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@AlexanderWyss
Created October 19, 2021 16:52
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Pokemon console
#include <stdio.h>
#include <string.h>
#include <windows.h>
#include <time.h>
int choosePokemon();
void showGui();
int playerChooseAttack();
void executeAttack();
bool checkForVictory();
void victory();
void generateHealthbars();
int generateRandomNumber(int);
double calculateAttackMultiplicator(int);
void clearBuffer();
int choosePlaymode();
void playmode1vs1();
void playmodeSurvival();
void chooseAction();
void useHealingPotion();
void useSuperHealingPotion();
void useSuperAttack();
void useSuperDefense();
void selectItem();
void itemDrop();
bool checkForGameOverSurvival();
void changePokemon();
void reset();
char versus[] = "\t \t \t___ ________\n\t \t \t\\ \\/ / ___/\n\t \t \t \\ /\\___ \\ \n\t \t \t \\_//____ >\n\t \t \t \\/\n\n\n";
char pokemonSchriftzug[] = " .::.\n\t .;:**\' \n\t ` \n\t .:XHHHHk. db. .;;. dH MX \n\toMMMMMMMMMMM ~MM dMMP :MMMMMR MMM MR ~MRMN\n\tQMMMMMb \"MMX MMMMMMP !MX\' :M~ MMM MMM .oo. XMMM \'MMM\n\t `MMMM. )M> :X!Hk. MMMM XMM.o\" . MMMMMMM X?XMMM MMM>!MMP\n\t \'MMMb.dM! XM M\'?M MMMMMX.`MMMMMMMM~ MM MMM XM `\" MX MMXXMM\n\t ~MMMMM~ XMM. .XM XM`\"MMMb.~*?**~ .MMX M t MMbooMM XMMMMMP\n\t ?MMM> YMMMMMM! MM `?MMRb. `\"\"\" !L\"MMMMM XM IMMM\n\t MMMX \"MMMM\" MM ~%: !Mh.\"\"\" dMI IMMP\n\t \'MMM. IMX\n\t ~M!M IMP\n\n\n\n";
int playerHealth;
int computerHealth;
int healthNumber = 0;
int strengthNumber = 0;
int elementNumber = 1;
int attackGroupNumber = 2;
int numberOfPokemons = 4;
int numberOfAttacks = 4;
int superDefensActive = 0;
int superAttackActive = 0;
char pokemonPlayerOutput[4][2000] = { { " .: \n M.7\n I ,...\n .. ....\n ... ... .\n M.....:::?\n .888888888:::\n D888888888D888,\n .8888. .D888888888.\n 8?888. :,888M88888D. N88..\n M?888.::~888MDNNNNMNN7 NDZ=.\n MD888888D8==== D MM~=.\n $MM88 888=:=== NMMMM= O ..\n .OZ8888 88===M. MMMMM= .\n O. MMM8.88MMM $.MMMM$.\n NMM MMMMMMM. .MMMM=.\n N . MMMMMMMMN8. M= .\n . ?. ,:::::: M+ :,\n . . +......::. .8 ..\n Z . ..7 ..... D\n Z .M . . 8\n .?\n . +\n\n" },
{ " .I7777..\n I77777777.\n 7777777M77.\n .M777777.MM7.\n .77777777MM.7.\n 7777777777777. :\n 8777$77777777. .Z\n .. 7Z7777N,ZZ77 .. ZZZ..\n .7777D7++++77Z77O7777Z. ZZZZI\n .77777~++++~I77777777. .+ZZZ.\n 7777~~+~~~~N77777I ++7=Z.\n .$N~~~~~~~~7777 ++++.\n ~~~~~~~~~~777. .ZZ\n 8~~~~~~~~~7777. .7.\n .~~~~~~~~~N777. 77.\n ~~~~~~~~~D777. .777.\n .77~~~~~~~~7$77I77777777.\n 7777D+~~~~+77777777777D.\n .7777ZZZ++I77777N777O~8\n .$NZZZZ .77777. ..\n ,.7777ZZZ. .77777.\n ...... ....... \n\n" },
{ " `;,;.;,;.;.\'\n ..:;:;::;:\n ..--\'\'\' \'\' \' \' \'\'\'--.\n /\' . .\' \'. .`\\\n | / / \\ \'.|\n | | : : :|\n .\'| | : : :|\n ,: /\\ \\.._\\ __..===..__/_../ /`.\n |\'\' | :.| `\' `\' |.\' ::.\n | | \'\'| :\'\'; | , `\'\'\\\n |.: \\/ | /\'-.`\' \':\'.-\'\\ | \\, |\n | \' / / | / |... | \\ | | |\';\'|\n \\ _ |:.| |_\\_|`.\' |_/_| |.:| _ |\n /,.,.|\' \\__ . . __/ \'|.,.,\\\n | \':`.`----._____.---\'.\' |\n \\ `:\"\"\"-------\'\"\"\' | |\n \',-,-\', .\'-=,=,\n \n\n" },
{ " ___ \n _.-~~ ~~~-. \n / _ ~. \n |#` /#` \\ \n |-\'| |-\'| | \n /-- -- |-. \n \\__ . . / /\\_ \n \\ ~~--___---~~/\\| | ~-. \n .---`~~--____---_) \\ \\-__ \\ \n ) < |__ __\\_ \\ \\ | \n ~-.__ / ~~~~ \\ \\ \\ | \n ~-. | .~-.-\' | | \n | \\___|___/ / / | \n | / | \\ | | / | \n \\ | ~-___ \\ \\/ / \n /\\__ / `._ / ~-\\ \\_/ \n / \\_____| |`~ \n | | | | \n \\ | | | \n >______) /_/\\/\\_\\ \n\n" } };
char pokemonComputerOutput[4][2000] = { { "\t\t \t \t .: \n\t\t \t \t M.7\n\t\t \t \t I ,...\n\t\t \t \t .. ....\n\t\t \t \t ... ... .\n\t\t \t \t M.....:::?\n\t\t \t \t .888888888:::\n\t\t \t \t D888888888D888,\n\t\t \t \t .8888. .D888888888.\n\t\t \t \t 8?888. :,888M88888D. N88..\n\t\t \t \t M?888.::~888MDNNNNMNN7 NDZ=.\n\t\t \t \t MD888888D8==== D MM~=.\n\t\t \t \t $MM88 888=:=== NMMMM= O ..\n\t\t \t \t .OZ8888 88===M. MMMMM= .\n\t\t \t \t O. MMM8.88MMM $.MMMM$.\n\t\t \t \t NMM MMMMMMM. .MMMM=.\n\t\t \t \t N . MMMMMMMMN8. M= .\n\t\t \t \t . ?. ,:::::: M+ :,\n\t\t \t \t . . +......::. .8 ..\n\t\t \t \t Z . ..7 ..... D\n\t\t \t \t Z .M . . 8\n\t\t \t \t .?\n\t\t \t \t . +\n\n" },
{ "\t\t \t \t .I7777..\n\t\t \t \t I77777777.\n\t\t \t \t 7777777M77.\n\t\t \t \t .M777777.MM7.\n\t\t \t \t .77777777MM.7.\n\t\t \t \t 7777777777777. :\n\t\t \t \t 8777$77777777. .Z\n\t\t \t \t .. 7Z7777N,ZZ77 .. ZZZ..\n\t\t \t \t .7777D7++++77Z77O7777Z. ZZZZI\n\t\t \t \t .77777~++++~I77777777. .+ZZZ.\n\t\t \t \t 7777~~+~~~~N77777I ++7=Z.\n\t\t \t \t .$N~~~~~~~~7777 ++++.\n\t\t \t \t ~~~~~~~~~~777. .ZZ\n\t\t \t \t 8~~~~~~~~~7777. .7.\n\t\t \t \t .~~~~~~~~~N777. 77.\n\t\t \t \t ~~~~~~~~~D777. .777.\n\t\t \t \t .77~~~~~~~~7$77I77777777.\n\t\t \t \t 7777D+~~~~+77777777777D.\n\t\t \t \t .7777ZZZ++I77777N777O~8\n\t\t \t \t .$NZZZZ .77777. ..\n\t\t \t \t ,.7777ZZZ. .77777.\n\t\t \t \t ...... ....... \n\t\t \t \t \n\n" },
{ "\t\t \t \t `;,;.;,;.;.\'\n\t\t \t \t ..:;:;::;:\n\t\t \t \t ..--\'\'\' \'\' \' \' \'\'\'--.\n\t\t \t \t /\' . .\' \'. .`\\\n\t\t \t \t | / / \\ \'.|\n\t\t \t \t | | : : :|\n\t\t \t \t .\'| | : : :|\n\t\t \t \t ,: /\\ \\.._\\ __..===..__/_../ /`.\n\t\t \t \t |\'\' | :.| `\' `\' |.\' ::.\n\t\t \t \t | | \'\'| :\'\'; | , `\'\'\\\n\t\t \t \t |.: \\/ | /\'-.`\' \':\'.-\'\\ | \\, |\n\t\t \t \t | \' / / | / |... | \\ | | |\';\'|\n\t\t \t \t \\ _ |:.| |_\\_|`.\' |_/_| |.:| _ |\n\t\t \t \t /,.,.|\' \\__ . . __/ \'|.,.,\\\n\t\t \t \t | \':`.`----._____.---\'.\' |\n\t\t \t \t \\ `:\"\"\"-------\'\"\"\' | |\n\t\t \t \t \',-,-\', .\'-=,=,\n\t\t \t \t \n\n" },
