Created
March 15, 2019 18:30
-
-
Save AnanthVivekanand/f8b444d41c9c5a1b8e723c7ad8789da5 to your computer and use it in GitHub Desktop.
A basic implementation of the game "snake" on an arduboy.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
boolean gameStarted = false; | |
int x, y; | |
byte snake[11][2]; | |
byte last_move; | |
byte food_x, food_y; | |
boolean died = false; | |
byte counter = 0; | |
void setup() { | |
arduboy.begin(); | |
arduboy.setFrameRate(1); | |
x = 20; | |
y = 10; | |
arduboy.clear(); | |
arduboy.setTextSize(3); | |
arduboy.setCursor(x, y); | |
arduboy.print("Snake"); | |
arduboy.setTextSize(0.1); | |
arduboy.setCursor(x - 15, y + 30); | |
arduboy.print("Snake it or break it"); | |
arduboy.display(); | |
} | |
//128 by 64 | |
void loop() { | |
if (!arduboy.nextFrame()) | |
{ | |
return; | |
} | |
if (arduboy.pressed(B_BUTTON) && !gameStarted) { | |
arduboy.clear(); | |
arduboy.display(); | |
gameStarted = true; | |
/* | |
for (int i = 0; i <= 10; i++) { | |
snake[i][0] = -1; | |
snake[i][1] = -1; | |
}*/ | |
snake[0][0] = 6; | |
snake[0][1] = 6; | |
snake[1][0] = 5; | |
snake[1][1] = 6; | |
snake[2][0] = 4; | |
snake[2][1] = 6; | |
food_x = random(0, 31); | |
food_y = random(0, 15); | |
last_move = 3; | |
} | |
if (!gameStarted) { | |
return; | |
} | |
for (int i = 10; i > 0; i--) { | |
/* | |
temp_x = snake[i + 1][0]; | |
temp_y = snake[i + 1][1]; | |
snake[i + 1][0] = snake[i][0]; | |
snake[i + 1][1] = snake[i][1]; | |
*/ | |
int x = i - 1; | |
if ((snake[i][0] < 255) && (snake[i][0] > 0)) { | |
snake[i][0] = snake[x][0]; | |
snake[i][1] = snake[x][1]; | |
} | |
} | |
if (arduboy.pressed(UP_BUTTON) && !(last_move == 1)) { | |
snake[0][1] -= 1; | |
last_move = 0; | |
} else if (arduboy.pressed(DOWN_BUTTON) && !(last_move == 0)) { | |
snake[0][1] += 1; | |
last_move = 1; | |
} else if (arduboy.pressed(LEFT_BUTTON) && !(last_move == 3)) { | |
snake[0][0] -= 1; | |
last_move = 2; | |
} else if (arduboy.pressed(RIGHT_BUTTON) && !(last_move == 2)) { | |
snake[0][0] += 1; | |
last_move = 3; | |
} else if (last_move == 0) { | |
snake[0][1] -= 1; | |
last_move = 0; | |
} else if (last_move == 1) { | |
snake[0][1] += 1; | |
last_move = 1; | |
} else if (last_move == 2) { | |
snake[0][0] -= 1; | |
last_move = 2; | |
} else if (last_move == 3) { | |
snake[0][0] += 1; | |
last_move = 3; | |
} | |
arduboy.clear(); | |
if ((snake[0][0] == food_x) && (snake[0][1] == food_y)) { | |
counter++; | |
food_x = random(0, 32); | |
food_y = random(0, 16); | |
//add on to the snake | |
int i = 10; | |
while (snake[i][0] <= 0) { | |
i--; | |
} | |
if ((snake[i][0] == snake[(i - 1)][0]) && (snake[i][1] == (snake[(i - 1)][1] + 1))) { | |
//arduboy.print("a"); | |
snake[(i + 1)][0] = snake[i][0]; | |
snake[(i + 1)][1] = snake[i][1] - 1; | |
} else if ((snake[i][0] == snake[(i - 1)][0]) && (snake[i][1] == (snake[(i - 1)][1] - 1))) { | |
//arduboy.print("b"); | |
snake[(i + 1)][0] = snake[i][0]; | |
snake[(i + 1)][1] = snake[i][1] + 1; | |
} else if ((snake[i][0] == (snake[(i - 1)][0] + 1)) && (snake[i][1] == snake[(i - 1)][1])) { | |
//arduboy.print("r"); | |
snake[(i + 1)][0] = snake[i][0] + 1; | |
snake[(i + 1)][1] = snake[i][1]; | |
} | |
else if ((snake[i][0] == snake[(i - 1)][0] - 1) && (snake[i][1] == snake[(i - 1)][1])) { | |
//arduboy.print("l"); | |
snake[(i + 1)][0] = snake[i][0] - 1; | |
snake[(i + 1)][1] = snake[i][1]; | |
} | |
} | |
arduboy.print(counter); | |
drawSnake(); | |
for (int i = 1; i < 10; i++) { | |
if ((snake[0][0] == snake[i][0]) && (snake[0][1] == snake[i][1])) { | |
die(); | |
} | |
} | |
if (!(arduboy.collide(Rect(snake[0][0] * 4, snake[0][1] * 4, 4, 4), Rect(0, 0, 128, 64)))) { | |
die(); | |
} | |
arduboy.display(); | |
/* | |
if (arduboy.pressed(UP_BUTTON)) { | |
arduboy.invert(true); | |
arduboy.audio.off(); | |
} else if (arduboy.pressed(DOWN_BUTTON)) { | |
arduboy.invert(false); | |
arduboy.audio.on(); | |
} | |
die(); | |
*/ | |
} | |
void die() { | |
x = 15; | |
y = 15; | |
gameStarted = false; | |
died = true; | |
arduboy.clear(); | |
arduboy.invert(true); | |
arduboy.setTextSize(2); | |
arduboy.setCursor(x, y); | |
arduboy.print("You Died"); | |
arduboy.setTextSize(1); | |
arduboy.setCursor(x + 25, y + 30); | |
arduboy.print("Snek sad"); | |
arduboy.display(); | |
for (int i = 0; i < 11; i++) { | |
snake[i][0] = 0; | |
snake[i][1] = 0; | |
} | |
counter = 0; | |
snake[0][0] = 6; | |
snake[0][1] = 6; | |
snake[1][0] = 5; | |
snake[1][1] = 6; | |
snake[2][0] = 4; | |
snake[2][1] = 6; | |
last_move = 3; | |
arduboy.invert(false); | |
if (arduboy.pressed(B_BUTTON)) { | |
died = false; | |
//setup code | |
x = 20; | |
y = 10; | |
arduboy.invert(false); | |
arduboy.clear(); | |
arduboy.setTextSize(3); | |
arduboy.setCursor(x, y); | |
arduboy.print("Snake"); | |
arduboy.setTextSize(0.1); | |
arduboy.setCursor(x - 15, y + 30); | |
arduboy.print("Snake it or break it"); | |
arduboy.display(); | |
} | |
} | |
void drawSnake() { | |
arduboy.drawRect(food_x * 4, food_y * 4, 4, 4, WHITE); | |
//arduboy.drawRect(x*4, y*4, 4, 4, WHITE); | |
for (int i = 0; i < 10; i++) { | |
if ((snake[i][0] == 255) || snake[i][0] == 0) { | |
return; | |
} | |
arduboy.drawRect(snake[i][0] * 4, snake[i][1] * 4, 4, 4, WHITE); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment