching method UnityEngine.Texture2D[] AutoSpriteBase::get_SourceTextures()
Patching method CSpriteFrame[] AutoSpriteBase::get_SpriteFrames()
Patching method System.Void AutoSpriteBase::
(UnityEngine.Rect)
Patching method UnityEngine.GameObject AutoSpriteBase::()
Patching method UnityEngine.GameObject AutoSpriteBase::()
Patching method SpriteRoot/ANCHOR_METHOD AutoSpriteBase::()
Patching method UnityEngine.Color AutoSpriteBase::()
Patching method System.Void AutoSpriteBase::(UnityEngine.Color)
Patching method System.Void EZTransitionList::.ctor(EZTransition[])
Patching method System.Void EZTransitionList::.ctor()
Patching method System.Void EZTransitionList::Clone(System.Int32,System.Boolean)
Patching method System.Void EZTransitionList::CloneAsNeeded(System.Int32)
Patching method System.Void EZTransitionList::CloneAll(System.Int32)
Patching method System.Void EZTransitionList::MarkAllInitialized()
Patching method System.String[] EZTransitionList::GetTransitionNames()
Patching method System.Void EZTransitionList::CopyTo(EZTransitionList)
Patching method System.Void EZTransitionList::CopyTo(EZTransitionList,System.Boolean)
Patching method System.Void EZTransitionList::CopyToNew(EZTransitionList)
Patching method System.Void EZTransitionList::CopyToNew(EZTransitionList,System.Boolean)
Patching method System.Void EZTransition::.ctor(System.String)
Patching method System.Void EZTransition::AddTransitionStartDelegate(EZTransition/OnTransitionStartDelegate)
Patching method System.Void EZTransition::RemoveTransitionStartDelegate(EZTransition/OnTransitionStartDelegate)
Patching method System.Void EZTransition::AddTransitionEndDelegate(EZTransition/OnTransitionEndDelegate)
Patching method System.Void EZTransition::RemoveTransitionEndDelegate(EZTransition/OnTransitionEndDelegate)
Patching method System.Void EZTransition::Copy(EZTransition)
Patching method EZLinkedList`1<EZLinkedListNode`1<UnityEngine.GameObject>> EZTransition::get_SubSubjects()
Patching method UnityEngine.GameObject EZTransition::get_MainSubject()
Patching method System.Void EZTransition::set_MainSubject(UnityEngine.GameObject)
Patching method System.Void EZTransition::AddSubSubject(UnityEngine.GameObject)
Patching method System.Void EZTransition::RemoveSubSubject(UnityEngine.GameObject)
Patching method System.Void EZTransition::OnAnimEnd(EZAnimation)
Patching method EZLinkedListNode`1<EZAnimation> EZTransition::AddRunningAnim()
Patching method System.Void EZTransition::Start()
Patching method System.Void EZTransition::End()
Patching method System.Void EZTransition::StopSafe()
Patching method System.Void EZTransition::Pause()
Patching method System.Void EZTransition::Unpause()
Patching method System.Boolean EZTransition::IsRunning()
Patching method System.Boolean EZTransition::IsRunningAtAll()
Patching method System.Void EZTransition::CallEndDelegates()
Patching method System.Int32 EZTransition::Add()
Patching method AnimParams EZTransition::AddElement(EZAnimation/ANIM_TYPE)
Patching method System.Void EZTransition::Remove(System.Int32)
Patching method System.Void EZTransition::SetElementType(System.Int32,EZAnimation/ANIM_TYPE)
Patching method System.String[] EZTransition::GetNames()
Patching method System.Enum IGUIHelper::EnumField(System.String,System.Enum)
Patching method UnityEngine.Color IGUIHelper::ColorField(System.String,UnityEngine.Color)
Patching method UnityEngine.Vector3 IGUIHelper::Vector3Field(System.String,UnityEngine.Vector3)
Patching method System.Single IGUIHelper::FloatField(System.String,System.Single)
Patching method System.String IGUIHelper::TextField(System.String,System.String)
Patching method UnityEngine.Object IGUIHelper::ObjectField(System.String,System.Type,UnityEngine.Object)
Patching method System.Void EZAnimator::.ctor()
Patching method System.Void EZAnimator::.cctor()
Patching method EZAnimator EZAnimator::get_instance()
Patching method System.Boolean EZAnimator::Exists()
Patching method System.Void EZAnimator::OnDestroy()
Patching method System.Single EZAnimator::get_timeScale()
Patching method System.Void EZAnimator::set_timeScale(System.Single)
Patching method System.Void EZAnimator::Awake()
Patching method System.Void EZAnimator::OnLevelWasLoaded(System.Int32)
Patching method System.Void EZAnimator::OnApplicationPause(System.Boolean)
Patching method System.Collections.IEnumerator EZAnimator::AnimPump()
Patching method System.Void EZAnimator::StartAnimationPump()
Patching method System.Collections.IEnumerator EZAnimator::PumpStarter()
Patching method System.Void EZAnimator::StopAnimationPump()
Patching method EZAnimation EZAnimator::CreateNewAnimation(EZAnimation/ANIM_TYPE)
Patching method EZAnimation EZAnimator::GetAnimation(EZAnimation/ANIM_TYPE)
Patching method System.Void EZAnimator::ReturnAnimToPool(EZAnimation)
Patching method System.Void EZAnimator::AddAnimation(EZAnimation)
Patching method System.Void EZAnimator::AddTransition(EZTransition)
Patching method System.Void EZAnimator::Cancel(System.Object)
Patching method System.Void EZAnimator::StopAnimation(EZAnimation)
Patching method System.Void EZAnimator::StopAnimation(EZAnimation,System.Boolean)
Patching method System.Void EZAnimator::Stop(System.Object)
Patching method System.Void EZAnimator::Stop(System.Object,System.Boolean)
Patching method System.Void EZAnimator::Stop(System.Object,EZAnimation/ANIM_TYPE,System.Boolean)
Patching method System.Void EZAnimator::End(System.Object)
Patching method System.Void EZAnimator::EndAll()
Patching method System.Void EZAnimator::StopAll()
Patching method System.Void EZAnimator::PauseAll()
Patching method System.Void EZAnimator::UnpauseAll()
Patching method System.Int32 EZAnimator::GetNumAnimations()
Patching method System.Void EZAnimation::.ctor()
Patching method System.Object EZAnimation::get_Data()
Patching method System.Void EZAnimation::set_Data(System.Object)
Patching method System.Single EZAnimation::get_Duration()
Patching method System.Single EZAnimation::get_Wait()
Patching method System.Boolean EZAnimation::get_Paused()
Patching method System.Void EZAnimation::set_Paused(System.Boolean)
Patching method EZAnimation/ANIM_MODE EZAnimation::get_Mode()
Patching method EZAnimation/CompletionDelegate EZAnimation::get_CompletedDelegate()
Patching method System.Void EZAnimation::set_CompletedDelegate(EZAnimation/CompletionDelegate)
Patching method EZAnimation/CompletionDelegate EZAnimation::get_StartDelegate()
Patching method System.Void EZAnimation::set_StartDelegate(EZAnimation/CompletionDelegate)
Patching method System.Void EZAnimation::Clear()
Patching method System.Boolean EZAnimation::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void EZAnimation::DoAnim()
Patching method System.Boolean EZAnimation::Step(System.Single)
Patching method System.Void EZAnimation::Stop()
Patching method System.Void EZAnimation::_stop()
Patching method System.Void EZAnimation::End()
Patching method System.Void EZAnimation::_cancel()
Patching method System.Void EZAnimation::_end()
Patching method System.Void EZAnimation::LoopReset()
Patching method System.Object EZAnimation::GetSubject()
Patching method System.Void EZAnimation::WaitDone()
Patching method System.Void EZAnimation::StartCommon()
Patching method System.Void EZAnimation::ResetDefaults()
Patching method System.Single EZAnimation::linear(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quadraticIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quadraticOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quadraticInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quadraticOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::cubicIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::cubicOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::cubicInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::cubicOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quarticIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quarticOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quarticInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quarticOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quinticIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quinticOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quinticInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::quinticOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::sinusIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::sinusOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::sinusInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::sinusOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::expIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::expOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::expInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::expOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::circIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::circOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::circInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::circOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::punch(System.Single,System.Single)
Patching method System.Single EZAnimation::spring(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticIn(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticOut(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticInOut(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::elasticOutIn(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backIn(System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backOut(System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backInOut(System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::backOutIn(System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::bounceIn(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::bounceOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::bounceInOut(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single EZAnimation::bounceOutIn(System.Single,System.Single,System.Single,System.Single)
Patching method EZAnimation/Interpolator EZAnimation::GetInterpolator(EZAnimation/EASING_TYPE)
Patching method EZAnimation EZAnimation::get_prev()
Patching method System.Void EZAnimation::set_prev(EZAnimation)
Patching method EZAnimation EZAnimation::get_next()
Patching method System.Void EZAnimation::set_next(EZAnimation)
Patching method System.Void FadeSprite::.ctor()
Patching method System.Object FadeSprite::GetSubject()
Patching method System.Void FadeSprite::_end()
Patching method System.Void FadeSprite::LoopReset()
Patching method System.Void FadeSprite::WaitDone()
Patching method System.Void FadeSprite::DoAnim()
Patching method FadeSprite FadeSprite::Do(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeSprite FadeSprite::Do(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeSprite::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeSprite::Start(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeSprite::Start(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeSprite::Start()
Patching method System.Void FadeSpriteAlpha::.ctor()
Patching method System.Object FadeSpriteAlpha::GetSubject()
Patching method System.Void FadeSpriteAlpha::_end()
Patching method System.Void FadeSpriteAlpha::LoopReset()
Patching method System.Void FadeSpriteAlpha::WaitDone()
Patching method System.Void FadeSpriteAlpha::DoAnim()
Patching method FadeSpriteAlpha FadeSpriteAlpha::Do(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeSpriteAlpha FadeSpriteAlpha::Do(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeSpriteAlpha::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeSpriteAlpha::Start(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeSpriteAlpha::Start(SpriteRoot,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeSpriteAlpha::Start()
Patching method System.Void FadeMaterial::.ctor()
Patching method System.Object FadeMaterial::GetSubject()
Patching method System.Void FadeMaterial::_end()
Patching method System.Void FadeMaterial::LoopReset()
Patching method System.Void FadeMaterial::WaitDone()
Patching method System.Void FadeMaterial::DoAnim()
Patching method FadeMaterial FadeMaterial::Do(UnityEngine.Material,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeMaterial FadeMaterial::Do(UnityEngine.Material,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeMaterial::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeMaterial::Start(UnityEngine.Material,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeMaterial::Start(UnityEngine.Material,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeMaterial::Start()
Patching method System.Void FadeText::.ctor()
Patching method System.Object FadeText::GetSubject()
Patching method System.Void FadeText::_end()
Patching method System.Void FadeText::LoopReset()
Patching method System.Void FadeText::WaitDone()
Patching method System.Void FadeText::DoAnim()
Patching method FadeText FadeText::Do(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeText FadeText::Do(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeText::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeText::Start(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeText::Start(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeTextAlpha::.ctor()
Patching method System.Object FadeTextAlpha::GetSubject()
Patching method System.Void FadeTextAlpha::_end()
Patching method System.Void FadeTextAlpha::LoopReset()
Patching method System.Void FadeTextAlpha::WaitDone()
Patching method System.Void FadeTextAlpha::DoAnim()
Patching method FadeTextAlpha FadeTextAlpha::Do(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeTextAlpha FadeTextAlpha::Do(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeTextAlpha::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeTextAlpha::Start(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeTextAlpha::Start(SpriteText,EZAnimation/ANIM_MODE,UnityEngine.Color,UnityEngine.Color,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateRotation::.ctor()
Patching method System.Object AnimateRotation::GetSubject()
Patching method System.Void AnimateRotation::_end()
Patching method System.Void AnimateRotation::LoopReset()
Patching method System.Void AnimateRotation::WaitDone()
Patching method System.Void AnimateRotation::DoAnim()
Patching method AnimateRotation AnimateRotation::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method AnimateRotation AnimateRotation::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean AnimateRotation::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void AnimateRotation::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateRotation::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateRotation::Start()
Patching method System.Void AnimateRotationEuler::.ctor()
Patching method System.Object AnimateRotationEuler::GetSubject()
Patching method System.Void AnimateRotationEuler::_end()
Patching method System.Void AnimateRotationEuler::LoopReset()
Patching method System.Void AnimateRotationEuler::WaitDone()
Patching method System.Void AnimateRotationEuler::DoAnim()
Patching method AnimateRotationEuler AnimateRotationEuler::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method AnimateRotationEuler AnimateRotationEuler::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean AnimateRotationEuler::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void AnimateRotationEuler::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateRotationEuler::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateRotationEuler::Start()
Patching method System.Void AnimatePosition::.ctor()
Patching method System.Object AnimatePosition::GetSubject()
Patching method System.Void AnimatePosition::_end()
Patching method System.Void AnimatePosition::LoopReset()
Patching method System.Void AnimatePosition::WaitDone()
Patching method System.Void AnimatePosition::DoAnim()
Patching method AnimatePosition AnimatePosition::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method AnimatePosition AnimatePosition::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean AnimatePosition::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void AnimatePosition::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimatePosition::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimatePosition::Start()
Patching method System.Void AnimateScreenPosition::.ctor()
Patching method System.Object AnimateScreenPosition::GetSubject()
Patching method System.Void AnimateScreenPosition::_end()
Patching method System.Void AnimateScreenPosition::LoopReset()
Patching method System.Void AnimateScreenPosition::WaitDone()
Patching method System.Void AnimateScreenPosition::DoAnim()
Patching method AnimateScreenPosition AnimateScreenPosition::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method AnimateScreenPosition AnimateScreenPosition::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean AnimateScreenPosition::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void AnimateScreenPosition::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateScreenPosition::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateScreenPosition::Start()
Patching method System.Void AnimateScale::.ctor()
Patching method System.Object AnimateScale::GetSubject()
Patching method System.Void AnimateScale::_end()
Patching method System.Void AnimateScale::LoopReset()
Patching method System.Void AnimateScale::WaitDone()
Patching method System.Void AnimateScale::DoAnim()
Patching method AnimateScale AnimateScale::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method AnimateScale AnimateScale::Do(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean AnimateScale::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void AnimateScale::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateScale::Start(UnityEngine.GameObject,EZAnimation/ANIM_MODE,UnityEngine.Vector3,UnityEngine.Vector3,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimateScale::Start()
Patching method System.Void PunchPosition::.ctor()
Patching method System.Object PunchPosition::GetSubject()
Patching method System.Void PunchPosition::_end()
Patching method System.Void PunchPosition::WaitDone()
Patching method System.Void PunchPosition::DoAnim()
Patching method PunchPosition PunchPosition::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean PunchPosition::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void PunchPosition::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void PunchPosition::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void PunchScale::.ctor()
Patching method System.Object PunchScale::GetSubject()
Patching method System.Void PunchScale::_end()
Patching method System.Void PunchScale::WaitDone()
Patching method System.Void PunchScale::DoAnim()
Patching method PunchScale PunchScale::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean PunchScale::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void PunchScale::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void PunchScale::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void PunchRotation::.ctor()
Patching method System.Object PunchRotation::GetSubject()
Patching method System.Void PunchRotation::_end()
Patching method System.Void PunchRotation::WaitDone()
Patching method System.Void PunchRotation::DoAnim()
Patching method PunchRotation PunchRotation::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean PunchRotation::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void PunchRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void PunchRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void Crash::.ctor()
Patching method System.Object Crash::GetSubject()
Patching method System.Void Crash::_end()
Patching method System.Void Crash::WaitDone()
Patching method System.Void Crash::DoAnim()
Patching method Crash Crash::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean Crash::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void Crash::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void Crash::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void SmoothCrash::.ctor()
Patching method System.Object SmoothCrash::GetSubject()
Patching method System.Void SmoothCrash::_end()
Patching method System.Void SmoothCrash::WaitDone()
Patching method System.Void SmoothCrash::DoAnim()
Patching method SmoothCrash SmoothCrash::Do(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean SmoothCrash::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void SmoothCrash::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void SmoothCrash::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void Shake::.ctor()
Patching method System.Object Shake::GetSubject()
Patching method System.Void Shake::_end()
Patching method System.Void Shake::WaitDone()
Patching method System.Void Shake::DoAnim()
Patching method Shake Shake::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean Shake::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void Shake::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void Shake::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void CrashRotation::.ctor()
Patching method System.Object CrashRotation::GetSubject()
Patching method System.Void CrashRotation::_end()
Patching method System.Void CrashRotation::WaitDone()
Patching method System.Void CrashRotation::DoAnim()
Patching method CrashRotation CrashRotation::Do(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean CrashRotation::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void CrashRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void CrashRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void ShakeRotation::.ctor()
Patching method System.Object ShakeRotation::GetSubject()
Patching method System.Void ShakeRotation::_end()
Patching method System.Void ShakeRotation::WaitDone()
Patching method System.Void ShakeRotation::DoAnim()
Patching method ShakeRotation ShakeRotation::Do(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean ShakeRotation::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void ShakeRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void ShakeRotation::Start(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void RunAnimClip::.ctor()
Patching method System.Object RunAnimClip::GetSubject()
Patching method System.Boolean RunAnimClip::Step(System.Single)
Patching method System.Void RunAnimClip::DoAnim()
Patching method RunAnimClip RunAnimClip::Do(UnityEngine.GameObject,System.String,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean RunAnimClip::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void RunAnimClip::Start(UnityEngine.GameObject,System.String,System.Single,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeAudio::.ctor()
Patching method System.Object FadeAudio::GetSubject()
Patching method System.Void FadeAudio::_end()
Patching method System.Void FadeAudio::LoopReset()
Patching method System.Void FadeAudio::WaitDone()
Patching method System.Void FadeAudio::DoAnim()
Patching method FadeAudio FadeAudio::Do(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method FadeAudio FadeAudio::Do(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean FadeAudio::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void FadeAudio::Start(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void FadeAudio::Start(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void TuneAudio::.ctor()
Patching method System.Object TuneAudio::GetSubject()
Patching method System.Void TuneAudio::_end()
Patching method System.Void TuneAudio::LoopReset()
Patching method System.Void TuneAudio::WaitDone()
Patching method System.Void TuneAudio::DoAnim()
Patching method TuneAudio TuneAudio::Do(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method TuneAudio TuneAudio::Do(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Boolean TuneAudio::Start(UnityEngine.GameObject,AnimParams)
Patching method System.Void TuneAudio::Start(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void TuneAudio::Start(UnityEngine.AudioSource,EZAnimation/ANIM_MODE,System.Single,System.Single,EZAnimation/Interpolator,System.Single,System.Single,EZAnimation/CompletionDelegate,EZAnimation/CompletionDelegate)
Patching method System.Void AnimParams::.ctor(EZTransition)
Patching method System.Void AnimParams::Copy(AnimParams)
Patching method EZTransition AnimParams::get_transition()
Patching method System.Void AnimParams::set_transition(EZTransition)
Patching method System.Void AnimParams::DrawGUI(EZAnimation/ANIM_TYPE,UnityEngine.GameObject,IGUIHelper,System.Boolean)
Patching method System.Void EZScreenPlacement::.ctor()
Patching method System.Void EZScreenPlacement::Awake()
Patching method System.Void EZScreenPlacement::Start()
Patching method System.Void EZScreenPlacement::PositionOnScreenRecursively()
Patching method UnityEngine.Vector3 EZScreenPlacement::ScreenPosToLocalPos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 EZScreenPlacement::ScreenPosToParentPos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 EZScreenPlacement::ScreenPosToWorldPos(UnityEngine.Vector3)
Patching method System.Void EZScreenPlacement::PositionOnScreen()
Patching method System.Void EZScreenPlacement::PositionOnScreen(System.Int32,System.Int32,System.Single)
Patching method System.Void EZScreenPlacement::PositionOnScreen(UnityEngine.Vector3)
Patching method UnityEngine.Camera EZScreenPlacement::get_RenderCamera()
Patching method System.Void EZScreenPlacement::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void EZScreenPlacement::UpdateCamera()
Patching method System.Void EZScreenPlacement::SetCamera()
Patching method System.Void EZScreenPlacement::SetCamera(UnityEngine.Camera)
Patching method System.Void EZScreenPlacement::WorldToScreenPos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 EZScreenPlacement::get_ScreenCoord()
Patching method System.Boolean EZScreenPlacement::TestDepenency(EZScreenPlacement)
Patching method System.Void EZScreenPlacement::DoMirror()
Patching method System.Void EZScreenPlacement::OnDrawGizmosSelected()
Patching method System.Void EZScreenPlacement::OnDrawGizmos()
Patching method System.Void EZScreenPlacementMirror::.ctor()
Patching method System.Void EZScreenPlacementMirror::Mirror(EZScreenPlacement)
Patching method System.Boolean EZScreenPlacementMirror::Validate(EZScreenPlacement)
Patching method System.Boolean EZScreenPlacementMirror::DidChange(EZScreenPlacement)
Patching method System.Void FontStore::.cctor()
Patching method SpriteFont FontStore::GetFont(UnityEngine.TextAsset)
Patching method System.Void FontStore::AddFont(SpriteFont)
Patching method System.Void ISpriteAggregator::Aggregate(PathFromGUIDDelegate,LoadAssetDelegate,GUIDFromPathDelegate)
Patching method UnityEngine.Texture2D[] ISpriteAggregator::get_SourceTextures()
Patching method CSpriteFrame[] ISpriteAggregator::get_SpriteFrames()
Patching method UnityEngine.Material ISpriteAggregator::GetPackedMaterial(System.String&)
Patching method CSpriteFrame ISpriteAggregator::get_DefaultFrame()
Patching method System.Void ISpriteAggregator::SetUVs(UnityEngine.Rect)
Patching method UnityEngine.GameObject ISpriteAggregator::get_gameObject()
Patching method System.Boolean ISpriteAggregator::get_DoNotTrimImages()
Patching method System.Boolean ISpriteAnimatable::StepAnim(System.Single)
Patching method ISpriteAnimatable ISpriteAnimatable::get_prev()
Patching method System.Void ISpriteAnimatable::set_prev(ISpriteAnimatable)
Patching method ISpriteAnimatable ISpriteAnimatable::get_next()
Patching method System.Void ISpriteAnimatable::set_next(ISpriteAnimatable)
Patching method SpriteRoot ISpriteMesh::get_sprite()
Patching method System.Void ISpriteMesh::set_sprite(SpriteRoot)
Patching method UnityEngine.Texture ISpriteMesh::get_texture()
Patching method UnityEngine.Material ISpriteMesh::get_material()
Patching method UnityEngine.Vector3[] ISpriteMesh::get_vertices()
Patching method UnityEngine.Vector2[] ISpriteMesh::get_uvs()
Patching method UnityEngine.Vector2[] ISpriteMesh::get_uvs2()
Patching method System.Boolean ISpriteMesh::get_UseUV2()
Patching method System.Void ISpriteMesh::set_UseUV2(System.Boolean)
Patching method System.Void ISpriteMesh::Init()
Patching method System.Void ISpriteMesh::UpdateVerts()
Patching method System.Void ISpriteMesh::UpdateUVs()
Patching method System.Void ISpriteMesh::UpdateColors(UnityEngine.Color)
Patching method System.Void ISpriteMesh::Hide(System.Boolean)
Patching method System.Boolean ISpriteMesh::IsHidden()
Patching method UnityEngine.GameObject ISpritePackable::get_gameObject()
Patching method TextureAnim[] ISpritePackable::get_States()
Patching method System.Void ISpritePackable::set_States(TextureAnim[])
Patching method SpriteRoot/ANCHOR_METHOD ISpritePackable::get_Anchor()
Patching method UnityEngine.Color ISpritePackable::get_Color()
Patching method System.Void ISpritePackable::set_Color(UnityEngine.Color)
Patching method System.Boolean ISpritePackable::get_SupportsArbitraryAnimations()
Patching method System.Void IUseCamera::SetCamera()
Patching method System.Void IUseCamera::SetCamera(UnityEngine.Camera)
Patching method UnityEngine.Camera IUseCamera::get_RenderCamera()
Patching method System.Void IUseCamera::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void PackableStub::.ctor()
Patching method System.Void PackableStub::Aggregate(PathFromGUIDDelegate,LoadAssetDelegate,GUIDFromPathDelegate)
Patching method UnityEngine.Texture2D[] PackableStub::get_SourceTextures()
Patching method CSpriteFrame[] PackableStub::get_SpriteFrames()
Patching method UnityEngine.Material PackableStub::GetPackedMaterial(System.String&)
Patching method CSpriteFrame PackableStub::get_DefaultFrame()
Patching method System.Void PackableStub::SetUVs(UnityEngine.Rect)
Patching method System.Boolean PackableStub::get_DoNotTrimImages()
Patching method System.Void PackableStub::set_DoNotTrimImages(System.Boolean)
Patching method System.Void SpriteAnimationPump::.ctor()
Patching method System.Void SpriteAnimationPump::.cctor()
Patching method System.Boolean SpriteAnimationPump::get_IsRunning()
Patching method System.Single SpriteAnimationPump::get_timeScale()
Patching method System.Void SpriteAnimationPump::set_timeScale(System.Single)
Patching method System.Void SpriteAnimationPump::Awake()
Patching method System.Void SpriteAnimationPump::OnApplicationPause(System.Boolean)
Patching method System.Void SpriteAnimationPump::StartAnimationPump()
Patching method System.Collections.IEnumerator SpriteAnimationPump::PumpStarter()
Patching method System.Void SpriteAnimationPump::StopAnimationPump()
Patching method System.Collections.IEnumerator SpriteAnimationPump::AnimationPump()
Patching method SpriteAnimationPump SpriteAnimationPump::get_Instance()
Patching method System.Void SpriteAnimationPump::OnDestroy()
Patching method System.Void SpriteAnimationPump::Add(ISpriteAnimatable)
Patching method System.Void SpriteAnimationPump::Remove(ISpriteAnimatable)
Patching method System.Void UVAnimation::.ctor(UVAnimation)
Patching method System.Void UVAnimation::.ctor()
Patching method System.Int32 UVAnimation::get_StepDirection()
Patching method System.Void UVAnimation::set_StepDirection(System.Int32)
Patching method UVAnimation UVAnimation::Clone()
Patching method System.Void UVAnimation::Reset()
Patching method System.Void UVAnimation::PlayInReverse()
Patching method System.Void UVAnimation::SetStepDir(System.Int32)
Patching method System.Boolean UVAnimation::GetNextFrame(SPRITE_FRAME&)
Patching method SPRITE_FRAME UVAnimation::GetCurrentFrame()
Patching method SPRITE_FRAME UVAnimation::GetFrame(System.Int32)
Patching method SPRITE_FRAME[] UVAnimation::BuildUVAnim(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32,System.Int32)
Patching method SPRITE_FRAME[] UVAnimation::BuildWrappedUVAnim(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32,System.Int32)
Patching method SPRITE_FRAME[] UVAnimation::BuildWrappedUVAnim(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
Patching method System.Void UVAnimation::SetAnim(SPRITE_FRAME[])
Patching method System.Void UVAnimation::SetAnim(TextureAnim,System.Int32)
Patching method System.Void UVAnimation::AppendAnim(SPRITE_FRAME[])
Patching method System.Void UVAnimation::SetCurrentFrame(System.Int32)
Patching method System.Void UVAnimation::SetPosition(System.Single)
Patching method System.Void UVAnimation::SetClipPosition(System.Single)
Patching method System.Void UVAnimation::CalcLength()
Patching method System.Single UVAnimation::GetLength()
Patching method System.Single UVAnimation::GetDuration()
Patching method System.Int32 UVAnimation::GetFrameCount()
Patching method System.Int32 UVAnimation::GetFramesDisplayed()
Patching method System.Int32 UVAnimation::GetCurPosition()
Patching method System.Void UVAnimation_Auto::.ctor()
Patching method System.Void UVAnimation_Auto::.ctor(UVAnimation_Auto)
Patching method UVAnimation_Auto UVAnimation_Auto::Clone()
Patching method SPRITE_FRAME[] UVAnimation_Auto::BuildUVAnim(SpriteRoot)
Patching method System.Void UVAnimation_Multi::.ctor()
Patching method System.Void UVAnimation_Multi::.ctor(UVAnimation_Multi)
Patching method UVAnimation_Multi UVAnimation_Multi::Clone()
Patching method UVAnimation_Auto UVAnimation_Multi::GetCurrentClip()
Patching method System.Int32 UVAnimation_Multi::get_StepDirection()
Patching method System.Void UVAnimation_Multi::set_StepDirection(System.Int32)
Patching method UVAnimation_Auto[] UVAnimation_Multi::BuildUVAnim(SpriteRoot)
Patching method System.Boolean UVAnimation_Multi::GetNextFrame(SPRITE_FRAME&)
Patching method SPRITE_FRAME UVAnimation_Multi::GetCurrentFrame()
Patching method System.Void UVAnimation_Multi::AppendAnim(System.Int32,SPRITE_FRAME[])
Patching method System.Void UVAnimation_Multi::AppendClip(UVAnimation)
Patching method System.Void UVAnimation_Multi::PlayInReverse()
Patching method System.Void UVAnimation_Multi::SetAnim(System.Int32,SPRITE_FRAME[])
Patching method System.Void UVAnimation_Multi::Reset()
Patching method System.Void UVAnimation_Multi::SetPosition(System.Single)
Patching method System.Void UVAnimation_Multi::SetAnimPosition(System.Single)
Patching method System.Void UVAnimation_Multi::CalcDuration()
Patching method System.Single UVAnimation_Multi::GetDuration()
Patching method System.Int32 UVAnimation_Multi::GetFrameCount()
Patching method System.Int32 UVAnimation_Multi::GetCurPosition()
Patching method System.Int32 UVAnimation_Multi::GetCurClipNum()
Patching method System.Void UVAnimation_Multi::SetCurClipNum(System.Int32)
Patching method System.Void SpriteBase::.ctor()
Patching method System.Void SpriteBase::Awake()
Patching method System.Void SpriteBase::Start()
Patching method System.Void SpriteBase::Clear()
Patching method System.Void SpriteBase::Delete()
Patching method System.Void SpriteBase::OnDisable()
Patching method System.Void SpriteBase::OnEnable()
Patching method System.Void SpriteBase::Copy(SpriteRoot)
Patching method System.Void SpriteBase::Hide(System.Boolean)
Patching method System.Void SpriteBase::SetAnimCompleteDelegate(SpriteBase/AnimCompleteDelegate)
Patching method System.Void SpriteBase::SetAnimFrameDelegate(SpriteBase/AnimFrameDelegate)
Patching method System.Void SpriteBase::SetSpriteResizedDelegate(SpriteRoot/SpriteResizedDelegate)
Patching method System.Void SpriteBase::AddSpriteResizedDelegate(SpriteRoot/SpriteResizedDelegate)
Patching method System.Void SpriteBase::RemoveSpriteresizedDelegate(SpriteRoot/SpriteResizedDelegate)
Patching method System.Boolean SpriteBase::StepAnim(System.Single)
Patching method System.Void SpriteBase::PlayAnim(System.Int32)
Patching method System.Void SpriteBase::PlayAnim(System.String)
Patching method System.Void SpriteBase::PlayAnimInReverse(System.Int32)
Patching method System.Void SpriteBase::PlayAnimInReverse(System.String)
Patching method System.Void SpriteBase::SetFramerate(System.Single)
Patching method System.Void SpriteBase::PauseAnim()
Patching method System.Void SpriteBase::StopAnim()
Patching method System.Void SpriteBase::RevertToStatic()
Patching method System.Void SpriteBase::AddToAnimatedList()
Patching method System.Void SpriteBase::RemoveFromAnimatedList()
Patching method System.Boolean SpriteBase::IsAnimating()
Patching method System.Boolean SpriteBase::get_Animating()
Patching method System.Void SpriteBase::set_Animating(System.Boolean)
Patching method System.Int32 SpriteBase::get_CurAnimIndex()
Patching method System.Void SpriteBase::set_CurAnimIndex(System.Int32)
Patching method System.Void SpriteChar::.ctor()
Patching method System.Single SpriteChar::GetKerning(System.Int32)
Patching method System.Void SpriteFont::.ctor(UnityEngine.TextAsset)
Patching method System.Int32 SpriteFont::get_LineHeight()
Patching method System.Void SpriteFont::set_LineHeight(System.Int32)
Patching method System.Int32 SpriteFont::get_BaseHeight()
Patching method System.Int32 SpriteFont::get_PixelSize()
Patching method System.Single SpriteFont::get_CharacterSpacing()
Patching method System.Void SpriteFont::set_CharacterSpacing(System.Single)
Patching method System.Void SpriteFont::Load(UnityEngine.TextAsset)
Patching method System.Int32 SpriteFont::ParseSection(System.String,System.String[],SpriteFont/ParserDel,System.Int32)
Patching method System.Int32 SpriteFont::FindField(System.String,System.String[],System.Int32,System.Boolean)
Patching method System.Int32 SpriteFont::FindField(System.String,System.String[],System.Int32)
Patching method System.Int32 SpriteFont::FindFieldOptional(System.String,System.String[],System.Int32)
Patching method System.Void SpriteFont::HeaderParser(System.String)
Patching method System.Void SpriteFont::CommonParser(System.String)
Patching method System.Void SpriteFont::CharCountParser(System.String)
Patching method System.Boolean SpriteFont::CharParser(System.String,System.Int32)
Patching method System.Void SpriteFont::KerningCountParser(System.String)
Patching method System.Boolean SpriteFont::KerningParser(System.String)
Patching method SpriteChar SpriteFont::GetSpriteChar(System.Char)
Patching method System.Boolean SpriteFont::ContainsCharacter(System.Char)
Patching method System.Single SpriteFont::GetWidth(System.String)
Patching method System.Single SpriteFont::GetWidth(System.String,System.Int32,System.Int32)
Patching method System.Single SpriteFont::GetWidth(System.Text.StringBuilder,System.Int32,System.Int32)
Patching method System.Single SpriteFont::GetWidth(System.Char,System.Char)
Patching method System.Single SpriteFont::GetAdvance(System.Char)
Patching method System.String SpriteFont::RemoveUnsupportedCharacters(System.String)
Patching method System.Void SpriteFontMultiple::.ctor()
Patching method SpriteFontMultiple/SpriteFontInstance SpriteFontMultiple::GetFont(System.String)
Patching method SpriteFontMultiple/SpriteFontInstance SpriteFontMultiple::GetFont()
Patching method SpriteFontMultiple/SpriteFontInstance SpriteFontMultiple::GetFont(System.Int32)
Patching method System.Int32 SpriteFontMultiple::GetFontIndex(SpriteFontMultiple/SpriteFontInstance)
Patching method System.Void SpriteMesh::.ctor()
Patching method SpriteRoot SpriteMesh::get_sprite()
Patching method System.Void SpriteMesh::set_sprite(SpriteRoot)
Patching method UnityEngine.Texture SpriteMesh::get_texture()
Patching method UnityEngine.Material SpriteMesh::get_material()
Patching method System.Void SpriteMesh::set_material(UnityEngine.Material)
Patching method UnityEngine.Vector3[] SpriteMesh::get_vertices()
Patching method UnityEngine.Vector2[] SpriteMesh::get_uvs()
Patching method UnityEngine.Vector2[] SpriteMesh::get_uvs2()
Patching method System.Boolean SpriteMesh::get_UseUV2()
Patching method System.Void SpriteMesh::set_UseUV2(System.Boolean)
Patching method UnityEngine.Mesh SpriteMesh::get_mesh()
Patching method System.Void SpriteMesh::set_mesh(UnityEngine.Mesh)
Patching method System.Void SpriteMesh::Init()
Patching method System.Void SpriteMesh::CreateMesh()
Patching method System.Void SpriteMesh::UpdateVerts()
Patching method System.Void SpriteMesh::UpdateUVs()
Patching method System.Void SpriteMesh::UpdateColors(UnityEngine.Color)
Patching method System.Void SpriteMesh::Hide(System.Boolean)
Patching method System.Boolean SpriteMesh::IsHidden()
Patching method System.Void SpriteMesh::SetPersistent()
Patching method System.Void SpriteMesh::SetWindingOrder(SpriteRoot/WINDING_ORDER)
Patching method System.Void SpriteMesh_Managed::.ctor()
Patching method System.Void SpriteMesh_Managed::SetBuffers(UnityEngine.Vector3[],UnityEngine.Vector2[],UnityEngine.Vector2[],UnityEngine.Color[])
Patching method System.Void SpriteMesh_Managed::Clear()
Patching method SpriteManager SpriteMesh_Managed::get_manager()
Patching method System.Void SpriteMesh_Managed::set_manager(SpriteManager)
Patching method SpriteRoot SpriteMesh_Managed::get_sprite()
Patching method System.Void SpriteMesh_Managed::set_sprite(SpriteRoot)
Patching method UnityEngine.Texture SpriteMesh_Managed::get_texture()
Patching method UnityEngine.Material SpriteMesh_Managed::get_material()
Patching method UnityEngine.Vector3[] SpriteMesh_Managed::get_vertices()
Patching method UnityEngine.Vector2[] SpriteMesh_Managed::get_uvs()
Patching method UnityEngine.Vector2[] SpriteMesh_Managed::get_uvs2()
Patching method System.Boolean SpriteMesh_Managed::get_UseUV2()
Patching method System.Void SpriteMesh_Managed::set_UseUV2(System.Boolean)
Patching method System.Void SpriteMesh_Managed::Init()
Patching method System.Void SpriteMesh_Managed::UpdateVerts()
Patching method System.Void SpriteMesh_Managed::UpdateUVs()
Patching method System.Void SpriteMesh_Managed::UpdateColors(UnityEngine.Color)
Patching method System.Void SpriteMesh_Managed::Hide(System.Boolean)
Patching method System.Boolean SpriteMesh_Managed::IsHidden()
Patching method SpriteMesh_Managed SpriteMesh_Managed::get_prev()
Patching method System.Void SpriteMesh_Managed::set_prev(SpriteMesh_Managed)
Patching method SpriteMesh_Managed SpriteMesh_Managed::get_next()
Patching method System.Void SpriteMesh_Managed::set_next(SpriteMesh_Managed)
Patching method System.Void SPRITE_FRAME::.ctor(System.Single)
Patching method System.Void SPRITE_FRAME::Copy(CSpriteFrame)
Patching method System.Void SpriteState::.ctor(System.String,System.String)
Patching method System.Void CSpriteFrame::.ctor()
Patching method System.Void CSpriteFrame::.ctor(CSpriteFrame)
Patching method System.Void CSpriteFrame::.ctor(SPRITE_FRAME)
Patching method System.Void CSpriteFrame::Copy(SPRITE_FRAME)
Patching method System.Void CSpriteFrame::Copy(CSpriteFrame)
Patching method SPRITE_FRAME CSpriteFrame::ToStruct()
Patching method T IEZLinkedListItem`1::get_prev()
Patching method System.Void IEZLinkedListItem`1::set_prev(T)
Patching method T IEZLinkedListItem`1::get_next()
Patching method System.Void IEZLinkedListItem`1::set_next(T)
Patching method System.Void EZLinkedListIterator`1::.ctor()
Patching method T EZLinkedListIterator`1::get_Current()
Patching method System.Void EZLinkedListIterator`1::set_Current(T)
Patching method System.Boolean EZLinkedListIterator`1::Begin(EZLinkedList`1<T>)
Patching method System.Void EZLinkedListIterator`1::End()
Patching method System.Boolean EZLinkedListIterator`1::get_Done()
Patching method System.Boolean EZLinkedListIterator`1::Next()
Patching method System.Boolean EZLinkedListIterator`1::NextNoRemove()
Patching method System.Void EZLinkedListNode`1::.ctor(T)
Patching method EZLinkedListNode`1<T> EZLinkedListNode`1::get_prev()
Patching method System.Void EZLinkedListNode`1::set_prev(EZLinkedListNode`1<T>)
Patching method EZLinkedListNode`1<T> EZLinkedListNode`1::get_next()
Patching method System.Void EZLinkedListNode`1::set_next(EZLinkedListNode`1<T>)
Patching method System.Void EZLinkedList`1::.ctor()
Patching method System.Int32 EZLinkedList`1::get_Count()
Patching method System.Boolean EZLinkedList`1::get_Empty()
Patching method T EZLinkedList`1::get_Head()
Patching method T EZLinkedList`1::get_Current()
Patching method System.Void EZLinkedList`1::set_Current(T)
Patching method EZLinkedListIterator`1<T> EZLinkedList`1::Begin()
Patching method System.Void EZLinkedList`1::End(EZLinkedListIterator`1<T>)
Patching method System.Boolean EZLinkedList`1::Rewind()
Patching method System.Boolean EZLinkedList`1::MoveNext()
Patching method System.Void EZLinkedList`1::Add(T)
Patching method System.Void EZLinkedList`1::Remove(T)
Patching method System.Void EZLinkedList`1::Clear()
Patching method System.Void Rect3D::.ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void Rect3D::.ctor(UnityEngine.Rect)
Patching method UnityEngine.Vector3 Rect3D::get_topLeft()
Patching method UnityEngine.Vector3 Rect3D::get_topRight()
Patching method UnityEngine.Vector3 Rect3D::get_bottomLeft()
Patching method UnityEngine.Vector3 Rect3D::get_bottomRight()
Patching method System.Single Rect3D::get_width()
Patching method System.Single Rect3D::get_height()
Patching method System.Void Rect3D::FromPoints(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)
Patching method UnityEngine.Rect Rect3D::GetRect()
Patching method System.Void Rect3D::FromRect(UnityEngine.Rect)
Patching method System.Void Rect3D::MultFast(UnityEngine.Matrix4x4)
Patching method Rect3D Rect3D::MultFast(Rect3D,UnityEngine.Matrix4x4)
Patching method System.Void SpriteRoot::.ctor()
Patching method System.Void SpriteRoot::Awake()
Patching method System.Void SpriteRoot::Start()
Patching method System.Void SpriteRoot::CalcSizeUnitsPerUV()
Patching method System.Void SpriteRoot::Init()
Patching method System.Void SpriteRoot::Clear()
Patching method System.Void SpriteRoot::Copy(SpriteRoot)
Patching method System.Void SpriteRoot::InitUVs()
Patching method System.Void SpriteRoot::Delete()
Patching method System.Void SpriteRoot::OnEnable()
Patching method System.Void SpriteRoot::OnDisable()
Patching method System.Void SpriteRoot::OnDestroy()
Patching method System.Void SpriteRoot::CalcEdges()
Patching method System.Void SpriteRoot::CalcSize()
Patching method System.Void SpriteRoot::SetSize(System.Single,System.Single)
Patching method System.Void SpriteRoot::SetSizeXY(System.Single,System.Single)
Patching method System.Void SpriteRoot::SetSizeXZ(System.Single,System.Single)
Patching method System.Void SpriteRoot::SetSizeYZ(System.Single,System.Single)
Patching method System.Void SpriteRoot::TruncateRight(System.Single)
Patching method System.Void SpriteRoot::TruncateLeft(System.Single)
Patching method System.Void SpriteRoot::TruncateTop(System.Single)
Patching method System.Void SpriteRoot::TruncateBottom(System.Single)
Patching method System.Void SpriteRoot::Untruncate()
Patching method System.Void SpriteRoot::Unclip()
Patching method System.Void SpriteRoot::UpdateUVs()
Patching method System.Void SpriteRoot::TransformBillboarded(UnityEngine.Transform)
Patching method System.Void SpriteRoot::SetColor(UnityEngine.Color)
Patching method UnityEngine.Color SpriteRoot::get_Color()
Patching method System.Void SpriteRoot::set_Color(UnityEngine.Color)
Patching method System.Void SpriteRoot::SetPixelToUV(System.Int32,System.Int32)
Patching method System.Void SpriteRoot::SetPixelToUV(UnityEngine.Texture)
Patching method System.Void SpriteRoot::CalcPixelToUV()
Patching method System.Void SpriteRoot::SetTexture(UnityEngine.Texture2D)
Patching method System.Void SpriteRoot::SetMaterial(UnityEngine.Material)
Patching method UnityEngine.Camera SpriteRoot::get_RenderCamera()
Patching method System.Void SpriteRoot::set_RenderCamera(UnityEngine.Camera)
Patching method System.Void SpriteRoot::UpdateCamera()
Patching method System.Void SpriteRoot::SetCamera()
Patching method System.Void SpriteRoot::SetCamera(UnityEngine.Camera)
Patching method System.Void SpriteRoot::Hide(System.Boolean)
Patching method System.Boolean SpriteRoot::IsHidden()
Patching method UnityEngine.Vector2 SpriteRoot::get_PixelSize()
Patching method System.Void SpriteRoot::set_PixelSize(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteRoot::get_ImageSize()
Patching method System.Boolean SpriteRoot::get_Managed()
Patching method System.Void SpriteRoot::set_Managed(System.Boolean)
Patching method System.Boolean SpriteRoot::get_Started()
Patching method System.Void SpriteRoot::DestroyMesh()
Patching method System.Void SpriteRoot::AddMesh()
Patching method System.Void SpriteRoot::SetBleedCompensation()
Patching method System.Void SpriteRoot::SetBleedCompensation(System.Single,System.Single)
Patching method System.Void SpriteRoot::SetBleedCompensation(UnityEngine.Vector2)
Patching method System.Void SpriteRoot::SetPlane(SpriteRoot/SPRITE_PLANE)
Patching method System.Void SpriteRoot::SetWindingOrder(SpriteRoot/WINDING_ORDER)
Patching method System.Void SpriteRoot::SetDrawLayer(System.Int32)
Patching method System.Void SpriteRoot::SetFrameInfo(SPRITE_FRAME)
Patching method System.Void SpriteRoot::SetUVs(UnityEngine.Rect)
Patching method System.Void SpriteRoot::SetUVsFromPixelCoords(UnityEngine.Rect)
Patching method UnityEngine.Rect SpriteRoot::GetUVs()
Patching method UnityEngine.Vector3[] SpriteRoot::GetVertices()
Patching method UnityEngine.Vector3 SpriteRoot::GetCenterPoint()
Patching method Rect3D SpriteRoot::get_ClippingRect()
Patching method System.Void SpriteRoot::set_ClippingRect(Rect3D)
Patching method System.Boolean SpriteRoot::get_Clipped()
Patching method System.Void SpriteRoot::set_Clipped(System.Boolean)
Patching method System.Void SpriteRoot::SetAnchor(SpriteRoot/ANCHOR_METHOD)
Patching method SpriteRoot/ANCHOR_METHOD SpriteRoot::get_Anchor()
Patching method System.Void SpriteRoot::set_Anchor(SpriteRoot/ANCHOR_METHOD)
Patching method System.Void SpriteRoot::SetOffset(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 SpriteRoot::get_UnclippedTopLeft()
Patching method UnityEngine.Vector3 SpriteRoot::get_UnclippedBottomRight()
Patching method UnityEngine.Vector3 SpriteRoot::get_TopLeft()
Patching method UnityEngine.Vector3 SpriteRoot::get_BottomRight()
Patching method ISpriteMesh SpriteRoot::get_spriteMesh()
Patching method System.Void SpriteRoot::set_spriteMesh(ISpriteMesh)
Patching method System.Boolean SpriteRoot::get_AddedToManager()
Patching method System.Void SpriteRoot::set_AddedToManager(System.Boolean)
Patching method UnityEngine.Vector2 SpriteRoot::GetDefaultPixelSize(PathFromGUIDDelegate,AssetLoaderDelegate)
Patching method UnityEngine.Vector2 SpriteRoot::PixelSpaceToUVSpace(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteRoot::PixelSpaceToUVSpace(System.Int32,System.Int32)
Patching method UnityEngine.Vector2 SpriteRoot::PixelCoordToUVCoord(UnityEngine.Vector2)
Patching method UnityEngine.Vector2 SpriteRoot::PixelCoordToUVCoord(System.Int32,System.Int32)
Patching method System.Int32 SpriteRoot::GetStateIndex(System.String)
Patching method System.Void SpriteRoot::SetState(System.Int32)
Patching method ISpriteAnimatable SpriteRoot::get_prev()
Patching method System.Void SpriteRoot::set_prev(ISpriteAnimatable)
Patching method ISpriteAnimatable SpriteRoot::get_next()
Patching method System.Void SpriteRoot::set_next(ISpriteAnimatable)
Patching method System.Void SpriteRoot::DoMirror()
Patching method System.Void SpriteRoot::OnDrawGizmosSelected()
Patching method System.Void SpriteRoot::OnDrawGizmos()
Patching method System.Void SpriteRootMirror::.ctor()
Patching method System.Void SpriteRootMirror::Mirror(SpriteRoot)
Patching method System.Boolean SpriteRootMirror::Validate(SpriteRoot)
Patching method System.Boolean SpriteRootMirror::DidChange(SpriteRoot)
Patching method System.Void SpriteRootMirror::HandleManageState(SpriteRoot)
Patching method System.Void SpriteRootMirror::UpdateManager(SpriteRoot)
Patching method System.Void SpriteRootMirror::HandleDrawLayerChange(SpriteRoot)
Patching method System.Void HighlightingSystemDriver::.ctor()
Patching method System.Void HighlightingSystemDriver::Awake()
Patching method System.Void HighlightingSystemDriver::OnDestroy()
Patching method System.Void HighlightingSystemDriver::onSceneLoaded(GameScenes)
Patching method System.Void HighlightingSystemDriver::RefreshHlSettings()
Patching method System.Void LibNoise.Unity.Generator.Billow::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Billow::.ctor(System.Double,System.Double,System.Double,System.Int32,System.Int32,LibNoise.Unity.QualityMode)
Patching method System.Double LibNoise.Unity.Generator.Billow::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Billow::get_Lacunarity()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_Lacunarity(System.Double)
Patching method LibNoise.Unity.QualityMode LibNoise.Unity.Generator.Billow::get_Quality()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_Quality(LibNoise.Unity.QualityMode)
Patching method System.Int32 LibNoise.Unity.Generator.Billow::get_OctaveCount()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_OctaveCount(System.Int32)
Patching method System.Double LibNoise.Unity.Generator.Billow::get_Persistence()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_Persistence(System.Double)
Patching method System.Int32 LibNoise.Unity.Generator.Billow::get_Seed()
Patching method System.Void LibNoise.Unity.Generator.Billow::set_Seed(System.Int32)
Patching method System.Double LibNoise.Unity.Generator.Billow::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Checker::.ctor()
Patching method System.Double LibNoise.Unity.Generator.Checker::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Const::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Const::.ctor(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Const::get_Value()
Patching method System.Void LibNoise.Unity.Generator.Const::set_Value(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Const::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Cylinders::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Cylinders::.ctor(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Cylinders::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.Cylinders::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Cylinders::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Perlin::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Perlin::.ctor(System.Double,System.Double,System.Double,System.Int32,System.Int32,LibNoise.Unity.QualityMode)
Patching method System.Double LibNoise.Unity.Generator.Perlin::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Perlin::get_Lacunarity()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_Lacunarity(System.Double)
Patching method LibNoise.Unity.QualityMode LibNoise.Unity.Generator.Perlin::get_Quality()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_Quality(LibNoise.Unity.QualityMode)
Patching method System.Int32 LibNoise.Unity.Generator.Perlin::get_OctaveCount()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_OctaveCount(System.Int32)
Patching method System.Double LibNoise.Unity.Generator.Perlin::get_Persistence()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_Persistence(System.Double)
Patching method System.Int32 LibNoise.Unity.Generator.Perlin::get_Seed()
Patching method System.Void LibNoise.Unity.Generator.Perlin::set_Seed(System.Int32)
Patching method System.Double LibNoise.Unity.Generator.Perlin::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::.ctor()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::.ctor(System.Double,System.Double,System.Int32,System.Int32,LibNoise.Unity.QualityMode)
Patching method System.Double LibNoise.Unity.Generator.RiggedMultifractal::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Generator.RiggedMultifractal::get_Lacunarity()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::set_Lacunarity(System.Double)
Patching method LibNoise.Unity.QualityMode LibNoise.Unity.Generator.RiggedMultifractal::get_Quality()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::set_Quality(LibNoise.Unity.QualityMode)
Patching method System.Int32 LibNoise.Unity.Generator.RiggedMultifractal::get_OctaveCount()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::set_OctaveCount(System.Int32)
Patching method System.Int32 LibNoise.Unity.Generator.RiggedMultifractal::get_Seed()
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::set_Seed(System.Int32)
Patching method System.Void LibNoise.Unity.Generator.RiggedMultifractal::UpdateWeights()
Patching method System.Double LibNoise.Unity.Generator.RiggedMultifractal::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Spheres::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Spheres::.ctor(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Spheres::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.Spheres::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Spheres::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.Voronoi::.ctor()
Patching method System.Void LibNoise.Unity.Generator.Voronoi::.ctor(System.Double,System.Double,System.Int32,System.Boolean)
Patching method System.Double LibNoise.Unity.Generator.Voronoi::get_Displacement()
Patching method System.Void LibNoise.Unity.Generator.Voronoi::set_Displacement(System.Double)
Patching method System.Double LibNoise.Unity.Generator.Voronoi::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.Voronoi::set_Frequency(System.Double)
Patching method System.Int32 LibNoise.Unity.Generator.Voronoi::get_Seed()
Patching method System.Void LibNoise.Unity.Generator.Voronoi::set_Seed(System.Int32)
Patching method System.Boolean LibNoise.Unity.Generator.Voronoi::get_UseDistance()
Patching method System.Void LibNoise.Unity.Generator.Voronoi::set_UseDistance(System.Boolean)
Patching method System.Double LibNoise.Unity.Generator.Voronoi::GetValue(System.Double,System.Double,System.Double)
Patching method Vector3d LibNoise.Unity.Generator.Voronoi::GetNearest(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::.ctor()
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::.ctor(System.Double,System.Double,System.Int32,System.Boolean)
Patching method System.Double LibNoise.Unity.Generator.VoronoiCached::get_Displacement()
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::set_Displacement(System.Double)
Patching method System.Double LibNoise.Unity.Generator.VoronoiCached::get_Frequency()
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::set_Frequency(System.Double)
Patching method System.Int32 LibNoise.Unity.Generator.VoronoiCached::get_Seed()
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::set_Seed(System.Int32)
Patching method System.Boolean LibNoise.Unity.Generator.VoronoiCached::get_UseDistance()
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::set_UseDistance(System.Boolean)
Patching method System.Void LibNoise.Unity.Generator.VoronoiCached::ConstructCubeArray()
Patching method System.Double LibNoise.Unity.Generator.VoronoiCached::GetValue(System.Double,System.Double,System.Double)
Patching method Vector3d LibNoise.Unity.Generator.VoronoiCached::GetNearest(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Gradient::.ctor(UnityEngine.Color)
Patching method System.Void LibNoise.Unity.Gradient::.ctor(UnityEngine.Color,UnityEngine.Color)
Patching method System.Void LibNoise.Unity.Gradient::.cctor()
Patching method UnityEngine.Color LibNoise.Unity.Gradient::get_Item(System.Double)
Patching method System.Void LibNoise.Unity.Gradient::set_Item(System.Double,UnityEngine.Color)
Patching method System.Boolean LibNoise.Unity.Gradient::get_IsInverted()
Patching method System.Void LibNoise.Unity.Gradient::set_IsInverted(System.Boolean)
Patching method LibNoise.Unity.Gradient LibNoise.Unity.Gradient::get_Empty()
Patching method LibNoise.Unity.Gradient LibNoise.Unity.Gradient::get_Grayscale()
Patching method LibNoise.Unity.Gradient LibNoise.Unity.Gradient::get_Terrain()
Patching method System.Void LibNoise.Unity.Gradient::Clear()
Patching method System.Void LibNoise.Unity.Gradient::Invert()
Patching method System.Int32 LibNoise.Unity.Gradient::<set_Item>m__A(System.Collections.Generic.KeyValuePair`2<System.Double,UnityEngine.Color>,System.Collections.Generic.KeyValuePair`2<System.Double,UnityEngine.Color>)
Patching method System.Void LibNoise.Unity.ModuleBase::.ctor(System.Int32)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.ModuleBase::get_Item(System.Int32)
Patching method System.Void LibNoise.Unity.ModuleBase::set_Item(System.Int32,LibNoise.Unity.ModuleBase)
Patching method System.Int32 LibNoise.Unity.ModuleBase::get_SourceModuleCount()
Patching method System.Double LibNoise.Unity.ModuleBase::GetValue(System.Double,System.Double,System.Double)
Patching method System.Double LibNoise.Unity.ModuleBase::GetValue(UnityEngine.Vector3)
Patching method System.Double LibNoise.Unity.ModuleBase::GetValue(Vector3d)
Patching method System.Double LibNoise.Unity.ModuleBase::GetValue(UnityEngine.Vector3&)
Patching method System.Boolean LibNoise.Unity.ModuleBase::get_IsDisposed()
Patching method System.Void LibNoise.Unity.ModuleBase::Dispose()
Patching method System.Boolean LibNoise.Unity.ModuleBase::Disposing()
Patching method System.Void LibNoise.Unity.Noise2D::.ctor()
Patching method System.Void LibNoise.Unity.Noise2D::.ctor(System.Int32)
Patching method System.Void LibNoise.Unity.Noise2D::.ctor(System.Int32,LibNoise.Unity.ModuleBase)
Patching method System.Void LibNoise.Unity.Noise2D::.ctor(System.Int32,System.Int32)
Patching method System.Void LibNoise.Unity.Noise2D::.ctor(System.Int32,System.Int32,LibNoise.Unity.ModuleBase)
Patching method System.Single LibNoise.Unity.Noise2D::get_Item(System.Int32,System.Int32)
Patching method System.Void LibNoise.Unity.Noise2D::set_Item(System.Int32,System.Int32,System.Single)
Patching method System.Single LibNoise.Unity.Noise2D::get_Border()
Patching method System.Void LibNoise.Unity.Noise2D::set_Border(System.Single)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Noise2D::get_Generator()
Patching method System.Void LibNoise.Unity.Noise2D::set_Generator(LibNoise.Unity.ModuleBase)
Patching method System.Int32 LibNoise.Unity.Noise2D::get_Height()
Patching method System.Int32 LibNoise.Unity.Noise2D::get_Width()
Patching method System.Void LibNoise.Unity.Noise2D::Clear()
Patching method System.Void LibNoise.Unity.Noise2D::Clear(System.Single)
Patching method System.Double LibNoise.Unity.Noise2D::GenerateCylindrical(System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Noise2D::GenerateCylindrical(System.Double,System.Double,System.Double,System.Double)
Patching method System.Double LibNoise.Unity.Noise2D::GeneratePlanar(System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Noise2D::GeneratePlanar(System.Double,System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Noise2D::GeneratePlanar(System.Double,System.Double,System.Double,System.Double,System.Boolean)
Patching method System.Double LibNoise.Unity.Noise2D::GenerateSpherical(System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Noise2D::GenerateSpherical(System.Double,System.Double,System.Double,System.Double)
Patching method UnityEngine.Texture2D LibNoise.Unity.Noise2D::GetNormalMap(System.Single)
Patching method UnityEngine.Texture2D LibNoise.Unity.Noise2D::GetTexture()
Patching method UnityEngine.Texture2D LibNoise.Unity.Noise2D::GetTexture(LibNoise.Unity.Gradient)
Patching method UnityEngine.Texture2D LibNoise.Unity.Noise2D::GetTexture(LibNoise.Unity.Gradient&)
Patching method System.Boolean LibNoise.Unity.Noise2D::get_IsDisposed()
Patching method System.Void LibNoise.Unity.Noise2D::Dispose()
Patching method System.Boolean LibNoise.Unity.Noise2D::Disposing()
Patching method System.Void LibNoise.Unity.Operator.Abs::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Abs::.ctor(LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Abs::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Add::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Add::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Add::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Blend::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Blend::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Blend::get_Controller()
Patching method System.Void LibNoise.Unity.Operator.Blend::set_Controller(LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Blend::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Cache::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Cache::.ctor(LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Cache::get_Item(System.Int32)
Patching method System.Void LibNoise.Unity.Operator.Cache::set_Item(System.Int32,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Cache::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Clamp::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Clamp::.ctor(System.Double,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Clamp::get_Maximum()
Patching method System.Void LibNoise.Unity.Operator.Clamp::set_Maximum(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Clamp::get_Minimum()
Patching method System.Void LibNoise.Unity.Operator.Clamp::set_Minimum(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Clamp::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Curve::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Curve::.ctor(LibNoise.Unity.ModuleBase)
Patching method System.Int32 LibNoise.Unity.Operator.Curve::get_ControlPointCount()
Patching method System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Double,System.Double>> LibNoise.Unity.Operator.Curve::get_ControlPoints()
Patching method System.Void LibNoise.Unity.Operator.Curve::Add(System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Curve::Clear()
Patching method System.Double LibNoise.Unity.Operator.Curve::GetValue(System.Double,System.Double,System.Double)
Patching method System.Int32 LibNoise.Unity.Operator.Curve::<Add>m__B(System.Collections.Generic.KeyValuePair`2<System.Double,System.Double>,System.Collections.Generic.KeyValuePair`2<System.Double,System.Double>)
Patching method System.Void LibNoise.Unity.Operator.Displace::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Displace::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Displace::get_X()
Patching method System.Void LibNoise.Unity.Operator.Displace::set_X(LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Displace::get_Y()
Patching method System.Void LibNoise.Unity.Operator.Displace::set_Y(LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Displace::get_Z()
Patching method System.Void LibNoise.Unity.Operator.Displace::set_Z(LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Displace::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Exponent::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Exponent::.ctor(System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Exponent::get_Value()
Patching method System.Void LibNoise.Unity.Operator.Exponent::set_Value(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Exponent::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Invert::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Invert::.ctor(LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Invert::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Max::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Max::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Max::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Min::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Min::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Min::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Multiply::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Multiply::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Multiply::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Power::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Power::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Power::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Rotate::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Rotate::.ctor(System.Double,System.Double,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Rotate::get_X()
Patching method System.Void LibNoise.Unity.Operator.Rotate::set_X(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Rotate::get_Y()
Patching method System.Void LibNoise.Unity.Operator.Rotate::set_Y(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Rotate::get_Z()
Patching method System.Void LibNoise.Unity.Operator.Rotate::set_Z(System.Double)
Patching method System.Void LibNoise.Unity.Operator.Rotate::SetAngles(System.Double,System.Double,System.Double)
Patching method System.Double LibNoise.Unity.Operator.Rotate::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Scale::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Scale::.ctor(System.Double,System.Double,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Scale::get_X()
Patching method System.Void LibNoise.Unity.Operator.Scale::set_X(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Scale::get_Y()
Patching method System.Void LibNoise.Unity.Operator.Scale::set_Y(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Scale::get_Z()
Patching method System.Void LibNoise.Unity.Operator.Scale::set_Z(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Scale::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.ScaleBias::.ctor()
Patching method System.Void LibNoise.Unity.Operator.ScaleBias::.ctor(System.Double,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.ScaleBias::get_Bias()
Patching method System.Void LibNoise.Unity.Operator.ScaleBias::set_Bias(System.Double)
Patching method System.Double LibNoise.Unity.Operator.ScaleBias::get_Scale()
Patching method System.Void LibNoise.Unity.Operator.ScaleBias::set_Scale(System.Double)
Patching method System.Double LibNoise.Unity.Operator.ScaleBias::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Select::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Select::.ctor(System.Double,System.Double,System.Double,LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method LibNoise.Unity.ModuleBase LibNoise.Unity.Operator.Select::get_Controller()
Patching method System.Void LibNoise.Unity.Operator.Select::set_Controller(LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Select::get_FallOff()
Patching method System.Void LibNoise.Unity.Operator.Select::set_FallOff(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Select::get_Maximum()
Patching method System.Void LibNoise.Unity.Operator.Select::set_Maximum(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Select::get_Minimum()
Patching method System.Void LibNoise.Unity.Operator.Select::set_Minimum(System.Double)
Patching method System.Void LibNoise.Unity.Operator.Select::SetBounds(System.Double,System.Double)
Patching method System.Double LibNoise.Unity.Operator.Select::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Subtract::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Subtract::.ctor(LibNoise.Unity.ModuleBase,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Subtract::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Terrace::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Terrace::.ctor(System.Boolean,LibNoise.Unity.ModuleBase)
Patching method System.Int32 LibNoise.Unity.Operator.Terrace::get_ControlPointCount()
Patching method System.Collections.Generic.List`1<System.Double> LibNoise.Unity.Operator.Terrace::get_ControlPoints()
Patching method System.Boolean LibNoise.Unity.Operator.Terrace::get_IsInverted()
Patching method System.Void LibNoise.Unity.Operator.Terrace::set_IsInverted(System.Boolean)
Patching method System.Void LibNoise.Unity.Operator.Terrace::Add(System.Double)
Patching method System.Void LibNoise.Unity.Operator.Terrace::Clear()
Patching method System.Void LibNoise.Unity.Operator.Terrace::Generate(System.Int32)
Patching method System.Double LibNoise.Unity.Operator.Terrace::GetValue(System.Double,System.Double,System.Double)
Patching method System.Int32 LibNoise.Unity.Operator.Terrace::<Add>m__C(System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Translate::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Translate::.ctor(System.Double,System.Double,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Translate::get_X()
Patching method System.Void LibNoise.Unity.Operator.Translate::set_X(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Translate::get_Y()
Patching method System.Void LibNoise.Unity.Operator.Translate::set_Y(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Translate::get_Z()
Patching method System.Void LibNoise.Unity.Operator.Translate::set_Z(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Translate::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void LibNoise.Unity.Operator.Turbulence::.ctor()
Patching method System.Void LibNoise.Unity.Operator.Turbulence::.ctor(System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Void LibNoise.Unity.Operator.Turbulence::.ctor(LibNoise.Unity.Generator.Perlin,LibNoise.Unity.Generator.Perlin,LibNoise.Unity.Generator.Perlin,System.Double,LibNoise.Unity.ModuleBase)
Patching method System.Double LibNoise.Unity.Operator.Turbulence::get_Frequency()
Patching method System.Void LibNoise.Unity.Operator.Turbulence::set_Frequency(System.Double)
Patching method System.Double LibNoise.Unity.Operator.Turbulence::get_Power()
Patching method System.Void LibNoise.Unity.Operator.Turbulence::set_Power(System.Double)
Patching method System.Int32 LibNoise.Unity.Operator.Turbulence::get_Roughness()
Patching method System.Void LibNoise.Unity.Operator.Turbulence::set_Roughness(System.Int32)
Patching method System.Int32 LibNoise.Unity.Operator.Turbulence::get_Seed()
Patching method System.Void LibNoise.Unity.Operator.Turbulence::set_Seed(System.Int32)
Patching method System.Double LibNoise.Unity.Operator.Turbulence::GetValue(System.Double,System.Double,System.Double)
Patching method System.Void A.::.cctor()
Patching method System.Double A.::
(System.Double,System.Double,System.Double,System.Int64,LibNoise.Unity.QualityMode)
Patching method System.Double A.:: (System.Double,System.Double,System.Double,System.Int32,System.Int32,System.Int32,System.Int64)
Patching method System.Double A.:: (System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double A.::
(System.Double,System.Double,System.Double)
Patching method System.Double A.::(System.Double)
Patching method System.Double A.::(System.Double)
Patching method System.Double A.::(System.Double)
Patching method System.Double A.::(System.Int32,System.Int32,System.Int32,System.Int32)
Patching method System.Int64 A.::(System.Int32,System.Int32,System.Int32,System.Int32)
Patching method System.Void ParticleScaler::.ctor()
Patching method System.Void ParticleScaler::Start()
Patching method System.Void ParticleScaler::Update()
Patching method System.Void ParticleScaler::ScaleShurikenSystems(System.Single)
Patching method System.Void ParticleScaler::ScaleLegacySystems(System.Single)
Patching method System.Void ParticleScaler::ScaleTrailRenderers(System.Single)
Patching method System.Void FileIO::.ctor()
Patching method System.Void FileIO::.cctor()
Patching method System.Void FileIO::ProjectsMenu()
Patching method System.Void FileIO::ProjectsRead()
Patching method System.Void FileIO::ProjectRegister()
Patching method System.Boolean FileIO::ProjectCreate(System.String,System.String)
Patching method System.Boolean FileIO::ProjectSilentCreate(System.String,System.String,System.Boolean)
Patching method System.Boolean FileIO::ProjectSilentLoad(System.String,System.String)
Patching method System.Void FileIO::SaveMeshesToProject(UnityEngine.GameObject[],System.Boolean)
Patching method System.Void FileIO::SaveTextureToProject(UnityEngine.Texture2D,System.Boolean)
Patching method System.Void FileIO::SaveTexturesToProject(UnityEngine.Texture2D[],System.Boolean)
Patching method System.Void FileIO::Load3d()
Patching method System.Void FileIO::Load3d(System.String)
Patching method System.Void FileIO::Load3d(System.Boolean)
Patching method System.Void FileIO::Load3d(System.Boolean,System.Boolean)
Patching method System.Void FileIO::Load3d(System.Boolean,System.Boolean,FileIO/LoadCallback)
Patching method System.Void FileIO::Load3d(System.String,System.Boolean,System.Boolean)
Patching method System.Void FileIO::Load3d(System.String,System.Boolean,System.Boolean,FileIO/LoadCallback)
Patching method System.Void FileIO::LoadHandle()
Patching method System.Void FileIO::Loaded(System.Boolean)
Patching method System.Void FileIO::CloseGUI()
Patching method System.String FileIO::ResolvePath(System.String,System.String,System.Boolean)
Patching method System.Boolean FileIO::CheckSave(System.Boolean)
Patching method System.String FileIO::GenerateFolderName(System.String,System.String,System.String)
Patching method System.String FileIO::GenerateFileName(System.String,System.String,System.String)
Patching method System.Void FileIO::InitGUI()
Patching method System.Void FileIO::InitPlatform()
Patching method System.Void FileGUI::.ctor()
Patching method System.Void FileGUI::Start()
Patching method System.Void FileGUI::OnGUI()
Patching method System.Void FileGUI::Display(System.Int32)
Patching method System.String FileGUI::FileSelector(System.String)
Patching method System.String FileGUI::ProjectBrowser()
Patching method System.String FileGUI::ProjectCreateSelector()
Patching method System.String FileGUI::ProjectBrowseSelector()
Patching method System.Void FileGUI::GetIcon(System.String)
Patching method System.Void DAE::.ctor()
Patching method System.Void DAE::Start()
Patching method System.Collections.IEnumerator DAE::Load(System.String)
Patching method System.Void DAE::GetUpAxis()
Patching method System.Void DAE::ReadDAE(System.String)
Patching method UnityEngine.Vector3 DAE::UpPosConv(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 DAE::UpScaleConv(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 DAE::UpRotDirConv(UnityEngine.Vector3)
Patching method System.Boolean DAE::GetSceneGeo()
Patching method System.String DAE::CanParseGeometry(System.Xml.XmlElement)
Patching method System.Void DAE::pushtooffsetscale(UnityEngine.Vector3)
Patching method System.Boolean DAE::GetGeometryData(System.Xml.XmlElement)
Patching method System.String[] DAE::FormatFaceData(System.Xml.XmlElement,System.Int32,System.Int32)
Patching method System.Boolean DAE::GetFaceData(System.Xml.XmlElement,System.String)
Patching method System.Void DAE::CheckScale()
Patching method System.Void DAE::GetDAEMaterials()
Patching method UnityEngine.Color DAE::DAEGetColor(System.Xml.XmlElement)
Patching method System.String DAE::GetValidTexturePath(System.String,System.Xml.XmlElement)
Patching method System.Void DAE::SolveMaterials()
Patching method UnityEngine.Material DAE::GetMaterial(DAE/)
Patching method System.Void DAE::Build()
Patching method System.Single DAE::cf(System.String)
Patching method System.Int32 DAE::ci(System.String)
Patching method System.String DAE::RemoveWS(System.String)
Patching method UnityEngine.Texture2D DAE::NormalMap(UnityEngine.Texture2D,System.Single)
Patching method UnityEngine.Texture2D DAE::ScaleTexture(UnityEngine.Texture2D,System.Int32,System.Int32)
Patching method System.Void OBJ::.ctor()
Patching method System.Void OBJ::Start()
Patching method System.Collections.IEnumerator OBJ::Load(System.String)
Patching method System.Void OBJ::pushscaleoffset(OBJ/,UnityEngine.Vector3)
Patching method System.Void OBJ::SetGeometryData(System.String)
Patching method System.Void OBJ::CalculateScaleOffset(OBJ/,System.Boolean)
Patching method System.Void OBJ::CheckScale()
Patching method System.Single OBJ::cf(System.String)
Patching method System.Int32 OBJ::ci(System.String)
Patching method UnityEngine.Color OBJ::gc(System.String[])
Patching method System.Boolean OBJ::get_()
Patching method System.Void OBJ::SetMaterialData(System.String)
Patching method System.Void OBJ::SolveMaterials()
Patching method UnityEngine.Material OBJ::GetMaterial(OBJ/)
Patching method System.Void OBJ::Build()
Patching method UnityEngine.Texture2D OBJ::NormalMap(UnityEngine.Texture2D,System.Single)
Patching method UnityEngine.Texture2D OBJ::ScaleTexture(UnityEngine.Texture2D,System.Int32,System.Int32)
Patching method System.Void GeometryBuffer::.ctor()
Patching method System.Void GeometryBuffer::PushObject(System.String)
Patching method System.Void GeometryBuffer::PushGroup(System.String)
Patching method System.Void GeometryBuffer::PushMaterialGroup(System.String)
Patching method System.String[] GeometryBuffer::ReturnMaterialNames()
Patching method System.Void GeometryBuffer::PushVertex(UnityEngine.Vector3)
Patching method System.Void GeometryBuffer::PushUV(UnityEngine.Vector2)
Patching method System.Void GeometryBuffer::PushNormal(UnityEngine.Vector3)
Patching method System.Void GeometryBuffer::PushFace(FaceIndices)
Patching method System.Boolean GeometryBuffer::ResolveLimit()
Patching method System.Boolean GeometryBuffer::Check(System.Boolean,System.Boolean)
Patching method System.Int32 GeometryBuffer::get_numObjects()
Patching method System.Boolean GeometryBuffer::get_isEmpty()
Patching method System.Boolean GeometryBuffer::get_hasUVs()
Patching method System.Boolean GeometryBuffer::get_hasNormals()
Patching method System.Void GeometryBuffer::PopulateMeshes(UnityEngine.GameObject[],System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Material>)
Patching method System.Void GeometryBuffer::TangentSolver(UnityEngine.Mesh)
Patching method System.Void ProjectLoad::.ctor()
Patching method System.Void ProjectLoad::Start()
Patching method System.Collections.IEnumerator ProjectLoad::Load(System.String)
Patching method System.Void ProjectLoad::ReadProjectData(System.String)
Patching method System.Void ProjectModelLoad::.ctor()
Patching method UnityEngine.Mesh ProjectModelLoad::ReadMesh(System.Byte[])
Patching method System.Void ProjectModelLoad::ReadVector3Array16bit(UnityEngine.Vector3[],System.IO.BinaryReader)
Patching method System.Void ProjectModelLoad::ReadVector2Array16bit(UnityEngine.Vector2[],System.IO.BinaryReader)
Patching method System.Void ProjectModelLoad::ReadVector3ArrayBytes(UnityEngine.Vector3[],System.IO.BinaryReader)
Patching method System.Void ProjectModelLoad::ReadVector4ArrayBytes(UnityEngine.Vector4[],System.IO.BinaryReader)
Patching method UnityEngine.Mesh ProjectModelLoad::ReadMesh(UnityEngine.WWW)
Patching method System.Void MeshOp::.ctor()
Patching method System.Void MeshOp::AddReducedMeshColliders(UnityEngine.GameObject[],System.String)
Patching method System.Void ProgMeshControl::.ctor()
Patching method System.Void ProgMeshControl::Init()
Patching method System.Void ProgMeshControl::UpdateMesh()
Patching method System.Void ProgMeshControl::Start()
Patching method System.Void ProgMeshControl::Update()
Patching method System.Void ProgMeshControl::OnGUI()
Patching method System.Void ProgMeshControl::Display(System.Int32)
Patching method System.Void ProgMesh::.ctor()
Patching method System.Void ProgMesh::.cctor()
Patching method System.Boolean ProgMesh::deleted(ProgMesh/)
Patching method System.Single ProgMesh::ComputeEdgeCollapseCost(ProgMesh/ ,ProgMesh/ )
Patching method System.Void ProgMesh::ComputeEdgeCostAtVertex(ProgMesh/ )
Patching method System.Void ProgMesh::ComputeAllEdgeCollapseCosts()
Patching method System.Void ProgMesh::Collapse(ProgMesh/ ,ProgMesh/ )
Patching method ProgMesh/  ProgMesh::MinimumCostEdge()
Patching method System.Void ProgMesh::CalculatePM(UnityEngine.Mesh)
Patching method System.Int32 ProgMesh::Map(System.Int32,System.Int32)
Patching method System.Void ProgMesh::PermuteVertices()
Patching method System.Void ProgMesh::UpdateMesh(System.Single)
Patching method System.Void ProgMesh::UpdateMesh(System.Int32)
Patching method System.Void TriPoly::.ctor()
Patching method System.Int32[] TriPoly::Patch(UnityEngine.Vector3[])
Patching method System.Boolean TriPoly::Main()
Patching method System.Void TriPoly::Triangulation()
Patching method System.Single TriPoly::_area()
Patching method System.Boolean TriPoly::_snip(System.Int32,System.Int32,System.Int32,System.Int32)
Patching method System.Boolean TriPoly::_insideTriangle(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void ProjectModelSave::.ctor()
Patching method System.Byte[] ProjectModelSave::WriteMesh(UnityEngine.Mesh)
Patching method System.Void ProjectModelSave::WriteVector3Array16bit(UnityEngine.Vector3[],System.IO.BinaryWriter)
Patching method System.Void ProjectModelSave::WriteVector2Array16bit(UnityEngine.Vector2[],System.IO.BinaryWriter)
Patching method System.Void ProjectModelSave::WriteVector3ArrayBytes(UnityEngine.Vector3[],System.IO.BinaryWriter)
Patching method System.Void ProjectModelSave::WriteVector4ArrayBytes(UnityEngine.Vector4[],System.IO.BinaryWriter)
Patching method System.Void ProjectModelSave::WriteMesh(UnityEngine.Mesh,System.String)
Patching method System.Void ProjectModelSave::WriteTexture(UnityEngine.Texture2D,System.String)
Patching method System.Void ProjectSave::.ctor()
Patching method System.Void ProjectSave::Start()
Patching method System.Void ProjectSave::Update()
Patching method System.Boolean IKSPCamera::get_enabled()
Patching method UnityEngine.Transform IKSPCamera::GetPivot()
Patching method UnityEngine.Transform IKSPCamera::GetCameraTransform()
Patching method System.Void IKSPCamera::SetCamCoordsFromPosition(UnityEngine.Vector3)
Patching method System.Boolean IKSPCamera::OnNavigatorRequestControl()
Patching method System.Func`1<System.Boolean> IKSPCamera::OnNavigatorTakeOver(Callback)
Patching method System.Void IKSPCamera::OnNavigatorHandoff()
Patching method UnityEngine.Quaternion IKSPCamera::getReferenceFrame()
Patching method System.Single IKSPCamera::getPitch()
Patching method System.Single IKSPCamera::getYaw()
Patching method System.Void SpaceNavigatorCamera::.ctor()
Patching method System.Void SpaceNavigatorCamera::Start()
Patching method System.Void SpaceNavigatorCamera::OnDestroy()
Patching method System.Void SpaceNavigatorCamera::OnLevelWasLoaded(System.Int32)
Patching method System.Void SpaceNavigatorCamera::LateUpdate()
Patching method System.Void SpaceNavigatorCamera::OnCameraRequestControl()
Patching method UnityEngine.Vector3 SpaceNavigatorCamera::getNextTranslation(UnityEngine.Transform,UnityEngine.Vector3,System.Single)
Patching method UnityEngine.Vector3 SpaceNavigatorCamera::clampToRadius(UnityEngine.Vector3)
Patching method System.Void SpaceNavigatorCamera::OnGetControl()
Patching method System.Void SpaceNavigatorCamera::OnCameraUpdate()
Patching method System.Void SpaceNavigatorCamera::OnCameraWantsControl()
Patching method System.Void SpaceNavigatorFreeCamera::.ctor()
Patching method System.Void SpaceNavigatorFreeCamera::OnGetControl()
Patching method System.Void SpaceNavigatorFreeCamera::OnCameraUpdate()
Patching method System.Void SpaceNavigatorFreeCamera::OnCameraWantsControl()
Patching method System.Void SpaceNavigatorLocalCamera::.ctor()
Patching method System.Void SpaceNavigatorLocalCamera::OnGetControl()
Patching method System.Void SpaceNavigatorLocalCamera::OnCameraUpdate()
Patching method System.Void SpaceNavigatorLocalCamera::OnCameraWantsControl()
Patching method UnityEngine.Vector3 SpaceNavigatorLocalCamera::clampToBounds(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion QuaternionExtensions::Inverse(UnityEngine.Quaternion)
Patching method UnityEngine.Quaternion QuaternionExtensions::QuaternionFromMatrix(UnityEngine.Matrix4x4)
Patching method UnityEngine.Quaternion QuaternionExtensions::RotateInSpecifiedCoordinateSystem(UnityEngine.Quaternion,UnityEngine.Transform)
Patching method System.Single QuaternionExtensions::Pitch(UnityEngine.Quaternion)
Patching method System.Single QuaternionExtensions::Yaw(UnityEngine.Quaternion)
Patching method System.Single QuaternionExtensions::Roll(UnityEngine.Quaternion)
Patching method System.Void SpaceNavigator::.ctor()
Patching method System.Void SpaceNavigator::.cctor()
Patching method UnityEngine.Vector3 SpaceNavigator::get_Translation()
Patching method UnityEngine.Quaternion SpaceNavigator::get_Rotation()
Patching method UnityEngine.Quaternion SpaceNavigator::RotationInLocalCoordSys(UnityEngine.Transform)
Patching method System.Void SpaceNavigator::SetTranslationSensitivity(System.Single)
Patching method System.Void SpaceNavigator::SetRotationSensitivity(System.Single)
Patching method System.Boolean SpaceNavigator::get_LockTranslationX()
Patching method System.Void SpaceNavigator::set_LockTranslationX(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockTranslationY()
Patching method System.Void SpaceNavigator::set_LockTranslationY(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockTranslationZ()
Patching method System.Void SpaceNavigator::set_LockTranslationZ(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockTranslationAll()
Patching method System.Void SpaceNavigator::set_LockTranslationAll(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockRotationX()
Patching method System.Void SpaceNavigator::set_LockRotationX(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockRotationY()
Patching method System.Void SpaceNavigator::set_LockRotationY(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockRotationZ()
Patching method System.Void SpaceNavigator::set_LockRotationZ(System.Boolean)
Patching method System.Boolean SpaceNavigator::get_LockRotationAll()
Patching method System.Void SpaceNavigator::set_LockRotationAll(System.Boolean)
Patching method UnityEngine.Vector3 SpaceNavigator::GetTranslation()
Patching method UnityEngine.Quaternion SpaceNavigator::GetRotation()
Patching method SpaceNavigator SpaceNavigator::get_Instance()
Patching method System.Void SpaceNavigator::set_Instance(SpaceNavigator)
Patching method System.Void SpaceNavigator::Dispose()
Patching method System.Void SpaceNavigator::OnGUI()
Patching method System.Void SpaceNavigator::ReadSettings()
Patching method System.Void SpaceNavigator::WriteSettings()
Patching method System.Void A.
::.ctor()
Patching method UnityEngine.Vector3 A.
::GetTranslation()
Patching method UnityEngine.Quaternion A.
::GetRotation()
Patching method A.
 A.
::get_()
Patching method System.Void A.
::Dispose()
Patching method System.Void A.
