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openvdb "hello world" tests
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#include <iostream> | |
#include <typeinfo> | |
#include <tuple> | |
#include <limits> | |
#include <openvdb/openvdb.h> | |
typedef openvdb::FloatGrid GridType; | |
typedef GridType::TreeType TreeType; | |
typedef TreeType::RootNodeType RootType; // level 3 RootNode | |
typedef RootType::ChildNodeType Int1Type; // level 2 InternalNode | |
typedef Int1Type::ChildNodeType Int2Type; // level 1 InternalNode | |
typedef TreeType::LeafNodeType LeafType; // level 0 LeafNode | |
using namespace std; | |
int main() | |
{ | |
assert(RootType::LEVEL == 3); | |
// Initialize the OpenVDB library. This must be called at least | |
// once per program and may safely be called multiple times. | |
openvdb::initialize(); | |
// Create an empty floating-point grid with background value 0. | |
openvdb::FloatGrid::Ptr grid = openvdb::FloatGrid::create(); | |
grid->setGridClass(openvdb::GRID_LEVEL_SET); | |
std::cout << "Testing random access:" << std::endl; | |
// Get an accessor for coordinate-based access to voxels. | |
openvdb::FloatGrid::Accessor accessor = grid->getAccessor(); | |
// Define a coordinate with large signed indices. | |
openvdb::Coord xyz(1000, -200000000, 30000000); | |
for (int z{0}; z < 8; ++z) { | |
for (int y{0}; y < 8; ++y) { | |
for (int x{0}; x < 8; ++x) { | |
xyz.reset(x, y, z); | |
//accessor.setValue(xyz, x+y*4+z*4*4); | |
accessor.setValue(xyz, x); | |
} | |
} | |
} | |
for (int z{8}; z < 16; ++z) { | |
for (int y{0}; y < 8; ++y) { | |
for (int x{0}; x < 8; ++x) { | |
xyz.reset(x, y, z); | |
accessor.setValue(xyz, numeric_limits<float>::infinity()); | |
} | |
} | |
} | |
//xyz.reset(8,0,0); | |
//accessor.setValue(xyz, 1); | |
/* | |
// Set the voxel value at (1000, -200000000, 30000000) to 1. | |
accessor.setValue(xyz, 1.0); | |
// Verify that the voxel value at (1000, -200000000, 30000000) is 1. | |
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl; | |
// Reset the coordinates to those of a different voxel. | |
xyz.reset(1000, 200000000, -30000000); | |
// Verify that the voxel value at (1000, 200000000, -30000000) is | |
// the background value, 0. | |
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl; | |
// Set the voxel value at (1000, 200000000, -30000000) to 2. | |
accessor.setValue(xyz, 2.0); | |
// Set the voxels at the two extremes of the available coordinate space. | |
// For 32-bit signed coordinates these are (-2147483648, -2147483648, -2147483648) | |
// and (2147483647, 2147483647, 2147483647). | |
accessor.setValue(openvdb::Coord::min(), 3.0f); | |
accessor.setValue(openvdb::Coord::max(), 4.0f); | |
*/ | |
/* | |
if (false) { | |
std::cout << "ValueOnCIter: Testing sequential access:" << std::endl; | |
// Print all active ("on") voxels by means of an iterator. | |
for (openvdb::FloatGrid::ValueOnCIter iter = grid->cbeginValueOn(); iter; ++iter) { | |
std::cout << "Grid" << iter.getCoord() << " = " << *iter << std::endl; | |
} | |
} | |
if (false) { | |
std::cout << "ValueOffCIter: Testing sequential access:" << std::endl; | |
// Print all active ("on") voxels by means of an iterator. | |
for (openvdb::FloatGrid::ValueOffCIter iter = grid->cbeginValueOff(); iter; ++iter) { | |
std::cout << "Grid" << iter.getCoord() << " = " << *iter << std::endl; | |
} | |
} | |
*/ | |
if (true) { | |
std::cout << "NodeIter: Testing sequential access:" << std::endl; | |
TreeType::NodeIter iter = grid->tree().beginNode(); | |
iter.setMinDepth(3); | |
auto buffer_index = [](int index) -> std::tuple<int,int,int> { | |
int z = index % 8; | |
int y = (index / 8) % 8; | |
int x = (index / (8*8)) % 8; | |
return make_tuple(x,y,z); | |
}; | |
auto pb = [](std::tuple<int,int,int> t) { | |
cout << get<0>(t) << "," << get<1>(t) << "," << get<2>(t); | |
}; | |
for (;iter; ++iter) { | |
cout << iter.getDepth() << ": "; | |
switch (iter.getDepth()) { | |
case 0: { RootType* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 1: { Int1Type* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 2: { Int2Type* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 3: { | |
LeafType* node = NULL; | |
iter.getNode(node); | |
if (node) cout << iter.getBoundingBox() << endl; | |
//cout << typeid(*node).name() << endl; | |
//cout << node->onVoxelCount() << endl; | |
//cout << node->str() << endl; | |
LeafType::Buffer& b = node->buffer(); | |
cout << b.size() << endl; | |
cout << b.memUsage() << endl; | |
for (int i{0}; i < b.size(); ++i) { | |
cout << b.getValue(i) << " "; | |
pb(buffer_index(i)); | |
cout << endl; | |
} | |
const float& m = b.getValue(0); | |
memset(const_cast<float*>(&m), 10, b.memUsage()); | |
break; | |
} | |
} | |
} | |
grid->tree().prune(); | |
cout << string(32, '*') << endl << string(32, '*') << endl; | |
iter = grid->tree().beginNode(); | |
//iter.setMinDepth(3); | |
for (;iter; ++iter) { | |
cout << iter.getDepth() << ": "; | |
switch (iter.getDepth()) { | |
case 0: { RootType* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 1: { Int1Type* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 2: { Int2Type* node = NULL; iter.getNode(node); if (node) cout << iter.getBoundingBox() << endl; break; } | |
case 3: { | |
LeafType* node = NULL; | |
iter.getNode(node); | |
if (node) cout << iter.getBoundingBox() << endl; | |
//cout << typeid(*node).name() << endl; | |
//cout << node->onVoxelCount() << endl; | |
LeafType::Buffer b = node->buffer(); | |
cout << b.size() << endl; | |
cout << b.memUsage() << endl; | |
for (int i{0}; i < b.size(); ++i) { | |
cout << b.getValue(i) << " "; | |
pb(buffer_index(i)); | |
cout << endl; | |
} | |
break; | |
} | |
} | |
} | |
} | |
} |
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