Created
April 3, 2014 22:23
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diff --git a/src/engine/framework/FileSystem.cpp b/src/engine/framework/FileSystem.cpp | |
index 95287e0..1a60afd 100644 | |
--- a/src/engine/framework/FileSystem.cpp | |
+++ b/src/engine/framework/FileSystem.cpp | |
@@ -2398,7 +2398,9 @@ int FS_GetFileList(const char* path, const char* extension, char* listBuf, int b | |
return 0; | |
int numFiles; | |
- char** list = FS_ListFiles(path, extension, &numFiles); | |
+ char buffer[1024] = "game/"; | |
+ Q_strcat(buffer, sizeof(buffer), path); | |
+ char** list = FS_ListFiles(buffer, extension, &numFiles); | |
for (int i = 0; i < numFiles; i++) { | |
int length = strlen(list[i]) + 1; | |
diff --git a/src/engine/server/sv_ccmds.cpp b/src/engine/server/sv_ccmds.cpp | |
index c1f7b1a..1dc4f4c 100644 | |
--- a/src/engine/server/sv_ccmds.cpp | |
+++ b/src/engine/server/sv_ccmds.cpp | |
@@ -85,7 +85,7 @@ class MapCmd: public Cmd::StaticCmd { | |
} | |
return out; | |
} else if (argNum > 1) { | |
- return FS::HomePath::CompleteFilename(prefix, "layouts/" + args.Argv(1), ".dat", false, true); | |
+ return FS::HomePath::CompleteFilename(prefix, "game/layouts/" + args.Argv(1), ".dat", false, true); | |
} | |
return {}; |
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