{ "\t\t\t\t\t ___ \n\t\t\t\t\t _.-~~ ~~~-. \n\t\t\t\t\t / _ ~. \n\t\t\t\t\t |#` /#` \\ \n\t\t\t\t\t |-\'| |-\'| | \n\t\t\t\t\t /-- -- |-. \n\t\t\t\t\t \\__ . . / /\\_ \n\t\t\t\t\t \\ ~~--___---~~/\\| | ~-. \n\t\t\t\t\t .---`~~--____---_) \\ \\-__ \\ \n\t\t\t\t\t ) < |__ __\\_ \\ \\ | \n\t\t\t\t\t ~-.__ / ~~~~ \\ \\ \\ | \n\t\t\t\t\t ~-. | .~-.-\' | | \n\t\t\t\t\t | \\___|___/ / / | \n\t\t\t\t\t | / | \\ | | / | \n\t\t\t\t\t \\ | ~-___ \\ \\/ / \n\t\t\t\t\t /\\__ / `._ / ~-\\ \\_/ \n\t\t\t\t\t / \\_____| |`~ \n\t\t\t\t\t | | | | \n\t\t\t\t\t \\ | | | \n\t\t\t\t\t >______) /_/\\/\\_\\ \n\n" } };
char pokemons[4][10] = { { "Karpador" },{ "Glumanda" },{ "Bisasam" },{ "Schigi" } };
int pokemonStats[4][2] = { { 200,1 },{ 220,0 },{ 240,2 },{ 220,1 } };
int pokemonHealth[4];
char attackName[12][20] = { { "Platscher" },{ "Glut" },{ "Rasierblatt" },{ "Aquaknarre" },{ "Kratzer" },{"Feuerwirbel"},{"Drachenwut"},{"Tackle"},{"Rankenhieb"},{"Samenbombe"},{"Biss"}, {"Aquawelle"}};
int attackStats[12][2] = { { 0,1 },{ 40,0 },{ 55,2 },{ 40,1 },{40, 3},{35,0},{60,3},{30,3}, {45,2},{65,2}, {55,1},{60,1}};
int pokemonAttacks[4][4] = { { 0,0,0,0 },{ 1,4,5,6 },{ 2,7,8,9 },{ 3,7,10,11 } };
char elementName[4][10] = { { "Feuer" },{ "Wasser" },{ "Pflanze" }, {"Normal"} };
int elementStrength[4] = { 2,0,1,10 };
char healthbarPlayer[22];
char healthbarComputer[22];
char items[4][20] = { {"Heiltrank"},{ "SUPER-Heiltrank" },{"SUPER-Angriff"},{"SUPER-Verteidigung"} };
int itemBag[4] = { 0,0,0,0 };
int pokemonPlayer;
int pokemonComputer;
bool playerOnTurn = false;
int main() {
system("title Pokemon");
system("mode con: lines=200");
system("color 3e");
printf("%s", pokemonSchriftzug);
srand(time(NULL));
int playmode;
do {
system("cls");
printf("%s", pokemonSchriftzug);
playmode = choosePlaymode();
playerOnTurn = false;
if (playmode == 0) {
playmode1vs1();
}
else if (playmode == 1) {
playmodeSurvival();
}
} while (playmode != 2);
return 0;
}
void reset() {
for (int i = 0; i < numberOfPokemons; i++) {
pokemonHealth[i] = pokemonStats[i][healthNumber];
}
for (int i = 0; i < sizeof(itemBag); i++) {
itemBag[i] = 0;
}
}
void changePokemon() {
pokemonHealth[pokemonPlayer] = playerHealth;
pokemonPlayer=choosePokemon();
playerHealth = pokemonHealth[pokemonPlayer];
printf("\n Du setzt %s ein!!", pokemons[pokemonPlayer]);
}
void selectItem() {
printf(" W�hle dein Item!!");
for (int i = 0; i < 4; i++) {
printf("\n %d. %s %dx", i + 1, items[i],itemBag[i]);
}
printf("\n 5. Zurueck");
int choose;
printf("\n ");
do {
scanf("%d", &choose);
fflush(stdin);
} while (choose != 5 && (itemBag[choose-1] == 0 || (choose < 1 || choose > 5)));
if (choose != 5) {
showGui();
printf(" Du hast ein %s eingesetzt!!", items[choose - 1]);
}
switch (choose){
case 1:
useHealingPotion();
break;
case 2:
useSuperHealingPotion();
break;
case 3:
useSuperAttack();
break;
case 4:
useSuperDefense();
break;
case 5:
chooseAction();
break;
}
}
void useHealingPotion() {
playerHealth = playerHealth + 100;
itemBag[0]--;
pokemonHealth[pokemonPlayer] = playerHealth;
}
void useSuperHealingPotion() {
playerHealth = pokemonStats[pokemonPlayer][healthNumber];
itemBag[1]--;
pokemonHealth[pokemonPlayer] = playerHealth;
