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Created April 29, 2018 19:15
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Fix skia m67 build for Windows x86
From a2331af9a7930fb52109d46e00b1be85711d8b5a Mon Sep 17 00:00:00 2001
From: Alexander Vostres <alex.vostres@gmail.com>
Date: Sun, 29 Apr 2018 21:57:56 +0300
Subject: [PATCH] Fix Windows x86
---
build32.bat | 2 +
build32dbg.bat | 2 +
build64.bat | 2 +
build64dbg.bat | 2 +
example/SkiaSDLExample.cpp | 18 +-
gn/BUILD.gn | 9 +-
gn/toolchain/BUILD.gn | 11 +-
include/gpu/gl/GrGLFunctions.h | 480 ++++++++++++++++++---------------
8 files changed, 295 insertions(+), 231 deletions(-)
create mode 100644 build32.bat
create mode 100644 build32dbg.bat
create mode 100644 build64.bat
create mode 100644 build64dbg.bat
diff --git a/build32.bat b/build32.bat
new file mode 100644
index 0000000000..e4f4117cdb
--- /dev/null
+++ b/build32.bat
@@ -0,0 +1,2 @@
+bin\gn gen out/Static32 --args="clang_win=\"c:\Program Files\LLVM\" target_cpu=\"x86\" is_official_build=true skia_use_system_expat=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false"
+ninja -j 4 -C out/Static32
\ No newline at end of file
diff --git a/build32dbg.bat b/build32dbg.bat
new file mode 100644
index 0000000000..da1497bb24
--- /dev/null
+++ b/build32dbg.bat
@@ -0,0 +1,2 @@
+bin\gn gen out/StaticDebug32 --args="clang_win=\"c:\Program Files\LLVM\" target_cpu=\"x86\" is_official_build=false"
+ninja -j 4 -C out/StaticDebug32
\ No newline at end of file
diff --git a/build64.bat b/build64.bat
new file mode 100644
index 0000000000..ed2ade1073
--- /dev/null
+++ b/build64.bat
@@ -0,0 +1,2 @@
+bin\gn gen out/Static64 --args="clang_win=\"c:\Program Files\LLVM\" is_official_build=true skia_use_system_expat=false skia_use_system_libjpeg_turbo=false skia_use_system_libpng=false skia_use_system_libwebp=false skia_use_system_zlib=false"
+ninja -j 4 -C out/Static64
\ No newline at end of file
diff --git a/build64dbg.bat b/build64dbg.bat
new file mode 100644
index 0000000000..0d3972dae2
--- /dev/null
+++ b/build64dbg.bat
@@ -0,0 +1,2 @@
+bin\gn gen out/StaticDebug64 --args="clang_win=\"c:\Program Files\LLVM\" is_official_build=false"
+ninja -j 4 -C out/StaticDebug64
\ No newline at end of file
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp
index 4314296367..42e5c84ca8 100644
--- a/example/SkiaSDLExample.cpp
+++ b/example/SkiaSDLExample.cpp
@@ -6,12 +6,12 @@
*
*/
-#include "GrBackendSurface.h"
-#include "GrContext.h"
-#include "SDL.h"
-#include "SkCanvas.h"
-#include "SkRandom.h"
-#include "SkSurface.h"
+#include <GrBackendSurface.h>
+#include <GrContext.h>
+#include <SDL.h>
+#include <SkCanvas.h>
+#include <SkRandom.h>
+#include <SkSurface.h>
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
@@ -24,6 +24,10 @@
#include <OpenGL/gl.h>
#elif defined(SK_BUILD_FOR_IOS)
#include <OpenGLES/ES2/gl.h>
+#elif defined(SK_BUILD_FOR_WIN)
+#include <Windows.h>
+#undef interface
+#include <gl/GL.h>
#endif
/*
@@ -290,4 +294,4 @@ int main(int argc, char** argv) {
//Quit SDL subsystems
SDL_Quit();
return 0;
-}
+}
\ No newline at end of file
diff --git a/gn/BUILD.gn b/gn/BUILD.gn
index 4c6eac27b0..fa3f40f759 100644
--- a/gn/BUILD.gn
+++ b/gn/BUILD.gn
@@ -46,6 +46,14 @@ config("default") {
if (is_clang) {
cflags += [ "-fms-compatibility-version=19" ] # 2015
}
+
+ if(is_debug) {
+ defines += [
+ "_DEBUG",
+ ]
+ cflags += [ "/MTd" ]
+ }
+
defines += [
"_CRT_SECURE_NO_WARNINGS", # Disables warnings about sscanf().
