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@AmatsuZero
Created February 25, 2018 11:01
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Core HTML Canvas Samples Codes with ES6
const canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
slidesSelect = document.getElementById('sideSelect'),
startAngleSelect = document.getElementById('startAngleSelect'),
fillCheckbox = document.getElementById('fillCheckbox'),
mosuseDown = {x:0, y: 0},
rubberBandRect = {}
class Point {
constructor(x,y) {
this.x = x
this.y = y
}
}
function getPolygonPoints(centerX, centerY, radius, sides, startAngle) {
let points = [],
angle = startAngle
for(let i = 0; i < sides; i++) {
points.push(new Point(centerX + radius * Math.sin(angle),
centerY - radius * Math.cos(angle)))
angle += 2*Math.PI/sides
}
return points
}
function createPolygonPath(startX, centerY, radius, sides, startAngle) {
const points = getPolygonPoints(startX, centerY, radius, sides, startAngle)
context.beginPath()
context.moveTo(points[0].x, points[0].y)
for (let i = 1; i < sides; ++i) {
context.lineTo(points[i].x, points[i].y)
}
context.closePath()
}
function drawRubberbandShape(loc, sides, startAngle) {
createPolygonPath(mosuseDown.x,
mosuseDown.y,
rubberBandRect.width,
parseInt(slidesSelect.value),
(Math.PI/180)*parseInt(startAngleSelect.value))
context.stroke()
if (fillCheckbox.checked)
context.fill()
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Sprite Sheets</title>
<style type="text/css">
body {
background: #dddddd;
}
#canvas {
position: absolute;
left: 0px;
top: 20px;
margin: 20px;
background: #ffffff;
border: thin inset rgba(100,150,230, 0.5);
cursor: pointer;
}
#readout {
margin-top: 10px;
margin-left: 15px;
color: blue;
}
</style>
</head>
<body>
<div id="readout"></div>
<canvas id="canvas" width="500" height="250">
Canvas not supported
</canvas>
<script type="text/javascript">
const canvas = document.getElementById('canvas'),
readout = document.getElementById('readout'),
context = canvas.getContext('2d'),
spriteSheet = new Image();
const windowToCanvas = (c, x ,y) => {
const bbox = c.getBoundingClientRect();
return {
x: x-bbox.left*(c.width/bbox.width),
y: y-bbox.top*(c.height/bbox.height)
}
};
const drawBackground = () => {
const VERTICAL_LINE_SPACING = 12;
for(let i = context.canvas.height;
i > VERTICAL_LINE_SPACING*4;
i-=VERTICAL_LINE_SPACING) {
context.beginPath();
context.moveTo(0, i);
context.lineTo(context.canvas.width, i);
context.stroke();
}
};
const drawSpriteSheet = () => context.drawImage(spriteSheet, 0 ,0);
const drawGuidelines = (x,y) => {
context.strokeStyle = 'rgba(0,0,230,0.8)';
context.lineWidth = 0.5;
drawVerticalLine(x);
drawHorizontalLine(y);
};
const drawHorizontalLine = (y) => {
context.beginPath();
context.moveTo(0,y+0.5);
context.lineTo(context.canvas.width, y+0.5);
context.stroke();
};
const updateReadout = (x, y) => readout.innerText = `
(${x.toFixed(0)}, ${y.toFixed(0)})
`;
const drawVerticalLine = (x) => {
context.beginPath();
context.moveTo(x+0.5, 0);
context.lineTo(x+0.5, context.canvas.height);
context.stroke();
};
canvas.onmousemove = (e) => {
const loc = windowToCanvas(canvas, e.clientX, e.clientY);
drawBackground();
drawSpriteSheet();
drawGuidelines(loc.x, loc.y);
updateReadout(loc.x, loc.y);
};
spriteSheet.src = './running-sprite-sheet.png';
spriteSheet.onload = () => drawSpriteSheet();
drawBackground();
</script>
</body>
</html>
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