Created
June 1, 2013 19:29
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Decompiled Render Code
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public void renderBeam(EntityWaypoint par1EntityWaypoint, double baseX, double baseY, double baseZ, float par8) | |
{ | |
bgd tesselator = bgd.a; | |
GL11.glDisable(3553); | |
GL11.glDisable(2896); | |
GL11.glDisable(2912); | |
GL11.glDepthMask(false); | |
GL11.glEnable(3042); | |
GL11.glBlendFunc(770, 1); | |
int height = 256; | |
float brightness = 0.06F; | |
double topWidthFactor = 1.05D; | |
double bottomWidthFactor = 1.05D; | |
float r = par1EntityWaypoint.getWaypoint().red; | |
float b = par1EntityWaypoint.getWaypoint().blue; | |
float g = par1EntityWaypoint.getWaypoint().green; | |
for (int width = 0; width < 4; width++) | |
{ | |
tesselator.b(5); | |
tesselator.a(r * brightness, g * brightness, b * brightness, 0.8F); | |
double var32 = 0.1D + width * 0.2D; | |
var32 *= topWidthFactor; | |
double var34 = 0.1D + width * 0.2D; | |
var34 *= bottomWidthFactor; | |
for (int side = 0; side < 5; side++) | |
{ | |
double vertX2 = baseX + 0.5D - var32; | |
double vertZ2 = baseZ + 0.5D - var32; | |
if ((side == 1) || (side == 2)) | |
{ | |
vertX2 += var32 * 2.0D; | |
} | |
if ((side == 2) || (side == 3)) | |
{ | |
vertZ2 += var32 * 2.0D; | |
} | |
double vertX1 = baseX + 0.5D - var34; | |
double vertZ1 = baseZ + 0.5D - var34; | |
if ((side == 1) || (side == 2)) | |
{ | |
vertX1 += var34 * 2.0D; | |
} | |
if ((side == 2) || (side == 3)) | |
{ | |
vertZ1 += var34 * 2.0D; | |
} | |
tesselator.a(vertX1, baseY + 0.0D, vertZ1); | |
tesselator.a(vertX2, baseY + height, vertZ2); | |
} | |
tesselator.a(); | |
} | |
GL11.glDisable(3042); | |
GL11.glEnable(2912); | |
GL11.glEnable(2896); | |
GL11.glEnable(3553); | |
GL11.glDepthMask(true); | |
} |
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