"_HAS_EXCEPTIONS=0", # Disables exceptions in MSVC STL.
@@ -324,7 +332,6 @@ config("warnings") {
if (is_clang) {
cflags += [
- "-Weverything",
"-Wno-unknown-warning-option", # Let older Clangs ignore newer Clangs' warnings.
]
diff --git a/gn/toolchain/BUILD.gn b/gn/toolchain/BUILD.gn
index 1c0c2dc56a..5d6c0c9447 100644
--- a/gn/toolchain/BUILD.gn
+++ b/gn/toolchain/BUILD.gn
@@ -44,11 +44,6 @@ toolchain("msvc") {
}
env_setup = ""
- if (target_cpu == "x86") {
- # Toolchain asset includes a script that configures for x86 building.
- # We don't support x86 builds with local MSVC installations.
- env_setup = "cmd /c $win_sdk/bin/SetEnv.cmd /x86 && "
- }
cl_m32_flag = ""
if (clang_win != "") {
@@ -110,7 +105,7 @@ toolchain("msvc") {
tool("alink") {
rspfile = "{{output}}.rsp"
- command = "$env_setup $bin/lib.exe /nologo /ignore:4221 {{arflags}} /OUT:{{output}} @$rspfile"
+ command = "$env_setup \"$bin/lib.exe\" /nologo /ignore:4221 {{arflags}} /OUT:{{output}} @$rspfile"
outputs = [
# Ignore {{output_extension}} and always use .lib, there's no reason to
# allow targets to override this extension on Windows.
@@ -130,7 +125,7 @@ toolchain("msvc") {
pdbname = "${dllname}.pdb"
rspfile = "${dllname}.rsp"
- command = "$env_setup $bin/link.exe /nologo /IMPLIB:$libname /DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
+ command = "$env_setup \"$bin/link.exe\" /nologo /IMPLIB:$libname /DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
outputs = [
dllname,
libname,
@@ -160,7 +155,7 @@ toolchain("msvc") {
rspfile = "$exename.rsp"
command =
- "$env_setup $bin/link.exe /nologo /OUT:$exename /PDB:$pdbname @$rspfile"
+ "$env_setup \"$bin/link.exe\" /nologo /OUT:$exename /PDB:$pdbname @$rspfile"
default_output_extension = ".exe"
default_output_dir = "{{root_out_dir}}"
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index af1b9f79cd..8d4e39f1a1 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -16,255 +16,256 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////
-typedef GrGLvoid (* GrGLActiveTextureProc)(GrGLenum texture);
-typedef GrGLvoid (* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
-typedef GrGLvoid (* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
-typedef GrGLvoid (* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
-typedef GrGLvoid (* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
-typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
-typedef GrGLvoid (* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
-typedef GrGLvoid (* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
-typedef GrGLvoid (* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
-typedef GrGLvoid (* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
-typedef GrGLvoid (* GrGLBindVertexArrayProc)(GrGLuint array);
-typedef GrGLvoid (* GrGLBlendBarrierProc)();
-typedef GrGLvoid (* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
-typedef GrGLvoid (* GrGLBlendEquationProc)(GrGLenum mode);
-typedef GrGLvoid (* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
-typedef GrGLvoid (* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
-typedef GrGLvoid (* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
-typedef GrGLvoid (* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
-typedef GrGLenum (* GrGLCheckFramebufferStatusProc)(GrGLenum target);
-typedef GrGLvoid (* GrGLClearProc)(GrGLbitfield mask);
-typedef GrGLvoid (* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
-typedef GrGLvoid (* GrGLClearStencilProc)(GrGLint s);
-typedef GrGLvoid (* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data);
-typedef GrGLvoid (* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data);
-typedef GrGLvoid (* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
-typedef GrGLvoid (* GrGLCompileShaderProc)(GrGLuint shader);
-typedef GrGLvoid (* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
-typedef GrGLvoid (* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
-typedef GrGLvoid (* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLuint (* GrGLCreateProgramProc)();
-typedef GrGLuint (* GrGLCreateShaderProc)(GrGLenum type);
-typedef GrGLvoid (* GrGLCullFaceProc)(GrGLenum mode);
-typedef GrGLvoid (* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
-typedef GrGLvoid (* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
-typedef GrGLvoid (* GrGLDeleteProgramProc)(GrGLuint program);
-typedef GrGLvoid (* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
-typedef GrGLvoid (* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
-typedef GrGLvoid (* GrGLDeleteShaderProc)(GrGLuint shader);
-typedef GrGLvoid (* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