::OnGUI()
Patching method System.Void A. ::.ctor()
Patching method UnityEngine.Vector3 A. ::GetTranslation()
Patching method UnityEngine.Quaternion A. ::GetRotation()
Patching method SpaceNavigator A. ::get_()
Patching method SpaceNavigator A. ::createSubInstance()
Patching method System.Void A. ::Dispose()
Patching method System.Void FlyAround::.ctor()
Patching method System.Void FlyAround::Update()
Patching method System.Void SmoothFollow2::.ctor()
Patching method System.Void SmoothFollow2::Update()
Patching method System.Void Controller::.ctor()
Patching method System.Void Controller::Awake()
Patching method System.Void Controller::Update()
Patching method System.Void Torus::.ctor()
Patching method System.Void Torus::Awake()
Patching method System.Void Torus::OnCollisionEnter(UnityEngine.Collision)
Patching method System.Void WindmillAnimScript::.ctor()
Patching method System.Void WindmillAnimScript::Start()
Patching method System.Void WindmillAnimScript::Update()
Patching method System.Void SunCoronas::.ctor()
Patching method System.Void SunCoronas::Start()
Patching method System.Void SunCoronas::FixedUpdate()
Patching method System.Void AtmosphereFromGround::.ctor()
Patching method System.Void AtmosphereFromGround::Start()
Patching method System.Void AtmosphereFromGround::LateUpdate()
Patching method System.Void AtmosphereFromGround::UpdateAtmosphere(System.Boolean)
Patching method System.Void AtmosphereFromGround::SetMaterial(System.Boolean)
Patching method System.Single AtmosphereFromGround::pow(System.Single,System.Int32)
Patching method System.Void GalaxyCameraControl::.ctor()
Patching method System.Void GalaxyCameraControl::Awake()
Patching method System.Void GalaxyCameraControl::SetFoV(System.Single)
Patching method System.Void GalaxyCubeControl::.ctor()
Patching method System.Void GalaxyCubeControl::Awake()
Patching method System.Void GalaxyCubeControl::SetEnabled(System.Boolean)
Patching method System.Void GalaxyCubeControl::Start()
Patching method System.Void GalaxyCubeControl::Update()
Patching method System.Void GalaxyCubeControl::LateUpdate()
Patching method System.Boolean GalaxyCubeControl::LineOfSightToSun()
Patching method System.Void SkySphereControl::.ctor()
Patching method System.Void SkySphereControl::Start()
Patching method System.Void SkySphereControl::Update()
Patching method System.Void SkySphereControl::FixedUpdate()
Patching method System.Void FollowRot::.ctor()
Patching method System.Void FollowRot::LateUpdate()
Patching method System.Void KeepRot::.ctor()
Patching method System.Void KeepRot::Start()
Patching method System.Void KeepRot::LateUpdate()
Patching method System.Void LocalSpace::.ctor()
Patching method UnityEngine.Transform LocalSpace::get_Transform()
Patching method System.Void LocalSpace::Awake()
Patching method System.Void PAsteroid::.ctor()
Patching method System.Void PAsteroid::Setup(UnityEngine.Mesh,UnityEngine.Material,System.String,System.String,UnityEngine.Mesh,UnityEngine.PhysicMaterial,System.String,System.String,UnityEngine.Mesh,UnityEngine.PhysicMaterial,System.String,System.String)
Patching method System.Void PAsteroid::CreateVisual(UnityEngine.Mesh,UnityEngine.Material,System.String,System.String)
Patching method System.Void PAsteroid::CreateCollider(UnityEngine.Mesh,UnityEngine.PhysicMaterial,System.String,System.String)
Patching method System.Void PAsteroid::CreateConvexCollider(UnityEngine.Mesh,UnityEngine.PhysicMaterial,System.String,System.String)
Patching method System.Void PAsteroid::OnDestroy()
Patching method System.Void ProceduralAsteroid::.ctor()
Patching method System.Void ProceduralAsteroid::Reset()
Patching method System.Void ProceduralAsteroid::Start()
Patching method PAsteroid ProceduralAsteroid::Generate(System.Int32,System.Single,UnityEngine.Transform)
Patching method PAsteroid ProceduralAsteroid::CreatePAsteroid(System.Single,System.Collections.Generic.List`1<PQSMod>)
Patching method UnityEngine.Mesh ProceduralAsteroid::CreateMeshVisual(SphereBaseSO,System.Single,System.Collections.Generic.List`1<PQSMod>,System.Single&,System.Single&)
Patching method UnityEngine.Mesh ProceduralAsteroid::CreateMeshCollider(SphereBaseSO,System.Single,System.Collections.Generic.List`1<PQSMod>)
Patching method System.Single ProceduralAsteroid::GetSphereVolume(System.Single)
Patching method System.Void ProceduralAsteroid::Mod_OnSetup(System.Collections.Generic.List`1<PQSMod>)
Patching method System.Void ProceduralAsteroid::Mod_Build(System.Collections.Generic.List`1<PQSMod>,PQS/VertexBuildData)
Patching method System.Void ProceduralAsteroid::UpdateWrappers()
Patching method System.Boolean ProceduralAsteroid::HasWrapperOfTypeName(System.String)
Patching method System.Void ProceduralAsteroid::Rebuild()
Patching method System.Void ProceduralAsteroid::NewSeed()
Patching method System.Void ProceduralAsteroidTest::.ctor()
Patching method System.Void ProceduralAsteroidTest::Start()
Patching method System.Void ProceduralAsteroidTest::Rebuild()
Patching method System.Void ProceduralAsteroidTest::AddRigidbody()
Patching method System.Void ProceduralAsteroidTest::NewSeed()
Patching method System.Void SphereBaseSO::.ctor()
Patching method System.Void SphereBaseSO::Create()
Patching method System.String SphereBaseSO::get_SizeString()
Patching method System.Void SphereBaseSO::CreateSphere()
Patching method System.Int32 SphereBaseSO::AddVertex(UnityEngine.Vector3)
Patching method System.Int32 SphereBaseSO::AddVertex(UnityEngine.Vector3,System.Int32)
Patching method System.Int32 SphereBaseSO::GetMidPoint(System.Int32,System.Int32,System.Int32)
Patching method System.Void SphereBaseSO::CalculateSize()
Patching method System.Void SphereBaseSO::LinkSphere()
Patching method System.Void SphereBaseSO::LinkTriangles()
Patching method System.Void SphereBaseSO::LinkVerts()
Patching method System.Void SphereBaseSO::LinkEdges()
Patching method UnityEngine.Mesh SphereBaseSO::CreateMesh(System.Single[],UnityEngine.Color[],System.Boolean)
Patching method UnityEngine.Vector3[] SphereBaseSO::CalculateNormals(UnityEngine.Vector3[])
Patching method System.Void AdvancedRagdoll::.ctor()
Patching method System.Void AdvancedRagdoll::Start()
Patching method System.Void AdvancedRagdoll::SynchRagdollIn(UnityEngine.Transform)
Patching method System.Void AdvancedRagdoll::SynchRagdollOut(UnityEngine.Transform)
Patching method System.Void AdvancedRagdoll::CopyTransforms(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Void AdvancedRagdoll::PoseToAnimation(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Void AdvancedRagdoll::TransformToAnimationCurve(UnityEngine.Transform,UnityEngine.Transform,UnityEngine.Transform,UnityEngine.Transform,UnityEngine.AnimationClip)
Patching method System.String AdvancedRagdoll::GetTransformPathToRoot(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Void AdvancedRagdoll::CopyMaterials(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Void CharacterAnimationState::.ctor()
Patching method System.String CharacterAnimationState::op_Implicit(CharacterAnimationState)
Patching method System.Void CharacterAnimationUtil::.ctor()
Patching method System.Collections.Generic.List`1<CharacterAnimationState> CharacterAnimationUtil::GetAnimationsListFromScript(UnityEngine.MonoBehaviour)
Patching method System.Void CharacterAnimationUtil::SetupAnimations(System.Collections.Generic.List`1<CharacterAnimationState>,UnityEngine.Transform)
Patching method System.Void CrewTransfer::.ctor()
Patching method CrewTransfer CrewTransfer::Create(Part,ProtoCrewMember,Callback`1<CrewTransfer/DismissAction>)
Patching method System.Void CrewTransfer::Setup()
Patching method System.Void CrewTransfer::onVesselModified(Vessel)
Patching method System.Void CrewTransfer::onVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void CrewTransfer::OnSrcPartSelect(Part)
Patching method System.Void CrewTransfer::OnFullPartSelect(Part)
Patching method System.Void CrewTransfer::OnPartSelect(Part)
Patching method System.Void CrewTransfer::MoveCrewTo(Part)
Patching method System.Void CrewTransfer::MoveCrewToSeat(Part,System.Int32)
Patching method System.Void CrewTransfer::waitAndCompleteTransfer()
Patching method System.Void CrewTransfer::LateUpdate()
Patching method System.Void CrewTransfer::Dismiss(CrewTransfer/DismissAction)
Patching method System.Void CrewTransfer::OnDestroy()
Patching method System.Boolean CrewTransfer::<Setup>m__11(Part)
Patching method System.Boolean CrewTransfer::<Setup>m__12(Part)
Patching method System.Boolean CrewTransfer::<Setup>m__13(Part)
Patching method System.Void EVACamera::.ctor()
Patching method System.Single EVACamera::get_Distance()
Patching method UnityEngine.Quaternion EVACamera::get_pivotRotation()
Patching method UnityEngine.Vector3 EVACamera::get_pivotPosition()
Patching method System.Void EVACamera::Start()
Patching method System.Void EVACamera::FixedUpdate()
Patching method System.Void FlightEVA::.ctor()
Patching method System.Void FlightEVA::Awake()
Patching method System.Void FlightEVA::OnDestroy()
Patching method System.Boolean FlightEVA::SpawnEVA(Kerbal)
Patching method System.Void FlightEVA::spawnEVA()
Patching method System.Boolean FlightEVA::spawnEVA(ProtoCrewMember,Part,UnityEngine.Transform)
Patching method System.Void FlightEVA::onGoForEVA()
Patching method System.Void FlightEVA::onEVAAborted()
Patching method System.Collections.IEnumerator FlightEVA::SwitchToEVAVesselWhenReady(KerbalEVA)
Patching method System.Void FlightEVA::LateUpdate()
Patching method System.Void FlightEVA::OnGUI()
Patching method System.Void FlightEVA::drawCrewDialog(System.Int32)
Patching method System.Void FlightEVA::OnVesselSwitch(Vessel)
Patching method System.Void FlightEVA::onVesselSitChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void FlightEVA::CheckEVAUnlocked()
Patching method System.Void FlightEVA::OnCrewTransferDone(CrewTransfer/DismissAction)
Patching method System.Void FlightEVA::EnableInterface()
Patching method System.Void FlightEVA::DisableInterface()
Patching method System.Void IVACamera::.ctor()
Patching method System.Void IVACamera::Start()
Patching method System.Void IVACamera::ResetState()
Patching method System.Void IVACamera::UpdateState()
Patching method System.Void IVACamera::Update()
Patching method System.Void IVACamera::DeactivateAll()
Patching method System.Boolean IVACamera::get_isActive()
Patching method System.Void IVACamera::Activate()
Patching method System.Void IVACamera::Deactivate()
Patching method System.Void IVACamera::ResetCamera()
Patching method System.Void IVACamera::EnableCamera()
Patching method System.Void IVACamera::DisableCamera()
Patching method System.Void KerbalAvatar::.ctor()
Patching method System.Void KerbalAvatar::Start()
Patching method System.Void KerbalAvatar::SetupAnimations()
Patching method System.Void KerbalAvatar::PlayEmote(CharacterAnimationState)
Patching method System.Void KerbalAvatar::PlayEmoteRepeating(CharacterAnimationState,System.Single)
Patching method System.Void KerbalAvatar::StopRepeatingEmote()
Patching method System.Void KerbalAvatar::RepeatEmote()
Patching method System.Void KerbalAvatar::OnGUI()
Patching method System.Void KerbalAvatar::drawDebug(System.Int32)
Patching method System.Void KerbalEVA::.ctor()
Patching method System.Boolean KerbalEVA::get_Ready()
Patching method System.Void KerbalEVA::set_Ready(System.Boolean)
Patching method System.Boolean KerbalEVA::get_()
Patching method System.Void KerbalEVA::OnLoad(ConfigNode)
Patching method System.Void KerbalEVA::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator KerbalEVA::StartEVA(PartModule/StartState)
Patching method System.Void KerbalEVA::OnSave(ConfigNode)
Patching method System.Void KerbalEVA::SetupAnimations()
Patching method System.Int32 KerbalEVA::get_flagItems()
Patching method System.Void KerbalEVA::set_flagItems(System.Int32)
Patching method System.Void KerbalEVA::SetupFSM()
Patching method System.Void KerbalEVA::FixedUpdate()
Patching method System.Void KerbalEVA::Update()
Patching method System.Void KerbalEVA::LateUpdate()
Patching method System.Void KerbalEVA::HandleMovementInput()
Patching method System.Void KerbalEVA::SetWaypoint(UnityEngine.Vector3)
Patching method System.Void KerbalEVA::UpdateMovement()
Patching method System.Void KerbalEVA::UpdateHeading()
Patching method System.Void KerbalEVA::ResetOrientationPID()
Patching method System.Void KerbalEVA::UpdateOrientationPID()
Patching method System.Void KerbalEVA::UpdatePackAngular()
Patching method System.Void KerbalEVA::correctGroundedRotation()
Patching method System.Void KerbalEVA::StartGroundedRotationRecover()
Patching method System.Void KerbalEVA::RecoverGroundedRotation(System.Single)
Patching method System.Void KerbalEVA::SetupJetpackEffects()
Patching method System.Void KerbalEVA::updateJetpackEffects()
Patching method System.Void KerbalEVA::ToggleJetpack(System.Boolean)
Patching method System.Void KerbalEVA::UpdatePackLinear()
Patching method System.Double KerbalEVA::get_Fuel()
Patching method System.Double KerbalEVA::get_FuelCapacity()
Patching method System.Void KerbalEVA::UpdatePackFuel()
Patching method System.Void KerbalEVA::getCoordinateFrame()
Patching method System.Void KerbalEVA::drawCoordinateFrame()
Patching method System.Void KerbalEVA::SetupRagdoll(Part)
Patching method System.Void KerbalEVA::SetRagdoll(System.Boolean,System.Boolean)
Patching method System.Void KerbalEVA::IntegrateRagdollRigidbodyForces()
Patching method System.Void KerbalEVA::updateRagdollVelocities()
Patching method System.Void KerbalEVA::onReferencebodyChanged(GameEvents/FromToAction`2<CelestialBody,CelestialBody>)
Patching method System.Void KerbalEVA::onRotatingFrameChanged(GameEvents/HostTargetAction`2<CelestialBody,System.Boolean>)
Patching method System.Void KerbalEVA::onFrameVelocityChange(Vector3d)
Patching method System.Void KerbalEVA::OnCollisionEnter(UnityEngine.Collision)
Patching method System.Int32 KerbalEVA::CompareContactsByNormalToSurface(UnityEngine.ContactPoint,UnityEngine.ContactPoint)
Patching method System.Void KerbalEVA::OnCollisionStay(UnityEngine.Collision)
Patching method System.Void KerbalEVA::OnCollisionExit(UnityEngine.Collision)
Patching method System.Boolean KerbalEVA::isSelfCollision(UnityEngine.Collision)
Patching method System.Void KerbalEVA::OnVesselGoOnRails(Vessel)
Patching method System.Void KerbalEVA::OnVesselGoOffRails(Vessel)
Patching method System.Collections.IEnumerator KerbalEVA::waitAndHandleRagdollTimeWarp(System.Int32)
Patching method System.Void KerbalEVA::ResetRagdollLinks()
Patching method System.Void KerbalEVA::OnPartDie()
Patching method System.Void KerbalEVA::Splat(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Boolean KerbalEVA::CanRecover()
Patching method System.Collections.IEnumerator KerbalEVA::AcquireRotation(UnityEngine.Quaternion,System.Single)
Patching method System.Boolean KerbalEVA::get_OnALadder()
Patching method System.Void KerbalEVA::correctLadderPosition()
Patching method System.Void KerbalEVA::correctLadderRotation()
Patching method System.Void KerbalEVA::UpdateLadderMovement()
Patching method System.Void KerbalEVA::InterpolateLadders()
Patching method System.Void KerbalEVA::UpdateCurrentLadder()
Patching method System.Void KerbalEVA::UpdateCurrentLadderIdle()
Patching method System.Int32 KerbalEVA::SortTriggersByDistance(UnityEngine.Collider,UnityEngine.Collider)
Patching method System.Int32 KerbalEVA::SortTriggersByAlignment(UnityEngine.Collider,UnityEngine.Collider)
Patching method System.Void KerbalEVA::BoardPart(Part)
Patching method System.Boolean KerbalEVA::checkExperiments(Part)
Patching method System.Void KerbalEVA::proceedAndBoard(Part)
Patching method System.Void KerbalEVA::PlantFlag()
Patching method System.Boolean KerbalEVA::CanPlantFlag()
Patching method System.Void KerbalEVA::MakeReference()
Patching method System.Boolean KerbalEVA::BoardSeat(KerbalSeat)
Patching method System.Void KerbalEVA::OnGrapple()
Patching method System.Void KerbalEVA::OnDeboardSeat()
Patching method System.Void KerbalEVA::RestoreVesselInfo(System.Single)
Patching method System.Collections.IEnumerator KerbalEVA::restoreVesselInfo_afterWait(System.Single)
Patching method System.Void KerbalEVA::SwitchFocusIfActiveVesselUncontrollable(System.Single)
Patching method System.Collections.IEnumerator KerbalEVA::swichFocusIfActiveVesselUncontrollable_delay(System.Single)
Patching method UnityEngine.Vector3 KerbalEVA::GetEjectPoint(UnityEngine.Vector3,System.Single,System.Single,System.Single)
Patching method System.Void KerbalEVA::RenameVessel()
Patching method System.Void KerbalEVA::OnTriggerStay(UnityEngine.Collider)
Patching method System.Void KerbalEVA::OnTriggerExit(UnityEngine.Collider)
Patching method System.Void KerbalEVA::OnDestroy()
Patching method System.Void KerbalEVA::<SetupFSM>m__14(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__15(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__16(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__17(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__18()
Patching method System.Void KerbalEVA::<SetupFSM>m__19(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__1A(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__1B(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__1C(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__1D(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__1E()
Patching method System.Void KerbalEVA::<SetupFSM>m__1F(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__20(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__21()
Patching method System.Void KerbalEVA::<SetupFSM>m__22(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__23(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__24()
Patching method System.Void KerbalEVA::<SetupFSM>m__25(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__26(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__27()
Patching method System.Void KerbalEVA::<SetupFSM>m__28(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__29(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__2A(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__2B(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__2C()
Patching method System.Void KerbalEVA::<SetupFSM>m__2D(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__2E(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__2F(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__30()
Patching method System.Void KerbalEVA::<SetupFSM>m__31(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__32(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__33(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__34(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__35(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__36(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__37(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__38(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__39(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__3A()
Patching method System.Void KerbalEVA::<SetupFSM>m__3B(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__3C(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__3D(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__3E(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__3F(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__40(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__41(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__42()
Patching method System.Void KerbalEVA::<SetupFSM>m__43(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__44(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__45()
Patching method System.Void KerbalEVA::<SetupFSM>m__46(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__47(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__48(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__49(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__4A(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__4B(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__4C(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__4D(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__4E(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__4F(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__50()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__51(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__52()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__53(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__54()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__55(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__56()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__57(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__58(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__59()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__5A(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__5B()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__5C(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__5D(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__5E()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__5F(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__60()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__61(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__62(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__63()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__64(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__65()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__66(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__67()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__68(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__69()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__6A(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__6B(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__6C(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__6D()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__6E(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__6F(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__70(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__71(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__72()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__73(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__74()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__75(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__76(KFSMState)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__77(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__78()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__79(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__7A()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__7B(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__7C()
Patching method System.Void KerbalEVA::<SetupFSM>m__7D()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__7E(KFSMState)
Patching method System.Void KerbalEVA::<SetupFSM>m__7F()
Patching method System.Boolean KerbalEVA::<SetupFSM>m__80(KFSMState)
Patching method System.Boolean KerbalEVA::<checkExperiments>m__81(IScienceDataContainer)
Patching method System.Void KerbalEVA::<checkExperiments>m__83()
Patching method System.Boolean KerbalEVA::<GetEjectPoint>m__84(UnityEngine.RaycastHit)
Patching method System.Boolean KerbalEVA::<GetEjectPoint>m__85(UnityEngine.RaycastHit)
Patching method System.Boolean KerbalEVA::<SetupFSM>m__86(KerbalSeat)
Patching method System.Void KerbalRagdollNode::.ctor()
Patching method System.Void KerbalRagdollNode::updateVelocity(UnityEngine.Vector3,Vector3d)
Patching method System.Void KerbalAnimationManager::.ctor()
Patching method System.Void KerbalAnimationManager::Start(KerbalEVA)
Patching method System.Void KerbalAnimationManager::setupAnimation(System.String,KerbalAnimationState)
Patching method System.Void KerbalAnimationManager::SyncAnimationLayers()
Patching method KerbalAnimationState[] KerbalAnimationManager::GetAllAnimations()
Patching method System.Void KerbalAnimationState::.ctor()
Patching method System.Void KerbalAnimationState::SetManager(KerbalAnimationManager)
Patching method UnityEngine.AnimationState KerbalAnimationState::get_State()
Patching method System.String KerbalAnimationState::GetAnimationString()
Patching method System.String KerbalAnimationState::op_Implicit(KerbalAnimationState)
Patching method System.Void KerbalMovementParameters::.ctor()
Patching method System.Void TestScripts.KerbalEVATestInitializer::.ctor()
Patching method System.Void TestScripts.KerbalEVATestInitializer::Start()
Patching method System.Void TestScripts.KerbalEVATestInitializer::OnSpawn(NestedPrefabSpawner/NestedPrefab)
Patching method System.Collections.IEnumerator TestScripts.KerbalEVATestInitializer::InitializeEVA(UnityEngine.GameObject)
Patching method System.Void KFSMEvent::.ctor(System.String)
Patching method System.Boolean KFSMEvent::IsValid(KFSMState)
Patching method System.Void KFSMEvent::<OnEvent>m__87()
Patching method System.Boolean KFSMEvent::<OnCheckCondition>m__88(KFSMState)
Patching method System.Void KFSMTimedEvent::.ctor(System.String,System.Double)
Patching method System.Boolean KFSMTimedEvent::WaitForTimer(KFSMState)
Patching method System.Void KFSMState::.ctor(System.String)
Patching method System.Collections.Generic.List`1<KFSMEvent> KFSMState::get_StateEvents()
Patching method System.Boolean KFSMState::IsValid(KFSMEvent)
Patching method System.Void KFSMState::AddEvent(KFSMEvent)
Patching method System.String KFSMState::ToString()
Patching method System.Void KFSMState::<OnEnter>m__89(KFSMState)
Patching method System.Void KFSMState::<OnUpdate>m__8A()
Patching method System.Void KFSMState::<OnFixedUpdate>m__8B()
Patching method System.Void KFSMState::<OnLateUpdate>m__8C()
Patching method System.Void KFSMState::<OnLeave>m__8D(KFSMState)
Patching method System.Void KerbalFSM::.ctor()
Patching method System.Void KerbalFSM::AddState(KFSMState)
Patching method System.Void KerbalFSM::AddEvent(KFSMEvent,KFSMState[])
Patching method System.Void KerbalFSM::AddEventExcluding(KFSMEvent,KFSMState[])
Patching method KFSMState KerbalFSM::get_CurrentState()
Patching method KFSMEvent KerbalFSM::get_LastEvent()
Patching method KFSMState KerbalFSM::get_LastState()
Patching method System.Boolean KerbalFSM::get_Started()
Patching method System.Double KerbalFSM::get_TimeAtCurrentState()
Patching method System.Int32 KerbalFSM::get_FramesInCurrentState()
Patching method System.Void KerbalFSM::RunEvent(KFSMEvent)
Patching method System.Void KerbalFSM::StartFSM(System.String)
Patching method System.Void KerbalFSM::StartFSM(KFSMState)
Patching method System.Void KerbalFSM::UpdateFSM()
Patching method System.Void KerbalFSM::FixedUpdateFSM()
Patching method System.Void KerbalFSM::LateUpdateFSM()
Patching method System.Void KerbalFSM::updateFSM(KFSMUpdateMode)
Patching method System.Void KerbalInstructor::.ctor()
Patching method System.Void KerbalInstructor::Start()
Patching method System.Void KerbalInstructor::SetupAnimations()
Patching method System.Void KerbalInstructor::PlayEmote(CharacterAnimationState)
Patching method System.Void KerbalInstructor::PlayEmoteRepeating(CharacterAnimationState,System.Single)
Patching method System.Void KerbalInstructor::StopRepeatingEmote()
Patching method System.Void KerbalInstructor::RepeatEmote()
Patching method System.Void KerbalInstructor::OnGUI()
Patching method System.Void KerbalInstructor::drawDebug(System.Int32)
Patching method System.Void KerbalInstructor::PlayEmoteQueued(CharacterAnimationState,CharacterAnimationState)
Patching method System.Void KerbalInstructor::PlayEmote(CharacterAnimationState,CharacterAnimationState,System.Boolean)
Patching method System.Void RDPartCollisionHandler::.ctor()
Patching method System.Void RDPartCollisionHandler::Start()
Patching method System.Void RDPartCollisionHandler::OnCollisionEnter(UnityEngine.Collision)
Patching method System.Void RDPartCollisionHandler::OnCollisionStay(UnityEngine.Collision)
Patching method System.Void RDPartCollisionHandler::OnCollisionExit(UnityEngine.Collision)
Patching method System.Void TrackRigObject::.ctor()
Patching method System.Void TrackRigObject::Awake()
Patching method System.Void TrackRigObject::FixedUpdate()
Patching method System.Void TrackRigObject::Update()
Patching method System.Void TrackRigObject::LateUpdate()
Patching method System.Void TrackRigObject::Track()
Patching method System.Void Credits::.ctor()
Patching method System.Void Credits::Awake()
Patching method System.Void Credits::Start()
Patching method System.Void Credits::Update()
Patching method System.Void Credits::quitToMenu()
Patching method System.Void CreditsMultiTextHeader::.ctor()
Patching method System.Void CreditsMultiTextHeader::Start()
Patching method System.Void CreditsMultiTextHeader::SetText(System.Int32,System.Single)
Patching method System.Void CreditsMultiTextHeader::NextText()
Patching method System.Collections.IEnumerator CreditsMultiTextHeader::shiftText(CreditsMultiTextHeader/TextHeader,UnityEngine.Transform,System.Single)
Patching method System.Void CreditsMusic::.ctor()
Patching method System.Void CreditsMusic::Awake()
Patching method System.Void CreditsSceneMain::.ctor()
Patching method System.Void CreditsSceneMain::returnToMainMenu()
Patching method System.Void CreditsSceneMain::Update()
Patching method System.Void CameraKeyFrameEvents.CameraKeyFrameEvent::.ctor()
Patching method System.Void CameraKeyFrameEvents.CameraKeyFrameEvent::RunEvent()
Patching method System.Void CameraKeyFrameEvents.Fade::.ctor()
Patching method System.Void CameraKeyFrameEvents.Fade::RunEvent()
Patching method System.Void CameraKeyFrameEvents.SceneTransition::.ctor()
Patching method System.Void CameraKeyFrameEvents.SceneTransition::RunEvent()
Patching method System.Void CameraKeyFrameEvents.TextHeaderFlip::.ctor()
Patching method System.Void CameraKeyFrameEvents.TextHeaderFlip::RunEvent()
Patching method System.Void CameraFade::.ctor()
Patching method System.Void CameraFade::Awake()
Patching method System.Void CameraFade::OnGUI()
Patching method System.Void CameraFade::SetScreenOverlayColor(UnityEngine.Color)
Patching method System.Void CameraFade::StartFade(UnityEngine.Color,System.Single)
Patching method System.Void CutsceneCamera::.ctor()
Patching method System.Void CutsceneCamera::Start()
Patching method System.Void CutsceneCamera::Update()
Patching method System.Void CutsceneCamera::CreateKeyFrame()
Patching method System.Void CutsceneCamera::SortKeyFrames()
Patching method System.Void CutsceneCamera::GoToFrame()
Patching method System.Int32 CutsceneCamera::<SortKeyFrames>m__8E(CutsceneCamera/CameraKeyFrame)
Patching method System.Void AttachNode::.ctor()
Patching method System.Void AttachNode::.ctor(System.String,UnityEngine.Transform,System.Int32,AttachNodeMethod)
Patching method System.Void AttachNode::FindAttachedPart(System.Collections.Generic.List`1<Part>)
Patching method System.Boolean AttachNode::<FindAttachedPart>m__8F(Part)
Patching method System.Void AttachRules::.ctor()
Patching method AttachRules AttachRules::Parse(System.String)
Patching method System.String AttachRules::String()
Patching method System.Void EditorActionGroup::.ctor()
Patching method System.Void EditorActionGroup::Setup(System.Boolean)
Patching method System.Void EditorActionGroups::.ctor()
Patching method EditorActionGroups EditorActionGroups::get_Instance()
Patching method System.Void EditorActionGroups::set_Instance(EditorActionGroups)
Patching method System.Void EditorActionGroups::Awake()
Patching method System.Void EditorActionGroups::Start()
Patching method System.Void EditorActionGroups::OnDestroy()
Patching method System.Void EditorActionGroups::ArrangeScreen()
Patching method System.Void EditorActionGroups::AlignList(UIScrollList,UnityEngine.Transform,UnityEngine.Transform,UnityEngine.Transform,System.Single)
Patching method System.Void EditorActionGroups::SelectGroup()
Patching method System.Boolean EditorActionGroups::HasSelectedParts()
Patching method System.Void EditorActionGroups::ClearSelection(System.Boolean)
Patching method System.Boolean EditorActionGroups::SelectionContains(Part)
Patching method System.Void EditorActionGroups::AddToSelection(EditorActionPartSelector)
Patching method System.Collections.Generic.List`1<Part> EditorActionGroups::GetSelectedParts()
Patching method System.Void EditorActionGroups::ResetPart(EditorActionPartSelector)
Patching method System.Void EditorActionGroups::ResetPart(Part,System.Boolean)
Patching method System.Void EditorActionGroups::ConstructGroupList()
Patching method System.Void EditorActionGroups::ConstructGroupActionList()
Patching method System.Void EditorActionGroups::ConstructPartActionList()
Patching method System.Void EditorActionGroups::AddActionToGroup(EditorActionPartItem)
Patching method System.Void EditorActionGroups::RemoveActionFromGroup(EditorActionPartItem)
Patching method System.Void EditorActionGroups::ActivateInterface(ShipConstruct)
Patching method System.Void EditorActionGroups::DeactivateInterface(ShipConstruct)
Patching method System.Void EditorActionGroups::OnEditorUndoRedo(ShipConstruct)
Patching method System.Void EditorActionPartItem::.ctor()
Patching method BaseAction EditorActionPartItem::get_evt()
Patching method System.Void EditorActionPartItem::set_evt(BaseAction)
Patching method EditorActionPartSelector EditorActionPartItem::get_selector()
Patching method System.Void EditorActionPartItem::set_selector(EditorActionPartSelector)
Patching method KSPActionGroup EditorActionPartItem::get_selectedGroup()
Patching method System.Void EditorActionPartItem::set_selectedGroup(KSPActionGroup)
Patching method System.Boolean EditorActionPartItem::get_addToGroup()
Patching method System.Void EditorActionPartItem::set_addToGroup(System.Boolean)
Patching method System.Void EditorActionPartItem::Setup(KSPActionGroup,EditorActionPartSelector,BaseAction,System.Boolean)
Patching method System.Void EditorActionPartItem::OnInput(POINTER_INFO&)
Patching method System.Void EditorActionPartReset::.ctor()
Patching method EditorActionPartSelector EditorActionPartReset::get_selector()
Patching method System.Void EditorActionPartReset::set_selector(EditorActionPartSelector)
Patching method System.Void EditorActionPartReset::Setup(EditorActionPartSelector)
Patching method System.Void EditorActionPartReset::OnInput(POINTER_INFO&)
Patching method System.Void EditorActionPartSelector::.ctor()
Patching method System.Void EditorActionPartSelector::CreatePartActions(System.Collections.Generic.List`1<Part>)
Patching method EditorActionPartSelector EditorActionPartSelector::CreatePartActions(Part)
Patching method System.Void EditorActionPartSelector::DestroyPartActions(System.Collections.Generic.List`1<Part>)
Patching method System.Void EditorActionPartSelector::DestroyPartActions(Part)
Patching method System.Void EditorActionPartSelector::OnMouseEnter()
Patching method System.Void EditorActionPartSelector::OnMouseExit()
Patching method System.Void EditorActionPartSelector::OnMouseDown()
Patching method System.Void EditorActionPartSelector::Select()
Patching method System.Void EditorActionPartSelector::Deselect()
Patching method System.Void EditorActionPartSelector::HighLight(System.Boolean)
Patching method System.Void EditorBounds::.ctor()
Patching method System.Void EditorBounds::Awake()
Patching method System.Void EditorBounds::OnDrawGizmosSelected()
Patching method UnityEngine.Vector3 EditorBounds::ClampToCameraBounds(UnityEngine.Vector3,UnityEngine.Vector3,System.Single&)
Patching method System.Single EditorBounds::ClampCameraDistance(System.Single)
Patching method System.Void EditorBounds::CenterSceneryOrigin(UnityEngine.Transform)
Patching method System.Void EditorBounds::centerSceneryOrigin(UnityEngine.Transform)
Patching method System.Void EditorCamera::.ctor()
Patching method EditorCamera EditorCamera::get_Instance()
Patching method System.Void EditorCamera::set_Instance(EditorCamera)
Patching method System.Void EditorCamera::Awake()
Patching method System.Void EditorDriver::.ctor()
Patching method System.Void EditorDriver::.cctor()
Patching method System.Boolean EditorDriver::get_CanRun()
Patching method System.Void EditorDriver::Awake()
Patching method System.Collections.IEnumerator EditorDriver::Start()
Patching method System.Void EditorDriver::SetInputLockFromGameParameters()
Patching method System.Void EditorDriver::OnApplicationFocus(System.Boolean)
Patching method System.Void EditorDriver::OnDestroy()
Patching method System.Void EditorDriver::StartAndLoadVessel(System.String,EditorFacility)
Patching method System.Void EditorDriver::StartEditor(EditorFacility)
Patching method System.Void EditorDriver::SwitchEditor(EditorFacility)
Patching method System.Collections.IEnumerator EditorDriver::initEditor(EditorFacility)
Patching method SpaceCenterFacility EditorEnumExtensions::ToFacility(EditorFacility)
Patching method EditorFacility EditorEnumExtensions::ToEditor(SpaceCenterFacility)
Patching method SpaceCenterFacility EditorEnumExtensions::GetEditorFacility(SpaceCenterFacility)
Patching method SpaceCenterFacility EditorEnumExtensions::GetFacility(PSystemSetup/SpaceCenterFacility)
Patching method System.Boolean EditorGeometryUtil::TestPartBoundsIntersect(Part,Part)
Patching method System.Boolean EditorGeometryUtil::TestPartBoundsSeparate(Part,Part,System.Single,UnityEngine.Vector3&)
Patching method UnityEngine.Vector3 EditorGeometryUtil::GetPartBoundsSeparation(Part,Part)
Patching method System.Boolean EditorGeometryUtil::isValidPartCollider(UnityEngine.Collider)
Patching method UnityEngine.Quaternion EditorGeometryUtil::MirrorRotation(UnityEngine.Quaternion,UnityEngine.Transform,UnityEngine.Transform)
Patching method UnityEngine.Vector3 EditorGeometryUtil::MirrorPos(UnityEngine.Vector3,UnityEngine.Transform,UnityEngine.Transform)
Patching method UnityEngine.Vector3 EditorGeometryUtil::MirrorDirection(UnityEngine.Vector3,UnityEngine.Transform)
Patching method System.Single EditorGeometryUtil::GetPixelDistance(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Single EditorGeometryUtil::GetPixelDistance(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Camera)
Patching method System.Void EditorLogic::.ctor()
Patching method System.Void EditorLogic::.cctor()
Patching method UnityEngine.Vector3 EditorLogic::get_initialPodPosition()
Patching method UnityEngine.Quaternion EditorLogic::get_VesselRotation()
Patching method UnityEngine.Bounds EditorLogic::get_editorBounds()
Patching method Part EditorLogic::get_SelectedPart()
Patching method Part EditorLogic::get_RootPart()
Patching method System.Int32 EditorLogic::get_LayerMask()
Patching method ConstructionMode EditorLogic::get_EditorConstructionMode()
Patching method UnityEngine.Texture2D EditorLogic::get_ShipFileImage()
Patching method System.Void EditorLogic::Awake()
Patching method System.Void EditorLogic::OnDestroy()
Patching method System.Void EditorLogic::Start()
Patching method System.Void EditorLogic::FlagSetup()
Patching method System.Void EditorLogic::OnMissionFlagSelect(FlagBrowser/FlagEntry)
Patching method System.Void EditorLogic::SelectPanelParts()
Patching method System.Void EditorLogic::SelectPanelActions()
Patching method System.Void EditorLogic::SelectPanelCrew()
Patching method System.Void EditorLogic::symButton()
Patching method System.Void EditorLogic::nextSymMode()
Patching method System.Void EditorLogic::prevSymMode()
Patching method System.Void EditorLogic::SetSymState()
Patching method System.Void EditorLogic::snapButton()
Patching method System.Void EditorLogic::symInputUpdate()
Patching method System.Void EditorLogic::snapInputUpdate()
Patching method System.Void EditorLogic::onSymMethodChange(SymmetryMethod)
Patching method System.Void EditorLogic::editorSwitchInput()
Patching method System.Void EditorLogic::SetupFSM()
Patching method System.Void EditorLogic::FixedUpdate()
Patching method System.Void EditorLogic::Update()
Patching method System.Void EditorLogic::LateUpdate()
Patching method System.Void EditorLogic::onConstructionModeChanged(ConstructionMode)
Patching method System.Void EditorLogic::onRotateGizmoUpdate(UnityEngine.Quaternion)
Patching method System.Void EditorLogic::onRotateGizmoUpdated(UnityEngine.Quaternion)
Patching method System.Void EditorLogic::partRotationInputUpdate()
Patching method UnityEngine.Vector3 EditorLogic::getPivotOffset(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void EditorLogic::onOffsetGizmoUpdate(UnityEngine.Vector3)
Patching method System.Void EditorLogic::onOffsetGizmoUpdated(UnityEngine.Vector3)
Patching method System.Void EditorLogic::onOffsetGizmoBoundsUpdate()
Patching method System.Void EditorLogic::partOffsetInputUpdate()
Patching method System.Void EditorLogic::OnNewRootSelect(Part)
Patching method Part EditorLogic::pickPart(System.Int32,System.Boolean,System.Boolean)
Patching method System.Void EditorLogic::CenterDragPlane(UnityEngine.Vector3)
Patching method System.Boolean EditorLogic::dragOverPlane(UnityEngine.Vector3&)
Patching method System.Void EditorLogic::SetBackup()
Patching method System.Void EditorLogic::ResetBackup()
Patching method System.Void EditorLogic::UndoRedoInputUpdate()
Patching method System.Void EditorLogic::RestoreState(System.Int32)
Patching method System.Void EditorLogic::OnSubassemblyDialogDismiss(Part)
Patching method System.Void EditorLogic::OnPartListIconTap(AvailablePart)
Patching method System.Void EditorLogic::OnPartListIconTap(ShipTemplate)
Patching method System.Void EditorLogic::OnPartListBackgroundTap()
Patching method System.Void EditorLogic::OnPodSpawn(AvailablePart)
Patching method System.Void EditorLogic::SpawnPart(AvailablePart)
Patching method System.Void EditorLogic::SpawnTemplate(ShipTemplate)
Patching method Part EditorLogic::DuplicatePart(Part)
Patching method System.Void EditorLogic::DeletePart(Part)
Patching method System.Void EditorLogic::deletePart(Part)
Patching method System.Void EditorLogic::DestroySelectedPart()
Patching method System.Void EditorLogic::deleteChildren(Part)
Patching method System.Void EditorLogic::deleteInputUpdate()
Patching method System.Void EditorLogic::createSymmetry(System.Int32,EditorLogic/)
Patching method System.Void EditorLogic::UpdateSymmetry(Part,System.Int32,Part,AttachNode)
Patching method System.Void EditorLogic::UpdateChildMirrorSymmetry(Part,Part,System.Int32)
Patching method System.Void EditorLogic::cleanSymmetry()
Patching method System.Void EditorLogic::wipeSymmetry(Part)
Patching method System.Void EditorLogic::clearSymmetry()
Patching method Part EditorLogic::FirstNonSymmetricalParentFrom(Part)
Patching method EditorLogic/ EditorLogic::checkAttach(Part)
Patching method System.Single EditorLogic::FindPartSurface(Part,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&)
Patching method System.Boolean EditorLogic::checkEditorCollision(EditorLogic/)
Patching method EditorLogic/[] EditorLogic::CheckSymPartsAttach(EditorLogic/)
Patching method System.Void EditorLogic::attachPart(Part,EditorLogic/)
Patching method System.Void EditorLogic::detachPart(Part)
Patching method System.Boolean EditorLogic::attachSymParts(EditorLogic/[])
Patching method System.Void EditorLogic::addToShip(Part)
Patching method System.Void EditorLogic::removeFromShip(Part)
Patching method System.Void EditorLogic::displayAttachNodeIcons(System.Boolean,System.Boolean,System.Boolean)
Patching method System.Void EditorLogic::handleChildNodeIcons(Part)
Patching method System.Void EditorLogic::handleAttachNodeIcons(Part,System.Boolean,System.Boolean,System.Boolean)
Patching method System.Void EditorLogic::AssignAttachIcon(Part,AttachNode,System.Boolean,System.Boolean,System.Boolean)
Patching method System.Void EditorLogic::clearAttachNodes(Part,Part)
Patching method System.Void EditorLogic::highlightSelected(System.Boolean,Part,System.Boolean)
Patching method System.Void EditorLogic::NewShip()
Patching method System.Void EditorLogic::onShipNameFieldSubmit(System.String)
Patching method System.Void EditorLogic::saveShip()
Patching method System.Void EditorLogic::exitEditor()
Patching method System.Void EditorLogic::loadShip()
Patching method System.Void EditorLogic::LoadShipFromFile(System.String)
Patching method System.Void EditorLogic::shipToLoadSelected(System.String,System.String)
Patching method System.Void EditorLogic::craftBrowseCancelled()
Patching method System.Void EditorLogic::launchVessel()
Patching method System.Void EditorLogic::proceedWithVesselLaunch()
Patching method System.Void EditorLogic::onMissionDialogUp(MissionRecoveryDialog)
Patching method System.Void EditorLogic::onMissionDialogDismiss(MissionRecoveryDialog)
Patching method System.Void EditorLogic::goForLaunch()
Patching method System.Void EditorLogic::abortLaunch()
Patching method System.Collections.IEnumerator EditorLogic::DelayedAbort()
Patching method System.Void EditorLogic::ResetCrewAssignment(ConfigNode)
Patching method System.Void EditorLogic::RefreshCrewAssignment(ConfigNode,System.Func`2<PartCrewManifest,System.Boolean>)
Patching method System.Void EditorLogic::RefreshCrewDialog()
Patching method System.Boolean EditorLogic::partIsAttached(PartCrewManifest)
Patching method System.Func`2<PartCrewManifest,System.Boolean> EditorLogic::GetPartExistsFilter()
Patching method System.Boolean EditorLogic::partExists(PartCrewManifest)
Patching method System.Void EditorLogic::UpdateCrewAssignment()
Patching method System.Collections.IEnumerator EditorLogic::DelayedUnlock()
Patching method System.Void EditorLogic::OnInputLocksModified(GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method System.Void EditorLogic::updateUIcontrols()
Patching method System.Void EditorLogic::Lock(System.Boolean,System.Boolean,System.Boolean,System.String)
Patching method System.Void EditorLogic::Unlock(System.String)
Patching method System.Boolean EditorLogic::MouseOverTextFields()
Patching method System.Boolean EditorLogic::mouseOverModalArea(UnityEngine.Collider[])
Patching method System.Collections.Generic.List`1<Part> EditorLogic::get_SortedShipList()
Patching method System.Collections.Generic.List`1<Part> EditorLogic::getSortedShipList()
Patching method System.Void EditorLogic::recurseShipList(Part,System.Collections.Generic.List`1<Part>)
Patching method System.Void EditorLogic::OnGUI()
Patching method System.Void EditorLogic::OnDrawGizmosSelected()
Patching method System.Boolean EditorLogic::partInHierarchy(Part,Part)
Patching method System.Int32 EditorLogic::CountAllSceneParts(System.Boolean)
Patching method System.Boolean EditorLogic::AreAllPartsConnected()
Patching method System.Boolean EditorLogic::ShipIsValid()
Patching method System.Boolean EditorLogic::<rootPartsOnlyFilter>m__90(AvailablePart)
Patching method System.Boolean EditorLogic::<Start>m__91(ProtoCrewMember)
Patching method System.Void EditorLogic::<FlagSetup>m__92()
Patching method System.Void EditorLogic::<FlagSetup>m__93()
Patching method System.Void EditorLogic::<SetupFSM>m__94(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__95(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__96(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__97()
Patching method System.Void EditorLogic::<SetupFSM>m__98(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__99(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__9A()
Patching method System.Void EditorLogic::<SetupFSM>m__9B(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__9C(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__9D()
Patching method System.Void EditorLogic::<SetupFSM>m__9E(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__9F(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A0()
Patching method System.Void EditorLogic::<SetupFSM>m__A1(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A2(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A3()
Patching method System.Void EditorLogic::<SetupFSM>m__A4(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A5(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A6(KFSMState)
Patching method System.Boolean EditorLogic::<SetupFSM>m__A7(KFSMState)
Patching method System.Boolean EditorLogic::<SetupFSM>m__A8(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__A9()
Patching method System.Void EditorLogic::<SetupFSM>m__AA()
Patching method System.Boolean EditorLogic::<SetupFSM>m__AB(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__AC()
Patching method System.Boolean EditorLogic::<SetupFSM>m__AD(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__AE()
Patching method System.Boolean EditorLogic::<SetupFSM>m__AF(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__B0()
Patching method System.Boolean EditorLogic::<SetupFSM>m__B1(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__B2()
Patching method System.Boolean EditorLogic::<SetupFSM>m__B3(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__B4()
Patching method System.Void EditorLogic::<SetupFSM>m__B5()
Patching method System.Boolean EditorLogic::<SetupFSM>m__B6(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__B7()
Patching method System.Void EditorLogic::<SetupFSM>m__B8()
Patching method System.Boolean EditorLogic::<SetupFSM>m__B9(KFSMState)
Patching method System.Boolean EditorLogic::<SetupFSM>m__BA(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__BB()
Patching method System.Boolean EditorLogic::<SetupFSM>m__BC(KFSMState)
Patching method System.Boolean EditorLogic::<SetupFSM>m__BD(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__BE()
Patching method System.Boolean EditorLogic::<SetupFSM>m__BF(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__C0()
Patching method System.Boolean EditorLogic::<SetupFSM>m__C1(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__C2()
Patching method System.Boolean EditorLogic::<SetupFSM>m__C3(KFSMState)
Patching method System.Void EditorLogic::<SetupFSM>m__C4()
Patching method System.Void EditorLogic::<SetupFSM>m__C5()
Patching method System.Void EditorLogic::<SetupFSM>m__C6()
Patching method System.Boolean EditorLogic::<SetupFSM>m__CA(EditorLogic/)
Patching method System.Boolean EditorLogic::<SetupFSM>m__CB(EditorLogic/)
Patching method System.Void EditorPanelPlacement::.ctor()
Patching method System.Void EditorPanelPlacement::Awake()
Patching method System.Void EditorPanels::.ctor()
Patching method EditorPanels EditorPanels::get_Instance()
Patching method System.Void EditorPanels::set_Instance(EditorPanels)
Patching method System.Void EditorPanels::Awake()
Patching method System.Void EditorPanels::updatePartsListMode()
Patching method System.Void EditorPanels::ShowPartsList()
Patching method System.Void EditorPanels::ShowActionGroups()
Patching method System.Void EditorPanels::ShowCrewAssignment()
Patching method System.Void EditorPanels::Transition(EditorPanels/Panel)
Patching method System.Void EditorPanels::TransitionComplete(UIPanelBase,EZTransition)
Patching method System.Collections.IEnumerator EditorPanels::TransitionCompleteCoroutine()
Patching method System.Boolean EditorPanels::IsMouseOver()
Patching method System.Void EditorPartButton::.ctor()
Patching method System.Void EditorPartButton::Start()
Patching method System.Void EditorPartButton::OnTap(POINTER_INFO&)
Patching method System.Void EditorPartIcon::.ctor()
Patching method AvailablePart EditorPartIcon::get_partInfo()
Patching method System.Void EditorPartIcon::Awake()
Patching method System.Void EditorPartIcon::EnableDeleteButton()
Patching method System.Void EditorPartIcon::MouseInputDelete(POINTER_INFO&)
Patching method System.Void EditorPartIcon::EnableAddButton()
Patching method System.Void EditorPartIcon::MouseInputAdd(POINTER_INFO&)
Patching method System.Void EditorPartIcon::Create(EditorPartList,AvailablePart)
Patching method System.Void EditorPartIcon::InstantiatePartIcon()
Patching method System.Void EditorPartIcon::SetExperimentalState()
Patching method System.Void EditorPartIcon::CreatePartIcon()
Patching method UnityEngine.Bounds EditorPartIcon::GetPartBounds(UnityEngine.GameObject)
Patching method System.Void EditorPartIcon::SetLayerRecursive(UnityEngine.GameObject,System.Int32)
Patching method System.Void EditorPartIcon::StripComponent(UnityEngine.GameObject)
Patching method System.Void EditorPartIcon::StripComponent(UnityEngine.GameObject,System.String)
Patching method System.Void EditorPartIcon::OnTap()
Patching method System.Boolean EditorPartIcon::get_MouseOver()
Patching method System.Boolean EditorPartIcon::get_StillFocused()
Patching method System.Boolean EditorPartIcon::get_Focused()
Patching method System.Void EditorPartIcon::MouseInput(POINTER_INFO&)
Patching method System.Void EditorPartIcon::MouseEnter()
Patching method System.Void EditorPartIcon::Update()
Patching method System.Void EditorPartIcon::MouseExit()
Patching method System.Void EditorPartIcon::Highlight()
Patching method System.Void EditorPartIcon::Unhighlight()
Patching method System.Boolean EditorPartIcon::get_isGrey()
Patching method System.Void EditorPartIcon::set_isGrey(System.Boolean)
Patching method System.String EditorPartIcon::get_greyoutToolTipMessage()
Patching method System.Void EditorPartIcon::set_greyoutToolTipMessage(System.String)
Patching method System.Void EditorPartIcon::SetGrey(System.String)
Patching method System.Void EditorPartList::.ctor()
Patching method EditorPartList EditorPartList::get_Instance()
Patching method System.Void EditorPartList::set_Instance(EditorPartList)
Patching method System.Void EditorPartList::Awake()
Patching method System.Void EditorPartList::Start()
Patching method System.Void EditorPartList::SortingCallback(UIStateToggleBtn,System.Boolean)
Patching method System.Void EditorPartList::AddExclusionFilter(EditorPartListFilter`1<AvailablePart>)
Patching method System.Void EditorPartList::AddExclusionFilter(EditorPartListFilter`1<ShipTemplate>)
Patching method System.Void EditorPartList::RemoveExclusionFilter(EditorPartListFilter`1<AvailablePart>)
Patching method System.Void EditorPartList::RemoveExclusionFilter(EditorPartListFilter`1<ShipTemplate>)
Patching method System.Void EditorPartList::Refresh(System.Collections.Generic.IComparer`1<AvailablePart>)
Patching method System.Void EditorPartList::Refresh(System.Collections.Generic.IComparer`1<ShipTemplate>)
Patching method System.Void EditorPartList::Refresh(EditorPartList/State)
Patching method System.Void EditorPartList::Refresh()
Patching method System.Void EditorPartList::TapIcon(AvailablePart)
Patching method System.Void EditorPartList::TapIcon(ShipTemplate)
Patching method System.Void EditorPartList::TapBackground()
Patching method System.Void EditorPartList::NextPage()
Patching method System.Void EditorPartList::PrevPage()
Patching method System.Void EditorPartList::RevealPart(AvailablePart,System.Boolean)
Patching method System.Void EditorPartList::ForceSelectTab(PartCategories)
Patching method System.Void EditorPartList::SelectTab(PartCategories)
Patching method System.Void EditorPartList::SelectTab(System.Int32)
Patching method System.Void EditorPartList::SelectTab(IUIObject)
Patching method System.Void EditorPartList::HideTabs()
Patching method System.Void EditorPartList::HideTab(System.Int32)
Patching method System.Void EditorPartList::ShowTabs(PartCategories[])
Patching method System.Void EditorPartList::ShowTabs()
Patching method System.Int32 EditorPartList::GetMaxIconDepth(System.Single)
Patching method System.Void EditorPartList::ClearAllItems()
Patching method System.Void EditorPartList::RefreshPartList()
Patching method System.Void EditorPartList::CreateIconTransforms()
Patching method System.Void EditorPartList::CreatePartIcons()
Patching method System.Void EditorPartList::RefreshCustomPartList()
Patching method System.Void EditorPartList::CreateCustomIconTransforms()
Patching method System.Void EditorPartList::CreateCustomPartIcons()
Patching method System.Void EditorPartList::CreateSubassemlyTransforms()
Patching method System.Int32 EditorPartList::GetMaxSubassemblyDepth(System.Single)
Patching method System.Void EditorPartList::RefreshSubassemblies()
Patching method System.Void EditorPartList::RefreshSubassemblyList()
Patching method System.Int32 EditorPartList::<currentPartSorting>m__CC(AvailablePart,AvailablePart)
Patching method System.Int32 EditorPartList::<currentSubassemblySorting>m__CD(ShipTemplate,ShipTemplate)
Patching method System.Void EditorPartListFilter`1::.ctor(System.String,System.Func`2<T,System.Boolean>,System.String)
Patching method System.Func`2<T,System.Boolean> EditorPartListFilter`1::get_FilterCriteria()
Patching method System.String EditorPartListFilter`1::get_ID()
Patching method System.Void EditorPartListFilterList`1::.ctor()
Patching method EditorPartListFilter`1<T> EditorPartListFilterList`1::get_Item(System.Int32)
Patching method EditorPartListFilter`1<T> EditorPartListFilterList`1::get_Item(System.String)
Patching method System.Void EditorPartListFilterList`1::AddFilter(EditorPartListFilter`1<T>)
Patching method System.Void EditorPartListFilterList`1::RemoveFilter(EditorPartListFilter`1<T>)
Patching method System.Void EditorPartListFilterList`1::RemoveFilter(System.String)
Patching method System.Collections.Generic.List`1/Enumerator<EditorPartListFilter`1<T>> EditorPartListFilterList`1::GetEnumerator()
Patching method System.Collections.Generic.List`1<T> EditorPartListFilterList`1::GetFilteredList(System.Collections.Generic.List`1<T>)
Patching method System.Collections.Generic.List`1<Part> EditorReRootUtil::GetRootCandidates(System.Collections.Generic.IEnumerable`1<Part>)
Patching method System.Boolean EditorReRootUtil::isRootCandidate(Part)
Patching method System.Boolean EditorReRootUtil::MakeRoot(Part,Part)
Patching method System.Void EditorReRootUtil::StripInvalidSymmetrySets(Part)
Patching method System.Void EditorReRootUtil::StripInvalidSymmetrySets_recurseChildren(Part)
Patching method System.Boolean EditorReRootUtil::SymmetrySetIsValid(Part)
Patching method System.Boolean EditorReRootUtil::<GetRootCandidates>m__D6(Part)
Patching method System.Boolean EditorReRootUtil::<isRootCandidate>m__D7(AttachNode)
Patching method System.Void EditorShowTooltip::.ctor()
Patching method System.Void EditorShowTooltip::Awake()
Patching method System.Void EditorShowTooltip::OnDestroy()
Patching method System.Void EditorShowTooltip::GameSceneLoadRequested(GameScenes)
Patching method System.Void EditorShowTooltip::OnInput(POINTER_INFO&)
Patching method System.Void EditorShowTooltip::RefreshText(System.String)
Patching method System.Void EditorSubassemblyButton::.ctor()
Patching method EditorSubassemblyButton EditorSubassemblyButton::get_Instance()
Patching method System.Void EditorSubassemblyButton::set_Instance(EditorSubassemblyButton)
Patching method System.Void EditorSubassemblyButton::Awake()
Patching method System.Void EditorSubassemblyButton::Update()
Patching method System.Void EditorSubassemblyButton::ButtonInputDelegate(POINTER_INFO&)
Patching method System.Void EditorSubassemblyButton::SetupTooltip(UnityEngine.GameObject)
Patching method System.Boolean EditorSubassemblyButton::IsAttachable(Part)
Patching method System.Void EditorSubassemblyButton::SetStateNoSaveCancel()
Patching method System.Void EditorSubassemblyButton::SetStateSaveDialog(Part)
Patching method System.Void EditorSubassemblyButton::SetStateSaveDialog(Part,ShipTemplate)
Patching method System.Collections.IEnumerator EditorSubassemblyButton::EndDialogCoroutine(System.Boolean)
Patching method System.Void EditorSubassemblyButton::OnGUI()
Patching method System.Void EditorSubassemblyButton::SaveDialog(System.Int32)
Patching method System.Void EditorSubassemblyButton::OverwriteDialog(System.Int32)
Patching method System.Boolean EditorSubassemblyButton::TestIfRequiresOverwrite()
Patching method System.Void EditorSubassemblyButton::SaveSubassembly()
Patching method System.String EditorSubassemblyButton::EscapeString(System.String)
Patching method System.Void EditorSubassemblyItem::.ctor()
Patching method System.Void EditorSubassemblyItem::Awake()
Patching method System.Void EditorSubassemblyItem::Create(EditorPartList,ShipTemplate)
Patching method System.Void EditorSubassemblyItem::OnTap()
Patching method System.Void EditorSubassemblyItem::MouseInputDelete(POINTER_INFO&)
Patching method System.Void EditorSubassemblyItem::OnGUI()
Patching method System.Void EditorSubassemblyItem::DeleteDialog(System.Int32)
Patching method System.Void EditorSubassemblyItem::DeleteSubassembly()
Patching method System.Collections.IEnumerator EditorSubassemblyItem::DeleteSubassemblyCoroutine()
Patching method System.Void EditorSubassemblyItem::MouseInput(POINTER_INFO&)
Patching method System.Void EditorSubassemblyItem::SetupTooltip(UnityEngine.GameObject)
Patching method System.Void EditorTooltip::.ctor()
Patching method EditorTooltip EditorTooltip::get_Instance()
Patching method System.Void EditorTooltip::set_Instance(EditorTooltip)
Patching method System.Void EditorTooltip::Awake()
Patching method System.Void EditorTooltip::ShowToolTip(System.String,UnityEngine.MonoBehaviour)
Patching method System.Void EditorTooltip::HideToolTip(UnityEngine.MonoBehaviour)
Patching method System.Void EditorTooltip::HideToolTip()
Patching method System.Void EditorTooltip::OnGUI()
Patching method System.Void EditorTooltip::RefreshText(UnityEngine.MonoBehaviour,System.String)
Patching method System.Int32 HierarchyUtil::GetHierarchyDepth(Part)
Patching method System.Int32 HierarchyUtil::GetHierarchyDepth(UnityEngine.Transform)
Patching method System.Int32 HierarchyUtil::GetHierarchyDepth(T,System.Func`2<T,T>)
Patching method System.Int32 HierarchyUtil::CompareHierarchyDepths(System.Int32,System.Int32)
Patching method System.Int32 HierarchyUtil::CompareHierarchyDepths(Part,Part)
Patching method System.Int32 HierarchyUtil::CompareHierarchyDepths(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Int32 HierarchyUtil::CompareHierarchyDepths(T,T,System.Func`2<T,T>)
Patching method System.Boolean HierarchyUtil::isAncestor(Part,Part)
Patching method System.Boolean HierarchyUtil::isSameLevel(Part,Part)
Patching method System.Boolean HierarchyUtil::isDescendant(Part,Part)
Patching method System.Boolean HierarchyUtil::isAncestor(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Boolean HierarchyUtil::isSameLevel(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Boolean HierarchyUtil::isDescendant(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Boolean HierarchyUtil::isAncestor(T,T,System.Func`2<T,T>)
Patching method System.Boolean HierarchyUtil::isSameLevel(T,T,System.Func`2<T,T>)
Patching method System.Boolean HierarchyUtil::isDescendant(T,T,System.Func`2<T,T>)
Patching method System.String HierarchyUtil::CompileID(UnityEngine.Transform,System.String)
Patching method System.String HierarchyUtil::compileID(UnityEngine.Transform,System.String,System.String)
Patching method System.Void SPHCamera::.ctor()
Patching method System.Single SPHCamera::get_Distance()
Patching method UnityEngine.Quaternion SPHCamera::get_pivotRotation()
Patching method UnityEngine.Vector3 SPHCamera::get_pivotPosition()
Patching method System.Collections.IEnumerator SPHCamera::Start()
Patching method System.Void SPHCamera::PlaceCamera(UnityEngine.Vector3,System.Single)
Patching method System.Void SPHCamera::Update()
Patching method System.Void SPHCamera::ResetCamera()
Patching method UnityEngine.Transform SPHCamera::GetPivot()
Patching method UnityEngine.Transform SPHCamera::GetCameraTransform()
Patching method System.Void SPHCamera::SetCamCoordsFromPosition(UnityEngine.Vector3)
Patching method System.Func`1<System.Boolean> SPHCamera::OnNavigatorTakeOver(Callback)
Patching method System.Void SPHCamera::OnNavigatorHandoff()
Patching method UnityEngine.Quaternion SPHCamera::getReferenceFrame()
Patching method System.Single SPHCamera::getPitch()
Patching method System.Single SPHCamera::getYaw()
Patching method System.Boolean SPHCamera::OnNavigatorRequestControl()
Patching method System.Boolean SPHCamera::()
Patching method System.Void ShipConstruction::.ctor()
Patching method System.Void ShipConstruction::.cctor()
Patching method System.Void ShipConstruction::ClearBackups()
Patching method System.Void ShipConstruction::CreateBackup(ShipConstruct)
Patching method ShipConstruct ShipConstruction::RestoreBackup(System.Int32)
Patching method System.Void ShipConstruction::DebugBackup()
Patching method ShipConstruct ShipConstruction::LoadShip(System.String)
Patching method ShipConstruct ShipConstruction::LoadShip()
Patching method System.String ShipConstruction::SaveShip(ShipConstruct,System.String)
Patching method System.String ShipConstruction::SaveShip(System.String)
Patching method EditorFacility ShipConstruction::CheckCraftFileType(System.String)
Patching method System.String ShipConstruction::GetShipsSubfolderFor(EditorFacility)
Patching method System.Void ShipConstruction::AssembleForLaunch(ShipConstruct,System.String,System.String,Game,VesselCrewManifest)
Patching method System.Void ShipConstruction::assignCrewToVessel(ShipConstruct,VesselCrewManifest)
Patching method System.UInt32 ShipConstruction::GetUniqueFlightID(FlightState)
Patching method Part ShipConstruction::findFirstCrewablePart(Part)
Patching method Part ShipConstruction::findFirstPod_Placeholder(Part)
Patching method Part ShipConstruction::findFirstControlSource(Vessel)
Patching method System.Void ShipConstruction::PutShipToGround(ShipConstruct,UnityEngine.Transform)
Patching method UnityEngine.Vector3 ShipConstruction::CalculateCraftSize(ShipConstruct)
Patching method UnityEngine.Vector3 ShipConstruction::CalculateCraftSize(ShipTemplate)
Patching method UnityEngine.Vector3 ShipConstruction::FindCraftCenter(ShipConstruct)
Patching method System.Boolean ShipConstruction::CheckLaunchSiteClear(FlightState,System.String,System.Boolean)
Patching method System.Boolean ShipConstruction::CheckLaunchSiteClear(FlightState,System.String,System.Boolean,System.Int32&)
Patching method System.Collections.Generic.List`1<ProtoVessel> ShipConstruction::FindVesselsLandedAt(FlightState,System.String)
Patching method System.Collections.Generic.List`1<ProtoVessel> ShipConstruction::FindVesselsAtLaunchSite(FlightState,System.String)
Patching method System.Void ShipConstruction::RecoverVesselFromFlight(ProtoVessel,FlightState)
Patching method ShipTemplate ShipConstruction::LoadTemplate(System.String)
Patching method System.String ShipConstruction::SaveSubassembly(ShipConstruct,System.String)
Patching method System.Boolean ShipConstruction::SubassemblyExists(System.String)
Patching method ShipConstruct ShipConstruction::LoadSubassembly(System.String)
Patching method UnityEngine.Texture2D ShipConstruction::CreateSubassemblyIcon(ShipConstruct,System.Int32)
Patching method UnityEngine.Texture2D ShipConstruction::RenderCamera(UnityEngine.Camera,System.Int32,System.Int32)
Patching method System.Void ShipConstruction::StripPartComponents(UnityEngine.GameObject)
Patching method UnityEngine.Bounds ShipConstruction::GetSABounds(UnityEngine.GameObject)
Patching method System.Void ShipConstruction::SetLayerRecursively(UnityEngine.GameObject,System.Int32)
Patching method ShipConstruct ShipConstruction::CreateConstructFromTemplate(ShipTemplate)
Patching method System.Single ShipConstruction::GetPartCosts(ProtoPartSnapshot,AvailablePart,System.Single&,System.Single&)
Patching method System.Single ShipConstruction::GetPartCosts(ConfigNode,AvailablePart,System.Single&,System.Single&)
Patching method System.Void ShipConstruction::SanitizePartCosts(AvailablePart,ConfigNode)
Patching method System.Single ShipConstruction::GetPartTotalMass(ConfigNode,AvailablePart,System.Single&,System.Single&)
Patching method System.Void PartHeightQuery::.ctor(System.Single)
Patching method System.Void ShipConstruct::.ctor()
Patching method System.Void ShipConstruct::.ctor(EditorFacility)
Patching method System.Void ShipConstruct::.ctor(System.String,EditorFacility,System.Collections.Generic.List`1<Part>)
Patching method System.Void ShipConstruct::.ctor(System.String,System.String,Part)
Patching method System.Void ShipConstruct::.cctor()
Patching method System.Collections.IEnumerator ShipConstruct::System.Collections.IEnumerable.GetEnumerator()
Patching method System.Collections.Generic.List`1<Part> ShipConstruct::get_Parts()
Patching method ConfigNode ShipConstruct::SaveShip()
Patching method System.Boolean ShipConstruct::LoadShip(ConfigNode)
Patching method System.Boolean ShipConstruct::AreAllPartsConnected()
Patching method System.Boolean ShipConstruct::isControllable()
Patching method Part ShipConstruct::get_Item(System.Int32)
Patching method System.Void ShipConstruct::set_Item(System.Int32,Part)
Patching method System.Void ShipConstruct::Clear()
Patching method System.Void ShipConstruct::Add(Part)
Patching method System.Void ShipConstruct::Remove(Part)
Patching method System.Int32 ShipConstruct::get_Count()
Patching method System.Boolean ShipConstruct::Contains(Part)
Patching method System.Collections.Generic.IEnumerator`1<Part> ShipConstruct::GetEnumerator()
Patching method System.Void ShipConstruct::AddToConstruct(Part)
Patching method System.Single ShipConstruct::GetShipCosts(System.Single&,System.Single&)
Patching method System.Single ShipConstruct::GetShipMass(System.Single&,System.Single&)
Patching method System.Single ShipConstruct::GetTotalMass()
Patching method System.Void ShipTemplate::.ctor()
Patching method UnityEngine.Vector3 ShipTemplate::GetShipSize()
Patching method System.Void ShipTemplate::LoadShip(System.String,ConfigNode)
Patching method System.Void ShipTemplate::LoadShip(ConfigNode)
Patching method System.String ShipTemplate::GetPartName(ConfigNode)
Patching method System.String ShipTemplate::GetPartId(ConfigNode)
Patching method System.Void ShipTemplate::SetIfControllable()
Patching method System.Collections.Generic.List`1<Part> IShipconstruct::get_Parts()
Patching method System.Void VABCamera::.ctor()
Patching method System.Single VABCamera::get_Distance()
Patching method UnityEngine.Quaternion VABCamera::get_pivotRotation()
Patching method System.Collections.IEnumerator VABCamera::Start()
Patching method System.Void VABCamera::PlaceCamera(UnityEngine.Vector3,System.Single)
Patching method System.Void VABCamera::Update()
Patching method System.Void VABCamera::UpdateCamera(System.Boolean)
Patching method System.Void VABCamera::ResetCamera()
Patching method UnityEngine.Transform VABCamera::GetPivot()
Patching method UnityEngine.Transform VABCamera::GetCameraTransform()
Patching method System.Void VABCamera::SetCamCoordsFromPosition(UnityEngine.Vector3)
Patching method System.Func`1<System.Boolean> VABCamera::OnNavigatorTakeOver(Callback)
Patching method System.Void VABCamera::OnNavigatorHandoff()
Patching method UnityEngine.Quaternion VABCamera::getReferenceFrame()
Patching method System.Single VABCamera::getPitch()
Patching method System.Single VABCamera::getYaw()
Patching method System.Boolean VABCamera::OnNavigatorRequestControl()
Patching method System.Boolean VABCamera::()
Patching method System.Void EditorMarker::.ctor()
Patching method System.Void EditorMarker::Start()
Patching method System.Void EditorMarker::Update()
Patching method UnityEngine.Vector3 EditorMarker::UpdatePosition()
Patching method UnityEngine.Vector3 EditorMarker::UpdateDirection()
Patching method System.Void EditorMarker_CoL::.ctor()
Patching method System.Void EditorMarker_CoL::Update()
Patching method System.Void EditorMarker_CoL::recurseParts(Part,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
Patching method System.Void CenterOfLiftQuery::.ctor()
Patching method System.Void EditorMarker_CoM::.ctor()
Patching method UnityEngine.Vector3 EditorMarker_CoM::UpdatePosition()
Patching method UnityEngine.Vector3 EditorMarker_CoM::findCenterOfMass(Part)
Patching method System.Void EditorMarker_CoM::recurseParts(Part,UnityEngine.Vector3&,System.Single&)
Patching method System.Void EditorMarker_CoT::.ctor()
Patching method System.Void EditorMarker_CoT::Update()
Patching method System.Void EditorMarker_CoT::recurseParts(Part,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
Patching method System.Void CenterOfThrustQuery::.ctor()
Patching method System.Void EditorVesselOverlays::.ctor()
Patching method System.Void EditorVesselOverlays::Awake()
Patching method System.Void EditorVesselOverlays::Start()
Patching method System.Void EditorVesselOverlays::Update()
Patching method System.Void EditorVesselOverlays::ToggleCoM()
Patching method System.Void EditorVesselOverlays::ToggleCoT()
Patching method System.Void EditorVesselOverlays::ToggleCoL()
Patching method System.Void AerodynamicsFX::.ctor()
Patching method System.Void AerodynamicsFX::Awake()
Patching method System.Void AerodynamicsFX::OnDestroy()
Patching method System.Void AerodynamicsFX::Start()
Patching method System.Void AerodynamicsFX::onSettingsUpdate()
Patching method System.Void AerodynamicsFX::FixedUpdate()
Patching method System.Void AerodynamicsFX::LateUpdate()
Patching method System.Void AerodynamicsFX::onPause()
Patching method System.Void AerodynamicsFX::onUnpause()
Patching method System.Void AeroFXState::.ctor()
Patching method System.Void AmbienceControl::.ctor()
Patching method System.Void AmbienceControl::Awake()
Patching method System.Void AmbienceControl::OnDestroy()
Patching method System.Void AmbienceControl::editorAmbienceGo()
Patching method System.Void AmbienceControl::editorAmbienceStop()
Patching method System.Void AmbienceControl::flightAmbienceGo()
Patching method System.Void AmbienceControl::flightAmbienceStop()
Patching method System.Void AmbienceControl::Update()
Patching method System.Void DynamicAmbientLight::.ctor()
Patching method DynamicAmbientLight DynamicAmbientLight::get_Instance()
Patching method System.Void DynamicAmbientLight::set_Instance(DynamicAmbientLight)
Patching method System.Void DynamicAmbientLight::Awake()
Patching method System.Void DynamicAmbientLight::Update()
Patching method System.Void DynamicAmbientLight::OnDestroy()
Patching method System.Void DynamicShadowSettings::.ctor()
Patching method System.Void DynamicShadowSettings::OnLevelWasLoaded(System.Int32)
Patching method System.Void DynamicShadowSettings::ApplyShadowSettings(DynamicShadowSettings/SceneShadowSettings)
Patching method System.Void FXCamera::.ctor()
Patching method System.Void FXCamera::Start()
Patching method System.Void FXCamera::OnSceneSwitch(GameScenes)
Patching method System.Void FXCamera::LateUpdate()
Patching method System.Void FXCamera::OnGUI()
Patching method System.Void FXCamera::OnPreRender()
Patching method System.Void FXCamera::OnDestroy()
Patching method System.Void FXFadeByPressure::.ctor()
Patching method System.Void FXFadeByPressure::Start()
Patching method System.Void FXFadeByPressure::Update()
Patching method System.Void FXGroup::.ctor(System.String)
Patching method System.Boolean FXGroup::get_isValid()
Patching method System.Void FXGroup::begin(UnityEngine.AudioSource)
Patching method System.Boolean FXGroup::get_Active()
Patching method System.Void FXGroup::setActive(System.Boolean)
Patching method System.Void FXGroup::Burst()
Patching method System.Single FXGroup::get_Power()
Patching method System.Void FXGroup::set_Power(System.Single)
Patching method System.Void FXGroup::SetLatch(System.Boolean)
Patching method System.Void FXGroup::SetPower(System.Single)
Patching method System.Void FXGroup::SetPowerLatch(System.Single)
Patching method System.Void FXGroup::Unlatch()
Patching method System.Void FXMonger::.ctor()
Patching method System.Single FXMonger::get_MINIMUM_DISTANCE_FROM_OTHER_BLASTS()
Patching method System.Void FXMonger::Awake()
Patching method System.Void FXMonger::Explode(Part,UnityEngine.Vector3,System.Single)
Patching method System.Void FXMonger::explode(Part,UnityEngine.Vector3,System.Single)
Patching method UnityEngine.Vector3 FXMonger::Midpoint(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Single FXMonger::DistanceSquared(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void FXMonger::LateUpdate()
Patching method FXObject FXMonger::Splash(UnityEngine.Vector3,System.Single)
Patching method FXObject FXMonger::splash(UnityEngine.Vector3,System.Single)
Patching method System.Collections.IEnumerator FXMonger::explosionTest()
Patching method System.Void FXObject::.ctor()
Patching method System.Void ReentryFXParticleTrail::.ctor()
Patching method System.Void ReentryFXParticleTrail::Start()
Patching method System.Void ReentryFXParticleTrail::FixedUpdate()
Patching method System.Void SmokeTrailControl::.ctor()
Patching method System.Void SmokeTrailControl::Start()
Patching method System.Void SmokeTrailControl::Update()
Patching method System.Void Splashdown::.ctor()
Patching method System.Void Splashdown::Awake()
Patching method System.Void Splashdown::Start()
Patching method System.Void Splashdown::endSplashBurst()
Patching method System.Void VFXSequencer::.ctor()
Patching method System.Boolean VFXSequencer::get_IsPlaying()
Patching method System.Boolean VFXSequencer::get_IsComplete()
Patching method System.Void VFXSequencer::Start()
Patching method System.Void VFXSequencer::Play()
Patching method System.Void VFXSequencer::Play(Callback`1<VFXSequencer>)
Patching method System.Collections.IEnumerator VFXSequencer::playSequence(System.Collections.Generic.List`1<VFXSequencer/SequenceFX>,Callback`1<VFXSequencer>)
Patching method System.Void VFXSequencer::<Start>m__E5(VFXSequencer)
Patching method System.Void VFXSequencer::<Play>m__E6(VFXSequencer)
Patching method System.Void VolumeNormalizer::.ctor()
Patching method System.Void VolumeNormalizer::Awake()
Patching method System.Void VolumeNormalizer::Update()
Patching method System.Void AltimeterSliderButtons::.ctor()
Patching method System.Void AltimeterSliderButtons::Start()
Patching method System.Void AltimeterSliderButtons::OnDestroy()
Patching method System.Void AltimeterSliderButtons::OnFlightStarted()
Patching method System.Void AltimeterSliderButtons::OnVesselFocusChanged(Vessel)
Patching method System.Void AltimeterSliderButtons::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void AltimeterSliderButtons::UpdateForVessel(Vessel)
Patching method System.Collections.IEnumerator AltimeterSliderButtons::UnlockRecovery(Vessel)
Patching method System.Collections.IEnumerator AltimeterSliderButtons::UnlockReturnToKSC(Vessel)
Patching method System.Void AltimeterSliderButtons::recoverVessel()
Patching method System.Void AltimeterSliderButtons::returnToSpaceCenter()
Patching method System.Void AltimeterSliderButtons::setUnlock(System.Int32)
Patching method UnityEngine.MonoBehaviour AltimeterSliderButtons::GetInstance()
Patching method System.Void AltimeterSliderButtons::LateUpdate()
Patching method System.Void AltimeterSliderButtons::Expand()
Patching method System.Void AltimeterSliderButtons::Collapse()
Patching method System.Void FlightCamera::.ctor()
Patching method System.Single FlightCamera::get_Distance()
Patching method UnityEngine.Quaternion FlightCamera::get_pivotRotation()
Patching method System.Single FlightCamera::get_CamPitch()
Patching method System.Void FlightCamera::set_CamPitch(System.Single)
Patching method System.Single FlightCamera::get_CamHdg()
Patching method System.Void FlightCamera::set_CamHdg(System.Single)
Patching method System.Int32 FlightCamera::get_CamMode()
Patching method FoRModes FlightCamera::get_FrameOfReferenceMode()
Patching method UnityEngine.Transform FlightCamera::get_Target()
Patching method System.Void FlightCamera::Awake()
Patching method System.Void FlightCamera::Start()
Patching method System.Collections.IEnumerator FlightCamera::Startup()
Patching method System.Void FlightCamera::OnDestroy()
Patching method System.Void FlightCamera::OnLevelWasLoaded(System.Int32)
Patching method System.Void FlightCamera::SetTarget(UnityEngine.Transform)
Patching method System.Void FlightCamera::setTarget(UnityEngine.Transform)
Patching method System.Void FlightCamera::SetDistance(System.Single)
Patching method System.Void FlightCamera::SetDistanceImmediate(System.Single)
Patching method System.Void FlightCamera::SetMode(FlightCamera/Modes)
Patching method System.Void FlightCamera::setMode(FlightCamera/Modes)
Patching method System.Void FlightCamera::SetModeImmediate(FlightCamera/Modes)
Patching method System.Void FlightCamera::setModeImmediate(FlightCamera/Modes)
Patching method System.Void FlightCamera::SetNextMode()
Patching method System.Void FlightCamera::LateUpdate()
Patching method System.Void FlightCamera::updateFoR(FoRModes)
Patching method FlightCamera/Modes FlightCamera::GetAutoModeForVessel(Vessel)
Patching method System.Void FlightCamera::DontDie()
Patching method System.Void FlightCamera::DeactivateUpdate()
Patching method System.Void FlightCamera::ActivateUpdate()
Patching method System.Void FlightCamera::EnableCamera()
Patching method System.Void FlightCamera::DisableCamera()
Patching method System.Void FlightCamera::SetFoV()
Patching method System.Void FlightCamera::SetFoV(System.Single)
Patching method System.Void FlightCamera::ResetFoV()
Patching method System.Void FlightCamera::OnSceneSwitch(GameScenes)
Patching method System.Void FlightCamera::OnVesselChange(Vessel)
Patching method UnityEngine.Transform FlightCamera::GetPivot()
Patching method UnityEngine.Transform FlightCamera::GetCameraTransform()
Patching method System.Void FlightCamera::SetCamCoordsFromPosition(UnityEngine.Vector3)
Patching method System.Boolean FlightCamera::OnNavigatorRequestControl()
Patching method System.Func`1<System.Boolean> FlightCamera::OnNavigatorTakeOver(Callback)
Patching method System.Void FlightCamera::OnNavigatorHandoff()
Patching method UnityEngine.Quaternion FlightCamera::getRotation(System.Single,System.Single)
Patching method UnityEngine.Quaternion FlightCamera::getReferenceFrame()
Patching method System.Single FlightCamera::getPitch()
Patching method System.Single FlightCamera::getYaw()
Patching method System.Void FlightCamera::<AbortExternalControl>m__E7()
Patching method System.Void FlightCamera::<setTarget>m__E8()
Patching method System.Void FlightCamera::<DontDie>m__E9()
Patching method System.Void FlightCamera::<OnNavigatorHandoff>m__EA()
Patching method System.Boolean FlightCamera::()
Patching method System.Void FlightCoMTracker::.ctor()
Patching method FlightCoMTracker FlightCoMTracker::Create(PartModule)
Patching method System.Void FlightCoMTracker::FixedUpdate()
Patching method System.Void FlightCoMTracker::MakeTarget()
Patching method System.Collections.IEnumerator FlightCoMTracker::makeTgtWhenReady()
Patching method UnityEngine.Transform FlightCoMTracker::GetTransform()
Patching method UnityEngine.Vector3 FlightCoMTracker::GetObtVelocity()
Patching method UnityEngine.Vector3 FlightCoMTracker::GetSrfVelocity()
Patching method UnityEngine.Vector3 FlightCoMTracker::GetFwdVector()
Patching method Vessel FlightCoMTracker::GetVessel()
Patching method System.String FlightCoMTracker::GetName()
Patching method Orbit FlightCoMTracker::GetOrbit()
Patching method OrbitDriver FlightCoMTracker::GetOrbitDriver()
Patching method VesselTargetModes FlightCoMTracker::GetTargetingMode()
Patching method System.Void FlightLogger::.ctor()
Patching method System.Void FlightLogger::.cctor()
Patching method System.Boolean FlightLogger::get_LiftOff()
Patching method System.Int32 FlightLogger::get_met_secs()
Patching method System.Int32 FlightLogger::get_met_mins()
Patching method System.Int32 FlightLogger::get_met_hours()
Patching method System.Int32 FlightLogger::get_met_days()
Patching method System.Int32 FlightLogger::get_met_years()
Patching method System.Double FlightLogger::get_met()
Patching method System.Void FlightLogger::Start()
Patching method System.Void FlightLogger::OnDestroy()
Patching method System.Void FlightLogger::LateUpdate()
Patching method System.Void FlightLogger::IgnoreGeeForces(System.Single)
Patching method System.Void FlightLogger::ResumeGForceReading()
Patching method System.String FlightLogger::getMissionStats()
Patching method System.Void FlightLogger::onJointBreak(EventReport)
Patching method System.Void FlightLogger::onCrash(EventReport)
Patching method System.Void FlightLogger::onCrashSplashdown(EventReport)
Patching method System.Void FlightLogger::onCollision(EventReport)
Patching method System.Void FlightLogger::onOverheat(EventReport)
Patching method System.Void FlightLogger::onStageSeparation(EventReport)
Patching method System.Void FlightLogger::onCrewOnEva(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void FlightLogger::onCrewKilled(EventReport)
Patching method System.Void FlightLogger::onCrewBoardVessel(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void FlightLogger::onLaunch(EventReport)
Patching method System.Void FlightLogger::onUndock(EventReport)
Patching method System.Void FlightLogger::onSplashDamage(EventReport)
Patching method System.Void FlightLogger::LogEvent(System.String,EventReport)
Patching method System.String FlightLogger::get_()
Patching method System.String FlightLogger::get_()
Patching method System.Boolean FlightLogger::checkMissionEnd(Part,FlightEndModes)
Patching method System.Void FlightLogger::AttemptVesselSwitch()
Patching method System.Collections.IEnumerator FlightLogger::waitAndEndFlight(Vessel,FlightEndModes)
Patching method System.Void EventReport::.ctor(FlightEvents,Part,System.String,System.String,System.Int32,System.String)
Patching method System.Void AttachNodeSnapshot::.ctor(AttachNode,ProtoVessel)
Patching method System.Void AttachNodeSnapshot::.ctor(System.String)
Patching method System.String AttachNodeSnapshot::Save()
Patching method Part AttachNodeSnapshot::findAttachedPart(Vessel)
Patching method System.Void CelestialBodyLog::.ctor()
Patching method System.Void CelestialBodyLog::AddNewBody(CelestialBody)
Patching method System.Boolean CelestialBodyLog::HasBody(System.String)
Patching method System.Boolean CelestialBodyLog::At(CelestialBody)
Patching method System.Void CelestialBodyLog::Load(ConfigNode)
Patching method System.Void CelestialBodyLog::Save(ConfigNode)
Patching method System.Void CelestialBodyLog::MergeWith(CelestialBodyLog)
Patching method System.Collections.Generic.List`1<System.String> CelestialBodyLog::GetBodies()
Patching method System.Void FlightLog::.ctor()
Patching method System.Collections.Generic.List`1<FlightLog/Entry> FlightLog::get_Entries()
Patching method System.Int32 FlightLog::get_Flight()
Patching method System.Void FlightLog::AddFlight()
Patching method System.Void FlightLog::Load(ConfigNode)
Patching method System.Void FlightLog::Save(ConfigNode)
Patching method FlightLog FlightLog::CreateCopy()
Patching method System.Void FlightLog::MergeWith(FlightLog)
Patching method System.Void FlightLog::AddEntry(FlightLog/Entry)
Patching method System.Void FlightLog::AddEntry(FlightLog/EntryType,System.String)
Patching method System.Void FlightLog::AddEntry(System.String,System.String)
Patching method System.Void FlightLog::AddEntryUnique(FlightLog/Entry)
Patching method System.Void FlightLog::AddEntryUnique(FlightLog/EntryType,System.String)
Patching method System.Void FlightLog::AddEntryUnique(System.Int32,System.String,System.String)
Patching method FlightLog/Entry FlightLog::Last()
Patching method System.Int32 FlightLog::get_Count()
Patching method FlightLog/Entry FlightLog::get_Item(System.Int32)
Patching method FlightLog/Entry[] FlightLog::GetEntries(FlightLog/EntryType,System.String)
Patching method FlightLog/Entry[] FlightLog::GetEntries(FlightLog/EntryType)
Patching method FlightLog/Entry[] FlightLog::GetEntries(System.String)
Patching method FlightLog/Entry[] FlightLog::GetEntries(System.String,System.String)
Patching method System.Boolean FlightLog::HasEntry(FlightLog/EntryType)
Patching method System.Boolean FlightLog::HasEntry(FlightLog/EntryType,System.String)
Patching method System.Boolean FlightLog::HasEntry(System.String)