}
void useSuperDefense() {
superDefensActive = superDefensActive+3;
itemBag[3]--;
}
void useSuperAttack() {
superAttackActive = superAttackActive +3;
itemBag[2]--;
}
void playmodeSurvival() {
system("title Survival");
system("cls");
printf("%s", pokemonSchriftzug);
reset();
pokemonPlayer = choosePokemon();
playerHealth = pokemonHealth[pokemonPlayer];
system("cls");
printf("%s", pokemonSchriftzug);
int randomNumber;
randomNumber = generateRandomNumber(3);
pokemonComputer = randomNumber;
computerHealth = pokemonStats[pokemonComputer][healthNumber];
printf("\n Ein wildes %s erscheint!!", pokemons[pokemonComputer]);
clearBuffer();
getchar();
do {
playerOnTurn = false;
do {
playerOnTurn = !playerOnTurn;
showGui();
if (playerOnTurn) {
chooseAction();
}
else {
executeAttack();
}
clearBuffer();
getchar();
} while (checkForVictory());
victory();
clearBuffer();
getchar();
if (playerHealth != 0) {
itemDrop();
}
if(playerHealth == 0) {
system("cls");
generateHealthbars();
printf("%s", pokemonSchriftzug);
printf("\t\t\t\t\t%s ?/%d %s\n\n", pokemons[pokemonComputer], pokemonStats[pokemonComputer][0], healthbarComputer);
printf("%s", computerHealth == 0 ? pokemonPlayerOutput[pokemonPlayer] : pokemonComputerOutput[pokemonComputer]);
printf(" %s %d/%d %s\n\n", pokemons[pokemonPlayer], playerHealth, pokemonStats[pokemonPlayer][0], healthbarPlayer);
if (!checkForGameOverSurvival()) {
changePokemon();
}
}
else {
system("cls");
printf("%s", pokemonSchriftzug);
int randomNumber;
randomNumber = generateRandomNumber(3);
pokemonComputer = randomNumber;
computerHealth = pokemonStats[pokemonComputer][healthNumber];
printf("\n Ein wildes %s erscheint!!", pokemons[pokemonComputer]);
clearBuffer();
getchar();
}
} while (!checkForGameOverSurvival());
printf(" Game Over!!");
clearBuffer();
getchar();
}
void itemDrop() {
int randomNumber = generateRandomNumber(3);
printf(" %s hat ein %s fallen gelassen!!",pokemons[pokemonComputer],items[randomNumber]);
itemBag[randomNumber]++;
clearBuffer();
getchar();
}
void chooseAction() {
showGui();
printf(" Was willst du machen??");
printf("\n 1. Angriff");
printf("\n 2. Itemtasche");
printf("\n 3. Pokemons");
printf("\n ");
int choose;
do {
scanf("%d", &choose);
fflush(stdin);
} while (choose < 1 || choose > 3);
showGui();
if (choose == 1) {
executeAttack();
}
else if (choose == 2) {
selectItem();
} else if(choose == 3) {
changePokemon();
}
}
void playmode1vs1() {
system("title 1 vs 1");
system("cls");
printf("%s", pokemonSchriftzug);
reset();
int randomNumber;
randomNumber = generateRandomNumber(3);
pokemonComputer = randomNumber;
computerHealth = pokemonStats[pokemonComputer][healthNumber];
pokemonPlayer = choosePokemon();
playerHealth = pokemonStats[pokemonPlayer][healthNumber];
printf("\n Ein wildes %s erscheint!!", pokemons[pokemonComputer]);
clearBuffer();
getchar();
do {
playerOnTurn = !playerOnTurn;
showGui();
executeAttack();
clearBuffer();
