Created
March 26, 2019 18:48
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class GameObject(): | |
def __init__(self,name,level,race): | |
self.name = name | |
self.level = level | |
self.race = race | |
self.health = 0 | |
def __repr__(self): | |
return "<%s Level: %s, Country: %s, Health: %s>" % (self.name, self.level, self.race, self.health) | |
def level_up(self): | |
if self.level > 10: | |
self.level += 1 | |
class Bmp(GameObject): | |
def __init__(self, name, level, race): | |
super(Bmp, self).__init__(name, level, race) | |
self.health = 100 | |
self.bullet = 300 | |
self.position = (0, 0) | |
def move(self, x, y): | |
print("Hero %s start moving to %s, %s" % (self.name, x, y)) | |
def hit_by(self, bullet): | |
print("Hit by something!!!") | |
self.health -= bullet.get_damage() | |
if self.health <= 0: | |
self._blow_up() | |
def _blow_up(self): | |
print('BOOM!!! We`re all dead') | |
class Rocket(GameObject): | |
def __init__(self,name,level,race): | |
super(Rocket, self).__init__(name, level, race) | |
self.health = 100 | |
self.bullet = 3 | |
def move(self): | |
print ("Hero " + self.name + " start moving ") | |
def get_damage(self): | |
return 10 | |
tank1 = Bmp("BMP",12,"Germany") | |
rocket = Rocket("Konkurs",7,"Ukraine") | |
print(tank1) | |
print(rocket) | |
tank1.level_up() | |
tank1.move(10, 10) | |
for i in range(20): | |
tank1.hit_by(rocket) | |
#tank1.show_hero() | |
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