Patching method System.Boolean FlightLog::HasEntry(System.String,System.String)
Patching method System.Collections.Generic.List`1<System.String> FlightLog::GetDistinctTypes()
Patching method System.Collections.Generic.List`1<System.String> FlightLog::GetDistinctTypes(System.String)
Patching method System.Collections.Generic.List`1<System.String> FlightLog::GetDistinctTargets(FlightLog/EntryType)
Patching method System.Collections.Generic.List`1<System.String> FlightLog::GetDistinctTargets(System.String)
Patching method System.Collections.Generic.List`1<System.String> FlightLog::GetDistinctTargets()
Patching method System.Collections.Generic.List`1<FlightLog> FlightLog::GetFlights()
Patching method System.Int32 FlightLog::<GetEntries>m__EB(FlightLog/Entry,FlightLog/Entry)
Patching method System.Int32 FlightLog::<GetEntries>m__EC(FlightLog/Entry,FlightLog/Entry)
Patching method System.Void FlightState::.ctor()
Patching method System.Void FlightState::.ctor(ConfigNode,Game)
Patching method System.Void FlightState::Save(ConfigNode)
Patching method System.Void FlightState::Load()
Patching method System.Boolean FlightState::ContainsFlightID(System.UInt32)
Patching method System.Void GameParameters::.ctor()
Patching method System.Void GameParameters::.ctor(ConfigNode)
Patching method System.Void GameParameters::Load(ConfigNode)
Patching method System.Void GameParameters::Save(ConfigNode)
Patching method GameParameters GameParameters::GetDefaultParameters(Game/Modes,GameParameters/Preset)
Patching method UnityEngine.Color GameParameters::GetPresetColor(GameParameters/Preset)
Patching method System.String GameParameters::GetPresetColorHex(GameParameters/Preset)
Patching method System.Void GamePersistence::.ctor()
Patching method System.String GamePersistence::SaveGame(System.String,System.String,SaveMode)
Patching method System.String GamePersistence::SaveGame(Game,System.String,System.String,SaveMode)
Patching method System.String GamePersistence::SaveGame(GameBackup,System.String,System.String,SaveMode)
Patching method Game GamePersistence::LoadGame(System.String,System.String,System.Boolean,System.Boolean)
Patching method System.Void Game::.ctor()
Patching method System.Void Game::.ctor(ConfigNode)
Patching method System.Double Game::get_UniversalTime()
Patching method Game Game::Updated()
Patching method System.Void Game::Save(ConfigNode)
Patching method System.Void Game::Start()
Patching method System.Void Game::Load()
Patching method System.Boolean Game::IsResumable()
Patching method Game Game::GetCloneOf(Game)
Patching method ProtoScenarioModule Game::AddProtoScenarioModule(System.Type,GameScenes[])
Patching method System.Boolean Game::RemoveProtoScenarioModule(System.Type)
Patching method ProtoVessel Game::AddVessel(ConfigNode)
Patching method System.Boolean Game::DestroyVessel(Vessel)
Patching method System.String Game::ToString()
Patching method System.Void GameBackup::.ctor(Game)
Patching method System.Double GameBackup::get_UniversalTime()
Patching method System.Void GameBackup::set_UniversalTime(System.Double)
Patching method ConfigNode GameBackup::get_Config()
Patching method System.Void GameBackup::set_Config(ConfigNode)
Patching method System.Int32 GameBackup::get_ActiveVessel()
Patching method System.Void GameBackup::set_ActiveVessel(System.Int32)
Patching method System.Guid GameBackup::get_ActiveVesselID()
Patching method System.Void GameBackup::set_ActiveVesselID(System.Guid)
Patching method System.Void KSPParseable::.ctor(System.Object,KSPParseable/Type)
Patching method System.Void KSPParseable::.ctor(System.String)
Patching method System.String KSPParseable::Save()
Patching method System.Int32 KSPParseable::get_value_int()
Patching method System.Single KSPParseable::get_value_float()
Patching method System.Double KSPParseable::get_value_double()
Patching method System.Boolean KSPParseable::get_value_bool()
Patching method UnityEngine.Vector2 KSPParseable::get_value_v2()
Patching method UnityEngine.Vector3 KSPParseable::get_value_v3()
Patching method UnityEngine.Vector4 KSPParseable::get_value_v4()
Patching method UnityEngine.Quaternion KSPParseable::get_value_quat()
Patching method System.Void OrbitSnapshot::.ctor(Orbit)
Patching method System.Void OrbitSnapshot::.ctor(ConfigNode)
Patching method System.Void OrbitSnapshot::Save(ConfigNode)
Patching method Orbit OrbitSnapshot::Load()
Patching method System.Void ProtoCrewMember::.ctor(ProtoCrewMember/KerbalType)
Patching method System.Void ProtoCrewMember::.ctor(Game/Modes,ProtoCrewMember)
Patching method System.Void ProtoCrewMember::.ctor(Game/Modes,ConfigNode,ProtoCrewMember/KerbalType)
Patching method ProtoCrewMember/RosterStatus ProtoCrewMember::get_rosterStatus()
Patching method System.Void ProtoCrewMember::set_rosterStatus(ProtoCrewMember/RosterStatus)
Patching method ProtoCrewMember/KerbalType ProtoCrewMember::get_type()
Patching method System.Void ProtoCrewMember::set_type(ProtoCrewMember/KerbalType)
Patching method System.Void ProtoCrewMember::Save(ConfigNode)
Patching method Kerbal ProtoCrewMember::Spawn()
Patching method System.Void ProtoCrewMember::Die()
Patching method System.Void ProtoCrewMember::CheckRespawnTimer(System.Double,GameParameters)
Patching method System.Void ProtoCrewMember::StartRespawnPeriod(System.Double)
Patching method System.Void ProtoCrewMember::SetTimeForRespawn(System.Double)
Patching method System.Void ProtoCrewMember::ArchiveFlightLog()
Patching method System.Void ProtoCrewMember::RegisterExperienceTraits(Part)
Patching method System.Void ProtoCrewMember::UnregisterExperienceTraits(Part)
Patching method System.Single ProtoCrewMember::get_ExperienceLevelDelta()
Patching method System.Void ProtoPartModuleSnapshot::.ctor(PartModule)
Patching method System.Void ProtoPartModuleSnapshot::.ctor(ConfigNode)
Patching method System.Void ProtoPartModuleSnapshot::Save(ConfigNode)
Patching method PartModule ProtoPartModuleSnapshot::Load(Part,System.Int32&)
Patching method System.Void ProtoPartResourceSnapshot::.ctor(PartResource)
Patching method System.Void ProtoPartResourceSnapshot::.ctor(ConfigNode)
Patching method System.Void ProtoPartResourceSnapshot::Save(ConfigNode)
Patching method System.Void ProtoPartResourceSnapshot::Load(Part)
Patching method System.Void ProtoPartSnapshot::.ctor(Part,ProtoVessel)
Patching method System.Void ProtoPartSnapshot::.ctor(ConfigNode,ProtoVessel,Game)
Patching method System.Void ProtoPartSnapshot::storePartRefs()
Patching method System.Void ProtoPartSnapshot::Save(ConfigNode)
Patching method Part ProtoPartSnapshot::Load(Vessel,System.Boolean)
Patching method System.Void ProtoPartSnapshot::Init(Vessel)
Patching method System.Boolean ProtoPartSnapshot::HasCrew(System.String)
Patching method ProtoCrewMember ProtoPartSnapshot::GetCrew(System.String)
Patching method ProtoCrewMember ProtoPartSnapshot::GetCrew(System.Int32)
Patching method System.Int32 ProtoPartSnapshot::GetCrewIndex(System.String)
Patching method System.Void ProtoPartSnapshot::RemoveCrew(System.String)
Patching method System.Void ProtoPartSnapshot::RemoveCrew(System.Int32)
Patching method System.Void ProtoPartSnapshot::RemoveCrew(ProtoCrewMember)
Patching method System.Void ProtoTargetInfo::.ctor(ITargetable)
Patching method System.Void ProtoTargetInfo::.ctor()
Patching method System.Void ProtoTargetInfo::.ctor(ConfigNode)
Patching method System.Void ProtoTargetInfo::Load(ConfigNode)
Patching method System.Void ProtoTargetInfo::Save(ConfigNode)
Patching method ITargetable ProtoTargetInfo::FindTarget()
Patching method System.Boolean ProtoTargetInfo::<FindTarget>m__EF(Vessel)
Patching method System.Boolean ProtoTargetInfo::<FindTarget>m__F0(Vessel)
Patching method System.Boolean ProtoTargetInfo::<FindTarget>m__F1(Vessel)
Patching method System.Boolean ProtoTargetInfo::<FindTarget>m__F2(CelestialBody)
Patching method System.Boolean ProtoTargetInfo::<FindTarget>m__F3(UnityEngine.MonoBehaviour)
Patching method System.Void ProtoVessel::.ctor(Vessel)
Patching method System.Void ProtoVessel::.ctor(ConfigNode,Game)
Patching method System.Collections.Generic.List`1<ProtoCrewMember> ProtoVessel::GetVesselCrew()
Patching method System.Void ProtoVessel::Save(ConfigNode)
Patching method System.Void ProtoVessel::Load(FlightState)
Patching method System.Void ProtoVessel::LoadObjects()
Patching method ConfigNode ProtoVessel::CreateVesselNode(System.String,VesselType,Orbit,System.Int32,ConfigNode[],ConfigNode[])
Patching method ConfigNode ProtoVessel::CreatePartNode(System.String,System.UInt32,ProtoCrewMember[])
Patching method ConfigNode ProtoVessel::CreateOrbitNode(Orbit)
Patching method ConfigNode ProtoVessel::CreateDiscoveryNode(DiscoveryLevels,UntrackedObjectClass,System.Double,System.Double)
Patching method System.String ProtoVessel::GetSituationString(ProtoVessel,System.Collections.Generic.List`1<CelestialBody>)
Patching method System.Void AudioFXSettings::.ctor()
Patching method System.Void AudioFXSettings::GetSettings()
Patching method System.Void AudioFXSettings::DrawSettings()
Patching method System.Void AudioFXSettings::DrawMiniSettings()
Patching method System.Void AudioFXSettings::ApplySettings()
Patching method System.String AudioFXSettings::GetName()
Patching method System.Void GameSettings::.ctor()
Patching method System.Void GameSettings::.cctor()
Patching method System.Void GameSettings::SaveSettings()
Patching method System.Void GameSettings::ReloadSettings()
Patching method System.Void GameSettings::WriteSettings()
Patching method System.Boolean GameSettings::get_Ready()
Patching method System.Void GameSettings::Awake()
Patching method System.Void GameSettings::Start()
Patching method System.Void GameSettings::WriteCfg()
Patching method System.Void GameSettings::WriteLauncherCFG()
Patching method System.Void GameSettings::ParseLauncherCfg()
Patching method System.Void GameSettings::ParseCfg()
Patching method System.Void GameSettings::ApplyEngineSettings()
Patching method System.Collections.IEnumerator GameSettings::waitAndSetResolution(System.Int32)
Patching method System.Void GameplaySettingsScreen::.ctor()
Patching method System.Void GameplaySettingsScreen::GetSettings()
Patching method System.Void GameplaySettingsScreen::DrawSettings()
Patching method System.Void GameplaySettingsScreen::DrawMiniSettings()
Patching method System.Void GameplaySettingsScreen::ApplySettings()
Patching method System.String GameplaySettingsScreen::GetName()
Patching method System.Void InputSettings::.ctor()
Patching method System.Void InputSettings::GetSettings()
Patching method System.String InputSettings::trimName(System.String,System.Int32)
Patching method System.Void InputSettings::DrawSettings()
Patching method System.Void InputSettings::drawInputPage(InputSettings/)
Patching method System.Void InputSettings::drawOtherPage()
Patching method System.Void InputSettings::drawListenModeFooter()
Patching method System.Void InputSettings::DrawKeyBinding(System.String,KeyBinding)
Patching method System.Void InputSettings::DrawAxisBinding(System.String,AxisBinding)
Patching method System.Void InputSettings::ListenTo(KeyBinding,System.Boolean)
Patching method System.Void InputSettings::ListenToAxis(AxisBinding)
Patching method System.Void InputSettings::SetKey(UnityEngine.KeyCode)
Patching method System.Void InputSettings::SetAxis(System.String,System.String,System.Int32)
Patching method System.Void InputSettings::OnUpdate()
Patching method System.Void InputSettings::DrawMiniSettings()
Patching method System.Void InputSettings::ApplySettings()
Patching method System.String InputSettings::GetName()
Patching method System.Void MiniSettings::.ctor()
Patching method MiniSettings MiniSettings::Create(Callback)
Patching method System.Void MiniSettings::Start()
Patching method System.Void MiniSettings::Update()
Patching method System.Void MiniSettings::OnGUI()
Patching method System.Void MiniSettings::drawWindow(System.Int32)
Patching method System.Void MiniSettings::OpenDifficultyOptions()
Patching method System.Void MiniSettings::OnDifficultyOptionsDismiss(GameParameters)
Patching method System.Void MiniSettings::ApplySettings()
Patching method System.Void MiniSettings::Dismiss()
Patching method System.Void Settings::.ctor()
Patching method System.Void Settings::OnUpdate()
Patching method System.String Settings::GetName()
Patching method System.Void Settings::GetSettings()
Patching method System.Void Settings::DrawSettings()
Patching method System.Void Settings::DrawMiniSettings()
Patching method System.Void Settings::ApplySettings()
Patching method System.Void SettingsScreen::.ctor()
Patching method System.Void SettingsScreen::Awake()
Patching method System.Void SettingsScreen::Start()
Patching method System.Void SettingsScreen::Update()
Patching method System.Void SettingsScreen::OnGUI()
Patching method System.Void SettingsScreen::draw(System.Int32)
Patching method System.Void SettingsScreen::ApplyGameSettings()
Patching method System.Void VideoSettings::.ctor()
Patching method System.Void VideoSettings::GetSettings()
Patching method System.Void VideoSettings::DrawSettings()
Patching method System.Void VideoSettings::DrawMiniSettings()
Patching method System.Void VideoSettings::GetAvailableResolutions()
Patching method System.Void VideoSettings::ApplySettings()
Patching method System.String VideoSettings::GetName()
Patching method System.Void AddonLoader::.ctor()
Patching method AddonLoader AddonLoader::get_Instance()
Patching method System.Void AddonLoader::set_Instance(AddonLoader)
Patching method System.Void AddonLoader::Awake()
Patching method System.Boolean AddonLoader::LoadedOnceContains(System.Type,AssemblyLoader/LoadedAssembly)
Patching method System.Void AddonLoader::OnLevelWasLoaded(System.Int32)
Patching method System.Void AddonLoader::StartAddons(KSPAddon/Startup)
Patching method System.Void AddonLoader::StartAddon(AssemblyLoader/LoadedAssembly,System.Type,KSPAddon,KSPAddon/Startup)
Patching method System.Boolean AddonLoader::AddonLevelTest(KSPAddon,KSPAddon/Startup)
Patching method System.Void AssetBase::.ctor()
Patching method System.Void AssetBase::Awake()
Patching method System.Void AssetBase::Start()
Patching method UnityEngine.GameObject AssetBase::GetPrefab(System.String)
Patching method UnityEngine.Texture2D AssetBase::GetTexture(System.String)
Patching method UnityEngine.GUISkin AssetBase::GetGUISkin(System.String)
Patching method RDTechTree AssetBase::get_RnDTechTree()
Patching method System.Void DatabaseGameObject::.ctor()
Patching method System.Void DatabaseGameObject::.cctor()
Patching method System.Void DatabaseGameObject::Awake()
Patching method System.Void KSPActionParam::.ctor(KSPActionGroup,KSPActionType)
Patching method KSPActionGroup KSPActionParam::get_group()
Patching method System.Void KSPActionParam::set_group(KSPActionGroup)
Patching method KSPActionType KSPActionParam::get_type()
Patching method System.Void KSPActionParam::set_type(KSPActionType)
Patching method System.Single KSPActionParam::get_Cooldown()
Patching method System.Void KSPActionParam::set_Cooldown(System.Single)
Patching method System.Void KSPAction::.ctor(System.String,KSPActionGroup)
Patching method System.Void KSPAction::.ctor(System.String)
Patching method System.Void BaseAction::.ctor(BaseActionList,System.String,BaseActionDelegate,KSPAction)
Patching method System.Void BaseAction::.cctor()
Patching method BaseActionDelegate BaseAction::get_onEvent()
Patching method System.Void BaseAction::set_onEvent(BaseActionDelegate)
Patching method System.Void BaseAction::Invoke(KSPActionParam)
Patching method System.Void BaseAction::OnLoad(ConfigNode)
Patching method System.Void BaseAction::OnSave(ConfigNode)
Patching method System.Collections.Generic.List`1<BaseAction> BaseAction::CreateActionList(System.Collections.Generic.List`1<Part>,KSPActionGroup,System.Boolean)
Patching method System.Collections.Generic.List`1<BaseAction> BaseAction::CreateActionList(Part,KSPActionGroup,System.Boolean)
Patching method System.Collections.Generic.List`1<System.Boolean> BaseAction::CreateGroupList(Part)
Patching method System.Int32 BaseAction::get_ActionGroupsLength()
Patching method System.Int32 BaseAction::GetActionGroupsLength(System.Single)
Patching method System.String[] BaseAction::GetActionGroups(System.Int32)
Patching method System.Collections.Generic.List`1<System.Boolean> BaseAction::CreateGroupList(System.Collections.Generic.List`1<Part>)
Patching method System.Boolean BaseAction::ContainsNonDefaultActions(Part)
Patching method System.Void BaseAction::FireAction(System.Collections.Generic.List`1<Part>,KSPActionGroup,KSPActionType)
Patching method System.Int32 BaseAction::GetGroupIndex(KSPActionGroup)
Patching method System.Void BaseActionList::.ctor(Part,PartModule)
Patching method System.Void BaseActionList::ReflectActions(System.Object)
Patching method BaseAction BaseActionList::Add(System.String,BaseActionDelegate,KSPAction)
Patching method System.Void BaseActionList::OnLoad(ConfigNode)
Patching method System.Void BaseActionList::OnSave(ConfigNode)
Patching method System.Boolean BaseActionList::Contains(KSPActionGroup)
Patching method BaseAction BaseActionList::get_Item(System.String)
Patching method System.Void ActionGroupList::.ctor(Vessel)
Patching method System.Void ActionGroupList::ToggleGroup(KSPActionGroup)
Patching method System.Void ActionGroupList::SetGroup(KSPActionGroup,System.Boolean)
Patching method System.Void ActionGroupList::Load(ConfigNode)
Patching method System.Void ActionGroupList::Save(ConfigNode)
Patching method System.Boolean ActionGroupList::get_Item(KSPActionGroup)
Patching method System.Void ActionGroupList::set_Item(KSPActionGroup,System.Boolean)
Patching method System.Double ActionGroupList::CooldownTimeRemaining(KSPActionGroup)
Patching method System.Void ActionGroupList::CopyFrom(ActionGroupList)
Patching method System.Void KSPField::.ctor()
Patching method System.Void BaseField::.ctor(KSPField,System.Reflection.FieldInfo,System.Object)
Patching method System.Void BaseField::.ctor(UI_Control,System.Reflection.FieldInfo,System.Object)
Patching method System.String BaseField::get_name()
Patching method System.Boolean BaseField::get_isPersistant()
Patching method System.Void BaseField::set_isPersistant(System.Boolean)
Patching method System.Boolean BaseField::get_guiActive()
Patching method System.Void BaseField::set_guiActive(System.Boolean)
Patching method System.Boolean BaseField::get_guiActiveEditor()
Patching method System.Void BaseField::set_guiActiveEditor(System.Boolean)
Patching method System.String BaseField::get_guiName()
Patching method System.Void BaseField::set_guiName(System.String)
Patching method System.String BaseField::get_guiUnits()
Patching method System.Void BaseField::set_guiUnits(System.String)
Patching method System.String BaseField::get_guiFormat()
Patching method System.Void BaseField::set_guiFormat(System.String)
Patching method System.String BaseField::get_category()
Patching method System.Void BaseField::set_category(System.String)
Patching method UI_Control BaseField::get_uiControlFlight()
Patching method System.Void BaseField::set_uiControlFlight(UI_Control)
Patching method UI_Control BaseField::get_uiControlEditor()
Patching method System.Void BaseField::set_uiControlEditor(UI_Control)
Patching method System.Boolean BaseField::get_uiControlOnly()
Patching method System.Object BaseField::get_host()
Patching method System.Object BaseField::get_originalValue()
Patching method System.Reflection.FieldInfo BaseField::get_FieldInfo()
Patching method System.Boolean BaseField::get_HasInterface()
Patching method System.Void BaseField::SetupUIControls()
Patching method UI_Control BaseField::SetupUIControl(UI_Control)
Patching method UI_Control BaseField::SetupUIControlLabel()
Patching method System.Boolean BaseField::SetValue(System.Object,System.Object)
Patching method System.Object BaseField::GetValue(System.Object)
Patching method T BaseField::GetValue(System.Object)
Patching method System.Void BaseField::Read(System.String,System.Object)
Patching method System.Void BaseField::Write(System.IO.StreamWriter,System.String,System.Object)
Patching method System.String BaseField::GetStringValue(System.Object,System.Boolean)
Patching method System.String BaseField::GuiString(System.Object)
Patching method System.Void BaseField::ReadPvt(System.Reflection.FieldInfo,System.String,System.Object)
Patching method System.Boolean BaseField::SetPvt(System.Reflection.FieldInfo,System.Object,System.Object)
Patching method System.Void BaseField::SetOriginalValue()
Patching method System.Void BaseFieldList::.ctor(UnityEngine.Component)
Patching method System.Type BaseFieldList::get_ReflectedType()
Patching method System.Void BaseFieldList::CreateList(System.Type,System.Object)
Patching method System.Collections.IEnumerator BaseFieldList::GetEnumerator()
Patching method System.Int32 BaseFieldList::get_Count()
Patching method BaseField BaseFieldList::get_Item(System.String)
Patching method BaseField BaseFieldList::get_Item(System.Int32)
Patching method System.Object BaseFieldList::GetValue(System.String)
Patching method T BaseFieldList::GetValue(System.String)
Patching method System.Boolean BaseFieldList::SetValue(System.String,System.Object)
Patching method System.Boolean BaseFieldList::SetValue(System.String,T)
Patching method System.Boolean BaseFieldList::ReadValue(System.String,System.String)
Patching method System.Boolean BaseFieldList::ReadValue(System.String,System.String,System.Object)
Patching method System.Void BaseFieldList::Load(ConfigNode)
Patching method System.Void BaseFieldList::Save(ConfigNode)
Patching method System.Void BaseFieldList::SetOriginalValue()
Patching method System.Void KSPEvent::.ctor()
Patching method System.Void BaseEvent::.ctor(BaseEventList,System.String,BaseEventDelegate)
Patching method System.Void BaseEvent::.ctor(BaseEventList,System.String,BaseEventDataDelegate)
Patching method System.Void BaseEvent::.ctor(BaseEventList,System.String,BaseEventDelegate,KSPEvent)
Patching method System.Void BaseEvent::.ctor(BaseEventList,System.String,BaseEventDataDelegate,KSPEvent)
Patching method System.Void BaseEvent::.ctor(BaseEventList,System.String,BaseActionDelegate,KSPEvent)
Patching method System.Int32 BaseEvent::get_id()
Patching method System.Void BaseEvent::set_id(System.Int32)
Patching method System.String BaseEvent::get_name()
Patching method System.Void BaseEvent::set_name(System.String)
Patching method BaseEventDelegate BaseEvent::get_onEvent()
Patching method System.Void BaseEvent::set_onEvent(BaseEventDelegate)
Patching method BaseEventDataDelegate BaseEvent::get_onDataEvent()
Patching method System.Void BaseEvent::set_onDataEvent(BaseEventDataDelegate)
Patching method System.String BaseEvent::get_GUIName()
Patching method System.Void BaseEvent::Invoke()
Patching method System.Void BaseEvent::Invoke(BaseEventData)
Patching method System.String BaseEvent::ToString()
Patching method System.Void BaseEvent::OnLoad(ConfigNode)
Patching method System.Void BaseEvent::OnSave(ConfigNode)
Patching method System.Void BaseEventList::.ctor(System.Object)
Patching method System.Void BaseEventList::.ctor(Part,PartModule)
Patching method System.Void BaseEventList::ReflectActions(System.Object)
Patching method BaseEvent BaseEventList::Add(System.String,BaseEventDelegate,KSPEvent)
Patching method BaseEvent BaseEventList::Add(System.String,BaseEventDataDelegate,KSPEvent)
Patching method BaseEvent BaseEventList::get_Item(System.String)
Patching method BaseEvent BaseEventList::get_Item(System.Int32)
Patching method BaseEvent BaseEventList::GetByIndex(System.Int32)
Patching method System.Boolean BaseEventList::Contains(System.String)
Patching method System.Boolean BaseEventList::Contains(System.Int32)
Patching method System.Void BaseEventList::SetDefault(System.String)
Patching method System.Void BaseEventList::SetDefault(System.Int32)
Patching method System.Void BaseEventList::ClearDefault()
Patching method System.Boolean BaseEventList::Send(System.String)
Patching method System.Boolean BaseEventList::Send(System.Int32)
Patching method System.Boolean BaseEventList::Send(System.String,BaseEventData)
Patching method System.Boolean BaseEventList::Send(System.Int32,BaseEventData)
Patching method System.Boolean BaseEventList::SendDefault()
Patching method System.Boolean BaseEventList::SendDefault(BaseEventData)
Patching method System.Void BaseEventList::OnLoad(ConfigNode)
Patching method System.Void BaseEventList::OnSave(ConfigNode)
Patching method System.Void BaseEventList::LoadStagingIcon()
Patching method System.Void BaseEventData::.ctor(BaseEventData/Sender)
Patching method System.Void BaseEventData::Set(System.String,System.Object)
Patching method System.Void BaseEventData::Set(System.String,System.Int32)
Patching method System.Void BaseEventData::Set(System.String,System.Single)
Patching method System.Void BaseEventData::Set(System.String,System.String)
Patching method System.Void BaseEventData::Set(System.String,System.Boolean)
Patching method System.Void BaseEventData::Set(System.String,UnityEngine.GameObject)
Patching method System.Void BaseEventData::Set(System.String,T)
Patching method T BaseEventData::Get(System.String)
Patching method System.Object BaseEventData::Get(System.String)
Patching method System.Int32 BaseEventData::GetInt(System.String)
Patching method System.Single BaseEventData::GetFloat(System.String)
Patching method System.String BaseEventData::GetString(System.String)
Patching method System.Boolean BaseEventData::GetBool(System.String)
Patching method UnityEngine.GameObject BaseEventData::GetGameObject(System.String)
Patching method System.Collections.ICollection BaseEventData::get_Keys()
Patching method System.Collections.ICollection BaseEventData::get_Values()
Patching method System.Void KSPModule::.ctor(System.String)
Patching method System.Void KSPPart::.ctor()
Patching method System.Void PDebug::.cctor()
Patching method System.Void PDebug::Log(System.Object,PDebug/DebugLevel)
Patching method System.Void PDebug::Log(System.Object)
Patching method System.Void PDebug::General(System.Object)
Patching method System.Void PDebug::Warning(System.Object)
Patching method System.Void PDebug::Error(System.Object)
Patching method System.Void EffectBehaviour::.ctor()
Patching method System.Void EffectBehaviour::.cctor()
Patching method System.Void EffectBehaviour::AddParticleEmitter(KSPParticleEmitter)
Patching method System.Void EffectBehaviour::RemoveParticleEmitter(KSPParticleEmitter)
Patching method System.Void EffectBehaviour::AddParticleEmitter(UnityEngine.ParticleEmitter)
Patching method System.Void EffectBehaviour::RemoveParticleEmitter(UnityEngine.ParticleEmitter)
Patching method System.Void EffectBehaviour::OffsetParticles(UnityEngine.Vector3)
Patching method System.Void EffectBehaviour::OnLoad(ConfigNode)
Patching method System.Void EffectBehaviour::OnSave(ConfigNode)
Patching method System.Void EffectBehaviour::OnInitialize()
Patching method System.Void EffectBehaviour::OnEvent()
Patching method System.Void EffectBehaviour::OnEvent(System.Single)
Patching method System.Void EffectDefinition::.ctor(System.String)
Patching method System.Void EffectList::.ctor(Part)
Patching method System.Void EffectList::.cctor()
Patching method EffectList/ EffectList::GetEffectType(System.String)
Patching method EffectList/ EffectList::GetEffectType(System.Type)
Patching method System.Void EffectList::CreateEffectTypes()
Patching method System.Void EffectList::ConstructEffectList()
Patching method EffectBehaviour EffectList::GetEffect(System.String,System.String,System.Type)
Patching method System.Void EffectList::Initialize()
Patching method System.Void EffectList::OnLoad(ConfigNode)
Patching method System.Void EffectList::LoadEffect(ConfigNode)
Patching method System.Void EffectList::OnSave(ConfigNode)
Patching method System.Void EffectList::Event(System.String)
Patching method System.Void EffectList::Event(System.String,System.Single)
Patching method System.Void FXCurve::.ctor(System.String,System.Single)
Patching method System.Void FXCurve::.cctor()
Patching method System.Void FXCurve::AddKeyframe(System.Single,System.Single)
Patching method System.Void FXCurve::CompileCurve()
Patching method System.Single FXCurve::Value()
Patching method System.Single FXCurve::Value(System.Single)
Patching method System.Void FXCurve::Load(System.String,ConfigNode)
Patching method System.Void FXCurve::Save(ConfigNode)
Patching method System.Single FXCurve::op_Implicit(FXCurve)
Patching method System.Void AnimationFX::.ctor()
Patching method System.Void AnimationFX::OnLoad(ConfigNode)
Patching method System.Void AnimationFX::OnSave(ConfigNode)
Patching method System.Void AnimationFX::OnInitialize()
Patching method System.Void AnimationFX::OnEvent()
Patching method System.Void AnimationFX::OnEvent(System.Single)
Patching method System.Boolean AnimationFX::FindAnimator()
Patching method System.Void AudioFX::.ctor()
Patching method System.Void AudioFX::OnDestroy()
Patching method System.Void AudioFX::Update()
Patching method System.Void AudioFX::OnLoad(ConfigNode)
Patching method System.Void AudioFX::OnSave(ConfigNode)
Patching method System.Void AudioFX::OnInitialize()
Patching method System.Void AudioFX::OnEvent(System.Single)
Patching method System.Void AudioFX::OnEvent()
Patching method System.Void AudioFX::Play(System.Single)
Patching method System.Void AudioFX::Stop(UnityEngine.AudioSource)
Patching method System.Void AudioFX::Stop()
Patching method System.Void AudioFX::OnGamePause()
Patching method System.Void AudioFX::OnGameUnpause()
Patching method UnityEngine.AudioSource AudioFX::CreateSource()
Patching method System.Void AudioFX::SetSourceVolume(UnityEngine.AudioSource,System.Single,AudioFX/AudioChannel)
Patching method System.Void AudioLoopFX::.ctor()
Patching method System.Void AudioLoopFX::OnDestroy()
Patching method System.Void AudioLoopFX::Update()
Patching method System.Void AudioLoopFX::OnLoad(ConfigNode)
Patching method System.Void AudioLoopFX::OnSave(ConfigNode)
Patching method System.Void AudioLoopFX::OnInitialize()
Patching method System.Void AudioLoopFX::OnEvent(System.Single)
Patching method System.Void AudioLoopFX::OnEvent()
Patching method System.Void AudioLoopFX::Play(System.Single)
Patching method System.Void AudioLoopFX::Stop()
Patching method System.Void AudioLoopFX::OnGamePause()
Patching method System.Void AudioLoopFX::OnGameUnpause()
Patching method UnityEngine.AudioSource AudioLoopFX::CreateSource()
Patching method System.Void AudioSingleFX::.ctor()
Patching method System.Void AudioSingleFX::Awake()
Patching method System.Void AudioSingleFX::OnDestroy()
Patching method System.Void AudioSingleFX::Update()
Patching method System.Void AudioSingleFX::OnLoad(ConfigNode)
Patching method System.Void AudioSingleFX::OnSave(ConfigNode)
Patching method System.Void AudioSingleFX::OnInitialize()
Patching method System.Void AudioSingleFX::OnEvent(System.Single)
Patching method System.Void AudioSingleFX::OnEvent()
Patching method System.Void AudioSingleFX::Play(System.Single)
Patching method System.Void AudioSingleFX::Stop(UnityEngine.AudioSource)
Patching method System.Void AudioSingleFX::Stop()
Patching method System.Void AudioSingleFX::OnGamePause()
Patching method System.Void AudioSingleFX::OnGameUnpause()
Patching method UnityEngine.AudioSource AudioSingleFX::CreateSource()
Patching method System.Void ModelAnimationFX::.ctor()
Patching method System.Void ModelAnimationFX::OnLoad(ConfigNode)
Patching method System.Void ModelAnimationFX::OnSave(ConfigNode)
Patching method System.Void ModelAnimationFX::OnInitialize()
Patching method System.Void ModelAnimationFX::OnEvent()
Patching method System.Void ModelAnimationFX::OnEvent(System.Single)
Patching method System.Void ModelMultiParticleFX::.ctor()
Patching method System.Void ModelMultiParticleFX::OnLoad(ConfigNode)
Patching method System.Void ModelMultiParticleFX::OnSave(ConfigNode)
Patching method System.Void ModelMultiParticleFX::OnInitialize()
Patching method System.Void ModelMultiParticleFX::OnEvent()
Patching method System.Void ModelMultiParticleFX::OnEvent(System.Single)
Patching method System.Void ModelMultiParticleFX::OnDestroy()
Patching method System.Void ModelParticleFX::.ctor()
Patching method System.Void ModelParticleFX::OnLoad(ConfigNode)
Patching method System.Void ModelParticleFX::OnSave(ConfigNode)
Patching method System.Void ModelParticleFX::OnInitialize()
Patching method System.Void ModelParticleFX::OnEvent()
Patching method System.Void ModelParticleFX::OnEvent(System.Single)
Patching method System.Void ModelParticleFX::OnDestroy()
Patching method System.Void ParticleConfigFX::.ctor()
Patching method System.Void ParticleConfigFX::.cctor()
Patching method System.Void ParticleConfigFX::InitializeComponents()
Patching method System.Void ParticleConfigFX::UpdateComponents()
Patching method System.Void ParticleConfigFX::OnLoad(ConfigNode)
Patching method System.Void ParticleConfigFX::OnSave(ConfigNode)
Patching method System.Void ParticleConfigFX::OnInitialize()
Patching method System.Void ParticleConfigFX::OnEvent(System.Single)
Patching method System.Void ParticleConfigFX::OnEvent()
Patching method System.Void PrefabAnimationFX::.ctor()
Patching method System.Void PrefabAnimationFX::OnLoad(ConfigNode)
Patching method System.Void PrefabAnimationFX::OnSave(ConfigNode)
Patching method System.Void PrefabAnimationFX::OnInitialize()
Patching method System.Void PrefabAnimationFX::OnEvent()
Patching method System.Void PrefabAnimationFX::OnEvent(System.Single)
Patching method System.Void PrefabParticleFX::.ctor()
Patching method System.Void PrefabParticleFX::OnLoad(ConfigNode)
Patching method System.Void PrefabParticleFX::OnSave(ConfigNode)
Patching method System.Void PrefabParticleFX::OnInitialize()
Patching method System.Void PrefabParticleFX::OnEvent()
Patching method System.Void PrefabParticleFX::OnEvent(System.Single)
Patching method System.Void PrefabParticleFX::OnDestroy()
Patching method System.Void PrefabSpawnFX::.ctor()
Patching method System.Void PrefabSpawnFX::OnLoad(ConfigNode)
Patching method System.Void PrefabSpawnFX::OnSave(ConfigNode)
Patching method System.Void PrefabSpawnFX::OnInitialize()
Patching method System.Void PrefabSpawnFX::OnEvent()
Patching method System.Void PrefabSpawnFX::OnEvent(System.Single)
Patching method System.Void KSPParticleEmitter::.ctor()
Patching method System.Void KSPParticleEmitter::Reset()
Patching method System.Void KSPParticleEmitter::Awake()
Patching method System.Void KSPParticleEmitter::SetupProperties()
Patching method System.Void KSPParticleEmitter::Update()
Patching method System.Void KSPParticleEmitter::EmitParticle()
Patching method System.Void KSPParticleEmitter::Emit()
Patching method System.Void GameDatabase::.ctor()
Patching method System.Boolean GameDatabase::ExistsAudioClip(System.String)
Patching method UnityEngine.AudioClip GameDatabase::GetAudioClip(System.String)
Patching method System.Boolean GameDatabase::RemoveAudioClip(System.String)
Patching method System.Boolean GameDatabase::ExistsTexture(System.String)
Patching method GameDatabase/TextureInfo GameDatabase::GetTextureInfo(System.String)
Patching method GameDatabase/TextureInfo GameDatabase::GetTextureInfoIn(System.String,System.String)
Patching method UnityEngine.Texture2D GameDatabase::GetTexture(System.String,System.Boolean)
Patching method UnityEngine.Texture2D GameDatabase::GetTextureIn(System.String,System.String,System.Boolean)
Patching method System.Boolean GameDatabase::RemoveTexture(System.String)
Patching method System.Boolean GameDatabase::ReplaceTexture(System.String,GameDatabase/TextureInfo)
Patching method System.Collections.Generic.List`1<GameDatabase/TextureInfo> GameDatabase::GetAllTexturesInFolderType(System.String)
Patching method System.Collections.Generic.List`1<GameDatabase/TextureInfo> GameDatabase::GetAllTexturesInFolder(System.String)
Patching method UnityEngine.Texture2D GameDatabase::BitmapToUnityNormalMap(UnityEngine.Texture2D)
Patching method System.Boolean GameDatabase::ExistsModel(System.String)
Patching method UnityEngine.GameObject GameDatabase::GetModel(System.String)
Patching method UnityEngine.GameObject GameDatabase::GetModelIn(System.String)
Patching method System.Boolean GameDatabase::RemoveModel(System.String)
Patching method System.Boolean GameDatabase::ExistsConfigNode(System.String)
Patching method ConfigNode GameDatabase::GetConfigNode(System.String)
Patching method ConfigNode[] GameDatabase::GetConfigNodes(System.String)
Patching method ConfigNode[] GameDatabase::GetConfigNodes(System.String,System.String)
Patching method UrlDir/UrlConfig[] GameDatabase::GetConfigs(System.String)
Patching method System.String GameDatabase::get_settingsFileName()
Patching method System.String GameDatabase::get_PluginDataFolder()
Patching method UrlDir GameDatabase::get_root()
Patching method GameDatabase GameDatabase::get_Instance()
Patching method System.Void GameDatabase::Reset()
Patching method System.Void GameDatabase::Awake()
Patching method System.Boolean GameDatabase::IsReady()
Patching method System.String GameDatabase::ProgressTitle()
Patching method System.Single GameDatabase::ProgressFraction()
Patching method System.Void GameDatabase::StartLoad()
Patching method System.Collections.IEnumerator GameDatabase::CreateDatabase()
Patching method System.Collections.Generic.List`1<UrlDir/ConfigFileType> GameDatabase::SetupAssemblyLoader()
Patching method System.Collections.Generic.List`1<UrlDir/ConfigFileType> GameDatabase::SetupMainLoaders()
Patching method System.Void GameDatabase::LoadEmpty()
Patching method System.Collections.IEnumerator GameDatabase::LoadObjects()
Patching method System.Void GameDatabase::CleanupLoaders()
Patching method System.Void GameDatabase::WriteDebugLog()
Patching method System.String GameDatabase::ToString()
Patching method System.Boolean GameDatabase::get_RecompileModels()
Patching method System.Void GameDatabase::set_RecompileModels(System.Boolean)
Patching method System.Boolean GameDatabase::get_Recompile()
Patching method System.Void GameDatabase::set_Recompile(System.Boolean)
Patching method System.Void ConfigNode::.ctor(System.String)
Patching method System.Void ConfigNode::.ctor()
Patching method System.Void ConfigNode::.cctor()
Patching method ConfigNode/ValueList ConfigNode::get_values()
Patching method ConfigNode/ConfigNodeList ConfigNode::get_nodes()
Patching method System.String ConfigNode::ToString()
Patching method System.Void ConfigNode::CopyTo(ConfigNode)
Patching method System.Void ConfigNode::CopyTo(ConfigNode,System.String)
Patching method ConfigNode ConfigNode::CreateCopy()
Patching method ConfigNode ConfigNode::Load(System.String)
Patching method System.Boolean ConfigNode::Save(System.String)
Patching method System.Boolean ConfigNode::Save(System.String,System.String)
Patching method ConfigNode ConfigNode::CreateConfigFromObject(System.Object)
Patching method ConfigNode ConfigNode::CreateConfigFromObject(System.Object,ConfigNode)
Patching method ConfigNode ConfigNode::CreateConfigFromObject(System.Object,System.Int32)
Patching method ConfigNode ConfigNode::CreateConfigFromObject(System.Object,System.Int32,ConfigNode)
Patching method System.Boolean ConfigNode::LoadObjectFromConfig(System.Object,ConfigNode,System.Int32,System.Boolean)
Patching method System.Boolean ConfigNode::LoadObjectFromConfig(System.Object,ConfigNode,System.Int32)
Patching method System.Boolean ConfigNode::LoadObjectFromConfig(System.Object,ConfigNode)
Patching method System.Object ConfigNode::CreateObjectFromConfig(System.String,ConfigNode)
Patching method System.Object ConfigNode::CreateObjectFromConfig(ConfigNode)
Patching method T ConfigNode::CreateObjectFromConfig(ConfigNode)
Patching method System.Boolean ConfigNode::get_HasData()
Patching method System.Void ConfigNode::ClearData()
Patching method System.Void ConfigNode::AddData(ConfigNode)
Patching method System.Boolean ConfigNode::HasValue(System.String)
Patching method System.Boolean ConfigNode::HasValue()
Patching method System.Void ConfigNode::AddValue(System.String,System.Object)
Patching method System.Void ConfigNode::AddValue(System.String,System.String)
Patching method System.String ConfigNode::GetValue(System.String)
Patching method System.String ConfigNode::GetValue(System.String,System.Int32)
Patching method System.String[] ConfigNode::GetValues()
Patching method System.String[] ConfigNode::GetValues(System.String)
Patching method System.String[] ConfigNode::GetValuesStartsWith(System.String)
Patching method System.Boolean ConfigNode::SetValue(System.String,System.String)
Patching method System.Boolean ConfigNode::SetValue(System.String,System.String,System.Int32)
Patching method System.Void ConfigNode::RemoveValue(System.String)
Patching method System.Void ConfigNode::RemoveValues(System.String[])
Patching method System.Void ConfigNode::RemoveValues(System.String)
Patching method System.Void ConfigNode::RemoveValuesStartWith(System.String)
Patching method System.Void ConfigNode::ClearValues()
Patching method System.Int32 ConfigNode::get_CountValues()
Patching method System.Boolean ConfigNode::HasNodeID(System.String)
Patching method System.Boolean ConfigNode::HasNode(System.String)
Patching method System.Boolean ConfigNode::HasNode()
Patching method ConfigNode ConfigNode::AddNode(System.String)
Patching method ConfigNode ConfigNode::AddNode(ConfigNode)
Patching method ConfigNode ConfigNode::GetNodeID(System.String)
Patching method ConfigNode ConfigNode::GetNode(System.String)
Patching method ConfigNode ConfigNode::GetNode(System.String,System.Int32)
Patching method ConfigNode[] ConfigNode::GetNodes(System.String)
Patching method ConfigNode[] ConfigNode::GetNodes()
Patching method System.Boolean ConfigNode::SetNode(System.String,ConfigNode)
Patching method System.Boolean ConfigNode::SetNode(System.String,ConfigNode,System.Int32)
Patching method System.Void ConfigNode::RemoveNode(System.String)
Patching method System.Void ConfigNode::RemoveNodesStartWith(System.String)
Patching method System.Void ConfigNode::RemoveNodes(System.String)
Patching method System.Int32 ConfigNode::get_CountNodes()
Patching method System.Void ConfigNode::ClearNodes()
Patching method System.Void ConfigNode::CompileConfig(ConfigNode)
Patching method System.Void ConfigNode::CompileConfigRecursive(ConfigNode)
Patching method System.Void ConfigNode::Merge(ConfigNode,ConfigNode)
Patching method System.Void ConfigNode::MergeValue(ConfigNode,System.String[],System.Int32,System.String)
Patching method System.Void ConfigNode::MergeNode(ConfigNode,System.String[],System.Int32,ConfigNode)
Patching method System.String ConfigNode::DebugStringArray(System.String[])
Patching method ConfigNode/ ConfigNode::get_readLinks()
Patching method System.Void ConfigNode::set_readLinks(ConfigNode/)
Patching method System.Void ConfigNode::WriteObject(System.Object,ConfigNode,System.Int32)
Patching method System.Boolean ConfigNode::WriteValue(System.String,System.Type,System.Object,ConfigNode)
Patching method System.Boolean ConfigNode::WriteStruct(System.String,System.Reflection.FieldInfo,System.Object,ConfigNode,System.Int32)
Patching method System.Boolean ConfigNode::WriteArrayTypes(System.String,System.Type,System.Object,ConfigNode,Persistent)
Patching method System.Boolean ConfigNode::HasAttribute(System.Type,System.Type)
Patching method System.Boolean ConfigNode::WriteArray(System.String,System.Type,System.Object,ConfigNode,Persistent)
Patching method System.Object ConfigNode::CreateObject(System.String)
Patching method System.Object ConfigNode::CreateNodeObject(ConfigNode)
Patching method System.Boolean ConfigNode::ReadObject(System.Object,ConfigNode)
Patching method System.Boolean ConfigNode::ReadObject(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadObjectCreateNew(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadObjectCreateMonoBehaviour(ConfigNode//,ConfigNode)
Patching method System.Object ConfigNode::ReadValue(System.Type,System.String)
Patching method System.Boolean ConfigNode::ReadArray(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadValueArray(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadComponentArray(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadObjectArray(ConfigNode//,ConfigNode)
Patching method System.Boolean ConfigNode::ReadLinkArray(ConfigNode//,ConfigNode)
Patching method System.String ConfigNode::RetrieveFieldName(System.Reflection.MemberInfo,Persistent)
Patching method System.String ConfigNode::ToStringRecursive(System.String)
Patching method System.Void ConfigNode::CopyToRecursive(ConfigNode)
Patching method System.Boolean ConfigNode::IsValue(System.Type)
Patching method System.Boolean ConfigNode::IsArrayType(System.Type)
Patching method System.Boolean ConfigNode::IsArray(System.Type)
Patching method System.Boolean ConfigNode::IsGenericArray(System.Type)
Patching method System.Boolean ConfigNode::IsEnumerable(System.Type)
Patching method System.Type ConfigNode::GetElementType(System.Type)
Patching method System.Type ConfigNode::FindIEnumerable(System.Type)
Patching method System.String ConfigNode::CleanupInput(System.String)
Patching method System.String ConfigNode::WriteVector(UnityEngine.Vector2)
Patching method System.String ConfigNode::WriteVector(UnityEngine.Vector3)
Patching method System.String ConfigNode::WriteVector(Vector3d)
Patching method System.String ConfigNode::WriteVector(UnityEngine.Vector4)
Patching method System.String ConfigNode::WriteQuaternion(UnityEngine.Quaternion)
Patching method System.String ConfigNode::WriteQuaternion(UnityEngine.QuaternionD)
Patching method System.String ConfigNode::WriteMatrix4x4(UnityEngine.Matrix4x4)
Patching method System.String ConfigNode::WriteColor(UnityEngine.Color)
Patching method System.String ConfigNode::WriteColor(UnityEngine.Color32)
Patching method System.String ConfigNode::WriteEnum(System.Enum)
Patching method UnityEngine.Vector3 ConfigNode::ParseVector2(System.String)
Patching method UnityEngine.Vector3 ConfigNode::ParseVector3(System.String)
Patching method Vector3d ConfigNode::ParseVector3D(System.String)
Patching method UnityEngine.Vector4 ConfigNode::ParseVector4(System.String)
Patching method UnityEngine.Quaternion ConfigNode::ParseQuaternion(System.String)
Patching method UnityEngine.QuaternionD ConfigNode::ParseQuaternionD(System.String)
Patching method UnityEngine.Matrix4x4 ConfigNode::ParseMatrix4x4(System.String)
Patching method UnityEngine.Color ConfigNode::ParseColor(System.String)
Patching method UnityEngine.Color32 ConfigNode::ParseColor32(System.String)
Patching method System.Enum ConfigNode::ParseEnum(System.Type,System.String)
Patching method ConfigNode ConfigNode::RecurseFormat(System.Collections.Generic.List`1<System.String[]>)
Patching method System.Void ConfigNode::RecurseFormat(System.Collections.Generic.List`1<System.String[]>,System.Int32&,ConfigNode)
Patching method System.Boolean ConfigNode::NextLineIsOpenBrace(System.Collections.Generic.List`1<System.String[]>,System.Int32)
Patching method System.Boolean ConfigNode::NextLineIsCloseBrace(System.Collections.Generic.List`1<System.String[]>,System.Int32)
Patching method System.Collections.Generic.List`1<System.String[]> ConfigNode::PreFormatConfig(System.String[])
Patching method System.Void ConfigNode::WriteNode(System.IO.StreamWriter)
Patching method System.Void ConfigNode::WriteRootNode(System.IO.StreamWriter)
Patching method System.Void ConfigNode::WriteNodeString(System.IO.StreamWriter,System.String)
Patching method System.Void PersistentLinkable::.ctor()
Patching method System.Void Persistent::.ctor()
Patching method System.Void IPersistenceSave::PersistenceSave()
Patching method System.Void IPersistenceLoad::PersistenceLoad()
Patching method System.Void IConfigNode::Load(ConfigNode)
Patching method System.Void IConfigNode::Save(ConfigNode)
Patching method UnityEngine.Texture2D MBMReader::Read(System.String,System.Boolean&)
Patching method UnityEngine.Texture2D MBMReader::ReadTexture2D(System.Byte[],System.IO.BinaryReader,System.Boolean&)
Patching method System.Void MemoryCache::.cctor()
Patching method System.Void MemoryCache::CleanUp()
Patching method System.Byte[] MemoryCache::GetBytes(System.Int64)
Patching method System.Byte[] MemoryCache::GetBytes(System.String)
Patching method System.Byte[] MemoryCache::GetBytes(System.IO.FileInfo)
Patching method UnityEngine.Color32[] MemoryCache::GetColor32(System.Int64)
Patching method System.Void A. ::.cctor()
Patching method UnityEngine.GameObject A. ::(UrlDir/UrlFile)
Patching method UnityEngine.GameObject A. ::ReadChild(System.IO.BinaryReader,UnityEngine.Transform)
Patching method System.Void A. ::ReadTextures(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method UnityEngine.Texture2D A. ::(UnityEngine.Texture2D)
Patching method System.Void A. ::ReadMeshRenderer(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadSkinnedMeshRenderer(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method UnityEngine.Mesh A. ::ReadMesh(System.IO.BinaryReader)
Patching method UnityEngine.Material A. ::ReadMaterial(System.IO.BinaryReader)
Patching method System.Void A. ::ReadMaterialTexture(System.IO.BinaryReader,UnityEngine.Material,System.String)
Patching method System.Void A. ::ReadAnimation(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadAnimationEvents(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadLight(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadTagAndLayer(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadCamera(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::ReadParticles(System.IO.BinaryReader,UnityEngine.GameObject)
Patching method System.Void A. ::(UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader,UnityEngine.Shader)
Patching method System.Void A. ::()
Patching method UnityEngine.Transform A. ::(UnityEngine.Transform,System.String)
Patching method UnityEngine.Color A. ::ReadColor(System.IO.BinaryReader)
Patching method System.Void TGAHeader::.ctor()
Patching method System.Void TGAHeader::.ctor(System.Byte[])
Patching method System.Byte[] TGAHeader::GetData()
Patching method System.Void TGAImage::.ctor()
Patching method System.Boolean TGAImage::ReadImage(System.String)
Patching method System.Boolean TGAImage::ReadImage(System.IO.FileInfo)
Patching method UnityEngine.Color32[] TGAImage::ReadImage(TGAHeader,System.Byte[])
Patching method UnityEngine.Color32[] TGAImage::ReadTrueColorImage(TGAHeader,System.Byte[])
Patching method UnityEngine.Color32[] TGAImage::ReadRTETrueColorImage(TGAHeader,System.Byte[])
Patching method UnityEngine.Color32[] TGAImage::ReadRTETrueColorImageAlpha(TGAHeader,System.Byte[])
Patching method UnityEngine.Color32[] TGAImage::ReadRTETrueColorImageNoAlpha(TGAHeader,System.Byte[])
Patching method UnityEngine.Texture2D TGAImage::CreateTexture()
Patching method UnityEngine.Texture2D TGAImage::CreateTexture(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
Patching method System.Void TGAImage::Finalize()
Patching method System.Void UrlDir::.ctor(UrlDir/ConfigDirectory[],UrlDir/ConfigFileType[])
Patching method System.Void UrlDir::.ctor(UrlDir,UrlDir/ConfigDirectory)
Patching method System.Void UrlDir::.ctor(UrlDir,System.IO.DirectoryInfo)
Patching method System.String UrlDir::get_name()
Patching method UrlDir UrlDir::get_root()
Patching method UrlDir UrlDir::get_parent()
Patching method System.Collections.Generic.List`1<UrlDir> UrlDir::get_children()
Patching method System.Collections.Generic.List`1<UrlDir/UrlFile> UrlDir::get_files()
Patching method System.String UrlDir::get_path()
Patching method UrlDir/DirectoryType UrlDir::get_type()
Patching method System.Void UrlDir::Create(UrlDir,System.IO.DirectoryInfo)
Patching method System.String UrlDir::get_url()
Patching method System.Boolean UrlDir::DirectoryExists(System.String)
Patching method UrlDir UrlDir::GetDirectory(System.String)
Patching method UrlDir UrlDir::GetDirectory(UrlDir/UrlIdentifier,System.Int32)
Patching method UrlDir UrlDir::CreateDirectory(System.String)
Patching method UrlDir UrlDir::CreateDirectory(UrlDir/UrlIdentifier,System.Int32)
Patching method System.Boolean UrlDir::FileExists(System.String)
Patching method UrlDir/UrlFile UrlDir::GetFile(System.String)
Patching method UrlDir/UrlFile UrlDir::GetFile(UrlDir/UrlIdentifier,System.Int32)
Patching method System.Boolean UrlDir::ConfigExists(System.String)
Patching method UrlDir/UrlConfig UrlDir::GetConfig(System.String)
Patching method UrlDir/UrlConfig UrlDir::GetConfig(UrlDir/UrlIdentifier,System.Int32)
Patching method System.Collections.Generic.IEnumerable`1<UrlDir> UrlDir::get_AllDirectories()
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlFile> UrlDir::get_AllFiles()
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlFile> UrlDir::get_AllConfigFiles()
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlConfig> UrlDir::get_AllConfigs()
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlFile> UrlDir::GetFiles(UrlDir/FileType)
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlConfig> UrlDir::GetConfigs(System.String,System.Boolean)
Patching method System.Collections.Generic.IEnumerable`1<UrlDir/UrlConfig> UrlDir::GetConfigs(System.String,System.String,System.Boolean)
Patching method System.String UrlDir::get_ApplicationRootPath()
Patching method System.String UrlDir::CreateApplicationPath(System.String)
Patching method System.String UrlDir::StripExtension(System.String,System.String)
Patching method System.String UrlDir::PathCombine(System.String,System.String)
Patching method System.Void DatabaseLoaderAttrib::.ctor(System.String[])
Patching method System.Void DatabaseLoader`1::.ctor()
Patching method System.Boolean DatabaseLoader`1::get_successful()
Patching method System.Void DatabaseLoader`1::set_successful(System.Boolean)
Patching method T DatabaseLoader`1::get_obj()
Patching method System.Void DatabaseLoader`1::set_obj(T)
Patching method System.Collections.Generic.List`1<System.String> DatabaseLoader`1::get_extensions()
Patching method System.Void DatabaseLoader`1::set_extensions(System.Collections.Generic.List`1<System.String>)
Patching method System.Collections.IEnumerator DatabaseLoader`1::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoader`1::CleanUp()
Patching method System.Void DatabaseLoaderAudio::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderAudio::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderModel_DAE::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderModel_DAE::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderModel_MU::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderModel_MU::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderTexture_JPEG::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderTexture_JPEG::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderTexture_MBM::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderTexture_MBM::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderTexture_MBM::CleanUp()
Patching method System.Void DatabaseLoaderTexture_PNG::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderTexture_PNG::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderTexture_TGA::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderTexture_TGA::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void DatabaseLoaderTexture_TGA::CleanUp()
Patching method System.Void DatabaseLoaderTexture_TRUECOLOR::.ctor()
Patching method System.Collections.IEnumerator DatabaseLoaderTexture_TRUECOLOR::Load(UrlDir/UrlFile,System.IO.FileInfo)
Patching method System.Void LoadingScreen::.ctor()
Patching method System.Void LoadingScreen::.cctor()
Patching method LoadingScreen LoadingScreen::get_Instance()
Patching method System.Void LoadingScreen::set_Instance(LoadingScreen)
Patching method System.Void LoadingScreen::Awake()
Patching method System.Void LoadingScreen::Start()
Patching method System.Collections.IEnumerator LoadingScreen::LoadSystems()
Patching method System.Void LoadingScreen::UpdateProgressBar(System.String,System.Single)
Patching method System.Collections.IEnumerator LoadingScreen::UpdateLoadingScreen()
Patching method System.Void LoadingScreen::SetTip(LoadingScreen/LoadingScreenState)
Patching method System.Collections.IEnumerator LoadingScreen::FadeIn(LoadingScreen/LoadingScreenState)
Patching method System.Collections.IEnumerator LoadingScreen::FadeOut(LoadingScreen/LoadingScreenState)
Patching method System.Void LoadingSystem::.ctor()
Patching method System.Boolean LoadingSystem::IsReady()
Patching method System.String LoadingSystem::ProgressTitle()
Patching method System.Single LoadingSystem::ProgressFraction()
Patching method System.Void LoadingSystem::StartLoad()
Patching method System.Void PartLoader::.ctor()
Patching method PartLoader PartLoader::get_Instance()
Patching method System.Void PartLoader::set_Instance(PartLoader)
Patching method System.Void PartLoader::Awake()
Patching method System.Boolean PartLoader::IsReady()
Patching method System.String PartLoader::ProgressTitle()
Patching method System.Single PartLoader::ProgressFraction()
Patching method System.Void PartLoader::StartLoad()
Patching method System.Collections.IEnumerator PartLoader::CompileAll()
Patching method System.Collections.Generic.List`1<AvailablePart> PartLoader::get_LoadedPartsList()
Patching method AvailablePart PartLoader::getPartInfoByName(System.String)
Patching method AvailablePart PartLoader::getPartInfoByPartPrefab(UnityEngine.GameObject)
Patching method AvailablePart PartLoader::getPartInfoByIconPrefab(UnityEngine.GameObject)
Patching method System.Collections.IEnumerator PartLoader::CompileParts(UrlDir/UrlConfig[])
Patching method AvailablePart PartLoader::ParsePart(UrlDir/UrlConfig,ConfigNode)
Patching method UnityEngine.Collider PartLoader::GetPartCollider(UnityEngine.GameObject)
Patching method Part PartLoader::CreatePart(System.String,System.String,UnityEngine.GameObject,System.Single)
Patching method System.Void PartLoader::ReplacePartTexture(UrlDir/UrlConfig,UnityEngine.GameObject,System.String,System.Boolean)
Patching method System.Void PartLoader::ReplacePartMaterialValue(UnityEngine.GameObject,System.String,System.Single)
Patching method UnityEngine.GameObject PartLoader::CreatePartIcon(UnityEngine.GameObject,System.Single&)
Patching method UnityEngine.Bounds PartLoader::GetPartBounds(UnityEngine.GameObject)
Patching method System.Void PartLoader::LoadSound(UrlDir/UrlConfig,System.String,System.String,Part)
Patching method System.Void PartLoader::ConstructSoundFXGroup(Part,System.String,System.String,UnityEngine.AudioClip)
Patching method InternalProp PartLoader::GetInternalProp(System.String)
Patching method System.Collections.IEnumerator PartLoader::CompileInternalProps(UrlDir/UrlConfig[])
Patching method InternalProp PartLoader::LoadInternalProp(UrlDir/UrlConfig)
Patching method InternalModel PartLoader::GetInternalPart(System.String)
Patching method System.Collections.IEnumerator PartLoader::CompileInternalSpaces(UrlDir/UrlConfig[])
Patching method InternalModel PartLoader::LoadInternalSpace(UrlDir/UrlConfig)
Patching method UnityEngine.GameObject PartLoader::CompileModel(UrlDir/UrlConfig,ConfigNode,System.Single)
Patching method System.Void PartLoader::ReplaceTextures(UnityEngine.GameObject,System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<GameDatabase/TextureInfo>)
Patching method System.Void PartLoader::DebugHeirarchy(UnityEngine.GameObject)
Patching method System.Void PartLoader::StripGameObject(UnityEngine.GameObject,System.String)
Patching method System.Void PartLoader::StripComponent(UnityEngine.GameObject)
Patching method System.Void PartLoader::StripComponent(UnityEngine.GameObject,System.String)
Patching method System.Boolean PartLoader::get_Recompile()
Patching method System.Void PartLoader::set_Recompile(System.Boolean)
Patching method System.Void PartLoader::ClearAll()
Patching method System.Int32 PartLoader::<ParsePart>m__F8(AvailablePart/ModuleInfo,AvailablePart/ModuleInfo)
Patching method System.Int32 PartLoader::<ParsePart>m__F9(AvailablePart/ResourceInfo,AvailablePart/ResourceInfo)
Patching method System.Void KSPAssemblyDependency::.ctor(System.String,System.Int32,System.Int32)
Patching method System.Void KSPAssembly::.ctor(System.String,System.Int32,System.Int32)
Patching method System.Void KSPAddon::.ctor(KSPAddon/Startup,System.Boolean)
Patching method System.Void AssemblyLoader::.cctor()
Patching method System.Void AssemblyLoader::Initialize(System.String[])
Patching method System.Void AssemblyLoader::Initialize(System.Type[])
Patching method System.Boolean AssemblyLoader::LoadPlugin(System.IO.FileInfo,System.String,ConfigNode)
Patching method System.Type AssemblyLoader::GetClassByName(System.Type,System.String)
Patching method System.String AssemblyLoader::GetPathByType(System.Type)
Patching method System.Void AssemblyLoader::ClearPlugins()
Patching method System.Void AssemblyLoader::InitializeForbidden()
Patching method System.Void AssemblyLoader::AddForbiddenType(System.String)
Patching method System.Void AssemblyLoader::AddForbiddenString(System.String)
Patching method System.Void AssemblyLoader::LoadAssembly(System.Reflection.Assembly,System.String,System.String,ConfigNode)
Patching method System.Void AssemblyLoader::LoadAssemblies()
Patching method System.Boolean AssemblyLoader::LoadExternalAssembly(System.String)
Patching method System.Void AssemblyLoader::ScanForBadTypeRefs(System.String)
Patching method System.Void SystemInformation::.ctor()
Patching method System.Void SystemInformation::.cctor()
Patching method System.Void SystemInformation::Awake()
Patching method System.Void UI_Control::.ctor()
Patching method System.Void UI_Control::Setup(BaseField)
Patching method System.Void UI_Control::Load(ConfigNode,System.Object)
Patching method System.Void UI_Control::Save(ConfigNode,System.Object)
Patching method System.Boolean UI_Control::ParseEnabled(System.Boolean&,ConfigNode,System.String,System.String)
Patching method System.Boolean UI_Control::ParseFloat(System.Single&,ConfigNode,System.String,System.String,System.String)
Patching method System.Boolean UI_Control::ParseString(System.String&,ConfigNode,System.String,System.String,System.String)
Patching method System.Void UI_FieldFloatRange::.ctor()
Patching method System.Void UI_FieldFloatRange::.cctor()
Patching method System.Void UI_FieldFloatRange::Load(ConfigNode,System.Object)
Patching method System.Void UI_FieldFloatRange::Save(ConfigNode,System.Object)
Patching method System.Void UI_FloatRange::.ctor()
Patching method System.Void UI_FloatRange::.cctor()
Patching method System.Void UI_FloatRange::Load(ConfigNode,System.Object)
Patching method System.Void UI_FloatRange::Save(ConfigNode,System.Object)
Patching method System.Void UI_Label::.ctor()
Patching method System.Void UI_Label::Load(ConfigNode,System.Object)
Patching method System.Void UI_Label::Save(ConfigNode,System.Object)
Patching method System.Void UI_ProgressBar::.ctor()
Patching method System.Void UI_ProgressBar::.cctor()
Patching method System.Void UI_ProgressBar::Load(ConfigNode,System.Object)
Patching method System.Void UI_ProgressBar::Save(ConfigNode,System.Object)
Patching method System.Void UI_Toggle::.ctor()
Patching method System.Void UI_Toggle::Load(ConfigNode,System.Object)
Patching method System.Void UI_Toggle::Save(ConfigNode,System.Object)
Patching method System.Void UI_Vector2::.ctor()
Patching method System.Void UI_Vector2::.cctor()
Patching method System.Void UI_Vector2::Load(ConfigNode,System.Object)
Patching method System.Void UI_Vector2::Save(ConfigNode,System.Object)
Patching method System.Void AtlasSplitter::.ctor()
Patching method System.Void AtlasSplitter::Reset()
Patching method System.Void AvailablePart::.ctor()
Patching method System.Void AvailablePart::.ctor(System.String)
Patching method System.Void AvailablePart::set_partPath(System.String)
Patching method System.String AvailablePart::get_partPath()
Patching method System.Void AvailablePart::Init()
Patching method System.Void CameraOffCenter::.ctor()
Patching method System.Void CameraOffCenter::LateUpdate()
Patching method UnityEngine.Matrix4x4 CameraOffCenter::PerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Void VesselCrewManifest::.ctor()
Patching method VesselCrewManifest VesselCrewManifest::FromConfigNode(ConfigNode)
Patching method VesselCrewManifest VesselCrewManifest::CloneOf(VesselCrewManifest,System.Boolean)
Patching method VesselCrewManifest VesselCrewManifest::Merge(VesselCrewManifest,VesselCrewManifest,System.Func`2<PartCrewManifest,System.Boolean>)
Patching method System.Void VesselCrewManifest::RemoveDuplicateCrews(VesselCrewManifest)
Patching method PartCrewManifest VesselCrewManifest::get_Item(System.Int32)
Patching method System.Collections.Generic.List`1/Enumerator<PartCrewManifest> VesselCrewManifest::GetEnumerator()
Patching method System.Collections.Generic.List`1<ProtoCrewMember> VesselCrewManifest::GetAllCrew(System.Boolean)
Patching method System.Boolean VesselCrewManifest::Contains(ProtoCrewMember)
Patching method System.Collections.Generic.List`1<PartCrewManifest> VesselCrewManifest::GetCrewableParts()
Patching method System.Void VesselCrewManifest::SetPartManifest(System.UInt32,PartCrewManifest)
Patching method PartCrewManifest VesselCrewManifest::GetPartForCrew(ProtoCrewMember)
Patching method System.Void VesselCrewManifest::DebugManifest()
Patching method VesselCrewManifest VesselCrewManifest::GetFiltered(System.Func`2<PartCrewManifest,System.Boolean>)
Patching method System.Boolean VesselCrewManifest::HasAnyCrew()
Patching method System.Boolean VesselCrewManifest::<GetCrewableParts>m__FB(PartCrewManifest)
Patching method System.Boolean VesselCrewManifest::<HasAnyCrew>m__FC(PartCrewManifest)
Patching method System.Boolean VesselCrewManifest::<HasAnyCrew>m__FD(ProtoCrewMember)
Patching method System.Void PartCrewManifest::.ctor()
Patching method AvailablePart PartCrewManifest::get_PartInfo()
Patching method System.UInt32 PartCrewManifest::get_PartID()
Patching method PartCrewManifest PartCrewManifest::FromConfigNode(ConfigNode)
Patching method PartCrewManifest PartCrewManifest::CloneOf(PartCrewManifest,System.Boolean)
Patching method System.Void PartCrewManifest::AddCrewToSeat(ProtoCrewMember,System.Int32)
Patching method System.Void PartCrewManifest::RemoveCrewFromSeat(System.Int32)
Patching method ProtoCrewMember[] PartCrewManifest::GetPartCrew()
Patching method System.Boolean PartCrewManifest::Contains(ProtoCrewMember)
Patching method System.Int32 PartCrewManifest::GetCrewSeat(ProtoCrewMember)
Patching method System.Void DebugToolbar::.ctor()
Patching method System.Void DebugToolbar::Start()
Patching method System.Void DebugToolbar::OnLevelWasLoaded(System.Int32)
Patching method System.Void DebugToolbar::Update()
Patching method System.Void DebugToolbar::OnGUI()
Patching method System.Void DebugToolbar::DrawFlightStats()
Patching method System.Void DebugToolbar::Window(System.Int32)
Patching method System.Void DebugToolbar::WindowCheats()
Patching method System.Void DebugToolbar::SetBiomesVisible(System.Boolean)
Patching method System.Void DebugToolbar::CheatInScience(System.Single)
Patching method System.Void DebugToolbar::CheatInFunds(System.Double)
Patching method System.Void DebugToolbar::CheatInReputation(System.Single)
Patching method System.Void DebugToolbar::ShowWhackAKerbalDialog(System.Boolean)
Patching method System.Void DebugToolbar::drawMoveShipWindow(System.Int32)
Patching method System.Void DebugToolbar::WindowDebug()
Patching method System.Void DebugToolbar::WindowDatabase()
Patching method System.Void DebugToolbar::DatabaseOverview()
Patching method System.Void DebugToolbar::DatabaseOverviewConfig(System.String,System.Boolean&)
Patching method System.Void DebugToolbar::DatabaseConfigs()
Patching method System.Void DebugToolbar::DatabaseConfigsSpam(System.String)
Patching method System.Void DebugToolbar::DatabaseConfigPreview(UrlDir/UrlConfig)
Patching method System.Void DebugToolbar::DatabaseAssemblies()
Patching method System.Void DebugToolbar::DatabaseModels()
Patching method System.Void DebugToolbar::DatabaseTextures()
Patching method System.Void DebugToolbar::DatabaseAudio()
Patching method System.Collections.IEnumerator DebugToolbar::RecompileAssets()
Patching method System.Void DebugToolbar::WindowContracts()
Patching method System.Void DebugToolbar::ContractsOffered()
Patching method System.Void DebugToolbar::ContractsActive()
Patching method System.Void DebugToolbar::ContractsArchive()
Patching method System.Void DebugToolbar::ContractsAdd()
Patching method System.Boolean DebugToolbar::ContractGenerate(System.Type,Contracts.Contract/ContractPrestige)
Patching method System.Void DebugToolbar::ContractsTools()
Patching method System.Collections.IEnumerator DebugToolbar::waitForGameLoad(System.Int32)
Patching method System.Void DebugToolbar::WindowGameplayTweaks()
Patching method System.Void DebugToolbar::WindowKerbals()
Patching method System.Void DebugToolbar::KerbalRosterAll()
Patching method System.Void DebugToolbar::KerbalRosterDetails()
Patching method System.Void DebugToolbar::KerbalRosterCareer()
Patching method System.Void DebugToolbar::KerbalRosterFlight()
Patching method System.Void DebugToolbar::KerbalDatabaseSelector()
Patching method System.Void CheatOptions::.ctor()
Patching method System.Void EventValueWrapper::.ctor()
Patching method System.Void EventValueWrapper::Update()
Patching method System.Void FlightAutoSave::.ctor()
Patching method System.Void FlightAutoSave::Awake()
Patching method System.Void FlightAutoSave::Start()
Patching method System.Collections.IEnumerator FlightAutoSave::PersistentSave()
Patching method System.Void FlightDriver::.ctor()
Patching method System.Void FlightDriver::.cctor()
Patching method System.Boolean FlightDriver::get_BypassPersistence()
Patching method System.Boolean FlightDriver::get_CanRevert()
Patching method System.Void FlightDriver::Awake()
Patching method System.Void FlightDriver::Start()
Patching method System.Collections.IEnumerator FlightDriver::PostInit()
Patching method System.Void FlightDriver::FocusTargetVessel()
Patching method System.Void FlightDriver::OnApplicationFocus(System.Boolean)
Patching method System.Boolean FlightDriver::get_Pause()
Patching method System.Void FlightDriver::SetPause(System.Boolean)
Patching method System.Void FlightDriver::Update()
Patching method System.Void FlightDriver::FixedUpdate()
Patching method System.Void FlightDriver::LateUpdate()
Patching method System.Void FlightDriver::OnDestroy()
Patching method System.Void FlightDriver::StartWithNewLaunch(System.String,System.String,System.String,VesselCrewManifest)
Patching method System.Void FlightDriver::RevertToLaunch()
Patching method System.Void FlightDriver::RevertToPrelaunch(EditorFacility)
Patching method System.Void FlightDriver::ReturnToEditor(EditorFacility)
Patching method System.Void FlightDriver::StartAndFocusVessel(System.String,System.Int32)
Patching method System.Void FlightDriver::StartAndFocusVessel(Game,System.Int32)
Patching method Game FlightDriver::RemoveSavedVessel(Game,System.Int32)
Patching method System.Void FlightInputHandler::.ctor()
Patching method System.Void FlightInputHandler::.cctor()
Patching method System.Boolean FlightInputHandler::get_RCSLock()
Patching method System.Void FlightInputHandler::Awake()
Patching method System.Void FlightInputHandler::Start()
Patching method System.Void FlightInputHandler::SetNeutralControls()
Patching method System.Void FlightInputHandler::ResumeVesselCtrlState(Vessel)
Patching method System.Void FlightInputHandler::SetLaunchCtrlState()
Patching method System.Void FlightInputHandler::OnApplicationFocus(System.Boolean)
Patching method System.Void FlightInputHandler::Update()
Patching method System.Void FlightInputHandler::FixedUpdate()
Patching method System.Void FlightInputHandler::OnDestroy()
Patching method System.Void FlightInputHandler::<OnFlyByWire>m__FE(FlightCtrlState)
Patching method System.Void FlightCtrlState::.ctor()
Patching method System.Boolean FlightCtrlState::get_isIdle()
Patching method System.Boolean FlightCtrlState::get_isNeutral()
Patching method System.Void FlightCtrlState::CopyFrom(FlightCtrlState)
Patching method System.Void FlightCtrlState::Neutralize()
Patching method System.Void FlightCtrlState::NeutralizeStick()
Patching method System.Void FlightCtrlState::ResetTrim()
Patching method System.Void FlightCtrlState::NeutralizeAll()
Patching method System.Void FlightCtrlState::Load(ConfigNode)
Patching method System.Void FlightCtrlState::Save(ConfigNode)
Patching method System.Void UIModeKeyBindingSelector::.ctor(KeyBinding,KeyBinding)
Patching method System.Boolean UIModeKeyBindingSelector::GetKey()
Patching method System.Boolean UIModeKeyBindingSelector::GetKeyDown()
Patching method System.Boolean UIModeKeyBindingSelector::GetDoubleTapDown()
Patching method System.Boolean UIModeKeyBindingSelector::GetKeyUp()
Patching method System.Boolean UIModeKeyBindingSelector::GetDoubleTapUp()
Patching method System.String UIModeKeyBindingSelector::get_name()
Patching method System.Void UIModeAxisBindingSelector::.ctor(AxisBinding,AxisBinding)
Patching method System.Single UIModeAxisBindingSelector::GetAxis()
Patching method System.Void FlightUIModeController::.ctor()
Patching method System.Void FlightUIModeController::Awake()
Patching method FlightUIMode FlightUIModeController::get_Mode()
Patching method System.Void FlightUIModeController::AddModeSwitchCallback(UIModeSwitchCallback)
Patching method System.Void FlightUIModeController::RemoveModeSwitchCallback(UIModeSwitchCallback)
Patching method System.Void FlightUIModeController::AddModeCheckCallback(UIModeCheckCallback)
Patching method System.Void FlightUIModeController::RemoveModeCheckCallback(UIModeCheckCallback)
Patching method System.Void FlightUIModeController::Start()
Patching method System.Void FlightUIModeController::OnStagingPress(System.Int32)
Patching method System.Void FlightUIModeController::OnDockingPress(System.Int32)
Patching method System.Void FlightUIModeController::OnOrbitalPress(System.Int32)
Patching method System.Void FlightUIModeController::Update()
Patching method System.Void FlightUIModeController::SetMode(FlightUIMode)
Patching method System.Void FlightUIModeController::SetLastMode()
Patching method System.Void FlightUIModeController::<modeCallback>m__FF(FlightUIMode)
Patching method System.Boolean FlightUIModeController::<modeCheckCallback>m__100(FlightUIMode)
Patching method System.Void UIModePanelState::.ctor()
Patching method System.Void UIModePanelState::ApplyMode()
Patching method System.Void EventVoid::.ctor(System.String)
Patching method System.Void EventVoid::Add(EventVoid/OnEvent)
Patching method System.Void EventVoid::Remove(EventVoid/OnEvent)
Patching method System.Void EventVoid::Fire()
Patching method System.Boolean EventVoid::AddEventUpwards(UnityEngine.Transform,System.String,EventVoid/OnEvent,System.Boolean)
Patching method System.Boolean EventVoid::AddEventScene(System.String,EventVoid/OnEvent,System.Boolean)
Patching method System.Boolean EventVoid::RemoveEventUpwards(UnityEngine.Transform,System.String,EventVoid/OnEvent,System.Boolean)
Patching method System.Boolean EventVoid::RemoveEventScene(System.String,EventVoid/OnEvent,System.Boolean)
Patching method EventVoid EventVoid::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventVoid EventVoid::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventVoid> EventVoid::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventVoid> EventVoid::FindEventsScene(System.String)
Patching method System.Boolean EventVoid::AddEventUpwards(UnityEngine.Transform,System.String,EventVoid/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventVoid::RemoveEventUpwards(UnityEngine.Transform,System.String,EventVoid/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventVoid::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventVoid>)
Patching method System.Void EventData`1::.ctor(System.String)
Patching method System.Void EventData`1::Add(EventData`1/OnEvent<T>)
Patching method System.Void EventData`1::Remove(EventData`1/OnEvent<T>)
Patching method System.Void EventData`1::Fire(T)
Patching method System.Boolean EventData`1::AddEventUpwards(UnityEngine.Transform,System.String,EventData`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventData`1::AddEventScene(System.String,EventData`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventData`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventData`1::RemoveEventScene(System.String,EventData`1/OnEvent<T>,System.Boolean)
Patching method EventData`1<T> EventData`1::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventData`1<T> EventData`1::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventData`1<T>> EventData`1::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventData`1<T>> EventData`1::FindEventsScene(System.String)
Patching method System.Boolean EventData`1::AddEventUpwards(UnityEngine.Transform,System.String,EventData`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Boolean EventData`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Void EventData`1::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventData`1<T>>)
Patching method System.Void EventData`2::.ctor(System.String)
Patching method System.Void EventData`2::Add(EventData`2/OnEvent<T,U>)
Patching method System.Void EventData`2::Remove(EventData`2/OnEvent<T,U>)
Patching method System.Void EventData`2::Fire(T,U)
Patching method System.Boolean EventData`2::AddEventUpwards(UnityEngine.Transform,System.String,EventData`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventData`2::AddEventScene(System.String,EventData`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventData`2::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventData`2::RemoveEventScene(System.String,EventData`2/OnEvent<T,U>,System.Boolean)
Patching method EventData`2<T,U> EventData`2::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventData`2<T,U> EventData`2::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventData`2<T,U>> EventData`2::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventData`2<T,U>> EventData`2::FindEventsScene(System.String)
Patching method System.Boolean EventData`2::AddEventUpwards(UnityEngine.Transform,System.String,EventData`2/OnEvent<T,U>,System.Boolean,System.Boolean)
Patching method System.Boolean EventData`2::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`2/OnEvent<T,U>,System.Boolean,System.Boolean)
Patching method System.Void EventData`2::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventData`2<T,U>>)
Patching method System.Void EventData`3::.ctor(System.String)
Patching method System.Void EventData`3::Add(EventData`3/OnEvent<T,U,V>)
Patching method System.Void EventData`3::Remove(EventData`3/OnEvent<T,U,V>)
Patching method System.Void EventData`3::Fire(T,U,V)
Patching method System.Boolean EventData`3::AddEventUpwards(UnityEngine.Transform,System.String,EventData`3/OnEvent<T,U,V>,System.Boolean)
Patching method System.Boolean EventData`3::AddEventScene(System.String,EventData`3/OnEvent<T,U,V>,System.Boolean)
Patching method System.Boolean EventData`3::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`3/OnEvent<T,U,V>,System.Boolean)
Patching method System.Boolean EventData`3::RemoveEventScene(System.String,EventData`3/OnEvent<T,U,V>,System.Boolean)
Patching method EventData`3<T,U,V> EventData`3::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventData`3<T,U,V> EventData`3::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventData`3<T,U,V>> EventData`3::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventData`3<T,U,V>> EventData`3::FindEventsScene(System.String)
Patching method System.Boolean EventData`3::AddEventUpwards(UnityEngine.Transform,System.String,EventData`3/OnEvent<T,U,V>,System.Boolean,System.Boolean)
Patching method System.Boolean EventData`3::RemoveEventUpwards(UnityEngine.Transform,System.String,EventData`3/OnEvent<T,U,V>,System.Boolean,System.Boolean)
Patching method System.Void EventData`3::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventData`3<T,U,V>>)
Patching method System.Void EventDataModifier`2::.ctor(System.String)
Patching method T EventDataModifier`2::DefaultModifier(T,U)
Patching method System.Void EventDataModifier`2::Add(EventDataModifier`2/OnEvent<T,U>)
Patching method System.Void EventDataModifier`2::Remove(EventDataModifier`2/OnEvent<T,U>)
Patching method T EventDataModifier`2::Fire(T,U)
Patching method System.Boolean EventDataModifier`2::AddEventUpwards(UnityEngine.Transform,System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventDataModifier`2::AddEventScene(System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventDataModifier`2::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean)
Patching method System.Boolean EventDataModifier`2::RemoveEventScene(System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean)
Patching method EventDataModifier`2<T,U> EventDataModifier`2::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventDataModifier`2<T,U> EventDataModifier`2::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventDataModifier`2<T,U>> EventDataModifier`2::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventDataModifier`2<T,U>> EventDataModifier`2::FindEventsScene(System.String)
Patching method System.Boolean EventDataModifier`2::AddEventUpwards(UnityEngine.Transform,System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean,System.Boolean)
Patching method System.Boolean EventDataModifier`2::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDataModifier`2/OnEvent<T,U>,System.Boolean,System.Boolean)
Patching method System.Void EventDataModifier`2::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventDataModifier`2<T,U>>)
Patching method System.Void EventFloatMax::.ctor(System.String,System.Single)
Patching method System.Void EventFloatMax::Add(EventFloatMax/OnEvent)
Patching method System.Void EventFloatMax::Remove(EventFloatMax/OnEvent)
Patching method System.Single EventFloatMax::Fire()
Patching method System.Boolean EventFloatMax::AddEventUpwards(UnityEngine.Transform,System.String,EventFloatMax/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMax::AddEventScene(System.String,EventFloatMax/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventFloatMax/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMax::RemoveEventScene(System.String,EventFloatMax/OnEvent,System.Boolean)
Patching method EventFloatMax EventFloatMax::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventFloatMax EventFloatMax::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventFloatMax> EventFloatMax::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventFloatMax> EventFloatMax::FindEventsScene(System.String)
Patching method System.Boolean EventFloatMax::AddEventUpwards(UnityEngine.Transform,System.String,EventFloatMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventFloatMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventFloatMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventFloatMax::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventFloatMax>)
Patching method System.Void EventIntMax::.ctor(System.String,System.Int32)
Patching method System.Void EventIntMax::Add(EventIntMax/OnEvent)
Patching method System.Void EventIntMax::Remove(EventIntMax/OnEvent)
Patching method System.Int32 EventIntMax::Fire()
Patching method System.Boolean EventIntMax::AddEventUpwards(UnityEngine.Transform,System.String,EventIntMax/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMax::AddEventScene(System.String,EventIntMax/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventIntMax/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMax::RemoveEventScene(System.String,EventIntMax/OnEvent,System.Boolean)
Patching method EventIntMax EventIntMax::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventIntMax EventIntMax::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventIntMax> EventIntMax::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventIntMax> EventIntMax::FindEventsScene(System.String)
Patching method System.Boolean EventIntMax::AddEventUpwards(UnityEngine.Transform,System.String,EventIntMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventIntMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventIntMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventIntMax::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventIntMax>)
Patching method System.Void EventDoubleMax::.ctor(System.String,System.Double)
Patching method System.Void EventDoubleMax::Add(EventDoubleMax/OnEvent)
Patching method System.Void EventDoubleMax::Remove(EventDoubleMax/OnEvent)
Patching method System.Double EventDoubleMax::Fire()
Patching method System.Boolean EventDoubleMax::AddEventUpwards(UnityEngine.Transform,System.String,EventDoubleMax/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMax::AddEventScene(System.String,EventDoubleMax/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDoubleMax/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMax::RemoveEventScene(System.String,EventDoubleMax/OnEvent,System.Boolean)
Patching method EventDoubleMax EventDoubleMax::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventDoubleMax EventDoubleMax::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventDoubleMax> EventDoubleMax::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventDoubleMax> EventDoubleMax::FindEventsScene(System.String)
Patching method System.Boolean EventDoubleMax::AddEventUpwards(UnityEngine.Transform,System.String,EventDoubleMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventDoubleMax::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDoubleMax/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventDoubleMax::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventDoubleMax>)
Patching method System.Void EventFloatMin::.ctor(System.String,System.Single)
Patching method System.Void EventFloatMin::Add(EventFloatMin/OnEvent)
Patching method System.Void EventFloatMin::Remove(EventFloatMin/OnEvent)
Patching method System.Single EventFloatMin::Fire()
Patching method System.Boolean EventFloatMin::AddEventUpwards(UnityEngine.Transform,System.String,EventFloatMin/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMin::AddEventScene(System.String,EventFloatMin/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventFloatMin/OnEvent,System.Boolean)
Patching method System.Boolean EventFloatMin::RemoveEventScene(System.String,EventFloatMin/OnEvent,System.Boolean)
Patching method EventFloatMin EventFloatMin::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventFloatMin EventFloatMin::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventFloatMin> EventFloatMin::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventFloatMin> EventFloatMin::FindEventsScene(System.String)
Patching method System.Boolean EventFloatMin::AddEventUpwards(UnityEngine.Transform,System.String,EventFloatMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventFloatMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventFloatMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventFloatMin::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventFloatMin>)
Patching method System.Void EventIntMin::.ctor(System.String,System.Int32)
Patching method System.Void EventIntMin::Add(EventIntMin/OnEvent)
Patching method System.Void EventIntMin::Remove(EventIntMin/OnEvent)
Patching method System.Int32 EventIntMin::Fire()
Patching method System.Boolean EventIntMin::AddEventUpwards(UnityEngine.Transform,System.String,EventIntMin/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMin::AddEventScene(System.String,EventIntMin/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventIntMin/OnEvent,System.Boolean)