getchar();
} while (checkForVictory());
victory();
clearBuffer();
getchar();
}
int choosePlaymode() {
printf(" Waehle den Spielmodus!!");
printf("\n 1. 1 vs 1");
printf("\n 2. Survival");
printf("\n 3. Beenden");
printf("\n ");
int choose;
do {
scanf("%d", &choose);
fflush(stdin);
} while (choose < 1 || choose > 3);
return choose - 1;
}
void clearBuffer() {
setvbuf(stdin, NULL, _IONBF, 0);
setvbuf(stdin, NULL, _IOFBF, BUFSIZ);
}
int choosePokemon() {
printf(" Waehle dein Pokemon!!");
for (int i = 0; i < numberOfPokemons; i++) {
printf("\n %d. %s %d", i + 1, pokemons[i],pokemonHealth[i]);
}
printf("\n ");
int choose;
do {
scanf("%d", &choose);
fflush(stdin);
} while (choose < 1 || choose > numberOfPokemons||pokemonHealth[choose-1]==0);
return choose - 1;
}
void showGui() {
system("cls");
generateHealthbars();
printf("%s", pokemonSchriftzug);
printf("\t\t\t\t\t%s ?/%d %s\n\n", pokemons[pokemonComputer], pokemonStats[pokemonComputer][0], healthbarComputer);
printf("%s", pokemonComputerOutput[pokemonComputer]);
printf("%s", versus);
printf("%s", pokemonPlayerOutput[pokemonPlayer]);
printf(" %s %d/%d %s\n\n", pokemons[pokemonPlayer], playerHealth, pokemonStats[pokemonPlayer][0], healthbarPlayer);
}
int playerChooseAttack() {
printf(" Waehle dein Angriff!!");
for (int i = 0; i < numberOfAttacks; i++) {
printf("\n %d. %s", i + 1, attackName[pokemonAttacks[pokemonPlayer][i]]);
}
printf("\n ");
int choose;
do {
scanf("%d", &choose);
fflush(stdin);
printf("\n");
} while (choose < 1 || choose > numberOfAttacks);
choose = pokemonAttacks[pokemonPlayer][choose - 1];
return choose;
}
void executeAttack() {
int attack;
double multiplicator;
double itemEffects = 1;
if (playerOnTurn) {
attack = playerChooseAttack();
multiplicator = calculateAttackMultiplicator(attack);
if (superAttackActive>0) {
itemEffects = 2;
superAttackActive--;
if (superAttackActive == 0) {
printf(" Der Super-Angriff verliert seine wirkung!!\n");
}
}
computerHealth = computerHealth - ((attackStats[attack][strengthNumber] * multiplicator) * itemEffects);
}
else {
int randomNumber = generateRandomNumber(3);
attack = (pokemonAttacks[pokemonComputer][randomNumber]);
multiplicator = calculateAttackMultiplicator(attack);
if (superDefensActive>0) {
itemEffects = 0.3;
superDefensActive--;
if (superDefensActive == 0) {
printf(" Die Super-Verteidigung verliert seine wirkung!!\n");
}
}
playerHealth = playerHealth - ((attackStats[attack][strengthNumber] * multiplicator) * itemEffects);
}
pokemonHealth[pokemonPlayer] = playerHealth;
if (computerHealth < 0) {
computerHealth = 0;
}
if (playerHealth < 0) {
playerHealth = 0;
}
printf(" %s setzt %s ein!!\n", pokemons[playerOnTurn ? pokemonPlayer : pokemonComputer], attackName[attack]);
if (attack == 0) {
printf(" Nichts passiert.");
}
else if (multiplicator >= 1.5) {
printf(" Dies ist sehr Effektiv!!");
}
else if (multiplicator >= 1) {
printf(" Dies ist Effektiv!!");
}
else {
