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/* Libraries */ | |
#ifdef __APPLE__ | |
#include <GLUT/glut.h> | |
#include <OpenGL/gl.h> | |
#include <OpenGL/glu.h> | |
#else | |
#include <GL/glut.h> | |
#include <GL/glu.h> | |
#include <GL/gl.h> | |
#endif | |
#include <iostream> | |
#include <math.h> | |
#define WINDOW_WIDTH 1400 | |
#define WINDOW_HEIGHT 800 | |
double t = 0; | |
int x, y, beizer_timer=0; | |
int p0[2], p1[2], p2[2], p3[2]; | |
bool movement_reverse = false; | |
int* bezier(float t, int* p0,int* p1,int* p2,int* p3) { | |
int res[2]; | |
res[0]=pow((1-t),3)*p0[0]+3*t*pow((1-t),2)*p1[0]+3*pow(t,2)*(1-t)*p2[0]+pow(t,3)*p3[0]; | |
res[1]=pow((1-t),3)*p0[1]+3*t*pow((1-t),2)*p1[1]+3*pow(t,2)*(1-t)*p2[1]+pow(t,3)*p3[1]; | |
return res; | |
} | |
void display() { | |
start: | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | |
glColor3f(1.0, 0.0, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2f(x, y); | |
glVertex2f(x + 100, y); | |
glVertex2f(x + 100, y + 100); | |
glVertex2f(x, y + 100); | |
glEnd(); | |
glFlush(); | |
glutSwapBuffers(); | |
glutPostRedisplay(); | |
} | |
void timer(int value) { | |
beizer_timer += 30; | |
if(beizer_timer > 100) { | |
beizer_timer = 0; | |
t += (0.01); | |
} | |
if(t > 1) { | |
p1[0] += 50; | |
p1[1] += 50; | |
p2[0] += 50; | |
p2[1] += 50; | |
t = 0; | |
} | |
int *res = bezier(t, p0, p1, p2, p3); | |
x = res[0]; | |
y = res[1]; | |
// std::cout<<"X: "<<x<<"Y: "<<y<<"T: "<<t<<"\n"; | |
glutTimerFunc(0, timer, 0); | |
glutPostRedisplay(); | |
} | |
// ----------------------------------- | |
// Main | |
// ----------------------------------- | |
int main(int argc, char** argv) { | |
/* Initializers */ | |
srand((unsigned)time(0)); | |
glutInit(&argc, argv); | |
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT); | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | |
glutInitWindowPosition(50, 50); | |
glutCreateWindow("Kayid - Space Invaders"); | |
t = 0; | |
p0[0]=WINDOW_WIDTH / 4; | |
p0[1]=WINDOW_WIDTH / 4 + 100; | |
p1[0]=WINDOW_WIDTH / 4; | |
p1[1]=WINDOW_WIDTH / 4 + 400; | |
p2[0]=WINDOW_WIDTH / 4 + 800; | |
p2[1]=WINDOW_WIDTH / 4 + 400; | |
p3[0]=WINDOW_WIDTH / 4 + 800; | |
p3[1]=WINDOW_WIDTH / 4 + 100; | |
x = WINDOW_WIDTH / 2; | |
y = WINDOW_HEIGHT / 2; | |
/* Callbacks */ | |
glutDisplayFunc(display); | |
glutTimerFunc(0, timer, 0); | |
glClearColor(1, 1, 1, 0); | |
gluOrtho2D(0, WINDOW_WIDTH, 0, WINDOW_HEIGHT); | |
/* Main loop */ | |
glutMainLoop(); | |
return 0; | |
} |
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