Patching method System.Boolean EventIntMin::RemoveEventScene(System.String,EventIntMin/OnEvent,System.Boolean)
Patching method EventIntMin EventIntMin::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventIntMin EventIntMin::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventIntMin> EventIntMin::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventIntMin> EventIntMin::FindEventsScene(System.String)
Patching method System.Boolean EventIntMin::AddEventUpwards(UnityEngine.Transform,System.String,EventIntMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventIntMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventIntMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventIntMin::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventIntMin>)
Patching method System.Void EventDoubleMin::.ctor(System.String,System.Double)
Patching method System.Void EventDoubleMin::Add(EventDoubleMin/OnEvent)
Patching method System.Void EventDoubleMin::Remove(EventDoubleMin/OnEvent)
Patching method System.Double EventDoubleMin::Fire()
Patching method System.Boolean EventDoubleMin::AddEventUpwards(UnityEngine.Transform,System.String,EventDoubleMin/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMin::AddEventScene(System.String,EventDoubleMin/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDoubleMin/OnEvent,System.Boolean)
Patching method System.Boolean EventDoubleMin::RemoveEventScene(System.String,EventDoubleMin/OnEvent,System.Boolean)
Patching method EventDoubleMin EventDoubleMin::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventDoubleMin EventDoubleMin::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventDoubleMin> EventDoubleMin::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventDoubleMin> EventDoubleMin::FindEventsScene(System.String)
Patching method System.Boolean EventDoubleMin::AddEventUpwards(UnityEngine.Transform,System.String,EventDoubleMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Boolean EventDoubleMin::RemoveEventUpwards(UnityEngine.Transform,System.String,EventDoubleMin/OnEvent,System.Boolean,System.Boolean)
Patching method System.Void EventDoubleMin::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventDoubleMin>)
Patching method System.Void EventValueComparison`1::.ctor(System.String,T,EventValueComparison`1/OnCompare<T>)
Patching method System.String EventValueComparison`1::get_eventName()
Patching method System.Void EventValueComparison`1::set_eventName(System.String)
Patching method T EventValueComparison`1::get_value()
Patching method System.Void EventValueComparison`1::set_value(T)
Patching method System.Void EventValueComparison`1::Add(EventValueComparison`1/OnEvent<T>)
Patching method System.Void EventValueComparison`1::Remove(EventValueComparison`1/OnEvent<T>)
Patching method System.Void EventValueComparison`1::Update()
Patching method System.Boolean EventValueComparison`1::AddEventUpwards(UnityEngine.Transform,System.String,EventValueComparison`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueComparison`1::AddEventScene(System.String,EventValueComparison`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueComparison`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventValueComparison`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueComparison`1::RemoveEventScene(System.String,EventValueComparison`1/OnEvent<T>,System.Boolean)
Patching method EventValueComparison`1<T> EventValueComparison`1::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventValueComparison`1<T> EventValueComparison`1::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventValueComparison`1<T>> EventValueComparison`1::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventValueComparison`1<T>> EventValueComparison`1::FindEventsScene(System.String)
Patching method System.Boolean EventValueComparison`1::AddEventUpwards(UnityEngine.Transform,System.String,EventValueComparison`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Boolean EventValueComparison`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventValueComparison`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Void EventValueComparison`1::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventValueComparison`1<T>>)
Patching method System.Void EventValueOperation`1::.ctor(System.String,T,EventValueOperation`1/OnOperation<T>)
Patching method System.String EventValueOperation`1::get_eventName()
Patching method System.Void EventValueOperation`1::set_eventName(System.String)
Patching method T EventValueOperation`1::get_value()
Patching method System.Void EventValueOperation`1::set_value(T)
Patching method System.Void EventValueOperation`1::Add(EventValueOperation`1/OnEvent<T>)
Patching method System.Void EventValueOperation`1::Remove(EventValueOperation`1/OnEvent<T>)
Patching method System.Void EventValueOperation`1::Update()
Patching method System.Boolean EventValueOperation`1::AddEventUpwards(UnityEngine.Transform,System.String,EventValueOperation`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueOperation`1::AddEventScene(System.String,EventValueOperation`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueOperation`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventValueOperation`1/OnEvent<T>,System.Boolean)
Patching method System.Boolean EventValueOperation`1::RemoveEventScene(System.String,EventValueOperation`1/OnEvent<T>,System.Boolean)
Patching method EventValueOperation`1<T> EventValueOperation`1::FindEventUpwards(UnityEngine.Transform,System.String)
Patching method EventValueOperation`1<T> EventValueOperation`1::FindEventScene(System.String)
Patching method System.Collections.Generic.List`1<EventValueOperation`1<T>> EventValueOperation`1::FindEventsUpwards(UnityEngine.Transform,System.String)
Patching method System.Collections.Generic.List`1<EventValueOperation`1<T>> EventValueOperation`1::FindEventsScene(System.String)
Patching method System.Boolean EventValueOperation`1::AddEventUpwards(UnityEngine.Transform,System.String,EventValueOperation`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Boolean EventValueOperation`1::RemoveEventUpwards(UnityEngine.Transform,System.String,EventValueOperation`1/OnEvent<T>,System.Boolean,System.Boolean)
Patching method System.Void EventValueOperation`1::FindEventsUpwards(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<EventValueOperation`1<T>>)
Patching method System.Void GameEvents::.cctor()
Patching method System.Void HighLogic::.ctor()
Patching method System.Void HighLogic::.cctor()
Patching method UnityEngine.GUISkin HighLogic::get_Skin()
Patching method System.String HighLogic::get_SaveFolder()
Patching method System.Void HighLogic::set_SaveFolder(System.String)
Patching method Game HighLogic::get_CurrentGame()
Patching method System.Void HighLogic::set_CurrentGame(Game)
Patching method System.Void HighLogic::Awake()
Patching method System.Void HighLogic::Start()
Patching method System.Void HighLogic::Update()
Patching method System.Void HighLogic::printLog(System.String,System.String,UnityEngine.LogType)
Patching method System.Void HighLogic::OnGUI()
Patching method System.Void HighLogic::drawConsole(System.Int32)
Patching method System.Void HighLogic::printCurrentGame()
Patching method System.UInt32 HighLogic::SendInput(System.UInt32,HighLogic/ [],System.Int32)
Patching method HighLogic/ HighLogic::createMouseInput(System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32)
Patching method HighLogic/ HighLogic::createKeybdInput(System.Int16,System.UInt32)
Patching method System.Int16 HighLogic::getCVal(System.Char)
Patching method System.Void HighLogic::OnApplicationFocus(System.Boolean)
Patching method System.Void HighLogic::LoadScene(GameScenes)
Patching method System.Collections.IEnumerator HighLogic::bufferedLoad(System.Int32,System.Boolean)
Patching method System.Void HighLogic::setLevelFlags(GameScenes)
Patching method System.Void HighLogic::OnLevelWasLoaded(System.Int32)
Patching method System.Collections.IEnumerator HighLogic::FireLoadedEvent()
Patching method System.Void IGameCamera::.ctor()
Patching method System.Void IGameCamera::EnableCamera()
Patching method System.Void IGameCamera::DisableCamera()
Patching method System.Void IGameCamera::ResetCamera()
Patching method UnityEngine.Transform ITargetable::GetTransform()
Patching method UnityEngine.Vector3 ITargetable::GetObtVelocity()
Patching method UnityEngine.Vector3 ITargetable::GetSrfVelocity()
Patching method UnityEngine.Vector3 ITargetable::GetFwdVector()
Patching method Vessel ITargetable::GetVessel()
Patching method System.String ITargetable::GetName()
Patching method Orbit ITargetable::GetOrbit()
Patching method OrbitDriver ITargetable::GetOrbitDriver()
Patching method VesselTargetModes ITargetable::GetTargetingMode()
Patching method System.Void InputBinding::.ctor()
Patching method System.Void InputBinding::Load(ConfigNode)
Patching method System.Void InputBinding::Save(ConfigNode)
Patching method System.Boolean InputBinding::CompareSwitchState()
Patching method System.Boolean InputBinding::IsLocked()
Patching method System.Boolean InputBinding::IsUnlocked()
Patching method System.Boolean InputBinding::IsNeutral()
Patching method System.Void AxisBinding::.ctor()
Patching method System.Void AxisBinding::.ctor(ControlTypes)
Patching method System.Void AxisBinding::.ctor(System.Single)
Patching method System.Void AxisBinding::.ctor(System.Single,ControlTypes)
Patching method System.Void AxisBinding::.ctor(UIModeBindingLinRotState)
Patching method System.Void AxisBinding::.ctor(UIModeBindingLinRotState,ControlTypes)
Patching method System.Void AxisBinding::.ctor(UIModeBindingLinRotState,System.Single)
Patching method System.Void AxisBinding::.ctor(UIModeBindingLinRotState,System.Single,ControlTypes)
Patching method System.Void AxisBinding::.ctor(System.String,System.String,System.Boolean)
Patching method System.Void AxisBinding::.ctor(System.String,System.String,System.Boolean,ControlTypes)
Patching method System.Void AxisBinding::.ctor(System.String,System.String,System.Boolean,System.Single,System.Single,System.Single)
Patching method System.Void AxisBinding::.ctor(System.String,System.String,System.Boolean,System.Single,System.Single,System.Single,ControlTypes)
Patching method System.Void AxisBinding::Save(ConfigNode)
Patching method System.Void AxisBinding::Load(ConfigNode)
Patching method System.Single AxisBinding::GetAxis()
Patching method System.Boolean AxisBinding::IsNeutral()
Patching method System.Void KeyBinding::.ctor()
Patching method System.Void KeyBinding::.ctor(ControlTypes)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,ControlTypes)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UIModeBindingLinRotState)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UIModeBindingLinRotState,ControlTypes)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UnityEngine.KeyCode)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UnityEngine.KeyCode,ControlTypes)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UnityEngine.KeyCode,UIModeBindingLinRotState)
Patching method System.Void KeyBinding::.ctor(UnityEngine.KeyCode,UnityEngine.KeyCode,UIModeBindingLinRotState,ControlTypes)
Patching method System.Void KeyBinding::Save(ConfigNode)
Patching method System.Void KeyBinding::Load(ConfigNode)
Patching method System.Boolean KeyBinding::GetKey()
Patching method System.Boolean KeyBinding::GetKeyDown()
Patching method System.Boolean KeyBinding::GetDoubleTapDown()
Patching method System.Boolean KeyBinding::GetKeyUp()
Patching method System.Boolean KeyBinding::GetDoubleTapUp()
Patching method System.String KeyBinding::get_name()
Patching method System.Boolean KeyBinding::IsNeutral()
Patching method System.Void InputLockManager::.cctor()
Patching method ControlTypes InputLockManager::SetControlLock(ControlTypes,System.String)
Patching method ControlTypes InputLockManager::SetControlLock(System.String)
Patching method System.Void InputLockManager::RemoveControlLock(System.String)
Patching method System.Void InputLockManager::ClearControlLocks()
Patching method ControlTypes InputLockManager::GetControlLock(System.String)
Patching method System.UInt64 InputLockManager::get_LockMask()
Patching method System.Boolean InputLockManager::IsLocked(ControlTypes)
Patching method System.Boolean InputLockManager::IsUnlocked(ControlTypes)
Patching method System.Boolean InputLockManager::IsLocked(ControlTypes,ControlTypes)
Patching method System.Boolean InputLockManager::IsUnlocked(ControlTypes,ControlTypes)
Patching method System.Boolean InputLockManager::IsLocking(ControlTypes,GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method System.Boolean InputLockManager::IsUnlocking(ControlTypes,GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method System.String InputLockManager::PrintLockStack()
Patching method System.Void InputLockManager::DebugLockStack()
Patching method System.Void MapView::.ctor()
Patching method System.Void MapView::.cctor()
Patching method MapView MapView::get_fetch()
Patching method System.Void MapView::set_fetch(MapView)
Patching method UnityEngine.Material MapView::get_OrbitLinesMaterial()
Patching method UnityEngine.Material MapView::get_DottedLinesMaterial()
Patching method UnityEngine.Material MapView::get_OrbitIconsMaterial()
Patching method UnityEngine.GUISkin MapView::get_OrbitIconsTextSkin()
Patching method UnityEngine.Texture2D MapView::get_OrbitIconsMap()
Patching method PlanetariumCamera MapView::get_MapCamera()
Patching method UnityEngine.GameObject MapView::get_ManeuverNodePrefab()
Patching method System.Boolean MapView::get_Draw3DLines()
Patching method System.Int32 MapView::get_OrbitDrawMode()
Patching method UnityEngine.Color[] MapView::get_PatchColors()
Patching method UnityEngine.Color[] MapView::get_TargetPatchColors()
Patching method System.Boolean MapView::get_ManeuverModeActive()
Patching method UnityEngine.Camera MapView::get_VectorCamera()
Patching method System.Void MapView::Awake()
Patching method System.Collections.IEnumerator MapView::Start()
Patching method UnityEngine.Camera MapView::createMapFXCamera(System.Int32,System.Single,System.Single)
Patching method System.Void MapView::Update()
Patching method System.Void MapView::UpdateMap()
Patching method System.Void MapView::OnDestroy()
Patching method System.Void MapView::OnGUI()
Patching method System.Void MapView::CreateOrbitRenderers()
Patching method System.Void MapView::EnterMapView()
Patching method System.Void MapView::ExitMapView()
Patching method System.Void MapView::enterMapView()
Patching method System.Void MapView::endEnterMapTransition()
Patching method System.Void MapView::exitMapView()
Patching method System.Void MapView::endExitMapTransition()
Patching method System.Void MapView::enableMapFXCameras(System.Boolean)
Patching method System.Void MapView::ToggleManeuverMode()
Patching method System.Void MapView::EnableManeuverMode()
Patching method System.Void MapView::DisableManeuverMode()
Patching method System.Void MapView::<OnEnterMapView>m__101()
Patching method System.Void MapView::<OnExitMapView>m__102()
Patching method System.Void MapViewFiltering::.ctor()
Patching method System.Void MapViewFiltering::.cctor()
Patching method System.Void MapViewFiltering::Awake()
Patching method System.Void MapViewFiltering::OnDestroy()
Patching method System.Int32 MapViewFiltering::GetFilterState()
Patching method System.Void MapViewFiltering::LoadFilterState(System.Int32)
Patching method System.Void MapViewFiltering::Start()
Patching method System.Void MapViewFiltering::CountVessels()
Patching method System.Void MapViewFiltering::onVesselCountChanged(Vessel)
Patching method System.Void MapViewFiltering::onKnowledgeChanged(GameEvents/HostedFromToAction`2<IDiscoverable,DiscoveryLevels>)
Patching method System.Void MapViewFiltering::OnInputLocksModified(GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method MapViewFiltering/VesselTypeFilter MapViewFiltering::getFilterFromButtonStates()
Patching method System.Void MapViewFiltering::updateFilterFromButtons()
Patching method System.Void MapViewFiltering::updateButtonsToFilter(MapViewFiltering/VesselTypeFilter)
Patching method System.Void MapViewFiltering::setFilter(MapViewFiltering/VesselTypeFilter)
Patching method System.Void MapViewFiltering::SetFilter(MapViewFiltering/VesselTypeFilter)
Patching method System.Boolean MapViewFiltering::CheckAgainstFilter(Vessel)
Patching method System.Boolean MapViewFiltering::checkAgainstFilter(Vessel)
Patching method System.Void MapViewFiltering::OnGUI()
Patching method System.Void MapViewFiltering::DrawVesselCounts()
Patching method System.Void MusicLogic::.ctor()
Patching method System.Void MusicLogic::.cctor()
Patching method System.Void MusicLogic::SetVolume(System.Single)
Patching method System.Void MusicLogic::Awake()
Patching method System.Void MusicLogic::OnDestroy()
Patching method System.Void MusicLogic::OnGameSceneChange(GameScenes)
Patching method System.Collections.IEnumerator MusicLogic::OnLevelWasLoaded(System.Int32)
Patching method System.Void MusicLogic::PlayTheme(UnityEngine.AudioSource,UnityEngine.AudioClip)
Patching method System.Void MusicLogic::PlayAmbienceLoop(UnityEngine.AudioSource,UnityEngine.AudioClip)
Patching method System.Collections.IEnumerator MusicLogic::WaitandPlayLoop(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
Patching method System.Collections.IEnumerator MusicLogic::PlayList(System.Collections.Generic.List`1<UnityEngine.AudioClip>)
Patching method System.Void MusicLogic::Crossfade(UnityEngine.AudioSource,UnityEngine.AudioSource,System.Single)
Patching method System.Void MusicLogic::MenuMusic()
Patching method System.Void MusicLogic::CreditsMusic()
Patching method System.Void MusicLogic::TrackingStMusic()
Patching method System.Void MusicLogic::SpaceCenterMusic()
Patching method System.Void MusicLogic::ConstructionMusic(EditorFacility)
Patching method System.Void MusicLogic::FlightSpaceMusic()
Patching method System.Collections.IEnumerator MusicLogic::PlayFlight()
Patching method System.Void MusicLogic::ResetConstValues()
Patching method System.Void MusicLogic::ResetFlightValues()
Patching method System.Void MusicLogic::PauseWithCrossfade(MusicLogic/AdditionalThemes)
Patching method System.Void MusicLogic::UnpauseWithCrossfade()
Patching method System.Collections.IEnumerator MusicLogic::PauseCrossfadeCoroutine(UnityEngine.AudioSource,System.Single,UnityEngine.AudioClip,System.Single,System.Boolean)
Patching method System.Void QuickSaveLoad::.ctor()
Patching method System.Void QuickSaveLoad::Awake()
Patching method System.Void QuickSaveLoad::Update()
Patching method System.Void QuickSaveLoad::onHoldComplete()
Patching method System.Void QuickSaveLoad::QuickSave()
Patching method System.Void QuickSaveLoad::quickSave(System.Boolean)
Patching method System.Void QuickSaveLoad::doSave(System.String)
Patching method System.Void QuickSaveLoad::quickLoad(System.String,System.String)
Patching method System.Void QuickSaveLoad::OnGUI()
Patching method System.Void QuickSaveLoad::onBrowserClose(System.String)
Patching method System.Void QuickSaveLoad::spawnSaveDialog()
Patching method System.Void QuickSaveLoad::drawSaveDialog()
Patching method QuickSaveLoad/
 QuickSaveLoad::checkFilename(System.String)
Patching method System.Void QuickSaveLoad::dismissSaveDialog()
Patching method System.Void SceneTransitionMatrix::.ctor()
Patching method SceneTransitionMatrix/SceneTransitions SceneTransitionMatrix::get_Item(GameScenes)
Patching method System.Boolean SceneTransitionMatrix::GetTransitionValue(GameScenes,GameScenes)
Patching method System.Void ScreenShot::.ctor()
Patching method System.Void ScreenShot::Start()
Patching method System.Void ScreenShot::OnDestroy()
Patching method System.Void ScreenShot::Update()
Patching method System.Void ScreenShot::ShowUI()
Patching method System.Void ScreenShot::HideUI()
Patching method System.Void VesselAutopilot::.ctor(Vessel)
Patching method VesselAutopilot/VesselRSAS VesselAutopilot::get_RSAS()
Patching method VesselAutopilot/VesselSAS VesselAutopilot::get_SAS()
Patching method Vessel VesselAutopilot::get_Vessel()
Patching method System.Void VesselAutopilot::Finalize()
Patching method System.Void VesselAutopilot::SetupModules()
Patching method System.Void VesselAutopilot::Update()
Patching method VesselAutopilot/AutopilotMode VesselAutopilot::get_Mode()
Patching method System.Boolean VesselAutopilot::get_Enabled()
Patching method System.Void VesselAutopilot::set_Enabled(System.Boolean)
Patching method System.Boolean VesselAutopilot::Enable()
Patching method System.Boolean VesselAutopilot::Enable(VesselAutopilot/AutopilotMode)
Patching method System.Boolean VesselAutopilot::Disable()
Patching method System.Boolean VesselAutopilot::SetAutopilot(System.Boolean)
Patching method System.Boolean VesselAutopilot::SetMode(VesselAutopilot/AutopilotMode)
Patching method System.Boolean VesselAutopilot::CanSetMode(VesselAutopilot/AutopilotMode)
Patching method System.Boolean VesselAutopilot::SetAutopilotOrbit(System.Boolean)
Patching method System.Boolean VesselAutopilot::CanSetModeOrbit(VesselAutopilot/AutopilotMode)
Patching method System.Boolean VesselAutopilot::SetAutopilotSurface(System.Boolean)
Patching method System.Boolean VesselAutopilot::CanSetModeSurface(VesselAutopilot/AutopilotMode)
Patching method System.Boolean VesselAutopilot::SetAutopilotTarget(System.Boolean)
Patching method System.Boolean VesselAutopilot::CanSetModeTarget(VesselAutopilot/AutopilotMode)
Patching method System.Void VesselRetrieval::.ctor()
Patching method System.Void VesselRetrieval::Awake()
Patching method System.Void VesselRetrieval::OnDestroy()
Patching method System.Collections.IEnumerator VesselRetrieval::OnLevelWasLoaded(System.Int32)
Patching method System.Void VesselRetrieval::onVesselRecoveryRequested(Vessel)
Patching method System.Void VesselRetrieval::recoverVessels()
Patching method System.Collections.Generic.List`1<Vessel> VesselRetrieval::getVesselsToRecover(System.Collections.Generic.List`1<System.Guid>)
Patching method System.Void VesselRetrieval::recoverVessel(Vessel)
Patching method System.Void VesselSwitching::.ctor()
Patching method System.Void VesselSwitching::Awake()
Patching method System.Void VesselSwitching::Update()
Patching method System.Void VesselSwitching::OnGUI()
Patching method System.Void KSP.IO.BinaryReader::.ctor(System.IO.BinaryReader)
Patching method KSP.IO.BinaryReader KSP.IO.BinaryReader::CreateForType(System.String,Vessel)
Patching method System.IO.Stream KSP.IO.BinaryReader::get_BaseStream()
Patching method System.Boolean KSP.IO.BinaryReader::ReadBoolean()
Patching method System.UInt16 KSP.IO.BinaryReader::ReadUInt16()
Patching method System.String KSP.IO.BinaryReader::ReadString()
Patching method System.Int32 KSP.IO.BinaryReader::Read(System.Byte[],System.Int32,System.Int32)
Patching method System.Int32 KSP.IO.BinaryReader::Read()
Patching method System.Int16 KSP.IO.BinaryReader::ReadInt16()
Patching method System.Byte KSP.IO.BinaryReader::ReadByte()
Patching method System.Int32 KSP.IO.BinaryReader::PeekChar()
Patching method System.Int64 KSP.IO.BinaryReader::ReadInt64()
Patching method System.Double KSP.IO.BinaryReader::ReadDouble()
Patching method System.UInt32 KSP.IO.BinaryReader::ReadUInt32()
Patching method System.Byte[] KSP.IO.BinaryReader::ReadBytes(System.Int32)
Patching method System.Single KSP.IO.BinaryReader::ReadSingle()
Patching method System.Decimal KSP.IO.BinaryReader::ReadDecimal()
Patching method System.Int32 KSP.IO.BinaryReader::Read(System.Char[],System.Int32,System.Int32)
Patching method System.Char KSP.IO.BinaryReader::ReadChar()
Patching method System.Void KSP.IO.BinaryReader::Close()
Patching method System.Char[] KSP.IO.BinaryReader::ReadChars(System.Int32)
Patching method System.SByte KSP.IO.BinaryReader::ReadSByte()
Patching method System.UInt64 KSP.IO.BinaryReader::ReadUInt64()
Patching method System.Int32 KSP.IO.BinaryReader::ReadInt32()
Patching method System.Void KSP.IO.BinaryReader::Dispose()
Patching method System.Void KSP.IO.BinaryWriter::.ctor(System.IO.BinaryWriter)
Patching method KSP.IO.BinaryWriter KSP.IO.BinaryWriter::CreateForType(System.String,Vessel)
Patching method System.Int64 KSP.IO.BinaryWriter::Seek(System.Int32,KSP.IO.SeekOrigin)
Patching method System.Void KSP.IO.BinaryWriter::Dispose()
Patching method System.IO.Stream KSP.IO.BinaryWriter::get_BaseStream()
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Double)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Decimal)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Single)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.UInt32)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.String)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.UInt64)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Char)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Int32)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Char[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.UInt16)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Char[])
Patching method System.Void KSP.IO.BinaryWriter::Write(System.SByte)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Byte)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Boolean)
Patching method System.Void KSP.IO.BinaryWriter::Close()
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Byte[])
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Byte[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.BinaryWriter::Flush()
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Int64)
Patching method System.Void KSP.IO.BinaryWriter::Write(System.Int16)
Patching method System.Void KSP.IO.File::.ctor()
Patching method System.Boolean KSP.IO.File::Exists(System.String,Vessel)
Patching method System.Void KSP.IO.File::Delete(System.String,Vessel)
Patching method System.String[] KSP.IO.File::ReadAllLines(System.String,Vessel)
Patching method System.Byte[] KSP.IO.File::ReadAllBytes(System.String,Vessel)
Patching method System.String KSP.IO.File::ReadAllText(System.String,Vessel)
Patching method System.Void KSP.IO.File::WriteAllLines(System.String[],System.String,Vessel)
Patching method System.Void KSP.IO.File::WriteAllBytes(System.Byte[],System.String,Vessel)
Patching method System.Void KSP.IO.File::WriteAllText(System.String,System.String,Vessel)
Patching method System.Void KSP.IO.File::AppendAllText(System.String,System.String,Vessel)
Patching method KSP.IO.TextWriter KSP.IO.File::AppendText(System.String,Vessel)
Patching method KSP.IO.FileStream KSP.IO.File::Create(System.String,Vessel)
Patching method KSP.IO.TextWriter KSP.IO.File::CreateText(System.String,Vessel)
Patching method KSP.IO.FileStream KSP.IO.File::Open(System.String,KSP.IO.FileMode,Vessel)
Patching method KSP.IO.TextReader KSP.IO.File::OpenText(System.String,Vessel)
Patching method KSP.IO.FileStream KSP.IO.File::OpenWrite(System.String,Vessel)
Patching method System.Void KSP.IO.FileInfo::.ctor(System.IO.FileInfo,System.Type,Vessel)
Patching method KSP.IO.FileInfo KSP.IO.FileInfo::CreateForType(System.String,Vessel)
Patching method System.String KSP.IO.FileInfo::get_Name()
Patching method System.Int64 KSP.IO.FileInfo::get_Length()
Patching method System.String KSP.IO.FileInfo::get_DirectoryName()
Patching method System.Boolean KSP.IO.FileInfo::get_IsReadOnly()
Patching method System.Void KSP.IO.FileInfo::set_IsReadOnly(System.Boolean)
Patching method System.Boolean KSP.IO.FileInfo::get_Exists()
Patching method System.Void KSP.IO.FileInfo::Encrypt()
Patching method System.Void KSP.IO.FileInfo::Delete()
Patching method System.String KSP.IO.FileInfo::ToString()
Patching method KSP.IO.FileStream KSP.IO.FileInfo::Create()
Patching method KSP.IO.FileStream KSP.IO.FileInfo::OpenWrite()
Patching method KSP.IO.FileStream KSP.IO.FileInfo::Open(KSP.IO.FileMode,KSP.IO.FileAccess)
Patching method KSP.IO.FileStream KSP.IO.FileInfo::OpenRead()
Patching method System.Void KSP.IO.FileInfo::MoveTo(System.String)
Patching method KSP.IO.FileStream KSP.IO.FileInfo::Open(KSP.IO.FileMode)
Patching method KSP.IO.FileInfo KSP.IO.FileInfo::CopyTo(System.String,System.Boolean)
Patching method KSP.IO.FileInfo KSP.IO.FileInfo::Replace(System.String,System.String,System.Boolean)
Patching method KSP.IO.FileInfo KSP.IO.FileInfo::Replace(System.String,System.String)
Patching method KSP.IO.TextWriter KSP.IO.FileInfo::CreateText()
Patching method System.Void KSP.IO.FileInfo::Decrypt()
Patching method KSP.IO.TextReader KSP.IO.FileInfo::OpenText()
Patching method KSP.IO.FileStream KSP.IO.FileInfo::Open(KSP.IO.FileMode,KSP.IO.FileAccess,KSP.IO.FileShare)
Patching method KSP.IO.TextWriter KSP.IO.FileInfo::AppendText()
Patching method KSP.IO.FileInfo KSP.IO.FileInfo::CopyTo(System.String)
Patching method System.Void KSP.IO.FileStream::.ctor(System.IO.FileStream)
Patching method System.String KSP.IO.FileStream::get_Name()
Patching method System.Int64 KSP.IO.FileStream::get_Length()
Patching method System.Boolean KSP.IO.FileStream::get_IsAsync()
Patching method System.Boolean KSP.IO.FileStream::get_CanRead()
Patching method System.Boolean KSP.IO.FileStream::get_CanSeek()
Patching method System.Boolean KSP.IO.FileStream::get_CanWrite()
Patching method System.Int64 KSP.IO.FileStream::get_Position()
Patching method System.Void KSP.IO.FileStream::set_Position(System.Int64)
Patching method System.Void KSP.IO.FileStream::SetLength(System.Int64)
Patching method System.Void KSP.IO.FileStream::WriteByte(System.Byte)
Patching method System.Int64 KSP.IO.FileStream::Seek(System.Int64,KSP.IO.SeekOrigin)
Patching method System.Int32 KSP.IO.FileStream::ReadByte()
Patching method System.IAsyncResult KSP.IO.FileStream::BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)
Patching method System.Void KSP.IO.FileStream::Unlock(System.Int64,System.Int64)
Patching method System.IAsyncResult KSP.IO.FileStream::BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)
Patching method System.Void KSP.IO.FileStream::Lock(System.Int64,System.Int64)
Patching method System.Void KSP.IO.FileStream::EndWrite(System.IAsyncResult)
Patching method System.Void KSP.IO.FileStream::Write(System.Byte[],System.Int32,System.Int32)
Patching method System.Int32 KSP.IO.FileStream::Read(System.Byte[],System.Int32,System.Int32)
Patching method System.Int32 KSP.IO.FileStream::EndRead(System.IAsyncResult)
Patching method System.Void KSP.IO.FileStream::Flush()
Patching method System.Void KSP.IO.FileStream::Dispose()
Patching method System.Void KSP.IO.IOException::.ctor(System.String,System.String,System.String)
Patching method System.String KSP.IO.IOException::get_Message()
Patching method System.String KSP.IO.IOException::get_Source()
Patching method System.String KSP.IO.IOException::get_StackTrace()
Patching method System.Void KSP.IO.IOTools::.ctor()
Patching method System.Byte[] KSP.IO.IOTools::SerializeToBinary(System.Object)
Patching method System.Object KSP.IO.IOTools::DeserializeFromBinary(System.Byte[])
Patching method System.Void KSP.IO.IOUtils::.ctor()
Patching method System.String KSP.IO.IOUtils::GetFilePathFor(System.Type,System.String,Vessel)
Patching method System.Void KSP.IO.IOUtils::(System.Collections.Generic.List`1<System.Guid>)
Patching method System.Void KSP.IO.IOUtils::(System.Guid)
Patching method System.Collections.Generic.List`1<System.IO.DirectoryInfo> KSP.IO.IOUtils::GetFlightDirectories(System.Guid[],System.Boolean)
Patching method System.IO.FileMode KSP.IO.IOUtils::(KSP.IO.FileMode)
Patching method System.IO.SeekOrigin KSP.IO.IOUtils::(KSP.IO.SeekOrigin)
Patching method System.Byte[] KSP.IO.IOUtils::SerializeToBinary(System.Object)
Patching method System.Object KSP.IO.IOUtils::DeserializeFromBinary(System.Byte[])
Patching method System.Exception KSP.IO.IOUtils::(System.Exception)
Patching method System.IO.FileAccess KSP.IO.IOUtils::(KSP.IO.FileAccess)
Patching method System.IO.FileShare KSP.IO.IOUtils::(KSP.IO.FileShare)
Patching method System.String KSP.IO.IOUtils::(Part,System.String)
Patching method System.String KSP.IO.IOUtils::get_ ()
Patching method System.Void KSP.IO.MemoryStream::.ctor()
Patching method System.Void KSP.IO.MemoryStream::.ctor(System.Byte[])
Patching method System.Void KSP.IO.MemoryStream::.ctor(System.IO.MemoryStream)
Patching method System.Int64 KSP.IO.MemoryStream::get_Length()
Patching method System.Int32 KSP.IO.MemoryStream::get_Capacity()
Patching method System.Void KSP.IO.MemoryStream::set_Capacity(System.Int32)
Patching method System.Boolean KSP.IO.MemoryStream::get_CanRead()
Patching method System.Boolean KSP.IO.MemoryStream::get_CanSeek()
Patching method System.Boolean KSP.IO.MemoryStream::get_CanWrite()
Patching method System.Int64 KSP.IO.MemoryStream::get_Position()
Patching method System.Void KSP.IO.MemoryStream::set_Position(System.Int64)
Patching method System.Void KSP.IO.MemoryStream::SetLength(System.Int64)
Patching method System.Void KSP.IO.MemoryStream::WriteByte(System.Byte)
Patching method System.Int32 KSP.IO.MemoryStream::ReadByte()
Patching method System.Int64 KSP.IO.MemoryStream::Seek(System.Int64,KSP.IO.SeekOrigin)
Patching method System.Byte[] KSP.IO.MemoryStream::ToArray()
Patching method System.Byte[] KSP.IO.MemoryStream::GetBuffer()
Patching method System.Int32 KSP.IO.MemoryStream::Read(System.Byte[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.MemoryStream::Write(System.Byte[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.MemoryStream::Flush()
Patching method System.Void KSP.IO.PluginConfigNode::.ctor(KSP.IO.PluginConfigNode,System.Collections.Generic.Dictionary`2<System.String,System.Object>)
Patching method System.Void KSP.IO.PluginConfigNode::.ctor(KSP.IO.PluginConfigNode)
Patching method System.Void KSP.IO.PluginConfigNode::.ctor()
Patching method KSP.IO.PluginConfigNode KSP.IO.PluginConfigNode::GetParent()
Patching method T KSP.IO.PluginConfigNode::GetValue(System.String)
Patching method T KSP.IO.PluginConfigNode::GetValue(System.String,T)
Patching method System.Void KSP.IO.PluginConfigNode::SetValue(System.String,System.Object)
Patching method System.Object KSP.IO.PluginConfigNode::get_Item(System.String)
Patching method System.Void KSP.IO.PluginConfigNode::set_Item(System.String,System.Object)
Patching method System.Void KSP.IO.PluginConfigNode::(System.Xml.XmlTextWriter&)
Patching method System.Void KSP.IO.PluginConfigNode::(System.Xml.XmlNode)
Patching method System.Void KSP.IO.PluginConfigNode::handleElement(System.Xml.XmlNode)
Patching method System.Void KSP.IO.PluginConfigNode::StartNamedElement(System.Xml.XmlTextWriter&,System.String,System.String)
Patching method System.Void KSP.IO.PluginConfiguration::.ctor(System.String)
Patching method T KSP.IO.PluginConfiguration::GetValue(System.String)
Patching method T KSP.IO.PluginConfiguration::GetValue(System.String,T)
Patching method System.Void KSP.IO.PluginConfiguration::SetValue(System.String,System.Object)
Patching method System.Object KSP.IO.PluginConfiguration::get_Item(System.String)
Patching method System.Void KSP.IO.PluginConfiguration::set_Item(System.String,System.Object)
Patching method KSP.IO.PluginConfiguration KSP.IO.PluginConfiguration::CreateForType(Vessel)
Patching method System.Void KSP.IO.PluginConfiguration::save()
Patching method System.Void KSP.IO.PluginConfiguration::load()
Patching method System.Void KSP.IO.TextReader::.ctor(System.IO.StreamReader)
Patching method KSP.IO.TextReader KSP.IO.TextReader::CreateForType(System.String,Vessel)
Patching method System.Text.Encoding KSP.IO.TextReader::get_CurrentEncoding()
Patching method System.IO.Stream KSP.IO.TextReader::get_BaseStream()
Patching method System.Boolean KSP.IO.TextReader::get_EndOfStream()
Patching method System.Int32 KSP.IO.TextReader::Read()
Patching method System.Int32 KSP.IO.TextReader::Peek()
Patching method System.String KSP.IO.TextReader::ReadLine()
Patching method System.Void KSP.IO.TextReader::DiscardBufferedData()
Patching method System.Int32 KSP.IO.TextReader::Read(System.Char[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.TextReader::Close()
Patching method System.String KSP.IO.TextReader::ReadToEnd()
Patching method System.Void KSP.IO.TextReader::Dispose()
Patching method System.Void KSP.IO.TextWriter::.ctor(System.IO.TextWriter)
Patching method KSP.IO.TextWriter KSP.IO.TextWriter::CreateForType(System.String,Vessel)
Patching method System.Text.Encoding KSP.IO.TextWriter::get_Encoding()
Patching method System.String KSP.IO.TextWriter::get_NewLine()
Patching method System.Void KSP.IO.TextWriter::set_NewLine(System.String)
Patching method System.IFormatProvider KSP.IO.TextWriter::get_FormatProvider()
Patching method System.Void KSP.IO.TextWriter::WriteLine()
Patching method System.Void KSP.IO.TextWriter::Write(System.String)
Patching method System.Void KSP.IO.TextWriter::Write(System.UInt64)
Patching method System.Void KSP.IO.TextWriter::Write(System.String,System.Object,System.Object)
Patching method System.Void KSP.IO.TextWriter::Close()
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Int64)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.String,System.Object)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.String,System.Object[])
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Decimal)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Boolean)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Char)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Double)
Patching method System.Void KSP.IO.TextWriter::Write(System.Char[])
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Char[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.TextWriter::Flush()
Patching method System.Void KSP.IO.TextWriter::Write(System.Object)
Patching method System.Void KSP.IO.TextWriter::Write(System.Double)
Patching method System.Void KSP.IO.TextWriter::Write(System.Decimal)
Patching method System.Void KSP.IO.TextWriter::Write(System.Single)
Patching method System.Void KSP.IO.TextWriter::Write(System.UInt32)
Patching method System.Void KSP.IO.TextWriter::Write(System.Int32)
Patching method System.Void KSP.IO.TextWriter::Write(System.String,System.Object,System.Object,System.Object)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.UInt64)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Object)
Patching method System.Void KSP.IO.TextWriter::Write(System.Char[],System.Int32,System.Int32)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.String,System.Object,System.Object)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.String,System.Object,System.Object,System.Object)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Single)
Patching method System.Void KSP.IO.TextWriter::Write(System.String,System.Object[])
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Char[])
Patching method System.Void KSP.IO.TextWriter::Write(System.Char)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.String)
Patching method System.Void KSP.IO.TextWriter::Write(System.Boolean)
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.UInt32)
Patching method System.Void KSP.IO.TextWriter::Dispose()
Patching method System.Void KSP.IO.TextWriter::WriteLine(System.Int32)
Patching method System.Void KSP.IO.TextWriter::Write(System.Int64)
Patching method System.Void KSP.IO.TextWriter::Write(System.String,System.Object)
Patching method System.Void IVASun::.ctor()
Patching method System.Void IVASun::Start()
Patching method System.Void IVASun::LateUpdate()
Patching method System.Void InternalButton::.ctor()
Patching method InternalButton InternalButton::Create(UnityEngine.GameObject)
Patching method System.Void InternalButton::OnDown(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnUp(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnTap(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnDoubleTap(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnDrag(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnOver(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnExit(InternalButton/InternalButtonDelegate)
Patching method System.Void InternalButton::OnMouseDown()
Patching method System.Void InternalButton::OnMouseUp()
Patching method System.Void InternalButton::OnMouseTap()
Patching method System.Void InternalButton::OnMouseDoubleTap()
Patching method System.Void InternalButton::OnMouseDrag()
Patching method System.Void InternalButton::OnMouseOver()
Patching method System.Void InternalButton::OnMouseExit()
Patching method System.Collections.IEnumerator InternalButton::TapRoutine(System.Int32)
Patching method System.Void InternalCamera::.ctor()
Patching method InternalCamera InternalCamera::get_Instance()
Patching method System.Void InternalCamera::set_Instance(InternalCamera)
Patching method System.Void InternalCamera::Awake()
Patching method System.Void InternalCamera::Start()
Patching method System.Void InternalCamera::UpdateState()
Patching method System.Void InternalCamera::Update()
Patching method System.Collections.IEnumerator InternalCamera::MiddleDoubleClick()
Patching method System.Void InternalCamera::OnDestroy()
Patching method System.Void InternalCamera::UnlockMouse()
Patching method System.Void InternalCamera::LockMouse()
Patching method System.Void InternalCamera::SetTransform(UnityEngine.Transform,System.Boolean)
Patching method System.Void InternalCamera::SetFOV(System.Single)
Patching method System.Void InternalCamera::SetTransform()
Patching method System.Boolean InternalCamera::get_isActive()
Patching method System.Void InternalCamera::ManualReset(System.Boolean)
Patching method System.Void InternalCamera::ResetCamera()
Patching method System.Void InternalCamera::EnableCamera()
Patching method System.Void InternalCamera::DisableCamera()
Patching method System.Void InternalComponents::.ctor()
Patching method InternalComponents InternalComponents::get_Instance()
Patching method System.Void InternalComponents::set_Instance(InternalComponents)
Patching method System.Void InternalComponents::Awake()
Patching method InternalText InternalComponents::CreateText(System.String,System.Single,UnityEngine.Transform)
Patching method InternalText InternalComponents::CreateText(System.String,System.Single,UnityEngine.Transform,System.String)
Patching method System.Void InternalLabel::.ctor()
Patching method System.Void InternalLabel::OnAwake()
Patching method System.Void InternalLabel::SetText(System.String)
Patching method System.Void InternalModel::.ctor()
Patching method Vessel InternalModel::get_vessel()
Patching method System.Int32 InternalModel::get_CrewCapacity()
Patching method System.Void InternalModel::Initialize(Part)
Patching method System.Void InternalModel::SetVisible(System.Boolean)
Patching method System.Int32 InternalModel::GetAvailableSeatCount()
Patching method System.Collections.Generic.List`1<InternalSeat> InternalModel::GetAvailableSeats()
Patching method InternalSeat InternalModel::GetNextAvailableSeat()
Patching method System.Int32 InternalModel::GetNextAvailableSeatIndex()
Patching method System.Boolean InternalModel::SitKerbalAt(ProtoCrewMember,InternalSeat)
Patching method System.Void InternalModel::UnseatKerbalAt(InternalSeat)
Patching method System.Void InternalModel::UnseatKerbal(ProtoCrewMember)
Patching method System.Void InternalModel::SpawnCrew()
Patching method System.Void InternalModel::DespawnCrew()
Patching method System.Void InternalModel::Load(ConfigNode)
Patching method InternalProp InternalModel::AddProp(ConfigNode)
Patching method InternalProp InternalModel::AddPropModule(ConfigNode)
Patching method System.Void InternalModel::OnUpdate()
Patching method System.Void InternalModel::OnFixedUpdate()
Patching method UnityEngine.Transform InternalModel::FindModelTransform(System.String)
Patching method UnityEngine.Transform InternalModel::FindHeirarchyTransform(UnityEngine.Transform,System.String)
Patching method T InternalModel::FindModelComponent()
Patching method T InternalModel::FindModelComponent(System.String)
Patching method T InternalModel::FindModelComponent(UnityEngine.Transform,System.String)
Patching method T[] InternalModel::FindModelComponents()
Patching method T[] InternalModel::FindModelComponents(System.String)
Patching method System.Void InternalModel::FindModelComponents(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<T>)
Patching method UnityEngine.Animation[] InternalModel::FindModelAnimators(System.String)
Patching method UnityEngine.Animation[] InternalModel::FindModelAnimators()
Patching method UnityEngine.Vector3 InternalModel::InternalToWorld(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion InternalModel::InternalToWorld(UnityEngine.Quaternion)
Patching method System.Void InternalModule::.ctor()
Patching method System.String InternalModule::get_ClassName()
Patching method System.Int32 InternalModule::get_ClassID()
Patching method BaseEventList InternalModule::get_Events()
Patching method BaseFieldList InternalModule::get_Fields()
Patching method System.Void InternalModule::ModularSetup()
Patching method InternalModel InternalModule::get_internalModel()
Patching method Part InternalModule::get_part()
Patching method Vessel InternalModule::get_vessel()
Patching method System.Void InternalModule::Awake()
Patching method System.Void InternalModule::Load(ConfigNode)
Patching method System.Void InternalModule::Save(ConfigNode)
Patching method System.Void InternalModule::OnAwake()
Patching method System.Void InternalModule::OnUpdate()
Patching method System.Void InternalModule::OnFixedUpdate()
Patching method System.Void InternalModule::OnSave(ConfigNode)
Patching method System.Void InternalModule::OnLoad(ConfigNode)
Patching method System.Void InternalAltimeterThreeHands::.ctor()
Patching method System.Void InternalAltimeterThreeHands::OnAwake()
Patching method System.Void InternalAltimeterThreeHands::OnUpdate()
Patching method System.Void InternalAnimationAirSpeed::.ctor()
Patching method System.Void InternalAnimationAirSpeed::OnAwake()
Patching method System.Void InternalAnimationAirSpeed::OnUpdate()
Patching method System.Void InternalAnimationAltimeter::.ctor()
Patching method System.Void InternalAnimationAltimeter::OnAwake()
Patching method System.Void InternalAnimationAltimeter::OnUpdate()
Patching method System.Void InternalAtmosphereDepth::.ctor()
Patching method System.Void InternalAtmosphereDepth::OnAwake()
Patching method System.Void InternalAtmosphereDepth::OnUpdate()
Patching method System.Void InternalAxisIndicatorPitch::.ctor()
Patching method System.Void InternalAxisIndicatorPitch::OnAwake()
Patching method System.Void InternalAxisIndicatorPitch::OnUpdate()
Patching method System.Void InternalAxisIndicatorRoll::.ctor()
Patching method System.Void InternalAxisIndicatorRoll::OnAwake()
Patching method System.Void InternalAxisIndicatorRoll::OnUpdate()
Patching method System.Void InternalAxisIndicatorYaw::.ctor()
Patching method System.Void InternalAxisIndicatorYaw::OnAwake()
Patching method System.Void InternalAxisIndicatorYaw::OnUpdate()
Patching method System.Void InternalButtonLight::.ctor()
Patching method System.Void InternalButtonLight::OnAwake()
Patching method System.Void InternalButtonLight::Button_OnTap()
Patching method System.Void InternalButtonLight::SetLight(System.Boolean)
Patching method System.Void InternalCameraSwitch::.ctor()
Patching method System.Void InternalCameraSwitch::OnAwake()
Patching method System.Void InternalCameraSwitch::Button_OnDoubleTap()
Patching method System.Void InternalCompass::.ctor()
Patching method System.Void InternalCompass::OnAwake()
Patching method System.Void InternalCompass::OnUpdate()
Patching method System.Void InternalDialIncrement::.ctor()
Patching method System.Void InternalDialIncrement::Load(ConfigNode)
Patching method System.Void InternalDialIncrement::Save(ConfigNode)
Patching method System.Single InternalDialIncrement::CalculateAngle(System.Single)
Patching method System.Single InternalDialIncrement::get_maxAngle()
Patching method System.Single InternalDialIncrement::get_maxValue()
Patching method System.Void InternalIndicatorPanel::.ctor()
Patching method System.Void InternalIndicatorPanel::OnAwake()
Patching method System.Void InternalIndicatorPanel::OnUpdate()
Patching method System.Void InternalLeverThrottle::.ctor()
Patching method System.Void InternalLeverThrottle::OnAwake()
Patching method System.Void InternalLeverThrottle::Lever_OnDrag()
Patching method System.Void InternalLeverThrottle::OnUpdate()
Patching method System.Void InternalNavBall::.ctor()
Patching method System.Void InternalNavBall::OnAwake()
Patching method System.Void InternalNavBall::OnDestroy()
Patching method System.Void InternalNavBall::OnVesselSwitch(Vessel)
Patching method System.Void InternalNavBall::OnUpdate()
Patching method System.Void InternalRadarAltitude::.ctor()
Patching method System.Void InternalRadarAltitude::OnAwake()
Patching method System.Void InternalRadarAltitude::OnUpdate()
Patching method System.Void InternalSpeed::.ctor()
Patching method System.Void InternalSpeed::OnAwake()
Patching method System.Void InternalSpeed::OnButtonTap()
Patching method System.Void InternalSpeed::OnUpdate()
Patching method System.Void InternalVSI::.ctor()
Patching method System.Void InternalVSI::OnAwake()
Patching method System.Void InternalVSI::OnUpdate()
Patching method System.Void internalGeneric::.ctor()
Patching method System.Void internalGeneric::Start()
Patching method System.Void internalGeneric::Update()
Patching method System.Void InternalPart::.ctor()
Patching method System.Void InternalPart::Load(ConfigNode)
Patching method System.Void InternalPart::Save(ConfigNode)
Patching method InternalProp InternalPart::AddProp(ConfigNode)
Patching method System.Void InternalPart::OnAwake()
Patching method System.Void InternalPart::OnStart()
Patching method System.Void InternalPart::OnActive()
Patching method System.Void InternalPart::OnInactive()
Patching method System.Void InternalPart::OnUpdate()
Patching method System.Void InternalPart::OnFixedUpdate()
Patching method System.Void InternalProp::.ctor()
Patching method Part InternalProp::get_part()
Patching method Vessel InternalProp::get_vessel()
Patching method InternalModule InternalProp::AddModule(ConfigNode)
Patching method InternalModule InternalProp::AddModule(System.String)
Patching method System.Void InternalProp::Load(ConfigNode)
Patching method System.Void InternalProp::Save(ConfigNode)
Patching method System.Void InternalProp::OnAwake()
Patching method System.Void InternalProp::OnUpdate()
Patching method System.Void InternalProp::OnFixedUpdate()
Patching method UnityEngine.Transform InternalProp::FindModelTransform(System.String)
Patching method UnityEngine.Transform InternalProp::FindHeirarchyTransform(UnityEngine.Transform,System.String)
Patching method UnityEngine.Transform[] InternalProp::FindModelTransforms(System.String)
Patching method System.Void InternalProp::FindHeirarchyTransforms(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<UnityEngine.Transform>)
Patching method T InternalProp::FindModelComponent()
Patching method T InternalProp::FindModelComponent(System.String)
Patching method T InternalProp::FindModelComponent(UnityEngine.Transform,System.String)
Patching method T[] InternalProp::FindModelComponents()
Patching method T[] InternalProp::FindModelComponents(System.String)
Patching method System.Void InternalProp::FindModelComponents(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<T>)
Patching method UnityEngine.Animation[] InternalProp::FindModelAnimators(System.String)
Patching method UnityEngine.Animation[] InternalProp::FindModelAnimators()
Patching method System.Void InternalSeat::.ctor()
Patching method System.Void InternalSeat::SpawnCrew()
Patching method System.Void InternalSeat::DespawnCrew()
Patching method System.Void InternalSeat::OnAwake()
Patching method System.Void InternalSpace::.ctor()
Patching method System.Void InternalSpace::Awake()
Patching method UnityEngine.Vector3 InternalSpace::InternalToWorld(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion InternalSpace::InternalToWorld(UnityEngine.Quaternion)
Patching method UnityEngine.Vector3 InternalSpace::WorldToInternal(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion InternalSpace::WorldToInternal(UnityEngine.Quaternion)
Patching method System.Void InternalText::.ctor()
Patching method System.Void InternalText::Awake()
Patching method System.Void DiscoveryInfo::.ctor(IDiscoverable)
Patching method System.Void DiscoveryInfo::.ctor(IDiscoverable,System.Double)
Patching method System.Void DiscoveryInfo::.ctor(IDiscoverable,DiscoveryLevels,System.Double)
Patching method DiscoveryLevels DiscoveryInfo::get_Level()
Patching method System.Void DiscoveryInfo::set_Level(DiscoveryLevels)
Patching method System.Double DiscoveryInfo::get_lastObservedTime()
Patching method System.Void DiscoveryInfo::set_lastObservedTime(System.Double)
Patching method System.Double DiscoveryInfo::get_fadeUT()
Patching method System.Void DiscoveryInfo::set_fadeUT(System.Double)
Patching method System.Double DiscoveryInfo::get_unobservedLifetime()
Patching method System.Void DiscoveryInfo::set_unobservedLifetime(System.Double)
Patching method System.Double DiscoveryInfo::get_referenceLifetime()
Patching method System.Void DiscoveryInfo::set_referenceLifetime(System.Double)
Patching method UntrackedObjectClass DiscoveryInfo::get_objectSize()
Patching method System.Void DiscoveryInfo::set_objectSize(UntrackedObjectClass)
Patching method System.Void DiscoveryInfo::SetLevel(DiscoveryLevels)
Patching method System.Void DiscoveryInfo::SetLastObservedTime(System.Double)
Patching method System.Void DiscoveryInfo::SetUnobservedLifetime(System.Double)
Patching method System.Void DiscoveryInfo::SetReferenceLifetime(System.Double)
Patching method System.Void DiscoveryInfo::SetUntrackedObjectSize(UntrackedObjectClass)
Patching method System.Void DiscoveryInfo::CompileInfoGetters()
Patching method System.Double DiscoveryInfo::GetSignalStrength(System.Double)
Patching method System.Double DiscoveryInfo::GetSignalLife(System.Double)
Patching method System.Boolean DiscoveryInfo::HaveKnowledgeAbout(DiscoveryLevels)
Patching method System.Void DiscoveryInfo::Load(ConfigNode)
Patching method System.Void DiscoveryInfo::Save(ConfigNode)
Patching method System.String DiscoveryInfo::GetSignalStrengthCaption(System.Double)
Patching method System.String DiscoveryInfo::GetSizeClassDescription(UntrackedObjectClass)
Patching method System.String DiscoveryInfo::GetSizeClassSizes(UntrackedObjectClass)
Patching method System.String DiscoveryInfo::<CompileInfoGetters>m__105()
Patching method System.Double DiscoveryInfo::<CompileInfoGetters>m__106()
Patching method System.String DiscoveryInfo::<CompileInfoGetters>m__107()
Patching method UntrackedObjectClass DiscoveryInfo::<CompileInfoGetters>m__108()
Patching method System.Void KnowledgeItem`1::.ctor(DiscoveryInfo,DiscoveryLevels,System.String,System.String,KnowledgeItem`1/UpdateDataCallback<T>,System.String,System.String)
Patching method System.String KnowledgeItem`1::get_Caption()
Patching method System.String KnowledgeItem`1::get_Value()
Patching method System.String KnowledgeItem`1::get_OneLiner()
Patching method System.String KnowledgeItem`1::GetValue(System.String)
Patching method DiscoveryInfo IDiscoverable::get_DiscoveryInfo()
Patching method System.String IDiscoverable::RevealName()
Patching method System.Double IDiscoverable::RevealSpeed()
Patching method System.Double IDiscoverable::RevealAltitude()
Patching method System.String IDiscoverable::RevealSituationString()
Patching method System.String IDiscoverable::RevealType()
Patching method System.Single IDiscoverable::RevealMass()
Patching method System.Void KSPCapability::.ctor(System.String)
Patching method System.String KSPCapability::get_category()
Patching method System.Void KSPCapability::set_category(System.String)
Patching method System.Void KSPCapabilityValue::.ctor(System.String)
Patching method System.String KSPCapabilityValue::get_name()
Patching method System.Void KSPCapabilityValue::set_name(System.String)
Patching method System.Void Capability::.ctor(System.Object,KSPCapability)
Patching method System.String Capability::get_category()
Patching method System.String Capability::get_capabilityName()
Patching method System.Collections.Generic.List`1<Capability/Value> Capability::get_values()
Patching method System.Void Capability::set_values(System.Collections.Generic.List`1<Capability/Value>)
Patching method System.Void Capability::Update()
Patching method System.String Capability::ToString()
Patching method System.Collections.Generic.List`1<Capability> Capability::GetCapabilities(System.Object)
Patching method System.Collections.Generic.List`1<Capability> Capability::GetCapabilities(System.Collections.Generic.List`1<System.Object>)
Patching method System.Void Bobber::.ctor()
Patching method System.Void Bobber::Start()
Patching method System.Void Bobber::Update()
Patching method System.Void DifficultyOptionsMenu::.ctor()
Patching method DifficultyOptionsMenu DifficultyOptionsMenu::Create(Game/Modes,GameParameters,System.Boolean,Callback`1<GameParameters>)
Patching method System.Void DifficultyOptionsMenu::Start()
Patching method System.Void DifficultyOptionsMenu::OnGUI()
Patching method System.Void DifficultyOptionsMenu::DrawWindow(System.Int32)
Patching method System.Void DifficultyOptionsMenu::DrawOptions()
Patching method System.Void DifficultyOptionsMenu::DrawAdvancedOptions()
Patching method System.Void DifficultyOptionsMenu::Dismiss(System.Boolean)
Patching method System.Void DifficultyOptionsMenu::SetPreset(GameParameters/Preset)
Patching method System.Void DifficultyOptionsMenu::<OnDismiss>m__109(GameParameters)
Patching method System.Void MainMenu::.ctor()
Patching method System.Void MainMenu::Awake()
Patching method System.Void MainMenu::OnDestroy()
Patching method System.Void MainMenu::Start()
Patching method System.Void MainMenu::OnApplicationFocus(System.Boolean)
Patching method System.Void MainMenu::runUnitTests()
Patching method System.Void MainMenu::startGame()
Patching method System.Void MainMenu::NewGame()
Patching method System.Void MainMenu::DrawNewGame(System.Int32)
Patching method GameParameters MainMenu::UpdatedGameParameters(GameParameters)
Patching method System.Void MainMenu::ConfirmNewGame()
Patching method System.Void MainMenu::OverWriteNewGame()
Patching method System.Void MainMenu::CancelNewGame()
Patching method System.Void MainMenu::OnOpenFlagBrowser()
Patching method System.Void MainMenu::OnFlagSelect(FlagBrowser/FlagEntry)
Patching method System.Void MainMenu::OnFlagCancel()
Patching method System.Void MainMenu::OpenDifficultyOptions()
Patching method System.Void MainMenu::OnDifficultyOptionsDismiss(GameParameters)
Patching method System.Void MainMenu::LoadGame()
Patching method System.Void MainMenu::DrawInvalidSaves(System.Int32)
Patching method System.Boolean MainMenu::HasInvalidSaves(System.Collections.Generic.List`1<MainMenu/>)
Patching method System.Void MainMenu::DeleteInvalidSaves()
Patching method System.Void MainMenu::DismissInvalidSaves()
Patching method System.Void MainMenu::DrawLoadGame(System.Int32)
Patching method System.Void MainMenu::ConfirmLoadGame()
Patching method System.Void MainMenu::CancelLoadGame()
Patching method System.Void MainMenu::ConfirmDeleteGame()
Patching method System.Void MainMenu::DismissDeleteGame()
Patching method System.Void MainMenu::StartTraining()
Patching method System.Void MainMenu::StartScenario()
Patching method System.Void MainMenu::StartSFSLoad(System.String,System.String,UnityEngine.Texture)
Patching method System.Void MainMenu::DrawSFSLoad(System.Int32)
Patching method System.Void MainMenu::ConfirmSFSLoad()
Patching method System.Void MainMenu::ConfirmSFSResume()
Patching method System.Void MainMenu::DismissSFSLoad()
Patching method System.Void MainMenu::RestartScenarioConfirm()
Patching method System.Void MainMenu::DismissRestartScenario()
Patching method System.Collections.IEnumerator MainMenu::LoadBannerTexture(MainMenu/,System.String)
Patching method System.Void MainMenu::cancelStartGame()
Patching method System.Void MainMenu::goToKSPSite()
Patching method System.Void MainMenu::goToSpacePort()
Patching method System.Void MainMenu::goToLinkURL(System.String)
Patching method System.Void MainMenu::quit()
Patching method System.Void MainMenu::settingsKSP()
Patching method System.Void MainMenu::credits()
Patching method System.Void MainMenu::OnInputLocksModified(GameEvents/FromToAction`2<ControlTypes,ControlTypes>)
Patching method System.Void MainMenu::lockEverything()
Patching method System.Void MainMenu::unlockEverything()
Patching method UnityEngine.GUI/WindowFunction MainMenu::get_()
Patching method System.Void MainMenu::set_(UnityEngine.GUI/WindowFunction)
Patching method System.Void MainMenu::OnGUI()
Patching method System.Void MainMenu::drawQuitConfirmWindow(System.Int32)
Patching method System.Void MainMenu::<ConfirmNewGame>m__10A()
Patching method System.Void MainMenuEnvLogic::.ctor()
Patching method System.Void MainMenuEnvLogic::Awake()
Patching method System.Void MainMenuEnvLogic::Update()
Patching method System.Void MainMenuEnvLogic::GoCurrentStage()
Patching method System.Void MainMenuEnvLogic::GoToStage(System.Int32)
Patching method System.Void MainMenuEnvLogic::DistanceFadeUI()
Patching method System.Void MenuGravityOverride::.ctor()
Patching method System.Void MenuGravityOverride::Start()
Patching method System.Void MenuMusic::.ctor()
Patching method System.Void MenuMusic::Awake()
Patching method System.Void MenuMusic::OnLevelWasLoaded(System.Int32)
Patching method System.Void MenuMusic::OnDestroy()
Patching method System.Void MenuMusic::PlayTheme()
Patching method System.Void MenuMusic::PlayAmbienceLoop()
Patching method System.Void MenuRandomKerbalAnims::.ctor()
Patching method System.Void MenuRandomKerbalAnims::Start()
Patching method System.Void MenuRandomKerbalAnims::Update()
Patching method System.Void Rotato::.ctor()
Patching method System.Void Rotato::Start()
Patching method System.Void Rotato::FixedUpdate()
Patching method System.Void SandCastleLogic::.ctor()
Patching method System.Void SandCastleLogic::Start()
Patching method System.Void CallHome::.ctor()
Patching method System.Void CallHome::.cctor()
Patching method System.Void CallHome::Start()
Patching method System.Void CallHome::GetUserInfo()
Patching method System.Collections.IEnumerator CallHome::SendUserInfo()
Patching method System.Void CallHome::OnGUI()
Patching method System.Void CallHome::drawCallHomeWindow(System.Int32)
Patching method System.Void CallHome::CloseWindow()
Patching method System.Void CallHome::OnDestroy()
Patching method System.Void CallHome::CreateGameID()
Patching method System.Void Versioning::.ctor()
Patching method System.Void Versioning::.cctor()
Patching method Versioning Versioning::get_fetch()
Patching method System.Int32 Versioning::get_version_major()
Patching method System.Int32 Versioning::get_version_minor()
Patching method System.Int32 Versioning::get_Revision()
Patching method System.Int32 Versioning::get_Experimental()
Patching method System.Int32 Versioning::get_BuildID()
Patching method System.Boolean Versioning::get_isBeta()
Patching method System.Boolean Versioning::get_IsSteam()
Patching method System.String Versioning::get_TitleShort()
Patching method System.String Versioning::get_Title()
Patching method System.String Versioning::get_VersionString()
Patching method System.String Versioning::GetVersion()
Patching method System.String Versioning::GetVersionString()
Patching method System.String Versioning::GetVersionStringWithExperimental()
Patching method System.Void Versioning::Awake()
Patching method System.Void Versioning::Start()
Patching method System.Void Versioning::CheckForUpdates()
Patching method System.Void Versioning::FixedUpdate()
Patching method System.Collections.IEnumerator Versioning::checkForUpdate()
Patching method System.Byte[] Versioning::FileMD5Bytes(System.String)
Patching method System.String Versioning::FileMD5String(System.String)
Patching method System.String Versioning::BytesToHex(System.Byte[])
Patching method System.Void Versioning::UpdatePatcher()
Patching method System.String Versioning::GetOSCode()
Patching method System.String Versioning::GetUpdateChannel()
Patching method System.Void Versioning::PatcherDownloaded(System.Object,System.ComponentModel.AsyncCompletedEventArgs)
Patching method System.Void Versioning::OnGUI()
Patching method System.Void Versioning::drawNewVersionWindow(System.Int32)
Patching method System.Void Versioning::CancelUpdate()
Patching method System.Void Versioning::UpdateGame()
Patching method System.Void Versioning::QuitAndStartPatcher()
Patching method System.Boolean Versioning::<UpdatePatcher>m__10B(System.Object,System.Security.Cryptography.X509Certificates.X509Certificate,System.Security.Cryptography.X509Certificates.X509Chain,System.Net.Security.SslPolicyErrors)
Patching method System.Void CelestialBody::.ctor()
Patching method System.String CelestialBody::get_theName()
Patching method System.String CelestialBody::get_name()
Patching method System.Int32 CelestialBody::get_flightGlobalsIndex()
Patching method System.Void CelestialBody::set_flightGlobalsIndex(System.Int32)
Patching method Vector3d CelestialBody::get_position()
Patching method System.Void CelestialBody::set_position(Vector3d)
Patching method Orbit CelestialBody::get_orbit()
Patching method CelestialBody CelestialBody::get_referenceBody()
Patching method System.Void CelestialBody::Awake()
Patching method System.Void CelestialBody::Start()
Patching method System.Void CelestialBody::CBUpdate()
Patching method UnityEngine.Bounds CelestialBody::getBounds()
Patching method System.Void CelestialBody::OnDrawGizmos()
Patching method Vector3d CelestialBody::GetFrameVel()
Patching method Vector3d CelestialBody::GetFrameVelAtUT(System.Double)
Patching method Vector3d CelestialBody::getRFrmVel(Vector3d)
Patching method Vector3d CelestialBody::getTruePositionAtUT(System.Double)
Patching method Vector3d CelestialBody::getPositionAtUT(System.Double)
Patching method Vector3d CelestialBody::GetRelSurfaceNVector(System.Double,System.Double)
Patching method Vector3d CelestialBody::GetSurfaceNVector(System.Double,System.Double)
Patching method Vector3d CelestialBody::GetRelSurfacePosition(System.Double,System.Double,System.Double)
Patching method Vector3d CelestialBody::GetRelSurfacePosition(Vector3d)
Patching method Vector3d CelestialBody::GetWorldSurfacePosition(System.Double,System.Double,System.Double)
Patching method System.Double CelestialBody::GetLatitude(Vector3d)
Patching method System.Double CelestialBody::GetLongitude(Vector3d)
Patching method System.Double CelestialBody::GetAltitude(Vector3d)
Patching method System.Void CelestialBody::debugTimeWarpLimits()
Patching method System.Void CelestialBody::resetTimeWarpLimits()
Patching method System.Boolean CelestialBody::HasParent(CelestialBody)
Patching method System.Boolean CelestialBody::HasChild(CelestialBody)
Patching method UnityEngine.Transform CelestialBody::GetTransform()
Patching method UnityEngine.Vector3 CelestialBody::GetObtVelocity()
Patching method UnityEngine.Vector3 CelestialBody::GetSrfVelocity()
Patching method UnityEngine.Vector3 CelestialBody::GetFwdVector()
Patching method Vessel CelestialBody::GetVessel()
Patching method System.String CelestialBody::GetName()
Patching method Orbit CelestialBody::GetOrbit()
Patching method OrbitDriver CelestialBody::GetOrbitDriver()
Patching method VesselTargetModes CelestialBody::GetTargetingMode()
Patching method PResource CelestialBody::get_Resources()
Patching method UnityEngine.Texture2D CelestialBody::get_ResourceMap()
Patching method System.Void CelestialBody::DisplaySurfaceResource(System.Int32)
Patching method System.Void CelestialBody::HideSurfaceResource()
Patching method DiscoveryInfo CelestialBody::get_DiscoveryInfo()
Patching method System.String CelestialBody::RevealName()
Patching method System.Double CelestialBody::RevealSpeed()
Patching method System.Double CelestialBody::RevealAltitude()
Patching method System.String CelestialBody::RevealSituationString()
Patching method System.String CelestialBody::RevealType()
Patching method System.Single CelestialBody::RevealMass()
Patching method Vector3d CelestialBody::get_RotationAxis()
Patching method System.Void ManeuverGizmo::.ctor()
Patching method System.Boolean ManeuverGizmo::get_MouseOverGizmo()
Patching method System.Void ManeuverGizmo::SetMouseOverGizmo(System.Boolean)
Patching method System.Void ManeuverGizmo::Start()
Patching method System.Void ManeuverGizmo::Setup(ManeuverNode,PatchedConicRenderer)
Patching method System.Void ManeuverGizmo::LateUpdate()
Patching method System.Void ManeuverGizmo::OnDestroy()
Patching method System.Void ManeuverGizmo::OnMouseEnter()
Patching method System.Void ManeuverGizmo::OnMouseDown()
Patching method System.Void ManeuverGizmo::OnMouseDrag()
Patching method System.Void ManeuverGizmo::OnMouseUp()
Patching method System.Void ManeuverGizmo::OnMouseExit()
Patching method UnityEngine.MonoBehaviour ManeuverGizmo::GetInstance()
Patching method System.Void ManeuverGizmo::OnProgradeUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnRetrogradeUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnNormalUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnAntinormalUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnRadialInUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnRadialOutUpdate(System.Single)
Patching method System.Void ManeuverGizmo::OnPlusOrbitPress()
Patching method System.Void ManeuverGizmo::OnMinusOrbitPress()
Patching method System.Void ManeuverGizmo::OnDeletePress()
Patching method System.Void ManeuverGizmo::onGizmoUpdate(Vector3d,System.Double)
Patching method System.Void ManeuverGizmo::updateOrbitButtons()
Patching method System.Void ManeuverGizmo::<OnGizmoUpdated>m__10C(Vector3d,System.Double)
Patching method System.Void ManeuverGizmo::<OnGizmoDraggedOff>m__10D()
Patching method System.Void ManeuverGizmo::<OnMinimize>m__10E()
Patching method System.Void ManeuverGizmo::<OnDelete>m__10F()
Patching method System.Void ManeuverGizmoHandle::.ctor()
Patching method System.Boolean ManeuverGizmoHandle::get_Hover()
Patching method System.Boolean ManeuverGizmoHandle::get_Drag()
Patching method System.Void ManeuverGizmoHandle::Start()
Patching method System.Void ManeuverGizmoHandle::OnMouseEnter()
Patching method System.Void ManeuverGizmoHandle::OnMouseDown()
Patching method System.Void ManeuverGizmoHandle::OnMouseDrag()
Patching method System.Void ManeuverGizmoHandle::OnMouseUp()
Patching method System.Void ManeuverGizmoHandle::OnMouseExit()
Patching method UnityEngine.MonoBehaviour ManeuverGizmoHandle::GetInstance()
Patching method System.Void ManeuverGizmoHandle::SetHandleColor(ManeuverGizmoHandle/HandleColors)
Patching method System.Void ManeuverGizmoHandle::Update()
Patching method System.Void ManeuverGizmoHandle::UpdateHandle()
Patching method System.Void ManeuverGizmoHandle::<OnHandleUpdate>m__110(System.Single)
Patching method System.Void ManeuverNode::.ctor()
Patching method System.Void ManeuverNode::AttachGizmo(UnityEngine.GameObject,PatchedConicRenderer)
Patching method System.Void ManeuverNode::OnGizmoUpdated(Vector3d,System.Double)
Patching method System.Void ManeuverNode::DetachGizmo()
Patching method System.Void ManeuverNode::RemoveSelf()
Patching method Vector3d ManeuverNode::GetBurnVector(Orbit)
Patching method System.Void ManeuverNode::Load(ConfigNode)
Patching method System.Void ManeuverNode::Save(ConfigNode)
Patching method System.Void MapObject::.ctor()
Patching method System.Void MapObject::Start()
Patching method System.Void MapObject::OnStart()
Patching method System.String MapObject::GetName()
Patching method Orbit MapObject::GetOrbit()
Patching method System.Void Orbit::.ctor()
Patching method System.Void Orbit::.ctor(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,CelestialBody)
Patching method System.Void Orbit::.cctor()
Patching method System.Double Orbit::get_semiMinorAxis()
Patching method System.Double Orbit::get_semiLatusRectum()
Patching method System.Double Orbit::get_PeR()
Patching method System.Double Orbit::get_ApR()
Patching method System.Double Orbit::get_PeA()
Patching method System.Double Orbit::get_ApA()
Patching method System.Void Orbit::Init()
Patching method System.Void Orbit::UpdateFromOrbitAtUT(Orbit,System.Double,CelestialBody)
Patching method System.Void Orbit::UpdateFromStateVectors(Vector3d,Vector3d,CelestialBody,System.Double)
Patching method System.Void Orbit::UpdateFromUT(System.Double)
Patching method System.Double Orbit::GetDTforTrueAnomaly(System.Double,System.Double)
Patching method System.Double Orbit::GetUTforTrueAnomaly(System.Double,System.Double)
Patching method Vector3d Orbit::getPositionAtUT(System.Double)
Patching method Vector3d Orbit::getTruePositionAtUT(System.Double)
Patching method Vector3d Orbit::getRelativePositionAtUT(System.Double)
Patching method Vector3d Orbit::getOrbitalVelocityAtUT(System.Double)
Patching method System.Double Orbit::getObtAtUT(System.Double)
Patching method System.Double Orbit::getObTAtMeanAnomaly(System.Double)
Patching method Vector3d Orbit::GetOrbitNormal()
Patching method Vector3d Orbit::GetEccVector()
Patching method Vector3d Orbit::GetANVector()
Patching method Vector3d Orbit::GetVel()
Patching method Vector3d Orbit::GetRelativeVel()
Patching method Vector3d Orbit::GetRotFrameVel(CelestialBody)
Patching method Vector3d Orbit::GetFrameVel()
Patching method Vector3d Orbit::GetFrameVelAtUT(System.Double)
Patching method Vector3d Orbit::GetWorldSpaceVel()
Patching method System.Double Orbit::GetEccentricAnomaly(System.Double)
Patching method System.Double Orbit::GetMeanAnomaly(System.Double,System.Double)
Patching method System.Double Orbit::RadiusAtTrueAnomaly(System.Double)
Patching method System.Double Orbit::TrueAnomalyAtRadius(System.Double)
Patching method System.Double Orbit::trueAnomalyAtRadiusExtreme(System.Double)
Patching method System.Double Orbit::TrueAnomalyAtUT(System.Double)
Patching method System.Double Orbit::TrueAnomalyAtT(System.Double)
Patching method System.Double Orbit::solveEccentricAnomaly(System.Double,System.Double,System.Double,System.Int32)
Patching method System.Double Orbit::solveEccentricAnomalyStd(System.Double,System.Double,System.Double)
Patching method System.Double Orbit::solveEccentricAnomalyExtremeEcc(System.Double,System.Double,System.Int32)
Patching method System.Double Orbit::solveEccentricAnomalyHyp(System.Double,System.Double,System.Double)
Patching method System.Double Orbit::getTrueAnomaly(System.Double)
Patching method System.Double Orbit::GetTrueAnomalyOfZupVector(Vector3d)
Patching method Vector3d Orbit::getPositionAtT(System.Double)
Patching method Vector3d Orbit::getRelativePositionAtT(System.Double)
Patching method Vector3d Orbit::getPositionFromMeanAnomaly(System.Double)
Patching method Vector3d Orbit::getRelativePositionFromMeanAnomaly(System.Double)
Patching method Vector3d Orbit::getPositionFromEccAnomaly(System.Double)
Patching method Vector3d Orbit::getRelativePositionFromEccAnomaly(System.Double)
Patching method Vector3d Orbit::getPositionFromTrueAnomaly(System.Double)
Patching method Vector3d Orbit::getRelativePositionFromTrueAnomaly(System.Double)
Patching method System.Double Orbit::getOrbitalSpeedAt(System.Double)
Patching method System.Double Orbit::getOrbitalSpeedAtRelativePos(Vector3d)
Patching method System.Double Orbit::getOrbitalSpeedAtPos(Vector3d)
Patching method System.Double Orbit::getOrbitalSpeedAtDistance(System.Double)
Patching method Vector3d Orbit::getOrbitalVelocityAtObT(System.Double)
Patching method System.Void Orbit::DrawOrbit()
Patching method System.Boolean Orbit::PeApIntersects(Orbit,Orbit,System.Double)
Patching method System.Void Orbit::FindClosestPoints(Orbit,Orbit,System.Double&,System.Double&,System.Double&,System.Double&,System.Double&,System.Double&,System.Double,System.Int32,System.Int32&)
Patching method System.Double Orbit::SolveClosestBSP(System.Double&,System.Double&,System.Double,System.Double,Orbit,Orbit,System.Double,System.Int32,System.Int32&)
Patching method System.Double Orbit::SolveClosestApproach(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double,System.Double,System.Int32,System.Int32&)
Patching method System.Boolean Orbit::SolveSOI_BSP(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double,System.Double,System.Int32,System.Int32&)
Patching method Trajectory Orbit::GetPatchTrajectory(System.Int32)
Patching method Orbit Orbit::CreateRandomOrbitAround(CelestialBody)
Patching method Orbit Orbit::CreateRandomOrbitAround(CelestialBody,System.Double,System.Double)
Patching method Orbit Orbit::CreateRandomOrbitNearby(Orbit)
Patching method Orbit Orbit::CreateRandomOrbitFlyBy(CelestialBody,System.Double)
Patching method Orbit Orbit::CreateRandomOrbitFlyBy(Orbit,System.Double,System.Double,System.Double)
Patching method System.Void Trajectory::.ctor(Vector3d[],System.Single[],System.Double[],Vector3d,Vector3d,Vector3d,Vector3d,Vector3d,Orbit)
Patching method System.Void Trajectory::.ctor()
Patching method Trajectory Trajectory::ReframeToLocal()
Patching method Trajectory Trajectory::ReframeToRelative(CelestialBody)
Patching method Trajectory Trajectory::ReframeToLocalAtUT(CelestialBody,System.Double)
Patching method Trajectory Trajectory::ReframeToLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::ConvertPointToLocal(Vector3d)
Patching method Vector3d Trajectory::ConvertPointToRelative(Vector3d,System.Double,CelestialBody)
Patching method Vector3d Trajectory::ConvertPointToLocalAtUT(Vector3d,System.Double,CelestialBody)
Patching method Vector3d Trajectory::ConvertPointToLerped(Vector3d,System.Double,CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d[] Trajectory::GetPointsLocal()
Patching method Vector3d[] Trajectory::GetPointsRelative(CelestialBody)
Patching method Vector3d[] Trajectory::GetPointsLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d[] Trajectory::GetPointsLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::GetPeriapsisLocal()
Patching method Vector3d Trajectory::GetPeriapsisRelative(CelestialBody)
Patching method Vector3d Trajectory::GetPeriapsisLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d Trajectory::GetPeriapsisLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::GetApoapsisLocal()
Patching method Vector3d Trajectory::GetApoapsisRelative(CelestialBody)
Patching method Vector3d Trajectory::GetApoapsisLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d Trajectory::GetApoapsisLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::GetPatchStartLocal()
Patching method Vector3d Trajectory::GetPatchStartRelative(CelestialBody)
Patching method Vector3d Trajectory::GetPatchStartLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d Trajectory::GetPatchStartLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::GetPatchEndLocal()
Patching method Vector3d Trajectory::GetPatchEndRelative(CelestialBody)
Patching method Vector3d Trajectory::GetPatchEndLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d Trajectory::GetPatchEndLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d Trajectory::GetRefBodyPosLocal()
Patching method Vector3d Trajectory::GetRefBodyPosRelative(CelestialBody)
Patching method Vector3d Trajectory::GetRefBodyPosLocalAtUT(CelestialBody,System.Double)
Patching method Vector3d Trajectory::GetRefBodyPosLerped(CelestialBody,CelestialBody,System.Double,System.Double,System.Single)
Patching method Vector3d[] Trajectory::GetPoints()
Patching method System.Single[] Trajectory::GetTimes()
Patching method UnityEngine.Color[] Trajectory::GetColors(UnityEngine.Color)
Patching method System.Void OrbitCloseEncountersTest::.ctor()
Patching method System.Collections.IEnumerator OrbitCloseEncountersTest::Start()
Patching method System.Void OrbitCloseEncountersTest::testPhase1Method()
Patching method System.Boolean OrbitCloseEncountersTest::PeApIntersects(Orbit,Orbit,System.Double)
Patching method System.Double OrbitCloseEncountersTest::FindClosestPoints(Orbit,Orbit,System.Double&,System.Double&,System.Double&,System.Double&,System.Double,System.Int32)
Patching method System.Double OrbitCloseEncountersTest::SolveClosestBSP(System.Double&,System.Double&,System.Double,System.Double,Orbit,Orbit,System.Double,System.Int32)
Patching method System.Void OrbitCloseEncountersTest::testPhase2()
Patching method System.Void OrbitCloseEncountersTest::FixedUpdate()
Patching method System.Double OrbitCloseEncountersTest::WrapAround(System.Double,System.Double,System.Double)
Patching method System.Void OrbitCloseEncountersTest::testPhase3()
Patching method System.Boolean OrbitCloseEncountersTest::SolveSOI_BSP(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double,System.Double,System.Int32)
Patching method System.Boolean OrbitCloseEncountersTest::SolveSOI_tA(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double)
Patching method System.Boolean OrbitCloseEncountersTest::SolveSOI_tA2(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double)
Patching method System.Boolean OrbitCloseEncountersTest::SolveSOI_tABisect(Orbit,Orbit,System.Double&,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double OrbitCloseEncountersTest::D(Orbit,Orbit,System.Double,System.Double)
Patching method System.Void OrbitCloseEncountersTest::OnGUI()
Patching method System.Void OrbitDriver::.ctor()
Patching method CelestialBody OrbitDriver::get_referenceBody()
Patching method System.Void OrbitDriver::set_referenceBody(CelestialBody)
Patching method System.Void OrbitDriver::Awake()
Patching method System.Void OrbitDriver::Start()
Patching method System.Void OrbitDriver::OnDestroy()
Patching method System.Void OrbitDriver::FixedUpdate()
Patching method System.Void OrbitDriver::UpdateOrbit()
Patching method System.Void OrbitDriver::SetOrbitMode(OrbitDriver/UpdateMode)
Patching method System.Void OrbitDriver::CheckDominantBody(Vector3d)
Patching method System.Void OrbitDriver::TrackRigidbody(CelestialBody)
Patching method System.Void OrbitDriver::updateFromParameters()
Patching method System.Void OrbitDriver::RecalculateOrbit(CelestialBody)
Patching method System.Void OrbitDriver::unlockFrameSwitch()
Patching method System.Void OrbitPhysicsManager::.ctor()
Patching method System.Void OrbitPhysicsManager::Awake()
Patching method CelestialBody OrbitPhysicsManager::get_DominantBody()
Patching method System.Collections.IEnumerator OrbitPhysicsManager::Start()
Patching method System.Void OrbitPhysicsManager::HoldVesselUnpack(System.Int32)
Patching method System.Void OrbitPhysicsManager::FixedUpdate()
Patching method System.Void OrbitPhysicsManager::LateUpdate()
Patching method System.Void OrbitPhysicsManager::setDominantBody(CelestialBody)
Patching method System.Void OrbitPhysicsManager::SetDominantBody(CelestialBody)
Patching method System.Void OrbitPhysicsManager::SetReverseOrbit(OrbitDriver)
Patching method System.Void OrbitPhysicsManager::setRotatingFrame(System.Boolean)
Patching method System.Void OrbitPhysicsManager::ToggleRotatingFrame()
Patching method System.Void OrbitPhysicsManager::SetRotatingFrame(System.Boolean)
Patching method System.Void OrbitPhysicsManager::checkReferenceFrame()
Patching method System.Void OrbitPhysicsManager::CheckReferenceFrame()
Patching method System.Void OrbitRenderer::.ctor()
Patching method System.Void OrbitRenderer::.cctor()
Patching method System.String OrbitRenderer::get_objName()
Patching method System.Void OrbitRenderer::set_objName(System.String)
Patching method Orbit OrbitRenderer::get_()
Patching method System.Void OrbitRenderer::Start()
Patching method System.Void OrbitRenderer::OnSceneChange(GameScenes)
Patching method System.Void OrbitRenderer::OnDestroy()
Patching method System.Void OrbitRenderer::LateUpdate()
Patching method System.Double OrbitRenderer::getCamVsSmaRatio()
Patching method System.Void OrbitRenderer::DrawOrbit(OrbitRenderer/DrawMode)
Patching method System.Void OrbitRenderer::OnGUI()
Patching method System.Void OrbitRenderer::CreateOrbitLine()
Patching method System.Void OrbitRenderer::DrawOrbitalNode(UnityEngine.Vector3,UnityEngine.Rect,System.String,System.Single,UnityEngine.Color)
Patching method System.Boolean OrbitRenderer::OrbitCast(UnityEngine.Vector3,OrbitRenderer/OrbitCastHit&,System.Single)
Patching method System.Boolean OrbitRenderer::GetMouseOverNode(UnityEngine.Vector3,System.Single)
Patching method System.Void OrbitTargeter::.ctor()
Patching method System.Void OrbitTargeter::.cctor()
Patching method System.Boolean OrbitTargeter::get_OrbitHover()
Patching method System.Void OrbitTargeter::Awake()
Patching method System.Void OrbitTargeter::Start()
Patching method System.Void OrbitTargeter::LateUpdate()
Patching method System.Void OrbitTargeter::OnGUI()
Patching method System.Void OrbitTargeter::DrawPatchMenuWindow(System.Int32)
Patching method System.Void OrbitTargeter::DrawTargetMenuWindow(System.Int32)
Patching method System.Void OrbitTargeter::onViewInTrackingStationButton()
Patching method System.Void OrbitTargeter::onTrackingStationProceed()
Patching method System.Void OrbitTargeter::onTrackingStationDismiss()
Patching method Orbit OrbitTargeter::ReferencePatchSelect()
Patching method Orbit OrbitTargeter::getTargetReferencePatch(Orbit)
Patching method OrbitDriver OrbitTargeter::TargetCastNodes(OrbitRenderer/OrbitCastHit&)
Patching method OrbitDriver OrbitTargeter::TargetCastSplines(OrbitRenderer/OrbitCastHit&)
Patching method System.Void OrbitTargeter::SetTarget(OrbitDriver)
Patching method System.Void OrbitTargeter::UpdateTarget()
Patching method UnityEngine.Vector2d OrbitTargeter::GetSeparations()
Patching method System.Void OrbitTargeter::ClearMenus()
Patching method System.Void OrbitTargeter::DrawTargetGUI()
Patching method System.Void OrbitUtil::.ctor()
Patching method System.Double OrbitUtil::GetTransferTime(Orbit,Orbit)
Patching method System.Double OrbitUtil::GetTransferPhaseAngle(Orbit,Orbit,System.Double)
Patching method System.Double OrbitUtil::GetSmaDistance(Orbit,Orbit)
Patching method System.Double OrbitUtil::GetSmaDistanceToSun(Orbit,System.Double)
Patching method System.Void PatchedConicRenderer::.ctor()
Patching method Vessel PatchedConicRenderer::get_vessel()
Patching method OrbitDriver PatchedConicRenderer::get_obtDriver()
Patching method Orbit PatchedConicRenderer::get_orbit()
Patching method System.Boolean PatchedConicRenderer::get_MouseOverNodes()
Patching method System.Void PatchedConicRenderer::Awake()
Patching method System.Void PatchedConicRenderer::Start()
Patching method System.Void PatchedConicRenderer::LateUpdate()
Patching method System.Void PatchedConicRenderer::OnGUI()
Patching method System.Void PatchedConicRenderer::OnDestroy()
Patching method System.Void PatchedConicRenderer::OnSceneSwitch(GameScenes)
Patching method PatchRendering PatchedConicRenderer::FindRenderingForPatch(Orbit)
Patching method System.Void PatchedConicRenderer::AddManeuverNode(System.Double)
Patching method System.Collections.IEnumerator PatchedConicRenderer::WaitAndAttachGizmo(ManeuverNode)
Patching method System.Void PatchedConicRenderer::SetMouseOverGizmo(System.Boolean)
Patching method System.Void PatchRendering::.ctor(System.String,System.Int32,System.Int32,Orbit,UnityEngine.Material,System.Single,PatchedConicRenderer)
Patching method System.Single[] PatchRendering::get_times()
Patching method System.Boolean PatchRendering::get_enabled()
Patching method System.Void PatchRendering::MakeVector()
Patching method System.Void PatchRendering::Update()
Patching method CelestialBody PatchRendering::mapObjectReferenceBody(MapObject)
Patching method System.Void PatchRendering::DestroyVector()
Patching method System.Void PatchRendering::DrawNodes()