printf(" Dies ist nicht sehr Effektiv!!");
}
if (itemEffects == 2) {
printf("\n Das Item SUPER-Angriff verdoppelt den Schaden!!");
}
else if (itemEffects == 0.3) {
printf("\n Das Item SUPER-Verteidigung minimiert den Schaden!!!");
}
}
double calculateAttackMultiplicator(int attack) {
bool attackIsEffectiv = (pokemonStats[playerOnTurn ? pokemonComputer : pokemonPlayer][elementNumber]) == (elementStrength[attackStats[attack][elementNumber]]);
bool attackIsNotEffectiv = (elementStrength[pokemonStats[playerOnTurn ? pokemonComputer : pokemonPlayer][elementNumber]]) == (attackStats[attack][elementNumber]);
bool attackIsSameElementAsAttackingPokemon = (pokemonStats[playerOnTurn ? pokemonPlayer : pokemonComputer][elementNumber]) == (attackStats[attack][elementNumber]);
bool attackIsSameElementAsDefendingPokemon = (pokemonStats[playerOnTurn ? pokemonComputer : pokemonPlayer][elementNumber]) == (attackStats[attack][elementNumber]);
double multiplicator = 1;
if (attackIsEffectiv) {
multiplicator = multiplicator + 0.5;
}
if (attackIsNotEffectiv) {
multiplicator = multiplicator - 0.5;
}
if (attackIsSameElementAsAttackingPokemon) {
multiplicator = multiplicator + 0.2;
}
if (attackIsSameElementAsDefendingPokemon) {
multiplicator = multiplicator - 0.2;
}
return multiplicator;
}
bool checkForVictory() {
bool again = true;
if (playerHealth <= 0) {
again = false;
}
if (computerHealth <= 0) {
again = false;
}
return again;
}
bool checkForGameOverSurvival() {
pokemonHealth[pokemonPlayer] = playerHealth;
bool result = true;
for (int i = 0; i < numberOfPokemons; i++) {
if (pokemonHealth[i] != 0) {
result = false;
}
}
return result;
}
void victory() {
system("cls");
generateHealthbars();
printf("%s", pokemonSchriftzug);
printf("\t\t\t\t\t%s ?/%d %s\n\n", pokemons[pokemonComputer], pokemonStats[pokemonComputer][0], healthbarComputer);
printf("%s", computerHealth == 0 ? pokemonPlayerOutput[pokemonPlayer] : pokemonComputerOutput[pokemonComputer]);
printf(" %s %d/%d %s\n\n", pokemons[pokemonPlayer], playerHealth, pokemonStats[pokemonPlayer][0], healthbarPlayer);
printf(" Der %s hat gewonnnen!!", playerOnTurn ? "Spieler" : "Computer");
}
void generateHealthbars() {
healthbarComputer[0] = '{';
healthbarComputer[21] = '}';
healthbarPlayer[0] = '{';
healthbarPlayer[21] = '}';
int deciOfHealth = 20 * playerHealth / pokemonStats[pokemonPlayer][0];
for (int i = 1; i <= 20; i++) {
if (i <= deciOfHealth) {
healthbarPlayer[i] = '|';
}
else {
healthbarPlayer[i] = '-';
}
}
deciOfHealth = 20 * computerHealth / pokemonStats[pokemonComputer][0];
for (int i = 1; i <= 20; i++) {
if (i <= deciOfHealth) {
healthbarComputer[i] = '|';
}
else {
healthbarComputer[i] = '-';
}
}
}
int generateRandomNumber(int maxNumber) {
int randomNumber;
do {
randomNumber = ((rand() % (maxNumber + 2)) - 1);
} while (randomNumber < 0 || randomNumber > maxNumber + 1);
return randomNumber;
}
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