-typedef GrGLvoid (* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
-typedef GrGLvoid (* GrGLDepthMaskProc)(GrGLboolean flag);
-typedef GrGLvoid (* GrGLDisableProc)(GrGLenum cap);
-typedef GrGLvoid (* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
-typedef GrGLvoid (* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
-typedef GrGLvoid (* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
-typedef GrGLvoid (* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect);
-typedef GrGLvoid (* GrGLDrawBufferProc)(GrGLenum mode);
-typedef GrGLvoid (* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
-typedef GrGLvoid (* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
-typedef GrGLvoid (* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
-typedef GrGLvoid (* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect);
-typedef GrGLvoid (* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
-typedef GrGLvoid (* GrGLEnableProc)(GrGLenum cap);
-typedef GrGLvoid (* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
-typedef GrGLvoid (* GrGLEndQueryProc)(GrGLenum target);
-typedef GrGLvoid (* GrGLFinishProc)();
-typedef GrGLvoid (* GrGLFlushProc)();
-typedef GrGLvoid (* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
-typedef GrGLvoid (* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
-typedef GrGLvoid (* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
-typedef GrGLvoid (* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
-typedef GrGLvoid (* GrGLFrontFaceProc)(GrGLenum mode);
-typedef GrGLvoid (* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
-typedef GrGLvoid (* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
-typedef GrGLvoid (* GrGLGenerateMipmapProc)(GrGLenum target);
-typedef GrGLvoid (* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
-typedef GrGLvoid (* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
-typedef GrGLvoid (* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
-typedef GrGLvoid (* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
-typedef GrGLvoid (* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
-typedef GrGLenum (* GrGLGetErrorProc)();
-typedef GrGLvoid (* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val);
-typedef GrGLvoid (* GrGLGetProgramBinaryProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary);
-typedef GrGLvoid (* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
-typedef GrGLvoid (* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
-typedef GrGLvoid (* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
-typedef GrGLvoid (* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
-typedef GrGLvoid (* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
-typedef GrGLvoid (* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
-typedef const GrGLubyte* (* GrGLGetStringProc)(GrGLenum name);
-typedef const GrGLubyte* (* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
-typedef GrGLvoid (* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
-typedef GrGLint (* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
-typedef GrGLvoid (* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
-typedef GrGLvoid (* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
-typedef GrGLvoid (* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
-typedef GrGLvoid (* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
-typedef GrGLvoid (* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
-typedef GrGLvoid (* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
-typedef GrGLboolean (* GrGLIsTextureProc)(GrGLuint texture);
-typedef GrGLvoid (* GrGLLineWidthProc)(GrGLfloat width);
-typedef GrGLvoid (* GrGLLinkProgramProc)(GrGLuint program);
-typedef GrGLvoid* (* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
-typedef GrGLvoid* (* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
-typedef GrGLvoid* (* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
-typedef GrGLvoid* (* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
-typedef GrGLvoid (* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
-typedef GrGLvoid (* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode);
-typedef GrGLvoid (* GrGLPopGroupMarkerProc)();
-typedef GrGLvoid (* GrGLProgramBinaryProc)(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length);
-typedef GrGLvoid (* GrGLProgramParameteriProc)(GrGLuint program, GrGLenum pname, GrGLint value);
-typedef GrGLvoid (* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
-typedef GrGLvoid (* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
-typedef GrGLvoid (* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
-typedef GrGLvoid (* GrGLReadBufferProc)(GrGLenum src);