Patching method System.Boolean PatchRendering::DrawOrbitalNodeToggle(System.Boolean&,UnityEngine.Vector3,UnityEngine.Rect,System.String,System.Single,UnityEngine.Color,UnityEngine.Color)
Patching method System.Boolean PatchRendering::DrawOrbitalNode(UnityEngine.Vector3,UnityEngine.Rect,System.String,System.Single,UnityEngine.Color,UnityEngine.Color)
Patching method UnityEngine.Color[] PatchRendering::SetColorSegments(UnityEngine.Color[],System.Int32)
Patching method UnityEngine.Vector3 PatchRendering::GetScaledSpacePointFromTA(System.Double,System.Double)
Patching method System.Void PatchedConicSolver::.ctor()
Patching method Orbit PatchedConicSolver::get_orbit()
Patching method System.Void PatchedConicSolver::Awake()
Patching method System.Collections.IEnumerator PatchedConicSolver::Start()
Patching method System.Void PatchedConicSolver::Update()
Patching method System.Void PatchedConicSolver::UpdateFlightPlan()
Patching method Orbit PatchedConicSolver::FindFirstPatch(System.Double)
Patching method System.Void PatchedConicSolver::CheckNextManeuver(System.Int32,Orbit,System.Int32)
Patching method ManeuverNode PatchedConicSolver::AddManeuverNode(System.Double)
Patching method System.Void PatchedConicSolver::RemoveManeuverNode(ManeuverNode)
Patching method System.Int32 PatchedConicSolver::SortNodesByDate(ManeuverNode,ManeuverNode)
Patching method System.Void PatchedConicSolver::IncreasePatchLimit()
Patching method System.Void PatchedConicSolver::DecreasePatchLimit()
Patching method Orbit PatchedConicSolver::get_LastActivePatch()
Patching method System.Void PatchedConicSolver::Load(ConfigNode)
Patching method System.Void PatchedConicSolver::Save(ConfigNode)
Patching method System.Void PatchedConics::.ctor()
Patching method System.Boolean PatchedConics::CalculatePatch(Orbit,Orbit,System.Double,PatchedConics/SolverParameters,CelestialBody)
Patching method System.Boolean PatchedConics::ScreenCast(UnityEngine.Vector3,System.Collections.Generic.List`1<PatchRendering>,PatchedConics/PatchCastHit&,System.Single,System.Double,System.Boolean)
Patching method System.Boolean PatchedConics::ScreenCast(UnityEngine.Vector3,PatchRendering,PatchedConics/PatchCastHit&,System.Single,System.Double,System.Boolean)
Patching method System.Double PatchedConics::SolveRelativeTA_BSP(PatchRendering,UnityEngine.Vector3,System.Double&,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double PatchedConics::SolveDynamicTA_BSP(PatchRendering,UnityEngine.Vector3,System.Double&,System.Double,System.Double,System.Double,System.Double)
Patching method System.Boolean PatchedConics::TAIsWithinPatchBounds(System.Double,Orbit)
Patching method System.Void Planetarium::.ctor()
Patching method System.Collections.Generic.List`1<OrbitDriver> Planetarium::get_Orbits()
Patching method System.Double Planetarium::get_TimeScale()
Patching method System.Void Planetarium::set_TimeScale(System.Double)
Patching method System.Boolean Planetarium::get_Pause()
Patching method UnityEngine.QuaternionD Planetarium::get_Rotation()
Patching method System.Void Planetarium::set_Rotation(UnityEngine.QuaternionD)
Patching method UnityEngine.QuaternionD Planetarium::get_ZupRotation()
Patching method System.Void Planetarium::set_ZupRotation(UnityEngine.QuaternionD)
Patching method System.Double Planetarium::get_InverseRotAngle()
Patching method System.Void Planetarium::set_InverseRotAngle(System.Double)
Patching method Vector3d Planetarium::get_up()
Patching method Vector3d Planetarium::get_forward()
Patching method Vector3d Planetarium::get_right()
Patching method System.Void Planetarium::Awake()
Patching method System.Void Planetarium::FixedUpdate()
Patching method CelestialBody Planetarium::FindRootBody(CelestialBody)
Patching method System.Void Planetarium::UpdateCBsRecursive(CelestialBody)
Patching method System.Double Planetarium::GetUniversalTime()
Patching method System.Void Planetarium::SetUniversalTime(System.Double)
Patching method System.Boolean Planetarium::FrameIsRotating()
Patching method System.Boolean Planetarium::findRotatingBodiesRecursive(CelestialBody)
Patching method System.Void PlanetariumCamera::.ctor()
Patching method PlanetariumCamera PlanetariumCamera::get_fetch()
Patching method System.Single PlanetariumCamera::get_Distance()
Patching method UnityEngine.Quaternion PlanetariumCamera::get_pivotRotation()
Patching method UnityEngine.Camera PlanetariumCamera::get_Camera()
Patching method System.Void PlanetariumCamera::Awake()
Patching method System.Void PlanetariumCamera::Start()
Patching method System.Void PlanetariumCamera::OnSceneChange(GameScenes)
Patching method System.Void PlanetariumCamera::OnLevelWasLoaded(System.Int32)
Patching method System.Void PlanetariumCamera::OnDestroy()
Patching method System.Void PlanetariumCamera::LateUpdate()
Patching method System.Void PlanetariumCamera::OnVesselDestroy(Vessel)
Patching method System.Int32 PlanetariumCamera::AddTarget(MapObject)
Patching method System.Void PlanetariumCamera::RemoveTarget(MapObject)
Patching method System.Int32 PlanetariumCamera::SetTarget(System.String)
Patching method System.Int32 PlanetariumCamera::SetTarget(System.Int32)
Patching method System.Void PlanetariumCamera::SetTarget(MapObject)
Patching method MapObject PlanetariumCamera::FindNearestTarget()
Patching method System.Void PlanetariumCamera::SetDistance(System.Single)
Patching method System.Int32 PlanetariumCamera::GetTargetIndex(System.String)
Patching method MapObject PlanetariumCamera::GetTarget(System.Int32)
Patching method System.Void PlanetariumCamera::Activate()
Patching method System.Void PlanetariumCamera::Deactivate()
Patching method UnityEngine.Transform PlanetariumCamera::GetPivot()
Patching method UnityEngine.Transform PlanetariumCamera::GetCameraTransform()
Patching method System.Void PlanetariumCamera::SetCamCoordsFromPosition(UnityEngine.Vector3)
Patching method System.Boolean PlanetariumCamera::OnNavigatorRequestControl()
Patching method System.Func`1<System.Boolean> PlanetariumCamera::OnNavigatorTakeOver(Callback)
Patching method System.Boolean PlanetariumCamera::updateAbortCondition()
Patching method System.Void PlanetariumCamera::OnNavigatorHandoff()
Patching method UnityEngine.Quaternion PlanetariumCamera::getReferenceFrame()
Patching method System.Single PlanetariumCamera::getPitch()
Patching method System.Single PlanetariumCamera::getYaw()
Patching method System.Void PlanetariumCamera::updateDistance()
Patching method CelestialBody PlanetariumCamera::getNearestBody(Vector3d)
Patching method System.Void PlanetariumCamera::<AbortExternalControl>m__111()
Patching method System.Void PlanetariumCamera::<OnNavigatorHandoff>m__112()
Patching method System.Boolean PlanetariumCamera::()
Patching method System.Void Sun::.ctor()
Patching method System.Void Sun::Awake()
Patching method System.Void Sun::Start()
Patching method System.Void Sun::LateUpdate()
Patching method System.Void Sun::SunlightEnabled(System.Boolean)
Patching method System.Void A.::.ctor()
Patching method System.Boolean A.::(System.Single,System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single,System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single,System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single,System.Single,System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single)
Patching method System.Boolean A.::(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single A.::getTemperatureAtAltitude(System.Double)
Patching method System.Void PSystem::.ctor()
Patching method System.Void PSystem::Reset()
Patching method PSystemBody PSystem::AddBody(PSystemBody)
Patching method System.Void PSystem::OnDrawGizmos()
Patching method System.Void PSystem::OnDrawGizmosBody(PSystemBody,PSystemBody)
Patching method System.Void PSystemBody::.ctor()
Patching method System.Void PSystemManager::.ctor()
Patching method PSystemManager PSystemManager::get_Instance()
Patching method System.Void PSystemManager::set_Instance(PSystemManager)
Patching method System.Collections.Generic.List`1<CelestialBody> PSystemManager::get_localBodies()
Patching method System.Void PSystemManager::set_localBodies(System.Collections.Generic.List`1<CelestialBody>)
Patching method System.Collections.Generic.List`1<UnityEngine.GameObject> PSystemManager::get_scaledBodies()
Patching method System.Void PSystemManager::set_scaledBodies(System.Collections.Generic.List`1<UnityEngine.GameObject>)
Patching method EventVoid PSystemManager::get_OnPSystemReady()
Patching method System.Void PSystemManager::Reset()
Patching method System.Void PSystemManager::Awake()
Patching method System.Collections.IEnumerator PSystemManager::Start()
Patching method System.Void PSystemManager::SetupPSystem()
Patching method System.Void PSystemManager::SetupLocalSpace(UnityEngine.GameObject)
Patching method System.Void PSystemManager::SetupScaledSpace(UnityEngine.GameObject)
Patching method System.Void PSystemManager::SpawnBody(CelestialBody,PSystemBody)
Patching method System.Void PSystemManager::SetBodyReferences(CelestialBody,UnityEngine.GameObject)
Patching method System.Void PSystemManager::SetupLocal(CelestialBody,PQS)
Patching method System.Void PSystemManager::SetupScaled(CelestialBody,UnityEngine.GameObject)
Patching method System.Void PSystemManager::PostSetup()
Patching method System.Int32 PSystemManager::<PostSetup>m__113(CelestialBody,CelestialBody)
Patching method System.Void PSystemSetup::.ctor()
Patching method PSystemSetup PSystemSetup::get_Instance()
Patching method System.Void PSystemSetup::set_Instance(PSystemSetup)
Patching method PSystemSetup/SpaceCenterFacility[] PSystemSetup::GetSpaceCenterFacilities()
Patching method System.Void PSystemSetup::Awake()
Patching method System.Void PSystemSetup::Start()
Patching method System.Void PSystemSetup::OnDestroy()
Patching method System.Collections.IEnumerator PSystemSetup::SetupSystem()
Patching method System.Void PSystemSetup::OnPSystemReady()
Patching method System.Void PSystemSetup::SetupFacilities()
Patching method PSystemSetup/SpaceCenterFacility PSystemSetup::GetSpaceCenterFacility(System.String)
Patching method System.Void PSystemSetup::LoadTestScene(GameScenes)
Patching method System.Void PSystemSetup::OnLevelWasLoaded(System.Int32)
Patching method System.Void PSystemSetup::OnSceneChange(GameScenes)
Patching method System.Void PSystemSetup::SetMainMenu()
Patching method System.Void PSystemSetup::SetSpaceCentre()
Patching method System.Void PSystemSetup::SetFlight()
Patching method System.Void PSystemSetup::SetTrackingStation()
Patching method System.Void PSystemSetup::SetEditor()
Patching method System.Void PSystemSetup::SetDisabled()
Patching method System.Void PSystemSetup::SetPQSInactive()
Patching method System.Void PSystemSetup::SetPQSActive(PQS)
Patching method System.Void PSystemSetup::SetPQSActive()
Patching method System.Void PSystemSetup::SetPQSDisabled()
Patching method System.Void PSystemSetup::ResetTransforms()
Patching method System.Void ActiveJoint::.ctor()
Patching method PartJoint ActiveJoint::get_pJoint()
Patching method System.Void ActiveJoint::set_pJoint(PartJoint)
Patching method UnityEngine.ConfigurableJoint ActiveJoint::get_joint()
Patching method System.Void ActiveJoint::set_joint(UnityEngine.ConfigurableJoint)
Patching method ActiveJoint/JointMode ActiveJoint::get_jointMode()
Patching method System.Void ActiveJoint::set_jointMode(ActiveJoint/JointMode)
Patching method ActiveJoint/DriveMode ActiveJoint::get_driveMode()
Patching method System.Void ActiveJoint::set_driveMode(ActiveJoint/DriveMode)
Patching method System.Boolean ActiveJoint::get_isValid()
Patching method ActiveJoint ActiveJoint::Create(IActiveJointHost,System.String,ActiveJoint/JointMode)
Patching method ActiveJoint ActiveJoint::Create(IActiveJointHost,AttachNode,ActiveJoint/JointMode)
Patching method System.Void ActiveJoint::Terminate()
Patching method System.Void ActiveJoint::startForRefNode(System.String)
Patching method System.Collections.IEnumerator ActiveJoint::startAfterJointsCreated()
Patching method System.Void ActiveJoint::restartJoint()
Patching method System.Collections.IEnumerator ActiveJoint::waitAndRestart()
Patching method System.Void ActiveJoint::InitJoint()
Patching method PartJoint ActiveJoint::findJointAtNode(AttachNode)
Patching method PartJoint ActiveJoint::findJointBetweenParts(Part,Part)
Patching method PartJoint ActiveJoint::findAttachJointForTargetPart(Part,UnityEngine.Rigidbody)
Patching method UnityEngine.JointDrive ActiveJoint::GetJointDrive()
Patching method System.Void ActiveJoint::SetJointDrive(UnityEngine.JointDrive)
Patching method System.Boolean ActiveJoint::SetDriveMode(ActiveJoint/DriveMode)
Patching method System.Void ActiveJoint::onPartDestroyed(Part)
Patching method System.Void ActiveJoint::onVesselModified(Vessel)
Patching method System.Void ActiveJoint::onPartJointBreak(PartJoint)
Patching method System.Void ActiveJoint::onPartPack(Part)
Patching method System.Void ActiveJoint::onActiveJointNeedUpdate(Vessel)
Patching method UnityEngine.Vector3 ActiveJoint::GetCtrlAxis()
Patching method UnityEngine.Vector3 ActiveJoint::getControlOrt(UnityEngine.Vector3,PartSpaceMode)
Patching method UnityEngine.Vector3 ActiveJoint::getInvControlOrt(UnityEngine.Vector3,PartSpaceMode)
Patching method UnityEngine.Vector3 ActiveJoint::getControlPos(UnityEngine.Vector3,PartSpaceMode)
Patching method UnityEngine.Vector3 ActiveJoint::getInvControlPos(UnityEngine.Vector3,PartSpaceMode)
Patching method System.Void ActiveJoint::applyCoordsUpdate()
Patching method System.Void ActiveJoint::recurseCoordUpdate(Part,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
Patching method System.Void ActiveJoint::SetAxis(UnityEngine.Transform,UnityEngine.Vector3)
Patching method System.Void ActiveJoint::SetSecondaryAxis(UnityEngine.Transform,UnityEngine.Vector3)
Patching method System.Void ActiveJoint::Load(ConfigNode)
Patching method System.Void ActiveJoint::Save(ConfigNode)
Patching method UnityEngine.Vector3 ActiveJoint::getAnchorOffset(PartSpaceMode)
Patching method System.Void ActiveJoint::onJointInit(System.Boolean)
Patching method System.Void ActiveJoint::DrawDebug()
Patching method System.Collections.Generic.List`1<ActiveJoint/> ActiveJoint::storeVesselCoords()
Patching method System.Void ActiveJoint::restoreVesselCoords(System.Collections.Generic.List`1<ActiveJoint/>)
Patching method System.Void ActiveJointPivot::.ctor()
Patching method ActiveJointPivot ActiveJointPivot::Create(IActiveJointHost,System.String)
Patching method ActiveJointPivot ActiveJointPivot::Create(IActiveJointHost,AttachNode)
Patching method System.Void ActiveJointPivot::onJointInit(System.Boolean)
Patching method System.Void ActiveJointPivot::setupPivot()
Patching method System.Void ActiveJointPivot::SetPivotAngleLimit(System.Single)
Patching method System.Void ActiveJointPivot::applyPivotLimit()
Patching method UnityEngine.Vector3 ActiveJointPivot::GetControlAxis(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion ActiveJointPivot::GetLocalPivotRotation()
Patching method System.Void ActiveJointPivot::SetLocalPivotTgtRotation(UnityEngine.Quaternion)
Patching method Part IActiveJointHost::GetHostPart()
Patching method UnityEngine.Transform IActiveJointHost::GetLocalTransform()
Patching method System.Void IActiveJointHost::OnJointInit(ActiveJoint)
Patching method System.Void IActiveJointHost::OnDriveModeChanged(ActiveJoint/DriveMode)
Patching method System.Void ConfigurableJointExtensions::SetTargetRotationLocal(UnityEngine.ConfigurableJoint,UnityEngine.Quaternion,UnityEngine.Quaternion)
Patching method System.Void ConfigurableJointExtensions::SetTargetRotation(UnityEngine.ConfigurableJoint,UnityEngine.Quaternion,UnityEngine.Quaternion)
Patching method System.Void ConfigurableJointExtensions::SetTargetRotationInternal(UnityEngine.ConfigurableJoint,UnityEngine.Quaternion,UnityEngine.Quaternion,UnityEngine.Space)
Patching method UnityEngine.Quaternion ConfigurableJointExtensions::GetExternalToJointSpaceRotation(UnityEngine.ConfigurableJoint)
Patching method System.Void CollisionEnhancer::.ctor()
Patching method System.Void CollisionEnhancer::Start()
Patching method System.Void CollisionEnhancer::FixedUpdate()
Patching method System.Void Part::.ctor()
Patching method System.Void Part::.cctor()
Patching method Part Part::getSymmetryCounterPart(System.Int32)
Patching method System.Boolean Part::isSymmetryCounterPart(Part)
Patching method Part Part::get_localRoot()
Patching method PartStates Part::get_State()
Patching method System.Boolean Part::get_hasStagingIcon()
Patching method System.Boolean Part::get_isConnected()
Patching method System.Void Part::set_isConnected(System.Boolean)
Patching method System.Boolean Part::get_isAttached()
Patching method System.Void Part::set_isAttached(System.Boolean)
Patching method System.Boolean Part::get_isControllable()
Patching method UnityEngine.Rigidbody Part::get_Rigidbody()
Patching method FXGroup Part::findFxGroup(System.String)
Patching method Orbit Part::get_orbit()
Patching method PartValues Part::get_PartValues()
Patching method UnityEngine.Transform Part::GetReferenceTransform()
Patching method System.Void Part::SetReferenceTransform(UnityEngine.Transform)
Patching method System.Void Part::OnLoad()
Patching method System.Void Part::Awake()
Patching method System.Collections.IEnumerator Part::Start()
Patching method System.Void Part::OnDestroy()
Patching method System.Void Part::OnCopy(Part,System.Boolean)
Patching method System.Void Part::CreateAttachJoint(AttachModes)
Patching method System.Void Part::CreateTerrainCollider()
Patching method System.Void Part::ResetCollisionIgnores()
Patching method System.Void Part::SetCollisionIgnores()
Patching method System.Void Part::SpawnCrew()
Patching method System.Void Part::DespawnAllCrew()
Patching method System.Void Part::RemoveCrewmember(ProtoCrewMember)
Patching method System.Boolean Part::AddCrewmember(ProtoCrewMember)
Patching method System.Boolean Part::AddCrewmemberAt(ProtoCrewMember,System.Int32)
Patching method System.Void Part::RegisterCrew()
Patching method System.Void Part::UnregisterCrew()
Patching method System.Void Part::OnLevelLoaded()
Patching method System.Void Part::freeze()
Patching method System.Void Part::unfreeze()
Patching method System.Void Part::setParent(Part)
Patching method System.Void Part::addChild(Part)
Patching method System.Void Part::removeChild(Part)
Patching method System.Boolean Part::hasIndirectChild(Part)
Patching method System.Boolean Part::hasIndirectParent(Part)
Patching method System.Void Part::onAttach(Part,System.Boolean)
Patching method System.Void Part::onDetach(System.Boolean)
Patching method System.Void Part::OnDelete()
Patching method System.Void Part::force_activate()
Patching method System.Boolean Part::activate(System.Int32,Vessel)
Patching method System.Void Part::deactivate()
Patching method System.Void Part::decouple(System.Single)
Patching method System.Void Part::FindNonPhysicslessChildren(System.Collections.Generic.List`1<Part>)
Patching method Part Part::FindNonPhysicslessParent()
Patching method System.Void Part::PromoteToPhysicalPart()
Patching method AttachNode Part::FindPartThroughNodes(Part,Part)
Patching method System.Void Part::disconnect(System.Boolean)
Patching method System.Void Part::cleanReferencesFromOtherParts()
Patching method System.Void Part::SetLayer(UnityEngine.GameObject,System.Int32)
Patching method System.Void Part::OnPartJointBreak(System.Single)
Patching method System.Void Part::Couple(Part)
Patching method System.Void Part::SetHierarchyRoot(Part)
Patching method System.Void Part::UpdateOrgPosAndRot(Part)
Patching method System.Void Part::SetVessel(Vessel)
Patching method System.Void Part::Undock(DockedVesselInfo)
Patching method System.Boolean Part::get_Landed()
Patching method System.Boolean Part::get_Splashed()
Patching method System.Void Part::OnCollisionEnter(UnityEngine.Collision)
Patching method System.Void Part::OnCollisionStay(UnityEngine.Collision)
Patching method System.Void Part::OnCollisionExit(UnityEngine.Collision)
Patching method System.Boolean Part::CheckCollision(UnityEngine.Collision)
Patching method System.Void Part::HandleCollision(UnityEngine.Collision)
Patching method System.Void Part::OnTouchDown()
Patching method System.Void Part::OnSplashDown()
Patching method System.Void Part::OnLiftOff()
Patching method System.Boolean Part::checkLanded()
Patching method System.Boolean Part::checkSplashed()
Patching method System.Void Part::Pack()
Patching method System.Void Part::Unpack()
Patching method System.Collections.IEnumerator Part::ResetJoints()
Patching method System.Void Part::ResumeVelocity()
Patching method System.Void Part::EnableCollisions()
Patching method System.Void Part::DisableCollisions()
Patching method System.Void Part::SetDetectCollisions(System.Boolean)
Patching method System.Void Part::OnTriggerEnter(UnityEngine.Collider)
Patching method System.Void Part::OnTriggerStay(UnityEngine.Collider)
Patching method System.Void Part::OnTriggerExit(UnityEngine.Collider)
Patching method System.Void Part::setOpacity(System.Single)
Patching method System.Void Part::SetShader(System.String)
Patching method System.Void Part::propagateControlUpdate(FlightCtrlState)
Patching method System.Void Part::partPause()
Patching method System.Void Part::partUnpause()
Patching method System.Void Part::FixedUpdate()
Patching method System.Void Part::HeatExchange(Part)
Patching method System.Void Part::ValidateInertiaTensor()
Patching method System.Void Part::HeatGaugeUpdate()
Patching method System.Void Part::Update()
Patching method System.Void Part::ScheduleSetCollisionIgnores()
Patching method System.Void Part::LateUpdate()
Patching method System.Void Part::explode()
Patching method System.Void Part::Die()
Patching method System.Void Part::onBackup()
Patching method System.Void Part::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void Part::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void Part::OnSave(ConfigNode)
Patching method System.Void Part::OnLoad(ConfigNode)
Patching method System.Void Part::onStartComplete()
Patching method System.Void Part::onPartLoad()
Patching method System.Void Part::onPartAwake()
Patching method System.Void Part::onCopy(Part,System.Boolean)
Patching method System.Void Part::onPartStart()
Patching method System.Void Part::onPartAttach(Part)
Patching method System.Void Part::onPartDetach()
Patching method System.Void Part::onFlightStart()
Patching method System.Void Part::onFlightStartAtLaunchPad()
Patching method System.Void Part::onDecouple(System.Single)
Patching method System.Void Part::onDisconnect()
Patching method System.Void Part::onPack()
Patching method System.Void Part::onUnpack()
Patching method System.Void Part::onJointDisable()
Patching method System.Void Part::onJointReset()
Patching method System.Void Part::onPartLiftOff()
Patching method System.Void Part::onPartTouchdown()
Patching method System.Void Part::onPartSplashdown()
Patching method System.Boolean Part::onPartActivate()
Patching method System.Void Part::onCtrlUpd(FlightCtrlState)
Patching method System.Void Part::onGamePause()
Patching method System.Void Part::onGameResume()
Patching method System.Void Part::onPartFixedUpdate()
Patching method System.Void Part::onPartUpdate()
Patching method System.Void Part::onEditorUpdate()
Patching method System.Void Part::onActiveFixedUpdate()
Patching method System.Void Part::onActiveUpdate()
Patching method System.Void Part::onPartDeactivate()
Patching method System.Void Part::onPartExplode()
Patching method System.Void Part::onPartDelete()
Patching method System.Void Part::onPartDestroy()
Patching method System.UInt32 Part::getFuelReqId()
Patching method System.Boolean Part::RequestFuel(Part,System.Single,System.UInt32)
Patching method System.Boolean Part::FindFuel(Part,System.Collections.Generic.List`1<Part>,System.UInt32)
Patching method System.Boolean Part::DrainFuel(System.Single)
Patching method System.Boolean Part::RequestRCS(System.Single,System.Int32)
Patching method System.String Part::drawStats()
Patching method System.String Part::OnGetStats()
Patching method System.Void Part::OnDrawStats()
Patching method System.Void Part::OnDrawGizmos()
Patching method Part Part::FindChildPart(System.String)
Patching method Part Part::FindChildPart(System.String,System.Boolean)
Patching method Part Part::FindChildPart(Part,System.String)
Patching method T Part::FindChildPart()
Patching method T Part::FindChildPart(System.Boolean)
Patching method T Part::FindChildPart(Part)
Patching method T[] Part::FindChildParts()
Patching method T[] Part::FindChildParts(System.Boolean)
Patching method System.Void Part::FindChildParts(Part,System.Collections.Generic.List`1<T>)
Patching method UnityEngine.Transform Part::FindModelTransform(System.String)
Patching method UnityEngine.Transform Part::FindHeirarchyTransform(UnityEngine.Transform,System.String)
Patching method UnityEngine.Transform[] Part::FindModelTransforms(System.String)
Patching method System.Void Part::FindHeirarchyTransforms(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<UnityEngine.Transform>)
Patching method T Part::FindModelComponent()
Patching method T Part::FindModelComponent(System.String)
Patching method T Part::FindModelComponent(UnityEngine.Transform,System.String)
Patching method T[] Part::FindModelComponents()
Patching method T[] Part::FindModelComponents(System.String)
Patching method System.Void Part::FindModelComponents(UnityEngine.Transform,System.String,System.Collections.Generic.List`1<T>)
Patching method UnityEngine.Animation Part::FindModelAnimator(System.String,System.String)
Patching method UnityEngine.Animation[] Part::FindModelAnimators(System.String)
Patching method UnityEngine.Animation[] Part::FindModelAnimators()
Patching method System.String Part::get_ClassName()
Patching method System.Int32 Part::get_ClassID()
Patching method BaseEventList Part::get_Events()
Patching method BaseFieldList Part::get_Fields()
Patching method BaseActionList Part::get_Actions()
Patching method PartModuleList Part::get_Modules()
Patching method System.Void Part::ModularSetup()
Patching method System.Void Part::ModulesOnActivate()
Patching method System.Void Part::ModulesOnDeactivate()
Patching method System.Void Part::ModulesOnStart()
Patching method System.Void Part::ModulesOnFixedUpdate()
Patching method System.Void Part::ModulesOnUpdate()
Patching method System.Void Part::InitializeModules()
Patching method PartModule Part::AddModule(System.String)
Patching method PartModule Part::AddModule(ConfigNode)
Patching method PartModule Part::LoadModule(ConfigNode,System.Int32&)
Patching method System.Void Part::RemoveModule(PartModule)
Patching method System.Void Part::RemoveModules()
Patching method T Part::FindModuleImplementing()
Patching method System.Collections.Generic.List`1<T> Part::FindModulesImplementing()
Patching method System.Void Part::AddAttachNode(ConfigNode)
Patching method System.Void Part::UpdateAttachNodes()
Patching method System.Void Part::SetupAttachNodes()
Patching method AttachNode Part::findAttachNode(System.String)
Patching method AttachNode[] Part::findAttachNodes(System.String)
Patching method AttachNode Part::findAttachNodeByPart(Part)
Patching method System.Void Part::EffectSetup()
Patching method EffectList Part::get_Effects()
Patching method System.Void Part::InitializeEffects()
Patching method System.Void Part::LoadEffects(ConfigNode)
Patching method System.Void Part::SaveEffects(ConfigNode)
Patching method System.Void Part::Effect(System.String)
Patching method System.Void Part::Effect(System.String,System.Single)
Patching method System.Void Part::AttributeSetup()
Patching method System.Void Part::SendEvent(System.String)
Patching method System.Void Part::SendEvent(System.String,BaseEventData)
Patching method System.Void Part::SendEvent(System.String,BaseEventData,System.Int32)
Patching method System.Collections.Generic.List`1<BaseEvent> Part::CreateEventList(System.Int32,System.Int32)
Patching method System.Void Part::CreateEventListRecursive(System.Int32,System.Int32,System.Collections.Generic.List`1<BaseEvent>,System.Int32,System.Int32)
Patching method System.Int32 Part::NewRequestID()
Patching method System.Boolean Part::AlreadyProcessedRequest(System.Int32)
Patching method PartResourceList Part::get_Resources()
Patching method System.Void Part::SetupResources()
Patching method PartResource Part::AddResource(ConfigNode)
Patching method System.Void Part::SetResource(ConfigNode)
Patching method System.Single Part::RequestResource(System.Int32,System.Single)
Patching method System.Single Part::RequestResource(System.String,System.Single)
Patching method System.Double Part::RequestResource(System.Int32,System.Double)
Patching method System.Double Part::RequestResource(System.String,System.Double)
Patching method System.Double Part::RequestResource(System.Int32,System.Double,ResourceFlowMode)
Patching method System.Double Part::RequestResource(System.String,System.Double,ResourceFlowMode)
Patching method System.Double Part::requestResource(Part,System.Int32,ResourceFlowMode,System.Double,System.Int32)
Patching method System.Boolean Part::HasResource(System.Int32,System.Int32)
Patching method System.Single Part::GetResourceMass()
Patching method System.Boolean Part::FindResource_StackPriority(Part,System.Collections.Generic.List`1<PartResource>,System.Int32,System.Double,System.Int32)
Patching method System.Boolean Part::FindResouce_StackPriority_SearchLocalStack(Part,System.Collections.Generic.List`1<PartResource>,System.Int32,System.Double,System.Int32)
Patching method System.Double Part::TransferResource(System.Int32,System.Double)
Patching method System.Void Part::GetConnectedResources(System.Int32,ResourceFlowMode,System.Collections.Generic.List`1<PartResource>)
Patching method System.Void Part::GetConnectedResources(Part,System.Int32,ResourceFlowMode,System.Int32,System.Collections.Generic.List`1<PartResource>)
Patching method System.Void Part::FindAllResources_StackPriority(Part,System.Collections.Generic.List`1<PartResource>,System.Int32,System.Int32)
Patching method System.Void Part::FindAllResouces_StackPriority_SearchLocalStack(Part,System.Collections.Generic.List`1<PartResource>,System.Int32,System.Int32)
Patching method UnityEngine.Component Part::GetComponentUpwards(System.String,UnityEngine.GameObject)
Patching method T Part::GetComponentUpwards(UnityEngine.GameObject)
Patching method Part Part::FromGO(UnityEngine.GameObject)
Patching method UnityEngine.Quaternion Part::PartToVesselSpaceRot(UnityEngine.Quaternion,Part,Vessel,PartSpaceMode)
Patching method UnityEngine.Vector3 Part::PartToVesselSpacePos(UnityEngine.Vector3,Part,Vessel,PartSpaceMode)
Patching method UnityEngine.Vector3 Part::PartToVesselSpaceDir(UnityEngine.Vector3,Part,Vessel,PartSpaceMode)
Patching method UnityEngine.Quaternion Part::VesselToPartSpaceRot(UnityEngine.Quaternion,Part,Vessel,PartSpaceMode)
Patching method UnityEngine.Vector3 Part::VesselToPartSpacePos(UnityEngine.Vector3,Part,Vessel,PartSpaceMode)
Patching method UnityEngine.Vector3 Part::VesselToPartSpaceDir(UnityEngine.Vector3,Part,Vessel,PartSpaceMode)
Patching method System.Void Part::updateMirroring()
Patching method System.Void Part::SetMirror(UnityEngine.Vector3)
Patching method System.Void Part::SetHighlightType(Part/HighlightType)
Patching method System.Void Part::SetHighlightColor(UnityEngine.Color)
Patching method System.Void Part::SetHighlightColor()
Patching method System.Void Part::SetHighlightDefault()
Patching method System.Void Part::SetHighlight(System.Boolean,System.Boolean)
Patching method System.Void Part::highlight(UnityEngine.Color)
Patching method System.Void Part::highlightRecursive(UnityEngine.Color)
Patching method System.Void Part::OnMouseEnter()
Patching method System.Void Part::OnMouseExit()
Patching method System.Void Part::OnMouseDown()
Patching method System.Void Part::AddOnMouseEnter(Part/OnActionDelegate)
Patching method System.Void Part::RemoveOnMouseEnter(Part/OnActionDelegate)
Patching method System.Void Part::AddOnMouseExit(Part/OnActionDelegate)
Patching method System.Void Part::RemoveOnMouseExit(Part/OnActionDelegate)
Patching method System.Void Part::AddOnMouseDown(Part/OnActionDelegate)
Patching method System.Void Part::RemoveOnMouseDown(Part/OnActionDelegate)
Patching method InternalModel Part::AddInternalPart(ConfigNode)
Patching method System.Void Part::CreateInternalModel()
Patching method System.Void Part::InternalOnUpdate()
Patching method System.Void Part::InternalFixedUpdate()
Patching method System.Single Part::GetModuleCosts(System.Single)
Patching method System.Single Part::GetModuleMass(System.Single)
Patching method UnityEngine.Vector3 Part::GetModuleSize(UnityEngine.Vector3)
Patching method System.Void Part::<OnJustAboutToBeDestroyed>m__DD()
Patching method System.Void Part::<OnEditorAttach>m__DE()
Patching method System.Void Part::<OnEditorDetach>m__DF()
Patching method System.Void Part::<OnEditorDestroy>m__E0()
Patching method System.Void PartBuoyancy::.ctor()
Patching method System.Void PartBuoyancy::Start()
Patching method System.Void PartBuoyancy::FixedUpdate()
Patching method System.Void PartBuoyancy::ReportSplashDown()
Patching method UnityEngine.Bounds[] PartGeometryUtil::GetRendererBounds(Part)
Patching method UnityEngine.Bounds[] PartGeometryUtil::GetColliderBounds(Part)
Patching method UnityEngine.Bounds[] PartGeometryUtil::GetPartRendererBounds(Part)
Patching method UnityEngine.Bounds[] PartGeometryUtil::GetPartColliderBounds(Part)
Patching method UnityEngine.Bounds PartGeometryUtil::MergeBounds(UnityEngine.Bounds[],UnityEngine.Transform)
Patching method UnityEngine.Bounds PartGeometryUtil::MergeBounds(System.Collections.Generic.Dictionary`2<UnityEngine.Bounds[],PartGeometryUtil/PosRot>,PartGeometryUtil/PosRot)
Patching method UnityEngine.Vector3 PartGeometryUtil::FindBoundsCentroid(UnityEngine.Bounds[],UnityEngine.Transform)
Patching method System.Void PartJoint::.ctor()
Patching method Part PartJoint::get_Child()
Patching method Part PartJoint::get_Parent()
Patching method Part PartJoint::get_Host()
Patching method Part PartJoint::get_Target()
Patching method UnityEngine.Vector3 PartJoint::get_HostAnchor()
Patching method UnityEngine.Vector3 PartJoint::get_TgtAnchor()
Patching method UnityEngine.Vector3 PartJoint::get_Axis()
Patching method UnityEngine.Vector3 PartJoint::get_SecAxis()
Patching method UnityEngine.ConfigurableJoint PartJoint::get_Joint()
Patching method PartJoint PartJoint::Create(Part,Part,AttachNode,AttachNode,AttachModes)
Patching method PartJoint PartJoint::create(Part,Part,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,AttachModes)
Patching method UnityEngine.ConfigurableJoint PartJoint::SetupJoint(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Int32)
Patching method System.Void PartJoint::SetUnbreakable(System.Boolean)
Patching method System.Void PartJoint::SetBreakingForces(System.Single,System.Single)
Patching method System.Void PartJoint::OnJointBreak(System.Single)
Patching method System.Void PartJoint::OnPartPack()
Patching method System.Void PartJoint::OnPartUnpack()
Patching method System.Void PartJoint::DestroyJoint()
Patching method System.Void PartJoint::OnDestroy()
Patching method UnityEngine.Vector3 PartJoint::JointToLocalSpacePos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 PartJoint::JointToLocalSpaceDir(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion PartJoint::JointToLocalSpaceRot(UnityEngine.Quaternion)
Patching method UnityEngine.Vector3 PartJoint::LocaltoJointSpacePos(UnityEngine.Vector3)
Patching method UnityEngine.Vector3 PartJoint::LocaltoJointSpaceDir(UnityEngine.Vector3)
Patching method UnityEngine.Quaternion PartJoint::LocaltoJointSpaceRot(UnityEngine.Quaternion)
Patching method UnityEngine.Vector3 PartJoint::JointToLocalSpacePos(UnityEngine.Vector3,PartJoint)
Patching method UnityEngine.Vector3 PartJoint::JointToLocalSpaceDir(UnityEngine.Vector3,PartJoint)
Patching method UnityEngine.Quaternion PartJoint::JointToLocalSpaceRot(UnityEngine.Quaternion,PartJoint)
Patching method UnityEngine.Vector3 PartJoint::LocaltoJointSpacePos(UnityEngine.Vector3,PartJoint)
Patching method UnityEngine.Vector3 PartJoint::LocaltoJointSpaceDir(UnityEngine.Vector3,PartJoint)
Patching method UnityEngine.Quaternion PartJoint::LocaltoJointSpaceRot(UnityEngine.Quaternion,PartJoint)
Patching method System.Void CompoundParts.CModuleFuelLine::.ctor()
Patching method System.Void CompoundParts.CModuleFuelLine::OnTargetSet(Part)
Patching method System.Void CompoundParts.CModuleFuelLine::OnTargetLost()
Patching method System.Void CompoundParts.CModuleFuelLine::CloseFuelLine()
Patching method System.String CompoundParts.CModuleFuelLine::GetInfo()
Patching method System.String CompoundParts.CModuleFuelLine::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> CompoundParts.CModuleFuelLine::GetDrawModulePanelCallback()
Patching method System.String CompoundParts.CModuleFuelLine::GetPrimaryField()
Patching method System.Void CompoundParts.CModuleLinkedMesh::.ctor()
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnStart(PartModule/StartState)
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnTargetSet(Part)
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnTargetLost()
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnPreviewAttachment(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnPreviewEnd()
Patching method System.Void CompoundParts.CModuleLinkedMesh::OnTargetUpdate()
Patching method System.Void CompoundParts.CModuleLinkedMesh::TrackAnchor(System.Boolean,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void CompoundParts.CModuleStrut::.ctor()
Patching method System.Void CompoundParts.CModuleStrut::OnTargetSet(Part)
Patching method System.Void CompoundParts.CModuleStrut::OnTargetLost()
Patching method System.String CompoundParts.CModuleStrut::GetInfo()
Patching method System.String CompoundParts.CModuleStrut::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> CompoundParts.CModuleStrut::GetDrawModulePanelCallback()
Patching method System.String CompoundParts.CModuleStrut::GetPrimaryField()
Patching method System.Void CompoundParts.CompoundPartModule::.ctor()
Patching method Part CompoundParts.CompoundPartModule::get_target()
Patching method System.Void CompoundParts.CompoundPartModule::OnAwake()
Patching method System.Void CompoundParts.CompoundPartModule::OnModuleAwake()
Patching method System.Void CompoundParts.CompoundPartModule::OnTargetSet(Part)
Patching method System.Void CompoundParts.CompoundPartModule::OnTargetLost()
Patching method System.Void CompoundParts.CompoundPartModule::OnPreviewAttachment(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void CompoundParts.CompoundPartModule::OnPreviewEnd()
Patching method System.Void CompoundParts.CompoundPartModule::OnTargetUpdate()
Patching method System.Void CompoundParts.ICompoundPartAnchorMethod::OnAttachmentUpdate()
Patching method System.Void DockedVesselInfo::.ctor()
Patching method System.Void DockedVesselInfo::Load(ConfigNode)
Patching method System.Void DockedVesselInfo::Save(ConfigNode)
Patching method System.Void EVAResourceContainer::.ctor()
Patching method System.Void EVAResourceContainer::OnStart(PartModule/StartState)
Patching method System.Void EVAResourceContainer::OnDestroy()
Patching method System.Void EVAResourceContainer::onPartMenuOpen(Part)
Patching method System.Void EVAResourceContainer::updateModuleUI()
Patching method System.Void EVAResourceContainer::GetResourceExternalEvent()
Patching method System.Void EVAResourceContainer::PutResourceExternalEvent()
Patching method System.Void EVAResourceContainer::StopTransfer()
Patching method System.Collections.IEnumerator EVAResourceContainer::transferResources(PartResource,PartResource,System.Double,System.Single)
Patching method System.Void FXModuleAnimateThrottle::.ctor()
Patching method System.Void FXModuleAnimateThrottle::OnStart(PartModule/StartState)
Patching method IEngineStatus FXModuleAnimateThrottle::FindEngine()
Patching method IEngineStatus FXModuleAnimateThrottle::FindEngineInterface(UnityEngine.GameObject)
Patching method System.Void FXModuleAnimateThrottle::OnUpdate()
Patching method System.Void FlagDecal::.ctor()
Patching method System.Void FlagDecal::ToggleFlag()
Patching method System.Void FlagDecal::UpdateDisplay()
Patching method System.Void FlagDecal::OnStart(PartModule/StartState)
Patching method System.Void FlagDecal::OnDestroy()
Patching method System.Void FlagDecal::updateFlag(System.String)
Patching method System.Void FlagDecal::UpdateFlagTexture()
Patching method System.Void FlagSite::.ctor()
Patching method System.Void FlagSite::Start()
Patching method System.Void FlagSite::OnLoad(ConfigNode)
Patching method System.Void FlagSite::Update()
Patching method System.Void FlagSite::FixedUpdate()
Patching method System.Void FlagSite::LateUpdate()
Patching method System.Void FlagSite::OnSave(ConfigNode)
Patching method System.Void FlagSite::SetupFSM()
Patching method System.Void FlagSite::MakeVisible()
Patching method System.Void FlagSite::MakeInvisible()
Patching method System.Void FlagSite::TakeDown()
Patching method System.Void FlagSite::PickUp()
Patching method System.Void FlagSite::SetJoint()
Patching method System.Boolean FlagSite::findRigidbodyInVessel(UnityEngine.Rigidbody,Vessel)
Patching method System.Void FlagSite::UnsetJoint()
Patching method System.Void FlagSite::OnVesselPack()
Patching method System.Void FlagSite::OnVesselUnpack()
Patching method System.Void FlagSite::OnPlacementFail()
Patching method System.Void FlagSite::OnPlacementComplete()
Patching method System.Void FlagSite::OnJointBreak(System.Single)
Patching method System.Void FlagSite::RenameSite()
Patching method System.Void FlagSite::drawSiteRename()
Patching method System.Void FlagSite::AcceptSiteRename()
Patching method System.Void FlagSite::DismissSiteRename()
Patching method System.Void FlagSite::ReadPlaque()
Patching method FlagSite FlagSite::CreateFlag(UnityEngine.Vector3,UnityEngine.Quaternion,Part)
Patching method UnityEngine.Vector3 FlagSite::ScanSurroundingTerrain(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
Patching method System.Void FlagSite::<SetupFSM>m__114(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__115(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__116(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__117(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__118(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__119(KFSMState)
Patching method System.Void FlagSite::<SetupFSM>m__11A()
Patching method System.String IModular::get_ClassName()
Patching method System.Int32 IModular::get_ClassID()
Patching method BaseEventList IModular::get_Events()
Patching method BaseFieldList IModular::get_Fields()
Patching method System.Void KerbalSeat::.ctor()
Patching method UnityEngine.Transform KerbalSeat::get_SeatPivot()
Patching method Part KerbalSeat::get_Occupant()
Patching method System.Void KerbalSeat::OnLoad(ConfigNode)
Patching method System.Void KerbalSeat::OnSave(ConfigNode)
Patching method System.Void KerbalSeat::OnStart(PartModule/StartState)
Patching method System.Void KerbalSeat::BoardSeat()
Patching method System.Void KerbalSeat::OnChildRemove(Part)
Patching method System.Boolean KerbalSeat::SeatBoundsAreClear(Part)
Patching method System.Void LaunchClamp::.ctor()
Patching method System.Void LaunchClamp::OnLoad(ConfigNode)
Patching method System.Void LaunchClamp::OnSave(ConfigNode)
Patching method System.Void LaunchClamp::OnPutToGround(PartHeightQuery)
Patching method System.Void LaunchClamp::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator LaunchClamp::SetJointWhenPartStarted()
Patching method System.Void LaunchClamp::SetJoint()
Patching method System.Void LaunchClamp::UnsetJoint()
Patching method System.Void LaunchClamp::Update()
Patching method System.Void LaunchClamp::OnActive()
Patching method System.Void LaunchClamp::OnVesselPack()
Patching method System.Void LaunchClamp::OnVesselUnpack()
Patching method System.Void LaunchClamp::ReleaseClamp(KSPActionParam)
Patching method System.Void LaunchClamp::Release()
Patching method System.Void ModuleAerodynamicLift::.ctor()
Patching method System.Void ModuleAerodynamicLift::OnAwake()
Patching method System.Void ModuleAerodynamicLift::OnStart(PartModule/StartState)
Patching method System.Void ModuleAerodynamicLift::OnFixedUpdate()
Patching method UnityEngine.Vector3 ModuleAerodynamicLift::CalculateForce(UnityEngine.Vector3)
Patching method System.Void ModuleAerodynamicLift::OnCenterOfLiftQuery(CenterOfLiftQuery)
Patching method System.Void ModuleAlternator::.ctor()
Patching method System.Void ModuleAlternator::OnAwake()
Patching method System.Void ModuleAlternator::OnLoad(ConfigNode)
Patching method System.Void ModuleAlternator::OnStart(PartModule/StartState)
Patching method System.String ModuleAlternator::GetInfo()
Patching method System.Void ModuleAlternator::FixedUpdate()
Patching method IEngineStatus ModuleAlternator::FindEngine()
Patching method IEngineStatus ModuleAlternator::FindEngineInterface(UnityEngine.GameObject)
Patching method System.Void ModuleAnchoredDecoupler::.ctor()
Patching method System.Void ModuleAnchoredDecoupler::DecoupleAction(KSPActionParam)
Patching method System.Void ModuleAnchoredDecoupler::Decouple()
Patching method System.Void ModuleAnchoredDecoupler::OnAwake()
Patching method System.Void ModuleAnchoredDecoupler::OnStart(PartModule/StartState)
Patching method System.Void ModuleAnchoredDecoupler::OnActive()
Patching method System.Void ModuleAnchoredDecoupler::OnDecouple()
Patching method System.Collections.IEnumerator ModuleAnchoredDecoupler::ApplyEjectionForces(System.Int32,UnityEngine.Rigidbody,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Rigidbody,UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.String ModuleAnchoredDecoupler::GetInfo()
Patching method System.String ModuleAnchoredDecoupler::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> ModuleAnchoredDecoupler::GetDrawModulePanelCallback()
Patching method System.String ModuleAnchoredDecoupler::GetPrimaryField()
Patching method System.Void ModuleAnimateGeneric::.ctor()
Patching method System.Single ModuleAnimateGeneric::get_Progress()
Patching method System.Void ModuleAnimateGeneric::ToggleAction(KSPActionParam)
Patching method System.Void ModuleAnimateGeneric::Toggle()
Patching method System.Void ModuleAnimateGeneric::OnAwake()
Patching method System.Void ModuleAnimateGeneric::OnStart(PartModule/StartState)
Patching method System.Void ModuleAnimateGeneric::FixedUpdate()
Patching method System.Single ModuleAnimateGeneric::get_GetScalar()
Patching method System.Boolean ModuleAnimateGeneric::get_CanMove()
Patching method System.Void ModuleAnimateGeneric::SetScalar(System.Single)
Patching method System.Void ModuleAnimateGeneric::SetUIRead(System.Boolean)
Patching method System.Void ModuleAnimateGeneric::SetUIWrite(System.Boolean)
Patching method EventData`2<System.Single,System.Single> ModuleAnimateGeneric::get_OnMoving()
Patching method EventData`1<System.Single> ModuleAnimateGeneric::get_OnStop()
Patching method System.Void ModuleAnimateHeat::.ctor()
Patching method System.Void ModuleAnimateHeat::OnStart(PartModule/StartState)
Patching method System.Void ModuleAnimateHeat::Update()
Patching method System.Void ModuleAnimateHeat::HeatEffectStartup()
Patching method System.Void ModuleAnimateHeat::UpdateHeatEffect()
Patching method System.Void ModuleAnimatorLandingGear::.ctor()
Patching method System.Void ModuleAnimatorLandingGear::InputGearToggle()
Patching method System.Void ModuleAnimatorLandingGear::OnLoad(ConfigNode)
Patching method System.Void ModuleAsteroid::.ctor()
Patching method System.Void ModuleAsteroid::OnLoad(ConfigNode)
Patching method System.Void ModuleAsteroid::OnSave(ConfigNode)
Patching method System.Void ModuleAsteroid::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator ModuleAsteroid::PostInit()
Patching method System.Void ModuleAsteroid::OnDestroy()
Patching method System.Void ModuleAsteroid::MakeTarget()
Patching method System.Void ModuleAsteroid::TakeSampleEVAEvent()
Patching method System.Void ModuleAsteroid::performSampleExperiment(ModuleScienceContainer)
Patching method System.Void ModuleAsteroid::RenameAsteroidEvent()
Patching method System.Void ModuleAsteroid::drawRenameWindow()
Patching method System.Void ModuleAsteroid::onRenameConfirm()
Patching method System.Void ModuleAsteroid::onRenameDismiss()
Patching method System.Void ModuleAsteroid::renameAsteroid(System.String)
Patching method VesselType ModuleAsteroid::GetVesselType()
Patching method System.String ModuleAsteroid::GetVesselName()
Patching method System.Void ModuleCargoBay::.ctor()
Patching method System.Void ModuleCargoBay::OnStart(PartModule/StartState)
Patching method System.Void ModuleCargoBay::onVesselModified(Vessel)
Patching method System.Void ModuleCargoBay::OnVesselUnpack(Vessel)
Patching method System.Void ModuleCargoBay::OnVesselPack(Vessel)
Patching method System.Void ModuleCargoBay::onCargoBayDoorsMoving(System.Single,System.Single)
Patching method System.Void ModuleCargoBay::onCargoBayDoorsStopped(System.Single)
Patching method System.Void ModuleCargoBay::OnDestroy()
Patching method System.Void ModuleCargoBay::EnableShieldedVolume()
Patching method System.Void ModuleCargoBay::DisableShieldedVolume()
Patching method IScalarModule ModuleCargoBay::findModule(System.Int32)
Patching method System.Collections.Generic.List`1<Part> ModuleCargoBay::FindEnclosedParts(System.Collections.Generic.List`1<Part>,UnityEngine.Collider[])
Patching method System.Boolean ModuleCargoBay::PartWithinBounds(Part,UnityEngine.Collider[])
Patching method System.Collections.Generic.List`1<Part> ModuleCargoBay::FindNearbyParts(System.Single)
Patching method System.Boolean ModuleCargoBay::ClosedAndLocked()
Patching method System.Void ModuleCargoBay::ShieldEnclosedParts(System.Collections.Generic.List`1<Part>,System.Boolean)
Patching method System.Boolean ModuleCargoBay::<OnStart>m__11C(UnityEngine.Collider)
Patching method System.Void ModuleCommand::.ctor()
Patching method ModuleCommand/ControlSourceState ModuleCommand::get_State()
Patching method System.Void ModuleCommand::OnLoad(ConfigNode)
Patching method System.Void ModuleCommand::OnAwake()
Patching method System.Void ModuleCommand::OnSave(ConfigNode)
Patching method System.Void ModuleCommand::OnStart(PartModule/StartState)
Patching method System.Void ModuleCommand::FixedUpdate()
Patching method ModuleCommand/ControlSourceState ModuleCommand::CheckControlSourceState()
Patching method System.Void ModuleCommand::MakeReference()
Patching method System.Void ModuleCommand::RenameVessel()
Patching method System.String ModuleCommand::GetInfo()
Patching method System.Void ModuleControlSurface::.ctor()
Patching method System.Void ModuleControlSurface::OnStart(PartModule/StartState)
Patching method System.Void ModuleControlSurface::FixedUpdate()
Patching method System.Void ModuleControlSurface::SurfaceUpdate()
Patching method UnityEngine.Vector3 ModuleControlSurface::GetLiftVector(UnityEngine.Vector3)
Patching method System.String ModuleControlSurface::GetInfo()
Patching method System.Void ModuleControlSurface::OnCenterOfLiftQuery(CenterOfLiftQuery)
Patching method System.Void ModuleDataTransmitter::.ctor()
Patching method System.Void ModuleDataTransmitter::OnAwake()
Patching method System.Void ModuleDataTransmitter::OnLoad(ConfigNode)
Patching method System.Void ModuleDataTransmitter::OnSave(ConfigNode)
Patching method System.Void ModuleDataTransmitter::OnStart(PartModule/StartState)
Patching method System.Collections.Generic.List`1<IScalarModule> ModuleDataTransmitter::findFxModules(System.Int32[],System.Boolean)
Patching method System.Void ModuleDataTransmitter::StartTransmission()
Patching method System.Void ModuleDataTransmitter::onStartTransmission(System.Collections.Generic.List`1<IScienceDataContainer>)
Patching method System.Collections.Generic.List`1<ScienceData> ModuleDataTransmitter::queueVesselData(System.Collections.Generic.List`1<IScienceDataContainer>)
Patching method System.Collections.IEnumerator ModuleDataTransmitter::transmitQueuedData(System.Single,System.Single)
Patching method System.Collections.IEnumerator ModuleDataTransmitter::SetFXModules(System.Collections.Generic.List`1<IScalarModule>,System.Single)
Patching method System.Void ModuleDataTransmitter::SetFXModulesUI(System.Collections.Generic.List`1<IScalarModule>,System.Boolean,System.Boolean)
Patching method System.Void ModuleDataTransmitter::StopTransmission()
Patching method System.Single ModuleDataTransmitter::get_DataRate()
Patching method System.Double ModuleDataTransmitter::get_DataResourceCost()
Patching method System.Boolean ModuleDataTransmitter::CanTransmit()
Patching method System.Boolean ModuleDataTransmitter::IsBusy()
Patching method System.Void ModuleDataTransmitter::TransmitData(System.Collections.Generic.List`1<ScienceData>)
Patching method System.String ModuleDataTransmitter::GetInfo()
Patching method System.Boolean ModuleDataTransmitter::<StartTransmission>m__11E(IScienceDataContainer)
Patching method System.Boolean ModuleDataTransmitter::<StartTransmission>m__11F(IScienceDataContainer)
Patching method System.Boolean ModuleDataTransmitter::<StartTransmission>m__120(IScienceDataContainer)
Patching method System.Void ModuleDataTransmitter::<StartTransmission>m__121()
Patching method System.Void ModuleDataTransmitter::<StartTransmission>m__122()
Patching method System.Void ModuleDecouple::.ctor()
Patching method System.Void ModuleDecouple::DecoupleAction(KSPActionParam)
Patching method System.Void ModuleDecouple::Decouple()
Patching method System.Void ModuleDecouple::OnAwake()
Patching method System.Void ModuleDecouple::OnStart(PartModule/StartState)
Patching method System.Void ModuleDecouple::OnActive()
Patching method System.Void ModuleDecouple::OnDecouple()
Patching method System.Collections.IEnumerator ModuleDecouple::WaitAndSwitchFocus(Part,Vessel)
Patching method System.Collections.IEnumerator ModuleDecouple::ApplyEjectionForces(System.Int32,System.Collections.Generic.List`1<ModuleDecouple/Jettisonning>)
Patching method System.String ModuleDecouple::GetInfo()
Patching method System.String ModuleDecouple::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> ModuleDecouple::GetDrawModulePanelCallback()
Patching method System.String ModuleDecouple::GetPrimaryField()
Patching method System.Void ModuleDeployableSolarPanel::.ctor()
Patching method System.Void ModuleDeployableSolarPanel::ExtendPanelsAction(KSPActionParam)
Patching method System.Void ModuleDeployableSolarPanel::ExtendAction(KSPActionParam)
Patching method System.Void ModuleDeployableSolarPanel::RetractAction(KSPActionParam)
Patching method System.Void ModuleDeployableSolarPanel::Extend()
Patching method System.Void ModuleDeployableSolarPanel::Retract()
Patching method System.Void ModuleDeployableSolarPanel::OnAwake()
Patching method System.Void ModuleDeployableSolarPanel::OnStart(PartModule/StartState)
Patching method System.String ModuleDeployableSolarPanel::GetInfo()
Patching method System.Void ModuleDeployableSolarPanel::OnLoad(ConfigNode)
Patching method System.Void ModuleDeployableSolarPanel::FixedUpdate()
Patching method System.Void ModuleDeployableSolarPanel::LateUpdate()
Patching method System.Void ModuleDeployableSolarPanel::OnCollisionEnter(UnityEngine.Collision)
Patching method System.Void ModuleDeployableSolarPanel::startFSM()
Patching method System.Void ModuleDeployableSolarPanel::recurse(UnityEngine.Transform)
Patching method System.Void ModuleDeployableSolarPanel::breakPanels()
Patching method System.Void ModuleDeployableSolarPanel::updateFSM()
Patching method System.Void ModuleDockingNode::.ctor()
Patching method System.Boolean ModuleDockingNode::get_IsDisabled()
Patching method System.Void ModuleDockingNode::OnLoad(ConfigNode)
Patching method System.Void ModuleDockingNode::OnSave(ConfigNode)
Patching method System.Void ModuleDockingNode::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator ModuleDockingNode::lateFSMStart(PartModule/StartState)
Patching method System.Void ModuleDockingNode::SetupFSM()
Patching method System.Void ModuleDockingNode::Update()
Patching method System.Void ModuleDockingNode::FixedUpdate()
Patching method System.Void ModuleDockingNode::LateUpdate()
Patching method ModuleDockingNode ModuleDockingNode::FindNodeApproaches()
Patching method System.Boolean ModuleDockingNode::CheckDockContact(ModuleDockingNode,ModuleDockingNode,System.Single,System.Single,System.Single)
Patching method Vessel ModuleDockingNode::GetDominantVessel(Vessel,Vessel)
Patching method System.Void ModuleDockingNode::DockToVessel(ModuleDockingNode)
Patching method System.Void ModuleDockingNode::UndockAction(KSPActionParam)
Patching method System.Void ModuleDockingNode::Undock()
Patching method System.Collections.IEnumerator ModuleDockingNode::WaitAndSwitchFocus()
Patching method System.Void ModuleDockingNode::OnOtherNodeUndock()
Patching method ModuleDockingNode ModuleDockingNode::GetDominantNode(ModuleDockingNode,ModuleDockingNode)
Patching method System.Void ModuleDockingNode::DockToSameVessel(ModuleDockingNode)
Patching method System.Void ModuleDockingNode::DestroySameVesselJoint()
Patching method System.Void ModuleDockingNode::UndockSameVessel()
Patching method System.Void ModuleDockingNode::OnOtherNodeSameVesselDisconnect()
Patching method System.Boolean ModuleDockingNode::NodeIsTooFar()
Patching method System.Void ModuleDockingNode::DecoupleAction(KSPActionParam)
Patching method System.Void ModuleDockingNode::Decouple()
Patching method UnityEngine.Transform ModuleDockingNode::GetTransform()
Patching method UnityEngine.Vector3 ModuleDockingNode::GetObtVelocity()
Patching method UnityEngine.Vector3 ModuleDockingNode::GetSrfVelocity()
Patching method UnityEngine.Vector3 ModuleDockingNode::GetFwdVector()
Patching method Vessel ModuleDockingNode::GetVessel()
Patching method System.String ModuleDockingNode::GetName()
Patching method Orbit ModuleDockingNode::GetOrbit()
Patching method OrbitDriver ModuleDockingNode::GetOrbitDriver()
Patching method VesselTargetModes ModuleDockingNode::GetTargetingMode()
Patching method System.Void ModuleDockingNode::SetAsTarget()
Patching method System.Void ModuleDockingNode::UnsetTarget()
Patching method System.Void ModuleDockingNode::EnableXFeed()
Patching method System.Void ModuleDockingNode::DisableXFeed()
Patching method System.Void ModuleDockingNode::MakeReferenceTransform()
Patching method System.String ModuleDockingNode::GetInfo()
Patching method System.Void ModuleDockingNode::<SetupFSM>m__123(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__124()
Patching method System.Void ModuleDockingNode::<SetupFSM>m__125(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__126()
Patching method System.Void ModuleDockingNode::<SetupFSM>m__127(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__128(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__129(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12A()
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12B(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12C(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12D(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12E(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__12F(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__130(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__131(KFSMState)
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__132(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__133()
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__134(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__135()
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__136(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__137()
Patching method System.Void ModuleDockingNode::<SetupFSM>m__138()
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__139(KFSMState)
Patching method System.Void ModuleDockingNode::<SetupFSM>m__13A()
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__13B(KFSMState)
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__13C(KFSMState)
Patching method System.Boolean ModuleDockingNode::<SetupFSM>m__13D(KFSMState)
Patching method System.Void ModuleEffectTest::.ctor()
Patching method System.Void ModuleEffectTest::ToggleAction()
Patching method System.Void ModuleEffectTest::FireAction()
Patching method System.Void ModuleEffectTest::OnStart(PartModule/StartState)
Patching method System.Void ModuleEffectTest::Update()
Patching method System.Void ModuleEngines::.ctor()
Patching method System.Void ModuleEngines::.cctor()
Patching method System.Void ModuleEngines::SetupPropellant()
Patching method System.Void ModuleEngines::UpdatePropellantStatus()
Patching method System.Void ModuleEngines::UpdatePropellantGauge(Propellant)
Patching method System.Double ModuleEngines::RequestPropellant(System.Double)
Patching method System.Void ModuleEngines::OnLoad(ConfigNode)
Patching method System.Single ModuleEngines::get_normalizedThrustOutput()
Patching method System.Boolean ModuleEngines::get_getFlameoutState()
Patching method System.Boolean ModuleEngines::get_getIgnitionState()
Patching method System.Void ModuleEngines::OnDestroy()
Patching method System.Void ModuleEngines::OnPause()
Patching method System.Void ModuleEngines::OnUnpause()
Patching method System.Void ModuleEngines::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void ModuleEngines::Activate()
Patching method System.Void ModuleEngines::Shutdown()
Patching method System.Void ModuleEngines::OnAction(KSPActionParam)
Patching method System.Void ModuleEngines::ShutdownAction(KSPActionParam)
Patching method System.Void ModuleEngines::ActivateAction(KSPActionParam)
Patching method System.Void ModuleEngines::BurstFlameoutGroups()
Patching method System.Void ModuleEngines::SetRunningGroupsActive(System.Boolean)
Patching method System.Void ModuleEngines::SetPowerGroupsActive(System.Boolean)
Patching method System.Void ModuleEngines::HijackFX(FXGroup,System.String)
Patching method System.Void ModuleEngines::SetupFXGroups()
Patching method System.Void ModuleEngines::AutoPlaceFXGroup(FXGroup,UnityEngine.Transform)
Patching method System.Void ModuleEngines::InitializeFX()
Patching method System.Void ModuleEngines::DeactivateRunningFX()
Patching method System.Void ModuleEngines::DeactivatePowerFX()
Patching method System.Void ModuleEngines::ActivateRunningFX()
Patching method System.Void ModuleEngines::ActivatePowerFX()
Patching method System.Void ModuleEngines::EngineExhaustDamage()
Patching method System.Void ModuleEngines::UpdateThrottle()
Patching method System.Double ModuleEngines::RequiredPropellantMass(System.Single)
Patching method System.Single ModuleEngines::CalculateThrust()
Patching method System.Boolean ModuleEngines::TimeWarping()
Patching method System.Void ModuleEngines::ThrustUpdate()
Patching method System.Void ModuleEngines::FixedUpdate()
Patching method System.Void ModuleEngines::OnAwake()
Patching method System.Void ModuleEngines::OnStart(PartModule/StartState)
Patching method System.Void ModuleEngines::OnActive()
Patching method System.Boolean ModuleEngines::get_isOperational()
Patching method System.Single ModuleEngines::get_normalizedOutput()
Patching method System.String ModuleEngines::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> ModuleEngines::GetDrawModulePanelCallback()
Patching method System.String ModuleEngines::GetInfo()
Patching method System.String ModuleEngines::GetPrimaryField()
Patching method System.Single ModuleEngines::getMaxFuelFlow(Propellant,System.Single)
Patching method System.Void ModuleEnginesFX::.ctor()
Patching method System.Void ModuleEnginesFX::.cctor()
Patching method System.Void ModuleEnginesFX::SetupPropellant()
Patching method System.Void ModuleEnginesFX::UpdatePropellantStatus()
Patching method System.Void ModuleEnginesFX::UpdatePropellantGauge(Propellant)
Patching method System.Double ModuleEnginesFX::RequestPropellant(System.Double)
Patching method System.Void ModuleEnginesFX::OnLoad(ConfigNode)
Patching method System.Single ModuleEnginesFX::get_normalizedThrustOutput()
Patching method System.Boolean ModuleEnginesFX::get_getFlameoutState()
Patching method System.Boolean ModuleEnginesFX::get_getIgnitionState()
Patching method System.Void ModuleEnginesFX::OnPause()
Patching method System.Void ModuleEnginesFX::OnUnpause()
Patching method System.Void ModuleEnginesFX::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void ModuleEnginesFX::Activate()
Patching method System.Void ModuleEnginesFX::Shutdown()
Patching method System.Void ModuleEnginesFX::OnAction(KSPActionParam)
Patching method System.Void ModuleEnginesFX::ShutdownAction(KSPActionParam)
Patching method System.Void ModuleEnginesFX::ActivateAction(KSPActionParam)
Patching method System.Void ModuleEnginesFX::DeactivateLoopingFX()
Patching method System.Single ModuleEnginesFX::GetPeakISP()
Patching method System.Void ModuleEnginesFX::EngineExhaustDamage()
Patching method System.Void ModuleEnginesFX::UpdateThrottle()
Patching method System.Double ModuleEnginesFX::RequiredPropellantMass(System.Single)
Patching method System.Single ModuleEnginesFX::CalculateThrust()
Patching method System.Boolean ModuleEnginesFX::CanStart()
Patching method System.Boolean ModuleEnginesFX::TimeWarping()
Patching method System.Void ModuleEnginesFX::ThrustUpdate()
Patching method System.Void ModuleEnginesFX::FixedUpdate()
Patching method System.Void ModuleEnginesFX::OnAwake()
Patching method System.Void ModuleEnginesFX::OnStart(PartModule/StartState)
Patching method System.Void ModuleEnginesFX::OnActive()
Patching method System.Boolean ModuleEnginesFX::get_isOperational()
Patching method System.Single ModuleEnginesFX::get_normalizedOutput()
Patching method System.String ModuleEnginesFX::GetModuleTitle()
Patching method Callback`1<UnityEngine.Rect> ModuleEnginesFX::GetDrawModulePanelCallback()
Patching method System.String ModuleEnginesFX::GetInfo()
Patching method System.String ModuleEnginesFX::GetPrimaryField()
Patching method System.Single ModuleEnginesFX::getMaxFuelFlow(Propellant,System.Single)
Patching method System.Void ModuleEnviroSensor::.ctor()
Patching method System.Void ModuleEnviroSensor::ToggleAction(KSPActionParam)
Patching method System.Void ModuleEnviroSensor::Toggle()
Patching method System.Void ModuleEnviroSensor::OnLoad(ConfigNode)
Patching method System.Void ModuleEnviroSensor::FixedUpdate()
Patching method System.Void ModuleGenerator::.ctor()
Patching method System.Void ModuleGenerator::ToggleAction(KSPActionParam)
Patching method System.Void ModuleGenerator::ActivateAction(KSPActionParam)
Patching method System.Void ModuleGenerator::ShutdownAction(KSPActionParam)
Patching method System.Void ModuleGenerator::Activate()
Patching method System.Void ModuleGenerator::Shutdown()
Patching method System.Void ModuleGenerator::OnStart(PartModule/StartState)
Patching method System.Void ModuleGenerator::OnAwake()
Patching method System.Void ModuleGenerator::OnSave(ConfigNode)
Patching method System.Void ModuleGenerator::OnLoad(ConfigNode)
Patching method System.String ModuleGenerator::GetInfo()
Patching method System.Void ModuleGenerator::FixedUpdate()
Patching method System.Void ModuleGimbal::.ctor()
Patching method System.Void ModuleGimbal::ToggleAction(KSPActionParam)
Patching method System.Void ModuleGimbal::LockGimbal()
Patching method System.Void ModuleGimbal::FreeGimbal()
Patching method System.Void ModuleGimbal::OnStart(PartModule/StartState)
Patching method System.Void ModuleGimbal::OnFixedUpdate()
Patching method System.String ModuleGimbal::GetInfo()
Patching method System.Void ModuleGrappleNode::.ctor()
Patching method System.Boolean ModuleGrappleNode::get_IsDisabled()
Patching method System.Void ModuleGrappleNode::OnLoad(ConfigNode)
Patching method System.Void ModuleGrappleNode::OnSave(ConfigNode)
Patching method System.Void ModuleGrappleNode::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator ModuleGrappleNode::lateFSMStart(PartModule/StartState)
Patching method System.Void ModuleGrappleNode::SetupFSM()
Patching method System.Void ModuleGrappleNode::Update()
Patching method System.Void ModuleGrappleNode::FixedUpdate()
Patching method System.Void ModuleGrappleNode::LateUpdate()
Patching method Part ModuleGrappleNode::FindContactParts()
Patching method System.Boolean ModuleGrappleNode::CheckGrappleContact(UnityEngine.Transform,UnityEngine.RaycastHit,System.Single,System.Single)
Patching method Vessel ModuleGrappleNode::GetDominantVessel(Vessel,Vessel)
Patching method System.Void ModuleGrappleNode::Grapple(Part,Part)
Patching method System.Void ModuleGrappleNode::updateGrappleTransform()
Patching method System.Void ModuleGrappleNode::ReleaseAction(KSPActionParam)
Patching method System.Void ModuleGrappleNode::Release()
Patching method System.Collections.IEnumerator ModuleGrappleNode::WaitAndSwitchFocus()
Patching method System.Void ModuleGrappleNode::GrappleSameVessel(Part)
Patching method System.Void ModuleGrappleNode::DestroySameVesselJoint()
Patching method System.Void ModuleGrappleNode::ReleaseSameVessel()
Patching method System.Void ModuleGrappleNode::OnOtherNodeSameVesselDisconnect()
Patching method System.Boolean ModuleGrappleNode::OtherPartIsLost()
Patching method System.Boolean ModuleGrappleNode::NodeIsTooFar()
Patching method System.Void ModuleGrappleNode::DecoupleAction(KSPActionParam)
Patching method System.Void ModuleGrappleNode::Decouple()
Patching method System.Void ModuleGrappleNode::MakeReferenceTransform()
Patching method System.Void ModuleGrappleNode::SetLoose()
Patching method System.Void ModuleGrappleNode::LockPivot()
Patching method Part ModuleGrappleNode::GetHostPart()
Patching method System.Void ModuleGrappleNode::OnJointInit(ActiveJoint)
Patching method System.Void ModuleGrappleNode::OnDriveModeChanged(ActiveJoint/DriveMode)
Patching method UnityEngine.Transform ModuleGrappleNode::GetLocalTransform()
Patching method System.String ModuleGrappleNode::GetInfo()
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__13E(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__13F()
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__140(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__141(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__142(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__143(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__144()
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__145(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__146(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__147(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__148(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__149(KFSMState)
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__14A(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__14B()
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__14C(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__14D()
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__14E(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__14F()
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__150()
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__151(KFSMState)
Patching method System.Void ModuleGrappleNode::<SetupFSM>m__152()
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__153(KFSMState)
Patching method System.Boolean ModuleGrappleNode::<SetupFSM>m__154(KFSMState)
Patching method System.Void ModuleJettison::.ctor()
Patching method System.Void ModuleJettison::JettisonAction(KSPActionParam)
Patching method System.Void ModuleJettison::Jettison()
Patching method System.Void ModuleJettison::OnStart(PartModule/StartState)
Patching method System.Void ModuleJettison::OnActive()
Patching method System.Void ModuleJettison::FixedUpdate()
Patching method System.Void ModuleJointMotor::.ctor()
Patching method AttachNode ModuleJointMotor::get_refNode()
Patching method System.Void ModuleJointMotor::set_refNode(AttachNode)
Patching method PartJoint ModuleJointMotor::get_pJoint()
Patching method System.Void ModuleJointMotor::set_pJoint(PartJoint)
Patching method UnityEngine.ConfigurableJoint ModuleJointMotor::get_joint()
Patching method System.Void ModuleJointMotor::set_joint(UnityEngine.ConfigurableJoint)
Patching method System.Void ModuleJointMotor::OnLoad(ConfigNode)
Patching method System.Void ModuleJointMotor::OnSave(ConfigNode)
Patching method System.Void ModuleJointMotor::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator ModuleJointMotor::startAfterJointsCreated()
Patching method System.Void ModuleJointMotor::InitJoint()
Patching method PartJoint ModuleJointMotor::findJointAtNode(AttachNode)
Patching method System.Void ModuleJointMotor::onPartJointBreak(PartJoint)
Patching method System.Void ModuleJointMotor::applyCoordsUpdate()
Patching method System.Void ModuleJointMotor::recurseCoordUpdate(Part,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
Patching method UnityEngine.Vector3 ModuleJointMotor::getControlOrt(UnityEngine.Vector3)
Patching method System.Void ModuleJointMotor::OnPartPack()
Patching method System.Void ModuleJointMotor::SetMotorSpeed(System.Single)
Patching method System.Single ModuleJointMotor::GetMotorSpeed()
Patching method System.Void ModuleJointMotor::SetMotorForce(System.Single)
Patching method System.Single ModuleJointMotor::GetMotorForce()
Patching method System.Boolean ModuleJointMotor::SetMotorMode(ModuleJointMotor/Mode)
Patching method ModuleJointMotor/Mode ModuleJointMotor::GetMotorMode()
Patching method System.Void ModuleJointMotor::OnModuleSave(ConfigNode)
Patching method System.Void ModuleJointMotor::OnModuleLoad(ConfigNode)
Patching method System.Void ModuleJointMotor::OnModuleStart(PartModule/StartState)
Patching method System.Void ModuleJointMotor::OnJointInit(System.Boolean)
Patching method System.Void ModuleJointMotor::OnMotorModeChanged(ModuleJointMotor/Mode)
Patching method System.Void ModuleJointMotorTest::.ctor()
Patching method System.Void ModuleJointMotorTest::OnStart(PartModule/StartState)
Patching method System.Void ModuleJointMotorTest::OnJointInit(ActiveJoint)
Patching method Part ModuleJointMotorTest::GetHostPart()
Patching method System.Void ModuleJointMotorTest::OnDriveModeChanged(ActiveJoint/DriveMode)
Patching method System.Void ModuleJointMotorTest::MotorDrive()
Patching method System.Void ModuleJointMotorTest::MotorNeutral()
Patching method System.Void ModuleJointMotorTest::MotorPark()
Patching method System.Void ModuleJointMotorTest::Reverse()
Patching method System.Void ModuleJointMotorTest::LinkToThrottle()
Patching method System.Void ModuleJointMotorTest::LateUpdate()
Patching method System.Void ModuleJointMotorTest::SetMotorSpeed(System.Single)
Patching method System.Single ModuleJointMotorTest::GetMotorSpeed()
Patching method System.Void ModuleJointMotorTest::SetMotorForce(System.Single)
Patching method System.Single ModuleJointMotorTest::GetMotorForce()
Patching method UnityEngine.Transform ModuleJointMotorTest::GetLocalTransform()
Patching method System.Void ModuleJointPivot::.ctor()
Patching method System.Void ModuleJointPivot::OnLoad(ConfigNode)
Patching method System.Void ModuleJointPivot::OnSave(ConfigNode)
Patching method System.Void ModuleJointPivot::OnStart(PartModule/StartState)
Patching method System.Void ModuleJointPivot::Update()
Patching method System.Void ModuleLandingGear::.ctor()
Patching method System.Boolean ModuleLandingGear::get_isSteerable()
Patching method System.Void ModuleLandingGear::EnableBrakes()
Patching method System.Void ModuleLandingGear::DisableBrakes()
Patching method System.Void ModuleLandingGear::OnAction(KSPActionParam)
Patching method System.Void ModuleLandingGear::BrakesAction(KSPActionParam)
Patching method System.Void ModuleLandingGear::LowerLandingGear()
Patching method System.Void ModuleLandingGear::RaiseLandingGear()
Patching method System.Void ModuleLandingGear::OnLoad(ConfigNode)
Patching method System.Void ModuleLandingGear::OnInitialize()
Patching method System.Void ModuleLandingGear::OnStart(PartModule/StartState)
Patching method System.Void ModuleLandingGear::Update()
Patching method System.Void ModuleLandingGear::LateUpdate()
Patching method System.Void ModuleLandingGear::SetupModule()
Patching method System.Void ModuleLandingGear::GearStateUpdate()
Patching method System.Void ModuleLandingGear::UpdateBrakes()
Patching method System.Void ModuleLandingGear::UpdatePersistenceData()
Patching method System.Void ModuleLandingGear::SetStowedDrag()
Patching method System.Void ModuleLandingGear::SetDeployedDrag()
Patching method System.Void ModuleLandingGear::EditorDeploy()
Patching method System.Void ModuleLandingGear::EditorRetract()
Patching method System.Void ModuleLandingGear::DynamicSuspensionUpdate()
Patching method System.String ModuleLandingGear::GetInfo()
Patching method System.Void ModuleLandingLeg::.ctor()
Patching method System.Void ModuleLandingLeg::OnAction(KSPActionParam)
Patching method System.Void ModuleLandingLeg::ToggleSuspensionLockAction(KSPActionParam)
Patching method System.Void ModuleLandingLeg::RaiseAction(KSPActionParam)
Patching method System.Void ModuleLandingLeg::LowerAction(KSPActionParam)
Patching method System.Void ModuleLandingLeg::LowerLeg()
Patching method System.Void ModuleLandingLeg::RaiseLeg()
Patching method System.Void ModuleLandingLeg::RepairLeg()
Patching method System.Void ModuleLandingLeg::LockSuspension()
Patching method System.Void ModuleLandingLeg::UnLockSuspension()
Patching method System.Void ModuleLandingLeg::FindComponents()
Patching method System.Void ModuleLandingLeg::AnimationInitialState()
Patching method System.Void ModuleLandingLeg::DynamicAnimation()
Patching method UnityEngine.Vector3 ModuleLandingLeg::ClampLegPosition(UnityEngine.Vector3)
Patching method System.Boolean ModuleLandingLeg::CheckForDamage()
Patching method System.Void ModuleLandingLeg::OrientFoot(UnityEngine.Vector3)
Patching method System.Void ModuleLandingLeg::StateUpdate()
Patching method System.Void ModuleLandingLeg::UpdatePersistenceData()
Patching method System.Void ModuleLandingLeg::BreakLeg()
Patching method System.Void ModuleLandingLeg::EditorDeploy()
Patching method System.Void ModuleLandingLeg::EditorRetract()
Patching method System.Void ModuleLandingLeg::OnLoad(ConfigNode)
Patching method System.Void ModuleLandingLeg::OnInitialize()
Patching method System.Void ModuleLandingLeg::OnStart(PartModule/StartState)
Patching method System.Void ModuleLandingLeg::InitialSetup()
Patching method System.Void ModuleLandingLeg::SetupSpring()
Patching method System.Void ModuleLandingLeg::DecompressSuspension()
Patching method System.Void ModuleLandingLeg::LateUpdate()
Patching method System.Void ModuleLandingLeg::FixedUpdate()
Patching method System.String ModuleLandingLeg::GetInfo()
Patching method System.Void ModuleLiftingSurface::.ctor()
Patching method System.Void ModuleLiftingSurface::OnAwake()
Patching method System.Void ModuleLiftingSurface::FixedUpdate()
Patching method System.Single ModuleLiftingSurface::getPartDrag(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method UnityEngine.Vector3 ModuleLiftingSurface::getLiftVector(UnityEngine.Vector3)
Patching method System.String ModuleLiftingSurface::GetInfo()
Patching method System.Void ModuleLiftingSurface::OnCenterOfLiftQuery(CenterOfLiftQuery)
Patching method System.Void ModuleLight::.ctor()
Patching method System.Void ModuleLight::ToggleLightAction(KSPActionParam)
Patching method System.Void ModuleLight::LightOnAction(KSPActionParam)
Patching method System.Void ModuleLight::LightOffAction(KSPActionParam)
Patching method System.Void ModuleLight::LightsOff()
Patching method System.Void ModuleLight::LightsOn()
Patching method System.Void ModuleLight::UpdateLightColors()
Patching method System.Void ModuleLight::OnStart(PartModule/StartState)
Patching method System.String ModuleLight::GetInfo()
Patching method System.Void ModuleLight::Update()
Patching method System.Void ModuleParachute::.ctor()
Patching method System.Void ModuleParachute::DeployAction(KSPActionParam)
Patching method System.Void ModuleParachute::CutAction(KSPActionParam)
Patching method System.Void ModuleParachute::Deploy()
Patching method System.Void ModuleParachute::CutParachute()
Patching method System.Void ModuleParachute::Repack()
Patching method System.Void ModuleParachute::OnLoad(ConfigNode)
Patching method System.Void ModuleParachute::OnStart(PartModule/StartState)
Patching method System.Void ModuleParachute::OnActive()
Patching method System.String ModuleParachute::GetInfo()
Patching method System.Void ModuleParachute::FixedUpdate()
Patching method System.Void ModuleParachute::OnTriggerStay(UnityEngine.Collider)
Patching method System.Void ModulePhysicMaterial::.ctor()
Patching method System.Void ModulePhysicMaterial::OnStart(PartModule/StartState)
Patching method System.Void ModuleRCS::.ctor()
Patching method System.Void ModuleRCS::Disable()
Patching method System.Void ModuleRCS::Enable()
Patching method System.Void ModuleRCS::ToggleAction(KSPActionParam)
Patching method System.Void ModuleRCS::Update()
Patching method System.Single ModuleRCS::GetLeverDistanceOriginal(UnityEngine.Vector3)
Patching method System.Single ModuleRCS::GetLeverDistance(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void ModuleRCS::FixedUpdate()
Patching method System.Void ModuleRCS::OnAwake()
Patching method System.Void ModuleRCS::OnLoad(ConfigNode)
Patching method System.Void ModuleRCS::OnStart(PartModule/StartState)
Patching method System.String ModuleRCS::GetInfo()
Patching method System.Void ModuleRCS::DeactivateFX()
Patching method System.Void ModuleRCS::SetResource(System.String)
Patching method System.Void ModuleRCS::SetupFX()
Patching method System.Void ModuleRCS::FindThrusters()
Patching method System.Boolean ModuleRCS::CheckFuel(System.Single)
Patching method System.Single ModuleRCS::getMaxFuelFlow(System.Single)
Patching method System.Single ModuleRCS::getMaxFuelFlow(Propellant,System.Single)
Patching method System.Single ModuleRCS::CalculateThrust(System.Single,System.Boolean&)
Patching method System.Boolean ModuleRCS::SetupPropellant(ConfigNode)
Patching method System.Void ModuleRCS::UpdatePropellantStatus()
Patching method System.Void ModuleRCS::UpdatePropellantGauge(Propellant)
Patching method System.Double ModuleRCS::RequestPropellant(System.Double)
Patching method System.Void ModuleReactionWheel::.ctor()
Patching method ModuleReactionWheel/WheelState ModuleReactionWheel::get_State()
Patching method System.Void ModuleReactionWheel::set_State(ModuleReactionWheel/WheelState)
Patching method System.Void ModuleReactionWheel::OnAwake()
Patching method System.Void ModuleReactionWheel::OnStart(PartModule/StartState)
Patching method System.Void ModuleReactionWheel::OnLoad(ConfigNode)
Patching method System.Void ModuleReactionWheel::OnSave(ConfigNode)
Patching method System.Void ModuleReactionWheel::FixedUpdate()
Patching method System.Void ModuleReactionWheel::ActiveUpdate()
Patching method System.Void ModuleReactionWheel::Activate(KSPActionParam)
Patching method System.Void ModuleReactionWheel::Deactivate(KSPActionParam)
Patching method System.Void ModuleReactionWheel::Toggle(KSPActionParam)
Patching method System.Void ModuleReactionWheel::OnToggle()
Patching method System.String ModuleReactionWheel::GetInfo()
Patching method System.Void ModuleRemoteController::.ctor()
Patching method System.Void ModuleRemoteController::Toggle()
Patching method System.Void ModuleRemoteController::Update()
Patching method System.Void ModuleResource::.ctor()
Patching method System.Void ModuleResource::Load(ConfigNode)
Patching method System.Void ModuleResource::Save(ConfigNode)
Patching method System.Void ModuleResourceIntake::.ctor()
Patching method System.Void ModuleResourceIntake::OnStart(PartModule/StartState)
Patching method System.Void ModuleResourceIntake::OnLoad(ConfigNode)
Patching method System.String ModuleResourceIntake::GetInfo()
Patching method System.Void ModuleResourceIntake::ToggleAction(KSPActionParam)
Patching method System.Void ModuleResourceIntake::Deactivate()
Patching method System.Void ModuleResourceIntake::Activate()
Patching method System.Void ModuleResourceIntake::FixedUpdate()
Patching method System.Void ModuleRotatingJoint::.ctor()
Patching method System.Single ModuleRotatingJoint::get_effectiveTopSpeed()
Patching method System.Single ModuleRotatingJoint::get_effectiveTorque()
Patching method System.Void ModuleRotatingJoint::EngageAction(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::LockAction(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::NeutralAction(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::InvertAction(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::ForwardDrive(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::ReverseDrive(KSPActionParam)
Patching method System.Void ModuleRotatingJoint::EngageDrive()
Patching method System.Void ModuleRotatingJoint::LockDrive()
Patching method System.Void ModuleRotatingJoint::NeutralDrive()
Patching method System.Void ModuleRotatingJoint::InvertDrive()
Patching method System.Void ModuleRotatingJoint::ToggleControlMode()
Patching method System.Void ModuleRotatingJoint::UpdateSavedState()
Patching method System.Void ModuleRotatingJoint::UpdateGuiNames()
Patching method System.Void ModuleRotatingJoint::OnUpdate()
Patching method System.Void ModuleRotatingJoint::OnModuleSave(ConfigNode)
Patching method System.Void ModuleRotatingJoint::OnModuleLoad(ConfigNode)
Patching method System.Void ModuleRotatingJoint::OnModuleStart(PartModule/StartState)
Patching method System.Void ModuleRotatingJoint::OnJointInit(System.Boolean)
Patching method System.Void ModuleRotatingJoint::OnMotorModeChanged(ModuleJointMotor/Mode)
Patching method System.Void ModuleSAS::.ctor()
Patching method System.Void ModuleSAS::OnStart(PartModule/StartState)
Patching method System.Void ModuleSAS::OnDestroy()
Patching method System.Int32 ModuleSAS::GetValue()
Patching method System.String ModuleSAS::GetInfo()
Patching method System.Void PlanetarySample::.ctor()
Patching method System.Void ModuleSampleCollector::.ctor()
Patching method System.Void ModuleSampleCollector::OnStart(PartModule/StartState)
Patching method System.Void ModuleSampleCollector::Collect()
Patching method System.Void ModuleSampleCollector::Discard()
Patching method System.Void ModuleSampleCollector::OnGUI()
Patching method System.Void ModuleSampleCollector::drawTransferDialog(System.Int32)
Patching method System.Void ModuleSampleCollector::Transfer()
Patching method System.Void ModuleSampleContainer::.ctor()
Patching method System.Void ModuleSampleContainer::OnStart(PartModule/StartState)
Patching method System.Void ModuleSampleContainer::TransferSample(PlanetarySample)
Patching method System.Void ModuleSampleContainer::Discard()
Patching method System.Void ModuleScienceContainer::.ctor()
Patching method System.Void ModuleScienceContainer::OnLoad(ConfigNode)
Patching method System.Void ModuleScienceContainer::OnSave(ConfigNode)
Patching method System.Void ModuleScienceContainer::OnStart(PartModule/StartState)
Patching method System.Void ModuleScienceContainer::OnDestroy()
Patching method System.Void ModuleScienceContainer::onPartActionUIOpened(Part)
Patching method System.Void ModuleScienceContainer::updateModuleUI()
Patching method System.Int32 ModuleScienceContainer::GetActiveVesselDataCount()
Patching method System.Int32 ModuleScienceContainer::GetStoredDataCount()
Patching method System.Void ModuleScienceContainer::StoreDataExternalEvent()
Patching method System.Void ModuleScienceContainer::CollectDataExternalEvent()
Patching method System.Boolean ModuleScienceContainer::StoreData(System.Collections.Generic.List`1<IScienceDataContainer>,System.Boolean)
