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Pokemon Crystal AP YAML Template
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}
# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Crystal Template
game: Pokemon Crystal
requires:
version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
Pokemon Crystal:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# - **Locations:** ensure everything can be reached and acquired.
# - **Items:** ensure all logically relevant items can be acquired.
# - **Minimal:** ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0
goal:
# Elite Four: collect 8 badges and enter the Hall of Fame
# Red: collect 16 badges and defeat Red at Mt. Silver
elite_four: 50
red: 0
johto_only:
# Excludes all of Kanto, disables early Kanto access
# Forces Goal to Elite Four unless Silver Cave is included
# Goal badges will be limited to 8 if badges are shuffled or vanilla
'off': 50
'on': 0
include_silver_cave: 0
elite_four_badges:
# Number of badges required to enter Victory Road
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
8: 50
random: 0
random-low: 0
random-high: 0
red_badges:
# Number of badges required to open Silver Cave
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
16: 50
random: 0
random-low: 0
random-high: 0
randomize_badges:
# Shuffles gym badge locations into the pool
# Vanilla: Does not randomize gym badges
# Shuffle: Randomizes gym badges between gym leaders
# Completely Random: Randomizes badges with all other items
vanilla: 0
shuffle: 0
completely_random: 50
randomize_hidden_items:
# Shuffles hidden item locations into the pool
'false': 50
'true': 0
require_itemfinder:
# Hidden items require Itemfinder in logic
'false': 0
'true': 50
trainersanity:
# Adds checks for defeating trainers
'false': 50
'true': 0
trainersanity_alerts:
# Shows a message box or plays a sound for Trainersanity checks
no_alerts: 0
message_box: 50
sound_only: 0
randomize_pokegear:
# Shuffles the Pokegear and cards into the pool
'false': 50
'true': 0
randomize_berry_trees:
# Shuffles berry tree locations into the pool
'false': 50
'true': 0
randomize_starters:
# Randomizes species of starter Pokemon
vanilla: 50
unevolved_only: 0
completely_random: 0
randomize_wilds:
# Randomizes species of wild Pokemon
'false': 50
'true': 0
normalize_encounter_rates:
# Normalizes the chance of encountering each wild Pokemon in a given area
'false': 50
'true': 0
randomize_static_pokemon:
# Randomizes species of static Pokemon encounters
'false': 50
'true': 0
randomize_trainer_parties:
# Randomizes Pokemon in enemy trainer parties
vanilla: 50
match_types: 0
completely_random: 0
randomize_learnsets:
# Vanilla: Vanilla movesets
# Randomize: Random movesets
# Start With Four Moves: Random movesets with 4 starting moves
vanilla: 50
randomize: 0
start_with_four_moves: 0
randomize_tm_moves:
# Randomizes the moves available as TMs
'false': 50
'true': 0
tm_compatibility:
# Percent chance for Pokemon to be compatible with a TM
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
random: 0
random-low: 0
random-high: 0
vanilla: 50 # equivalent to 0
fully_compatible: 0 # equivalent to 100
hm_compatibility:
# Percent chance for Pokemon to be compatible with a HM
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
random: 0
random-low: 0
random-high: 0
vanilla: 50 # equivalent to 0
fully_compatible: 0 # equivalent to 100
randomize_base_stats:
# Vanilla: Vanilla base stats
# Keep BST: Random base stats, but base stat total is preserved
# Completely Random: Base stats and BST are completely random
vanilla: 50
keep_bst: 0
completely_random: 0
randomize_types:
# Vanilla: Vanilla Pokemon types
# Follow Evolutions: Types are randomized but preserved when evolved
# Completely Random: Types are completely random
vanilla: 50
follow_evolutions: 0
completely_random: 0
randomize_palettes:
# Vanilla: Vanilla Pokemon color palettes
# Match Types: Color palettes match Pokemon Type
# Completely Random: Color palettes are completely random
vanilla: 50
match_types: 0
completely_random: 0
randomize_music:
# Randomize all music
'false': 50
'true': 0
free_fly_location:
# If enabled, unlocks a random fly location for free
# If Free Fly And Map Card is selected, an extra fly location
# is unlocked when the Pokegear and Map Card are obtained
'off': 50
free_fly: 0
free_fly_and_map_card: 0
early_fly:
# HM02 Fly will be placed early in the game
'false': 50
'true': 0
hm_badge_requirements:
# Vanilla: HMs require their vanilla badges
# No Badges: HMs do not require a badge to use
# Add Kanto: HMs can be used with the Johto or Kanto badge
vanilla: 50
no_badges: 0
add_kanto: 0
reusable_tms:
# TMs can be used an infinite number of times
'false': 50
'true': 0
guaranteed_catch:
# Balls have a 100% success rate
'false': 50
'true': 0
minimum_catch_rate:
# Sets a minimum catch rate for wild Pokemon
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 255
0: 50
random: 0
random-low: 0
random-high: 0
blind_trainers:
# Trainers have no vision and will not start battles unless interacted with
'false': 50
'true': 0
better_marts:
# Improves the selection of items at Pokemarts
'false': 50
'true': 0
experience_modifier:
# Scale the amount of Experience Points given in battle
# Default is 20, for double set to 40, for half set to 10, etc
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 255
20: 50
random: 0
random-low: 0
random-high: 0
phone_trap_weight:
# Adds random Pokegear calls that acts as traps
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
sleep_trap_weight:
# Trap that causes Sleep status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
poison_trap_weight:
# Trap that causes Poison status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
burn_trap_weight:
# Trap that causes Burn status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
freeze_trap_weight:
# Trap that causes Freeze status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
paralysis_trap_weight:
# Trap that causes Paralysis status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
item_receive_sound:
# Play item received sound on receiving a remote item
'false': 0
'true': 50
enable_mischief:
# If I told you what this does, it would ruin the surprises :)
'false': 50
'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]
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