-typedef GrGLvoid (* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
-typedef GrGLvoid (* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (* GrGLResolveMultisampleFramebufferProc)();
-typedef GrGLvoid (* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)();
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramBinaryProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
+typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
+typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
+typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureProc)(GrGLuint texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramBinaryProc)(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramParameteriProc)(GrGLuint program, GrGLenum pname, GrGLint value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
// GL_CHROMIUM_bind_uniform_location
-typedef GrGLvoid (* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
-typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
#else
-typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
#endif
-typedef GrGLvoid (* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilMaskProc)(GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
-typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
-typedef GrGLvoid (* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer);
-typedef GrGLvoid (* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size);
-typedef GrGLvoid (* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
-typedef GrGLvoid (* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
-typedef GrGLvoid (* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
-typedef GrGLvoid (* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
-typedef GrGLvoid (* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
-typedef GrGLvoid (* GrGLTextureBarrierProc)();
-typedef GrGLvoid (* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
-typedef GrGLvoid (* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
-typedef GrGLvoid (* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
-typedef GrGLvoid (* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
-typedef GrGLvoid (* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
-typedef GrGLvoid (* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
-typedef GrGLvoid (* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
-typedef GrGLvoid (* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
-typedef GrGLvoid (* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLvoid (* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLvoid (* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLboolean (* GrGLUnmapBufferProc)(GrGLenum target);
-typedef GrGLvoid (* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
-typedef GrGLvoid (* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
-typedef GrGLvoid (* GrGLUseProgramProc)(GrGLuint program);
-typedef GrGLvoid (* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
-typedef GrGLvoid (* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
-typedef GrGLvoid (* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr);
-typedef GrGLvoid (* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
-typedef GrGLvoid (* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
/* GL_NV_path_rendering */
-typedef GrGLvoid (* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
-typedef GrGLvoid (* GrGLMatrixLoadIdentityProc)(GrGLenum);
-typedef GrGLvoid (* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
-typedef GrGLvoid (* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
-typedef GrGLvoid (* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
-typedef GrGLuint (* GrGLGenPathsProc)(GrGLsizei range);
-typedef GrGLvoid (* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
-typedef GrGLboolean (* GrGLIsPathProc)(GrGLuint path);
-typedef GrGLvoid (* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
-typedef GrGLvoid (* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
-typedef GrGLvoid (* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
-typedef GrGLvoid (* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
// NV_path_rendering v1.2
-typedef GrGLvoid (* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
-typedef GrGLvoid (* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
-typedef GrGLvoid (* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
// NV_path_rendering v1.3
-typedef GrGLvoid (* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
// CHROMIUM_path_rendering
-typedef GrGLvoid (* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name);
/* ARB_program_interface_query */
-typedef GrGLint (* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
+typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
/* GL_NV_framebuffer_mixed_samples */
-typedef GrGLvoid (* GrGLCoverageModulationProc)(GrGLenum components);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
/* EXT_multi_draw_indirect */
-typedef GrGLvoid (* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride);
-typedef GrGLvoid (* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride);
/* ARB_sample_shading */
-typedef GrGLvoid (* GrGLMinSampleShadingProc)(GrGLfloat value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMinSampleShadingProc)(GrGLfloat value);
/* ARB_sync */
-typedef GrGLsync (* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags);
-typedef GrGLboolean (* GrGLIsSyncProc)(GrGLsync sync);
-typedef GrGLenum (* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
-typedef GrGLvoid (* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
-typedef GrGLvoid (* GrGLDeleteSyncProc)(GrGLsync sync);
+typedef GrGLsync (GR_GL_FUNCTION_TYPE* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsSyncProc)(GrGLsync sync);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteSyncProc)(GrGLsync sync);
/* ARB_internalformat_query */
-typedef GrGLvoid (* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params);
/* KHR_debug */
-typedef GrGLvoid (* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
-typedef GrGLvoid (* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
-typedef GrGLvoid (* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
-typedef GrGLuint (* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
-typedef GrGLvoid (* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message);
-typedef GrGLvoid (* GrGLPopDebugGroupProc)();
-typedef GrGLvoid (* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label);
/** EXT_window_rectangles */
-typedef GrGLvoid (* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]);
/** EGL functions */
-typedef const char* (* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name);
-typedef GrEGLDisplay (* GrEGLGetCurrentDisplayProc)();
-typedef GrEGLImage (* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list);
-typedef GrEGLBoolean (* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image);
+typedef const char* (GR_GL_FUNCTION_TYPE* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name);
+typedef GrEGLDisplay (GR_GL_FUNCTION_TYPE* GrEGLGetCurrentDisplayProc)();
+typedef GrEGLImage (GR_GL_FUNCTION_TYPE* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list);
+typedef GrEGLBoolean (GR_GL_FUNCTION_TYPE* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image);
} // extern "C"
// This is a lighter-weight std::function, trying to reduce code size and compile time
// by only supporting the exact use cases we require.
template <typename T> class GrGLFunction;
+#if defined(_WIN32) && !defined(_WIN64)
template <typename R, typename... Args>
-class GrGLFunction<R(*)(Args...)>{
+class GrGLFunction<R(GR_GL_FUNCTION_TYPE *)(Args...)>{
public:
// Construct empty.
GrGLFunction() : fCall(nullptr) {}
@@ -275,7 +276,56 @@ public:
if (fn_ptr) {
memcpy(fBuf, &fn_ptr, sizeof(fn_ptr));
fCall = [](const void* buf, Args... args) {
- auto fn_ptr = *(R (GR_GL_FUNCTION_TYPE**)(Args...))buf;
+ auto fn_ptr = *(R (GR_GL_FUNCTION_TYPE **)(Args...))buf;
+ return fn_ptr(args...);
+ };
+ }
+ }
+
+ // Construct from a small closure.
+ template <typename Closure>
+ GrGLFunction(Closure closure) : GrGLFunction() {
+ static_assert(sizeof(Closure) <= sizeof(fBuf), "fBuf is too small");
+ #if defined(__APPLE__) // I am having serious trouble getting these to work with all STLs...
+ static_assert(std::is_trivially_copyable<Closure>::value, "");
+ static_assert(std::is_trivially_destructible<Closure>::value, "");
+ #endif
+
+ memcpy(fBuf, &closure, sizeof(closure));
+ fCall = [](const void* buf, Args... args) {
+ auto closure = (const Closure*)buf;
+ return (*closure)(args...);
+ };
+ }
+
+ R operator()(Args... args) const {
+ SkASSERT(fCall);
+ return fCall(fBuf, args...);
+ }
+
+ explicit operator bool() const {
+ return fCall != nullptr;
+ }
+
+private:
+ R (*fCall)(const void*, Args...);
+ size_t fBuf[8];
+};
+#endif
+
+template <typename R, typename... Args>
+class GrGLFunction<R(*)(Args...)>{
+public:
+ // Construct empty.
+ GrGLFunction() : fCall(nullptr) {}
+ GrGLFunction(std::nullptr_t) : GrGLFunction() {}
+
+ // Construct from a simple function pointer.
+ GrGLFunction(R (* fn_ptr)(Args...)) : GrGLFunction() {
+ if (fn_ptr) {
+ memcpy(fBuf, &fn_ptr, sizeof(fn_ptr));
+ fCall = [](const void* buf, Args... args) {
+ auto fn_ptr = *(R (**)(Args...))buf;
return fn_ptr(args...);
};
}
--
2.17.0.windows.1
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