Patching method System.Boolean ModuleScienceContainer::AddData(ScienceData)
Patching method System.Boolean ModuleScienceContainer::HasData(ScienceData)
Patching method System.Void ModuleScienceContainer::RemoveData(ScienceData)
Patching method ScienceData[] ModuleScienceContainer::GetData()
Patching method System.Void ModuleScienceContainer::DumpData(ScienceData)
Patching method System.Void ModuleScienceContainer::ReviewDataEvent()
Patching method System.Void ModuleScienceContainer::ReviewData()
Patching method System.Void ModuleScienceContainer::reviewData()
Patching method System.Void ModuleScienceContainer::ReviewDataItem(ScienceData)
Patching method System.Void ModuleScienceContainer::discardData(ScienceData)
Patching method System.Void ModuleScienceContainer::keepData(ScienceData)
Patching method System.Void ModuleScienceContainer::sendDataToComms(ScienceData)
Patching method System.Void ModuleScienceContainer::sendDataToLab(ScienceData)
Patching method System.Int32 ModuleScienceContainer::GetScienceCount()
Patching method System.Boolean ModuleScienceContainer::IsRerunnable()
Patching method System.Int32 ModuleScienceContainer::<GetActiveVesselDataCount>m__155(IScienceDataContainer)
Patching method System.Int32 ModuleScienceContainer::<GetStoredDataCount>m__156(IScienceDataContainer)
Patching method System.Boolean ModuleScienceContainer::<StoreDataExternalEvent>m__157(IScienceDataContainer)
Patching method System.Boolean ModuleScienceContainer::<CollectDataExternalEvent>m__158(IScienceDataContainer)
Patching method System.Int32 ModuleScienceContainer::<StoreData>m__159(IScienceDataContainer)
Patching method System.Boolean ModuleScienceContainer::<sendDataToLab>m__15C(ModuleScienceLab)
Patching method System.Void ModuleScienceExperiment::.ctor()
Patching method System.Void ModuleScienceExperiment::OnAwake()
Patching method System.Void ModuleScienceExperiment::OnLoad(ConfigNode)
Patching method System.Void ModuleScienceExperiment::OnSave(ConfigNode)
Patching method System.Void ModuleScienceExperiment::OnStart(PartModule/StartState)
Patching method System.Void ModuleScienceExperiment::OnDestroy()
Patching method System.Void ModuleScienceExperiment::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void ModuleScienceExperiment::updateModuleUI()
Patching method System.Void ModuleScienceExperiment::DeployExperiment()
Patching method System.Void ModuleScienceExperiment::DeployAction(KSPActionParam)
Patching method System.Void ModuleScienceExperiment::OnActive()
Patching method System.Collections.IEnumerator ModuleScienceExperiment::gatherData(System.Boolean)
Patching method System.Collections.IEnumerator ModuleScienceExperiment::SetFXModules(System.Single)
Patching method System.Void ModuleScienceExperiment::endExperiment(ScienceData)
Patching method System.Void ModuleScienceExperiment::dumpData()
Patching method System.Void ModuleScienceExperiment::sendDataToComms(ScienceData)
Patching method System.Void ModuleScienceExperiment::sendDataToLab(ScienceData)
Patching method System.Void ModuleScienceExperiment::CollectDataExternalEvent()
Patching method System.Void ModuleScienceExperiment::onCollectData(ModuleScienceContainer)
Patching method System.Void ModuleScienceExperiment::ReviewDataEvent()
Patching method System.Void ModuleScienceExperiment::reviewData()
Patching method System.Void ModuleScienceExperiment::keepData(ScienceData)
Patching method System.Void ModuleScienceExperiment::ResetExperiment()
Patching method System.Void ModuleScienceExperiment::ResetAction(KSPActionParam)
Patching method System.Void ModuleScienceExperiment::ResetExperimentExternal()
Patching method System.Collections.IEnumerator ModuleScienceExperiment::resetExperiment()
Patching method ScienceData[] ModuleScienceExperiment::GetData()
Patching method System.Void ModuleScienceExperiment::DumpData(ScienceData)
Patching method System.Void ModuleScienceExperiment::ReviewData()
Patching method System.Int32 ModuleScienceExperiment::GetScienceCount()
Patching method System.Boolean ModuleScienceExperiment::HasResourcesToReset(Vessel,System.Collections.Generic.List`1<PartResource>)
Patching method System.Boolean ModuleScienceExperiment::IsRerunnable()
Patching method System.Void ModuleScienceExperiment::SetInoperable()
Patching method System.Void ModuleScienceExperiment::ReviewDataItem(ScienceData)
Patching method System.Boolean ModuleScienceExperiment::<sendDataToLab>m__15E(ModuleScienceLab)
Patching method System.Void ModuleScienceExperiment::<CollectDataExternalEvent>m__160()
Patching method System.Double ModuleScienceExperiment::<HasResourcesToReset>m__161(PartResource)
Patching method System.Void ModuleScienceLab::.ctor()
Patching method System.Void ModuleScienceLab::OnAwake()
Patching method System.Void ModuleScienceLab::OnDestroy()
Patching method System.Void ModuleScienceLab::OnLoad(ConfigNode)
Patching method System.Void ModuleScienceLab::OnStart(PartModule/StartState)
Patching method System.Void ModuleScienceLab::onPartActionUI(Part)
Patching method System.Void ModuleScienceLab::updateModuleUI()
Patching method System.Void ModuleScienceLab::ProcessScienceDataEvent()
Patching method System.Collections.IEnumerator ModuleScienceLab::ProcessData(ScienceData,Callback`1<ScienceData>)
Patching method System.Void ModuleScienceLab::CleanModulesEvent()
Patching method System.Collections.IEnumerator ModuleScienceLab::CleanUpVesselExperiments(Vessel)
Patching method System.Collections.IEnumerator ModuleScienceLab::CleanUpExperiment(ModuleScienceExperiment)
Patching method System.Collections.IEnumerator ModuleScienceLab::lockdownAndGatherProcessResources(System.Single,System.String,System.String)
Patching method System.Collections.IEnumerator ModuleScienceLab::gatherProcessResources(System.Single,System.String,System.String)
Patching method System.Boolean ModuleScienceLab::IsOperational()
Patching method System.Int32 ModuleScienceLab::GetCollectableDataCount(IScienceDataContainer)
Patching method System.Boolean ModuleScienceLab::IsLabData(ScienceData)
Patching method System.Single ModuleScienceLab::GetBoostForData(ScienceData)
Patching method System.Single ModuleScienceLab::GetBoostForVesselData(Vessel,ScienceData)
Patching method System.String ModuleScienceLab::GetInfo()
Patching method System.Int32 ModuleScienceLab::<updateModuleUI>m__163(IScienceDataContainer)
Patching method System.Boolean ModuleScienceLab::<updateModuleUI>m__164(ModuleScienceExperiment)
Patching method System.Boolean ModuleScienceLab::<ProcessScienceDataEvent>m__165(IScienceDataContainer)
Patching method System.Boolean ModuleScienceLab::<GetCollectableDataCount>m__166(ScienceData)
Patching method System.Void ModuleSteering::.ctor()
Patching method System.Void ModuleSteering::UnLockSteering()
Patching method System.Void ModuleSteering::LockSteering()
Patching method System.Void ModuleSteering::InvertSteering()
Patching method System.Void ModuleSteering::InvertSteeringAction(KSPActionParam)
Patching method System.Void ModuleSteering::LockSteeringAction(KSPActionParam)
Patching method System.Void ModuleSteering::UnlockSteeringAction(KSPActionParam)
Patching method System.Void ModuleSteering::ToggleSteeringAction(KSPActionParam)
Patching method System.Void ModuleSteering::OnAwake()
Patching method ISteerable ModuleSteering::FindInterface()
Patching method ISteerable ModuleSteering::FindSteeringInterface(UnityEngine.GameObject)
Patching method System.Void ModuleSteering::OnStart(PartModule/StartState)
Patching method System.Void ModuleSteering::OnLoad(ConfigNode)
Patching method System.String ModuleSteering::GetInfo()
Patching method System.Void ModuleSteering::Start()
Patching method System.Void ModuleSteering::UpdateSteering()
Patching method System.Void ModuleSteering::SteerAuto()
Patching method System.Void ModuleSteering::Update()
Patching method System.Void ModuleSteering::LateUpdate()
Patching method System.Void ModuleSteering::FixedUpdate()
Patching method System.Void ModuleTestSubject::.ctor()
Patching method System.Void ModuleTestSubject::.cctor()
Patching method ModuleTestSubject/TestEnvironments ModuleTestSubject::GetPossibleEnvironments()
Patching method System.String ModuleTestSubject::GetTestNotes()
Patching method System.Void ModuleTestSubject::OnDestroy()
Patching method System.Void ModuleTestSubject::OnStart(PartModule/StartState)
Patching method System.Collections.IEnumerator ModuleTestSubject::delayedStart(System.Int32)
Patching method System.Void ModuleTestSubject::onPartDie(Part)
Patching method System.Void ModuleTestSubject::RunTest()
Patching method System.Void ModuleTestSubject::OnActive()
Patching method System.Void ModuleTestSubject::RunTestEvent()
Patching method System.Void ModuleTestSubject::OnContractStateChange(Contracts.Contract,Contracts.ContractParameter)
Patching method System.Void ModuleTripLogger::.ctor()
Patching method System.Void ModuleTripLogger::OnAwake()
Patching method System.Void ModuleTripLogger::OnLoad(ConfigNode)
Patching method System.Void ModuleTripLogger::LoadDeprecated(System.String,FlightLog/EntryType,ConfigNode)
Patching method System.Void ModuleTripLogger::OnSave(ConfigNode)
Patching method System.Void ModuleTripLogger::OnStart(PartModule/StartState)
Patching method System.Void ModuleTripLogger::OnDestroy()
Patching method System.Void ModuleTripLogger::OnVesselSituationChanged(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void ModuleTripLogger::OnVesselSOIChanged(GameEvents/HostedFromToAction`2<Vessel,CelestialBody>)
Patching method System.Void ModuleTripLogger::InvokeLogVessel(System.Single)
Patching method System.Void ModuleTripLogger::LogVesselSituation()
Patching method System.Void ModuleTripLogger::LogNewSituation(Vessel/Situations,CelestialBody)
Patching method System.Void ModuleTripLogger::LogSitation(FlightLog/EntryType,System.String)
Patching method System.Void VesselTripLog::.ctor()
Patching method VesselTripLog VesselTripLog::FromVessel(Vessel)
Patching method VesselTripLog VesselTripLog::FromProtoVessel(ProtoVessel)
Patching method System.Boolean VesselTripLog::<FromProtoVessel>m__16A(ProtoPartModuleSnapshot)
Patching method System.Void ModuleWheel::.ctor()
Patching method System.Void ModuleWheel::UnLockSteering()
Patching method System.Void ModuleWheel::LockSteering()
Patching method System.Void ModuleWheel::EnableMotor()
Patching method System.Void ModuleWheel::DisableMotor()
Patching method System.Void ModuleWheel::InvertSteering()
Patching method System.Void ModuleWheel::RepairWheel()
Patching method System.Void ModuleWheel::InvertSteeringAction(KSPActionParam)
Patching method System.Void ModuleWheel::LockSteeringAction(KSPActionParam)
Patching method System.Void ModuleWheel::UnlockSteeringAction(KSPActionParam)
Patching method System.Void ModuleWheel::ToggleSteeringAction(KSPActionParam)
Patching method System.Void ModuleWheel::ToggleMotorAction(KSPActionParam)
Patching method System.Void ModuleWheel::BrakesAction(KSPActionParam)
Patching method System.Void ModuleWheel::OnAwake()
Patching method System.Void ModuleWheel::OnStart(PartModule/StartState)
Patching method System.Void ModuleWheel::OnLoad(ConfigNode)
Patching method System.String ModuleWheel::GetInfo()
Patching method System.Void ModuleWheel::FixedUpdate()
Patching method System.Boolean ModuleWheel::SetupWheel(Wheel)
Patching method System.Void ModuleWheel::WheelControl()
Patching method System.Void ModuleWheel::WheelControl_Motor()
Patching method System.Void ModuleWheel::WheelControl_Steer_Manual()
Patching method System.Void ModuleWheel::WheelControl_Steer_Auto()
Patching method System.Void ModuleWheel::WheelControl_Steer_Tank()
Patching method System.Void ModuleWheel::CheckForDamage(Wheel)
Patching method System.Void MultiModeEngine::.ctor()
Patching method System.Void MultiModeEngine::OnAutoSwitch(MultiModeEngine)
Patching method System.Void MultiModeEngine::onVesselModified(Vessel)
Patching method System.Void MultiModeEngine::ModeAction(KSPActionParam)
Patching method System.Void MultiModeEngine::DisableAutoSwitch()
Patching method System.Void MultiModeEngine::EnableAutoSwitch()
Patching method System.Void MultiModeEngine::ModeEvent()
Patching method System.Void MultiModeEngine::ToggleMode()
Patching method System.Void MultiModeEngine::ShutdownAction(KSPActionParam)
Patching method System.Void MultiModeEngine::ActivateAction(KSPActionParam)
Patching method System.Void MultiModeEngine::OnAction(KSPActionParam)
Patching method System.Void MultiModeEngine::SetPrimary()
Patching method System.Void MultiModeEngine::SetPrimary(System.Boolean)
Patching method System.Void MultiModeEngine::SetSecondary()
Patching method System.Void MultiModeEngine::SetSecondary(System.Boolean)
Patching method System.Void MultiModeEngine::OnAwake()
Patching method System.Void MultiModeEngine::OnDestroy()
Patching method System.Void MultiModeEngine::OnStart(PartModule/StartState)
Patching method System.Void MultiModeEngine::OnUpdate()
Patching method System.Void PartModule::.ctor()
Patching method System.String PartModule::get_ClassName()
Patching method System.Int32 PartModule::get_ClassID()
Patching method BaseEventList PartModule::get_Events()
Patching method BaseFieldList PartModule::get_Fields()
Patching method System.String PartModule::get_GUIName()
Patching method BaseActionList PartModule::get_Actions()
Patching method System.Void PartModule::ModularSetup()
Patching method System.Void PartModule::AttributeSetup()
Patching method Part PartModule::get_part()
Patching method System.Void PartModule::set_part(Part)
Patching method Vessel PartModule::get_vessel()
Patching method System.Void PartModule::Awake()
Patching method System.Void PartModule::Save(ConfigNode)
Patching method System.Void PartModule::Load(ConfigNode)
Patching method System.Void PartModule::OnAwake()
Patching method System.Void PartModule::OnStart(PartModule/StartState)
Patching method System.Void PartModule::OnInitialize()
Patching method System.Void PartModule::OnActive()
Patching method System.Void PartModule::OnInactive()
Patching method System.Void PartModule::OnUpdate()
Patching method System.Void PartModule::OnFixedUpdate()
Patching method System.Void PartModule::OnSave(ConfigNode)
Patching method System.Void PartModule::OnLoad(ConfigNode)
Patching method System.String PartModule::GetInfo()
Patching method System.Void PartInfo::.ctor()
Patching method System.Void PartInfo::.ctor(System.String)
Patching method System.Void PartModuleList::.ctor(Part)
Patching method System.Collections.IEnumerator PartModuleList::GetEnumerator()
Patching method System.Int32 PartModuleList::get_Count()
Patching method System.Void PartModuleList::Add(PartModule)
Patching method System.Void PartModuleList::Remove(PartModule)
Patching method PartModule PartModuleList::get_Item(System.String)
Patching method PartModule PartModuleList::get_Item(System.Int32)
Patching method System.Void PartModuleList::set_Item(System.Int32,PartModule)
Patching method System.Int32 PartModuleList::IndexOf(PartModule)
Patching method PartModule PartModuleList::GetModule(System.Int32)
Patching method System.Boolean PartModuleList::Contains(System.String)
Patching method System.Boolean PartModuleList::Contains(System.Int32)
Patching method System.Void PartModuleList::Clear()
Patching method System.Boolean PartModuleList::Send(System.String)
Patching method System.Boolean PartModuleList::Send(System.Int32)
Patching method System.Boolean PartModuleList::Send(System.String,BaseEventData)
Patching method System.Boolean PartModuleList::Send(System.Int32,BaseEventData)
Patching method System.Boolean PartModuleList::SendDefault()
Patching method System.Boolean PartModuleList::SendDefault(BaseEventData)
Patching method System.Void RetractableLadder::.ctor()
Patching method System.Void RetractableLadder::ToggleAction(KSPActionParam)
Patching method System.Void RetractableLadder::ExtendAction(KSPActionParam)
Patching method System.Void RetractableLadder::RetractAction(KSPActionParam)
Patching method System.Void RetractableLadder::Extend()
Patching method System.Void RetractableLadder::Retract()
Patching method System.Void RetractableLadder::OnStart(PartModule/StartState)
Patching method System.Void RetractableLadder::Update()
Patching method System.Void RetractableLadder::FixedUpdate()
Patching method System.Void RetractableLadder::<OnStart>m__16B(KFSMState)
Patching method System.Void RetractableLadder::<OnStart>m__16C(KFSMState)
Patching method System.Void RetractableLadder::<OnStart>m__16D(KFSMState)
Patching method System.Void RetractableLadder::<OnStart>m__16E(KFSMState)
Patching method System.Void FXModuleConstrainPosition::.ctor()
Patching method System.Void FXModuleConstrainPosition::Update()
Patching method System.Void FXModuleConstrainPosition::FixedUpdate()
Patching method System.Void FXModuleConstrainPosition::LateUpdate()
Patching method System.Void FXModuleConstrainPosition::Track()
Patching method System.Void FXModuleConstrainPosition::SetupObjects(FXModuleConstrainPosition/ConstrainedObject)
Patching method System.Void FXModuleConstrainPosition::OnLoad(ConfigNode)
Patching method System.Void FXModuleLookAtConstraint::.ctor()
Patching method System.Void FXModuleLookAtConstraint::OnStart(PartModule/StartState)
Patching method System.Void FXModuleLookAtConstraint::Update()
Patching method System.Void FXModuleLookAtConstraint::FixedUpdate()
Patching method System.Void FXModuleLookAtConstraint::LateUpdate()
Patching method System.Void FXModuleLookAtConstraint::Track()
Patching method System.Void FXModuleLookAtConstraint::SetupObjects(FXModuleLookAtConstraint/ConstrainedObject)
Patching method System.Void FXModuleLookAtConstraint::OnLoad(ConfigNode)
Patching method System.Boolean IEngineStatus::get_isOperational()
Patching method System.Single IEngineStatus::get_normalizedOutput()
Patching method System.String IModuleInfo::GetModuleTitle()
Patching method System.String IModuleInfo::GetInfo()
Patching method Callback`1<UnityEngine.Rect> IModuleInfo::GetDrawModulePanelCallback()
Patching method System.String IModuleInfo::GetPrimaryField()
Patching method System.Single IPartCostModifier::GetModuleCost(System.Single)
Patching method System.Single IPartMassModifier::GetModuleMass(System.Single)
Patching method UnityEngine.Vector3 IPartSizeModifier::GetModuleSize(UnityEngine.Vector3)
Patching method System.Single IScalarModule::get_GetScalar()
Patching method System.Boolean IScalarModule::get_CanMove()
Patching method System.Void IScalarModule::SetScalar(System.Single)
Patching method System.Void IScalarModule::SetUIRead(System.Boolean)
Patching method System.Void IScalarModule::SetUIWrite(System.Boolean)
Patching method EventData`2<System.Single,System.Single> IScalarModule::get_OnMoving()
Patching method EventData`1<System.Single> IScalarModule::get_OnStop()
Patching method System.Boolean ISteerable::get_isSteerable()
Patching method System.Void IThrottleControl::SetThrottle()
Patching method System.Void IThrottleControl::SetThrottle(System.Single)
Patching method VesselType IVesselAutoRename::GetVesselType()
Patching method System.String IVesselAutoRename::GetVesselName()
Patching method System.Single A.::Update(System.Single,System.Single)
Patching method System.Void A. ::.ctor(System.Single,System.Single,System.Single)
Patching method System.Single A. ::get_()
Patching method System.Single A. ::get_()
Patching method System.Single A. ::get_()
Patching method System.Void A. ::(System.Single,System.Single,System.Single)
Patching method System.Single A. ::Update(System.Single,System.Single)
Patching method System.Single A. ::(A. )
Patching method System.Void PIDclamp::.ctor(System.String,System.Single,System.Single,System.Single,System.Single)
Patching method System.Double PIDclamp::get_KP()
Patching method System.Double PIDclamp::get_KI()
Patching method System.Double PIDclamp::get_KD()
Patching method System.Single PIDclamp::get_tuningScalar()
Patching method System.Void PIDclamp::set_tuningScalar(System.Single)
Patching method System.Single PIDclamp::get_lastScalar()
Patching method System.Void PIDclamp::ClampIntegral(System.Single,System.Boolean)
Patching method System.Void PIDclamp::Reinitialize(System.Single,System.Single,System.Single)
Patching method System.Void PIDclamp::Reinitialize(System.String,System.Single,System.Single,System.Single)
Patching method System.Void PIDclamp::Reset()
Patching method System.Double PIDclamp::Update(System.Double,System.Double)
Patching method System.Single PIDclamp::Update(System.Single,System.Single)
Patching method System.String PIDclamp::ToString()
Patching method PIDclamp PIDclamp::Parse(System.String)
Patching method System.Double PIDclamp::op_Implicit(PIDclamp)
Patching method System.Void A.
::.ctor(System.String,System.Single,System.Single,System.Single,System.Single)
Patching method System.Single A.
::get_()
Patching method System.Single A.
::get_()
Patching method System.Single A.
::get_()
Patching method System.Void A.
::(System.Single,System.Single,System.Single)
Patching method System.Void A.
::(System.Single,System.Single,System.Single)
Patching method System.Void A.
::(System.String,System.Single,System.Single,System.Single)
Patching method System.Void A.
::()
Patching method System.Void A.
::(System.Single)
Patching method System.Single A.
::(System.Single,System.Single,System.Single)
Patching method System.Single A.
::Update(System.Single,System.Single)
Patching method System.String A.
::ToString()
Patching method PIDclamp A.
::(System.String)
Patching method System.Single A.
::(A.
)
Patching method System.Void Propellant::.ctor()
Patching method System.Void Propellant::UpdateConnectedResources(Part)
Patching method System.Void Propellant::Load(ConfigNode)
Patching method System.Void Propellant::Save(ConfigNode)
Patching method ResourceFlowMode Propellant::GetFlowMode()
Patching method System.Void SteeringObject::.ctor()
Patching method System.Void SteeringObject::FindAlignmentAxis(UnityEngine.Transform,UnityEngine.Transform)
Patching method System.Void Wheel::.ctor()
Patching method System.Void Wheel::Update()
Patching method System.Void Wheel::Load(ConfigNode)
Patching method System.Void Wheel::Save(ConfigNode)
Patching method System.Void Wheel::damageWheel()
Patching method System.Void Wheel::repairWheel()
Patching method System.Void physicalObject::.ctor()
Patching method System.Void physicalObject::Awake()
Patching method System.Void physicalObject::OnDestory()
Patching method System.Void physicalObject::Update()
Patching method System.Void PartSelector::.ctor()
Patching method Part PartSelector::get_Host()
Patching method PartSelector PartSelector::Create(Part,Callback`1<Part>,UnityEngine.Color,UnityEngine.Color)
Patching method PartSelector PartSelector::Create(Part,Callback`1<Part>,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color)
Patching method System.Void PartSelector::Dismiss()
Patching method System.Void PartSelector::Setup()
Patching method System.Void PartSelector::OnMouseEnter()
Patching method System.Void PartSelector::LateUpdate()
Patching method System.Void PartSelector::OnMouseExit()
Patching method System.Void PartSelector::OnDestroy()
Patching method System.Void CompoundPart::.ctor()
Patching method System.Void CompoundPart::onCopy(Part,System.Boolean)
Patching method System.Void CompoundPart::onPartAwake()
Patching method System.Void CompoundPart::OnSave(ConfigNode)
Patching method System.Void CompoundPart::OnLoad(ConfigNode)
Patching method System.Void CompoundPart::onStartComplete()
Patching method System.Void CompoundPart::onPartAttach(Part)
Patching method System.Void CompoundPart::onPartDetach()
Patching method System.Void CompoundPart::onPartDestroy()
Patching method System.Void CompoundPart::onTargetDetach()
Patching method System.Void CompoundPart::onTargetDestroy()
Patching method System.Void CompoundPart::onTargetReattach()
Patching method System.Void CompoundPart::onEditorUpdate()
Patching method System.Void CompoundPart::LateUpdate()
Patching method System.Void CompoundPart::onPartFixedUpdate()
Patching method System.Void CompoundPart::onAttachUpdate()
Patching method UnityEngine.Vector3 CompoundPart::findTargetDirection()
Patching method System.Void CompoundPart::lockEditor()
Patching method System.Void CompoundPart::unlockEditor()
Patching method System.Void CompoundPart::schedule_raycast()
Patching method System.Boolean CompoundPart::raycastTarget(UnityEngine.Vector3)
Patching method System.Boolean CompoundPart::SetTarget(Part)
Patching method System.Void CompoundPart::DumpTarget()
Patching method System.Void CompoundPart::SetLink()
Patching method System.Void CompoundPart::UnsetLink()
Patching method System.Void CompoundPart::PreviewAttachment(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void CompoundPart::EndPreview()
Patching method UnityEngine.Quaternion CompoundPart::getAnchorRot(UnityEngine.Vector3,UnityEngine.Quaternion)
Patching method System.Void CompoundPart::OnEditorEvent(ConstructionEventType,Part)
Patching method System.Void CompoundPart::updateTargetCoords()
Patching method ConfigNode CompoundPart::ParseCustomPartData(System.String)
Patching method System.Boolean CompoundPart::<onPartAwake>m__16F(CompoundParts.CompoundPartModule)
Patching method System.Boolean CompoundPart::<onStartComplete>m__170(Part)
Patching method System.Boolean CompoundPart::<onStartComplete>m__171(Part)
Patching method System.Void AdvSASModule::.ctor()
Patching method System.Void AdvSASModule::onPartStart()
Patching method System.Void AdvSASModule::onFlightStart()
Patching method System.Void AdvSASModule::onPartFixedUpdate()
Patching method System.Void AdvSASModule::updateControls(FlightCtrlState)
Patching method System.Void AdvSASModule::onDisconnect()
Patching method System.Void AdvSASModule::onPartDestroy()
Patching method System.Void AdvSASModule::onPartExplode()
Patching method System.Void AtmosphericEngine::.ctor()
Patching method System.Void AtmosphericEngine::onPartLoad()
Patching method System.Void AtmosphericEngine::Deactivate()
Patching method System.Void AtmosphericEngine::Activate()
Patching method System.Void AtmosphericEngine::onPartUpdate()
Patching method System.Void AtmosphericEngine::onPartStart()
Patching method System.Void AtmosphericEngine::onFlightStart()
Patching method System.Void AtmosphericEngine::onCtrlUpd(FlightCtrlState)
Patching method System.Void AtmosphericEngine::onDecouple(System.Single)
Patching method System.Boolean AtmosphericEngine::onPartActivate()
Patching method System.Void AtmosphericEngine::onPartDeactivate()
Patching method System.Void AtmosphericEngine::onActiveFixedUpdate()
Patching method System.Single AtmosphericEngine::simulateEngineThrust()
Patching method System.Void AtmosphericEngine::handleThrust()
Patching method System.Void AtmosphericEngine::generateHeat()
Patching method System.Void AtmosphericEngine::displayTemp()
Patching method System.Void AtmosphericEngine::thrustVectoring()
Patching method System.String AtmosphericEngine::OnGetStats()
Patching method System.Void AtmosphericEngine::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void AtmosphericEngine::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void AtmosphericEngine::HeatEffectStartup()
Patching method System.Void AtmosphericEngine::UpdateHeatEffect()
Patching method System.Void AtmosphericEngine::onGamePause()
Patching method System.Void AtmosphericEngine::onGameResume()
Patching method System.Void AtmosphericEngine::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void CommandPod::.ctor()
Patching method System.Void CommandPod::onPartAwake()
Patching method System.Void CommandPod::onPartLoad()
Patching method System.Void CommandPod::onPartStart()
Patching method System.Void CommandPod::onPartLiftOff()
Patching method System.Void CommandPod::onCtrlUpd(FlightCtrlState)
Patching method System.Void CommandPod::onPartFixedUpdate()
Patching method System.Void CommandPod::onPartExplode()
Patching method System.String CommandPod::OnGetStats()
Patching method System.Void ControlSurface::.ctor()
Patching method System.Void ControlSurface::onPartStart()
Patching method System.Void ControlSurface::onFlightStart()
Patching method System.Void ControlSurface::onCtrlUpd(FlightCtrlState)
Patching method System.Void ControlSurface::onPartFixedUpdate()
Patching method UnityEngine.Vector3 ControlSurface::getLiftVector(UnityEngine.Vector3)
Patching method System.String ControlSurface::OnGetStats()
Patching method System.Void ControlSurface::OnCenterOfLiftQuery(CenterOfLiftQuery)
Patching method System.Void Decoupler::.ctor()
Patching method System.Void Decoupler::onPartStart()
Patching method System.Boolean Decoupler::onPartActivate()
Patching method System.String Decoupler::OnGetStats()
Patching method System.Void DecouplerGUI::.ctor()
Patching method System.Void DecouplerGUI::onPartStart()
Patching method System.Boolean DecouplerGUI::onPartActivate()
Patching method System.Void DecouplerGUI::DecoupleAction(KSPActionParam)
Patching method System.Void DecouplerGUI::GUIDecouple()
Patching method System.Void DecouplerGUI::DecoupleStack()
Patching method System.String DecouplerGUI::OnGetStats()
Patching method System.Void DockingPort::.ctor()
Patching method System.Void DockingPort::onPartStart()
Patching method System.Void DockingPort::onFlightStart()
Patching method System.Boolean DockingPort::onPartActivate()
Patching method System.String DockingPort::OnGetStats()
Patching method System.Void DockingPort::Undock()
Patching method System.Void DockingPort::ActivateAutoDock()
Patching method System.Void FuelLine::.ctor()
Patching method System.Void FuelLine::onPartLoad()
Patching method System.Void FuelLine::onCopy(Part,System.Boolean)
Patching method System.Void FuelLine::onPartStart()
Patching method System.Void FuelLine::onFlightStart()
Patching method System.Void FuelLine::onBackup()
Patching method System.Void FuelLine::onPartAttach(Part)
Patching method System.Void FuelLine::onPartDetach()
Patching method System.Void FuelLine::onPartDestroy()
Patching method System.Void FuelLine::onTargetDetach()
Patching method System.Void FuelLine::onTargetDestroy()
Patching method System.Void FuelLine::onTargetReattach()
Patching method System.Void FuelLine::onEditorUpdate()
Patching method System.Void FuelLine::unlockEditor()
Patching method System.Void FuelLine::schedule_raycast()
Patching method System.Boolean FuelLine::raycastTarget(UnityEngine.Vector3)
Patching method System.Boolean FuelLine::raycastTarget()
Patching method System.Void FuelLine::SetTarget()
Patching method System.Void FuelLine::dumpTarget()
Patching method System.Void FuelLine::onPartFixedUpdate()
Patching method System.Void FuelLine::LateUpdate()
Patching method System.Void FuelLine::SetFueLine()
Patching method System.Void FuelLine::BreakLine()
Patching method System.Void FuelLine::SetFuelSource(Part)
Patching method System.Void FuelLine::CloseFuelLine()
Patching method System.Boolean FuelLine::RequestFuel(Part,System.Single,System.UInt32)
Patching method System.Boolean FuelLine::FindFuel(Part,System.Collections.Generic.List`1<Part>,System.UInt32)
Patching method System.String FuelLine::OnGetStats()
Patching method System.Void FuelTank::.ctor()
Patching method System.Void FuelTank::onPartStart()
Patching method System.Void FuelTank::onPartAwake()
Patching method System.Void FuelTank::onFlightStart()
Patching method System.Void FuelTank::onDecouple(System.Single)
Patching method System.Boolean FuelTank::onPartActivate()
Patching method System.Void FuelTank::onPartFixedUpdate()
Patching method System.Boolean FuelTank::RequestFuel(Part,System.Single,System.UInt32)
Patching method System.Boolean FuelTank::localStackFuelSearch(Part,System.Single,System.UInt32)
Patching method System.Boolean FuelTank::parentFuelSearch(Part,System.Single,System.UInt32)
Patching method System.Boolean FuelTank::FindFuel(Part,System.Collections.Generic.List`1<Part>,System.UInt32)
Patching method System.Boolean FuelTank::FindFuelOnLocalStack(Part,System.Collections.Generic.List`1<Part>,System.UInt32)
Patching method System.Boolean FuelTank::FindFuelOnParent(Part,System.Collections.Generic.List`1<Part>,System.UInt32)
Patching method System.Boolean FuelTank::DrainFuel(System.Single)
Patching method System.Void FuelTank::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void FuelTank::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.String FuelTank::OnGetStats()
Patching method System.Void FuelTank::AllowFlow()
Patching method System.Void FuelTank::DenyFlow()
Patching method System.Void FuelTankGUI::.ctor()
Patching method System.Void FuelTankGUI::onPartStart()
Patching method System.Void FuelTankGUI::onPartAwake()
Patching method System.Void FuelTankGUI::onFlightStart()
Patching method System.Void FuelTankGUI::onDecouple(System.Single)
Patching method System.Boolean FuelTankGUI::onPartActivate()
Patching method System.Boolean FuelTankGUI::RequestFuel(Part,System.Single,System.UInt32)
Patching method System.Void FuelTankGUI::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void FuelTankGUI::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.String FuelTankGUI::OnGetStats()
Patching method System.Void FuelTankGUI::AllowFlow()
Patching method System.Void FuelTankGUI::DenyFlow()
Patching method System.Void HLandingLeg::.ctor()
Patching method System.Void HLandingLeg::ToggleAction(KSPActionParam)
Patching method System.Void HLandingLeg::RaiseAction(KSPActionParam)
Patching method System.Void HLandingLeg::LowerAction(KSPActionParam)
Patching method System.Void HLandingLeg::LowerLeg()
Patching method System.Void HLandingLeg::RaiseLeg()
Patching method System.Void HLandingLeg::onPartLoad()
Patching method System.Void HLandingLeg::onPartAwake()
Patching method System.Void HLandingLeg::onPartStart()
Patching method System.Void HLandingLeg::onFlightStart()
Patching method System.Boolean HLandingLeg::onPartActivate()
Patching method System.Void HLandingLeg::onPartUpdate()
Patching method System.Void HLandingLeg::onDecouple(System.Single)
Patching method System.Void HLandingLeg::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void HLandingLeg::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void HParachutes::.ctor()
Patching method System.Void HParachutes::onPartLoad()
Patching method System.Void HParachutes::onPartStart()
Patching method System.Boolean HParachutes::onPartActivate()
Patching method System.Void HParachutes::deploy()
Patching method System.Void HParachutes::onPartFixedUpdate()
Patching method System.Void HParachutes::onPartDeactivate()
Patching method System.Void HParachutes::onDecouple(System.Single)
Patching method System.Void HParachutes::onPartExplode()
Patching method System.String HParachutes::OnGetStats()
Patching method System.Void LandingGear::.ctor()
Patching method System.Void LandingGear::LowerLandingGear()
Patching method System.Void LandingGear::RaiseLandingGear()
Patching method System.Void LandingGear::onPartStart()
Patching method System.Void LandingGear::BuildGear()
Patching method System.Void LandingGear::onStartComplete()
Patching method System.Void LandingGear::onFlightStart()
Patching method System.Void LandingGear::onJointDisable()
Patching method System.Void LandingGear::onJointReset()
Patching method System.Void LandingGear::onPartFixedUpdate()
Patching method System.Void LandingGear::BreakGear()
Patching method System.Void LandingGear::onPartLoad()
Patching method System.Void LandingGear::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LandingGear::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LandingLeg::.ctor()
Patching method System.Void LandingLeg::onPartLoad()
Patching method System.Void LandingLeg::onPartAwake()
Patching method System.Void LandingLeg::onLegLoadFail()
Patching method System.Void LandingLeg::onPartStart()
Patching method System.Void LandingLeg::onFlightStart()
Patching method System.Boolean LandingLeg::onPartActivate()
Patching method System.Void LandingLeg::onPartUpdate()
Patching method System.Void LandingLeg::onDecouple(System.Single)
Patching method System.Void LandingLeg::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LandingLeg::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LiquidEngine::.ctor()
Patching method System.Void LiquidEngine::onPartStart()
Patching method System.Void LiquidEngine::onFlightStart()
Patching method System.Void LiquidEngine::onCtrlUpd(FlightCtrlState)
Patching method System.Void LiquidEngine::onDecouple(System.Single)
Patching method System.Boolean LiquidEngine::onPartActivate()
Patching method System.Void LiquidEngine::onPartUpdate()
Patching method System.Void LiquidEngine::onPartDeactivate()
Patching method System.Void LiquidEngine::onActiveFixedUpdate()
Patching method System.Void LiquidEngine::thrustVectoring()
Patching method System.String LiquidEngine::OnGetStats()
Patching method System.Void LiquidEngine::HeatEffectStartup()
Patching method System.Void LiquidEngine::UpdateHeatEffect()
Patching method System.Void LiquidEngine::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void LiquidFuelEngine::.ctor()
Patching method System.Void LiquidFuelEngine::onPartStart()
Patching method System.Void LiquidFuelEngine::onFlightStart()
Patching method System.Void LiquidFuelEngine::onCtrlUpd(FlightCtrlState)
Patching method System.Void LiquidFuelEngine::onDecouple(System.Single)
Patching method System.Boolean LiquidFuelEngine::onPartActivate()
Patching method System.Void LiquidFuelEngine::onPartUpdate()
Patching method System.Void LiquidFuelEngine::onPartDeactivate()
Patching method System.Void LiquidFuelEngine::onActiveFixedUpdate()
Patching method System.Void LiquidFuelEngine::thrustVectoring()
Patching method System.String LiquidFuelEngine::OnGetStats()
Patching method System.Void LiquidFuelEngine::HeatEffectStartup()
Patching method System.Void LiquidFuelEngine::UpdateHeatEffect()
Patching method System.Void LiquidFuelEngine::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LiquidFuelEngine::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void LiquidFuelEngine::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void Parachutes::.ctor()
Patching method System.Void Parachutes::onPartLoad()
Patching method System.Void Parachutes::onPartStart()
Patching method System.Boolean Parachutes::onPartActivate()
Patching method System.Void Parachutes::deploy()
Patching method System.Void Parachutes::onPartFixedUpdate()
Patching method System.Void Parachutes::onPartDeactivate()
Patching method System.Void Parachutes::onDecouple(System.Single)
Patching method System.Void Parachutes::onPartExplode()
Patching method System.String Parachutes::OnGetStats()
Patching method System.Void RCSFuelTank::.ctor()
Patching method System.Void RCSFuelTank::onPartStart()
Patching method System.Void RCSFuelTank::onPartAwake()
Patching method System.Void RCSFuelTank::onFlightStart()
Patching method System.Boolean RCSFuelTank::onPartActivate()
Patching method System.Boolean RCSFuelTank::RequestRCS(System.Single,System.Int32)
Patching method System.Boolean RCSFuelTank::getFuel(System.Single)
Patching method System.Void RCSFuelTank::emptyTank()
Patching method System.String RCSFuelTank::OnGetStats()
Patching method System.Void RCSFuelTank::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void RCSFuelTank::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void RCSModule::.ctor()
Patching method System.Void RCSModule::onPartLoad()
Patching method System.Void RCSModule::onPartStart()
Patching method System.Void RCSModule::onFlightStart()
Patching method System.Void RCSModule::onCtrlUpd(FlightCtrlState)
Patching method System.Void RCSModule::onPartFixedUpdate()
Patching method System.Void RadialDecoupler::.ctor()
Patching method System.Void RadialDecoupler::onPartStart()
Patching method System.Void RadialDecoupler::onFlightStart()
Patching method System.Boolean RadialDecoupler::onPartActivate()
Patching method System.Void RadialDecoupler::deactivateRecursive(Part)
Patching method System.String RadialDecoupler::OnGetStats()
Patching method System.Void SASModule::.ctor()
Patching method System.Void SASModule::onPartStart()
Patching method System.Void SASModule::onPartFixedUpdate()
Patching method System.Void SASModule::onPartExplode()
Patching method System.String SASModule::OnGetStats()
Patching method System.Void SASModule2::.ctor()
Patching method System.Void SASModule2::onPartStart()
Patching method System.Void SASModule2::onPartFixedUpdate()
Patching method System.Void SASModule2::onPartExplode()
Patching method System.String SASModule2::OnGetStats()
Patching method System.Void SatELight::.ctor()
Patching method System.Void SatELight::onPartLoad()
Patching method System.Void SatELight::onPartAwake()
Patching method System.Void SatELight::onPartLoadFail()
Patching method System.Void SatELight::onPartStart()
Patching method System.Void SatELight::SwitchLight(System.Boolean)
Patching method System.Boolean SatELight::onPartActivate()
Patching method System.Void SatELight::onPartUpdate()
Patching method System.Void SatELight::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void SatELight::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void SolidRocket::.ctor()
Patching method System.Void SolidRocket::onPartStart()
Patching method System.Void SolidRocket::onPartAwake()
Patching method System.Void SolidRocket::onFlightStart()
Patching method System.Boolean SolidRocket::onPartActivate()
Patching method System.Void SolidRocket::onPartUpdate()
Patching method System.Void SolidRocket::onPartDeactivate()
Patching method System.Void SolidRocket::onPartFixedUpdate()
Patching method System.Void SolidRocket::onActiveFixedUpdate()
Patching method System.String SolidRocket::OnGetStats()
Patching method System.Void SolidRocket::onFlightStateSave(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void SolidRocket::onFlightStateLoad(System.Collections.Generic.Dictionary`2<System.String,KSPParseable>)
Patching method System.Void SolidRocket::HeatEffectStartup()
Patching method System.Void SolidRocket::UpdateHeatEffect()
Patching method System.Void SolidRocket::OnCenterOfThrustQuery(CenterOfThrustQuery)
Patching method System.Void Stabilizer::.ctor()
Patching method System.Void Stabilizer::onPartStart()
Patching method System.Void Stabilizer::onFlightStart()
Patching method System.Void Stabilizer::onCtrlUpd(FlightCtrlState)
Patching method System.Void Stabilizer::onPartFixedUpdate()
Patching method System.String Stabilizer::OnGetStats()
Patching method System.Void Strut::.ctor()
Patching method System.Void Strut::onPartStart()
Patching method System.Void StrutConnector::.ctor()
Patching method System.Void StrutConnector::onPartLoad()
Patching method System.Void StrutConnector::onCopy(Part,System.Boolean)
Patching method System.Void StrutConnector::onPartStart()
Patching method System.Void StrutConnector::onFlightStart()
Patching method System.Void StrutConnector::onBackup()
Patching method System.Void StrutConnector::onPartAttach(Part)
Patching method System.Void StrutConnector::onPartDetach()
Patching method System.Void StrutConnector::onPartDestroy()
Patching method System.Void StrutConnector::onTargetDetach()
Patching method System.Void StrutConnector::onTargetDestroy()
Patching method System.Void StrutConnector::onTargetReattach()
Patching method System.Void StrutConnector::onEditorUpdate()
Patching method System.Void StrutConnector::unlockEditor()
Patching method System.Void StrutConnector::schedule_raycast()
Patching method System.Boolean StrutConnector::raycastTarget(UnityEngine.Vector3)
Patching method System.Boolean StrutConnector::raycastTarget()
Patching method System.Void StrutConnector::SetTarget()
Patching method System.Void StrutConnector::dumpTarget()
Patching method System.Void StrutConnector::onPartFixedUpdate()
Patching method System.Void StrutConnector::LateUpdate()
Patching method System.Void StrutConnector::SetJoint()
Patching method System.Void StrutConnector::BreakJoint()
Patching method System.String StrutConnector::OnGetStats()
Patching method System.Void WarpEngine::.ctor()
Patching method System.Void WarpEngine::onFlightStart()
Patching method System.Boolean WarpEngine::onPartActivate()
Patching method System.Void WarpEngine::onDisconnect()
Patching method System.Void WarpEngine::onPartDestroy()
Patching method System.Void WarpEngine::onActiveFixedUpdate()
Patching method System.Void Winglet::.ctor()
Patching method System.Void Winglet::onPartStart()
Patching method System.Void Winglet::onPartFixedUpdate()
Patching method UnityEngine.Vector3 Winglet::getLiftVector(UnityEngine.Vector3)
Patching method System.String Winglet::OnGetStats()
Patching method System.Void Winglet::OnCenterOfLiftQuery(CenterOfLiftQuery)
Patching method System.Void PartValues::.ctor()
Patching method System.Boolean PartValues::<MaxThrottle>m__172(System.Single,System.Single)
Patching method System.Boolean PartValues::<HeatProduction>m__173(System.Single,System.Single)
Patching method System.Boolean PartValues::<FuelUsage>m__174(System.Single,System.Single)
Patching method System.Boolean PartValues::<EnginePower>m__175(System.Single,System.Single)
Patching method System.Boolean PartValues::<AutopilotSkill>m__176(System.Int32,System.Int32)
Patching method System.Boolean PartValues::<RepairSkill>m__177(System.Int32,System.Int32)
Patching method System.Boolean PartValues::<ScienceSkill>m__178(System.Int32,System.Int32)
Patching method System.Boolean PartValues::<CommsRange>m__179(System.Single,System.Single)
Patching method System.Single PartValues::<ScienceReturnSum>m__17A(System.Single,System.Single)
Patching method System.Boolean PartValues::<ScienceReturnMax>m__17B(System.Single,System.Single)
Patching method System.Void KSPModelEvent::.ctor(System.String,System.String,System.Boolean)
Patching method System.Void ModelPartEvent::.ctor()
Patching method System.Void ModelPartEvent::Awake()
Patching method System.Void ModelPartEvent::RecieveEvent(System.String)
Patching method System.Void PartTools::.ctor()
Patching method System.Void PartTools::Reset()
Patching method System.Void PartTools::SetDefaultShaders()
Patching method System.Void PartToolsLibrary::.ctor()
Patching method System.Void PartToolsLibrary::Awake()
Patching method System.Void PropCollider::.ctor()
Patching method System.Void PropObject::.ctor()
Patching method PropObject PropObject::Create(UnityEngine.Transform,PropTools/Prop)
Patching method System.Void PropObject::CreateProxies(UnityEngine.GameObject,PropTools/Prop)
Patching method System.Void PropObject::RecreateProxies(PropTools/Prop)
Patching method System.Void PropObject::RefreshProxy()
Patching method UnityEngine.Component PropObject::GetComponentOnParent(System.String,UnityEngine.GameObject)
Patching method System.Void PropTools::.ctor()
Patching method System.Void PropTools::.cctor()
Patching method System.Boolean PropTools::CreatePropInfoList(System.String)
Patching method PropTools/Prop PropTools::CreatePropInfo(System.IO.FileInfo)
Patching method PropTools/Proxy PropTools::CreateProxyInfo(System.String,System.String)
Patching method System.Void PropTools::ProxyError(System.String,System.String)
Patching method System.Void TextureTools::.ctor()
Patching method System.Void TextureTools::Reset()
Patching method System.Void TextureTools::Convert()
Patching method System.Void PreFlightTests.CanAffordLaunchTest::.ctor(ShipConstruct,Funding)
Patching method System.Void PreFlightTests.CanAffordLaunchTest::.ctor(ShipTemplate,Funding)
Patching method System.Boolean PreFlightTests.CanAffordLaunchTest::Test()
Patching method System.String PreFlightTests.CanAffordLaunchTest::GetWarningTitle()
Patching method System.String PreFlightTests.CanAffordLaunchTest::GetWarningDescription()
Patching method System.String PreFlightTests.CanAffordLaunchTest::GetProceedOption()
Patching method System.String PreFlightTests.CanAffordLaunchTest::GetAbortOption()
Patching method System.Void PreFlightTests.CraftWithinMassLimits::.ctor(ShipConstruct,SpaceCenterFacility,System.Double)
Patching method System.Void PreFlightTests.CraftWithinMassLimits::.ctor(ShipTemplate,SpaceCenterFacility,System.Double)
Patching method System.Boolean PreFlightTests.CraftWithinMassLimits::Test()
Patching method System.String PreFlightTests.CraftWithinMassLimits::GetWarningTitle()
Patching method System.String PreFlightTests.CraftWithinMassLimits::GetWarningDescription()
Patching method System.String PreFlightTests.CraftWithinMassLimits::GetProceedOption()
Patching method System.String PreFlightTests.CraftWithinMassLimits::GetAbortOption()
Patching method System.Void PreFlightTests.CraftWithinPartCountLimit::.ctor(ShipConstruct,SpaceCenterFacility,System.Int32)
Patching method System.Void PreFlightTests.CraftWithinPartCountLimit::.ctor(ShipTemplate,SpaceCenterFacility,System.Int32)
Patching method System.Boolean PreFlightTests.CraftWithinPartCountLimit::Test()
Patching method System.String PreFlightTests.CraftWithinPartCountLimit::GetWarningTitle()
Patching method System.String PreFlightTests.CraftWithinPartCountLimit::GetWarningDescription()
Patching method System.String PreFlightTests.CraftWithinPartCountLimit::GetProceedOption()
Patching method System.String PreFlightTests.CraftWithinPartCountLimit::GetAbortOption()
Patching method System.Void PreFlightTests.CraftWithinSizeLimits::.ctor(ShipConstruct,SpaceCenterFacility,UnityEngine.Vector3)
Patching method System.Void PreFlightTests.CraftWithinSizeLimits::.ctor(ShipTemplate,SpaceCenterFacility,UnityEngine.Vector3)
Patching method System.Boolean PreFlightTests.CraftWithinSizeLimits::Test()
Patching method System.String PreFlightTests.CraftWithinSizeLimits::GetWarningTitle()
Patching method System.String PreFlightTests.CraftWithinSizeLimits::GetWarningDescription()
Patching method System.String PreFlightTests.CraftWithinSizeLimits::GetProceedOption()
Patching method System.String PreFlightTests.CraftWithinSizeLimits::GetAbortOption()
Patching method System.Void A. ::.ctor(Part,KerbalEVA)
Patching method System.Boolean A. ::Test()
Patching method System.String A. ::GetWarningTitle()
Patching method System.String A. ::GetWarningDescription()
Patching method System.String A. ::GetProceedOption()
Patching method System.String A. ::GetAbortOption()
Patching method System.Boolean A. ::<EVAPropellantTest>m__17C(PartResource)
Patching method System.Double A. ::<Test>m__17D(PartResource)
Patching method System.Void PreFlightTests.ExperimentalPartsAvailable::.ctor(ShipConstruct)
Patching method System.Void PreFlightTests.ExperimentalPartsAvailable::.ctor(VesselCrewManifest)
Patching method System.Boolean PreFlightTests.ExperimentalPartsAvailable::Test()
Patching method System.String PreFlightTests.ExperimentalPartsAvailable::GetWarningTitle()
Patching method System.String PreFlightTests.ExperimentalPartsAvailable::GetWarningDescription()
Patching method System.String PreFlightTests.ExperimentalPartsAvailable::GetProceedOption()
Patching method System.String PreFlightTests.ExperimentalPartsAvailable::GetAbortOption()
Patching method System.Void PreFlightTests.FacilityOperational::.ctor(System.String,System.String)
Patching method System.Boolean PreFlightTests.FacilityOperational::Test()
Patching method System.String PreFlightTests.FacilityOperational::GetWarningTitle()
Patching method System.String PreFlightTests.FacilityOperational::GetWarningDescription()
Patching method System.String PreFlightTests.FacilityOperational::GetProceedOption()
Patching method System.String PreFlightTests.FacilityOperational::GetAbortOption()
Patching method System.Void PreFlightTests.LaunchSiteClear::.ctor(System.String)
Patching method System.Void PreFlightTests.LaunchSiteClear::.ctor(System.String,Game)
Patching method System.Boolean PreFlightTests.LaunchSiteClear::Test()
Patching method System.String PreFlightTests.LaunchSiteClear::GetWarningTitle()
Patching method System.String PreFlightTests.LaunchSiteClear::GetWarningDescription()
Patching method System.String PreFlightTests.LaunchSiteClear::GetProceedOption()
Patching method System.String PreFlightTests.LaunchSiteClear::GetAbortOption()
Patching method System.String PreFlightTests.LaunchSiteClear::GetObstructingVesselName()
Patching method System.Int32 PreFlightTests.LaunchSiteClear::GetObstructingVesselIndex()
Patching method System.Collections.Generic.List`1<ProtoVessel> PreFlightTests.LaunchSiteClear::GetObstructingVessels()
Patching method Game PreFlightTests.LaunchSiteClear::GetGameState()
Patching method System.Int32 PreFlightTests.LaunchSiteClear::<Test>m__180(ProtoVessel)
Patching method System.Void PreFlightTests.NoControlSources::.ctor(ShipConstruct)
Patching method System.Void PreFlightTests.NoControlSources::.ctor(VesselCrewManifest)
Patching method System.Boolean PreFlightTests.NoControlSources::Test()
Patching method System.String PreFlightTests.NoControlSources::GetWarningTitle()
Patching method System.String PreFlightTests.NoControlSources::GetWarningDescription()
Patching method System.String PreFlightTests.NoControlSources::GetProceedOption()
Patching method System.String PreFlightTests.NoControlSources::GetAbortOption()
Patching method System.String PreFlightTests.NoControlSources::GetTestName()
Patching method System.Void PreFlightTests.NoCrewInMannedVessel::.ctor(VesselCrewManifest)
Patching method System.Boolean PreFlightTests.NoCrewInMannedVessel::Test()
Patching method System.String PreFlightTests.NoCrewInMannedVessel::GetWarningTitle()
Patching method System.String PreFlightTests.NoCrewInMannedVessel::GetWarningDescription()
Patching method System.String PreFlightTests.NoCrewInMannedVessel::GetProceedOption()
Patching method System.String PreFlightTests.NoCrewInMannedVessel::GetAbortOption()
Patching method System.String PreFlightTests.NoCrewInMannedVessel::GetTestName()
Patching method System.Boolean PreFlightTests.NoCrewInMannedVessel::<Test>m__181(ProtoCrewMember)
Patching method System.Void PreFlightCheck::.ctor(Callback,Callback)
Patching method System.Void PreFlightCheck::AddTest(PreFlightTests.IPreFlightTest)
Patching method System.Void PreFlightCheck::RunTests()
Patching method System.Void PreFlightCheck::runNextTest()
Patching method System.Void PreFlightCheck::Complete()
Patching method System.Void PreFlightCheck::Abort()
Patching method System.Boolean PreFlightTests.IPreFlightTest::Test()
Patching method System.String PreFlightTests.IPreFlightTest::GetWarningTitle()
Patching method System.String PreFlightTests.IPreFlightTest::GetWarningDescription()
Patching method System.String PreFlightTests.IPreFlightTest::GetProceedOption()
Patching method System.String PreFlightTests.IPreFlightTest::GetAbortOption()
Patching method System.Void PreFlightTests.WrongVesselTypeForLaunchSite::.ctor(EditorFacility,System.String,System.String,System.String)
Patching method System.Boolean PreFlightTests.WrongVesselTypeForLaunchSite::Test()
Patching method System.String PreFlightTests.WrongVesselTypeForLaunchSite::GetWarningTitle()
Patching method System.String PreFlightTests.WrongVesselTypeForLaunchSite::GetWarningDescription()
Patching method System.String PreFlightTests.WrongVesselTypeForLaunchSite::GetProceedOption()
Patching method System.String PreFlightTests.WrongVesselTypeForLaunchSite::GetAbortOption()
Patching method System.Void PResource::.ctor()
Patching method PResource/ResourceList PResource::get_AtmosphereResources()
Patching method PResource/ResourceList PResource::get_OceanResources()
Patching method PResource/SurfaceResourceList PResource::get_SurfaceResources()
Patching method System.Void PResource::Reset()
Patching method System.Void PResource::Awake()
Patching method System.Void PartResource::.ctor()
Patching method System.Void PartResource::Awake()
Patching method System.Void PartResource::Load(ConfigNode)
Patching method System.Void PartResource::Save(ConfigNode)
Patching method System.Void PartResource::SetInfo(PartResourceDefinition)
Patching method System.String PartResource::GetInfo()
Patching method System.Void PartResourceList::.ctor(Part)
Patching method System.Void PartResourceList::UpdateList()
Patching method System.Boolean PartResourceList::Contains(System.String)
Patching method System.Boolean PartResourceList::Contains(System.Int32)
Patching method PartResource PartResourceList::Get(System.Int32)
Patching method System.Collections.Generic.List`1<PartResource> PartResourceList::GetAll(System.Int32)
Patching method PartResource PartResourceList::Add(ConfigNode)
Patching method PartResource PartResourceList::get_Item(System.Int32)
Patching method PartResource PartResourceList::get_Item(System.String)
Patching method System.Collections.IEnumerator PartResourceList::GetEnumerator()
Patching method System.Int32 PartResourceList::get_Count()
Patching method System.Void PartResourceLibrary::.ctor()
Patching method System.Void PartResourceLibrary::.cctor()
Patching method PartResourceLibrary PartResourceLibrary::get_Instance()
Patching method System.Void PartResourceLibrary::set_Instance(PartResourceLibrary)
Patching method System.Void PartResourceLibrary::Reset()
Patching method System.Void PartResourceLibrary::Awake()
Patching method System.Void PartResourceLibrary::LoadDefinitions()
Patching method PartResourceDefinition PartResourceLibrary::GetDefinition(System.String)
Patching method PartResourceDefinition PartResourceLibrary::GetDefinition(System.Int32)
Patching method ResourceFlowMode PartResourceLibrary::GetDefaultFlowMode(System.String)
Patching method ResourceFlowMode PartResourceLibrary::GetDefaultFlowMode(System.Int32)
Patching method System.Void PartResourceDefinitionList::.ctor()
Patching method System.Void PartResourceDefinitionList::.ctor(System.Collections.Generic.IEnumerable`1<PartResourceDefinition>)
Patching method System.Collections.IEnumerator PartResourceDefinitionList::System.Collections.IEnumerable.GetEnumerator()
Patching method PartResourceDefinition PartResourceDefinitionList::Add(ConfigNode)
Patching method System.Void PartResourceDefinitionList::Add(PartResourceDefinition)
Patching method System.Boolean PartResourceDefinitionList::Contains(System.String)
Patching method PartResourceDefinition PartResourceDefinitionList::get_Item(System.String)
Patching method PartResourceDefinition PartResourceDefinitionList::get_Item(System.Int32)
Patching method System.Collections.Generic.IEnumerator`1<PartResourceDefinition> PartResourceDefinitionList::GetEnumerator()
Patching method System.Void PartResourceDefinitionList::Clear()
Patching method System.Void PartResourceDefinition::.ctor()
Patching method System.Void PartResourceDefinition::.ctor(System.String)
Patching method System.Void PartResourceDefinition::.ctor(System.String,UnityEngine.Color)
Patching method System.String PartResourceDefinition::get_name()
Patching method System.Int32 PartResourceDefinition::get_id()
Patching method System.Single PartResourceDefinition::get_density()
Patching method System.Single PartResourceDefinition::get_unitCost()
Patching method UnityEngine.Color PartResourceDefinition::get_color()
Patching method ResourceFlowMode PartResourceDefinition::get_resourceFlowMode()
Patching method ResourceTransferMode PartResourceDefinition::get_resourceTransferMode()
Patching method System.Boolean PartResourceDefinition::get_isTweakable()
Patching method System.Void PartResourceDefinition::Load(ConfigNode)
Patching method System.Void PartResourceDefinition::Save(ConfigNode)
Patching method System.Void Contracts.Agents.Agent::.ctor(System.String,System.String,System.String)
Patching method System.String Contracts.Agents.Agent::get_Name()
Patching method System.String Contracts.Agents.Agent::get_Description()
Patching method System.String Contracts.Agents.Agent::get_DescriptionRich()
Patching method System.String Contracts.Agents.Agent::get_LogoURL()
Patching method UnityEngine.Texture2D Contracts.Agents.Agent::get_Logo()
Patching method UnityEngine.Texture2D Contracts.Agents.Agent::get_LogoScaled()
Patching method System.Collections.Generic.List`1<Contracts.Agents.AgentMentality> Contracts.Agents.Agent::get_Mentality()
Patching method System.Collections.Generic.List`1<Contracts.Agents.AgentStanding> Contracts.Agents.Agent::get_Standings()
Patching method System.Boolean Contracts.Agents.Agent::CanProcessContract(Contracts.Contract)
Patching method System.Boolean Contracts.Agents.Agent::HasExclusiveKeywords(Contracts.Contract)
Patching method System.Int32 Contracts.Agents.Agent::ScoreAgentSuitability(Contracts.Contract)
Patching method System.Boolean Contracts.Agents.Agent::ProcessContract(Contracts.Contract)
Patching method System.String Contracts.Agents.Agent::GetMindsetString()
Patching method Contracts.Agents.Agent Contracts.Agents.Agent::LoadAgent(ConfigNode)
Patching method System.Void Contracts.Agents.AgentList::.ctor()
Patching method System.Void Contracts.Agents.AgentList::.cctor()
Patching method System.Int32 Contracts.Agents.AgentList::get_LogoWidth()
Patching method System.Int32 Contracts.Agents.AgentList::get_LogoHeight()
Patching method Contracts.Agents.AgentList Contracts.Agents.AgentList::get_Instance()
Patching method System.Void Contracts.Agents.AgentList::set_Instance(Contracts.Agents.AgentList)
Patching method System.Void Contracts.Agents.AgentList::Awake()
Patching method System.Void Contracts.Agents.AgentList::Start()
Patching method System.Void Contracts.Agents.AgentList::LoadAgents(ConfigNode[])
Patching method System.Collections.Generic.List`1<Contracts.Agents.Agent> Contracts.Agents.AgentList::get_Agencies()
Patching method Contracts.Agents.Agent Contracts.Agents.AgentList::GetAgent(System.String)
Patching method Contracts.Agents.Agent Contracts.Agents.AgentList::GetAgentRandom()
Patching method Contracts.Agents.Agent Contracts.Agents.AgentList::GetSuitableAgentForContract(Contracts.Contract)
Patching method Contracts.Agents.Agent Contracts.Agents.AgentList::GetPartManufacturer(AvailablePart)
Patching method System.Void Contracts.Agents.AgentMentality::.ctor()
Patching method System.Void Contracts.Agents.AgentMentality::.cctor()
Patching method System.Void Contracts.Agents.AgentMentality::GenerateMentalityTypes()
Patching method System.Type Contracts.Agents.AgentMentality::GetMentalityType(System.String)
Patching method Contracts.Agents.Agent Contracts.Agents.AgentMentality::get_Agent()
Patching method System.Single Contracts.Agents.AgentMentality::get_Factor()
Patching method System.String Contracts.Agents.AgentMentality::get_Description()
Patching method System.String Contracts.Agents.AgentMentality::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.AgentMentality::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.AgentMentality::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.AgentMentality::ProcessContract(Contracts.Contract)
Patching method Contracts.Agents.AgentMentality Contracts.Agents.AgentMentality::AddMentality(Contracts.Agents.Agent,System.String,System.Single)
Patching method System.Void Contracts.Agents.AgentMentality::FactorFundsAdvance(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorFundsCompletion(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorFundsFailure(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorScienceCompletion(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorReputationCompletion(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorReputationFailure(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorDeadline(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentMentality::FactorExpiry(Contracts.Contract,System.Boolean)
Patching method System.Void Contracts.Agents.AgentStanding::.ctor(Contracts.Agents.Agent,System.String,System.Single)
Patching method System.String Contracts.Agents.AgentStanding::get_AgentName()
Patching method Contracts.Agents.Agent Contracts.Agents.AgentStanding::get_ParentAgent()
Patching method Contracts.Agents.Agent Contracts.Agents.AgentStanding::get_Agent()
Patching method System.Single Contracts.Agents.AgentStanding::get_Standing()
Patching method System.Boolean Contracts.Agents.AgentStanding::Link()
Patching method System.Void Contracts.Agents.Mentalities.Commercial::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Commercial::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Commercial::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Commercial::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Commercial::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Competitive::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Competitive::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Competitive::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Competitive::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Competitive::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Conglomerate::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Conglomerate::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Conglomerate::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Conglomerate::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Conglomerate::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Cooperative::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Cooperative::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Cooperative::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Cooperative::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Cooperative::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.EasyGoing::.ctor()
Patching method System.String Contracts.Agents.Mentalities.EasyGoing::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.EasyGoing::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.EasyGoing::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.EasyGoing::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Ecomental::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Ecomental::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Ecomental::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Ecomental::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Ecomental::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Economic::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Economic::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Economic::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Economic::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Economic::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Hasty::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Hasty::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Hasty::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Hasty::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Hasty::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Industrial::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Industrial::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Industrial::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Industrial::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Industrial::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Kerbalminded::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Kerbalminded::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Kerbalminded::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Kerbalminded::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Kerbalminded::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Moral::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Moral::GetDescription()
Patching method System.Boolean Contracts.Agents.Mentalities.Moral::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Moral::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Patient::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Patient::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Patient::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Patient::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Patient::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Perfectionist::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Perfectionist::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Perfectionist::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Perfectionist::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Perfectionist::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Pioneer::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Pioneer::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Pioneer::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Pioneer::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Pioneer::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Record::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Record::GetDescription()
Patching method System.Boolean Contracts.Agents.Mentalities.Record::CanProcessContract(Contracts.Contract)
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Record::ScoreKeyword(System.String)
Patching method System.Void Contracts.Agents.Mentalities.Record::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Scientific::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Scientific::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Scientific::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Scientific::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Scientific::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Startup::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Startup::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Startup::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Startup::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Startup::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Stern::.ctor()
Patching method System.String Contracts.Agents.Mentalities.Stern::GetDescription()
Patching method Contracts.Agents.KeywordScore Contracts.Agents.Mentalities.Stern::ScoreKeyword(System.String)
Patching method System.Boolean Contracts.Agents.Mentalities.Stern::CanProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Agents.Mentalities.Stern::ProcessContract(Contracts.Contract)
Patching method System.Void Contracts.Contract::.ctor()
Patching method System.Int32 Contracts.Contract::get_contractsInExistance()
Patching method System.Void Contracts.Contract::set_contractsInExistance(System.Int32)
Patching method System.Void Contracts.Contract::Finalize()
Patching method Contracts.Contract/ContractPrestige Contracts.Contract::get_Prestige()
Patching method System.String Contracts.Contract::get_Title()
Patching method System.String Contracts.Contract::get_Synopsys()
Patching method System.String Contracts.Contract::get_Description()
Patching method System.String Contracts.Contract::get_Notes()
Patching method Contracts.Agents.Agent Contracts.Contract::get_Agent()
Patching method Contracts.Contract/State Contracts.Contract::get_ContractState()
Patching method System.Double Contracts.Contract::get_DateExpire()
Patching method System.Double Contracts.Contract::get_DateAccepted()
Patching method System.Double Contracts.Contract::get_DateDeadline()
Patching method System.Double Contracts.Contract::get_DateFinished()
Patching method System.Int64 Contracts.Contract::get_ContractID()
Patching method System.Guid Contracts.Contract::get_ContractGuid()
Patching method System.Int32 Contracts.Contract::get_MissionSeed()
Patching method System.Void Contracts.Contract::SetExpiry()
Patching method System.Void Contracts.Contract::SetExpiry(System.Int32,System.Int32)
Patching method System.Void Contracts.Contract::SetExpiry(System.Single,System.Single)
Patching method System.Void Contracts.Contract::SetDeadlineDays(System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetDeadlineYears(System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetFunds(System.Single,System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetFunds(System.Single,System.Single,System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetReputation(System.Single,System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetReputation(System.Single,CelestialBody)
Patching method System.Void Contracts.Contract::SetScience(System.Single,CelestialBody)
Patching method System.Single Contracts.Contract::GetDestinationWeight(CelestialBody)
Patching method System.Collections.Generic.List`1<System.String> Contracts.Contract::get_Keywords()
Patching method System.Boolean Contracts.Contract::AddKeywords(System.String[])
Patching method System.Collections.Generic.List`1<System.String> Contracts.Contract::get_KeywordsRequired()
Patching method System.Boolean Contracts.Contract::AddKeywordsRequired(System.String[])
Patching method Contracts.IContractParameterHost Contracts.Contract::get_Parent()
Patching method Contracts.Contract Contracts.Contract::get_Root()
Patching method Contracts.ContractParameter Contracts.Contract::AddParameter(Contracts.ContractParameter,System.String)
Patching method System.Void Contracts.Contract::ParameterStateUpdate(Contracts.ContractParameter)
Patching method System.Int32 Contracts.Contract::get_ParameterCount()
Patching method Contracts.ContractParameter Contracts.Contract::GetParameter(System.Int32)
Patching method Contracts.ContractParameter Contracts.Contract::GetParameter(System.String)
Patching method Contracts.ContractParameter Contracts.Contract::GetParameter(System.Type)
Patching method T Contracts.Contract::GetParameter(System.String)
Patching method System.Void Contracts.Contract::RemoveParameter(System.Int32)
Patching method System.Void Contracts.Contract::RemoveParameter(System.String)
Patching method System.Void Contracts.Contract::RemoveParameter(System.Type)
Patching method System.Void Contracts.Contract::RemoveParameter(Contracts.ContractParameter)
Patching method Contracts.ContractParameter Contracts.Contract::get_Item(System.Int32)
Patching method Contracts.ContractParameter Contracts.Contract::get_Item(System.String)
Patching method Contracts.ContractParameter Contracts.Contract::get_Item(System.Type)
Patching method System.Void Contracts.Contract::OnParameterStateChange(Contracts.ContractParameter)
Patching method System.Collections.Generic.IEnumerable`1<Contracts.ContractParameter> Contracts.Contract::get_AllParameters()
Patching method System.Boolean Contracts.Contract::CanBeCancelled()
Patching method System.Boolean Contracts.Contract::CanBeDeclined()
Patching method System.Boolean Contracts.Contract::MeetRequirements()
Patching method System.String Contracts.Contract::GetSynopsys()
Patching method System.String Contracts.Contract::GetDescription()
Patching method System.String Contracts.Contract::GetTitle()
Patching method System.String Contracts.Contract::GetNotes()
Patching method System.Boolean Contracts.Contract::Generate()
Patching method System.Void Contracts.Contract::OnRegister()
Patching method System.Void Contracts.Contract::OnUnregister()
Patching method System.Void Contracts.Contract::OnUpdate()
Patching method System.Void Contracts.Contract::OnLoad(ConfigNode)
Patching method System.Void Contracts.Contract::OnSave(ConfigNode)
Patching method System.Void Contracts.Contract::AwardAdvance()
Patching method System.Void Contracts.Contract::AwardCompletion()
Patching method System.Void Contracts.Contract::PenalizeCancellation()
Patching method System.Void Contracts.Contract::PenalizeFailure()
Patching method System.Void Contracts.Contract::OnOffered()
Patching method System.Void Contracts.Contract::OnOfferExpired()
Patching method System.Void Contracts.Contract::OnAccepted()
Patching method System.Void Contracts.Contract::OnCancelled()
Patching method System.Void Contracts.Contract::OnCompleted()
Patching method System.Void Contracts.Contract::OnDeclined()
Patching method System.Void Contracts.Contract::OnFailed()
Patching method System.Void Contracts.Contract::OnDeadlineExpired()
Patching method System.Void Contracts.Contract::OnFinished()
Patching method System.Void Contracts.Contract::OnGenerateFailed()
Patching method System.Void Contracts.Contract::OnWithdrawn()
Patching method System.String Contracts.Contract::GetHashString()
Patching method System.String Contracts.Contract::MessageOffered()
Patching method System.String Contracts.Contract::MessageOfferExpired()
Patching method System.String Contracts.Contract::MessageCancelled()
Patching method System.String Contracts.Contract::MessageAccepted()
Patching method System.String Contracts.Contract::MessageDeadlineExpired()
Patching method System.String Contracts.Contract::MessageFailed()
Patching method System.String Contracts.Contract::MessageCompleted()
Patching method System.String Contracts.Contract::MessageAdvances()
Patching method System.String Contracts.Contract::MessageRewards()
Patching method System.String Contracts.Contract::MessageFailurePenalties()
Patching method System.String Contracts.Contract::MessageCancellationPenalties(System.Double,System.Single)
Patching method System.String Contracts.Contract::MissionControlTextRich()
Patching method System.String Contracts.Contract::MissionNotes()
Patching method System.String Contracts.Contract::ParameterNotes(Contracts.ContractParameter)
Patching method System.String Contracts.Contract::MissionParameter(Contracts.ContractParameter,System.Int32)
Patching method System.Double Contracts.Contract::get_GameTime()
Patching method System.Void Contracts.Contract::SetupSeed(System.Int32)
Patching method System.Void Contracts.Contract::SetupID()
Patching method System.Void Contracts.Contract::SendStateMessage(System.String,System.String,MessageSystemButton/MessageButtonColor,MessageSystemButton/ButtonIcons)
Patching method System.Boolean Contracts.Contract::Offer()
Patching method System.Boolean Contracts.Contract::Accept()
Patching method System.Boolean Contracts.Contract::Decline()
Patching method System.Boolean Contracts.Contract::Cancel()
Patching method System.Void Contracts.Contract::Update()
Patching method System.Void Contracts.Contract::Withdraw()
Patching method System.Boolean Contracts.Contract::Fail()
Patching method System.Boolean Contracts.Contract::Complete()
Patching method System.Void Contracts.Contract::SetState(Contracts.Contract/State)
Patching method System.String Contracts.Contract::StateMsgAddition(System.String)
Patching method System.Boolean Contracts.Contract::IsFinished()
Patching method System.Void Contracts.Contract::Register()
Patching method System.Void Contracts.Contract::Unregister()
Patching method Contracts.Contract Contracts.Contract::Generate(System.Type,Contracts.Contract/ContractPrestige,System.Int32,Contracts.Contract/State)
Patching method Contracts.Contract Contracts.Contract::Load(Contracts.Contract,ConfigNode)
Patching method System.Void Contracts.Contract::Save(ConfigNode)
Patching method System.Void Contracts.Contract::GenerateFailed()
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies(System.Boolean,System.Boolean)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies_Reached(System.Boolean,System.Boolean)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies_NotReached(System.Boolean,System.Boolean)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies_InComplete(System.Boolean,System.Boolean,System.String)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies_Complete(System.Boolean,System.Boolean,System.String)
Patching method System.Int32 Contracts.Contract::CountBodies_Complete(System.Boolean,System.Boolean,System.String)
Patching method System.Int32 Contracts.Contract::CountBodies_Reached(System.Boolean,System.Boolean)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies(System.String,Contracts.Contract/ProgressState,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Void Contracts.Contract::AddBodyNodes(Contracts.Contract/ProgressState,System.String,System.Collections.Generic.List`1<CelestialBody>,KSPAchievements.CelestialBodySubtree,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies(Contracts.Contract/ProgressState,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Void Contracts.Contract::AddBodyTrees(Contracts.Contract/ProgressState,System.Collections.Generic.List`1<KSPAchievements.CelestialBodySubtree>,KSPAchievements.CelestialBodySubtree)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies(Contracts.Contract/ProgressState,System.String,Contracts.Contract/ProgressState,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Void Contracts.Contract::AddBodyTrees(Contracts.Contract/ProgressState,System.String,Contracts.Contract/ProgressState,System.Collections.Generic.List`1<KSPAchievements.CelestialBodySubtree>,KSPAchievements.CelestialBodySubtree)
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Contract::GetBodies_NextUnreached(System.Int32,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Void Contracts.Contract::AddNextUnreachedBodyTrees(System.Int32&,System.Collections.Generic.List`1<KSPAchievements.CelestialBodySubtree>,KSPAchievements.CelestialBodySubtree,System.Func`2<CelestialBody,System.Boolean>)
Patching method System.Int32 Contracts.Contract::<GetBodies>m__182(CelestialBody,CelestialBody)
Patching method System.Int32 Contracts.Contract::<GetBodies_Reached>m__183(CelestialBody,CelestialBody)
Patching method System.Int32 Contracts.Contract::<GetBodies_NotReached>m__184(CelestialBody,CelestialBody)
Patching method System.Int32 Contracts.Contract::<GetBodies_InComplete>m__185(CelestialBody,CelestialBody)
Patching method System.Int32 Contracts.Contract::<GetBodies_Complete>m__186(CelestialBody,CelestialBody)
Patching method System.Void Contracts.ContractParameter::.ctor()
Patching method Contracts.IContractParameterHost Contracts.ContractParameter::get_Parent()
Patching method Contracts.Contract Contracts.ContractParameter::get_Root()
Patching method System.Void Contracts.ContractParameter::SetParent(Contracts.IContractParameterHost)
Patching method Contracts.ParameterState Contracts.ContractParameter::get_State()
Patching method System.String Contracts.ContractParameter::get_ID()
Patching method System.Void Contracts.ContractParameter::set_ID(System.String)
Patching method System.Boolean Contracts.ContractParameter::get_DisableOnStateChange()
Patching method System.Void Contracts.ContractParameter::set_DisableOnStateChange(System.Boolean)
Patching method System.Boolean Contracts.ContractParameter::get_Optional()
Patching method System.Void Contracts.ContractParameter::set_Optional(System.Boolean)
Patching method System.Boolean Contracts.ContractParameter::get_Enabled()
Patching method System.Void Contracts.ContractParameter::set_Enabled(System.Boolean)
Patching method System.Void Contracts.ContractParameter::Enable()
Patching method System.Void Contracts.ContractParameter::Disable()
Patching method System.Void Contracts.ContractParameter::ParameterStateUpdate(Contracts.ContractParameter)
Patching method System.Int32 Contracts.ContractParameter::get_ParameterCount()
Patching method Contracts.ContractParameter Contracts.ContractParameter::AddParameter(Contracts.ContractParameter,System.String)
Patching method Contracts.ContractParameter Contracts.ContractParameter::GetParameter(System.Int32)
Patching method Contracts.ContractParameter Contracts.ContractParameter::GetParameter(System.String)
Patching method Contracts.ContractParameter Contracts.ContractParameter::GetParameter(System.Type)
Patching method T Contracts.ContractParameter::GetParameter(System.String)
Patching method System.Void Contracts.ContractParameter::RemoveParameter(System.Int32)
Patching method System.Void Contracts.ContractParameter::RemoveParameter(System.String)
Patching method System.Void Contracts.ContractParameter::RemoveParameter(System.Type)
Patching method System.Void Contracts.ContractParameter::RemoveParameter(Contracts.ContractParameter)
Patching method Contracts.ContractParameter Contracts.ContractParameter::get_Item(System.Int32)
Patching method Contracts.ContractParameter Contracts.ContractParameter::get_Item(System.String)
Patching method Contracts.ContractParameter Contracts.ContractParameter::get_Item(System.Type)
Patching method System.Void Contracts.ContractParameter::OnParameterStateChange(Contracts.ContractParameter)
Patching method System.Boolean Contracts.ContractParameter::AllChildParametersComplete()
Patching method System.Boolean Contracts.ContractParameter::AnyChildParametersFailed()
Patching method System.Void Contracts.ContractParameter::SetFunds(System.Single,CelestialBody)
Patching method System.Void Contracts.ContractParameter::SetFunds(System.Single,System.Single,CelestialBody)
Patching method System.Void Contracts.ContractParameter::SetReputation(System.Single,System.Single,CelestialBody)
Patching method System.Void Contracts.ContractParameter::SetReputation(System.Single,CelestialBody)
Patching method System.Void Contracts.ContractParameter::SetScience(System.Single,CelestialBody)
Patching method System.Single Contracts.ContractParameter::GetDestinationWeight(CelestialBody)
Patching method System.Void Contracts.ContractParameter::AwardCompletion()
Patching method System.Void Contracts.ContractParameter::PenalizeFailure()
Patching method System.Void Contracts.ContractParameter::Load(ConfigNode)
Patching method System.Void Contracts.ContractParameter::Save(ConfigNode)
Patching method System.Void Contracts.ContractParameter::Register()
Patching method System.Void Contracts.ContractParameter::Unregister()
Patching method System.Void Contracts.ContractParameter::Update()
Patching method System.String Contracts.ContractParameter::get_HashString()
Patching method System.String Contracts.ContractParameter::GetHashString()
Patching method System.String Contracts.ContractParameter::get_Title()
Patching method System.String Contracts.ContractParameter::GetTitle()
Patching method System.String Contracts.ContractParameter::get_Notes()
Patching method System.String Contracts.ContractParameter::GetNotes()
Patching method System.String Contracts.ContractParameter::get_MessageComplete()
Patching method System.String Contracts.ContractParameter::GetMessageComplete()
Patching method System.String Contracts.ContractParameter::get_MessageFailed()
Patching method System.String Contracts.ContractParameter::GetMessageFailed()
Patching method System.String Contracts.ContractParameter::get_MessageIncomplete()
Patching method System.String Contracts.ContractParameter::GetMessageIncomplete()
Patching method System.Void Contracts.ContractParameter::OnLoad(ConfigNode)
Patching method System.Void Contracts.ContractParameter::OnSave(ConfigNode)
Patching method System.Void Contracts.ContractParameter::OnRegister()
Patching method System.Void Contracts.ContractParameter::OnUnregister()
Patching method System.Void Contracts.ContractParameter::OnUpdate()
Patching method System.Int64 Contracts.ContractParameter::CreateID()
Patching method System.Void Contracts.ContractParameter::SetComplete()
Patching method System.Void Contracts.ContractParameter::SetIncomplete()
Patching method System.Void Contracts.ContractParameter::SetFailed()
Patching method System.Void Contracts.ContractParameter::SendStateMessage(System.String,System.String,MessageSystemButton/MessageButtonColor,MessageSystemButton/ButtonIcons)
Patching method System.Collections.Generic.IEnumerable`1<Contracts.ContractParameter> Contracts.ContractParameter::get_AllParameters()
Patching method System.Boolean Contracts.ContractParameter::<AllChildParametersComplete>m__187(Contracts.ContractParameter)
Patching method System.Boolean Contracts.ContractParameter::<AnyChildParametersFailed>m__188(Contracts.ContractParameter)
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::.ctor()
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::.ctor(System.Single,System.Single,System.String)
Patching method System.String Contracts.Parameters.ReachAltitudeEnvelope::GetTitle()
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::OnRegister()
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachAltitudeEnvelope::OnUpdate()
Patching method System.Boolean Contracts.Parameters.ReachAltitudeEnvelope::checkVesselWithinEnvelope(Vessel)
