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@AlexanderRex
AlexanderRex / DefaultEditorPerProjectUserSettings.ini
Created June 2, 2026 04:06
UE5.7 installed build wipes ShaderCompileWorker + Win64 toolchain during in-editor automation tests
[/Script/OculusXRProjectSetupTool.OculusXRPSTSettings]
IgnoredRules=()
CurrentPlatform=14
bBackGroundChecks=True
bStopBuildOnUnAppliedCriticalItems=False
bGuidedTutorialComplete=True
bShowGuidedTutorial=False
; Live Coding triggers in-process UBT delete-before-relink of ShaderCompileWorker modules
; during PIE/test runs (procmon: UnrealEditor.exe deletes 166 SCW-*.dll), which then makes