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Efficiency and tempo are the name of the game. Go wide with cheap units as you pressure the enemy nexus. All three champions are difficult to block as they build up to threaten even more damage each turn. The Reckoner duo denies blockers and launches attacks even on defending turns. And once we reach that final dance, the board floods with an endless rallying army!
π Strong Against: Pirates, Annie Jhin
π Weak Against: Swain TF, Jax Vayne, Vayne Zed
Focus on early units such as Boisterous Host, Burgeoning Sentinel, House Spider, and Phantom Butler. Gwen is a great keep alongside an aggressive hand. Usually Keep 1&2 mana units. Keep with a good early game: Katarina, Gwen. Removal spells: Keep if they are good in the current matchup, or have the required combo pieces. For example, Ravenous Flock with Arachnoid Sentry or Vile Feast against a deck with lots of one-Health units, or a key unit like Zoe.
Be aware of which unit will receive the Hallowed buff before committing your attack. Similarly, be aware of which unit will be revived with Eternal Dancers.
Reviving Katarina or Ruined Reckoner enables extra attacks and/or rallies. You can use this to set up sneaky lethals. This lets The Harrowing launch an attack without needing the attack token.
Ruined Reckoner on Gwen can flip her on the same turn.
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The best midrange deck in the current meta. This deck combines value generation from weapons and winning combat trades with the best strike effects in the game that level Aatrox very quickly.
π Strong Against: Seraphine Ezreal, Jinx Lulu
π Weak Against: Pirates, Vayne Rumble how to play
Keep your 1 drops, Petricite Broadwing and The Darkin Aegis. Always keep Vayne, never keep spells, Quinn or Aatrox since heβs naturally drawn with his origin effect.
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An aggro deck that swarms the board super fast to deal as much damage as possible before finishing the game with burn spells and Jinx.
π Strong Against: Annie Jhin, Pirates, Heimer Jayce
π Weak Against: Vayne Kayn, FTR, Plunder how to play
Keep your champions, a balanced ratio of discard fodder/discard targets and aim to have the most aggressive turn 1 to 4 with swarm.
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Waiting for the opponent to use most of their mana before playing Jinx is usually a solid line so that she doesnβt get removed instantly.
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Open attacking with Sneezy Biggledust on a wide board can be a better way to finish the game than Jinx if you have both in hand.
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Keep Poro Canon in hand if you have Jinx to potentially level her up on turn 4-5.