Patching method System.Void Contracts.Parameters.ReachBiome::.ctor()
Patching method System.Void Contracts.Parameters.ReachBiome::.ctor(System.String,System.String)
Patching method System.String Contracts.Parameters.ReachBiome::GetTitle()
Patching method System.String Contracts.Parameters.ReachBiome::GetTitleStringShort(System.String)
Patching method System.Void Contracts.Parameters.ReachBiome::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachBiome::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachBiome::OnRegister()
Patching method System.Void Contracts.Parameters.ReachBiome::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachBiome::OnUpdate()
Patching method System.Boolean Contracts.Parameters.ReachBiome::checkVesselWithinBiome(Vessel)
Patching method System.Boolean Contracts.Parameters.ReachBiome::<OnUpdate>m__189(CBAttributeMapSO/MapAttribute)
Patching method System.Void Contracts.Parameters.ReachDestination::.ctor()
Patching method System.Void Contracts.Parameters.ReachDestination::.ctor(CelestialBody,System.String)
Patching method System.String Contracts.Parameters.ReachDestination::GetTitle()
Patching method System.String Contracts.Parameters.ReachDestination::GetTitleStringShort(CelestialBody)
Patching method System.Void Contracts.Parameters.ReachDestination::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachDestination::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachDestination::OnRegister()
Patching method System.Void Contracts.Parameters.ReachDestination::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachDestination::OnFlightReady()
Patching method System.Void Contracts.Parameters.ReachDestination::OnVesselChange(Vessel)
Patching method System.Void Contracts.Parameters.ReachDestination::OnVesselSOIChange(GameEvents/HostedFromToAction`2<Vessel,CelestialBody>)
Patching method System.Void Contracts.Parameters.ReachDestination::TrackVessel(Vessel)
Patching method System.Boolean Contracts.Parameters.ReachDestination::checkVesselDestination(Vessel)
Patching method System.Void Contracts.Parameters.ReachSituation::.ctor()
Patching method System.Void Contracts.Parameters.ReachSituation::.ctor(Vessel/Situations,System.String)
Patching method System.String Contracts.Parameters.ReachSituation::GetTitle()
Patching method System.String Contracts.Parameters.ReachSituation::GetTitleStringShort(Vessel/Situations)
Patching method System.Void Contracts.Parameters.ReachSituation::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachSituation::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachSituation::OnRegister()
Patching method System.Void Contracts.Parameters.ReachSituation::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachSituation::OnFlightReady()
Patching method System.Void Contracts.Parameters.ReachSituation::OnVesselChange(Vessel)
Patching method System.Void Contracts.Parameters.ReachSituation::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void Contracts.Parameters.ReachSituation::TrackVessel(Vessel)
Patching method System.Boolean Contracts.Parameters.ReachSituation::checkVesselSituation(Vessel)
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::.ctor()
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::.ctor(System.Single,System.Single,System.String)
Patching method System.String Contracts.Parameters.ReachSpeedEnvelope::GetTitle()
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::OnRegister()
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachSpeedEnvelope::OnUpdate()
Patching method System.Boolean Contracts.Parameters.ReachSpeedEnvelope::checkVesselWithinEnvelope(Vessel)
Patching method System.Void Contracts.Parameters.OR::.ctor()
Patching method System.String Contracts.Parameters.OR::GetHashString()
Patching method System.Void Contracts.Parameters.OR::OnParameterStateChange(Contracts.ContractParameter)
Patching method System.Void Contracts.Parameters.XOR::.ctor()
Patching method System.String Contracts.Parameters.XOR::GetHashString()
Patching method System.Void Contracts.Parameters.XOR::OnParameterStateChange(Contracts.ContractParameter)
Patching method System.Void Contracts.Parameters.AltitudeRecord::.ctor()
Patching method System.Void Contracts.Parameters.AltitudeRecord::.ctor(System.Double)
Patching method System.Double Contracts.Parameters.AltitudeRecord::get_TargetAltitude()
Patching method System.String Contracts.Parameters.AltitudeRecord::GetHashString()
Patching method System.String Contracts.Parameters.AltitudeRecord::GetTitle()
Patching method System.Void Contracts.Parameters.AltitudeRecord::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.AltitudeRecord::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.AltitudeRecord::OnRegister()
Patching method System.Void Contracts.Parameters.AltitudeRecord::OnUnregister()
Patching method System.Void Contracts.Parameters.AltitudeRecord::OnProgressNodeAchieved(ProgressNode)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::.ctor()
Patching method System.Void Contracts.Parameters.BoardAnyVessel::.ctor(System.String,Contracts.Parameters.BoardAnyVessel/CompleteCondition,Contracts.Parameters.BoardAnyVessel/CompleteCondition)
Patching method System.String Contracts.Parameters.BoardAnyVessel::GetTitle()
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnRegister()
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnUnregister()
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnCrewBoardVessel(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::OnCrewKilled(EventReport)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::AddKerbal(System.String)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::RemoveKerbal(System.String)
Patching method System.Void Contracts.Parameters.BoardAnyVessel::SetTitle(System.String)
Patching method System.Void Contracts.Parameters.CollectScience::.ctor()
Patching method System.Void Contracts.Parameters.CollectScience::.ctor(CelestialBody,Contracts.BodyLocation)
Patching method CelestialBody Contracts.Parameters.CollectScience::get_TargetBody()
Patching method Contracts.BodyLocation Contracts.Parameters.CollectScience::get_TargetLocation()
Patching method System.String Contracts.Parameters.CollectScience::GetHashString()
Patching method System.String Contracts.Parameters.CollectScience::GetTitle()
Patching method System.Void Contracts.Parameters.CollectScience::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.CollectScience::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.CollectScience::OnRegister()
Patching method System.Void Contracts.Parameters.CollectScience::OnUnregister()
Patching method System.Void Contracts.Parameters.CollectScience::OnScience(System.Single,ScienceSubject)
Patching method System.Void Contracts.Parameters.EnterOrbit::.ctor()
Patching method System.Void Contracts.Parameters.EnterOrbit::.ctor(CelestialBody)
Patching method CelestialBody Contracts.Parameters.EnterOrbit::get_TargetBody()
Patching method System.String Contracts.Parameters.EnterOrbit::GetHashString()
Patching method System.String Contracts.Parameters.EnterOrbit::GetTitle()
Patching method System.Void Contracts.Parameters.EnterOrbit::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.EnterOrbit::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.EnterOrbit::OnRegister()
Patching method System.Void Contracts.Parameters.EnterOrbit::OnUnregister()
Patching method System.Void Contracts.Parameters.EnterOrbit::OnEnterOrbit(Vessel,CelestialBody)
Patching method System.Void Contracts.Parameters.EnterSOI::.ctor()
Patching method System.Void Contracts.Parameters.EnterSOI::.ctor(CelestialBody)
Patching method CelestialBody Contracts.Parameters.EnterSOI::get_TargetBody()
Patching method System.String Contracts.Parameters.EnterSOI::GetHashString()
Patching method System.String Contracts.Parameters.EnterSOI::GetTitle()
Patching method System.Void Contracts.Parameters.EnterSOI::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.EnterSOI::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.EnterSOI::OnRegister()
Patching method System.Void Contracts.Parameters.EnterSOI::OnUnregister()
Patching method System.Void Contracts.Parameters.EnterSOI::OnEnterSOI(Vessel,CelestialBody)
Patching method System.Void Contracts.Parameters.KerbalDeaths::.ctor()
Patching method System.Void Contracts.Parameters.KerbalDeaths::.ctor(System.Int32)
Patching method System.Int32 Contracts.Parameters.KerbalDeaths::get_CountMax()
Patching method System.Int32 Contracts.Parameters.KerbalDeaths::get_CountCurrent()
Patching method System.String Contracts.Parameters.KerbalDeaths::GetHashString()
Patching method System.String Contracts.Parameters.KerbalDeaths::GetTitle()
Patching method System.Void Contracts.Parameters.KerbalDeaths::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.KerbalDeaths::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.KerbalDeaths::OnRegister()
Patching method System.Void Contracts.Parameters.KerbalDeaths::OnUnregister()
Patching method System.Void Contracts.Parameters.KerbalDeaths::OnCrewKilled(EventReport)
Patching method System.Void Contracts.Parameters.LandOnBody::.ctor()
Patching method System.Void Contracts.Parameters.LandOnBody::.ctor(CelestialBody)
Patching method CelestialBody Contracts.Parameters.LandOnBody::get_TargetBody()
Patching method System.String Contracts.Parameters.LandOnBody::GetHashString()
Patching method System.String Contracts.Parameters.LandOnBody::GetTitle()
Patching method System.Void Contracts.Parameters.LandOnBody::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.LandOnBody::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.LandOnBody::OnRegister()
Patching method System.Void Contracts.Parameters.LandOnBody::OnUnregister()
Patching method System.Void Contracts.Parameters.LandOnBody::OnVesselLand(Vessel,CelestialBody)
Patching method System.Void Contracts.Parameters.LaunchVessel::.ctor()
Patching method System.String Contracts.Parameters.LaunchVessel::GetHashString()
Patching method System.String Contracts.Parameters.LaunchVessel::GetTitle()
Patching method System.Void Contracts.Parameters.LaunchVessel::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.LaunchVessel::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.LaunchVessel::OnRegister()
Patching method System.Void Contracts.Parameters.LaunchVessel::OnUnregister()
Patching method System.Void Contracts.Parameters.LaunchVessel::OnLaunch(EventReport)
Patching method System.Void Contracts.Parameters.PartTest::.ctor()
Patching method System.Void Contracts.Parameters.PartTest::.ctor(AvailablePart,System.String)
Patching method System.String Contracts.Parameters.PartTest::GetHashString()
Patching method System.String Contracts.Parameters.PartTest::GetTitle()
Patching method System.String Contracts.Parameters.PartTest::GetNotes()
Patching method System.Void Contracts.Parameters.PartTest::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.PartTest::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.PartTest::OnRegister()
Patching method System.Void Contracts.Parameters.PartTest::OnUnregister()
Patching method System.Void Contracts.Parameters.PartTest::OnVesselChanged(Vessel)
Patching method System.Boolean Contracts.Parameters.PartTest::hasTestedPart(Vessel)
Patching method System.Void Contracts.Parameters.PartTest::OnPartRunTest(ModuleTestSubject)
Patching method System.Void Contracts.Parameters.PartTest::OnTestPartDestroyed(ModuleTestSubject)
Patching method System.Boolean Contracts.Parameters.PartTest::<hasTestedPart>m__18A(Part)
Patching method System.Void Contracts.Parameters.PlantFlag::.ctor()
Patching method System.Void Contracts.Parameters.PlantFlag::.ctor(CelestialBody)
Patching method CelestialBody Contracts.Parameters.PlantFlag::get_TargetBody()
Patching method System.String Contracts.Parameters.PlantFlag::GetHashString()
Patching method System.String Contracts.Parameters.PlantFlag::GetTitle()
Patching method System.Void Contracts.Parameters.PlantFlag::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.PlantFlag::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.PlantFlag::OnRegister()
Patching method System.Void Contracts.Parameters.PlantFlag::OnUnregister()
Patching method System.Void Contracts.Parameters.PlantFlag::OnPlantFlag(Vessel)
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::.ctor()
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::.ctor(CelestialBody,Vessel/Situations,System.String,System.Single,System.Single,System.Single,System.Single,System.String)
Patching method System.String Contracts.Parameters.ReachFlightEnvelope::GetTitle()
Patching method System.String Contracts.Parameters.ReachFlightEnvelope::GetSituationStringShort(Vessel/Situations,CelestialBody,System.String)
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnRegister()
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnFlightReady()
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnVesselChange(Vessel)
Patching method System.Void Contracts.Parameters.ReachFlightEnvelope::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Collections.IEnumerator Contracts.Parameters.ReachFlightEnvelope::TrackVessel(Vessel)
Patching method System.Boolean Contracts.Parameters.ReachFlightEnvelope::checkVesselWithinBiome(Vessel)
Patching method System.Boolean Contracts.Parameters.ReachFlightEnvelope::checkVesselWithinFlightEnvelope(Vessel)
Patching method System.Void Contracts.Parameters.ReachSpace::.ctor()
Patching method System.String Contracts.Parameters.ReachSpace::GetTitle()
Patching method System.String Contracts.Parameters.ReachSpace::GetHashString()
Patching method System.Void Contracts.Parameters.ReachSpace::OnRegister()
Patching method System.Void Contracts.Parameters.ReachSpace::OnUnregister()
Patching method System.Void Contracts.Parameters.ReachSpace::OnProgressComplete(ProgressNode)
Patching method System.Void Contracts.Parameters.RecoverKerbal::.ctor()
Patching method System.Void Contracts.Parameters.RecoverKerbal::.ctor(System.String,Contracts.Parameters.RecoverKerbal/CompleteCondition,Contracts.Parameters.RecoverKerbal/CompleteCondition)
Patching method System.String Contracts.Parameters.RecoverKerbal::GetTitle()
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnRegister()
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnUnregister()
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnVesselRecovered(ProtoVessel)
Patching method System.Void Contracts.Parameters.RecoverKerbal::OnCrewKilled(EventReport)
Patching method System.Void Contracts.Parameters.RecoverKerbal::AddKerbal(System.String)
Patching method System.Void Contracts.Parameters.RecoverKerbal::RemoveKerbal(System.String)
Patching method System.Void Contracts.Parameters.RecoverKerbal::SetTitle(System.String)
Patching method System.Void Contracts.Parameters.RecoverPart::.ctor(System.String,Contracts.Parameters.RecoverPart/CompleteCondition,Contracts.Parameters.RecoverPart/CompleteCondition)
Patching method System.String Contracts.Parameters.RecoverPart::GetTitle()
Patching method System.Void Contracts.Parameters.RecoverPart::OnLoad(ConfigNode)
Patching method System.Void Contracts.Parameters.RecoverPart::OnSave(ConfigNode)
Patching method System.Void Contracts.Parameters.RecoverPart::OnRegister()
Patching method System.Void Contracts.Parameters.RecoverPart::OnUnregister()
Patching method System.Void Contracts.Parameters.RecoverPart::onVesselRecovered(ProtoVessel)
Patching method System.Void Contracts.Parameters.RecoverPart::onPartDie(Part)
Patching method System.Void Contracts.Parameters.RecoverPart::AddPartToRecover(System.UInt32)
Patching method System.Void Contracts.Parameters.RecoverPart::RemovePartToRecover(System.UInt32)
Patching method System.Void Contracts.ContractPredicate::.ctor(Contracts.IContractParameterHost)
Patching method Contracts.IContractParameterHost Contracts.ContractPredicate::get_Parent()
Patching method System.Void Contracts.ContractPredicate::set_Parent(Contracts.IContractParameterHost)
Patching method Contracts.Contract Contracts.ContractPredicate::get_Root()
Patching method System.Void Contracts.ContractPredicate::set_Root(Contracts.Contract)
Patching method System.String Contracts.ContractPredicate::get_Description()
Patching method System.Boolean Contracts.ContractPredicate::get_AllowMultiple()
Patching method System.Void Contracts.ContractPredicate::Load(ConfigNode)
Patching method System.Void Contracts.ContractPredicate::Save(ConfigNode)
Patching method System.Boolean Contracts.ContractPredicate::Test(Vessel)
Patching method System.Boolean Contracts.ContractPredicate::Test(ProtoVessel)
Patching method System.String Contracts.ContractPredicate::GetDescription()
Patching method System.Boolean Contracts.ContractPredicate::GetAllowMultiple()
Patching method System.Void Contracts.ContractPredicate::OnLoad(ConfigNode)
Patching method System.Void Contracts.ContractPredicate::OnSave(ConfigNode)
Patching method System.Void Contracts.ContractPredicate::Update()
Patching method System.Void Contracts.ContractPredicate::OnUpdate()
Patching method System.Void Contracts.Predicates.AgentFlag::.ctor(Contracts.IContractParameterHost)
Patching method System.Void Contracts.Predicates.AgentFlag::.ctor(Contracts.IContractParameterHost,Contracts.Agents.Agent)
Patching method Contracts.Agents.Agent Contracts.Predicates.AgentFlag::get_Agent()
Patching method System.Boolean Contracts.Predicates.AgentFlag::Test(Vessel)
Patching method System.Boolean Contracts.Predicates.AgentFlag::Test(ProtoVessel)
Patching method System.String Contracts.Predicates.AgentFlag::GetDescription()
Patching method System.Void Contracts.Predicates.AgentFlag::OnLoad(ConfigNode)
Patching method System.Void Contracts.Predicates.AgentFlag::OnSave(ConfigNode)
Patching method System.Void Contracts.Predicates.AgentParts::.ctor(Contracts.IContractParameterHost)
Patching method System.Void Contracts.Predicates.AgentParts::.ctor(Contracts.IContractParameterHost,Contracts.Agents.Agent,System.Int32)
Patching method Contracts.Agents.Agent Contracts.Predicates.AgentParts::get_Agent()
Patching method System.Int32 Contracts.Predicates.AgentParts::get_PartCount()
Patching method System.Boolean Contracts.Predicates.AgentParts::Test(Vessel)
Patching method System.Boolean Contracts.Predicates.AgentParts::Test(ProtoVessel)
Patching method System.String Contracts.Predicates.AgentParts::GetDescription()
Patching method System.Void Contracts.Predicates.AgentParts::OnLoad(ConfigNode)
Patching method System.Void Contracts.Predicates.AgentParts::OnSave(ConfigNode)
Patching method System.Void Contracts.Predicates.IsActiveVessel::.ctor(Contracts.IContractParameterHost)
Patching method System.Boolean Contracts.Predicates.IsActiveVessel::Test(Vessel)
Patching method System.Boolean Contracts.Predicates.IsActiveVessel::Test(ProtoVessel)
Patching method System.Void Contracts.Predicates.IsControllable::.ctor(Contracts.IContractParameterHost)
Patching method System.Boolean Contracts.Predicates.IsControllable::Test(Vessel)
Patching method System.Boolean Contracts.Predicates.IsControllable::Test(ProtoVessel)
Patching method System.String Contracts.Predicates.IsControllable::GetDescription()
Patching method System.Void Contracts.Predicates.LaunchID::.ctor(Contracts.IContractParameterHost)
Patching method System.UInt32 Contracts.Predicates.LaunchID::get_ID()
Patching method System.Double Contracts.Predicates.LaunchID::get_Date()
Patching method System.Void Contracts.Predicates.LaunchID::Finalize()
Patching method System.Void Contracts.Predicates.LaunchID::OnContractStateChange(Contracts.Contract/State)
Patching method System.Boolean Contracts.Predicates.LaunchID::Test(Vessel)
Patching method System.Boolean Contracts.Predicates.LaunchID::Test(ProtoVessel)
Patching method System.Boolean Contracts.Predicates.LaunchID::ContainsLaunchID_GreaterThanOrEqualTo(Vessel,System.UInt32)
Patching method System.Boolean Contracts.Predicates.LaunchID::ContainsLaunchID_GreaterThanOrEqualTo(ProtoVessel,System.UInt32)
Patching method System.String Contracts.Predicates.LaunchID::GetDescription()
Patching method System.Void Contracts.Predicates.LaunchID::OnLoad(ConfigNode)
Patching method System.Void Contracts.Predicates.LaunchID::OnSave(ConfigNode)
Patching method System.Void Contracts.ContractSystem::.ctor()
Patching method System.Void Contracts.ContractSystem::.cctor()
Patching method Contracts.ContractSystem Contracts.ContractSystem::get_Instance()
Patching method System.Void Contracts.ContractSystem::set_Instance(Contracts.ContractSystem)
Patching method System.Void Contracts.ContractSystem::GenerateTypes()
Patching method System.Void Contracts.ContractSystem::GenerateContractTypes()
Patching method System.Type Contracts.ContractSystem::GetContractType(System.String)
Patching method System.Void Contracts.ContractSystem::GenerateParameterTypes()
Patching method System.Type Contracts.ContractSystem::GetParameterType(System.String)
Patching method System.Void Contracts.ContractSystem::GeneratePredicateTypes()
Patching method System.Type Contracts.ContractSystem::GetPredicateType(System.String)
Patching method System.Collections.Generic.List`1<Contracts.Contract> Contracts.ContractSystem::get_Contracts()
Patching method System.Collections.Generic.List`1<Contracts.Contract> Contracts.ContractSystem::get_ContractsFinished()
Patching method System.Void Contracts.ContractSystem::OnAwake()
Patching method System.Void Contracts.ContractSystem::OnDestroy()
Patching method System.Void Contracts.ContractSystem::OnLoad(ConfigNode)
Patching method System.Collections.IEnumerator Contracts.ContractSystem::OnLoadRoutine(ConfigNode)
Patching method Contracts.Contract Contracts.ContractSystem::LoadContract(ConfigNode)
Patching method System.Void Contracts.ContractSystem::RegisterContracts()
Patching method System.Void Contracts.ContractSystem::OnSave(ConfigNode)
Patching method System.Void Contracts.ContractSystem::OnNodeReached(ProgressNode)
Patching method System.Void Contracts.ContractSystem::OnReputationChanged(System.Single,TransactionReasons)
Patching method System.Void Contracts.ContractSystem::RefreshContracts()
Patching method System.Void Contracts.ContractSystem::GetContractCounts(System.Single,System.Int32,System.Int32&,System.Int32&,System.Int32&)
Patching method System.Int32 Contracts.ContractSystem::CountContracts(Contracts.Contract/ContractPrestige)
Patching method System.Boolean Contracts.ContractSystem::GenerateContracts(System.Int32&,Contracts.Contract/ContractPrestige,System.Int32)
Patching method Contracts.Contract Contracts.ContractSystem::GenerateContract(System.Int32&,Contracts.Contract/ContractPrestige)
Patching method Contracts.Contract Contracts.ContractSystem::GenerateContract(System.Int32,Contracts.Contract/ContractPrestige,System.Type)
Patching method System.Boolean Contracts.ContractSystem::WithdrawSurplusContracts(Contracts.Contract/ContractPrestige,System.Int32)
Patching method System.Collections.IEnumerator Contracts.ContractSystem::UpdateDaemon()
Patching method System.Void Contracts.ContractSystem::UpdateContracts()
Patching method T[] Contracts.ContractSystem::GetCurrentContracts()
Patching method T[] Contracts.ContractSystem::GetCurrentActiveContracts()
Patching method System.Boolean Contracts.ContractSystem::HasCompletedContract(System.Type)
Patching method T[] Contracts.ContractSystem::GetCompletedContracts()
Patching method System.Int32 Contracts.ContractSystem::GetActiveContractCount()
Patching method System.Void Contracts.ContractSystem::RebuildContracts()
Patching method System.Void Contracts.ContractSystem::ClearContractsCurrent()
Patching method System.Void Contracts.ContractSystem::ClearContractsFinished()
Patching method System.Boolean Contracts.ContractSystem::<GetActiveContractCount>m__18C(Contracts.Contract)
Patching method System.Void Contracts.Templates.CollectScience::.ctor()
Patching method CelestialBody Contracts.Templates.CollectScience::get_TargetBody()
Patching method Contracts.BodyLocation Contracts.Templates.CollectScience::get_TargetLocation()
Patching method System.Boolean Contracts.Templates.CollectScience::MeetRequirements()
Patching method System.String Contracts.Templates.CollectScience::GetDescription()
Patching method System.String Contracts.Templates.CollectScience::GetSynopsys()
Patching method System.String Contracts.Templates.CollectScience::GetTitle()
Patching method System.String Contracts.Templates.CollectScience::MessageCompleted()
Patching method System.Void Contracts.Templates.CollectScience::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.CollectScience::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.CollectScience::Generate()
Patching method System.Boolean Contracts.Templates.CollectScience::GenerateContract_Orbit()
Patching method System.Boolean Contracts.Templates.CollectScience::GenerateContract_Surface()
Patching method System.Boolean Contracts.Templates.CollectScience::<GenerateContract_Surface>m__18D(CelestialBody)
Patching method System.Boolean Contracts.Templates.CollectScience::<GenerateContract_Surface>m__18E(CelestialBody)
Patching method System.Void Contracts.Templates.ExploreBody::.ctor()
Patching method CelestialBody Contracts.Templates.ExploreBody::get_TargetBody()
Patching method System.Boolean Contracts.Templates.ExploreBody::MeetRequirements()
Patching method System.String Contracts.Templates.ExploreBody::GetDescription()
Patching method System.String Contracts.Templates.ExploreBody::GetSynopsys()
Patching method System.String Contracts.Templates.ExploreBody::GetTitle()
Patching method System.String Contracts.Templates.ExploreBody::MessageCompleted()
Patching method System.Void Contracts.Templates.ExploreBody::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.ExploreBody::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.ExploreBody::Generate()
Patching method System.Boolean Contracts.Templates.ExploreBody::CanBeCancelled()
Patching method System.Boolean Contracts.Templates.ExploreBody::CanBeDeclined()
Patching method System.String Contracts.Templates.ExploreBody::GetHashString()
Patching method System.Boolean Contracts.Templates.ExploreBody::<Generate>m__18F(CelestialBody)
Patching method System.Void Contracts.Templates.GrandTour::.ctor()
Patching method System.Collections.Generic.List`1<CelestialBody> Contracts.Templates.GrandTour::get_TargetBodies()
Patching method System.Boolean Contracts.Templates.GrandTour::MeetRequirements()
Patching method System.String Contracts.Templates.GrandTour::GetDescription()
Patching method System.String Contracts.Templates.GrandTour::GetSynopsys()
Patching method System.String Contracts.Templates.GrandTour::GetTitle()
Patching method System.String Contracts.Templates.GrandTour::MessageCompleted()
Patching method System.Void Contracts.Templates.GrandTour::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.GrandTour::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.GrandTour::Generate()
Patching method System.Void Contracts.Templates.PartTest::.ctor()
Patching method System.Boolean Contracts.Templates.PartTest::MeetRequirements()
Patching method System.String Contracts.Templates.PartTest::GetDescription()
Patching method System.String Contracts.Templates.PartTest::GetSynopsys()
Patching method System.String Contracts.Templates.PartTest::GetTitle()
Patching method System.String Contracts.Templates.PartTest::MessageCompleted()
Patching method System.String Contracts.Templates.PartTest::GetSituationString(Vessel/Situations,CelestialBody,System.String)
Patching method System.Void Contracts.Templates.PartTest::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.PartTest::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.PartTest::Generate()
Patching method System.Void Contracts.Templates.PartTest::OnRegister()
Patching method System.Void Contracts.Templates.PartTest::OnUnregister()
Patching method System.Void Contracts.Templates.PartTest::onParameterChange(Contracts.ContractParameter,Contracts.ParameterState)
Patching method System.Void Contracts.Templates.PartTest::onFlightReady()
Patching method System.Void Contracts.Templates.PartTest::onVesselChange(Vessel)
Patching method System.Void Contracts.Templates.PartTest::OnAccepted()
Patching method System.Void Contracts.Templates.PartTest::OnPartResearched(AvailablePart)
Patching method System.Void Contracts.Templates.PartTest::OnFinished()
Patching method System.Boolean Contracts.Templates.PartTest::<Generate>m__191(RDTech)
Patching method System.Void Contracts.Templates.PlantFlag::.ctor()
Patching method CelestialBody Contracts.Templates.PlantFlag::get_TargetBody()
Patching method System.Boolean Contracts.Templates.PlantFlag::MeetRequirements()
Patching method System.String Contracts.Templates.PlantFlag::GetDescription()
Patching method System.String Contracts.Templates.PlantFlag::GetSynopsys()
Patching method System.String Contracts.Templates.PlantFlag::GetTitle()
Patching method System.String Contracts.Templates.PlantFlag::MessageCompleted()
Patching method System.Void Contracts.Templates.PlantFlag::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.PlantFlag::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.PlantFlag::Generate()
Patching method System.String Contracts.Templates.PlantFlag::GetHashString()
Patching method System.Boolean Contracts.Templates.PlantFlag::<Generate>m__192(CelestialBody)
Patching method System.Boolean Contracts.Templates.PlantFlag::<Generate>m__193(CelestialBody)
Patching method System.Void Contracts.Templates.RescueKerbal::.ctor()
Patching method CelestialBody Contracts.Templates.RescueKerbal::get_TargetBody()
Patching method System.Boolean Contracts.Templates.RescueKerbal::MeetRequirements()
Patching method System.String Contracts.Templates.RescueKerbal::GetDescription()
Patching method System.String Contracts.Templates.RescueKerbal::GetSynopsys()
Patching method System.String Contracts.Templates.RescueKerbal::GetTitle()
Patching method System.String Contracts.Templates.RescueKerbal::MessageCompleted()
Patching method System.String Contracts.Templates.RescueKerbal::MessageFailed()
Patching method System.String Contracts.Templates.RescueKerbal::MessageCancelled()
Patching method System.String Contracts.Templates.RescueKerbal::MessageDeadlineExpired()
Patching method System.Void Contracts.Templates.RescueKerbal::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.RescueKerbal::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.RescueKerbal::Generate()
Patching method System.Void Contracts.Templates.RescueKerbal::OnAccepted()
Patching method System.Void Contracts.Templates.RescueKerbal::OnGenerateFailed()
Patching method System.Void Contracts.Templates.RescueKerbal::OnWithdrawn()
Patching method System.Void Contracts.Templates.RescueKerbal::OnDeclined()
Patching method System.Void Contracts.Templates.RescueKerbal::OnOfferExpired()
Patching method System.Void Contracts.Templates.RescueKerbal::OnParameterStateChange(Contracts.ContractParameter)
Patching method System.String Contracts.Templates.RescueKerbal::GetHashString()
Patching method System.Void Contracts.Templates.AltitudeRecord::.ctor()
Patching method System.Double Contracts.Templates.AltitudeRecord::get_TargetAltitude()
Patching method System.Boolean Contracts.Templates.AltitudeRecord::MeetRequirements()
Patching method System.String Contracts.Templates.AltitudeRecord::GetDescription()
Patching method System.String Contracts.Templates.AltitudeRecord::GetSynopsys()
Patching method System.String Contracts.Templates.AltitudeRecord::GetTitle()
Patching method System.String Contracts.Templates.AltitudeRecord::MessageCompleted()
Patching method System.Void Contracts.Templates.AltitudeRecord::OnLoad(ConfigNode)
Patching method System.Void Contracts.Templates.AltitudeRecord::OnSave(ConfigNode)
Patching method System.Boolean Contracts.Templates.AltitudeRecord::Generate()
Patching method System.Boolean Contracts.Templates.AltitudeRecord::CanBeCancelled()
Patching method System.Boolean Contracts.Templates.AltitudeRecord::CanBeDeclined()
Patching method System.Void Contracts.Templates.FirstLaunch::.ctor()
Patching method System.Double Contracts.Templates.FirstLaunch::get_TargetAltitude()
Patching method System.Boolean Contracts.Templates.FirstLaunch::MeetRequirements()
Patching method System.String Contracts.Templates.FirstLaunch::GetDescription()
Patching method System.String Contracts.Templates.FirstLaunch::GetSynopsys()
Patching method System.String Contracts.Templates.FirstLaunch::GetTitle()
Patching method System.String Contracts.Templates.FirstLaunch::MessageCompleted()
Patching method System.Boolean Contracts.Templates.FirstLaunch::Generate()
Patching method System.Boolean Contracts.Templates.FirstLaunch::CanBeCancelled()
Patching method System.Boolean Contracts.Templates.FirstLaunch::CanBeDeclined()
Patching method System.Void Contracts.Templates.OrbitKerbin::.ctor()
Patching method System.Boolean Contracts.Templates.OrbitKerbin::MeetRequirements()
Patching method System.String Contracts.Templates.OrbitKerbin::GetDescription()
Patching method System.String Contracts.Templates.OrbitKerbin::GetSynopsys()
Patching method System.String Contracts.Templates.OrbitKerbin::GetTitle()
Patching method System.String Contracts.Templates.OrbitKerbin::MessageCompleted()
Patching method System.String Contracts.Templates.OrbitKerbin::GetNotes()
Patching method System.Boolean Contracts.Templates.OrbitKerbin::Generate()
Patching method System.Boolean Contracts.Templates.OrbitKerbin::CanBeCancelled()
Patching method System.Boolean Contracts.Templates.OrbitKerbin::CanBeDeclined()
Patching method System.Void Contracts.Templates.ReachSpace::.ctor()
Patching method System.Boolean Contracts.Templates.ReachSpace::MeetRequirements()
Patching method System.String Contracts.Templates.ReachSpace::GetDescription()
Patching method System.String Contracts.Templates.ReachSpace::GetSynopsys()
Patching method System.String Contracts.Templates.ReachSpace::GetTitle()
Patching method System.String Contracts.Templates.ReachSpace::MessageCompleted()
Patching method System.Boolean Contracts.Templates.ReachSpace::Generate()
Patching method System.Boolean Contracts.Templates.ReachSpace::CanBeCancelled()
Patching method System.Boolean Contracts.Templates.ReachSpace::CanBeDeclined()
Patching method System.Void Contracts.TextGen::Setup()
Patching method ConfigNode Contracts.TextGen::GetMergedConfigNodes(System.String)
Patching method System.String Contracts.TextGen::GenerateBackStories(System.String,System.String,System.String,System.String,System.String,System.Int32)
Patching method System.String Contracts.TextGen::ProcessTextReplacements(System.String,System.Boolean)
Patching method System.String Contracts.TextGen::ParseReplacement(System.String,System.String)
Patching method System.String Contracts.TextGen::ProcessCapitalization(System.String,System.Boolean,System.String[])
Patching method System.String Contracts.TextGen::ReplaceCharAt(System.String,System.Char,System.Int32)
Patching method System.Int32 Contracts.TextGen::<Setup>m__194(Contracts.TextGen/TextSet)
Patching method System.Boolean Contracts.TextGen::<GenerateBackStories>m__195(Contracts.TextGen/TextSet)
Patching method System.Void FinePrint.ContractDefs::.ctor()
Patching method System.Void FinePrint.ContractDefs::.cctor()
Patching method FinePrint.ContractDefs FinePrint.ContractDefs::get_Instance()
Patching method System.Collections.Generic.List`1<System.String> FinePrint.ContractDefs::GetModules(System.String)
Patching method System.Void FinePrint.ContractDefs::CreateDefaultConfig()
Patching method System.Void FinePrint.ContractDefs::LoadConfig()
Patching method System.Void FinePrint.ContractDefs::AddSurveyDefinitions(ConfigNode)
Patching method System.Void FinePrint.ContractDefs::AddPartRequests(ConfigNode)
Patching method System.Void FinePrint.ContractDefs::AddResourceRequests(ConfigNode)
Patching method System.Void FinePrint.Contracts.ARMContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.ARMContract::Generate()
Patching method System.Boolean FinePrint.Contracts.ARMContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.ARMContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.ARMContract::GetHashString()
Patching method System.String FinePrint.Contracts.ARMContract::GetTitle()
Patching method System.String FinePrint.Contracts.ARMContract::GetDescription()
Patching method System.String FinePrint.Contracts.ARMContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.ARMContract::MessageCompleted()
Patching method System.Void FinePrint.Contracts.ARMContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.ARMContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.ARMContract::MeetRequirements()
Patching method CelestialBody FinePrint.Contracts.ARMContract::GetNextUnreachedTarget(System.Int32,System.Boolean,System.Boolean)
Patching method System.Void FinePrint.Contracts.BaseContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.BaseContract::Generate()
Patching method System.Boolean FinePrint.Contracts.BaseContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.BaseContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.BaseContract::GetHashString()
Patching method System.String FinePrint.Contracts.BaseContract::GetTitle()
Patching method System.String FinePrint.Contracts.BaseContract::GetDescription()
Patching method System.String FinePrint.Contracts.BaseContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.BaseContract::MessageCompleted()
Patching method System.Void FinePrint.Contracts.BaseContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.BaseContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.BaseContract::MeetRequirements()
Patching method CelestialBody FinePrint.Contracts.BaseContract::GetNextUnreachedTarget(System.Int32,System.Boolean,System.Boolean)
Patching method System.Boolean FinePrint.Contracts.BaseContract::AreFacilitiesUnlocked()
Patching method System.Void FinePrint.Contracts.ISRUContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.ISRUContract::Generate()
Patching method System.Boolean FinePrint.Contracts.ISRUContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.ISRUContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.ISRUContract::GetHashString()
Patching method System.String FinePrint.Contracts.ISRUContract::GetTitle()
Patching method System.String FinePrint.Contracts.ISRUContract::GetDescription()
Patching method System.String FinePrint.Contracts.ISRUContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.ISRUContract::MessageCompleted()
Patching method System.Void FinePrint.Contracts.ISRUContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.ISRUContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.ISRUContract::MeetRequirements()
Patching method System.Collections.Generic.List`1<ConfigNode> FinePrint.Contracts.ISRUContract::PossibleResources()
Patching method System.Boolean FinePrint.Contracts.ISRUContract::CelestialIsForbidden(CelestialBody,ConfigNode)
Patching method System.Void FinePrint.Contracts.SatelliteContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::Generate()
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.SatelliteContract::GetHashString()
Patching method System.String FinePrint.Contracts.SatelliteContract::GetTitle()
Patching method System.String FinePrint.Contracts.SatelliteContract::GetDescription()
Patching method System.String FinePrint.Contracts.SatelliteContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.SatelliteContract::MessageCompleted()
Patching method System.Void FinePrint.Contracts.SatelliteContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.SatelliteContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::MeetRequirements()
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::AreSatellitesUnlocked()
Patching method System.Boolean FinePrint.Contracts.SatelliteContract::ProbeCoresUnlocked()
Patching method CelestialBody FinePrint.Contracts.SatelliteContract::GetNextUnreachedTarget(System.Int32,System.Boolean,System.Boolean)
Patching method System.Void FinePrint.Contracts.SatelliteContract::pickEasy()
Patching method System.Void FinePrint.Contracts.SatelliteContract::pickMedium()
Patching method System.Void FinePrint.Contracts.SatelliteContract::pickHard()
Patching method System.Void FinePrint.Contracts.SatelliteContract::setOrbitType(FinePrint.Utilities.OrbitType,System.Double)
Patching method System.Void FinePrint.Contracts.StationContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.StationContract::Generate()
Patching method System.Boolean FinePrint.Contracts.StationContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.StationContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.StationContract::GetHashString()
Patching method System.String FinePrint.Contracts.StationContract::GetTitle()
Patching method System.String FinePrint.Contracts.StationContract::GetDescription()
Patching method System.String FinePrint.Contracts.StationContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.StationContract::MessageCompleted()
Patching method System.Void FinePrint.Contracts.StationContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.StationContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.StationContract::MeetRequirements()
Patching method CelestialBody FinePrint.Contracts.StationContract::GetNextUnreachedTarget(System.Int32,System.Boolean,System.Boolean)
Patching method System.Boolean FinePrint.Contracts.StationContract::AreFacilitiesUnlocked()
Patching method System.Void FinePrint.Contracts.SurveyContract::.ctor()
Patching method System.Boolean FinePrint.Contracts.SurveyContract::Generate()
Patching method System.Boolean FinePrint.Contracts.SurveyContract::CanBeCancelled()
Patching method System.Boolean FinePrint.Contracts.SurveyContract::CanBeDeclined()
Patching method System.String FinePrint.Contracts.SurveyContract::GetHashString()
Patching method System.String FinePrint.Contracts.SurveyContract::GetTitle()
Patching method System.String FinePrint.Contracts.SurveyContract::GetDescription()
Patching method System.String FinePrint.Contracts.SurveyContract::GetSynopsys()
Patching method System.String FinePrint.Contracts.SurveyContract::MessageCompleted()
Patching method System.String FinePrint.Contracts.SurveyContract::GetNotes()
Patching method System.Void FinePrint.Contracts.SurveyContract::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.SurveyContract::OnSave(ConfigNode)
Patching method System.Boolean FinePrint.Contracts.SurveyContract::MeetRequirements()
Patching method System.Void FinePrint.Contracts.SurveyContract::SetupParam(System.Int32,System.Collections.Generic.KeyValuePair`2<ConfigNode,FinePrint.Utilities.FlightBand>)
Patching method System.Collections.Generic.List`1<ConfigNode> FinePrint.Contracts.SurveyContract::PossibleDefinitions(CelestialBody,System.Boolean)
Patching method System.Boolean FinePrint.Contracts.SurveyContract::IsDefinitionPossible(ConfigNode,CelestialBody,System.Boolean)
Patching method System.Collections.Generic.List`1<ConfigNode> FinePrint.Contracts.SurveyContract::PossibleParams(ConfigNode,CelestialBody,System.Boolean)
Patching method System.Int32 FinePrint.Contracts.SurveyContract::GetProgressLevel()
Patching method System.Boolean FinePrint.Contracts.SurveyContract::<Generate>m__198(System.Collections.Generic.KeyValuePair`2<ConfigNode,FinePrint.Utilities.FlightBand>)
Patching method System.Boolean FinePrint.Contracts.SurveyContract::<Generate>m__199(System.Collections.Generic.KeyValuePair`2<ConfigNode,FinePrint.Utilities.FlightBand>)
Patching method System.Void NavWaypoint::.ctor()
Patching method System.Void NavWaypoint::SetupNavWaypoint(CelestialBody,System.Double,System.Double,System.Double,System.String,UnityEngine.Color)
Patching method System.Void NavWaypoint::Activate()
Patching method System.Void NavWaypoint::Deactivate()
Patching method System.Void NavWaypoint::Start()
Patching method System.Void NavWaypoint::LateUpdate()
Patching method System.Boolean NavWaypoint::isActive()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::.ctor(System.String,System.Boolean)
Patching method System.String FinePrint.Contracts.Parameters.AsteroidParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.AsteroidParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnDock(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::OnUpdate()
Patching method System.Boolean FinePrint.Contracts.Parameters.AsteroidParameter::isTowingAsteroid(Vessel)
Patching method System.String FinePrint.Contracts.Parameters.AsteroidParameter::packSeeds()
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::unpackStrings(System.String)
Patching method System.Void FinePrint.Contracts.Parameters.AsteroidParameter::addAsteroid(System.Int32)
Patching method System.String FinePrint.Contracts.Parameters.AsteroidParameter::<packSeeds>m__19A(System.Int32)
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::.ctor(System.Int32)
Patching method System.String FinePrint.Contracts.Parameters.CrewCapacityParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.CrewCapacityParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.CrewCapacityParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::.ctor(System.String)
Patching method System.String FinePrint.Contracts.Parameters.FacilitySystemsParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.FacilitySystemsParameter::GetTitle()
Patching method System.String FinePrint.Contracts.Parameters.FacilitySystemsParameter::GetNotes()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.FacilitySystemsParameter::OnUpdate()
Patching method System.Boolean FinePrint.Contracts.Parameters.FacilitySystemsParameter::isStationValid(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::.ctor(CelestialBody,Vessel/Situations,System.String)
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::VesselChange(Vessel)
Patching method System.String FinePrint.Contracts.Parameters.LocationAndSituationParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.LocationAndSituationParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.LocationAndSituationParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::.ctor()
Patching method System.String FinePrint.Contracts.Parameters.MobileBaseParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.MobileBaseParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.MobileBaseParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::.ctor(ConfigNode)
Patching method System.String FinePrint.Contracts.Parameters.PartRequestParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.PartRequestParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.PartRequestParameter::CheckLists()
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::.ctor()
Patching method System.String FinePrint.Contracts.Parameters.ProbeSystemsParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.ProbeSystemsParameter::GetTitle()
Patching method System.String FinePrint.Contracts.Parameters.ProbeSystemsParameter::GetNotes()
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ProbeSystemsParameter::OnUpdate()
Patching method System.Boolean FinePrint.Contracts.Parameters.ProbeSystemsParameter::isProbeValid(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::.ctor(System.String,System.Double,CelestialBody)
Patching method System.String FinePrint.Contracts.Parameters.ResourceExtractionParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.ResourceExtractionParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ResourceExtractionParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::.ctor(System.String,System.Double)
Patching method System.String FinePrint.Contracts.Parameters.ResourcePossessionParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.ResourcePossessionParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.ResourcePossessionParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::.ctor(FinePrint.Utilities.OrbitType,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,CelestialBody,System.Double,System.Double)
Patching method System.String FinePrint.Contracts.Parameters.SpecificOrbitParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.SpecificOrbitParameter::GetTitle()
Patching method System.String FinePrint.Contracts.Parameters.SpecificOrbitParameter::GetNotes()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::UpdateOrbit()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::updateMapIcons(System.Boolean)
Patching method Vector3d FinePrint.Contracts.Parameters.SpecificOrbitParameter::getOrbitPositionAtRatio(System.Single)
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::cleanup()
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::setup()
Patching method System.Boolean FinePrint.Contracts.Parameters.SpecificOrbitParameter::isActiveVesselWithinOrbitalDeviation()
Patching method System.Boolean FinePrint.Contracts.Parameters.SpecificOrbitParameter::withinDeviation(System.Double,System.Double,System.Double)
Patching method System.Void FinePrint.Contracts.Parameters.SpecificOrbitParameter::setVisible(System.Boolean)
Patching method System.Boolean FinePrint.Contracts.Parameters.SpecificOrbitParameter::checkWaypointVisibility(FinePrint.Waypoint)
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::.ctor(System.Single)
Patching method System.String FinePrint.Contracts.Parameters.StabilityParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.StabilityParameter::GetTitle()
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.StabilityParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::.ctor(CelestialBody,System.Double)
Patching method System.String FinePrint.Contracts.Parameters.StationaryPointParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.StationaryPointParameter::GetTitle()
Patching method System.String FinePrint.Contracts.Parameters.StationaryPointParameter::GetMessageComplete()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::FlightReady()
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::VesselChange(Vessel)
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.StationaryPointParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::.ctor()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::.ctor(ConfigNode,CelestialBody,FinePrint.Waypoint,FinePrint.Utilities.FlightBand)
Patching method System.String FinePrint.Contracts.Parameters.SurveyWaypointParameter::GetHashString()
Patching method System.String FinePrint.Contracts.Parameters.SurveyWaypointParameter::GetTitle()
Patching method System.String FinePrint.Contracts.Parameters.SurveyWaypointParameter::GetMessageComplete()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::OnRegister()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::OnUnregister()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::OnSave(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::OnLoad(ConfigNode)
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::OnUpdate()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::CheckExperimentResults(ScienceData)
Patching method System.Double FinePrint.Contracts.Parameters.SurveyWaypointParameter::TriggerRange()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::ProcessWaypoint()
Patching method System.Void FinePrint.Contracts.Parameters.SurveyWaypointParameter::CalculateAltitudes()
Patching method System.String FinePrint.Contracts.Parameters.SurveyWaypointParameter::PrepositionString(FinePrint.Utilities.FlightBand)
Patching method CelestialBody FinePrint.Utilities.CelestialUtilities::RandomBody(System.Collections.Generic.List`1<CelestialBody>)
Patching method CelestialBody FinePrint.Utilities.CelestialUtilities::HighestBody(System.Collections.Generic.List`1<CelestialBody>)
Patching method CelestialBody FinePrint.Utilities.CelestialUtilities::LowestBody(System.Collections.Generic.List`1<CelestialBody>)
Patching method CelestialBody FinePrint.Utilities.CelestialUtilities::RandomNeighbor(System.Int32,CelestialBody,System.Boolean)
Patching method System.Collections.Generic.List`1<CelestialBody> FinePrint.Utilities.CelestialUtilities::ChildrenOf(CelestialBody)
Patching method System.Void FinePrint.Utilities.CelestialUtilities::AddChildren(CelestialBody,System.Collections.Generic.List`1<CelestialBody>)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::GetHighestPeak(CelestialBody)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::GetNextTimeWarp(CelestialBody,System.Double)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::GetMinimumOrbitalAltitude(CelestialBody,System.Single)
Patching method Vessel/Situations FinePrint.Utilities.CelestialUtilities::ApplicableSituation(System.Int32,CelestialBody,System.Boolean)
Patching method System.Boolean FinePrint.Utilities.CelestialUtilities::IsGasGiant(CelestialBody)
Patching method System.Single FinePrint.Utilities.CelestialUtilities::PlanetScienceRanking(CelestialBody)
Patching method UnityEngine.Vector3 FinePrint.Utilities.CelestialUtilities::LLAtoECEF(System.Double,System.Double,System.Double,System.Double)
Patching method Vector3d FinePrint.Utilities.CelestialUtilities::PositionOfApoapsis(Orbit)
Patching method Vector3d FinePrint.Utilities.CelestialUtilities::PositionOfPeriapsis(Orbit)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::AngleOfAscendingNode(Orbit,Orbit)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::AngleOfDescendingNode(Orbit,Orbit)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::GetRelativeInclination(Orbit,Orbit)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::SynchronousSMA(CelestialBody)
Patching method System.Boolean FinePrint.Utilities.CelestialUtilities::CanBodyBeSynchronous(CelestialBody,System.Double)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::KolniyaSMA(CelestialBody)
Patching method System.Boolean FinePrint.Utilities.CelestialUtilities::CanBodyBeKolniya(CelestialBody)
Patching method System.Boolean FinePrint.Utilities.CelestialUtilities::CanBodyBeTundra(CelestialBody)
Patching method Orbit FinePrint.Utilities.CelestialUtilities::GenerateOrbit(FinePrint.Utilities.OrbitType,System.Int32,CelestialBody,System.Double,System.Double)
Patching method System.Double FinePrint.Utilities.CelestialUtilities::TerrainAltitude(CelestialBody,System.Double,System.Double)
Patching method CelestialBody FinePrint.Utilities.CelestialUtilities::MapFocusBody()
Patching method System.Double FinePrint.Utilities.CelestialUtilities::GetSolarExtents()
Patching method System.Void FinePrint.Utilities.ProgressUtilities::.ctor()
Patching method System.Boolean FinePrint.Utilities.ProgressUtilities::HavePartTech(System.String,System.Boolean)
Patching method System.Boolean FinePrint.Utilities.ProgressUtilities::HaveModuleTech(System.String)
Patching method System.Boolean FinePrint.Utilities.ProgressUtilities::HaveModuleTypeTech(System.String)
Patching method System.Boolean FinePrint.Utilities.ProgressUtilities::HaveAnyTech(System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<System.String>,System.Boolean)
Patching method System.Boolean FinePrint.Utilities.ProgressUtilities::GetBodyProgress(FinePrint.Utilities.ProgressType,CelestialBody)
Patching method System.Collections.Generic.List`1<CelestialBody> FinePrint.Utilities.ProgressUtilities::GetBodiesProgress(FinePrint.Utilities.ProgressType,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Collections.Generic.List`1<CelestialBody>)
Patching method System.Collections.Generic.Dictionary`2<CelestialBody,System.Int32> FinePrint.Utilities.ProgressUtilities::CelestialCrewCounts(System.Collections.Generic.List`1<Vessel/Situations>)
Patching method System.Single FinePrint.Utilities.ProgressUtilities::AverageFacilityLevel()
Patching method System.Void FinePrint.Utilities.StringUtilities::.ctor()
Patching method System.String FinePrint.Utilities.StringUtilities::RandomKerbalName(System.Int32)
Patching method System.String FinePrint.Utilities.StringUtilities::GenerateSiteName(System.Int32,CelestialBody,System.Boolean)
Patching method System.String FinePrint.Utilities.StringUtilities::IntegerToWord(System.Int32)
Patching method System.String FinePrint.Utilities.StringUtilities::IntegerToGreek(System.Int32)
Patching method System.String FinePrint.Utilities.StringUtilities::ShortName(System.String)
Patching method System.String FinePrint.Utilities.StringUtilities::PossessiveString(System.String)
Patching method System.String FinePrint.Utilities.StringUtilities::TitleCase(System.String)
Patching method System.String FinePrint.Utilities.StringUtilities::PackStrings(System.Collections.Generic.List`1<System.String>)
Patching method System.Collections.Generic.List`1<System.String> FinePrint.Utilities.StringUtilities::UnpackStrings(System.String)
Patching method System.Void FinePrint.Utilities.TextureMap::.ctor()
Patching method UnityEngine.Texture2D FinePrint.Utilities.TextureMap::get_Item(System.String)
Patching method System.Void FinePrint.Utilities.SystemUtilities::.ctor()
Patching method UnityEngine.Texture2D FinePrint.Utilities.SystemUtilities::LoadTexture(System.String)
Patching method UnityEngine.Color FinePrint.Utilities.SystemUtilities::RandomColor(System.Int32,System.Single,System.Single,System.Single)
Patching method System.Boolean FinePrint.Utilities.SystemUtilities::TryConvert(System.String,T&,System.String&)
Patching method System.Void FinePrint.Utilities.SystemUtilities::LoadNode(ConfigNode,System.String,System.String,T&,T,System.Boolean)
Patching method System.Boolean FinePrint.Utilities.SystemUtilities::FlightIsReady(System.Boolean,CelestialBody)
Patching method System.Boolean FinePrint.Utilities.SystemUtilities::FlightIsReady(Contracts.Contract/State,Contracts.Contract/State,System.Boolean,CelestialBody)
Patching method System.Boolean FinePrint.Utilities.SystemUtilities::CoinFlip(System.Random)
Patching method System.Int32 FinePrint.Utilities.SystemUtilities::SuperSeed(Contracts.Contract)
Patching method System.Void FinePrint.Utilities.SystemUtilities::ProcessPartRequests(Contracts.Contract,ConfigNode,System.Single&,System.Single&,System.Single&)
Patching method System.Void FinePrint.Utilities.VesselUtilities::.ctor()
Patching method System.Boolean FinePrint.Utilities.VesselUtilities::ShipHasPartName(System.String)
Patching method System.Boolean FinePrint.Utilities.VesselUtilities::ShipHasModule()
Patching method System.Boolean FinePrint.Utilities.VesselUtilities::ShipHasPartsOrModules(System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<System.String>)
Patching method System.Boolean FinePrint.Utilities.VesselUtilities::HasWheelsOnGround()
Patching method System.Double FinePrint.Utilities.VesselUtilities::ResourcesOnVessel(Vessel,System.String)
Patching method FinePrint.Utilities.FlightBand FinePrint.Utilities.VesselUtilities::GetActiveFlightBand(System.Double)
Patching method System.Void FinePrint.Waypoint::.ctor()
Patching method System.Int32 FinePrint.Waypoint::get_uniqueSeed()
Patching method System.Void FinePrint.Waypoint::setName(System.Boolean)
Patching method System.Void FinePrint.Waypoint::RandomizePosition(System.Boolean)
Patching method System.Void FinePrint.Waypoint::RandomizeNearWaypoint(FinePrint.Waypoint,System.Double,System.Boolean)
Patching method System.Void FinePrint.Waypoint::RandomizeNear(System.Double,System.Double,System.String,System.Double,System.Boolean)
Patching method System.Void FinePrint.WaypointManager::.ctor()
Patching method System.Boolean FinePrint.WaypointManager::IsOccluded(Vector3d,CelestialBody)
Patching method FinePrint.WaypointManager FinePrint.WaypointManager::Instance()
Patching method System.Void FinePrint.WaypointManager::AddWaypoint(FinePrint.Waypoint)
Patching method System.Void FinePrint.WaypointManager::RemoveWaypoint(FinePrint.Waypoint)
Patching method System.Void FinePrint.WaypointManager::UpdateWaypoint(FinePrint.Waypoint)
Patching method System.Void FinePrint.WaypointManager::OnPreCull()
Patching method System.Void FinePrint.WaypointManager::OnGUI()
Patching method System.Void FinePrint.WaypointManager::linkNavPoint()
Patching method System.Void FinePrint.WaypointManager::setupNavPoint(FinePrint.Waypoint)
Patching method System.Void FinePrint.WaypointManager::clearNavPoint()
Patching method System.Void FinePrint.WaypointManager::activateNavPoint()
Patching method System.Void FinePrint.WaypointManager::deactivateNavPoint()
Patching method System.Void FinePrint.WaypointManager::deactivateNavPoint(FinePrint.Waypoint)
Patching method System.Boolean FinePrint.WaypointManager::navIsActive()
Patching method System.Collections.Generic.List`1<FinePrint.Waypoint> FinePrint.WaypointManager::WaypointsNearVessel(System.Single)
Patching method System.Collections.Generic.List`1<FinePrint.Waypoint> FinePrint.WaypointManager::AllWaypoints()
Patching method System.Single FinePrint.WaypointManager::DistanceToVessel(FinePrint.Waypoint)
Patching method System.Single FinePrint.WaypointManager::LateralDistanceToVessel(FinePrint.Waypoint)
Patching method System.Single FinePrint.WaypointManager::Distance(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,CelestialBody)
Patching method System.Void FinePrint.WaypointManager::ChooseRandomPosition(System.Double&,System.Double&,System.String,System.Boolean,System.Boolean,System.Random)
Patching method System.Void FinePrint.WaypointManager::DrawNavigationWindow(System.Int32)
Patching method System.Void FinePrint.WaypointManager::ChooseRandomPositionNear(System.Double&,System.Double&,System.Double,System.Double,System.String,System.Double,System.Boolean,System.Random)
Patching method System.Void FinePrint.WaypointManager::CheckRenderDistances(System.Boolean&,System.Boolean&)
Patching method System.String Contracts.IContractParameterHost::get_Title()
Patching method Contracts.IContractParameterHost Contracts.IContractParameterHost::get_Parent()
Patching method Contracts.Contract Contracts.IContractParameterHost::get_Root()
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::AddParameter(Contracts.ContractParameter,System.String)
Patching method System.Int32 Contracts.IContractParameterHost::get_ParameterCount()
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::GetParameter(System.Int32)
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::GetParameter(System.String)
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::GetParameter(System.Type)
Patching method T Contracts.IContractParameterHost::GetParameter(System.String)
Patching method System.Void Contracts.IContractParameterHost::RemoveParameter(System.Int32)
Patching method System.Void Contracts.IContractParameterHost::RemoveParameter(System.String)
Patching method System.Void Contracts.IContractParameterHost::RemoveParameter(System.Type)
Patching method System.Void Contracts.IContractParameterHost::RemoveParameter(Contracts.ContractParameter)
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::get_Item(System.Int32)
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::get_Item(System.String)
Patching method Contracts.ContractParameter Contracts.IContractParameterHost::get_Item(System.Type)
Patching method System.Void Contracts.IContractParameterHost::ParameterStateUpdate(Contracts.ContractParameter)
Patching method System.Void CurrencyModifierQuery::.ctor(TransactionReasons,System.Single,System.Single,System.Single)
Patching method System.Single CurrencyModifierQuery::GetInput(Currency)
Patching method System.Void CurrencyModifierQuery::AddDelta(Currency,System.Single)
Patching method System.Single CurrencyModifierQuery::GetEffectDelta(Currency)
Patching method System.String CurrencyModifierQuery::GetEffectDeltaText(Currency,System.String,CurrencyModifierQuery/TextStyling)
Patching method System.String CurrencyModifierQuery::GetEffectPercentageText(Currency,System.String,CurrencyModifierQuery/TextStyling)
Patching method CurrencyModifierQuery CurrencyModifierQuery::RunQuery(TransactionReasons,System.Single,System.Single,System.Single)
Patching method System.Void ValueModifierQuery::.ctor(System.String,System.Single)
Patching method System.String ValueModifierQuery::get_ValueId()
Patching method System.Single ValueModifierQuery::GetInput()
Patching method System.Void ValueModifierQuery::AddDelta(System.Single)
Patching method System.Single ValueModifierQuery::GetEffectDelta()
Patching method System.String ValueModifierQuery::GetEffectDeltaText(System.String,ValueModifierQuery/TextStyling)
Patching method System.String ValueModifierQuery::GetEffectPercentageText(System.String,ValueModifierQuery/TextStyling)
Patching method ValueModifierQuery ValueModifierQuery::RunQuery(System.String,System.Single)
Patching method System.Void Funding::.ctor()
Patching method System.Void Funding::AddFunds(System.Double,TransactionReasons)
Patching method System.Double Funding::get_Funds()
Patching method System.Void Funding::OnAwake()
Patching method System.Void Funding::OnDestroy()
Patching method System.Void Funding::OnCurrenciesModified(CurrencyModifierQuery)
Patching method System.Void Funding::onVesselRollout(ShipConstruct)
Patching method System.Void Funding::onVesselRecoveryProcessing(ProtoVessel,MissionRecoveryDialog,System.Single)
Patching method System.Void Funding::onPartPurchased(AvailablePart)
Patching method System.Void Funding::OnLoad(ConfigNode)
Patching method System.Void Funding::OnSave(ConfigNode)
Patching method System.Boolean Funding::CanAfford(System.Single)
Patching method System.Void GameVariables::.ctor()
Patching method System.Void GameVariables::Awake()
Patching method System.Single GameVariables::GetRecoveredPartValue(System.Single)
Patching method System.Single GameVariables::GetRecoveredResourceValue(System.Single)
Patching method System.Single GameVariables::GetContractPrestigeFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractFundsAdvanceFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractFundsCompletionFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractFundsFailureFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractReputationCompletionFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractReputationFailureFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractScienceCompletionFactor(Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetContractDestinationWeight(CelestialBody)
Patching method System.Single GameVariables::ScoreSituation(Vessel/Situations,CelestialBody)
Patching method System.Single GameVariables::ScoreFlightEnvelope(System.Single,System.Single,System.Single,System.Single)
Patching method System.Single GameVariables::GetMentalityFundsFactor(System.Single,Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetMentalityReputationFactor(System.Single,Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetMentalityScienceFactor(System.Single,Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetMentalityExpiryFactor(System.Single,Contracts.Contract/ContractPrestige)
Patching method System.Single GameVariables::GetMentalityDeadlineFactor(System.Single,Contracts.Contract/ContractPrestige)
Patching method System.Int32 GameVariables::GetPartCountLimit(System.Single)
Patching method System.Boolean GameVariables::UnlockedFuelTransfer(System.Single)
Patching method System.Boolean GameVariables::UnlockedActionGroupsStock(System.Single)
Patching method System.Boolean GameVariables::UnlockedActionGroupsCustom(System.Single)
Patching method System.Single GameVariables::GetCraftMassLimit(System.Single)
Patching method UnityEngine.Vector3 GameVariables::GetCraftSizeLimit(System.Single)
Patching method System.Int32 GameVariables::GetActiveStrategyLimit(System.Single)
Patching method System.Single GameVariables::GetStrategyCommitRange(System.Single)
Patching method System.Single GameVariables::GetStrategyLevelLimit(System.Single)
Patching method System.Int32 GameVariables::GetActiveContractsLimit(System.Single)
Patching method System.Single GameVariables::GetContractLevelLimit(System.Single)
Patching method System.Boolean GameVariables::UnlockedFlightPlanning(System.Single)
Patching method System.Int32 GameVariables::GetActiveCrewLimit(System.Single)
Patching method System.Single GameVariables::GetCrewLevelLimit(System.Single)
Patching method System.Boolean GameVariables::UnlockedEVA(System.Single)
Patching method System.Boolean GameVariables::UnlockedEVAFlags(System.Single)
Patching method System.Boolean GameVariables::UnlockedEVAClamber(System.Single)
Patching method System.Boolean GameVariables::EVAIsPossible(System.Boolean,Vessel)
Patching method System.String GameVariables::GetEVALockedReason(Vessel)
Patching method GameVariables/OrbitDisplayMode GameVariables::GetOrbitDisplayMode(System.Single)
Patching method System.Int32 GameVariables::GetTrackedObjectLimit(System.Single)
Patching method System.Int32 GameVariables::GetPatchesAheadLimit(System.Single)
Patching method System.Boolean GameVariables::UnlockedSpaceObjectDiscovery(System.Single)
Patching method UntrackedObjectClass GameVariables::MinTrackedObjectSize(System.Single)
Patching method System.Single GameVariables::GetScienceCostLimit(System.Single)
Patching method System.Single GameVariables::GetDataToScienceRatio(System.Single)
Patching method System.Single GameVariables::GetExperimentLevel(System.Single)
Patching method System.Void ScenarioNewGameIntro::.ctor()
Patching method System.Void ScenarioNewGameIntro::OnLoad(ConfigNode)
Patching method System.Void ScenarioNewGameIntro::OnSave(ConfigNode)
Patching method System.Void ScenarioNewGameIntro::OnOnDestroy()
Patching method System.Void ScenarioNewGameIntro::OnAssetSetup()
Patching method System.Void ScenarioNewGameIntro::OnTutorialSetup()
Patching method System.Void ScenarioNewGameIntro::onLeavingScene(GameScenes)
Patching method System.Void ScenarioNewGameIntro::KSCtutorialSetup()
Patching method System.Void ScenarioNewGameIntro::EditorTutorialSetup()
Patching method System.Void ScenarioNewGameIntro::TSTutorialSetup()
Patching method System.Void ScenarioNewGameIntro::<KSCtutorialSetup>m__19F(KFSMState)
Patching method System.Void ScenarioNewGameIntro::<KSCtutorialSetup>m__1A0()
Patching method System.Void ScenarioNewGameIntro::<EditorTutorialSetup>m__1A1(KFSMState)
Patching method System.Void ScenarioNewGameIntro::<EditorTutorialSetup>m__1A2()
Patching method System.Void ScenarioNewGameIntro::<TSTutorialSetup>m__1A3(KFSMState)
Patching method System.Void ScenarioNewGameIntro::<TSTutorialSetup>m__1A4()
Patching method System.Void KSPAchievements.BaseConstruction::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.BaseConstruction::onPartsCoupled(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void KSPAchievements.BaseConstruction::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.BaseConstruction::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.BaseConstruction::<BaseConstruction>m__1A5()
Patching method System.Void KSPAchievements.BaseConstruction::<BaseConstruction>m__1A6()
Patching method System.Void KSPAchievements.CelestialBodyEscape::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodyEscape::OnSOIEscaped(GameEvents/HostedFromToAction`2<Vessel,CelestialBody>)
Patching method System.Void KSPAchievements.CelestialBodyEscape::<CelestialBodyEscape>m__1A7()
Patching method System.Void KSPAchievements.CelestialBodyEscape::<CelestialBodyEscape>m__1A8()
Patching method System.Void KSPAchievements.CelestialBodyFlyby::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodyFlyby::OnVesselSOIChange(GameEvents/HostedFromToAction`2<Vessel,CelestialBody>)
Patching method System.Void KSPAchievements.CelestialBodyFlyby::<CelestialBodyFlyby>m__1A9()
Patching method System.Void KSPAchievements.CelestialBodyFlyby::<CelestialBodyFlyby>m__1AA()
Patching method System.Void KSPAchievements.CelestialBodyLanding::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodyLanding::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.CelestialBodyLanding::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyLanding::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyLanding::<CelestialBodyLanding>m__1AB()
Patching method System.Void KSPAchievements.CelestialBodyLanding::<CelestialBodyLanding>m__1AC()
Patching method System.Void KSPAchievements.CelestialBodySplashdown::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodySplashdown::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.CelestialBodySplashdown::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodySplashdown::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodySplashdown::<CelestialBodySplashdown>m__1AD()
Patching method System.Void KSPAchievements.CelestialBodySplashdown::<CelestialBodySplashdown>m__1AE()
Patching method System.Void KSPAchievements.CelestialBodyOrbit::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodyOrbit::onVesselSitChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.CelestialBodyOrbit::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyOrbit::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyOrbit::<CelestialBodyOrbit>m__1AF()
Patching method System.Void KSPAchievements.CelestialBodyOrbit::<CelestialBodyOrbit>m__1B0()
Patching method System.Void KSPAchievements.CelestialBodyReturn::.ctor(CelestialBody,KSPAchievements.ReturnFrom)
Patching method System.Void KSPAchievements.CelestialBodyReturn::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.CelestialBodyReturn::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyReturn::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodyReturn::<CelestialBodyReturn>m__1B1()
Patching method System.Void KSPAchievements.CelestialBodyReturn::<CelestialBodyReturn>m__1B2()
Patching method System.Void KSPAchievements.CelestialBodySubtree::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.CelestialBodySubtree::OnAchievementAchieve(ProgressNode)
Patching method System.Void KSPAchievements.CelestialBodySubtree::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CelestialBodySubtree::OnLoad(ConfigNode)
Patching method System.String KSPAchievements.CelestialBodySubtree::generateSubtreeSummary(System.String)
Patching method System.Void KSPAchievements.CelestialBodySubtree::LinkBodyHome(KSPAchievements.CelestialBodySubtree[])
Patching method System.Void KSPAchievements.CelestialBodySubtree::DebugBodyTree()
Patching method System.Void KSPAchievements.CelestialBodySubtree::<CelestialBodySubtree>m__1B3()
Patching method System.Void KSPAchievements.CelestialBodySubtree::<CelestialBodySubtree>m__1B4(Vessel)
Patching method System.Void KSPAchievements.CelestialBodySubtree::<CelestialBodySubtree>m__1B5()
Patching method System.Int32 KSPAchievements.CelestialBodySubtree::<LinkBodyHome>m__1B6(KSPAchievements.CelestialBodySubtree,KSPAchievements.CelestialBodySubtree)
Patching method System.Void KSPAchievements.CrewRecovery::.ctor()
Patching method System.Void KSPAchievements.CrewRecovery::onVesselRecovered(ProtoVessel)
Patching method System.Void KSPAchievements.CrewRecovery::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.CrewRecovery::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.CrewRecovery::<CrewRecovery>m__1B7()
Patching method System.Void KSPAchievements.CrewRecovery::<CrewRecovery>m__1B8()
Patching method System.Void KSPAchievements.Docking::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.Docking::OnPartsCoupled(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void KSPAchievements.Docking::<Docking>m__1B9()
Patching method System.Void KSPAchievements.Docking::<Docking>m__1BA()
Patching method System.Void KSPAchievements.FirstLaunch::.ctor()
Patching method System.Void KSPAchievements.FirstLaunch::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Collections.IEnumerator KSPAchievements.FirstLaunch::TestFlight(Vessel)
Patching method System.Void KSPAchievements.FirstLaunch::<FirstLaunch>m__1BB()
Patching method System.Void KSPAchievements.FirstLaunch::<FirstLaunch>m__1BC()
Patching method System.Void KSPAchievements.FlagPlant::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.FlagPlant::OnFlagPlant(Vessel)
Patching method System.Void KSPAchievements.FlagPlant::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.FlagPlant::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.FlagPlant::<FlagPlant>m__1BD()
Patching method System.Void KSPAchievements.FlagPlant::<FlagPlant>m__1BE()
Patching method System.Void ProgressNode::.ctor(System.String,System.Boolean)
Patching method System.String ProgressNode::get_Id()
Patching method System.Boolean ProgressNode::get_IsReached()
Patching method System.Boolean ProgressNode::get_IsComplete()
Patching method ProgressTree ProgressNode::get_Subtree()
Patching method System.Void ProgressNode::Reach()
Patching method System.Void ProgressNode::Achieve()
Patching method System.Void ProgressNode::Complete()
Patching method System.Void ProgressNode::Load(ConfigNode)
Patching method System.Void ProgressNode::OnLoad(ConfigNode)
Patching method System.Void ProgressNode::Save(ConfigNode)
Patching method System.Void ProgressNode::OnSave(ConfigNode)
Patching method System.String ProgressNode::GetNodeSummary(System.String)
Patching method System.Void KSPAchievements.VesselRef::.ctor()
Patching method System.String KSPAchievements.VesselRef::get_Name()
Patching method System.Void KSPAchievements.VesselRef::set_Name(System.String)
Patching method System.String KSPAchievements.VesselRef::get_FlagURL()
Patching method System.Void KSPAchievements.VesselRef::set_FlagURL(System.String)
Patching method KSPAchievements.VesselRef KSPAchievements.VesselRef::FromVessel(Vessel)
Patching method System.Void KSPAchievements.VesselRef::Load(ConfigNode)
Patching method System.Void KSPAchievements.VesselRef::Save(ConfigNode)
Patching method System.Void KSPAchievements.CrewRef::.ctor()
Patching method System.Collections.Generic.List`1<ProtoCrewMember> KSPAchievements.CrewRef::get_Crews()
Patching method System.Void KSPAchievements.CrewRef::set_Crews(System.Collections.Generic.List`1<ProtoCrewMember>)
Patching method System.Boolean KSPAchievements.CrewRef::get_HasAny()
Patching method KSPAchievements.CrewRef KSPAchievements.CrewRef::FromVessel(Vessel)
Patching method KSPAchievements.CrewRef KSPAchievements.CrewRef::FromProtoVessel(ProtoVessel)
Patching method System.Void KSPAchievements.CrewRef::Load(ConfigNode)
Patching method System.Void KSPAchievements.CrewRef::Save(ConfigNode)
Patching method System.Void ProgressTracking::.ctor()
Patching method ProgressTracking ProgressTracking::get_Instance()
Patching method System.Void ProgressTracking::set_Instance(ProgressTracking)
Patching method System.Void ProgressTracking::OnAwake()
Patching method ProgressTree ProgressTracking::generateAchievementsTree()
Patching method System.Void ProgressTracking::OnLoad(ConfigNode)
Patching method System.Void ProgressTracking::OnSave(ConfigNode)
Patching method System.Void ProgressTracking::Start()
Patching method System.Void ProgressTracking::Update()
Patching method System.Void ProgressTracking::OnDestroy()
Patching method System.Void ProgressTracking::OnAchievementComplete(ProgressNode)
Patching method System.Void ProgressTracking::DebugAchievements()
Patching method System.Void ProgressTracking::DebugSummary()
Patching method System.Void ProgressTracking::TestProgressDataPost()
Patching method System.String ProgressTracking::GenerateSummary()
Patching method System.Void ProgressTracking::postProgressData(UnityEngine.MonoBehaviour)
Patching method System.Collections.IEnumerator ProgressTracking::PostSummaryToURL(System.String)
Patching method System.Boolean ProgressTracking::NodeReached(System.String[])
Patching method System.Boolean ProgressTracking::NodeComplete(System.String[])
Patching method ProgressNode ProgressTracking::FindNode(System.String[])
Patching method ProgressNode ProgressTracking::FindNodeRecurse(ProgressTree,System.Int32,System.String[])
Patching method KSPAchievements.CelestialBodySubtree ProgressTracking::GetBodyTree(System.String)
Patching method KSPAchievements.CelestialBodySubtree ProgressTracking::GetBodyTree(CelestialBody)
Patching method KSPAchievements.CelestialBodySubtree ProgressTracking::GetBodyTree()
Patching method System.Void ProgressTree::.ctor()
Patching method System.Void ProgressTree::AddNode(ProgressNode)
Patching method System.Boolean ProgressTree::Contains(ProgressNode)
Patching method System.Boolean ProgressTree::AllComplete()
Patching method System.Int32 ProgressTree::get_Count()
Patching method ProgressNode ProgressTree::get_Item(System.Int32)
Patching method ProgressNode ProgressTree::get_Item(System.String)
Patching method System.Collections.Generic.List`1/Enumerator<ProgressNode> ProgressTree::GetEnumerator()
Patching method System.Void ProgressTree::Load(ConfigNode)
Patching method System.Void ProgressTree::Save(ConfigNode)
Patching method System.Void ProgressTree::Deploy()
Patching method System.Void ProgressTree::IterateVessels(Vessel)
Patching method System.Void ProgressTree::Stow()
Patching method System.String ProgressTree::GetTreeSummary(System.String)
Patching method System.Boolean ProgressTree::<AllComplete>m__1BF(ProgressNode)
Patching method System.Boolean ProgressTree::<GetTreeSummary>m__1C0(ProgressNode)
Patching method System.Void KSPAchievements.ReachSpace::.ctor()
Patching method System.Void KSPAchievements.ReachSpace::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.ReachSpace::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.ReachSpace::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.ReachSpace::<ReachSpace>m__1C1()
Patching method System.Void KSPAchievements.ReachSpace::<ReachSpace>m__1C2()
Patching method System.Void KSPAchievements.RecordsAltitude::.ctor()
Patching method System.Void KSPAchievements.RecordsAltitude::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Void KSPAchievements.RecordsAltitude::iterateVessels(Vessel)
Patching method System.Void KSPAchievements.RecordsAltitude::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.RecordsAltitude::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.RecordsAltitude::Terminate()
Patching method System.Void KSPAchievements.RecordsAltitude::<RecordsAltitude>m__1C3()
Patching method System.Void KSPAchievements.RecordsAltitude::<RecordsAltitude>m__1C4()
Patching method System.Void KSPAchievements.Rendezvous::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.Rendezvous::OnVesselLoaded(Vessel)
Patching method System.Collections.IEnumerator KSPAchievements.Rendezvous::TrackCandidateVessel(Vessel,Vessel)
Patching method System.Void KSPAchievements.Rendezvous::<Rendezvous>m__1C5()
Patching method System.Void KSPAchievements.Rendezvous::<Rendezvous>m__1C6()
Patching method System.Void KSPAchievements.SpaceCrewTransfer::.ctor()
Patching method System.Void KSPAchievements.SpaceCrewTransfer::OnBoardVessel(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void KSPAchievements.SpaceCrewTransfer::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.SpaceCrewTransfer::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.SpaceCrewTransfer::<SpaceCrewTransfer>m__1C7()
Patching method System.Void KSPAchievements.SpaceCrewTransfer::<SpaceCrewTransfer>m__1C8()
Patching method System.Void KSPAchievements.Spacewalk::.ctor()
Patching method System.Void KSPAchievements.Spacewalk::OnGoEVA(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void KSPAchievements.Spacewalk::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.Spacewalk::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.Spacewalk::<Spacewalk>m__1C9()
Patching method System.Void KSPAchievements.Spacewalk::<Spacewalk>m__1CA()
Patching method System.Void KSPAchievements.SurfaceEVA::.ctor(CelestialBody)
Patching method System.Void KSPAchievements.SurfaceEVA::OnGoEVA(GameEvents/FromToAction`2<Part,Part>)
Patching method System.Void KSPAchievements.SurfaceEVA::OnLoad(ConfigNode)
Patching method System.Void KSPAchievements.SurfaceEVA::OnSave(ConfigNode)
Patching method System.Void KSPAchievements.SurfaceEVA::<SurfaceEVA>m__1CB()
Patching method System.Void KSPAchievements.SurfaceEVA::<SurfaceEVA>m__1CC()
Patching method System.Void KSPAchievements.TargetedLanding::.ctor(System.String,KSPAchievements.ReturnFrom)
Patching method System.Void KSPAchievements.TargetedLanding::OnVesselSituationChange(GameEvents/HostedFromToAction`2<Vessel,Vessel/Situations>)
Patching method System.Collections.IEnumerator KSPAchievements.TargetedLanding::WaitAndCheckLandedTag(Vessel,System.String)
Patching method System.Void KSPAchievements.TargetedLanding::<TargetedLanding>m__1CD()
Patching method System.Void KSPAchievements.TargetedLanding::<TargetedLanding>m__1CE()
Patching method System.Void CBAttributeMap::.ctor()
Patching method CBAttributeMap/MapAttribute CBAttributeMap::GetAtt(System.Double,System.Double)
Patching method System.Void CBAttributeMapSO::.ctor()
Patching method CBAttributeMapSO/MapAttribute CBAttributeMapSO::GetAtt(System.Double,System.Double)
Patching method System.Single CBAttributeMapSO::RGBColorSqrMag(UnityEngine.Color,UnityEngine.Color)
Patching method System.Void RnDCommsStream::.ctor(ScienceSubject,System.Single,System.Single,System.Single,ResearchAndDevelopment)
Patching method System.Void RnDCommsStream::StreamData(System.Single)
Patching method System.Collections.IEnumerator RnDCommsStream::timeoutCoroutine()
Patching method System.Void RnDCommsStream::submitStreamData()
Patching method System.Void ExperimentsResultDialog::.ctor()
Patching method ExperimentsResultDialog ExperimentsResultDialog::DisplayResult(ExperimentResultDialogPage)
Patching method System.Void ExperimentsResultDialog::Awake()
Patching method System.Void ExperimentsResultDialog::OnDestroy()
Patching method System.Void ExperimentsResultDialog::onPartDie(Part)
Patching method System.Void ExperimentsResultDialog::onVesselFocusChange(Vessel)
Patching method System.Void ExperimentsResultDialog::onVesselModified(Vessel)
Patching method System.Void ExperimentsResultDialog::addPage(ExperimentResultDialogPage)
Patching method System.Void ExperimentsResultDialog::dismissCurrentPage(ScienceData)
Patching method System.Void ExperimentsResultDialog::removePage(ExperimentResultDialogPage)
Patching method System.Void ExperimentsResultDialog::NextPage()
Patching method System.Void ExperimentsResultDialog::PrevPage()
Patching method System.Void ExperimentsResultDialog::drawDialog()
Patching method System.Void ExperimentsResultDialog::drawWindowContent(System.Int32)
Patching method System.Void ExperimentsResultDialog::<drawWindowContent>m__1D2()
Patching method System.Void ExperimentResultDialogPage::.ctor(Part,ScienceData,System.Single,System.Single,System.Boolean,System.String,System.Boolean,System.Boolean,Callback`1<ScienceData>,Callback`1<ScienceData>,Callback`1<ScienceData>,Callback`1<ScienceData>)
Patching method System.Void ExperimentResultDialogPage::.cctor()
Patching method ScienceData[] IScienceDataContainer::GetData()
Patching method System.Void IScienceDataContainer::DumpData(ScienceData)
Patching method System.Void IScienceDataContainer::ReviewData()
Patching method System.Void IScienceDataContainer::ReviewDataItem(ScienceData)
Patching method System.Int32 IScienceDataContainer::GetScienceCount()
Patching method System.Boolean IScienceDataContainer::IsRerunnable()
Patching method System.Single IScienceDataTransmitter::get_DataRate()
Patching method System.Double IScienceDataTransmitter::get_DataResourceCost()
Patching method System.Boolean IScienceDataTransmitter::CanTransmit()
Patching method System.Boolean IScienceDataTransmitter::IsBusy()
Patching method System.Void IScienceDataTransmitter::TransmitData(System.Collections.Generic.List`1<ScienceData>)
Patching method System.Void ProtoTechNode::.ctor()
Patching method System.Void ProtoTechNode::.ctor(ConfigNode)
Patching method System.Void ProtoTechNode::UpdateFromTechNode(RDTech)
Patching method System.Void ProtoTechNode::Save(ConfigNode)
Patching method System.Void RDTech::.ctor()
Patching method System.Void RDTech::Warmup()
Patching method System.Void RDTech::Start()
Patching method System.Void RDTech::OnDestroy()
