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April 30, 2017 01:40
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minetest.register_biome({ | |
--The name of the biome. This needs to be unique. | |
name = "beach", | |
--The name of the surface node. | |
node_top = "default:sand", | |
--How far the surface node goes down. | |
depth_top = 2, | |
--The node underneath the surface nodes. | |
node_filler = "default:sandstone", | |
--How far the filler nodes go down. (After they end, stone starts.) | |
depth_filler = 36, | |
--The node that will appear as "dust" above the surface. Never used it before! | |
node_dust = "air", | |
--The minimum height the biome will be generated at. | |
height_min = -34, | |
The maximum height the biome will be generated at. | |
height_max = 3, | |
--The heat point the biome appears at. Basicly, it is where the biome should appear at on a heat map. (I'm not sure if this and the next setting do anything now...) | |
heat_point = 54, | |
--The humidity point the biome appears at. Basicly, it is where the biome should appear at on a humidity map. This combined with the heat_point gives the places the biome can appear at, but this system may have been removed... | |
humidity_point = 51, | |
}) |
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