Patching method RDTech/OperationResult RDTech::ResearchTech()
Patching method System.Boolean RDTech::PartIsPurchased(AvailablePart)
Patching method System.Void RDTech::PurchasePart(AvailablePart)
Patching method System.Void RDTech::AutoPurchaseAllParts()
Patching method System.Boolean RDTech::<Warmup>m__1D3(AvailablePart)
Patching method System.Boolean RDTech::<Warmup>m__1D4(AvailablePart)
Patching method System.Void RDTechTree::.ctor()
Patching method RDTech[] RDTechTree::GetTreeTechs()
Patching method RDNode[] RDTechTree::GetTreeNodes()
Patching method UnityEngine.GameObject RDTechTree::GetRDScreenPrefab()
Patching method System.Void RDTechTree::Warmup()
Patching method System.Collections.Generic.List`1<RDTech> RDTechTree::GetCheapestUnavailableNodes(System.Int32)
Patching method System.Collections.Generic.List`1<RDTech> RDTechTree::GetNextUnavailableNodes()
Patching method System.Void RDTechTree::recurseForNextTechs(RDNode,System.Collections.Generic.List`1<RDTech>)
Patching method RDTech RDTechTree::FindTech(System.String)
Patching method System.Boolean RDTechTree::<GetNextUnavailableNodes>m__1D6(RDNode)
Patching method System.Void ResearchAndDevelopment::.ctor()
Patching method System.Single ResearchAndDevelopment::get_Science()
Patching method System.Void ResearchAndDevelopment::AddScience(System.Single,TransactionReasons)
Patching method System.Boolean ResearchAndDevelopment::CanAfford(System.Single)
Patching method System.Void ResearchAndDevelopment::OnAwake()
Patching method System.Void ResearchAndDevelopment::OnDestroy()
Patching method System.Void ResearchAndDevelopment::OnLoad(ConfigNode)
Patching method System.Void ResearchAndDevelopment::loadExperiments()
Patching method System.Void ResearchAndDevelopment::OnSave(ConfigNode)
Patching method ConfigNode ResearchAndDevelopment::getInitialTech()
Patching method System.Void ResearchAndDevelopment::Start()
Patching method System.Void ResearchAndDevelopment::AddExperimentalPart(AvailablePart)
Patching method System.Boolean ResearchAndDevelopment::IsExperimentalPart(AvailablePart)
Patching method System.Void ResearchAndDevelopment::RemoveExperimentalPart(AvailablePart)
Patching method System.Void ResearchAndDevelopment::OnLeavingScene(GameScenes)
Patching method System.Void ResearchAndDevelopment::onVesselRecoveryProcessing(ProtoVessel,MissionRecoveryDialog,System.Single)
Patching method System.Void ResearchAndDevelopment::OnCurrenciesModified(CurrencyModifierQuery)
Patching method System.Void ResearchAndDevelopment::reverseEngineerRecoveredVessel(ProtoVessel)
Patching method System.Collections.Generic.List`1<ScienceSubject> ResearchAndDevelopment::reverseEngineerPartsFrom(System.Collections.Generic.List`1<System.String>,System.Collections.Generic.List`1<System.String>,System.Single,System.String,System.String)
Patching method System.Boolean ResearchAndDevelopment::partTechAvailable(AvailablePart)
Patching method System.Boolean ResearchAndDevelopment::partModelPurchased(AvailablePart)
Patching method ProtoTechNode ResearchAndDevelopment::GetTechState(System.String)
Patching method System.Void ResearchAndDevelopment::SetTechState(System.String,ProtoTechNode)
Patching method RDTech/State ResearchAndDevelopment::GetTechnologyState(System.String)
Patching method System.Boolean ResearchAndDevelopment::PartTechAvailable(AvailablePart)
Patching method System.Boolean ResearchAndDevelopment::PartModelPurchased(AvailablePart)
Patching method ScienceExperiment ResearchAndDevelopment::GetExperiment(System.String)
Patching method ScienceSubject ResearchAndDevelopment::GetExperimentSubject(ScienceExperiment,ExperimentSituations,CelestialBody,System.String)
Patching method ScienceSubject ResearchAndDevelopment::GetExperimentSubject(ScienceExperiment,ExperimentSituations,System.String,System.String,CelestialBody,System.String)
Patching method ScienceSubject ResearchAndDevelopment::GetSubjectByID(System.String)
Patching method System.Single ResearchAndDevelopment::GetReferenceDataValue(System.Single,ScienceSubject)
Patching method System.Single ResearchAndDevelopment::GetSubjectValue(System.Single,ScienceSubject)
Patching method System.Single ResearchAndDevelopment::GetScienceValue(System.Single,ScienceSubject,System.Single)
Patching method System.Single ResearchAndDevelopment::GetNextScienceValue(System.Single,ScienceSubject,System.Single)
Patching method ScienceSubject ResearchAndDevelopment::getScienceSubject(ScienceSubject)
Patching method System.Single ResearchAndDevelopment::SubmitScienceData(System.Single,ScienceSubject,System.Single)
Patching method System.Collections.Generic.List`1<ScienceSubject> ResearchAndDevelopment::GetSubjects()
Patching method System.Collections.Generic.List`1<System.String> ResearchAndDevelopment::GetExperimentIDs()
Patching method System.Collections.Generic.List`1<System.String> ResearchAndDevelopment::GetSituationTags()
Patching method System.Collections.Generic.List`1<System.String> ResearchAndDevelopment::GetBiomeTags(CelestialBody)
Patching method System.String ResearchAndDevelopment::GetResults(System.String)
Patching method System.Boolean ResearchAndDevelopment::<getInitialTech>m__1D8(AvailablePart)
Patching method System.Single ResearchAndDevelopment::<reverseEngineerRecoveredVessel>m__1D9(ScienceSubject)
Patching method System.Void ScienceExperiment::.ctor()
Patching method System.Collections.Generic.Dictionary`2<System.String,System.String> ScienceExperiment::get_Results()
Patching method System.Void ScienceExperiment::Load(ConfigNode)
Patching method System.Void ScienceExperiment::Save(ConfigNode)
Patching method System.Boolean ScienceExperiment::IsAvailableWhile(ExperimentSituations,CelestialBody)
Patching method System.Boolean ScienceExperiment::BiomeIsRelevantWhile(ExperimentSituations)
Patching method System.Boolean ScienceExperiment::IsUnlocked()
Patching method System.Void CelestialBodyScienceParams::.ctor()
Patching method System.Void ScienceData::.ctor(ConfigNode)
Patching method System.Void ScienceData::.ctor(System.Single,System.Single,System.Single,System.String,System.String)
Patching method System.Void ScienceData::Load(ConfigNode)
Patching method System.Void ScienceData::Save(ConfigNode)
Patching method ScienceData ScienceData::CopyOf(ScienceData)
Patching method System.Void ScienceSubject::.ctor(System.String,System.String,System.Single,System.Single,System.Single)
Patching method System.Void ScienceSubject::.ctor(ScienceExperiment,ExperimentSituations,CelestialBody,System.String)
Patching method System.Void ScienceSubject::.ctor(ScienceExperiment,ExperimentSituations,System.String,System.String,CelestialBody,System.String)
Patching method System.Void ScienceSubject::.ctor(ConfigNode)
Patching method System.Boolean ScienceSubject::IsFromBody(CelestialBody)
Patching method System.Boolean ScienceSubject::IsFromSituation(ExperimentSituations)
Patching method System.Boolean ScienceSubject::HasPartialIDstring(System.String)
Patching method System.Void ScienceSubject::Load(ConfigNode)
Patching method System.Void ScienceSubject::Save(ConfigNode)
Patching method System.Void ScienceUtil::.ctor()
Patching method ExperimentSituations ScienceUtil::GetExperimentSituation(Vessel)
Patching method System.String ScienceUtil::GetExperimentBiome(CelestialBody,System.Double,System.Double)
Patching method System.Single ScienceUtil::GetTransmitterScore(IScienceDataTransmitter)
Patching method System.Single ScienceUtil::GetLabScore(ModuleScienceLab)
Patching method ScienceUtil/LabBoostLevels ScienceUtil::GetLabBoostLevel(System.Single)
Patching method System.String ScienceUtil::GetLabBoostName(ScienceUtil/LabBoostLevels)
Patching method System.String ScienceUtil::GetLabBoostTextColor(ScienceUtil/LabBoostLevels)
Patching method System.Void TechPerk::.ctor()
Patching method System.Void TechPerk::SetPerk(System.Boolean)
Patching method System.Void TechPerk::GetPerkState()
Patching method System.Void ITechPerk::SetPerk(System.Boolean)
Patching method System.Void ITechPerk::GetPerkState()
Patching method System.Void MissionRecoveryDialog::.ctor()
Patching method MissionRecoveryDialog MissionRecoveryDialog::CreateScienceDialog(ProtoVessel,System.Single,System.Single)
Patching method MissionRecoveryDialog MissionRecoveryDialog::CreateFullDialog(ProtoVessel)
Patching method System.Void MissionRecoveryDialog::Awake()
Patching method System.Void MissionRecoveryDialog::buildGUIContent()
Patching method System.Void MissionRecoveryDialog::Start()
Patching method System.Boolean MissionRecoveryDialog::MissionIsUninteresting()
Patching method System.Void MissionRecoveryDialog::OnDestroy()
Patching method System.Void MissionRecoveryDialog::AddDataWidget(MissionRecoveryDialog/ScienceSubjectWidget)
Patching method System.Void MissionRecoveryDialog::AddPartWidget(MissionRecoveryDialog/PartWidget)
Patching method System.Void MissionRecoveryDialog::AddResourceWidget(MissionRecoveryDialog/ResourceWidget)
Patching method System.Void MissionRecoveryDialog::AddCrewWidget(MissionRecoveryDialog/CrewWidget)
Patching method System.Void MissionRecoveryDialog::dismissDialog()
Patching method System.Void MissionRecoveryDialog::drawDialog()
Patching method System.Void MissionRecoveryDialog::drawHeader(System.Int32)
Patching method System.Void MissionRecoveryDialog::drawScienceWindowContent(System.Int32)
Patching method System.Void MissionRecoveryDialog::drawScienceWidget(MissionRecoveryDialog/ScienceSubjectWidget)
Patching method System.Void MissionRecoveryDialog::drawPartsWindowContent(System.Int32)
Patching method System.Void MissionRecoveryDialog::drawPartWidget(MissionRecoveryDialog/PartWidget)
Patching method System.Void MissionRecoveryDialog::drawResourceWidget(MissionRecoveryDialog/ResourceWidget)
Patching method System.Void MissionRecoveryDialog::drawCrewWindowContent(System.Int32)
Patching method System.Void MissionRecoveryDialog::drawCrewWidget(MissionRecoveryDialog/CrewWidget)
Patching method System.Int32 MissionRecoveryDialog::<Start>m__1DD(MissionRecoveryDialog/PartWidget)
Patching method System.Void VesselRecovery::.ctor()
Patching method System.Void VesselRecovery::OnAwake()
Patching method System.Void VesselRecovery::OnDestroy()
Patching method System.Void VesselRecovery::Start()
Patching method System.Void VesselRecovery::OnVesselRecovered(ProtoVessel)
Patching method System.Void VesselRecovery::recoverVesselCrew(ProtoVessel,MissionRecoveryDialog)
Patching method System.Single VesselRecovery::getRecoveryFactor(ProtoVessel,System.Double,System.Double)
Patching method System.Void Reputation::.ctor()
Patching method System.Void Reputation::.cctor()
Patching method System.Single Reputation::get_CurrentRep()
Patching method System.Single Reputation::get_UnitRep()
Patching method System.Single Reputation::get_reputation()
Patching method System.Single Reputation::AddReputation(System.Single,TransactionReasons)
Patching method System.Void Reputation::addReputation_discrete(System.Single,TransactionReasons)
Patching method System.Single Reputation::addReputation_granular(System.Single)
Patching method System.Single Reputation::ModifyReputationDelta(System.Single)
Patching method System.Void Reputation::OnAwake()
Patching method System.Void Reputation::Start()
Patching method System.Void Reputation::OnDestroy()
Patching method System.Void Reputation::OnCurrenciesModified(CurrencyModifierQuery)
Patching method System.Void Reputation::OnCrewKilled(EventReport)
Patching method System.Void Reputation::onvesselRecoveryProcessing(ProtoVessel,MissionRecoveryDialog,System.Single)
Patching method System.Void Reputation::OnLoad(ConfigNode)
Patching method System.Void Reputation::OnSave(ConfigNode)
Patching method System.Void Strategies.Effects.CurrencyConverter::.ctor(Strategies.Strategy,System.Single,System.Single,System.Single,System.Single,Currency,Currency,TransactionReasons,System.String)
Patching method System.Void Strategies.Effects.CurrencyConverter::.ctor(Strategies.Strategy)
Patching method System.Void Strategies.Effects.CurrencyConverter::OnLoadFromConfig(ConfigNode)
Patching method System.String Strategies.Effects.CurrencyConverter::GetDescription()
Patching method System.Void Strategies.Effects.CurrencyConverter::OnRegister()
Patching method System.Void Strategies.Effects.CurrencyConverter::OnUnregister()
Patching method System.Void Strategies.Effects.CurrencyConverter::OnEffectQuery(CurrencyModifierQuery)
Patching method System.Boolean Strategies.Effects.CurrencyConverter::CanActivate(System.String&)
Patching method System.String Strategies.Effects.CurrencyConverter::<OnLoadFromConfig>m__1E0(System.String)
Patching method System.Boolean Strategies.Effects.CurrencyConverter::<CanActivate>m__1E1(Strategies.Strategy)
Patching method System.Boolean Strategies.Effects.CurrencyConverter::<CanActivate>m__1E2(Strategies.StrategyEffect)
Patching method System.Void Strategies.Effects.CurrencyOperation::.ctor(Strategies.Strategy)
Patching method System.Void Strategies.Effects.CurrencyOperation::.ctor(Strategies.Strategy,System.Single,System.Single,Currency,Strategies.Effects.CurrencyOperation/Operator,TransactionReasons,System.String)
Patching method System.String Strategies.Effects.CurrencyOperation::GetDescription()
Patching method System.Void Strategies.Effects.CurrencyOperation::OnLoadFromConfig(ConfigNode)
Patching method System.Void Strategies.Effects.CurrencyOperation::OnRegister()
Patching method System.Void Strategies.Effects.CurrencyOperation::OnUnregister()
Patching method System.Void Strategies.Effects.CurrencyOperation::OnEffectQuery(CurrencyModifierQuery)
Patching method System.String Strategies.Effects.CurrencyOperation::<OnLoadFromConfig>m__1E3(System.String)
Patching method System.Void Strategies.Effects.ValueModifier::.ctor(Strategies.Strategy)
Patching method System.Void Strategies.Effects.ValueModifier::.ctor(Strategies.Strategy,System.String,System.String,System.Single,System.Single)
Patching method System.String Strategies.Effects.ValueModifier::GetDescription()
Patching method System.Void Strategies.Effects.ValueModifier::OnLoadFromConfig(ConfigNode)
Patching method System.Void Strategies.Effects.ValueModifier::OnRegister()
Patching method System.Void Strategies.Effects.ValueModifier::OnUnregister()
Patching method System.Void Strategies.Effects.ValueModifier::OnValueModifierQuery(ValueModifierQuery)
Patching method System.Void Strategies.Strategy::.ctor()
Patching method Strategies.Strategy Strategies.Strategy::Create(System.Type,Strategies.StrategyConfig)
Patching method System.Void Strategies.Strategy::SetupConfig(Strategies.StrategyConfig)
Patching method System.Void Strategies.Strategy::AddEffect(Strategies.StrategyEffectConfig)
Patching method System.Boolean Strategies.Strategy::get_IsActive()
Patching method Strategies.StrategyConfig Strategies.Strategy::get_Config()
Patching method System.Void Strategies.Strategy::set_Config(Strategies.StrategyConfig)
Patching method System.String Strategies.Strategy::get_DepartmentName()
Patching method Strategies.DepartmentConfig Strategies.Strategy::get_Department()
Patching method System.String Strategies.Strategy::get_Title()
Patching method System.String Strategies.Strategy::get_Description()
Patching method System.String[] Strategies.Strategy::get_GroupTags()
Patching method System.String Strategies.Strategy::get_Effect()
Patching method System.String Strategies.Strategy::get_Text()
Patching method System.Single Strategies.Strategy::get_Factor()
Patching method System.Void Strategies.Strategy::set_Factor(System.Single)
Patching method System.Double Strategies.Strategy::get_DateActivated()
Patching method System.Collections.Generic.List`1<Strategies.StrategyEffect> Strategies.Strategy::get_Effects()
Patching method System.Single Strategies.Strategy::get_RequiredReputationMin()
Patching method System.Single Strategies.Strategy::get_RequiredReputationMax()
Patching method System.Single Strategies.Strategy::get_RequiredReputation()
Patching method System.Single Strategies.Strategy::get_InitialCostFunds()
Patching method System.Single Strategies.Strategy::get_InitialCostScience()
Patching method System.Single Strategies.Strategy::get_InitialCostReputation()
Patching method System.Single Strategies.Strategy::get_InitialCostFundsMin()
Patching method System.Single Strategies.Strategy::get_InitialCostScienceMin()
Patching method System.Single Strategies.Strategy::get_InitialCostReputationMin()
Patching method System.Single Strategies.Strategy::get_InitialCostFundsMax()
Patching method System.Single Strategies.Strategy::get_InitialCostScienceMax()
Patching method System.Single Strategies.Strategy::get_InitialCostReputationMax()
Patching method System.Double Strategies.Strategy::get_MinLeastDuration()
Patching method System.Double Strategies.Strategy::get_MaxLeastDuration()
Patching method System.Double Strategies.Strategy::get_MinLongestDuration()
Patching method System.Double Strategies.Strategy::get_MaxLongestDuration()
Patching method System.Double Strategies.Strategy::get_LeastDuration()
Patching method System.Double Strategies.Strategy::get_LongestDuration()
Patching method System.Single Strategies.Strategy::FactorLerp(System.Single,System.Single)
Patching method System.Double Strategies.Strategy::FactorLerp(System.Double,System.Double)
Patching method System.Boolean Strategies.Strategy::get_HasFactorSlider()
Patching method System.Single Strategies.Strategy::get_FactorSliderDefault()
Patching method System.Int32 Strategies.Strategy::get_FactorSliderSteps()
Patching method System.Void Strategies.Strategy::OnLoad(ConfigNode)
Patching method System.Void Strategies.Strategy::OnSave(ConfigNode)
Patching method System.Void Strategies.Strategy::OnRegister()
Patching method System.Void Strategies.Strategy::OnUnregister()
Patching method System.Void Strategies.Strategy::OnUpdate()
Patching method System.String Strategies.Strategy::MessageDeactivatedMaxTime()
Patching method System.String Strategies.Strategy::GetText()
Patching method System.String Strategies.Strategy::GetEffectText()
Patching method System.Boolean Strategies.Strategy::CanActivate(System.String&)
Patching method System.Boolean Strategies.Strategy::CanDeactivate(System.String&)
Patching method System.Void Strategies.Strategy::Load(ConfigNode)
Patching method System.Void Strategies.Strategy::Save(ConfigNode)
Patching method System.Void Strategies.Strategy::Register()
Patching method System.Void Strategies.Strategy::Unregister()
Patching method System.Boolean Strategies.Strategy::Activate()
Patching method System.Boolean Strategies.Strategy::Deactivate()
Patching method System.Boolean Strategies.Strategy::CanBeActivated(System.String&)
Patching method System.Boolean Strategies.Strategy::CanBeDeactivated(System.String&)
Patching method System.Void Strategies.Strategy::Update()
Patching method System.Void Strategies.Strategy::SendStateMessage(System.String,System.String,MessageSystemButton/MessageButtonColor,MessageSystemButton/ButtonIcons)
Patching method System.Void Strategies.DepartmentConfig::.ctor()
Patching method System.String Strategies.DepartmentConfig::get_Name()
Patching method System.String Strategies.DepartmentConfig::get_Description()
Patching method UnityEngine.GameObject Strategies.DepartmentConfig::get_AvatarPrefab()
Patching method System.String Strategies.DepartmentConfig::get_HeadName()
Patching method System.String Strategies.DepartmentConfig::get_HeadImageString()
Patching method UnityEngine.Texture2D Strategies.DepartmentConfig::get_HeadImage()
Patching method UnityEngine.Color Strategies.DepartmentConfig::get_Color()
Patching method System.Collections.Generic.List`1<Strategies.StrategyConfig> Strategies.DepartmentConfig::get_Strategies()
Patching method Strategies.DepartmentConfig Strategies.DepartmentConfig::Create(ConfigNode)
Patching method System.Void Strategies.StrategyConfig::.ctor()
Patching method System.String Strategies.StrategyConfig::get_Name()
Patching method System.String Strategies.StrategyConfig::get_DepartmentName()
Patching method Strategies.DepartmentConfig Strategies.StrategyConfig::get_Department()
Patching method System.String Strategies.StrategyConfig::get_Title()
Patching method System.String Strategies.StrategyConfig::get_Description()
Patching method System.String Strategies.StrategyConfig::get_IconString()
Patching method UnityEngine.Texture2D Strategies.StrategyConfig::get_IconImage()
Patching method System.String[] Strategies.StrategyConfig::get_GroupTags()
Patching method System.Collections.Generic.List`1<Strategies.StrategyEffectConfig> Strategies.StrategyConfig::get_Effects()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostFundsMin()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostScienceMin()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostReputationMin()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostFundsMax()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostScienceMax()
Patching method System.Single Strategies.StrategyConfig::get_InitialCostReputationMax()
Patching method System.Single Strategies.StrategyConfig::get_RequiredReputationMin()
Patching method System.Single Strategies.StrategyConfig::get_RequiredReputationMax()
Patching method System.Double Strategies.StrategyConfig::get_MinLeastDuration()
Patching method System.Double Strategies.StrategyConfig::get_MaxLeastDuration()
Patching method System.Double Strategies.StrategyConfig::get_MaxLongestDuration()
Patching method System.Double Strategies.StrategyConfig::get_MinLongestDuration()
Patching method System.Boolean Strategies.StrategyConfig::get_HasFactorSlider()
Patching method System.Single Strategies.StrategyConfig::get_FactorSliderDefault()
Patching method System.Int32 Strategies.StrategyConfig::get_FactorSliderSteps()
Patching method Strategies.StrategyConfig Strategies.StrategyConfig::Create(ConfigNode,System.Collections.Generic.List`1<Strategies.DepartmentConfig>)
Patching method Strategies.DepartmentConfig Strategies.StrategyConfig::GetDepartmentConfig(System.String,System.Collections.Generic.List`1<Strategies.DepartmentConfig>)
Patching method System.String Strategies.StrategyConfig::<Create>m__1E4(System.String)
Patching method System.Void Strategies.StrategyEffectConfig::.ctor()
Patching method System.String Strategies.StrategyEffectConfig::get_Name()
Patching method ConfigNode Strategies.StrategyEffectConfig::get_Config()
Patching method Strategies.StrategyEffectConfig Strategies.StrategyEffectConfig::Create(ConfigNode)
Patching method System.Void Strategies.StrategySystemConfig::.ctor()
Patching method System.Collections.Generic.List`1<Strategies.DepartmentConfig> Strategies.StrategySystemConfig::get_Departments()
Patching method System.Collections.Generic.List`1<Strategies.StrategyConfig> Strategies.StrategySystemConfig::get_Strategies()
Patching method System.Void Strategies.StrategySystemConfig::LoadDepartmentConfigs()
Patching method System.Void Strategies.StrategySystemConfig::LoadStrategyConfigs()
Patching method Strategies.StrategyConfig Strategies.StrategySystemConfig::GetStrategyConfig(System.String)
Patching method Strategies.DepartmentConfig Strategies.StrategySystemConfig::GetDepartmentConfig(System.String)
Patching method System.Void Strategies.StrategyEffect::.ctor(Strategies.Strategy)
Patching method Strategies.Strategy Strategies.StrategyEffect::get_Parent()
Patching method System.String Strategies.StrategyEffect::get_Description()
Patching method System.Void Strategies.StrategyEffect::Register()
Patching method System.Void Strategies.StrategyEffect::Unregister()
Patching method System.Void Strategies.StrategyEffect::Load(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::Save(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::LoadFromConfig(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::Update()
Patching method System.String Strategies.StrategyEffect::GetDescription()
Patching method System.Void Strategies.StrategyEffect::OnRegister()
Patching method System.Void Strategies.StrategyEffect::OnUnregister()
Patching method System.Void Strategies.StrategyEffect::OnLoad(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::OnSave(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::OnLoadFromConfig(ConfigNode)
Patching method System.Void Strategies.StrategyEffect::OnUpdate()
Patching method System.Boolean Strategies.StrategyEffect::CanActivate(System.String&)
Patching method System.String Strategies.StrategyEffect::ToPercentage(System.Single,System.String)
Patching method System.Single Strategies.StrategyEffect::ParentLerp(System.Single,System.Single)
Patching method System.Void Strategies.StrategySystem::.ctor()
Patching method System.Void Strategies.StrategySystem::.cctor()
Patching method Strategies.StrategySystem Strategies.StrategySystem::get_Instance()
Patching method System.Void Strategies.StrategySystem::set_Instance(Strategies.StrategySystem)
Patching method System.Void Strategies.StrategySystem::GenerateTypes()
Patching method System.Void Strategies.StrategySystem::GenerateStrategyTypes()
Patching method System.Type Strategies.StrategySystem::GetStrategyType(System.String)
Patching method System.Void Strategies.StrategySystem::GenerateStrategyEffectTypes()
Patching method System.Type Strategies.StrategySystem::GetStrategyEffectType(System.String)
Patching method Strategies.StrategySystemConfig Strategies.StrategySystem::get_SystemConfig()
Patching method System.Collections.Generic.List`1<Strategies.Strategy> Strategies.StrategySystem::get_Strategies()
Patching method System.Collections.IEnumerable Strategies.StrategySystem::get_StrategiesActive()
Patching method System.Collections.IEnumerable Strategies.StrategySystem::get_StrategiesInactive()
Patching method System.Collections.Generic.List`1<Strategies.DepartmentConfig> Strategies.StrategySystem::get_Departments()
Patching method System.Void Strategies.StrategySystem::OnAwake()
Patching method System.Void Strategies.StrategySystem::OnDestroy()
Patching method System.Void Strategies.StrategySystem::Unregister()
Patching method System.Void Strategies.StrategySystem::OnLoad(ConfigNode)
Patching method System.Collections.IEnumerator Strategies.StrategySystem::OnLoadRoutine(ConfigNode)
Patching method System.Void Strategies.StrategySystem::LoadStrategies(System.Collections.Generic.List`1<ConfigNode>)
Patching method System.Void Strategies.StrategySystem::OnSave(ConfigNode)
Patching method System.Void Strategies.StrategySystem::Update()
Patching method System.Boolean Strategies.StrategySystem::HasActiveStrategy(System.String)
Patching method System.Boolean Strategies.StrategySystem::HasConflictingActiveStrategies(System.String[])
Patching method System.Collections.Generic.List`1<Strategies.Strategy> Strategies.StrategySystem::GetStrategies(System.String)
Patching method System.String DiscoverableObjectsUtil::GenerateAsteroidName()
Patching method System.Char DiscoverableObjectsUtil::randomLetter(System.Boolean)
Patching method System.String DiscoverableObjectsUtil::randomNumber(System.Int32)
Patching method System.Void KSPScenario::.ctor(ScenarioCreationOptions,GameScenes[])
Patching method System.Boolean KSPScenario::HasCreateOption(ScenarioCreationOptions)
Patching method GameScenes[] KSPScenario::get_TargetScenes()
Patching method System.Void KSPScenarioType::.ctor(System.Type,KSPScenario)
Patching method System.Type KSPScenarioType::get_ModuleType()
Patching method System.Void KSPScenarioType::set_ModuleType(System.Type)
Patching method KSPScenario KSPScenarioType::get_ScenarioAttributes()
Patching method System.Void KSPScenarioType::set_ScenarioAttributes(KSPScenario)
Patching method System.Collections.Generic.List`1<KSPScenarioType> KSPScenarioType::GetAllScenarioTypesInAssemblies()
Patching method System.Void ScenarioDestructibles::.ctor()
Patching method System.Void ScenarioDestructibles::.cctor()
Patching method System.Void ScenarioDestructibles::OnAwake()
Patching method System.Void ScenarioDestructibles::OnDestroy()
Patching method System.Void ScenarioDestructibles::OnSave(ConfigNode)
Patching method System.Void ScenarioDestructibles::OnLoad(ConfigNode)
Patching method System.Boolean ScenarioDestructibles::RegisterDestructible(DestructibleBuilding,System.String)
Patching method System.Void ScenarioDestructibles::UnregisterDestructible(DestructibleBuilding,System.String,System.Boolean)
Patching method System.Single ScenarioDestructibles::GetFacilityDamage(System.String)
Patching method System.Void ScenarioDiscoverableObjects::.ctor()
Patching method System.Void ScenarioDiscoverableObjects::OnLoad(ConfigNode)
Patching method System.Void ScenarioDiscoverableObjects::OnSave(ConfigNode)
Patching method System.Void ScenarioDiscoverableObjects::OnAwake()
Patching method System.Void ScenarioDiscoverableObjects::Start()
Patching method System.Collections.IEnumerator ScenarioDiscoverableObjects::SpawnDaemon()
Patching method System.Void ScenarioDiscoverableObjects::UpdateAsteroids(System.Double)
Patching method System.Void ScenarioDiscoverableObjects::SpawnAsteroid()
Patching method System.Void ScenarioDiscoverableObjects::SpawnLastAsteroid()
Patching method System.Void ScenarioDiscoverableObjects::DebugSpawnProbability()
Patching method System.Double ScenarioDiscoverableObjects::GetRandomDuration()
Patching method System.Boolean ScenarioDiscoverableObjects::<UpdateAsteroids>m__1ED(Vessel)
Patching method System.Boolean ScenarioDiscoverableObjects::<UpdateAsteroids>m__1EE(Vessel)
Patching method System.Boolean ScenarioDiscoverableObjects::<SpawnAsteroid>m__1EF(CelestialBody)
Patching method System.Boolean ScenarioDiscoverableObjects::<SpawnLastAsteroid>m__1F0(CelestialBody)
Patching method System.Void ScenarioModule::.ctor()
Patching method System.String ScenarioModule::get_ClassName()
Patching method System.Int32 ScenarioModule::get_ClassID()
Patching method BaseEventList ScenarioModule::get_Events()
Patching method BaseFieldList ScenarioModule::get_Fields()
Patching method System.Void ScenarioModule::ModularSetup()
Patching method System.Void ScenarioModule::Awake()
Patching method System.Void ScenarioModule::Save(ConfigNode)
Patching method System.Void ScenarioModule::Load(ConfigNode)
Patching method System.Void ScenarioModule::OnAwake()
Patching method System.Void ScenarioModule::OnSave(ConfigNode)
Patching method System.Void ScenarioModule::OnLoad(ConfigNode)
Patching method System.Void ProtoScenarioModule::.ctor(ScenarioModule)
Patching method System.Void ProtoScenarioModule::.ctor(ConfigNode)
Patching method System.Void ProtoScenarioModule::SetTargetScenes(GameScenes[])
Patching method System.Void ProtoScenarioModule::Save(ConfigNode)
Patching method ScenarioModule ProtoScenarioModule::Load(ScenarioRunner)
Patching method System.Void ScenarioRunner::.ctor()
Patching method System.Void ScenarioRunner::.cctor()
Patching method System.Void ScenarioRunner::Awake()
Patching method System.Void ScenarioRunner::OnGameSceneLoadRequested(GameScenes)
Patching method System.Collections.Generic.List`1<ScenarioModule> ScenarioRunner::GetLoadedModules()
Patching method System.Collections.Generic.List`1<ProtoScenarioModule> ScenarioRunner::GetUpdatedProtoModules()
Patching method System.Void ScenarioRunner::SetProtoModules(System.Collections.Generic.List`1<ProtoScenarioModule>)
Patching method ScenarioModule ScenarioRunner::AddModule(System.String)
Patching method ScenarioModule ScenarioRunner::AddModule(ConfigNode)
Patching method System.Void ScenarioRunner::RemoveModule(ScenarioModule)
Patching method System.Collections.IEnumerator ScenarioRunner::OnLevelWasLoaded(System.Int32)
Patching method System.Void ScenarioUpgradeableFacilities::.ctor()
Patching method System.Void ScenarioUpgradeableFacilities::.cctor()
Patching method System.Void ScenarioUpgradeableFacilities::OnAwake()
Patching method System.Void ScenarioUpgradeableFacilities::OnDestroy()
Patching method System.Boolean ScenarioUpgradeableFacilities::RegisterUpgradeable(Upgradeables.UpgradeableFacility,System.String)
Patching method System.Void ScenarioUpgradeableFacilities::UnregisterUpgradeable(Upgradeables.UpgradeableFacility,System.String)
Patching method System.Single ScenarioUpgradeableFacilities::GetFacilityLevel(SpaceCenterFacility)
Patching method System.Single ScenarioUpgradeableFacilities::GetFacilityLevel(System.String)
Patching method System.Int32 ScenarioUpgradeableFacilities::GetFacilityLevelCount(SpaceCenterFacility)
Patching method System.Int32 ScenarioUpgradeableFacilities::GetFacilityLevelCount(System.String)
Patching method System.Void ScenarioUpgradeableFacilities::OnSave(ConfigNode)
Patching method System.Void ScenarioUpgradeableFacilities::OnLoad(ConfigNode)
Patching method ConfigNode ScenarioUpgradeableFacilities::getInitialState(ConfigNode)
Patching method System.Void TutorialAsteroid1::.ctor()
Patching method System.Void TutorialAsteroid1::OnAssetSetup()
Patching method System.Void TutorialAsteroid1::OnTutorialSetup()
Patching method System.Void TutorialAsteroid1::OnDestroy()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1F5(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1F6()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1F7(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1F8()
Patching method System.Boolean TutorialAsteroid1::<OnTutorialSetup>m__1F9(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FA(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FB()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FC(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FD()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FE(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__1FF()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__200(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__201()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__202(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__203()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__204(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__205()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__206(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__207()
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__208(KFSMState)
Patching method System.Void TutorialAsteroid1::<OnTutorialSetup>m__209()
Patching method System.Void TutorialAsteroid2::.ctor()
Patching method System.Void TutorialAsteroid2::OnAssetSetup()
Patching method System.Void TutorialAsteroid2::OnTutorialSetup()
Patching method System.Void TutorialAsteroid2::OnDestroy()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20A(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20B()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20C(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20D()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20E(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__20F()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__210(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__211()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__212(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__213()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__214(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__215()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__216(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__217()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__218(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__219()
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__21A(KFSMState)
Patching method System.Void TutorialAsteroid2::<OnTutorialSetup>m__21B()
Patching method System.Void TutorialDemo::.ctor()
Patching method System.Void TutorialDemo::OnAssetSetup()
Patching method System.Void TutorialDemo::OnTutorialSetup()
Patching method System.Void TutorialDemo::SomethingUnplanned()
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__21D(KFSMState)
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__21E()
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__21F(KFSMState)
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__220()
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__221(KFSMState)
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__222()
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__223(KFSMState)
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__224()
Patching method System.Void TutorialDemo::<OnTutorialSetup>m__225(KFSMState)
Patching method System.Void TutorialEditor::.ctor()
Patching method System.Void TutorialEditor::OnAssetSetup()
Patching method System.Void TutorialEditor::OnTutorialSetup()
Patching method System.Void TutorialEditor::OnSave(ConfigNode)
Patching method System.Void TutorialEditor::OnLoad(ConfigNode)
Patching method System.Void TutorialEditor::OnDestroy()
Patching method System.Boolean TutorialEditor::<tutorialFilter_pod>m__226(AvailablePart)
Patching method System.Boolean TutorialEditor::<tutorialFilter_fueltank>m__227(AvailablePart)
Patching method System.Boolean TutorialEditor::<tutorialFilter_engine>m__228(AvailablePart)
Patching method System.Boolean TutorialEditor::<tutorialFilter_structural>m__229(AvailablePart)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__22A(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__22B()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__22C(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__22D()
Patching method System.Boolean TutorialEditor::<OnTutorialSetup>m__22E(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__22F(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__230()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__231(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__232()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__233(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__234()
Patching method System.Boolean TutorialEditor::<OnTutorialSetup>m__235(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__236(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__237()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__238(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__239()
Patching method System.Boolean TutorialEditor::<OnTutorialSetup>m__23A(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__23B(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__23C()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__23D(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__23E()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__23F(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__240()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__241(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__242()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__243(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__244()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__245(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__246()
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__247(KFSMState)
Patching method System.Void TutorialEditor::<OnTutorialSetup>m__248()
Patching method System.Void TutorialFlightBasics::.ctor()
Patching method System.Void TutorialFlightBasics::OnAssetSetup()
Patching method System.Void TutorialFlightBasics::OnTutorialSetup()
Patching method System.Void TutorialFlightBasics::OnDestroy()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__249(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24A()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24B(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24C()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24D(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24E()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__24F(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__250()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__251(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__252()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__253(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__254()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__255(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__256()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__257(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__258()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__259(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25A()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25B(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25C()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25D(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25E()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__25F(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__260()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__261(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__262()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__263(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__264()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__265(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__266()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__267(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__268()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__269(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__26A()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__26B(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__26C()
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__26D(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__26E()
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__26F(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__270(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__271()
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__272(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__273(KFSMState)
Patching method System.Void TutorialFlightBasics::<OnTutorialSetup>m__274()
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__275(KFSMState)
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__276(KFSMState)
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__277(KFSMState)
Patching method System.Boolean TutorialFlightBasics::<OnTutorialSetup>m__278(KFSMState)
Patching method System.Void TutorialMunFlight1::.ctor()
Patching method System.Void TutorialMunFlight1::OnAssetSetup()
Patching method System.Void TutorialMunFlight1::OnDestroy()
Patching method System.Void TutorialMunFlight1::OnTutorialSetup()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__279(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__27A()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__27B(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__27C()
Patching method System.Boolean TutorialMunFlight1::<OnTutorialSetup>m__27D(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__27E(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__27F()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__280(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__281()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__282(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__283()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__284(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__285()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__286(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__287()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__288(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__289()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28A(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28B()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28C(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28D()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28E(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__28F()
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__290(KFSMState)
Patching method System.Void TutorialMunFlight1::<OnTutorialSetup>m__291()
Patching method System.Void TutorialMunFlight2::.ctor()
Patching method System.Void TutorialMunFlight2::OnAssetSetup()
Patching method System.Void TutorialMunFlight2::OnDestroy()
Patching method System.Void TutorialMunFlight2::OnTutorialSetup()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__294(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__295()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__296(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__297()
Patching method System.Boolean TutorialMunFlight2::<OnTutorialSetup>m__298(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__299(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29A()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29B(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29C()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29D(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29E()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__29F(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A0()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A1(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A2()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A3(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A4()
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A5(KFSMState)
Patching method System.Void TutorialMunFlight2::<OnTutorialSetup>m__2A6()
Patching method System.Void TutorialOrbit101::.ctor()
Patching method System.Void TutorialOrbit101::OnAssetSetup()
Patching method System.Void TutorialOrbit101::OnTutorialSetup()
Patching method System.Void TutorialOrbit101::OnDestroy()
Patching method System.Void TutorialOrbit101::remoteNudge(FlightCtrlState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2A8(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2A9()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2AA(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2AB()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2AC(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2AD(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2AE()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2AF(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B0(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B1()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B2(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B3()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B4(KFSMState)
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2B5(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B6(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B7()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B8(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2B9()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2BA(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2BB()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2BC(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2BD(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2BE()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2BF(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C0(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C1()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2C2(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C3()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C4(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C5()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2C6(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C7(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2C8()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2C9(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2CA(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2CB()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2CC(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2CD(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2CE()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2CF(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D0(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D1()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D2()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2D3(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D4(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D5()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2D6(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D7(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D8()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2D9()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2DA(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2DB()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2DC(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2DD()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2DE(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2DF(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E0()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2E1(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E2(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E3()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E4()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E5(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E6()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E7(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2E8()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2E9(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2EA(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2EB()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2EC(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2ED(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2EE()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2EF()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F0(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F1()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2F2(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F3(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F4()
Patching method System.Boolean TutorialOrbit101::<OnTutorialSetup>m__2F5(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F6(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F7()
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F8(KFSMState)
Patching method System.Void TutorialOrbit101::<OnTutorialSetup>m__2F9()
Patching method System.Void TutorialScenario::.ctor()
Patching method System.Void TutorialScenario::Start()
Patching method System.Void TutorialScenario::OnAssetSetup()
Patching method System.Void TutorialScenario::OnTutorialSetup()
Patching method System.Void TutorialScenario::Destroy(UnityEngine.Object)
Patching method System.Void TutorialScenario::SetDialogRect(UnityEngine.Rect)
Patching method TutorialArrow TutorialScenario::CreateArrow()
Patching method System.Void TutorialScenario::DeleteArrow(TutorialArrow)
Patching method System.Void TutorialScenario::ClearArrows()
Patching method System.Void TutorialScenario::Update()
Patching method System.Void TutorialScenario::FixedUpdate()
Patching method System.Void TutorialScenario::LateUpdate()
Patching method System.Void TutorialScenario::OnGUI()
Patching method System.Void TutorialScenario::Draw(System.Int32)
Patching method System.Void TutorialScenario::OnDestroy()
Patching method System.Void TutorialScenario::OnOnDestroy()
Patching method System.Void TutorialScenario::<OnTutorialSetup>m__19C()
Patching method System.Void TutorialScience::.ctor()
Patching method System.Void TutorialScience::OnAssetSetup()
Patching method System.Void TutorialScience::OnTutorialSetup()
Patching method System.Void TutorialScience::OnSave(ConfigNode)
Patching method System.Void TutorialScience::OnLoad(ConfigNode)
Patching method System.Void TutorialScience::OnDestroy()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FA(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FB()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FC(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FD()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FE(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__2FF()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__300(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__301()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__302(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__303()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__304(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__305()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__306(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__307()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__308(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__309()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30A(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30B()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30C(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30D()
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30E(KFSMState)
Patching method System.Void TutorialScience::<OnTutorialSetup>m__30F()
Patching method System.Void DishController::.ctor()
Patching method System.Void DishController::Start()
Patching method System.Void DishController::Update()
Patching method System.Void DishController::SetTimeStep(System.Int32)
Patching method DishController/TimeStep DishController::CreateTimeStep(System.Int32)
Patching method System.Void LinkedMesh::.ctor()
Patching method System.Void LinkedMesh::.ctor(UnityEngine.Mesh)
Patching method System.Void LinkedMesh::ClearMesh()
Patching method System.Void LinkedMesh::CalculateTangets()
Patching method UnityEngine.Mesh LinkedMesh::GetMesh()
Patching method UnityEngine.Mesh LinkedMesh::GetMesh(LinkedMesh/MeshOption)
Patching method System.Void LinkedMesh::NormalizeMesh()
Patching method System.Void LinkedMesh::CreateLinks()
Patching method System.Void LinkedMesh::ComputeNormals()
Patching method System.Void LinkedMesh::ComputeSelectionNormals()
Patching method System.Boolean LinkedMesh::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,LinkedMesh/LinkedTri&,System.Single&,UnityEngine.Vector3&)
Patching method System.Boolean LinkedMesh::RayIntersectMesh(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,LinkedMesh/LinkedTri&,System.Single&,UnityEngine.Vector3&)
Patching method System.Boolean LinkedMesh::RayIntersectTriangle(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,LinkedMesh/LinkedTri,System.Single&,System.Single&,System.Single&)
Patching method System.Void LinkedMesh::SelectMesh(UnityEngine.Vector3,System.Int32,System.Single)
Patching method System.Void LinkedMesh::SelectMesh(UnityEngine.Vector3,LinkedMesh/LinkedTri,System.Single)
Patching method System.Void LinkedMesh::SelectByLinks(LinkedMesh/LinkedTri,System.Collections.Generic.List`1<LinkedMesh/LinkedTri>)
Patching method System.Void LinkedMesh::UpdateSelection(System.Boolean)
Patching method System.Void LinkedMesh::ClearSelection()
Patching method System.Void MaterialSetDirection::.ctor()
Patching method System.Void MaterialSetDirection::Reset()
Patching method System.Void MaterialSetDirection::Start()
Patching method System.Void MaterialSetDirection::Update()
Patching method System.Void PQSLandControl::.ctor()
Patching method System.Void PQSLandControl::Reset()
Patching method System.Void PQSLandControl::ClearAll()
Patching method System.Void PQSLandControl::OnSetup()
Patching method System.Void PQSLandControl::OnQuadPreBuild(PQ)
Patching method System.Void PQSLandControl::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSLandControl::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSLandControl::OnQuadBuilt(PQ)
Patching method System.Double PQSLandControl::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSLandControl::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double PQSLandControl::Clamp(System.Double,System.Double,System.Double)
Patching method System.Double PQSLandControl::DoubleLerp(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_LandClassController::.ctor()
Patching method PQSMod_LandClassController/LandClass PQSMod_LandClassController::get_landClassSelected()
Patching method System.Void PQSMod_LandClassController::Reset()
Patching method System.Void PQSMod_LandClassScatterQuad::.ctor()
Patching method System.Void PQSMod_LandClassScatterQuad::Setup(PQ,System.Int32,PQSLandControl/LandClassScatter,System.Int32)
Patching method System.Void PQSMod_LandClassScatterQuad::Destroy()
Patching method System.Void PQSMod_LandClassScatterQuad::OnQuadVisible(PQ)
Patching method System.Void PQSMod_LandClassScatterQuad::OnQuadInvisible(PQ)
Patching method System.Void PQSMod_LandClassScatterQuad::OnQuadDestroy(PQ)
Patching method System.Void PQSMod_LandClassScatterQuad::OnQuadUpdate(PQ)
Patching method System.Void AltitudeMultiTextureRamp::.ctor()
Patching method System.Void AltitudeMultiTextureRamp::Reset()
Patching method System.Void AltitudeMultiTextureRamp::CreateTextureARGB()
Patching method System.Void AltitudeMultiTextureRamp::CreateTextureGS()
Patching method System.Void SimplexNoise::.cctor()
Patching method System.Void SimplexNoise::SetupPermTable()
Patching method System.Int32 SimplexNoise::fastfloor(System.Double)
Patching method System.Double SimplexNoise::dot(System.Int32[],System.Double,System.Double)
Patching method System.Double SimplexNoise::dot(System.Int32[],System.Double,System.Double,System.Double)
Patching method System.Double SimplexNoise::dot(System.Int32[],System.Double,System.Double,System.Double,System.Double)
Patching method System.Void SimplexNoise::set_seed(System.Int32)
Patching method System.Double SimplexNoise::noise(System.Double,System.Double,System.Double)
Patching method System.Double SimplexNoise::noise(Vector3d)
Patching method System.Double SimplexNoise::noise(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double SimplexNoise::noise(System.Double,System.Double,System.Double,Vector3d)
Patching method System.Void Simplex::.ctor()
Patching method System.Void Simplex::.ctor(System.Int32)
Patching method System.Void Simplex::.ctor(System.Int32,System.Double,System.Double,System.Double)
Patching method System.Void Simplex::.cctor()
Patching method System.Void Simplex::SetupPermTable()
Patching method System.Int32 Simplex::fastfloor(System.Double)
Patching method System.Double Simplex::dot(System.Int32[],System.Double,System.Double)
Patching method System.Double Simplex::dot(System.Int32[],System.Double,System.Double,System.Double)
Patching method System.Double Simplex::dot(System.Int32[],System.Double,System.Double,System.Double,System.Double)
Patching method System.Void Simplex::set_seed(System.Int32)
Patching method System.Double Simplex::value(System.Double,System.Double,System.Double)
Patching method System.Double Simplex::noiseNormalized(Vector3d)
Patching method System.Double Simplex::noise(Vector3d)
Patching method System.Double Simplex::noiseNormalized(System.Double,System.Double,System.Double)
Patching method System.Double Simplex::noise(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_AerialPerspectiveMaterial::.ctor()
Patching method System.Void PQSMod_AerialPerspectiveMaterial::OnSetup()
Patching method System.Void PQSMod_AerialPerspectiveMaterial::OnSphereActive()
Patching method System.Void PQSMod_AerialPerspectiveMaterial::OnUpdateFinished()
Patching method System.Void PQSMod_AltitudeAlpha::.ctor()
Patching method System.Void PQSMod_AltitudeAlpha::Reset()
Patching method System.Void PQSMod_AltitudeAlpha::OnSetup()
Patching method System.Void PQSMod_AltitudeAlpha::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_BillboardObject::.ctor()
Patching method System.Void PQSMod_BillboardObject::FixedUpdate()
Patching method System.Void PQSMod_BlockActivation::.ctor()
Patching method System.Void PQSMod_CelestialBodyTransform::.ctor()
Patching method System.Void PQSMod_CelestialBodyTransform::Reset()
Patching method System.Void PQSMod_CelestialBodyTransform::OnSetup()
Patching method System.Boolean PQSMod_CelestialBodyTransform::OnSphereStart()
Patching method System.Void PQSMod_CelestialBodyTransform::OnPreUpdate()
Patching method System.Void PQSMod_CelestialBodyTransform::OnSphereTransformUpdate()
Patching method System.Void PQSMod_CelestialBodyTransform::OnUpdateFinished()
Patching method System.Void PQSMod_CelestialBodyTransform::OnSphereReset()
Patching method System.Void PQSMod_CreateSphereCollider::.ctor()
Patching method System.Void PQSMod_CreateSphereCollider::Reset()
Patching method System.Void PQSMod_CreateSphereCollider::OnSetup()
Patching method System.Void PQSMod_FlattenArea::.ctor()
Patching method System.Void PQSMod_FlattenArea::Reset()
Patching method System.Void PQSMod_FlattenArea::OnSetup()
Patching method System.Void PQSMod_FlattenArea::OnQuadPreBuild(PQ)
Patching method System.Void PQSMod_FlattenArea::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_FlattenArea::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_FlattenArea::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_FlattenArea::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_FlattenAreaTangential::.ctor()
Patching method System.Void PQSMod_FlattenAreaTangential::Reset()
Patching method System.Void PQSMod_FlattenAreaTangential::OnSetup()
Patching method System.Void PQSMod_FlattenAreaTangential::OnQuadPreBuild(PQ)
Patching method System.Void PQSMod_FlattenAreaTangential::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_FlattenAreaTangential::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_FlattenAreaTangential::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_FlattenOcean::.ctor()
Patching method System.Void PQSMod_FlattenOcean::Reset()
Patching method System.Void PQSMod_FlattenOcean::OnSetup()
Patching method System.Void PQSMod_FlattenOcean::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_FlattenOcean::GetVertexMaxHeight()
Patching method System.Double PQSMod_FlattenOcean::GetVertexMinHeight()
Patching method System.Void PQSMod_GnomonicTest::.ctor()
Patching method System.Void PQSMod_GnomonicTest::OnSetup()
Patching method System.Void PQSMod_GnomonicTest::OnVertexBuild2(PQS/VertexBuildData)
Patching method System.Void PQSMod_GnomonicTest::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_GnomonicTest::GetGnomonicMapCoords(Vector3d,PQS/QuadPlane&,System.Double&,System.Double&)
Patching method System.Void PQSMod_GnomonicTest::Update()
Patching method System.Void PQSMod_HeightColorMap::.ctor()
Patching method System.Void PQSMod_HeightColorMap::Reset()
Patching method System.Void PQSMod_HeightColorMap::OnSetup()
Patching method System.Void PQSMod_HeightColorMap::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_HeightColorMap::SelectLandClassByHeight(System.Double)
Patching method System.Double PQSMod_HeightColorMap::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMap::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMap::Clamp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_HeightColorMap2::.ctor()
Patching method System.Void PQSMod_HeightColorMap2::Reset()
Patching method System.Void PQSMod_HeightColorMap2::OnSetup()
Patching method System.Void PQSMod_HeightColorMap2::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_HeightColorMap2::SelectLandClassByHeight(System.Double)
Patching method System.Double PQSMod_HeightColorMap2::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMap2::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMap2::Clamp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_HeightColorMapNoise::.ctor()
Patching method System.Void PQSMod_HeightColorMapNoise::Reset()
Patching method System.Void PQSMod_HeightColorMapNoise::OnSetup()
Patching method System.Void PQSMod_HeightColorMapNoise::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_HeightColorMapNoise::SelectLandClassByHeight(System.Double)
Patching method System.Double PQSMod_HeightColorMapNoise::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMapNoise::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_HeightColorMapNoise::Clamp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_MapDecal::.ctor()
Patching method System.Void PQSMod_MapDecal::Reset()
Patching method System.Void PQSMod_MapDecal::OnSetup()
Patching method System.Void PQSMod_MapDecal::OnQuadPreBuild(PQ)
Patching method System.Void PQSMod_MapDecal::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Single PQSMod_MapDecal::GetHeightSmoothing(System.Single,System.Single)
Patching method System.Single PQSMod_MapDecal::GetColorSmoothing(System.Single,System.Single)
Patching method System.Void PQSMod_MapDecal::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_MapDecal::OnQuadBuilt(PQ)
Patching method System.Double PQSMod_MapDecal::Lerp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_MapDecalTangent::.ctor()
Patching method System.Void PQSMod_MapDecalTangent::Reset()
Patching method System.Void PQSMod_MapDecalTangent::OnSetup()
Patching method System.Void PQSMod_MapDecalTangent::OnQuadPreBuild(PQ)
Patching method System.Void PQSMod_MapDecalTangent::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Single PQSMod_MapDecalTangent::GetHeightSmoothing(System.Single,System.Single)
Patching method System.Single PQSMod_MapDecalTangent::GetColorSmoothing(System.Single,System.Single)
Patching method System.Void PQSMod_MapDecalTangent::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_MapDecalTangent::OnQuadBuilt(PQ)
Patching method System.Double PQSMod_MapDecalTangent::Lerp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_MaterialFadeAltitude::.ctor()
Patching method System.Void PQSMod_MaterialFadeAltitude::Reset()
Patching method System.Void PQSMod_MaterialFadeAltitude::OnSetup()
Patching method System.Void PQSMod_MaterialFadeAltitude::Update()
Patching method System.Void PQSMod_MaterialFadeAltitudeDouble::.ctor()
Patching method System.Void PQSMod_MaterialFadeAltitudeDouble::Reset()
Patching method System.Void PQSMod_MaterialFadeAltitudeDouble::OnSetup()
Patching method System.Void PQSMod_MaterialFadeAltitudeDouble::Update()
Patching method System.Void PQSMod_MaterialFadeAltitudeDouble::OnDestroy()
Patching method System.Void PQSMod_MaterialQuadRelative::.ctor()
Patching method System.Void PQSMod_MaterialQuadRelative::OnSetup()
Patching method System.Void PQSMod_MaterialQuadRelative::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_MaterialSetDirection::.ctor()
Patching method System.Void PQSMod_MaterialSetDirection::Reset()
Patching method System.Void PQSMod_MaterialSetDirection::OnUpdateFinished()
Patching method System.Void PQSMod_MeshScatter::.ctor()
Patching method System.Void PQSMod_MeshScatter::Reset()
Patching method System.Void PQSMod_MeshScatter::OnSetup()
Patching method System.Void PQSMod_MeshScatter::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_MeshScatter::AddScatterMeshController(PQ)
Patching method System.Void PQSMod_MeshScatter::BuildCacheMesh(UnityEngine.Vector3[],UnityEngine.Vector2[],UnityEngine.Vector3[],System.Int32[])
Patching method System.Void PQSMod_MeshScatter::BuildCacheQuad()
Patching method System.Void PQSMod_MeshScatter::BuildCache()
Patching method UnityEngine.MeshFilter PQSMod_MeshScatter::AssignScatterMesh(PQ,System.Int32,System.Int32)
Patching method System.Void PQSMod_MeshScatter::UnassignScatterMesh(UnityEngine.MeshFilter)
Patching method UnityEngine.Vector3 PQSMod_MeshScatter::RandomRange(UnityEngine.Vector3,UnityEngine.Vector3)
Patching method System.Void PQSMod_MeshScatter_QuadControl::.ctor()
Patching method System.Void PQSMod_MeshScatter_QuadControl::.cctor()
Patching method System.Void PQSMod_MeshScatter_QuadControl::Setup(PQ,System.Int32,PQSMod_MeshScatter,System.Int32)
Patching method System.Void PQSMod_MeshScatter_QuadControl::OnQuadVisible(PQ)
Patching method System.Void PQSMod_MeshScatter_QuadControl::OnQuadInvisible(PQ)
Patching method System.Void PQSMod_MeshScatter_QuadControl::OnQuadDestroy(PQ)
Patching method System.Void PQSMod_MeshScatter_QuadControl::OnQuadUpdate(PQ)
Patching method System.Void PQSMod_OceanFX::.ctor()
Patching method System.Void PQSMod_OceanFX::OnSetup()
Patching method System.Void PQSMod_OceanFX::OnUpdateFinished()
Patching method System.Void PQSMod_QuadEnhanceCoast::.ctor()
Patching method System.Void PQSMod_QuadEnhanceCoast::Reset()
Patching method System.Void PQSMod_QuadEnhanceCoast::OnSetup()
Patching method System.Void PQSMod_QuadEnhanceCoast::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_QuadMeshColliders::.ctor()
Patching method System.Void PQSMod_QuadMeshColliders::Reset()
Patching method System.Void PQSMod_QuadMeshColliders::OnSetup()
Patching method System.Void PQSMod_QuadMeshColliders::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_QuadMeshColliders::OnQuadDestroy(PQ)
Patching method System.Void PQSMod_RemoveQuadMap::.ctor()
Patching method System.Void PQSMod_RemoveQuadMap::Reset()
Patching method System.Void PQSMod_RemoveQuadMap::OnSetup()
Patching method System.Void PQSMod_RemoveQuadMap::OnQuadPreBuild(PQ)
Patching method System.Void PQSMod_RemoveQuadMap::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_RemoveQuadMap::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_SmoothLatitudeRange::.ctor()
Patching method System.Void PQSMod_SmoothLatitudeRange::Reset()
Patching method System.Void PQSMod_SmoothLatitudeRange::OnSetup()
Patching method System.Void PQSMod_SmoothLatitudeRange::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_SmoothLatitudeRange::GetVertexMaxHeight()
Patching method System.Double PQSMod_SmoothLatitudeRange::GetVertexMinHeight()
Patching method System.Void PQSMod_SurfaceObjectQuads::.ctor()
Patching method System.Void PQSMod_SurfaceObjectQuads::Reset()
Patching method System.Void PQSMod_SurfaceObjectQuads::OnSetup()
Patching method System.Void PQSMod_SurfaceObjectQuads::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_SurfaceObjectQuads::OnQuadDestroy(PQ)
Patching method System.Void PQSMod_TangentTextureRanges::.ctor()
Patching method System.Void PQSMod_TangentTextureRanges::OnSetup()
Patching method System.Void PQSMod_TangentTextureRanges::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_TangentTextureRanges::OnMeshBuild()
Patching method System.Double PQSMod_TangentTextureRanges::SmoothStep(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_UVPlanetRelativePosition::.ctor()
Patching method System.Void PQSMod_UVPlanetRelativePosition::OnQuadBuilt(PQ)
Patching method System.Void PQSMod_UVPlanetRelativePosition::OnQuadUpdateNormals(PQ)
Patching method System.Void PQSMod_UV_Quad::.ctor()
Patching method System.Void PQSMod_UV_Quad::OnSetup()
Patching method System.Void PQSMod_UV_Sphere::.ctor()
Patching method System.Void PQSMod_UV_Sphere::OnSetup()
Patching method System.Void PQSMod_VertexColorMap::.ctor()
Patching method System.Void PQSMod_VertexColorMap::OnSetup()
Patching method System.Void PQSMod_VertexColorMap::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexColorMapBlend::.ctor()
Patching method System.Void PQSMod_VertexColorMapBlend::Reset()
Patching method System.Void PQSMod_VertexColorMapBlend::OnSetup()
Patching method System.Void PQSMod_VertexColorMapBlend::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexColorNoise::.ctor()
Patching method System.Void PQSMod_VertexColorNoise::Reset()
Patching method System.Void PQSMod_VertexColorNoise::OnSetup()
Patching method System.Void PQSMod_VertexColorNoise::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexColorNoiseRGB::.ctor()
Patching method System.Void PQSMod_VertexColorNoiseRGB::Reset()
Patching method System.Void PQSMod_VertexColorNoiseRGB::OnSetup()
Patching method System.Void PQSMod_VertexColorNoiseRGB::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexColorSolid::.ctor()
Patching method System.Void PQSMod_VertexColorSolid::Reset()
Patching method System.Void PQSMod_VertexColorSolid::OnSetup()
Patching method System.Void PQSMod_VertexColorSolid::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexColorSolidBlend::.ctor()
Patching method System.Void PQSMod_VertexColorSolidBlend::OnSetup()
Patching method System.Void PQSMod_VertexColorSolidBlend::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexDefineCoastLine::.ctor()
Patching method System.Void PQSMod_VertexDefineCoastLine::Reset()
Patching method System.Void PQSMod_VertexDefineCoastLine::OnSetup()
Patching method System.Void PQSMod_VertexDefineCoastLine::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexDefineCoastLine::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexDefineCoastLine::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightMap::.ctor()
Patching method System.Void PQSMod_VertexHeightMap::Reset()
Patching method System.Void PQSMod_VertexHeightMap::OnSetup()
Patching method System.Void PQSMod_VertexHeightMap::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightMap::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightMap::GetVertexMinHeight()
Patching method System.Double PQSMod_VertexHeightMap::Lerp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_VertexHeightMapStep::.ctor()
Patching method System.Void PQSMod_VertexHeightMapStep::Reset()
Patching method System.Void PQSMod_VertexHeightMapStep::OnSetup()
Patching method System.Void PQSMod_VertexHeightMapStep::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightMapStep::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightMapStep::GetVertexMinHeight()
Patching method System.Double PQSMod_VertexHeightMapStep::Lerp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_VertexHeightNoise::.ctor()
Patching method System.Void PQSMod_VertexHeightNoise::Reset()
Patching method System.Void PQSMod_VertexHeightNoise::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoise::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexHeightNoiseHeightMap::.ctor()
Patching method System.Void PQSMod_VertexHeightNoiseHeightMap::Reset()
Patching method System.Void PQSMod_VertexHeightNoiseHeightMap::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoiseHeightMap::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightNoiseHeightMap::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightNoiseHeightMap::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeight::.ctor()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeight::Reset()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeight::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeight::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightNoiseVertHeight::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightNoiseVertHeight::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve::.ctor()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve::Reset()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve2::.ctor()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve2::Reset()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve2::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve2::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve2::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve2::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve3::.ctor()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve3::Reset()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve3::OnSetup()
Patching method System.Void PQSMod_VertexHeightNoiseVertHeightCurve3::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve3::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve3::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexHeightNoiseVertHeightCurve3::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexHeightOblate::.ctor()
Patching method System.Void PQSMod_VertexHeightOblate::Reset()
Patching method System.Void PQSMod_VertexHeightOblate::OnSetup()
Patching method System.Void PQSMod_VertexHeightOblate::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexHeightOffset::.ctor()
Patching method System.Void PQSMod_VertexHeightOffset::Reset()
Patching method System.Void PQSMod_VertexHeightOffset::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexNoise::.ctor()
Patching method System.Void PQSMod_VertexNoise::Reset()
Patching method System.Void PQSMod_VertexNoise::OnSetup()
Patching method System.Void PQSMod_VertexNoise::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexNoise::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexNoise::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexPlanet::.ctor()
Patching method System.Void PQSMod_VertexPlanet::Reset()
Patching method System.Void PQSMod_VertexPlanet::OnSetup()
Patching method System.Double PQSMod_VertexPlanet::Clamp(System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_VertexPlanet::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexPlanet::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexPlanet::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexPlanet::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexPlanet::SelectLandClassByHeight(System.Double)
Patching method System.Double PQSMod_VertexPlanet::Lerp(System.Double,System.Double,System.Double)
Patching method System.Double PQSMod_VertexPlanet::CubicHermite(System.Double,System.Double,System.Double,System.Double,System.Double)
Patching method System.Void PQSMod_VertexRidgedAltitudeCurve::.ctor()
Patching method System.Void PQSMod_VertexRidgedAltitudeCurve::Reset()
Patching method System.Void PQSMod_VertexRidgedAltitudeCurve::OnSetup()
Patching method System.Void PQSMod_VertexRidgedAltitudeCurve::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexRidgedAltitudeCurve::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexRidgedAltitudeCurve::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexSimplexColorRGB::.ctor()
Patching method System.Void PQSMod_VertexSimplexColorRGB::Reset()
Patching method System.Void PQSMod_VertexSimplexColorRGB::OnSetup()
Patching method System.Void PQSMod_VertexSimplexColorRGB::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexSimplexHeight::.ctor()
Patching method System.Void PQSMod_VertexSimplexHeight::Reset()
Patching method System.Void PQSMod_VertexSimplexHeight::OnSetup()
Patching method System.Void PQSMod_VertexSimplexHeight::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexSimplexHeight::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexSimplexHeight::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexSimplexHeightAbsolute::.ctor()
Patching method System.Void PQSMod_VertexSimplexHeightAbsolute::Reset()
Patching method System.Void PQSMod_VertexSimplexHeightAbsolute::OnSetup()
Patching method System.Void PQSMod_VertexSimplexHeightAbsolute::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexSimplexHeightAbsolute::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexSimplexHeightAbsolute::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexSimplexHeightFlatten::.ctor()
Patching method System.Void PQSMod_VertexSimplexHeightFlatten::Reset()
Patching method System.Void PQSMod_VertexSimplexHeightFlatten::OnSetup()
Patching method System.Void PQSMod_VertexSimplexHeightFlatten::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexSimplexHeightFlatten::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexSimplexHeightFlatten::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexSimplexHeightMap::.ctor()
Patching method System.Void PQSMod_VertexSimplexHeightMap::Reset()
Patching method System.Void PQSMod_VertexSimplexHeightMap::OnSetup()
Patching method System.Void PQSMod_VertexSimplexHeightMap::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Double PQSMod_VertexSimplexHeightMap::GetVertexMaxHeight()
Patching method System.Double PQSMod_VertexSimplexHeightMap::GetVertexMinHeight()
Patching method System.Void PQSMod_VertexSimplexMultiChromatic::.ctor()
Patching method System.Void PQSMod_VertexSimplexMultiChromatic::Reset()
Patching method System.Void PQSMod_VertexSimplexMultiChromatic::OnSetup()
Patching method System.Void PQSMod_VertexSimplexMultiChromatic::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexSimplexNoiseColor::.ctor()
Patching method System.Void PQSMod_VertexSimplexNoiseColor::Reset()
Patching method System.Void PQSMod_VertexSimplexNoiseColor::OnSetup()
Patching method System.Void PQSMod_VertexSimplexNoiseColor::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VertexVoronoi::.ctor()
Patching method System.Void PQSMod_VertexVoronoi::OnSetup()
Patching method System.Void PQSMod_VertexVoronoi::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSMod_VoronoiCraters::.ctor()
Patching method System.Void PQSMod_VoronoiCraters::OnSetup()
Patching method System.Void PQSMod_VoronoiCraters::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSMod_VoronoiCraters::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQSMod_VoronoiCraters2::.ctor()
Patching method System.Void PQSMod_VoronoiCraters2::OnSetup()
Patching method System.Void PQSMod_VoronoiCraters2::OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQSMod_VoronoiCraters2::OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQ::.ctor()
Patching method System.Void PQ::Awake()
Patching method System.Void PQ::SetupQuad(PQ,PQ/QuadChild)
Patching method System.Void PQ::UpdateTargetRelativity()
Patching method System.Void PQ::UpdateVisibility()
Patching method System.Void PQ::UpdateSubdivision()
Patching method System.Void PQ::UpdateSubdivisionInit()
Patching method System.Void PQ::Build()
Patching method System.Boolean PQ::Subdivide()
Patching method System.Boolean PQ::Collapse()
Patching method System.Void PQ::ClearAndDestroy()
Patching method System.Void PQ::Destroy()
Patching method System.Void PQ::SetCache()
Patching method System.Void PQ::ClearCache()
Patching method System.Void PQ::SetVisible()
Patching method System.Void PQ::SetInvisible()
Patching method System.Void PQ::SetMasterVisible()
Patching method System.Void PQ::SetMasterInvisible()
Patching method System.Void PQ::QueueForNormalUpdate()
Patching method System.Void PQ::UnqueueForNormalUpdate()
Patching method PQS/EdgeState PQ::GetEdgeState()
Patching method System.Void PQ::SetEdgeState()
Patching method System.Void PQ::GetEdgeQuads(PQ,PQ&,PQ&)
Patching method PQS/QuadEdge PQ::GetEdge(PQ)
Patching method System.Void PQ::SetNeighbour(PQ,PQ)
Patching method System.Void PQS::.ctor()
Patching method System.Void PQS::.cctor()
Patching method EventData`1<PQS> PQS::get_OnReady()
Patching method PQS[] PQS::get_ChildSpheres()
Patching method System.Void PQS::Reset()
Patching method System.Void PQS::Start()
Patching method System.Void PQS::OnDestroy()
Patching method System.Void PQS::StartSphere(System.Boolean)
Patching method System.Void PQS::ResetSphere()
Patching method System.Void PQS::RebuildSphere()
Patching method System.Void PQS::ForceStart()
Patching method System.Void PQS::ResetAndWait()
Patching method System.Collections.IEnumerator PQS::ResetAndWaitCoroutine()
Patching method System.Void PQS::SetupExternalRender()
Patching method System.Void PQS::CloseExternalRender()
Patching method UnityEngine.Texture2D[] PQS::CreateMaps(System.Int32,System.Double,System.Boolean,System.Double,UnityEngine.Color)
Patching method PQ PQS::AssignQuad(System.Int32)
Patching method System.Void PQS::QuadCreated(PQ)
Patching method System.Void PQS::DestroyQuad(PQ)
Patching method PQ PQS::Q(PQS/ )
Patching method System.Void PQS::CreateQuads()
Patching method System.Void PQS::SetupQuad(PQ,System.String,PQS/QuadPlane,PQ,PQ,PQ,PQ,Vector3d)
Patching method System.Collections.IEnumerator PQS::UpdateSphere()
Patching method System.Void PQS::EnableSphere()
Patching method System.Void PQS::ActivateSphere()
Patching method System.Void PQS::DisableSphere()
Patching method System.Void PQS::DeactivateSphere()
Patching method System.Void PQS::SetVisible(System.Boolean)
Patching method System.Void PQS::SetTarget(UnityEngine.Transform)
Patching method System.Void PQS::SetSecondaryTarget(UnityEngine.Transform)
Patching method System.Void PQS::UpdateVisual()
Patching method System.Void PQS::DisableSubdivision()
Patching method System.Void PQS::EnableSubdivision()
Patching method System.Void PQS::UpdateQuadsInit()
Patching method System.Void PQS::UpdateQuads()
Patching method System.Void PQS::UpdateEdges()
Patching method System.Void PQS::FixedUpdate()
Patching method System.Void PQS::Update()
Patching method System.Void PQS::SetCache()
Patching method System.Void PQS::ClearCache()
Patching method System.Void PQS::LoadCacheSettings(ConfigNode)
Patching method System.Void PQS::CreateCache()
Patching method System.Void PQS::BuildTangents(PQ)
Patching method System.Void PQS::CreateIndexCache()
Patching method System.Void PQS::CreateIndexState(PQS/EdgeState,System.Int32[],System.Int32[])
Patching method System.Int32 PQS::ti(System.Int32,System.Int32)
Patching method System.Int32 PQS::vi(System.Int32,System.Int32)
Patching method System.Void PQS::CreateCacheNormals()
Patching method System.Void PQS::CreateCacheColors()
Patching method System.Void PQS::CreateCacheUVExtras()
Patching method System.Void PQS::BuildNormals(PQ)
Patching method System.Void PQS::BuildNormalsNoClear(PQ)
Patching method System.Void PQS::Mod_OnSetup()
Patching method System.Void PQS::Mod_OnPostSetup()
Patching method System.Void PQS::Mod_OnSphereReset()
Patching method System.Void PQS::Mod_OnSphereStart()
Patching method System.Void PQS::Mod_OnSphereStarted()
Patching method System.Void PQS::Mod_OnSphereTransformUpdate()
Patching method System.Double PQS::Mod_GetVertexMaxHeight()
Patching method System.Double PQS::Mod_GetVertexMinHeight()
Patching method System.Void PQS::Mod_OnPreUpdate()
Patching method System.Void PQS::Mod_OnUpdateFinished()
Patching method System.Void PQS::Mod_OnActive()
Patching method System.Void PQS::Mod_OnInactive()
Patching method System.Void PQS::Mod_OnVertexBuildHeight(PQS/VertexBuildData)
Patching method System.Void PQS::Mod_OnVertexBuild(PQS/VertexBuildData)
Patching method System.Void PQS::Mod_OnMeshBuild()
Patching method System.Void PQS::Mod_OnQuadCreate(PQ)
Patching method System.Void PQS::Mod_OnQuadDestroy(PQ)
Patching method System.Void PQS::Mod_OnQuadPreBuild(PQ)
Patching method System.Void PQS::Mod_OnQuadBuilt(PQ)
Patching method System.Void PQS::Mod_OnQuadUpdate(PQ)
Patching method System.Void PQS::Mod_OnQuadUpdateNormals(PQ)
Patching method System.Void PQS::SetupMods()
Patching method System.Void PQS::GetChildMods(UnityEngine.GameObject,System.Collections.Generic.List`1<PQSMod>)
Patching method System.Void PQS::SetupBuildDelegates(System.Boolean)
Patching method System.Void PQS::OnSphereStartDefault()
Patching method System.Void PQS::OnSphereTransformUpdateDefault()
Patching method System.Void PQS::OnPreUpdateDefault()
Patching method System.Boolean PQS::BuildQuad(PQ)
Patching method System.Void PQS::BuildVertexMapCoords(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexHeight(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexSurfaceRelative(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexColor(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexUV2(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexSphereNormal(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexQuadUV(PQS/VertexBuildData)
Patching method System.Void PQS::BuildVertexSphereUV(PQS/VertexBuildData)
Patching method System.Void PQS::BuildMeshSphereNormals()
Patching method System.Void PQS::BuildMeshCustomNormals()
Patching method System.Void PQS::BuildMeshTangents()
Patching method System.Void PQS::AssignMeshTangents()
Patching method System.Void PQS::BuildMeshColorChannel()
Patching method System.Void PQS::BuildMeshUVChannel()
Patching method System.Void PQS::BuildMeshUV2Channel()
Patching method UnityEngine.Color PQS::BilinearInterpColorMap(UnityEngine.Texture2D)
Patching method UnityEngine.Color PQS::BilinearInterpColorMap(UnityEngine.Vector3,UnityEngine.Texture2D)
Patching method System.Double PQS::BilinearInterpFloatMap(UnityEn
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